Text Clients 6: Lumiya

Oz Linden recently dropped by this blog and made mention of Lumiya, a new Android text-based SL client. As I have access to an Android phone, and have previously reviewed the Mobile Grid Client for Android, I decided to check it out.

Lumiya, developed by Alina Lyvette, is relatively new – the initial release appears to have been on January 12th 2012, although this is version 1.2.1, so it is possible there were earlier releases prior to it getting to the Android market. The Lumiya website itself is very polished, and provides core information on the application, including screen shots, support details (e-mail), version history and links for obtaining the client either via direct phone download or the use of a QR code.

Unlike Mobile Grid Client, there is a download fee for Lumiya: some $2.95 (£1.87 / 2.24 Euros) at the time of writing this review. After that, usage is free – subject to network charges, etc., when accessing SL when roaming.

Logging-in

Once you’ve paid for the app and it has downloaded & installed, staring it will display the log-in screen. Enter your avatar name and password – not that by default, your password is saved, allowing rapid log-in in the future. When done, tap SIGN IN to get started. The first time you do, you’ll be prompted to accept the SL Terms of Service.

On logging-in, you will be presented with the Local Chat screen (see below) and if media is available at your log-in location, you’ll be prompted as to whether you wish to play the media over your phone or not. If you opt not to receive the media stream you can turn it on later via the Media menu button.

Lumiya log-in screen (l); Local chat screen (c) and menu options (r) – click to enlarge)

The Local Chat screen (above centre) is a little devoid of details. This provides the maximum amount of space for chat, but I can’t help wondering if having the Contacts buttons displayed might be a good idea, rather than having hidden within a menu option (below). I’m also, if I’m honest, not overly keen on the white-on-light-grey text / background combination at the top of the screen, which some users might find hard to read. That said, in a rather charming difference to just having your avatar standing around (often times with arms outstretched on either side), Lumiya animates the ground sit for your avatar, sitting you wherever you have logged-in – which is probably a more natural pose for those observing you from in-world.

All major functions for the client are accessed via you phone’s menu button. Pressing this presents the following options:

  • Contacts: allows you to view your Friends and Group lists, and see who is nearby you
    • Tapping on any displayed name will open an IM / Group chat to the individual / Group
    • Friends online will have a green icon displayed next to their name
    • A sub-menu can be displayed, allowing you to swap to Local Chat, Recent or Landmarks (both below) or sign-out from SL
  • Recent: displays the last lines of any recent conversations. Again, a sub-menu can be displayed, allowing you to swap to local Chat or Landmarks or sign-out
  • Landmarks: lists any favourites you have set-up (V3.x & associated TPVs), and your landmarks. Tapping a favourite or landmark will open an option to teleport to that destination. A sub-menu can also be displayed, allowing you to (again) swap to local Chat, Recent or sign-out
  • Media: enables you to see if any local media is playing & listen to it.
  • Settings: accesses the client’s settings
  • Sign-out logs you out of SL.

You can also use you phone’s Back button to return to Local Chat from any other screen / menu.

Client settings options (click to enlarge)

The Settings option allows you a set-up a number of client preferences:

  • Start location: choose between last location visited or your default home location
  • Always in status bar: shows your on-line status in the phone’s status bar (although I didn’t actually notice any different toggling this off / on)
  • Message sounds: allows you to set a sound for Group chat / private IMs. If the option is unchecked, both are disabled. If checked, you can select a sound for each from a list (default is your default ring tone).

That’s pretty much it for the client at the moment. As it is fairly new, it’ll be interesting to see how it develops and whether features are added.

Opinion

While I find the Local Chat window perhaps a little too minimalistic, Lumiya is a lean client that does exactly what it sets out to do: provide you with a lightweight, mobile means of maintaining contact with those in-world when away from your computer. Once installed, the app may currently lack the capabilities in other text clients, but it does allow for fast and easy use for communications. The only issue I encountered with the app is that signing-out with a media stream playing didn’t shut down the stream; the only way of preventing this appears to be to go to the Media option and manually shutting-down the stream before signing-out. I assume this is the result of the app effectively calling a separate URL outside of the SL connection in order to play the stream.

For those who want a quick, fast means of accessing SL and who don’t necessarily need access to the likes of inventory, notecards, etc., or additional monthly use fees for the client, then Lumiya may well be the ideal solution.

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Viewer release summary 2012: week 10

Updates for week ending: 11 March, 2012

A day late due to RL commitments yesterday.

A quiet week – only the Usual Suspects 🙂 updating in the TPV arena – Dolphin, Niran’s, Zen and Cool VL  LL have updated their Beta Viewer, dated March 1st – although I swear that wasn’t the one I got in my weekly download / check for the March 5th Round-up. The Development Viewer has also been updated, with all others remaining as-is.

