Going Soul Deep in Second Life

Soul Deep, May 2021 – click any image for full size

Kaelyn Alecto (TheNewKae) opened her latest Homestead region design in April 2021. Called Soul Deep, it is once again a richly detailed setting that is both fun to explore and also forms a restful retreat for those so minded to take advantage of its offerings.

Set within a ring of mountains that sit off the region and lie separated from it by a ring of blue water, Soul Deep comprises a main low-lying island around which are a number of small islets and raised promontory. These huddle around it like hatchlings making their first swim upon the calm waters under the watchful eye of their mother.

Soul Deep, May 2021

The landing point sits to the west of the main island, set upon one of Cory Edo’s converted shipping crate. Raised on shout wood and steel legs, this commands a view out over the island’s impressive lake, a body that looks as if it might once have been largely open to the surrounding waters, but time – or the hands and machines of humans – has surrounded  it with slim arms of earth, grass and reeds that gently embrace it so that waterfowl now treat it as a quiet sanctuary.

Running around the inner shore of the banks of this lake is a wooden board walk that offers a gentle walk around the water and leads visitors past various landward points of interest – places to sit out in the Sun or under the shade of trees, decks facing the waters surrounding the island, a little music venue – and the one centre of commerce to be found within the setting.

Soul Deep, May 2021

Clustered to the east, this takes the form of a group of wharves and decks on which sit assorted building that look to be related to the fishing trade – although whether fishing boats still put in alongside is perhaps questionable; the wharves appear to be devoted to rowing boats, and the boatyard seems to now be more the home for a very large shark, rather than a place for building boats…

South of this is one of the regions two uplands, a rocky table with a rather eclectic top – Doors that stand sans any surrounding building or ruins. Falls drop to the water below to one side of this strange monument to bookend one side of the arc of sand that forms a little beach  – one of two gracing the island’s shores. The second beach lies just to the south, facing a curving bay that links the rocky table with the west side of the island, where another upland sits amidst oak and fir.

Soul Deep, May 2021

This looks to have once been a part of the main island, so close are the two, but whether by accident or design, a narrow channel of water now separates them, necessitating the use of bridges to cross from one to the other.

Heavy in foliage thanks to the oak and fir covering it, this is home to an old ruin, whilst the crown of the hill features a place where visitors can literally hang out: a platform extends outward from the crown of the hill. Down below, a kayak is drawn up on the shore close to a little camp site in the lee of the hill. Thanks to the screening of the trees, this entire area feels as if it is deep in the wilderness, despite the proximity of the landing point just across the little channel.

Soul Deep, May 2021

And that’s the charm of Soul Deep: the feeling of openness and the mix of locations and open water that gives it a sense of being much larger than the region in which it sits.

Whether you want to explore the main island or hop over to the outriggers – one with a cosy house upon it, another with the remnants of an old church, a third with a simple deck of which to sit – there really is much to discover and appreciate here, while the boats liberally scattered over the waters (some of which can be driven), offer still more opportunities for discover and / or relaxation.

Soul Deep, May 2021

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Riding a Moon Shadow in Second Life

My winLab/Dogma Moon Shadow, in my own hull / superstructure finish, moored at Isla Caitinara

Oh, I’ve been ridin’ on a Moon Shadow, moon shadow, moon shadow –
Cuttin’ the waves on a Moon Shadow, moon shadow, moon shadow.

OK, so the words aren’t quite how Yusuf Islam (or Cat Stevens, as he was at the time) wrote them in 1970, but they have been bouncing through my head the last few days.

The reason for this is that I was recently contacted by Spartaco Zemenis who, among his many talents, is a creator, a scripter and a member of the Firestorm Italian support group. Following our conversation, he kindly sent me – in no expectations of any review, but as a simple “thank you” – a couple of items he has put together with Dogma9.

One of these is the Moon Shadow motor cruiser, a vessel somewhat larger than I’ve used – at least, up until now. Curious about it,I decided to give it a go, and in the process it joined the ranks of my regularly-used vehicles, which in turn qualified it for a review.

