Along the paths of the Darkwood, where the nightshade lay

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

As we enter the twilight months of the year, one of the things I enjoy doing is visiting the Calas Galadhon themed region. Every October and December, Tymus Tenk and Truck Meredith obtain a region from the Lab and use it to offer something truly extraordinary where Second Life users can join in the fun of celebrating first Halloween and then, from early December, the Christmas season – and 2014 is no exception.

Currently hosting Ty and Truck’s Halloween design, entitled Darkwood, this year’s region will open its doors to the public on Friday October 3rd, and will remain open through until Saturday November 1st inclusive. It will then undergo a makeover ready for Christmas, re-opening in early December. In anticipation of the Halloween theme’s opening, I was kindly extended an invitation to explore the region, which I was only too pleased to accept.

The theme for this year’s Halloween design is rooted in Tolkien’s tales – in the great forest of Mirkwood in fact. Once known as Greenwood the Great, the greatest of all the forests of Middle Earth, it fell into darkness as Sauron’s long shadow was cast over when he took the fortress of Dol Guldur as his own, thus making the great forest a place where, to quote The Silmarillion, “fear walked … in shadowy glades; fell beasts came hunting, and cruel and evil creatures laid their snares … for the nightshade lay deep there.”

However, this isn’t to say Darkwood is “all about Tolkien”; while it does draw on elements from The Hobbit (with a splash of The Lord of the Rings), these are only the foundations for the theme – there is much more besides, becoming a world very much drawn from Ty and Truck’s own imaginations, filled with creatures and being of darkness and horror from within and beyond Tolkien.

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

From the landing point, visitors are invited to accept the region windlight settings and turn on the specially selected music stream (featuring music from Peter Jackson’s Tolkien-inspired films and is worth enabling, as it suits the environment perfectly). Then it’s a case of taking a lamp and following the path to the Elven Pavilion which, throughout the month Darkwood will be open to visitors, will be the venue for a range of events. But all travellers should heed the words of Gandalf, “Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day.”

Within Darkwood, the track is relatively easy to keep to; lamps periodically light the way and there are the occasional signs to help you. The problem for the traveller is that it won’t stay singular; instead, and like the trees under which it (mostly) passes, it keeps on branching, leading all around and through the region until you might feel – as did a certain group of Hobbit-accompanied Dwarves – that you may never reach your destination. But that’s all part of the fun – because each time the path divides, new discoveries await you, no matter which route you take.

So it is that as you wander you my find yourself beset by spiders, riding barrels down fast-flowing streams to a broader river or trying to slip past a group of Trolls who appear to have meat other than roast mutton on their minds. Elsewhere, darker things await hidden in rocky clefts or under the darkness of the trees, and not a few decidedly “un-Tolkien” creatures may take an interest in your passage!

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

There’s also a familiar scattering of Ty and Truck’s mischievous wit across the region; as you explore you might discover the reason why the Calas Galadhon parklands seem so bereft of staff nowadays…  There’s also a lot of attention to detail and subtle nuances to catch the eye along the way.

Because the Darkwood path does twist and turn and divide, a suggestion is that visitor first take the Elven boat tour of the region. This can be found over the bridge from the landing point, and the boats will take you on a tour through, under, and even over the region. It won’t give away all the secrets within the woods – but it might also carry you to places you could otherwise miss should you avoid it or the barrel-ride. At the end of the tour, the boats will return you to their berth, allowing you to start your adventure on foot.

As noted at the top of this piece, Darkwood opens its doors to the public on Friday 3rd October (at approximately 09:00 SLT, although this is still TBC). Until that time, it is open to members of the Calas Galadhon group only, and people are asked to respect this. So why not take the time to dig out your drow / zombie / troll / beastie look and see how it fits so that when the gates do open, you can visit in a style to match the theme? Costumes aren’t a requirement for visits – but they do add to the atmosphere! Also, keep an eye on the Calas Galadhon blog for information on events at the Elven Pavilion and news on Calas Galadhon in general.

