Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, November 2nd, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
A 2010 view of a part of the NASA Goddard Space Flight Centre, Maryland. NASA’s first – and largest – research centre, the largest combined organisation of scientists and engineers in the United States dedicated to increasing knowledge of the Earth, the Solar System, and the Universe via observations from space – under threat of full or partial closure. Credit: NASA
Goddard: Death by a Thousand Cuts?
Earlier in 2025, I wrote about the Trump administration’s apparent drive to decimate NASA’s science budget with it 2026 federal budget proposal (see: Space Sunday: of budgets and proposed cuts and Space Sunday: more NASA budgets threats). Within those pieces, I noted that one of the major targets within NASA when it came to potential cuts was the agency’s largest research centre, the Goddard Space Flight Centre (GSFC), Greenbelt, Maryland.
GSFC’s work in Earth sciences and observations – which obviously encompasses research into anthropomorphic causes of global warming and climate change, monitoring atmospheric and oceanographic pollution, etc., – is potentially the major reason for the nonsensical dislike both of Trump’s administration have shown towards the centre, although it is only in the current administration period that increasingly efforts to drastically reduce Goddard’s science abilities have been shown; efforts which overtly commenced in April 2025 with the effective discontinuing of the Goddard Institute for Space Studies (GISS – see the first of my articles linked to above).
As I noted at the time, GISS – renowned world-wide for its Earth sciences research across a number of disciplines, including agriculture, crop growth and sustainability and climatology (including building some of the largest datasets on current and past climate trends and fluctuations) has been an “off-campus” division of GSFC, operating out of the (Edwin) Armstrong Building operated by Columbia University and leased by the US government at a cost of 3.3 million a year, with said lease budgeted at this amount through until 2031.
At the end of April 2025, the Office of Management and Budget (OMB), under the directorship of Project 2025 co-author Russell Voight (and a long-time, ultra-conservative with a hefty dislike of space and Earth sciences) announced it was terminating the lease effective from the end of May 2025, with no attempt being made to relocate personnel and the majority of the GISS data. Instead, staff were simply told to “work remotely”, with the then-director of GSFC, Dr. Makenzie Lystrup, unable to do anything in the face of the cancellation, other than offer her “confidence” that all GISS staff and activities would be relocated at some point in the future – which has not happened. Instead, staff GISS remain on “temporary remote working status”, within only some of the on-going work carried out by GISS being haphazardly relocated to “temporary” facilities at GSFC and elsewhere.
Not only did the “remote working status” shift for GISS staff stand at odds with another OMB directive requiring all federal agencies end remote working practices and return staff to office-based work, the closure of the Armstrong Building facilities meant that the vast amounts of data curated by GISS had no active home, and thus could not be accessed by GISS personnel, making it impossible for many of them to continue their work.
Among its many roles, Goddard was responsible for tracking many early crewed and uncrewed spacecraft, including the Mercury flights, via a worldwide network of ground stations called the Spacecraft Tracking and Data Acquisition Network (STDN). Credit: NASA
Since then, the situation for GSFC as a whole has worsened (as it has for some other key NASA activities spread across multiple centres). In particular, the new senior management team as brought-in by the Trump Administration appears to be acting as if the the 2026 budget has been signed into law and that all of the proposals contained in it as they relate to NASA / GSFC are now policy to be enacted without question or consultation.
In fact, when the former GSFC Director, the aforementioned Dr. Makenzie Lystrup, did attempt to consult with GSFC personnel via a series of town hall meetings (as were being held within other NASA centres), she was dismissed from her post in July 2025, to be replaced by her deputy, Cynthia Simmons, who adopted a similar autocratic “follow orders, don’t question” approach as had been adopted by GSFC’s incoming Director of the Engineering & Technology Division (ETD), Segrid Harris, earlier in 2025 year.
Goddard’s major claims to fame are the development and management of many of NASA’s most significant planetary and deep space missions, up to and including the James Webb Space Telescope (JWST), seen here undergoing assembly in one of the centre’s massive clean rooms. Credit: NASA / Rebecca Roth
In moving to implement the “requirements” of the Trump 2026 NASA budget, both NASA senior management and the upper management of GSFC have sought to accelerate elements of what was to have been a 20-year development roadmap for Goddard, first initiated in 2019. This was to have seen the gradual internal relocation of divisions and departments on the campus, the closure of older facilities (and their potential replacement) and the phased removal of certain activities to other NASA centres. All of this was to have been carried out in full consultation with the affected divisions and departments and their personnel.
