Images of Entropy in Second Life

Nitroglobus: Entropy, May 2020

Officially open from Tuesday, May 5th at Nitroglobus Roof Gallery curated by Dido Haas, is Entropy, by EmberPolaris.

In terms of thermodynamics, entropy is defined as:

A measure of the unavailable energy in a closed thermodynamic system that is also usually considered to be a measure of the system’s disorder, that is a property of the system’s state, and that varies directly with any reversible change in heat in the system and inversely with the temperature of the system.

More informally, entropy is referred to as a general running down of the universe into a state of disorder. For her exhibition, Ember presents an almost Shakespearian view of modern life; one in which we might as a well be mannequins, we have so little little say in the fate of the universe as a whole; that all we say and do, all that we build, is merely a stage for the greater passage of life – ours and the universe’s.

Nitroglobus: Entropy, May 2020

It is a stark, but captivating view of things; one that might be referred to as emphasising the futility of life. But there is more here; through the use of mannequins in place of humans, Entropy folds within it question of identity – not only who we are or might be, but also a challenge as to what our role in life might be when framed against the bigger backdrop of the universe’s slow passing.

More then this, through the framing of each picture is a reminder that creation – and creativity – can offer a richness of beauty that far surpasses any darkness that might otherwise be inherent in these pictures: sunlight falling through the scaffolding of an advertising hoarding, Shadows falling across an alleyway or a sudden bright splash of colour amidst the grey; sunlight falling through clouds. 

There is a stark beauty within these pieces that is astonishing; life is present in every image, the use of mannequins as models notwithstanding; a vitality that stands in contrast to the basic meaning of entropy. There is also, conversely, the suggestion of disorder that is entirely in keeping with the precepts of entropy; it surrounds and enfolds the sense of order also suggested elements present in these pictures and their sense of structure and order of life as can be witnessed in the settings for many of these images.

Nitroglobus: Entropy, May 2020

Those Entropy is a richly layered exhibit, offering multiple commentaries on life, the universe, and our place within it, as well as presenting rich images in and of themselves.An excellent first-time exhibition from an artist I hope we’ll see more of in the future.

SLurl Details

 

A beguiling gallery and garden in Second Life

The Beguiled Art Gallery and Studio, May 2020 – click any image for full size

Occupying a Full mainland region, The Beguiled Art Gallery and Studio has been designed by Jilla Lamar as a place for photography, art and romance for visitors. It’s a setting packed with detail – which can admittedly make it heavy going for a viewer with all the bells and whistles enabled, but providing care is taken, it is a place that offers a lot that really shouldn’t be missed.

From the gazebo landing point towards the south, a number of paths offers multiple routes through the region, which is set out as a garden in the rich colours of spring, summer and autumn. Pointing due west, one of these paths leads to The Beguiled Art Gallery, an imposing building with multiple levels that is home to 2D art by Jilla, together with (at the time of our visit) Skye Donardson and Fury Harbinger.

The Beguiled Art Gallery and Studio, May 2020

Split into multiple spaces both vertically and horizontally, the gallery also includes 3D works by Mistero Hifeng, SpotCat, St0rmyN1ght and others, together with spaces to sit and relax throughout. All of this makes the gallery a warm, cosy place in which to spend time and admire the art on display.

To the east, on the far side of the landing point sits the imposing form of a deco-styled building that is home to as series of photography sets available for use by anyone visiting them. Compact in size, these include indoor and outdoor settings, all individually lit. Rezzing is open, so visitors are welcome to rez their own props and pose systems – but are asked to make sure they clear their pieces up afterwards.

The Beguiled Art Gallery and Studio, May 2020

These opportunities extend to the gardens as a whole, which might best be described as a series of vignettes joined by a common landscape rich in flowers, trees in bloom or turning gold in readiness for autumn. A place through which paths curl and flow, and sheep and deer, and rabbits and butterflies, all roam or flutter while puppies play and windmills turn. Throughout are places to sit, places to discover – and plenty of 3D art to find.

Literally wherever you roam through these gardens there is something to surprise and engage, from the piano amidst those butterflies, to a “garden” of Cica Ghost’s Dreamers, to statues by the likes of Kadaj Yoshikawa, Zun Sahara, Mistero Hifeng, Lossip Delicioso and others. Outcrops provide raised areas of relief reached by ladders and on which yet more vignettes to be appreciated.