Darkwood, for a Calas Galadhon Halloween
Darkwood, for a Calas Galadhon Halloween

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Aakriti Arts: giving art shape

Aakriti Arts
Aakriti Arts

If I seem to be writing a lot of art-related entires at the moment, it’s because there’s a lot going on right now in terms of art and SL, and I’m also trying hard to catch-up on a number of posts, some of which are art-related or have an art focus, like this one.

Aakriti Arts, located on the homestead region of Amadora, is a stunning venus for art, relaxation, music and meditation operated by Ranadeep Resident. To refer to it as a gallery or exhibition space would be an understatement; the build is itself a work of art, drawing on designs from a number of SL architects, notably Colpo Wexler, to create a venue which is simply stunning to behold, beautifully suited to its various purposes and worth seeing first-hand as much for its looks as for the art exhibitions hosted within its halls and guest areas.

In all, there are seven gallery spaces within Aakriti – which I believe means “shape”. The first and largest of these is Gallery One, a completely stunning design by Colpo providing a home to Ranadeep’s fractal and abstract art.

Aakriti Arts - Ranadeep's fractal art
Aakriti Arts – Ranadeep’s fractal art

In front of Gallery One is a series of wooden walkways and concrete and glass platforms sitting just above the water, which connect the gallery spaces to one another and to the meditation and lounge areas, sweeping, glass-like awnings providing a measure of shade, and an ultra-modern live performance area.

These walkways can be used to reach another impressive design by Colpo, which forms Gallery Two, which is currently being prepared for an exhibition of Ziki Questi’s images from Second Life. The remaining five exhibition spaces are grouped around a paved plaza, also facing out towards the platforms over the water. Four of these spaces are contained in low, rectangular buildings either side of the plaza.

Aakriti Arts - Gallery Two
Aakriti Arts – Gallery Two

These four units host monthly displays by guest artists – and it is somewhat to my shame I’m just mentioning them now, as September draws to a close, because the works on display really are worth seeing. Spiral Silverstar offers her own fractal art, while Toy Soldier Thor presents a mix of 2D and 3D art from both the real world and Second Life; Creative Sam India (Sumanta Dutta in the physical world), who modestly describes himself as “just a beginner” with photography, displays some of his real life images, and ChapTer Kronfeld offers an intriguing series of 3D art pieces entitled, The Third Dimension of the Stroke.

Aakriti Arts - Peeking inside Gallery Two, where Ziki Questi will be exhibiting her work
Aakriti Arts – Peeking inside Gallery Two, where Ziki Questi will be exhibiting her work

On the far side of the plaza, sitting between the two pairs of guest art exhibit spaces is the final gallery space which is currently home to the LTD Gallery Shop, which features a newly opened exhibition of 2D and 3D art curated by Quan Lavender and featuring Sylvia Fitzpatrick, Mistero Hifeng, Kubbrick, Louly Loon, Sabine Mortenwold, Fushia Nightfire, Bryn Oh, Oh (Ohsoleomio), Janine Portal,  FirleFanz Roxley,  Milly Sharple, and Trill Zapatero, with all of the pieces being linked to the current edition of LTD Magazine.

Aakriti Arts - the LTD Shop Gallery
Aakriti Arts – the LTD Shop Gallery

Aakriti Arts offers a fabulous venue for art, and a very photogenic place in its own right. Those who don’t wish to spend their time walking between the various exhibition areas can use the teleport boards, while the lounge and meditation areas offer places to set and relax.

Patons of the art or anyone wishing to keep up with events in the region, be they exhibition openings or music events, etc., can do so by joining the Aakriti Arts group. If you do enjoy art in SL and have yet to visit Aakriti, it is definitely one to add you your list of “must see” galleries.

