Tresore’s Impressions in Second Life

Raging Graphix Gallery: Tresore

Now open as the end-of-year exhibit at Raging Graphix Gallery, curated by Raging Bellls, is Impressions, a selection of pieces by Tresore Prada Hawkins (Tresore).

I first became familiar with Tresore’s images through her involvement in the Phoenix Artists Collaboration, and admit to being attracted to her work, which mixes both landscape pieces and avatar studies – the latter in particular always framing a narrative or message.

Presenting some seventeen images, Impressions follows through on its title in a number of ways,all of which combine to capture and hold the observer’s attention. First, they are obviously statements of the impression Second Life has on Tresore as both an observer of the virtual world and as an artist; they allow us to see the things that have attracted her eye and caused her to create a memory of them. Secondly, they allow her to offer a story for any of the given scenes she has captured, either directly through the image itself or through the suggestive nudge of the title to a piece; so they might be said  to offer us an impression of both setting and the artist as a storyteller

Raging Graphix Gallery: Tresore

On a third level, they offer us an impression of how Tresore views the changing seasons of the year, with the selection of pieces, whether through their depth of colour or through other hints, offering us glimpses of summer, autumn (and harvest) and – most notably – winter (and the holiday season). Finally, and most importantly, there is within each an every piece, an impression of mood / emotion / feeling that reaches out to make each of us not just a witness to Tresore’s art, but also a part of the story waiting to be found within each image.

I say “most importantly”, because while many photographers are taken by a scene, finding its evocative nature as a door to them framing a narrative or to presenting a mood or feeling within a stated pose  / presentation, Tresore is one who starts with the idea of what she’d like to say, and work from there, as she explains:

I have found in SL photography a perfect outlet, as it allows to create from scratch what I want to say. I can take up to one week to create one of my pictures. I carefully research the clothing, colours I want to use, objects, scenario, pose.  I Search for the region that suits it best and the light that will create the feeling I am looking for. There is quite a great deal of love, work and time behind each of my images.

Tresore Prada on her art

Raging Graphix Gallery: Tresore

This again gives her images an added depth, further attracting our eye and mind to each piece, and adding an additional attraction to any visit to Impressions.

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Cica and Bryn’s White Veil in Second Life

White Veil, December 2020 – snowballs are a rollin’,rollin’, rollin’

Cica Ghost and Bryn Oh have once again teamed up to provide a little  light-hearted winter fun for those who feel like a little bit of a challenge with some avatar exercise.

White Veil, located on a snow-covered Homestead region under the patronage of Clementine Rosca, challenges visitors to make their way over wooden boards to a snowy valley between high peaks that winds up to where a strange tower twists its way up into the sky – and then climb the curving ramp of  said tower to reach the room at the top.

White Veil, December 2020 – will the magnets help or hinder you?

Sounds simple enough, doesn’t it? And it is – except for the gigantic snowballs that periodically rain from the sky to roll at random down the valley to sweep-up all that lies in their path. They are invariably followed by one true monster of a snowball that rumbles down the tower’s ramp to join its smaller brethren as they tumble down the valley.

Should you get caught by any of these great balls of snow, then you’re toast – or at least, you’re teleported back to the start line to try again. Nor are the snowballs alone in trying to hinder you. There are also white blocks lie  scattered around which, if you get too close will attempt to bounce you in the air, whilst blue bullets may be pelted at you from the tower’s open walls to try to delay you.

White Veil, December 2020, – meet the penguins

But, there is also assistance to be had. Scattered along the path are blue disks. Step on one and you’ll be enclosed in your own personal force-field for a time, impervious to snowballs blocks and bullets – just keep moving with the force field in order for it to benefit you the most. Magnets hanging over the curving ramp of the tower might also assist you by dragging you to them, and so up the slope – but they also might hinder, as once caught by one, it can be difficult to get free!

Nor is this all; while the goal is to reach the room at the top of the tower and witness the strangely garbed individual awaiting you there, so to are there opportunities to leave the valley and explore the lands beyond, occupied as they are by groups of Cica’s penguins, whilst pieces of Bryn’s art might also distract you.  Also to be found at the tower’s top is a narrow, snow-covered walkway leading to a flying chair; use the arrow and page Up / Down keys to manoeuvre it once seated.  A second narrow snowy walk can take you to a lonely television, whilst keeping an eye out for snow white pose balls might get you literally climbing the walls.