Changes since the last Round-up shown in green.

SL Official Viewers

Available for: Windows, Linux, Mac

V3.2-based TPVs

V1-based TPVs

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware / for which I have information). As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

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Oz discusses TPV Policy changes

On Wednesday March 7th, Jessica Lyon of the Firestorm team sat down with Oz Linden to discuss the recent TPV Policy (TPVP) changes. Originally Oz had asked to appear with Jessica on the last Phoenix Hour, which is normally co-presented by Jessica and Phaylen Fairchild, but it was decided to hold-off on any appearance for a more focused presentation.

That Oz made the offer again speaks highly of his desire to engage openly with the community on what has become something of a sensitive (and in some cases incorrectly viewed, given the way it has been wrongly portrayed as stopping “any” innovation within TPVs) issue, and his willingness to try to provide further clarification on the changes and the reasoning behind them.

I’ve included a summary of the discussion on the following pages. As it is somewhat lengthy and potentially subject to “tl;dr” (shame on you!), I felt it better to provide my own thoughts on the discussion up-front.

Oz in conversation

While listening to the discussion I was also seeing Twitter comments appear on my screen relating to the posting of the interview video and was – to be honest – surprised at the negative tone of some of the comments being made. Overall, I felt the Oz was open and direct in dealing with the questions and statements directed at him, and he did much to fill-in the blanks. And before anyone starts on the, “But he’s only an employee” tack, I very much doubt that he was in any way speaking in isolation or sans the support for his management. As such, this is precisely the kind of engagement we should be applauding, even if the message may not be entirely what we want to hear,  and which LL should be seeking to undertake more regularly.

Some have complained that we “don’t know” any more following the discussion than we knew at the start. To them I’d actually ask, “What more do you want to know?” The boundaries of the TPVP changes have been given better definition – indeed, Oz has provided clearer definitions here, and prior to this meeting. Unless LL produces a set of stone tablets detailing every case, it’s hard to see what more can be said – and it should be remembered that tablets of stone can be as dangerous as having a broad definition. Things do cut both ways.

Sure, what has been said previously, and is said in this discussion, doesn’t provide any safeguards against any fear of how LL might at some point in the future choose to interpret the TPVP – but really, this is an unreasonable expectation. No-one can predict what tomorrow may bring much less a time eighteen months or two years hence, and it is unreasonable to expect any company to give guarantees where the security and growth of their business is concerned. At the end of the day, SL is LL’s business first and foremost – and I applaud Oz for being so frank on the matter of the business / platform relationship – and as such they can change the rules howsoever they like; as such the hammer could be dropped on TPV activities with or without the use of such a policy.

However, I think it fair to say Oz is being sincere both on a personal level and as a representative of the company when he says that LL is not looking to end TPVs, but wants to enhance and grow their working relationship with TPV developers. While it is clear from the phrasing of some of his answers that LL would like to see their effective market-share of users increase in terms of Viewer use, it would be a mistake to attribute the TPVP changes to purely that motivation. It’s fair to say that if that was the goal, LL could conceivably achieve it simply by removing the majority of their Viewer development back behind the curtain, leaving TPVs forever in a catch-up situation.

Nevertheless, the risk of stifling innovation is still there, howsoever small a part the “shared experience” has played in TPV development, simply because of the concerns TPV developers have around the whole aspect of having ideas and proposals accepted by LL as Jessica expresses in the video. This is something that LL need to remain attuned to and seek to demonstrate they will help and support TPV developers when and where they do see an opportunity for developing a shared experience capability that isn’t on LL’s radar or to-do list.

Some will most likely remain dissatisfied with the results of the discussion, which is a shame. While the proof of LL’s commitment to developing and evolving the TPV / LL relationship can only be judged on whatever occurs going forward, there is currently no reason to take what has been said at anything less than face value.

For my part, I would say that Oz’s openness and his candour in dealing with the questions and concerns relating to the TPVP changes is to be welcomed. I hope he does take Jessica up on her suggestion of future discussions of this kind, and that we may yet see LL encouraged to participate in other such opportunities to address user concerns on various matters as openly and directly in the future.

Viewer release summary 2012: week 9

Updates for week ending: 4 March, 2012

As per usual, a number of updates this week. LL released a new version of their Development Viewer and updated the Direct Delivery Project Viewer. Catznip went to release R6 and got a TPV Directory listing (congrats!), marking their “official” graduation to public Viewer. Lance issues his “Fujiyama” release of Dolphin (2.3.9.23177), so-called as it includes various photography updates. Niran’s Viewer hit release 1.28 and Zen 3.3.1.1, with releases of these Viewers averaging at one per week. Cool VL moved to 1.26.4.1, and appears to have seen the removal of the experimental versions (none listed on the blog when checked today).  All others remain unchanged.