Now, however, this 20-year plan is being accelerated without explanation or consultation, with around one-third of the campus in the process of being emptied / abandoned, with some buildings being demolished, others simply being left to an uncertain future. Rather than taking several years to complete, the work is now set to be finished by March 2026. Facilities included in this tranche of work comprise the GSFC Visitor’s Centre (and that of the Wallops Island launch facilities, also operated by GSFC), effectively ending GSFC public-facing operations; and the majority of facilities geared towards personnel welfare – health and welfare facilities, cafeterias, recreational facilities, etc., together with a number of R&D and laboratory facilities.
A map of Goddard Space Centre, showing those facilities /buildings earmarked for closure / demolition (in orange-red). Those to the left of the two bright red lines (marking Goddard Road) are undergoing an “expedited” closure / demolition / abandonment, due to be completed by March 2026. Credit: Josh Dinner, obtained under US FOIA
Further, despite the current government shutdown, staff in facilities and buildings earmarked for relocation / closure elsewhere within the campus were, on the day the shutdown commenced, ordered to pack-up their office space / research so they might be relocated during the shutdown. Normally, if such an office move is to be performed when federal employees are furloughed, a federal work exception must be filed by the agency involved. However, reports suggest that of the 100 office relocation notifications issued at GSFC ahead of the shutdown, only two were had the required exceptions filed. Thus, there is a concern among personnel that the shutdown might yet be used as a cover to close additional facilities at the centre.
Of particular concern among GSFC personnel is the fact that some of the proposed relocation work will see divisions which had been specifically relocated to Goddard or formed under its auspices to oversee matters of safety across related aspects of NASA’s operations, thus preventing the kind of inter-centre clashes of management which contributed to tragedies like Challenger from ever happening again, being once more broken-up among various centres, once more diluting their ability to function effectively.
Such is the level of concern both within NASA personnel at GSFC and many of its supporting / affiliated partners such as the Planetary Society – that there have already been three public protests concerning what is happening both at GSFC and to NASA’s science budget in general. The most recent of these was held on Capitol Hill on October 5th, when both the House and Senate were directly called upon to intervene in the manner in which NASA’s non-human spaceflight activities are being impacted, and to force the Executive Branch to continue to properly fund all NASA centres pending the resolution of the current budget crisis.
GSFC staff working under the banner NASA Needs Help, attend a rally outside the US Capitol Building on October 5th, 2025, together with organisations such as The Planetary Society (represented by CEO Bill Nye) to extoll representatives and senators to support NASA’s science mission in the face of Executive branch opposition.
Nor is such concern limited just to NASA personnel and their affiliates. A recent report published by the Senate Committee on Commerce, Science and Transportation goes so far as to state a belief that the current actions on the part of the Executive branch where NASA is concerned could be illegal. For its part, NASA’s headquarters and the administration have responded to all concerns being voiced from all sides as being “false”, “inflammatory”, “wrong”, and – in the case of the Senate report – a “Democratic distraction”. Not only is the latter another demonstration of the Trump administration’s efforts to continually cry wolf and point the finger when their actions are rightfully challenged, it is also patently stupid, given the Senate Committee in question (as with all such Senate committees) is both Republican led and dominated (15 seats to 13), making any report it releases that is critical of the Executive branch to be bipartisan in nature.
A further irony here – which might actually be seen as both causative as well as foreshadowing – is that prior to her departure from the post of Acting NASA Administrator (to be replaced by Sean Duffy), Janet Petro issued two memos to all department heads at GSFC, stating that they should start enacting upcoming Trump’s budget requirements regardless of whether or not the budget would be passed by Congress. Exactly why she would do this is unclear, but it has been suggested that she saw it as inevitable that the Trump Administration would seek to force through their 2026 budget via funding impoundment rather than via working with lawmakers, and as such, GSFC would be better placed in being ready to adhere rather than attempting to oppose.