Heading out to Blake Sea Channel from Second Norway

Comprehensively packaged and packed with features, the Moon Shadow can be purchased in two variants: one with a default black hull and superstructure, and one with a default white finish – which is the versions Spataco sent me. Included in the package – which comes in the form of a boxed model – is the boat, a pair of HUDs (one for driving the boat, and and optional one that works with camera positioning), and a detailed user manual.

Priced at L$7,000, Moon Shadow is a 25m class cruiser with a beam of 7.2 metres and a keel-to flying bridge height of 8.5 metres. It is an exceptionally attractive vessel, nicely proportioned, with a hull clearly designed to cut through the water rather than riding over them.

The main cabin, showing the table set with the breakfast meal option and the open fridge

The main cabin takes up the majority of the interior space, offering comfortable facilities complete with galley, a dining area, forward seating and a cockpit area for piloting the boat. Forward of this is a single sleeping cabin that has a fair amount of space, and includes a working bathroom, closets, and a double bed. Over the top of this cabin is the traditional forward solarium common to cruisers of this type. Aft of the main cabin, and separated from it by a glass screen and sliding door, is a small swim platform area with seating and access to the large fantail swim platform itself, as well as steps up to the flying bridge / lounge. A working panel in the floor well of the swim platform seating area provides access to the engine bay. The flying bridge itself is roomy  and helps classify the Moon Shadow as a sport-fly, with both curved bench seating and a solarium alongside the upper cockpit area.

Moondancer: my version of the Moon Shadow

The boat’s features are impressive, comprising:

  • The ability to carry up to 10 avatars (region crossings allowing!), although I’ve thus far not gone beyond two.
  • 30 multi-purpose seating positions, and an animation system providing 120 couple and 80 single animations, the majority managed by a on-board servers (rather than multiple animations per seating area). In particular, this allows for:
    • Avatar movement between seats without the need to stand up.
    • Use of a manageable suite of animations across all suitable seating areas – lounge seats, top and forward solariums, etc.
    • The ability to add your own animations.
    • (Note that the above excludes the galley, which utilises its own animation.)
  • 75 interactive objects,  including:
    • A selection of meals that can be rezzed on the main deck table and drinks and snacks that can be rezzed from the fridge.
    • Items that can be rezzed when working at the galley.
    • Rezzable mooring piles and lines.
    • An extensive audio video system, including a large deployable screen at the rear of the main cabin, a small deployable screen in the lower cockpit, a flat screen TV in the sleeping cabin.
    • The starlight spotlight, controlled by the boat’s main HUD.
  • A projected light system (requires Advanced Lighting Model to be running on the viewer) for internal illumination.
  • Scripted dynamic control system that can be used to adjust boat handling (stability / performance balance) to suit your driving needs.
  • Automated resource management with manual override: when the engine is running, all scripts deemed unnecessary to motion / navigation are turned off to reduce the vessel’s simulator resource use.

The last two point are particularly useful when driving the Moon Shadow. At 150 LI (248 prim), and a 146 server load (29.6 physics), this is a “heavy” vessel when it comes to region crossings, so minimising resource use and managing performance are important aspect in ensuring crossings are as smooth as possible. Maintaining a reasonable throttle speed also helps – I’d personally recommend not going above 60% of throttle when carrying multiple avatars.

Main HUD

A key aspect on managing the Moon Shadow is the main HUD. This provides access to the majority of the boat’s controls, as shown in the image below right.

The Moon Shadow primary HUD. Courtesy of Dogma Creations /  winLAB

In  order to work, the HUD needs to be synced to a copy of the boat. This is achieved by wearing / adding the HUD  and then sitting on the boat as the driver.

The HUD is pretty self-explanatory, but some of the options are worth going into further here:

  • Show / Hide Sit Panel: displays a panel denoting the core deck / cabin sit points (shown in the lower right of the HUD). When displayed, sit points can be enabled / disabled by clicking on their icons.
  • Camera mode: clicking this displays the Camera Mode dialogue, allowing your camera position to be slaved to the boat and then positioned via the camera mode options. A separate (and relatively compact) camera HUD reproduces the options on the dialogue box to provide an alternative to managing camera positions. Note that once engaged, the Camera Mode needs to be turned OFF to release your camera.
  • Set and Go: these allow you to set a mooring point, with GO jumping the boat to it when in range.
  • Transmitter: if you are unseated from the boat, clicking this will send a request to the boat for its location, which is returned in local chat as a TP link, allowing you to teleport to the boat and rejoin it. This works with the currently synced version of the boat, or the last rezzed version. I can say from experience, this works.
  • Show / Hide Moor Structure: this rezzes a couple of mooring posts off the stern quarters of the boat with lines connecting them to the stern cleats.
  • Privacy: simply darkens the cabin windows.