Changes since the last round-up shown in green.

SL Official Viewers

Available for: Windows, Linux, Mac

V3.2-based TPVs

V1-based TPVs

This is intended to be a weekly round-up of current public SL viewers (of which I’m aware / for which I have information). As few Viewers are static, and releases are made according to individual development cycles, further versions of any given Viewer may well be released between these updates, and as such the information here may become out-of-date as the week progresses. Please check with the relevant download pages.

Related Links

TPVP changes – Oz provides further explanation, Tateru gets answers

As concern over the latest TPVP changes continues, Oz has offered-up additional information on what section 2.k in particular means, and how it affects TPVs is terms of official Viewer releases, etc.

In a comment on the thread Questions about new TPV policy initiated by Cummere Mayo, Oz states:

Thanks for taking the time to pull your questions together, Cummere. I know a number of others have had similar questions, and I wanted to take a minute to address them here. I hope this will help clarify things.

1) What is meant by shared experience?

Making a simple statement that covers all possible cases is not easy … there is an unavoidable element of judgement in interpreting this rule; I’ll try to answer below, but that should not be taken as modifying the policy itself.  We will certainly help developers with proposals to understand whether or not a feature might fall under it.  It’s worth noting that the vast majority of all changes made by third-party viewers have certainly not been a problem.  The fact that there have been some problems in the past motivated our adding this rule so that in the future developers would work closely with us to prevent any more like them.

A shared experience change is one that modifies the definition of the elements that make up the virtual world, or how they behave, in such a way that users on other viewers don’t experience the same virtual reality.  

This rule does not affect changes to rendering, user interface, or the controls a viewer offers for interacting with the world.

2) What counts as the latest released Linden Lab viewer?  Do the Snowstorm and Beta viewers count as released?

The Release viewer is the benchmark, but the difference in time is normally quite small (a few weeks).  If the relative release schedules of our viewer and that of some TPV are causing a problem, then we will discuss making allowances for that if the stability of the feature makes that a reasonable thing to do.  The whole point of the Development and Beta viewer builds is to test things – which implies that those tests may reveal the need to modify the feature, potentially including changes that would not be compatible with the earlier version, so the likelihood of this kind of problem would have to be taken into consideration.

3) Does this mean systems like RLV and integrated AO’s are no longer allowed?

No.

4) Does this mean that third-party viewers may no longer experiment with and help test new features?

No – if the feature would fall under the 2.k rule, then it is faster and easier for everyone if the primary development and testing of it be done based on the common upstream code we make available to everyone, but parallel work by developers in test versions (not the default downloads) of TPVs will usually be ok as long as everyone (including the users of those test viewers) understands that the feature may change in incompatible ways, or even in an extreme case be withdrawn (such as if it is found to be harmful in some unresolvable way).

5) Does this mean that text only viewers or “voice only” viewers would no longer be allowed?

No – failing to provide a common feature is not the same as adding a new feature.   Users who choose to use such viewers are making a choice that is up to them. 

In terms of impact on TPV, the core paragraphs are:

A shared experience change is one that modifies the definition of the elements that make up the virtual world, or how they behave, in such a way that users on other viewers don’t experience the same virtual reality.  

This rule does not affect changes to rendering, user interface, or the controls a viewer offers for interacting with the world.

These give unequivocal clarification to a misunderstanding I’ve seen posted on a number of blog commentaries: that UI changes developed by TPV are unaffected by the policy update. To be fair to Oz, he made this very clear in the meeting last week when the changes were announced – but some commentators still seem to have the wrong end of the stick when it comes to UI changes.

To put it simply: the policy changed doesn’t impact on things like revised Build floaters, additions to the Snapshot floater (to upload to Flickr, for example) and improved Camera control floaters, etc. Similarly, things like object derenders are well outside the scope of the policy, as is the ability to audio or visually mute others (which is a concern I’ve seen raised elsewhere, despite the fact it is LL themselves who are introducing Visual Auto-mute), so people have no reason to worry on these scores.

I still find “shared experience” as defined in the policy itself to be far too vague – Oz’s clarifications notwithstanding; and it is the policy that will be used as a yardstick, not additional comments in a forum which may well be lost in archives over time. As such, it would be useful if wording such as Oz gives in the two paragraphs above were cited within the policy as examples as to where the line is drawn.