Currently, exactly what is going to happen at Goddard is unclear – but a lot of people at the centre have spoken out through various channels about their concerns and both the level of uncertainty at the centre and the frequently oppressive style of management now present. It is evident from this that many at the centre are completely demoralised. Earlier this year, NASA, under Sean Duffy, implemented a Deferred Resignation Programme (DRP) aimed at reducing the number of people directly employed by NASA by 20%, in line with the Trump budget proposal. At the time of writing, some 4,000 NASA employees were reported as having signed DRP agreements – 21% of NASA’s total direct workforce. Of these 4,000, 11% came from GSFC, the largest number of DRP agreements signed by staff at any single NASA centre.
On top of this, and following her ousting from Goddard as Director, Dr. Lystrup indicated that as many as 32% of GSFC’s federal staff will be departing NASA both as a result of the DRP programme and due to non-consultative re-organisations and shutdowns (as with GISS) targeting the centre. As such, the long-term future of the centre as a central pillar of NASA’s space and Earth sciences capabilities would appear to be in grave doubt.
3I/ATLAS
Comet 3I/ATLAS is the third confirmed object of extra-solar origin to be identified by astronomers as it passes through our solar system. It is also, and completely unsurprisingly, the third to be subject to all sorts of wild and completely incorrect assertions / suggestions that is is both artificial in nature and alien in construction.
3I/ATLAS captured by the Gemini Multi-Object Spectrograph on Gemini South at Cerro Pachón in Chile. Credit : IGO / NOIRLab / NSF /AURA)
I’ve covered 3I/ALTAS and some of the wild claims around it already in these pages (see here, here, and here), and as the evidence mounted that yes, it is in fact a natural object, albeit one originally formed far beyond our solar system, I’d hoped that the “alien artefact” theories would fade away. And they almost did.
However, in late September, and as it continued to close on the Sun, 3I/ATLAS “abruptly” changed colour when seen in natural light, becoming bright green. Such changes of colour are not uncommon with comets as they become more and more active as they approach the Sun and start outgassing greater volumes of chemicals and minerals trapped within them. In this, green is actually a common colour for comets, signalling as it does the presence of diatomic carbon – a chemical long-range spectrographic analysis had suggested might be present within the make-up of 3I/ATLAS. Unfortunately, this did not prevent the alien artefact theorist proclaiming the colour change as “evidence” of the comet’s artificial nature.
Comet 3I/ATLAS ‘going green’ in late September. Credit: Gerald Rhemann / Michael Jager
Then, at the start of October 3I/ATLAS passed within 0.19 AU of Mars, allowing it to be imaged by NASA’s orbiters and rovers. However, in order to compensation for 3I/ATLAS’ very low magnitude (+11), these attempts required long exposure times, and because the comet was moving at 58 kilometres per second relative to the Sun throughout the exposure time, the resulting images revealed the comet not as a rounded object, but one that appeared to be somewhat cylindrical in shape, once again causing the alien artefact theorists to again shout, “See! It’s artificial!”
At the same time, as this was happening, the US government shutdown commenced, halting many NASA activities, including proving on-going updates on missions and activities and things like 3I/ATLAS. However, rather than acknowledging the sudden “silence” from NASA was caused by the shutdown, the conspiracists decided it was because NASA had accidentally revealed a “hidden truth” about 3I/ATLAS in the images of it returned via the Mars missions (notably the Perseverance rover).
Oblivious to all of this, 3I/ATLAS reached perihelion on October 29th, passing the Sun at a distance of just 1.36 AU. Unfortunately, it did so on the opposite side of the Sun relative to Earth, so we had to rely on a number of deep space missions – including NASA’s PUNCH (Polarimeter to Unify the Corona and Heliosphere) mission, ESA’s Solar and Heliospheric Observatory (SOHO) and NOAA’s GOES-19 satellite – to try to capture images of the event. Sadly, the combination of comet’s small size and closeness to the Sun did not make for particularly exciting images, the latter’s brightness largely wiping out the light and colour of the comet.