The Beguiled Art Gallery and Studio, May 2020

To the north, the land naturally rises to a hilltop overlooking the rest of the gardens. This is home to a crystal palace offering the opportunity for romance, dance and rest. It is watched over by an impressive water tower that has been converted into a table games room – just take the teleport up to the top. Circling the slopes leading up to this tower is a garden-backed blue whale swimming in small circles through the sky.

Follow the path along the front of the crystal palace, and there is more to be discovered: gardens with summer houses, havens of flowers and seats surrounded by arched walls, the paths lined by carefully planted crystals. Elsewhere across the region can be found caves, camp sites, a dance gazebo for, waterside rests and tree-lined avenues.

The Beguiled Art Gallery and Studio, May 2020

Lit by an windlight suggestive of a summer’s day,The Beguiled Art Gallery and Studio also works under a range of other settings to offer an environment ideal for photography as well as exploration. Separated from the surrounding regions on three sides by natural borders of tree images, and on the fourth by the rise in land, the Beguiled Art Gallery and Studio makes for an enchanted, calming haven of art and nature.

A recommended visit for patrons of art, photographers and SL travellers like.

The Beguiled Art Gallery and Studio, May 2020

SLurl Details

2020 Raglan Shire Artwalk: call to artists

Raglan Shire Artwalk 2019

The Raglan Shire Artwalk is one of the staples of the SL art calendar, and for 2020 the 15th Artwalk will take place between Sunday, May 17th and Sunday, June 21st, inclusive.

A popular event among artists and residents, the Artwalk can see over 150 artists displaying their work – 2D and 3D – across the regions of Raglan Shire. All the displays are open-air, with 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2020 Artwalk are invited to review the requirements for entry and follow the link from there to the registration form. Applications for participation must be received by the organisers no later than Sunday, May 10th, 21:00 SLT.

Key points about the exhibition are:

  • The event is a non-juried show.
  • Artists can display more than one piece if they wish.
    • 2D (“flat” art pieces will be awarded a maximum of 15 LI, and individual pictures should be 1 prim, including the frame.
    • 3D art (sculptures, etc.), will be awarded a maximum of 500 LI for up to three pieces of work. Artists are requested to state the LI per piece in their application.
    • Sales of art are allowed.
  • Types of art supported by the show are: representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim;  and SL photography, manipulated SL photography and SL sculpture.
  • Pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of the show’s  definition
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Kayak Kuu, Linn Darkwatch, maggi696 or RaglanShireArtwalk Resident.
Raglan Shire Artwalk 2019

Event Dates

  • Sunday, May 10th: applications close at 21:00 SLT.
  • Tuesday, May 12th: Notification of exhibit space location issued to 3D artists.
  • Friday, May 15th (after 09:00 SLT) and Saturday May 16th: Artist set-up days.
  • Sunday, May 17th: Artwalk Opens.
  • Sunday, June 21st: Artwalk closes.
  • Sunday, June 21st (after 18:00 SLT) through Tuesday, June 22nd: Takedown of works.

Related Links

JudiLynn India: abstracted beauty in Second Life

Kultivate The Loft: JudiLynn India

Currently open at Kultivate’s The Loft Gallery, curated by Johannes Huntsman, is an exhibition of art by JudiLynn India.

An abstract painter in the physical world, having studied graphics design at the Tyler School of Art, Temple University, Philadelphia, JudiLynn has been a part of Second Life since 2010 as both an artist and an engaged member of the broader Second Life community of users.

Kultivate The Loft: JudiLynn India
I’ve been drawing since I could hold a crayon. After the turn of the century, I decided to focus my creativity on acrylic and digital painting and have totally enjoyed the journey. My work embodies my spirit and personality. My goal is to allow you to experience the image with your own mind’s eye. My work is entirely intuitive. I get lost in the layering of texture and colour. Occasionally, I will include figurative work if my spirit is so presented with the composition.

– Judilynn, discussing her work

For her exhibition at The Loft, Juilynn presents some 22 pieces in a larger format, with a further 10 in a slightly smaller format on a single wall (grouped into two theme of 5 pieces each).