Continue reading “Riding a Moon Shadow in Second Life”

RelayStock 2021 and Bid a Linden Bald (there be Linden Bears!) in Second Life

RelayStock 2021 event stage

It’s a weekend of Peace Love and Hope and great music as the 8th annual RelayStock takes place between Friday, May 14th and Sunday, May 16th inclusive, once again raising funds for Relay For Life of Second Life and the world-wide work of the American Cancer Society (ACS).

Paying homage to Woodstock, and hosted by the Relay Rockers, RelayStock brings together Relay teams from diverse communities across Second Life for a celebration of the Relay season. Teams raise their banners above makeshift tents and old VW campers as they gather for three days of Peace Love Music and Hope.

A long-time staple of the annual Relay for Life season in Second Life, Relay Stock is also the venue to two special events – Bid a Linden Bald and the Celebrate Remember Fight-Back Top DJ Fund-raising Competition.

Bid A Linden Bald and Obtain a Limited Edition Linden Bear

2021 marks the 5th year that the Lindens have joined in the fun at RelayStock through Bid a Linden Bald – and this year the event has a couple of extra for folk to appreciate: the Moles of the LDPW are joining the fun, and those making donations via the special Bid a Linden Bald kiosks can receive a Limited Edition Linden Bear!

As the name suggests, Bid A linden Bald sees a number of teams from Linden Lab challenge one another to see who can raise the most in Linden Dollar donations for RFL of SL. At the end of the event, the team raising the least amount of money see their avatars get their hair shorn by the team raising the most. Or as the event advertising puts it:

Top team gets the scissors – lowest team gets the haircut!

RelayStock 2021: Bid a Linden Bald

The six teams from the Lab participating this year comprise:

  • Team 1: Alexa, Dottie, Izzy, Mint, Rhea, TJ, Wendi
  • Team 2: Cammy, Ellie, Kit, Oberwolf, Rocko, Tommy, Whitney
  • Team 3: Dakota, Evie, Kreide, Obi, Simon, Vanessa
  • Team 4: Darcy, Grumpity, Kristin, Patch, Spots, Vix
  • Team 5: Derrick, Hobbes, Maggie, Patsy, Theresa, Volo
  • Team 6 (Moles): Abnor, Alotta, Chronos, Dion, Hazel, Itsa, Maximus, Milli, Notta, Spirit.

For those who have been asking about the Lab’s new Board members and their interest in Second Life, it’s worth pointing out that Team 2’s Oberwolf Linden is in fact Board member and Executive Chairman Brad Oberwager, who is getting fully into the swing of the event and showing further support for activities in Second Life, along with the Lab’s new Chief of Staff, Cammy Bergren (Cammy Linden), who is also a member of Team 2!

Linden Lab’s Chief of Staff, Cammy Bergren (centre left) and Board member / Executive Chairman, Brad Oberwager (centre right) are Participating in Team 2 for Bid A Linden Bald through their respective avatars, Cammy Linden and Oberwolf Linden, seen flanking them

Since its inauguration in 2017 (at the Second Life Birthday event) Bid A Linden Bald has helped to raise L$3,000,000 (approx. US $12,000) for Relay For Life and the ACS.

Every year, I look forward to the Rockers’ Bid Me Bald fundraiser. This is one of the longest running team fundraisers in our Relay’s history and it has become a touchstone moment for so many of us. I have enjoyed watching the event grow and evolve over the years and am grateful to the Lindens for getting into the spirit of this time-tested fundraising challenge.

– Stingray Raymaker, ACS representative in Second Life

Biding is now open at the RelayStock event space, and will remain so through until Wednesday May 19th, when, at 12:00 SLT, the team to lose their hair will be announced and the Official Haircutting will take place (and all are invited!).