However, this does not mean we are no devoid of any further opportunities to see the comet. During November, 3I/ATLAS will re-emerge from “behind” the sun as it starts to head back out of the solar system. As it does so, it will have a much higher apparent magnitude, making it an ideal target for study not only for the big observatories like Vera C. Rubin, but also potentially by anyone with a larger amateur telescope (e.g. 10-in or larger).
Most excitingly, perhaps is that during November, 3I/ATLAS will be ideally placed for ESA’s Juice mission to take a couple of peeks at it.
ESA’s Juice mission (lavender line), having recently completed a flyby of Venus as it gather the momentum it needs to hurl itself out to Jupiter, should have two opportunities to study 3I/ATLAS, one starting on November 2nd, 2025, when the two will pass relatively close to one another in opposite directions, and another on November 25th, when Juice will be able to “look back” towards 3I/ATLAS. Credit: ESA
On November 2nd, 2025, Juice will be able to start a “hot” observation of 3I/ATLAS, hopefully catching it while it is still very active as it moves away from the Sun. However, this observation period will be slightly limited, as the instruments will need to be cooled between observations because they are not designed to continuously operate in the temperature environments close to the Sun. A second, “cooler” period of observation will commence on November 25th, when Juice has once more moved beyond the orbit of Earth and will be able to “look back” on the comet as it continues on its way out of the inner solar system.
All of these observations are likely to further confirm 3I/ATLAS as a remarkable interstellar comet, one much older than our own solar system; something which is a marvel in and of itself without any need to attribute its origin or presence in our back yard to some form of alien intelligence bent on mischief towards us.
Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, September 25th 2025 Monthly Mobile User Group (MMUG) meeting. These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed.
The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.
The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
These meetings are conducted (as a rule):
The last Thursday of every month at 12:00 noon SLT.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
SL Mobile (Beta) version 2025.1065 (A) / 0.1.1065 (iOS) – October 20.
Updates:
Fixed a bug with object loading
Added a new 25m draw distance option (Menu > Settings > General > Max Draw Distance) – default is 40m.
There have been some reports of this resetting to the default if 25m is set, and then another application is opened on a device. This is under investigation.
Improved framerate on lower-end devices
Rendering resolution now adjusted on the fly to keep things running smoothly. The app looks at your framerate over the last 10 seconds and automatically lower or raise resolution to maintain at least 20fps (or 80% of your framerate cap, whichever is higher). You might notice a short dip when loading new areas, but it quickly recovers.
Added a new “unloader framework” that decides which items should be temporarily removed if the system runs low on memory. Instead of deleting them, it safely suspends them so they can return once memory becomes available again.
A performance index now estimates your device’s power using real-world benchmarks. Default settings—like draw distance (how far you can see) and max avatars (how many avatars are shown) —automatically scale to fit your device’s capabilities.
The initial October update (560) caused a performance regression on some Android devices, prompting further releases during the month with a focus on re-upping the performance on “lower-end Android devices” (although this in itself covers a wide spectrum of hardware and devices due to the way various devices might be configured by the manufacturer to prioritise things like battery life).
The biggest change in this regard is that the the rendering resolution is based on frame rate when initially loading a scene, the idea again being to speed-up the load time.
In addition, and again particularly with Android, changes were made to the number of rendering passes being made, together with some simplification within the shaders to again help boost performance.
Android testing indicated that these changes should hopefully see around a 20-25% performance boost for most of the affected hardware, which should help alleviate some of the pain users may have been feeling earlier in the month.
Those who did experience performance issues on the earlier October releases for Android are encouraged to try the October 20th release, and see if their issues have been resolved (and if not, to please provide feedback).
Additionally, changes have been made to how out-of-memory situations are handled.
Previously, if the app showed signs of running out of memory, it would attempt to start deleting content held in memory (but not necessarily seen on-screen) to try to stay ahead of the curve and prevent the entire app from crashing due to running out of memory.
However, any such content deleted from cache in this way was essentially “gone”; it could not be reloaded, even if the app had available memory to do so.
Changes at the start of October altered this behaviour to enable content to be automatically re-loaded, and this has all been synced-up withing the memory management code to make sure that content is reloaded as soon as there is memory available.