White Veil, December 2020 – having reached the top of the tower, I opted to take the flying chair back down, avoiding the snowballs

To experience the fun of White Veil, simply teleport over and then accept the experience associated with it (if you are a regular visitor at Bryn’s Immersiva, and have accepted the experience there, then you are actually all set). When you’ve done so, note the instruction about using Always Run (CTRL-R – although in places you might want to toggle it on / off. And for an added bit of fun, you could also try your hand at decoding the message in the region’s About Land description. It’s not hard, but all I’ll  say here is that it gives warning about the state of mind of certain flightless waterfowl …

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Sensation & Perception in Second Life

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

Monique Beebe returns to Nitroglobus Roof Gallery, curated by Dido Haas for the gallery’s final exhibition of 2020, entitled Sensation & Perception.

Monique – Moni to her friends – is one of my favourite artists when it comes to narrative avatar studies;  her work is richly evocative, sometimes provocative, and always fascinating to read and admire. Such is the richness of her work, Moni has been a semi-regular at Nitroglobus over the last few years, and it is always a pleasure to see her work there. However, for this exhibition, she presents something a little bit different; a series of images that challenge her and those of us who view them, as she explains:

The aesthetic experience is more a matter of emotion and feeling (sensation) than of the subjective image which we create in our heads of what we see (perception). In other words you can be ‘touched’ by an image, a feeling you have, before you interpret the story shown on the image …
In that same way this exhibition Sensation & Perception is made. It’s not like my usual artwork where I try to capture emotions in a face. This time I moved outside of my comfort zone to create art that I leave to the observer to respond to through their own sensations and perceptions.

– Monique Beebe on Sensation and Perception

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

The result is a series of avatar studies, some of which might be considered not suitable for work (NSFW), others of which are richly layer via post-processing to offer a finish that is very different to many of Moni’s previous works, and which by doing so, particularly evoke sensations on a physical level as well as visuals by suggesting we might actually run fingers over their uneven surfaces in order to appreciate them through our sense of touch.

As per the title of the exhibition, all of the pieces presented generate an initial response that is guided by our senses – that initial wash of emotional response that may see us drawn to one image whilst perhaps stepping back from another. But so too, they challenge us to look again, to view them more deeply, and allow our perception to see past our initial reactions and let each piece tell its story as we study it more deeply. Again, as Moni notes:

Everybody has a different sense or perception: for instance when we see an image of a face with wrinkles we can get touched by the emotion of that face and we automatically assume it is an old person we see. But maybe we also see something different in it, like a person who went trough a lot, who suffered and/or lived in pitiful circumstances.

– Monique Beebe on Sensation and Perception

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

This makes Sensation & Perception one of the most engaging exhibitions by an artist who has a deserved reputation for producing art that engages the eye and mind.

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A path of reflection in Second Life

Path to Oneself Reflection

2020 will be – indeed is being – recorded as one of the most unpleasant years of the current century. For some, it marks the culmination of a period in which the politics of division and deceit have held sway, bringing forth the best in some and the worst in others.  For all, it has been the year in which a pandemic held sway, bringing personal and community hardship and suffering, whilst further amplifying both the best and worst in people in terms of care and support, and selfishness and carelessness.

The coming of the end of the year will not bring an end to all that has happened – the pandemic will not up and vanish;  nor will the division and deceit be so easily overcome. However, the end of the year does mark the opportunity for reflect on all that has happened in the last twelve months. With the Path to Oneself Reflection, the SL Random Art Crew led by RoxkSie (Roxie Logan)  have sought to do just that, by offering an immersive, art-focused environment that seeks to encourage us to review the year and consider all that has happened, and the manner in which it has both divided and united people.

This is both a complex and evocative installation, one in which art, mythology and history are brought together to frame our exploration of the year and offer subtle context to help steer thoughts and consideration. This actually makes Path difficult to define in writing, but when visited, easy to conceptualise – and as such, I do encourage people to pay a visit before it closes at the end of December 2020.