Bid A Linden Bald Linden Bears

The Limited Edition Bid a Linden Bald Bear

This year, people can bid by making a donation directly to each team’s kiosk, or by making a L$250 donation to the accompanying Limited Edition Bid A Linden Bald Linden Bear kiosk and receive a pair of Limited Edition Linden Bears.

Designed by Chronos Mole, these comprise a wearable Animesh Bear and a seated static bear for home décor. It would have perhaps been nice if the wearable bear was a little smaller and rigged to sit, say, on your shoulder rather than just a simple “carry” pose that is easily overridden by any walking animation, but they are nevertheless a cute pair, and already proving to be very popular.

Bid a Linden Bald can be found at the large barn immediately adjacent to the RelayStock landing point.

Celebrate Remember Fight-Back Top DJ Fund-raising Competition Grand Final

The CRFB event features Club and Radio DJs from all over Second Life as they try to see who among them can raise the most Linden Dollars in support of the Relay For Life, with RelayStock hosting the Grand Final between the two top fund-raisers.

In 2020, DJ Baggie and DJ Kayla went head-to-head in their sets at RelayStock, raising more than L$330,000 in the process, with DJ Kayla taking home top honours. This year will see finalists DJ Tanis and DJ Stormy compete in back-to-back sets on Sunday, May 17th.

RelayStock 2021: Relay Team camp sites

Stage Schedule

The event’s activities line up as follows (all times SLT – check the official event page for any late updates):

Friday May 14th Saturday May 15th Sunday May 16th
13:00:  DJ Zen Greywolf

14:30:  DJ Melinia Firehawk

16:00:  Keeba & Maniacs – LIVE

17:00 : Quartz – LIVE

18:00:  DJ Sasha Fairywren

19:30: DJ Kewl

09:00: Shay Dezno-Gary Jonstone-LIVE

10:30 Noon: DJ Kayla

Noon: DJ Corruptor

13:30: DJ Selene Jashan

15:00-16:00: Todd Rumsford – LIVE

16:00-17:30: DJ Jennylynn Capalini

17:30-19:00: DJCynthia Farshore

19:00-20:30: DJ Toocool

20:30-22:00: DJ Stephanie

09:00-10:30: DJ Caesey Sawson

10:30-12:00 Noon: DJ Rora

Noon-13:30: Brisas Ar – LIVE

1:30PM – Max Kleene – LIVE

2:00PM – CRFB FINALIST – DJ Tanis

3:30PM – CRFB FINALIST-DJ Stormy

5:00PM – Trader Whiplash – Time Machine

7:30PM  – DJ Mattie Carlson

So, let the spirit of the Age of Aquarius enter your life this weekend, don your kaftan (and galoshes!), put flowers in your hair and head on over to RelayStock for great music, great dancing, great fun – all in a good cause!

Event Links

The Way of the Sun in Second Life

Ribong Gallery Artspace 3583: The Way of the Sun

The Way of the Sun is an intriguing art installation by Bleu Oleander that is currently open at Ribong Gallery Artspace 3583, curated by  San (Santoshima). It is an installation that that offers multiple aspects of metaphor and narrative.

In THE WAY OF THE SUN, I explore themes of temple building, pilgrimage, worship, reflection and transcendence. Over the long human history, there are examples of humans worshipping the Sun and elements of nature, and building temples to access the divine.

– Bleu Oleander, on The Way of the Sun

Ribong Gallery Artspace 3583: The Way of the Sun

From the arrival point, a large enclosed area intentionally suggestive of darkness, visitors are encouraged to read a poem celebrating the work of the temple builders, before following an arrow pointing to where a tower of light rises into the void, a ramp within it offering the way up. This in turn leads the way to a golden platform on which sits a high temple attempting to reach clouds that seem to form mystical patterns whilst turned to a burnished yellow by the Sun above them.

The metaphors within in this are clear – the passage from the landing point to the golden platform representing pilgrimage; the move from darkness to light representing the desire to achieve spirituality / enlightenment, the climb through the tower representing both the raising of temples and our need to ascend / transcend after or during life, all of which is further underlined by the presence of the figures within the installation, who stand as if lost within the lower level, but have arms raised in exultation within the temple.