Better yet, I’d like to see the Lab take-up Tateru Nino’s suggestion. Over on her blog, she publishes the answers she has had to date on the policy changes (and if you’ve not read them, I urge you to do so). In particular Tateru suggests:

A well-documented baseline feature-set, that content-creators could refer to with confidence, would make a lot of sense, and probably be of broad utility and benefit…

Which is an excellent suggestion. Such a baseline document doesn’t have to be within the TPVP itself. LL have a wiki, and it could be placed there as a part of resources for TPV developers or those wishing to get into TPV development – as long as the policy provides a link to the baseline,then the needs of the policy are served and people get a clearer understanding as to what is “allowed”, etc.

Tateru’s piece raises the spectre of enforcement – and Section 8 of the policy is somewhat vague to the point of unpredictability, as Tateru states. It was an issue back when the policy was first introduced, and these latest changes bring those concerns back into focus. Again, providing an outline set of exceptions (say, alongside the baseline feature-set mentioned above) would go some way to further focusing developer’s thoughts and people’s understanding.

That said, and in fairness to LL, where problems have occurred with TPVs over the past few years, they’ve made every effort to sit down and discuss issues with the developers concerned, and provided opportunity and time for ways to be mended rather than simply dropping the hammer. As such, I doubt that they are going to stop any such dialogue as a result of these policy changes which may be required in the future. Again, as I’ve said elsewhere, LL isn’t the malicious ogre as can sometimes be portrayed.

I still have concerns that section 2.k will have an adverse affect on broader Viewer innovation than perhaps the Lab anticipates – which is not so say I don’t understand the reasons for the Lab taking this step (which Oz also moved to clarify in part in a comment he made in reply to my original piece on the policy changes). Hence why I feel that were the Lab to take one or two additional steps in the matter and provide a baseline functionality document, together with some examples of  potential exceptions that might cause problems (with any required caveats about such a list not necessarily being  complete, etc.), would actually help the wider audience of concerned SL users understand what is happening and why, as well as providing TPV developers old and new with a more solid foundation for their work going forward.

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Catznip R6: purring along

catznip logoJust as I pushed out the weekly Viewer round-up, Kitty and the gang slipped out Catznip R6, which nicely compliments (and perhaps complements!) R5. My timing sucketh.

R6, based on LL 3.2.7 code, is a maintenance release that fixes a range of bugs and gives Group management some love and attention and well as adding other nibbles to enjoy.

Changes to Group Notices

If you’re constantly pushing out Group Notices, you’re liable to like this. You can now create a Group Notice without having to open Group information first. Simply display your Group list (COMMUNICATE->GROUPS or CTRL-SHIFT-G), right-click on the name of the Group for which you wish to create a notice and select CREATE NOTICE. You can still create Notices in the usual way as well – via the Group information floater itself, but the menu option is liable to be a timesaver.

Nor does it end there. Rather than being confined to the Group floater, the Create Notice option now gets a floater of its own, meaning that when used with the new menu short cut, less screen real estate is used-up. All the functionality associated with raising a Group Notice is retained, and the floater can be resized to suit your needs while writing.

New Group Notice floater (shown here being opened the “conventional” way)

Viewing a Group’s archive of Notices is now also easier, thanks to another addition to the contact menu: simply right-click on a Group in your list and select VIEW NOTICES to immediately display the history of recent Notices for the Group in the Group floater.

Staying the Groups, the Group toast has been reworked for greater clarity with:

  • The details of the notice sender and Group are now displayed on separate lines and are clickable – clicking the Group name will open the Group’s profile; clicking the sender’s name will open their personal profile
  • The number of visible lines in the Notice has been increased from 7 to 10 for better readability
  • The date is displayed in a smaller font to provide better separation between it and the notice title and the main body of text.

Finally, Groups get a handful of bug fixes, as detailed in the release notes.

Windlight Updates

R6 brings with it additional Windlight options and a nicely cleaned-up list (WORD->ENVIRONMENT SETTINGS->CUSTOMIZE MY ENVIRONMENT->FIXED SKY) which includes creators’ attributions wherever possible, which is a nice acknowledgement to see. TBH, I can’t specify which of the list are new – as I’ve never actually looked at what was there to start with in Catznip (shame on me, I know), but the release notes refers to them as a “huge stack”, so there should be a lot for regulars to enjoy.

Elsewhere there are nips and tucks – the delay that may be experienced when right-clicking and . or editing an object has gone, so menus, etc. immediately respond, issues around the multi-line chat freezing the word view have been corrected, etc.

Chat also sees any character opening the chat bar or focusing on Nearby Chat when WASD is set to start typing. All I can say on that is “Three cheers!” As someone who has her WASD set for typing rather than movement, the tendency for some Viewers to ignore various keys has been a source of considerable teeth-grinding…

As updates go, this may well appear to be a small one, but it again demonstrates that Catznip remains highly innovative in examining how people actually use the Viewer and its UI on a daily basis and in seeking ways and means to make common tasks easier to access and get on with.

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