For convenience “and a number of other factors” SL Mobile has been “pretty much” loading textures at one fixed resolution (with the exception of avatar textures). This means that the app does not take into consideration things like the size of an in-world object in order to determine a suitable texture resolution.
Work is now in-hand to switch-over to a new texture resolution mechanism which allows textures to be loaded at resolutions based on the surface area of an object (what LL is calling “variable textures”).
This also means larger objects will get more texture memory allocated to them, whilst very small objects (e.g. a ring, a button, etc.) will get loaded at the absolute lowest resolution.
The overall goal is to allocate available texture memory more efficiently than currently is the case, and allow for adjustments to texture memory to be made on the fly as an avatar / camera moves around a scene, with texture memory use changing as any particularly object gets re-sized larger or smaller within the scene.
Work on this has been in progress for the last couple of months, and is now a focus for the next beta release, and will be coming the Alpha version of the Mobile app for wider testing prior to release.
It is hoped that by carrying out this work, more memory will be made available for future use – such as
Already available to those in the SL Mobile alpha programme are four new starter experiences, and soon to be released within the beta versions. Specifically developed in collaboration with various SL creators, these are intended to offer new users coming into SL via the Mobile app with high-quality experiences, intended to be “fast, social, photogenic, and touch-friendly” (that is, interactive).
The four experiences are:
Scaredycat’s Funhouse (by MadPea) – a gamified experience involving catching little kitties.
Midnight Pulse (by Bad Unicorn) – a nightclub-style experience.
Chronicles from the Backwaters (by Arcback / Altscape) – a “dark, gritty, interactive novel”.
The Mobile Learning Centre (by Second Life Studios) – designed to teach people how to move within and use the Mobile app.
These have been built as a result of insight gained during the continued development of SL Mobile (e.g. because new users are looking for “snackable” experiences within the app to engage them), and have been informed by the manner in which people are using SL Mobile, together within its ouch-based UI, and things like the form factors of various mobile devices, and how people tend to use their mobile devices and apps in general (e.g. taking photos / selfies, creating shareable moments, etc.), and trying to lean into that kind of device usage.
New users coming into SL for the first time using SL Mobile will be able to select the experience that most interests them as a part of the join process.
Existing users will find the experiences can be accessed via the Lobby.
As these experiences become more widely available, the plan is to iterate upon them whilst also monitoring them for how they are used and the kind of metrics they produce in terms of engagement, re-use, popularity, etc.
The initial focus of this monitoring will be new user retention over the first 24 hours / first week, then expanding to look at month over month stickiness; if / when people make the move from Mobile to Desktop.
Alongside of this will be on-going monitoring of general performance within the different experiences and what improvements can be made to them / to SL Mobile as a whole.
Bring the Map to SL Mobile: while the web-based SL maps (maps.secondlife.com) have been made mobile device responsive, they have not been directly added to the SL Mobile app as yet as there is not a lot of utility in doing this at this point in time due to limited functionality within the web-based maps toolset.
Memory fragmentation:
Some users with multiple accounts (notably subscription accounts) have noticed decreasing SL Mobile loading performance when successively logging-on different accounts (e.g. working through the accounts each day to claim Streaks rewards).
This is caused in part by the way current versions of Unity work, which leaves small fragments of memory remaining marked as allocated unless an app is completed cleared from memory (swipe up) after use. These fragments then “break up” the larger pool of memory to eventually leave insufficient amounts of contiguous free memory available for other accounts to use when logging-in, thus increasing their load times.
It is believed that Unity 7 will offer a better garbage collector for clearing memory, thus preventing this kind of fragmentation from occurring, and this will become available when the SL Mobile is moved to this version of Unity at some point in the future.
For the time being, the easiest way to avoid the issue by those encountering it is to swipe up on logging-out of the app, thus removing it completely from memory, and then re-launching it to log-in on the next account (or, if using other apps at the same time, closing them and swiping up to remove them from memory, so as to prevent them causing fragmentation / using memory SL Mobile might otherwise access).
Localisation for SL Mobile in support of non-English speaking users is on the roadmap, but has yet to be scheduled as a tranche of work.
Date of Next Meeting
Check the SL Public calendar for details. At the time of writing, no meetings had been schedule for November or December.