Path to Oneself Reflection

From the landing point, visitors descend steps to a path through a canyoned landscape in which the seasons pass as a part of the passage through the high rocky walls. Along the way, visitors pass first Michelanglo’s David, together with a explanatory text. Originally commissioned as one of a series of statues, it came to symbolise the defence of civil liberties within the Republic of Florence. Thus here, it is a reminder that the years leading up to 2020, as well as the year itself, have seen the very real erosion of the civil liberties afforded to some; whilst for others, the sensible constraints we have all been asked to observe until effective vaccines can be made available to overcome the threat of COVID-19, are – somewhat foolishly – have been an unbearable toll on their liberties.

Beyond this, a  statue of Mnemosyne encourages us to consider our own memories of the year and to recall how the year has affected us, together with a general introduction to Path, providing us with the approach the installation takes in informing, challenging and encouraging; the vignettes that follow recalling the events of the year – both directly and indirectly, and through the use the of figures from history and mythology -, each offered within the season of the year in which it occurred, culminating with the cold of winter, where we can consider the coming year and the role we might play.

Path to Oneself Reflection

Throughout the installation, events are presented in a manner that both gives pause for our own reflection and which offer counterpointed views. For example, up on a peak, we’re encouraged to consider the way fear of the pandemic led to a run on essential goods in stores as a result of selfish hoarding by some, counterpointed by the fact many acted selflessly to ensure the vulnerable within their families / communities were correctly shielded and cared for.

Also to be found are warnings that, as mentioned above, all that has happened both throughout 2020 and the the years leading up to it is not going to vanish with the turning of the year: there are wounds that will take time ho heal, and the pandemic itself has yet to be brought under control. Which is not to say this is a dark, brooding, installation. The presence of the art, the use of mythology and historical characters reminds us that humanity is capable of creating lasting beauty and has the ability to come together for its own betterment, whilst the setting itself reminds us that, like the seasons, life is always changing, offering a chance for renewal and growth.

Path to Oneself Reflection

Again, words alone do not do justice to this installation; a visit really is needed to grasp all of its context. Doing so also provides the opportunity to help the artists in their support for Relay for Life by making a donation at one of the RFL kiosks to be found within the installation. For those who enjoy the spoken word, stories are offered every Monday – details are available at the story amphitheatre that forms a part of the installation – and when visiting, do make sure you have local sounds enabled for the fullest experience.

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Selen’s Gallery in Second Life

Selen’s Gallery, December 2020

Selen’s Gallery, owned and curated by Selen (Selen Minotaur), opened its doors to the public on Tuesday, December 1st, 2020, offering visitors the chance to appreciate her photography and art. A long-time resident of Second Life, the gallery is a further step in Selen’s evolution as a Second Life artist, coming a year after she decided to create a Flickr account, which has (rightly) been building a following among other Second Life users  on that platform.

I have always been passionate about art in general and therefore, like many of us, I appreciate the beauty and all the opportunities for creativity that this amazing virtual world allows.
I started photography years ago and did more than 500 photos before daring to open my own Flickr account in December 2019. I like to explore many different styles depending on the mood, playing with Windlights or setting my own lights (I use Lumipro), adjusting or creating some poses (with Anypose) and post-editing each image using several editing tools (Kvadphoto+ pro, Photoscape, Photoshop express and a bit of Gimp).

– Selen on her art

Selen’s Gallery, December 2020

Offering two floors in which to display her art, the gallery presents as its opening displays two selections of Selen’s work: Dreams, Moments and Desire on the lower floor, and a series of black-and-white on the upper. Unsurprisingly, given Selen’s own description above, these are predominantly avatar studies, although some feature within the lower floor display are focused on the sculptures of Mistero Hifeng.

Whether monochrome or colour these are all expressive pieces, offering individual studies  – some touching on the risqué -, some touching on fantasy, and others offering a marvellous sense of period within the black-and-white studies, with many offering a hint of narrative to them, making both collections a richly rewarding visit.