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An engaging chamber of literature and art

The Chamber Library
The Chamber Library – click any image for full size

I have something of a passion for literature, as regular readers may have noticed. I also have a fondness for literature within SL – hence why I try to support Seanchai Library through my posts on their weekly schedules. So when I’m told about a new library venture that’s opened in SL, I’m going to hop over as soon as time allows to have a look.

The Chamber Library is the work of Storm Septimus, and while it opened on September 21st, she is still working to expand the facilities. Described as a “one-of-a-kind, bringing together art and literature in a never-before-seen way”, the Chamber Library presents visitors with the opportunity to relax with works of literature and poetry from a wide range of authors, including TS Eliot, Shakespeare, Oscar Wilde, Arthur Conan Doyle, Voltaire, HG Wells and The Brothers Grimm – with more titles and authors being added. In addition, writers and poets from within Second Life can offer their own work for inclusion in the Library’s section devoted to resident’s writing if they so wish. All works are available to read via note card, and the bookcases containing them are all clearly labelled.

The Chamber Library
The Chamber Library

As its name suggests, the Library comprises a series of chambers spanning multiple levels (the third should hopefully open on September 29th), each chamber provides something of an artistic theme, where people can enjoy the writings they select in a suitable ambience. Located just off the main library chamber, for example, is a ruddy landscape where the trees stand denuded, their trunks split and burning within, and a baleful light pervades the surroundings – ideal for settling down with a horror story or a tale of demonology. Across from this is the poetry chamber, where waves break upon the shore, great horses rising from them as they crash over rocks, and a stormy seascape forms the backdrop.

Places to sit can be found throughout the Library – although going on its popularity, there may be a need to add a few more sooner rather than later! – while down in the mid-level area, reached via a teleport point in the main chamber, not only can further reading material be found, but an old Mah-jong table from way back in SL’s past offers itself to those who wish to while away their time a different way. Next door is an area which may have the blood rushing to your head! The third level, from the cheeky peek I took, appears to have something special for lovers of Poe.

The Chamber Library
The Chamber Library

Art plays an important element within the Library, as evidenced by the horses mentioned above, and it is clear that Storm has put considerable effort in creating a unique environment in which art and literature can be enjoyed.

Looking at the guest book,  it’s clear that many people have already enjoyed their time at the Chamber Library; hopefully this will continue well into the future. If you do have writing you’d like to share with others, be it fiction or poetry, you can drop it into the bookcase at the landing point. If you’d like to get more involved in the Library, Storm is always looking for help in creating note cards for inclusion in the various bookcases, simply contact Storm directly to volunteer. There is also a 7th Circle Group you can join to keep abreast of Library developments.

The Chamber Library and Storm dacning as she works "It helps me concentrate :)"
The Chamber Library and Storm dancing as she works “It helps me concentrate :)”

All told, an interesting addition to Second Life, and one I’ll be keeping my eye on!

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Taking delight with square pegs in round holes

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

Square Pegs in Round Holes is a fairly new region to open its doors to the public, offering “a place to explore and while away time”. A homestead region (Kashmir Dreams), it is the work of Rwah Resident, whom some may know through her stunning photographic blog and Flickr stream. It  is a sheer delight to explore, comprising a set of low-lying islands, most connected by a series of stone bridges, and a trio of tall needles of rock, also connected to one another by stone spans. A broad channel of water separates the two.

The build offers two suggested windlight settings, Bryn Oh’s Immersiva Grey Dust, which offers a darkly atmospheric look and feel to the region, or Bree’s appleblossom for a brighter, more sunny aspect to the day. However, the fact is that the design lends itself to a wide range of windlights and is somewhere in which SL photographers are likely going to want to experiment with a wide range of lighting options and settings – as I found myself doing.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

The landing point is located on the largest of the low-lying islands, where a welcoming note card is offered. Here one will find an old church and cemetery, that latter apparently last used in 1931.  The church has passed beyond its original purpose, and among other things, now provides  information on the  artists who have some of their work on display within the region, presents opportunities to join the region’s group and / or find out more about the region, and offers a corner to sit and chill with friends. I do recommend a visit inside.