Paradise Of Fantasy, August 2025 – blog postThe following notes were taken from the Tuesday, October 28th, 2025 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
Meetings are held in text in-world, at this location.
Simulator Deployments
On Tuesday, October 28th, the SLS Main channel was restarted without any deployment.
On Wednesday, October 29th:
The BlueSteel RC channel should be updated with a new simulator update (Imbu). This “has a couple of performance memory fixes in the simulator. It fixes an issue with region names that contain a ‘.”
The remaining RC channels will (I believe) be restarted without any update.
SLua Work
Harold Linden continues to work on the SLua implementation, focusing on some minor API changes, which he initially defined as: “just tons of lingering issues to file off sharp edges on APIs to make them do what people would reasonably expect.” Later in the meeting, he further expanded on the first of these changes thus:
I was looking to clear up one of the big warts of LSL: “keys” are not strictly UUIDs, they’re strings in disguise. That means the UUIDs that vary only in casing are considered unequal, which is very weird if you’re used to more modern UUID APIs. The only cases where people generally want that behaviour is in llMessageLinked() / ‘link_message()’ so you can pass an extra string as ‘id’, but it causes weird unexpected issues elsewhere. In SLua, I’d like to make ‘UUID()’ return nil if the passed-in string is not a valid UUID, like the existing Lua functions do, and make [the] ‘link_message()’ ID field just a string, because people mostly mash arbitrary strings in there. … All APIs that accept key or string in SLua are implicitly a union of ‘string | UUID’, and that doesn’t change.
This approach was welcomed by the majority of scripters at the meeting.
As a part of this discussion, it was suggested that SL could benefit from an improved llMessageScript, such as llMessageScript(scriptname,data), and Harold Linden indicated that something like this is being planned.
The other API change Harold is working on is the removal of ‘integer()’, which he views as having been only a temporary requirement, but is now no longer needed as he has “fixed up all the bridges to existing LSL functions to tolerate a Lua number”. As such, he regards it as a nuisance to developers as it is likely to slow scripts and make them hard to optimise, as the Luau optimiser doesn’t know about it.
Harold also noted that he is not opposed to “adding stuff” to LSL on SLua (e.g. such as a table type), however, given the amount of foundational work that’s considered a higher priority, this is unlikely to happen soon (if at all).
Rider Linden also noted that such work would not be a small task, and as such, nothing is currently on the drawing board as yet.
Yardang, one of the SLua regions on Aditi has been down for possibly as long as a week. Rider Linden has requested that anyone testing SLua who notes any if the the associated regions appears to be down to contact him in-world.
Rider was engaged in a couple of technical debt projects over the course of the past week but is now now working on the official native VSCode plugin for LSL and SLua once more. The hope is to have this deployed in the upcoming week, although it will need further tweaking when the next version of the SLua project viewer is issued.
The first half of the meeting included a general discussion /catch-up on the above and related work, including:
The plugin should support linting (check a script for errors without running it) and also downloads the current language definition from the viewer and formats it so Luau-LSP and Selene can use it.
Wolfgang Senizen has also produced a VSCode plugin + documentation for use with SLua, although notes this will likely be discontinued when the official plugin is made available, and he will shift to contributing code to that project.
A note that LSL/SLua functions cannot be directly called from outside of the simulator (e.g. via a web page), but “in theory” it might be possible to create an RPC (bot) service of some kind to achieve the same.
Harold Linden reiterated that LL is working on a new LSL / SLua web portal, which will include documentation and code examples, etc.
The latter part of the meeting focused on suggestions for future SLua support, and discussions on the use of JSON / LLSD – please refer to the video for details.
In Brief
Harold and Leviathan Linden have been working on fixes for script scheduling (“do with have to do anything for this script / are we allowed to run it?”), and which should reduce script times on a simulator “a reasonable amount”.
Additionally, Leviathan Linden is working on fixing more memory leaks within the simulator code, noting that those fixed in the upcoming Imbu release are “small potatoes” compared to what the Lab thinks is out there.
Leviathan is also hoping to get back to the game_control work in the the near(ish) future, noting, “I have a link to the Linux viewer branch (which is almost deliverable) and I will be building on top of that”.