Ribong Gallery Artspace 3583: The Way of the Sun

Also to be found within this is the personal desire to achieve enlightening, to improve ourselves – not materially or religiously, but mentally and personally; the transfiguration through self-reflection and mental training through the likes of meditation within the “temples of the mind”.

Similarly, the temple stands as both a literal place of worship and as a symbol of the deep furrow temples, religion and ritual have played throughout human history. Even the Sun plays a dual role: the subject of so much of humankind’s worship and that actual essential giver of life to Earth, and the light that so often represent the achieving of self-awareness and personal transcendence.

Ribong Gallery Artspace 3583: The Way of the Sun

Drawing on ancient cultures from around the world, notably Mesopotamian, Egyptian, and mesoamerican – The Way of the Sun also has a modern twist within it that again links the cultural aspects of spirituality with the personal. A small teleport panel, when found, will carry the individual visitor down to a floatation tank and the opportunity of mediation and reflection.

All told a fascinating installation.

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A visit to the French coast in Second Life

La Garde-Aris, May 2021: click any image for full size

Occupying just under a quarter of a Full region that leverages the private region LI bonus, La Garde-Aris is a charming setting created by Aristide Atlass. It offers a little slice of France for people to enjoy and photograph, and which has little twists of humour about it – including in the About Land description.

Drawing inspiration from the coast of Provence, the historical province of south-eastern France and home to the famous city port of Marseille, La Garde-Aris presents a richly detailed setting that presents a small coastal town nestled under high cliffs that has perhaps seen the traditional income brought to it by fishing the local waters to the more lucrative – if possibly as seasonal – tourist trade.

La Garde-Aris, May 2021: click any image for full size

From the smart little beach and waterfront shops through to the market square and the cobbled roads that wind around the buildings and climb the hills to one side of the setting, this is a place brought to life by the local “inhabitants”, static and animated NPCs that can be found throughout, lazing on the beach, exploring the marketplace, shopping, taking a run, and so on.

Some of these characters would appear to be local, but I’d say that most are likely casual visitors, people who have arrived along the road that emerges from a tunnel to one side of the parcel.  This ends at a little car park sitting a short way back from the beach and overlooking a little fisherman’s cove into which a fishing boat is chugging, whilst nest hang to dry on the shore.

La Garde-Aris, May 2021: click any image for full size
The car park itself is witness to the arrival of a young couple clearly here to enjoy some surfing, and a family who have arrived by camper van.  Further down the road, a tour bus has pulled up alongside the bridge leading up to what might be the older part of town, allowing its passengers to explore up there, or head across the road into the bustling square with its open market, shops and little café-restaurant.

The older part of town is dominated by the round tower of an aged fort, a place that offers a good vantage point for looking across the town. Directly below it, on what looks to be a terrace of more recent origin – or perhaps a part of the fort that has been newly dressed with stone, a jazz band plays and visitors can enjoy a dance.

La Garde-Aris, May 2021: click any image for full size

It is here, as well, that some of the humour evident in the setting is apparent – the studio gallery alongside the old fort is called L’art te Chaut, which appears to be a little play on a popular edible variety of thistle which sometimes has the word “French” put in front of it. Close by, the converted chapel offers a rather interesting compendium of book titles –  although I confess it’s the first time I’ve visited a reading room that includes a dance pole…!

Across the length of the town, and facing the fort and the raised buildings alongside it, is a large villa, a stand of cypress trees separating it from the town. Of Tuscan design (well, Provence is bordered by Italy to the east), the villa may look to be private, but is in fact open to the public as well, and is furnished throughout and is named for the local “historical figure”, Chevalier de la Frite, who features in Aristide’s Picks write-up for the town.

La Garde-Aris, May 2021: click any image for full size

Colourful and with a lot going on when it comes to the NPCs, La Garde-Aris is a charming, easy-going visit – although the region as a whole can be occasionally heavy going for those running with things like Shadows enabled in their viewer and a high Draw Distance as a couple of the other parcels on it have a lot going on, textures-wise), so it might be advisable to tone the latter down if you find things a little bumpy.

With thanks to Shawn Shakespeare for the pointer.