Together, they represent a cross section of her digital acrylic and wet paint work, and all of them offer insight into her creativity as an abstract artist and her ability to offer a captivating mix of form, depth and colour. Each piece naturally calls on the eye and mind to appreciate them and call forth the forms they might suggest. These might be anything from an autumn sunset through a woodland glade to distant nebulae – or perhaps people dancing and coastal waves or distant mountains.

Kultivate The Loft: JudiLynn India

A further aspect of Judilynn’s work is the depth of emotion present within so many of her pieces: primal colours that suggest the baser responses like rage; softer colours and forms prompting calmer, more introspective responses. These are also intensely tactile pieces, calling on the observer to want to reach out and touch them, to be a part of them; this adds a further sense of connection to each piece – one that potentially flows through any purchases that might be made, making them very personal possessions.

All of the pieces in this exhibition are uploads of Judilynn’s physical world art, more of which – for those who would like a piece on their wall at home – can be purchased her on-line gallery and shop.

Kultivate The Loft: Judilynn

SLurl Details

Hand and the art of Bryn Oh – in her own words

Bryn Oh, Hand – Sansar

Bryn Oh’s Hand first appeared in Second Life is 2016, located on her arts region of Immersiva. At the time, it proved a highly popular installation, likely thanks to its nuanced tale that straddled the light and the dark places of life and offered a commentary on the possible future relationship between physical and virtual life. More recently, Bryn rebuilt Hand  entirely in mesh for Sansar, taking advantage of that platform’s particular capabilities, before porting the mesh build back to Second Life and her home region of Immersiva, giving it a new lease of life there, using SL’s particular presentation strengths.

As with much of Bryn’s work and such is her standing as an artist, Hand has been supported by a grant from the Ontario Arts Council – a part of which has required Bryn produce a machinima of the installation; and she is offering members of her Patreon group and readers of this blog an advanced viewing of the film, which you can find at the end of this article.

Hand is the story of a time when society transitioned to living and working in the virtual space. In this society people housed their bodies in inexpensive pods hooked up to food cannisters. They discarded their houses and furniture as they were no longer needed. They evolved past their physical bodies and lived digitally as the person they wanted to be. Overseeing all of this is a singularity AI named Milkdrop, first seen in the Singularity of Kumiko, though only now revealed to be an AI.

– Bryn Oh on Hand

Bryn Oh: Hand – Second Life, 2020

In this, Hand, whilst an accessible piece in and of itself, offers a deeply layered story that reaches beyond its own pages. At its core, it is the story of children who have been left out of the VR “nirvana” entered into by adults, and who must fend for themselves. largely surviving by “borrowing” the condensed food used to feed the VR “dreamers” in their pods. For these children, any understanding of life and the world around them comes purely through the ideas of fairy tales and ancient copies of Dick and Jane books. They believe that the dreamers, like Sleeping Beauty, will one day awake and rejoin them – but until that time, they must strive to maintain life and family through the simple, idealised writing found in Dick and Jane.

We follow this story through the character of Flutter, a young girl who yearns for the touch and companionship of a mother. She sates some of this need through the plastic hand of a shop window mannequin, holding on to it as though it were the hand of a mother figure with whom she converses. Through Flutter and her conversations, we are connected to the rest of this world – a place that is perhaps unpleasant to both the rational and the emotive mind, both which may recoil from the themes offered. But that’s intentional; Hand is not supposed to be black-and-white. Rather, and like all of Bryn’s work, it is intended to provide a narrative and to challenge perception and raise questions.

Bryn Oh – Hand, Second Life: Flutter and a sleeper. Credit: Bryn Oh

The layering evident in the tale is highly nuanced, some of it contained within the central story, other elements reaching beyond it. For example, within the story we have the subtle parallel of between “dreaming” adults and awake children. The former have escaped reality into a virtual existence, whilst the latter find a more acceptable order to their reality by framing it in terms of the fictional happy family ideal of Dick and Jane.

But beyond, this, Hand reaches into the rest of Bryn’s immersive universe. As she noted herself, the AI Milkdrop is actually first witnessed in The Singularity of Kumiko (2016). It is also, perhaps, the intelligence that assisted human scientists create the robots from 26 Tines (2017), while those same scientists constructed the Rabbicorn we see in The Daughter of Gears (first seen in 2011 and again 2019), whilst the laboratory they use harkens back to 2011’s Standby.