Beyond the church sits a small café, again offering a place to meet, sit and chat, with seating areas inside, out the back and down on the water below.  The bridges allow the visitor to island-hop across a couple of small rocky outcrops standing above the waves to reach the second largest of the islands, which offers a sandy beach backed by rugged outcrops of grey rock. A gap through the latter will lead the way to the region’s art gallery.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

To reach the tall needles of rock across the region, one can either fly or use one of the Seven Emporium Time Traveller teleport system trunks which can be found at each of the major locations around the region. There is a low-lying promontory beneath the last of the needles, which, together with the final small island right off to one side of the region, is probably best reached by either flying or via the row-boat available from down below the café on the main island. Both the promontory and the little island offer further places to sit and relax – the former complete with coffee and cakes!

“As some might know I have a love for buildings, houses etc., in Second Life,” Rwah says of the her reasons for creating Square Pegs in Round Holes. “My first ever build was the coastal loft from {what next}. My second build the NY apartment by Apple Fall and my third a build by Scarlet Creative. An addiction was born.

“Since I only lived on a sky platform with a minimum amount of prims most of the times, builds were rezzed, admired, drooled over and derezzed again.” Square Pegs in Round Holes gives her the opportunity to do more, and to share her eclectic collection of buildings with others – which is why she warns that the region is liable to be an ever-changing collection of buildings. However, and as she also makes clear, all are welcome to explore and photograph – but are asked to respect the rules.

Square Pegs in Round Holes, Kashmir Dreams; Inara Pey, September 2014, on FlickrSquare Pegs in Round Holes, Kashmir Dreams (Flickr)

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My thanks to Morganacarter Resident for pointing me to Square Pegs in Round Holes.

 

Return to Matoluta

Matoluta Sanctuary and Bay; Inara Pey, September 2014, on FlickrMatoluta Sanctuary and Bay (Flickr)

My first visit to Matoluta Sanctuary came in July 2014, so it might seem a rather brief period between visits; however there is a reason for my return: on Saturday September 20th at 10:00 SLT, the “new” Matoluta opened its gates to the public.

The Sanctuary is both a role-play environment and a place to promote the conservation of the Colonial Spanish Horse on the North American continent. At the time the Sanctuary originally opened, it comprised a single homestead region. With the re-opening, it will comprise two connected homesteads – but the changes don’t end there.

Matoluta Sanctuary and Bay; Inara Pey, September 2014, on FlickrMatoluta Sanctuary and Bay (Flickr)

Matoluta Sanctuary itself, still devoted to the conservation work, now occupies the region Hudhufushi, representing the autumn (fall) and winter seasons.  Here, as one explores, the leaves on the trees gradually turn from green to reds and golds, snow lies on the surrounding mesas, and eventually one comes to a wintry snow-covered landscape, where wolves and bears roam.

Matoluta Bay, located on the region of Satre, which formed the Sanctuary’s original home, is dressed in the colours of spring and summer, and retains much of the original Matoluta build: distant surrounding mesas, rocky outcrops, fast-flowing waters and lots of wildlife. Between the two, on the edge of Matoluta Bay, sits a sandy beach where visitors to the Bay arrive.

Matoluta Sanctuary and Bay; Inara Pey, September 2014, on FlickrMatoluta Sanctuary and Bay (Flickr)

Between them, the regions offer a range of activities and lots of opportunities for photography, with Matoluta Sanctuary remaining the focal-point for role-play. Visitors are asked to respect the rules for the regions and to remember that most of the horses on Matoluta are avatars, and suitable interaction with them is encouraged (they might even consent to carrying riders, if asked!).