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A novel lifeboat system for Second Life

The WALT lifeboat with launch cradle / crane in the background

Ape Piaggio has released a curious – and possibly niche – product in the form of the WALT Deeplag Horizon lifeboat. It’s a product I was able to observe during development, and got to play with during pre-release.

Originally developed as a part of an oil rig emergency / evacuation game Ape developed with Analyse “Bandit” Dean, the Deeplag Horizon (name that might be a little raw in some cases) is primarily at those who may be involved in SLCG / SAR role-play, and who want to add some training capabilities for oil rig evacuations, etc. However, it is a versatile kit, so might have wider appeal, possibly as a lifeboat for large-scale SL boats – although I note this with a caveat.

Costing L$3,000 and available (at the time of writing, at least) through Ape’s in-world store, Deeplag Horizon comes in a neat little package comprising a boxed model of the craft sitting on one of its launch cradles. This contains:

  • Three versions of the lifeboat:
    • The Regular version, seating a total 15 avatars and suitable for general evac / reuse role-play.
    • An eXtra version, that is identical to the one above, but with additional singles and couples animations.
    • Short version, seating only 9, and potentially suited for use as a vessel lifeboat.
  • Two launch cradle / crane variants – these function identically, and are distinguished only by the placement of the support legs.
  • A HUD for the launch cradle / crane.
  • A coalesced Lifeboat Crane Tower.
  • A WALT Adjust Tool Box to assist with adding your own animations to the boat.
  • A textures set.
  • The user manual.
The two sizes of the WALT lifeboats: the R/X variant (top) and the S with one of the side egress doors open

The Lifeboats

This is a quick overview, the lifeboat (particularly the X version) packs a lot into it – all of which is covered in the user manual.

Outside of the differences noted above, all three lifeboats offer the same overall boxy look typical of these craft, together with the bare bones interiors that speak to function rather than comfort. The side egress doors and rear entry / egress doors open, as do the hatches for accessing the engines, air tanks, etc., while the gauges and indicators on the control panel all work (as do the light switches), offering the potential for Mouselook driving.

Obviously, given their function is to save lives in the event of a disaster, these lifeboats are not going to zip you around Blake Sea at a high rate of knots. However, they will pootle along nicely, with a top speed of 9 knots. Handling at lower speeds is very tight – the smaller of the two designs will literally turn on a sixpence (or dime for my American cousins) and the larger one not far off.

Both chat and dialogue menu commands can be used with the boats, the latter called by touching anywhere on the boat’s superstructure other than the doors. As is usual with boats, the ↑ and ↓ keys (or W and S) will increase / decrease the throttle (with reverse engaged on using ↓ with the setting at 0), whilst ← and →  will activate the steering. In addition, PAGE UP will jump the throttle directly to 100% and PAGE DOWN will cut it to 0%, bringing the lifeboat to a stop once its momentum has been lost.

The interior of the large versions of the lifeboat, with one of the floor panels lifted to give access to the RP air tanks

For those who wish, control of the boat can be handed off to someone else, and the Settings and Accessories options provide additional options, such as enabling / disabling rocking when the boat is on the water (Accessories) and inverting the rudder movement when the boat is in reverse (Settings) – handy when using a forward-facing camera when the boat is moving backward, if the “inverted” nature of turning when reversing confuses you, and more besides.

The Launch Cradle / Crane

This is a fun part of the system, a combined system for launching and recovering lifeboats. There are three ways to operate the launch cradle / crane: via the Crane HUD, directly by touching the crane to access its menu, or by accessing the crane’s menu through the boat’s menu. Of these, the HUD is a little less efficient on initial use, as the cradle / crane must be switched on to work – and this requires using the menu.

Once turned on, a lifeboat can be mounted in one of two ways: by rezzing one in place via the Rez Menu (note this has several options – refer to the user manual for further detail on these), or by pulling one from inventory and placing it on the water under / in front of the cradle / crane. The latter is the best way to get familiar with operations. Again, the instructions in the user manual are clear, and don’t need to be repeated here.

The Small variant of the lifeboat sitting in the launch cradle

When using the cradle / crane, it looks and works a lot better if there is a reasonable degree of elevation between the cradle and the water – 5 metres is a good height – or the additional tower can be used.

Continue reading “A novel lifeboat system for Second Life”