Selen’s Gallery, December 2020

As well as working with 2D images, the gallery is home to 3D art – some by Selen herself, other pieces by some of the artists she most admires, all of them further increasing the depth of art to be appreciated.

In addition, and as well as using lighting to good effect within her 2D art, Selen also uses it for further visual effect within the gallery – so when visiting, be sure to make sure you have Advanced Lighting Model (ALM → Preferences → Graphics → check Advanced Lighting Model) and, if your system will support it, shadow rendering enabled to add to the overall lighting effects.

Selen’s Gallery, December 2020

Engaging and rich in content, Selen’s Gallery is a welcome addition to the Second Life art community.

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A Moonlight Dancer’s story in Second Life

Moonlight Dancer, November 2020

Currently open at the Third Eye Gallery curated by Jaz (Jessamine2108) is Moonlight Dancer, an interactive exhibition by Jaz and Harry Cover (Impossibleisnotfrench). Now, to be honest,this is another exhibit I’m getting to somewhat on the late side (again due to RL commitments), and so it may not be open too much longer – but I do recommend a visit before it closes, as it is something very unique.

The focus of the installation is the story of a young girl who is suffering from Xeroderma pigmentosum (XP).  This is a genetic disorder that causes a decreased ability for the body repair DNA damage such as that caused by ultraviolet light. Visible symptoms include a severe sunburn after only a few minutes in the sun, freckling in sun exposed areas, dry skin and changes in skin pigmentation. These can also occur alongside physical and nerve-related issues such as hearing loss, poor coordination, and loss of intellectual function, while complications can include high risk of skin cancer (with around 50% of young children suffering from the condition developing skin cancer by age ten without preventative measures), cataracts / corneal blindness, seizures, and the potential for sufferers to develop additional cancer, including brain cancer.

There is no cure for the condition, and treatment (outside of cancer treatments, should these occur) comprises protective clothing and sunglasses when outdoors,remaining out of the Sun for as much as possible and vitamin D supplements. The average life expectancy of those diagnosed is around 35 years if no neurological complications occur, or around 28-30 years should neurological complications occur.

Moonlight Dancer, November 2020

Moonlight Dancer presents the story of the girl as nine interactive chapters, each contained within its own display area. Chapters initially appear as an open magazine lying on a bare wood floor that can be read “as is”, but if touched will invite the reader to rez a scene that matches the chapter, creating a 3D scene. Included in this scene is a larger version of the magazine (for easier reading) and a headphones icon.  Chick the latter, and you’ll be able to hear the chapter as read by Fionn Bookmite – just click the offered media play button.

Set in India – where XP has one of its highest incidences – 1 in 370 – and life expectancy is at the shorter end of the range  for those suffering from it, the story follows a young man, Raj who encounters the young girl (Priya), as she dances by Moonlight. Intrigued, he strikes up a conversation with her, and thus starts to learn about her condition. Thus a relationship is struck between them, and we are able to witness its growth whilst simultaneously learning about XP ourselves, and the life those who are afflicted must live, their world a place where not only sunlight can be lethal, but in which just about any source of UV radiation can take its toll: television, computer and mobile ‘phone screens – even electric lights.

I’m not going to give the entire story away – people should visit Moonlight Dancer and follow it for themselves. What I will say is that the story and the installation is exceptionally well done – and quite moving as it builds towards its ending. I’ll also say that it is not merely an info dump about XP: it is also a story of strength, love, hope and light shining within a (quite literal) darkness.

Moonlight Dancer, November 2020
I come from India. I was shocked to learn the high degree of prevalence. We always think that because we have darker skin, it will handle the sun better, but that is not the case. Harry and I were looking at XP casually when I read about the cases in India and it is sad. The heroine in this story is fairly well off, but when it is in the poorer sections of the society it is even worse … And most people are not aware that something like this exists, so Harry and I wanted to make people aware of it.

Jaz, on developing Moonlight Dancer

I understand that Moonlight Dancer will remain open until the weekend of the 5th / 6th December 2020 – and I do recommend you stop by; you can also find more information on XP, including world-wideorganisations helping to treat those affected with it, via Google.

With thanks to Jaz for the invite, and Cale for the reminder to visit.

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