Given the lateness of the year and the limited time for further simulator updates, it is unlikely there will be further work on region crossings during 2025.
Date of Next Meetings
Leviathan Linden: Tuesday, November 4th, 2025.
Formal SUG meeting: Tuesday, November 11th, 2025.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, October 26th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
This viewer now ships as a “Universal Binary” that contains both the Intel and Apple Silicon versions of the viewer. It should give performance gains on the Apple Silicon version in particular.
Also includes various WebRTC improvements and bug and crash fixes.
Known issues:
This version does not support convex decomposition for physics meshes with Apple Silicon. This will be hopefully be corrected in a future update or release, possibly with the help of a code contribution.
Navigation buttons in the in-viewer browser are no longer present for marketplace and search – these will be restored in a future update.
Apple Silicon does not support pathfinding tools.
Subtle rendering differences might be noticed on certain configurations and EEP environments.
The Outer Garden annex **Lumen Tide**, October 2025 – click any image for full size
Just before I took my break from blogging at the start of October 2025, I received a suggestion that I visit the latest chapter of Bisou Dexler’s Outer Garden region builds. While I was able to hop over and grab some photos, I wasn’t at the time able to get an actual blog post written up prior to taking that break.
The Outer Garden is a place I’ve been visiting on a semi-regular basis for over a decade, my first visit being way back in February 2015. As such, I was keen to cover this latest chapter – called The Outer Garden annex **Lumen Tide** – so here, a little belatedly, is my piece.
The Outer Garden annex **Lumen Tide**, October 2025
Occupying a Homestead region, The Outer Garden annex – as the name suggests – is a separate setting to The Outer Garden. It sits as a dreamlike night setting, offered as a love sonnet from Bisou to Aki69. Overhead, a starry sky split by the arc of a Milky Way-like band brings night to the setting, whilst beneath it, an infinite sea sparkles from horizon to horizon, shallow waves washing over the region itself and tickling the feet of visitors as they arrive.
Across this expanse of water lie star-like lanterns, each one glowing with colour and giving the impression it has fallen from the sky overhead. In support of this, smaller versions of these lanterns either hover just above the water, or slowly drop towards it, their gentle descent here and there contrasting with the rapid, bright lines of falling meteors or mixing with the yellow phosphoresce of swirling fireflies (been sure to have particles enabled in your viewer!).
The Outer Garden annex **Lumen Tide**, October 2025
However, the most startling and engaging elements of the setting are perhaps the drifting celestial jellyfish as they swim and float through the air, sometimes vanishing into the water, sometimes rising from it; together with the golden crescent lying just below the surface of the water towards the middle of the region.
At first resembling an underwater sandbar, it is only when one swings the viewer camera up over the setting that the “sandbar” reveals itself to be a crescent Moon, casting its own light up into the setting, adding a further layer of fantastical beauty to the design.
The Outer Garden annex **Lumen Tide**, October 2025
Throughout all of this can be found multiple places to sit and / or dance. The former take the form of little fishing stools sitting over the submerged Moon, through various boats and gondolas scattered over the water, to a bed suspended overhead (and perhaps easily missed if not actively looked for).
Music for the setting appears to be provided via You Tube, but whether it was an issue with my connection or something else, the music refused to play via the Media button. This being the case, I’m including this link to the list in case you visit hand have the same issue, so you can play the tracks in the background when exploring.
The Outer Garden annex **Lumen Tide**, October 2025
As a sonnet to Aki69, further depth is given to The Outer Garden annex by way of most of the elements within the region being creations from Aki69’s store, together with a short poem dedicated to aki69 by Bisou. The latter is offered both through the region’s About Land setting and Bisou’s profile picks:
When stars reach the twilight sky Life’s wings rise from the water Wearing fragile phosphorescence, spilling into the air
I forget even my casting And listen to the wind pause
The moon emerges, night exhales In that instant, life’s magic ignites And the world holds its breath
Now, it feels As if it’s just the two of us in this world.
The Outer Garden annex **Lumen Tide**, October 2025
Peaceful, beautifully created, and with a richness of love and tranquillity, The Outer Garden annex **Lumen Tide** is an ideal place for all romantics to visit.