Thus is it possible to bring these stories together on a time line, one in which Hand takes place some 120 years after The Daughter of Gears was built by her grieving mother, but only 20 years after the Rabbicorn discovered her in her Standby, whilst little more than a decade has passed since the events of The Singularity of Kumiko.

With my work I build for different types of people. There are those who have followed my work and know how to search for the deeper layers; they are the “experts”. For them, the story and time line are important. But I also try to build for people who know nothing about the history of the world I have created. So I build in layers: the top layer is for people who know nothing of my work and they enjoy the story on its own; the next layer is the story and then concepts within the story and the final layers are where the story fits into the time line.

– Bryn Oh

This broader layering is also reflected in some of those we meet in Hand, such as Milkdrop. Then there is also the character of Juniper, hidden under her blankets, and whom Flutter stops to visit on her way home. She is the central character in Bryn’s 2013 poem and machinima of the same name, and who also forms a part of Imogen and the Pigeons. Thus, through Hand, we discover more about Juniper’s huddled existence and why, in so strange and lonely world, she finds such security and comfort under her hole-riddled blankets.

Bryn Oh – Hand, Second Life: Milkdrop the AI and Flutter. Credit: Bryn Oh

Whilst stories in their own right, all sharing a common universe, there is something more within each of Bryn’s installations and pieces which reflects her thoughts and feelings in an almost journal-like fashion.

My work is almost a type of diary. I take things from my life or observations on society and incorporate them into the ongoing narrative. The idea is to create a parallel society we can recognise, but use very personal or emotional aspects of my own life to connect to the viewer. So as an artist if I take something from my own life, something I understand deeply and personally, I can convey that emotion to the viewer better than an idea that I have not lived. The first hand experiences let me detect the nuances that may be lost if I were to attempt to create something that I had not experienced.

– Bryn Oh

Bryn Oh in Second Life, by Jamisson Burnstein

As immersive pieces, Bryn’s works are also somewhat experiential, in that  they often involve a lot of activity on the part of visitors. This is again intentional, as Bryn noted to me: having to work for something results in a deeper attachment to an installation, a sense of achievement on gains success, together with a personal connection to the story through that achievement. It may not be something that appeals to everyone, but it is something that undoubtedly adds significantly to the ability of her work to keep people visiting and in making repeated visits.

When looking at Bryn’s work as a whole, it is not unfair to say that she has, over 13 years, become one of the world’s foremost virtual artists, and through her work in Second Life, Sansar and other virtual mediums and environments – including the use of machinima as seenat the end of this article -, she is very much a pioneer in shaping a new artistic movement.

We had the Cubists, Impressionists, Surrealists, Modernists and I see our movement as the Immersivists. I have believed in this idea a long time but now with virtual reality headsets such as Vive or Oculus, the immersion is less fragile. You don’t look at a computer screen and beyond its borders see a bill that needs to be paid or your cell phone rings… instead you are in the world I have created and firmly there. Unlike painting where you stand from a distance and look at a static scene or cinema where you are told a story as a passive observer, virtual reality artwork can offer the ability to be an active participant in the art.

– Bryn Oh

As a pioneer, Bryn herself faces many challenges, up to and including being able to finance her virtual work. In this, she is keen to note the on-going support of the Ontario Arts Council, which has been vital to Hand’s renewal in Sansar and Second Life, as well as supporting her in some of her other installations and work.

Hand took me almost a year to build; to undertake a project like this with potentially few prospects is, as you can imagine, unwise. So the financial support of the Ontario Arts Council helps enormously. But what is more important to me is the psychological support they provide through their belief in me as an artist. I work alone; few among my family and friends understand what I do, nor are they particularly curious … Recognition by, and support from, the OAC, is something that reinvigorates my confidence and says to keep going and striving in this art medium that I truly believe in. So I would like to thank again the OAC and the great work they do.

– Bryn Oh

A further reflection of the depth and importance of Bryn’s work also lies in the fact that professor Carolyn Steele of the Communication and Culture department at York University, Toronto, is putting together a new course on Bryn’s work that will be presented at the university in the near future. 

For those of us unable to attend that course, we still have Hand to appreciate in Second Life and Sansar – and, doubtless, more stories to come out of Bryn’s universe. So for now I’ll leave you with the aforementioned video, as produced for OTC, and also offer my thanks to Bryn for all of her work in Second Life and Sansar, which means a lot to so many, and for giving me the time to answer questions and discuss her work in order to produce this article.