Role-play isn’t a requirement, and visitors are free to roam as they please through until Monday 22nd September, when Matoluta Sanctuary reverts to group access for roleplay. Until then, people can wander freely, sit, enjoy the activities, and simply observe and role-play which might be underway. Those interested in joining the herd and engaging in equine RP can do so by contacting Ursus Broono (also known as Manatou, the herd leader).

New to the regions are a dance area, which also includes seating and yoga; ice skating and snowballing fighting, and boating. A range of sitting and cuddle spots can be found throughout.

Matoluta Sanctuary and Bay; Inara Pey, September 2014, on FlickrMatoluta Sanctuary and Bay (Flickr)

I enjoyed my explorations of the updated regions, and there’s sure to be a lot to attract visitors as the gates open.

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Binemist by three

Binemist, Mystical Falls; Inara Pey, September 2014, on FlickrBinemist, Mystical Falls (Flickr)

Almost exactly a year ago
I came here for the very first time*
Looking up at the rocky island
From a boat on the waves of the Linden Sea

So might the late John Denver have written had he been in my shoes during my recent return to Binemist, Bine Rodenberger’s delightful home region. Because it was almost exactly a year ago, in September 2013, that I first visited Binemist, and it’s been a place firmly marked in my little book of places to revisit ever since.

At that time, the region had a distinctly Nordic feel to it, suggestive of a rocky coastal area and ancient buildings with a possible Norse influence. By January 2014, it had altered somewhat, leaning more towards a means of displaying Bine’s art collection, whilst still retaining a water theme and adding peaceful woodlands to the mix.

Now the region has been further remodelled, and the result is quite beautiful. Water remains a strong element within it, and the Nordic echoes can still be found, but this time the design extends much further: high into the sky and down under water, Bine having created a marvellous environment to explore and in which photographers are welcome.

Binemist, Mystical Falls; Inara Pey, September 2014, on FlickrBinemist, Mystical Falls (Flickr)

Visitors initially arrive up in the sky, at a distinctly un-Nordic slice of Tuscany, complete with villa and grapes growing on the vines. A welcoming note card informs you that although you’re in the sky, there’s no danger of falling to the ground unexpectedly, before inviting you to explore – and I would suggest that you accept the invitation; the villa and its gardens offer some delights awaiting your discovery.

Also awaiting your discovery are the means to access the rest of the region. Bine provides clues in the note card to what she refers to as “potholes”, but I prefer to think of as portals (and I love the animations played on some of these as you make use of them; very different for the usual touch-and-TP, and they add a further charm to your explorations).

Binemist, Mystical Falls; Inara Pey, September 2014, on FlickrBinemist, Mystical Falls (Flickr)

Where these lead you depends upon the one you opt to use; you’ll either be delivered above or under the waves. Both locations offer motifs which may well be familiar to those who have visited Binemist in the past. Above the water, for example, there is the familiar appearance of a tall, craggy island, albeit it not quite a rough-edged and untamed as perhaps previous islands here have appeared; there’s the tall finger of the lighthouse standing watch, and a wreck of a Viking longship – Bine’s signature nod to her heritage – lies further out to sea.

Which is not to say this is a re-run of what has gone before; far from it. The new Binemist is a world unto itself, beautifully unique in setting and style, from the buildings resting peacefully on the water to the low-lying sandbar with it own unique attractions, and on down under the waves.

Under the water is where the garden of Binemist might be said to reside, because here is a rich landscape split into a number of scenes you can discover in turn by following the sandy paths. Each is unique to itself, but again, certain motifs are used to link them together as you explore.

Binemist, Mystical Falls; Inara Pey, September 2014, on FlickrBinemist, Mystical Falls (Flickr)

Art plays a strong role through the region, as it has done in Bine’s past builds, and one of the delights of a visit is coming across familiar pieces in entirely new settings, as well as pieces which may not have previously been seen within Binemist.

All told, region remains a lovely place to visit, and somewhere not to be missed during your travels across SL. Highly recommended.

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 * Opening lines from “Love is the Master”, by john Denver.