Related Links

2020 Kultivate Spring Arts show in Second Life

Kultivate Spring Art Show 2020

The 5th Annual Kultivate Spring Art Show opens it doors on Friday April 24th, 2020, and will run through until Saturday May 2nd.

Carrying a Parisian theme, complete with the Arc de Triomphe, the Eiffel Tower and Notre Dame, and with art studios sitting with French style town houses fronted by cobblestone walks, the Spring Show also marks the re-launch of Kultivate Magazine, the April 2020 edition of which is currently available.

The event featured 2D and 3D artists, entertainment with live performers, give away events with special prizes, juried and non-juried art contests, hunts, storytelling and cabaret.

Kultivate Spring Art Show 2020

The artist participating in the event comprise: AlexAvion, Angyel Resident, Anouk Lefavre, Danielofangel, Eucalyptus Carroll, Freedom Voix, Ilyra Chardin, Jamee Sandalwood, Johannes Huntsman, Judilynn India, Juliette Rainfall, Kacey Macbeth, Kapaan, KodyMeyers Resident, Leaf Mia Lone, Michael Lysios, mth63, Myra Wildmist, Paineful, Rory Torrance, Sabine Mortenwold, SandyBlackCloud,  Sheba Blitz, Skye Joubert, softandred, softandred, Solana Python, Syphera Inaka, TaraAers, Tempest Rosca, Vanessa Jane, Veruca Tammas, ViktorSavior,  Whata Conundrum, and Zigmal.

In addition, there are special exhibition by Debauche Dance, Dirty Pretty, & The Art Loft.

Hunt information can be found on the information boards within the event grounds, close to the landing point.

The Photo Challenge

Open to all visitors to the Kultivate Spring Art Show, the Photo Challenge offers a prize pool of L$5,000 shared between the four selected winners, with the winning images published on the Kultivate website.

To enter, all you have to do is take a picture of yourself whilst visiting the show (moderate or pg/g in rating), and then upload it to the contest Flickr group. Make sure you include the SLurl of where you took the image in the Flickr description, and that your image is uploaded to the Flickr group before 23:59 SLT on Thursday, April 30th, 2020.

Full guidelines and rules can be found on the challenge page on the Kultivate website.

Kultivate Spring Art Show 2020

Event Schedule

Times, where given, are SLT. Note that there may be further give away prizes at events.

  • Friday, April 24, 2020
    • Exhibition opens.
    • Photo Contest and Art Quest begin.
    • Judging of Juried Categories Begins.
    • Entertainment:
      • 16:00-17:00: live performer Wolfie Starfire.
      • 17:00-18:00: live performer SaraMarie Philly.
  • Saturday, April 25, 2020
    • 16:00-17:00: White Party with live performer Aislen Sings
      • Photo background HUD and & Fotoscope Fotostudio give aways.
    • 17:00-18:00: White Party with live performer Melenda Baptiste
      • The Camden Photo Studio Build by Maven Homes give away.
  • Sunday, April 26, 2020
    • 13:00-14:00: Sam Quenda.
    • 14:00-15:00: live storytelling with Seanchai Library.
  • Monday, April 27, 2020
    • 16:00-17:00: Spring Art Ball with live performer Holly Giles.
      • Trompe Loeil L$1,000 gift card give away.
Kultivate Spring Art Show 2020
  • Tuesday, April 28, 2020
    • 17:00-18:00: Audience Participation Cabaret with Whymsee.
      • L$1,000 give away.
  • Wednesday, April 29, 2020
    • 16:00-17:00: live performer Savannah Rain.
      • TEMPLAR Poses give away.
  • Thursday, April 30, 2020
    • 16:00-17:00: Kultivate Magazine relaunch party with live performer Mavenn
      • LumiPro give away.
    • Photo Contest Entries Due
    • Judges Selections Due
  • Friday, May 1, 2020
    • 16:00-17:00: live performer Max Kleene.
    • Palette Hunt and Art Quest end.
  • Saturday, May 2, 2020
    • 13:00-14:30: Closing Party.
      • Juried winners announced & awards ceremony.
      • Photo Contest winners announced.
      • Event ends.

SLurl Details