OnLive and LL announce new pricing structure for SL Go

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

In March 2014, Linden Lab and OnLive, the games streaming service, announced the open beta of OnLive’s new SL Go service, a means by which SL users could access Second Life via tablets and mobile devices using a full viewer streamed directly to the user’s device.

At the time of the launch, I was one of a number of people who were able to provide a review of the service, having been offered access to it ahead of the launch.

One area of upset with the service which quickly became apparent was the payment plan, which was based on a pay-as-you-go approach, with an hour of use costing $3.00, three hours $8.00 and ten hours $25.00. In response to criticism of the model, OnLive sought to make it clear through various mediums – notably Designing Worlds and Drax Files Radio Hour – that the plan was only an initial step, a means to gain data and feedback, and that options such as subscription plans had not been ruled out. The service also came in for criticism that it was only available in the USA, UK and Canada.

SL Go by OnLive: streaming Second Life to your tablet - but the initial pricing model caused upset
SL Go by OnLive: streaming Second Life to your tablet – but the initial pricing model caused upset

On Thursday April 3rd, OnLive followed-up on these comments by announcing they are both introducing a revised payment plan and extending the service to more regions.  Linden Lab also followed-up with a post of their own. The OnLive announcement reads in part:

Since launching the beta of SL Go about a month ago, OnLive reports they’ve seen a very positive response to the Second Life® Viewer for Android™ that allows users to access Second Life over wifi or 4G LTE on tablets and laptops. Today, OnLive has updated the SL Go beta with new pricing:
  • Monthly unlimited-use subscription for $9.95 (USD) / £6.95 (GBP). No contract and no commitment
  • Reduced hourly rate: $1 / £0.70 per hour.
The previously available offer of a 20-minute free trial still stands.

In addition, and with the announcement, SLGo is now available in 36 countries worldwide, including Austria, Belgium, France, Greece, Iceland, Israel, Luxembourg, Scandinavia – even the Vatican City! The full list of supported countries can be found in the OnLive blog post.

SL Go on my Nexus 7 HD + keyboard
SL Go on my Nexus 7 HD + keyboard

Commenting on the move, OnLive’s Vice President of Product and Marketing, Rick Sanchez, said:

We’re grateful for the opportunity to support the Second Life community, and pleased to be working with such a passionate and creative group.  We look forward to further developing SL Go with their feedback and suggestions.

How popular this makes the service, remains to be seen. But for those on low-end computer systems who would like to have access to Second Life in all its glory, $9.95 might not be considered too much to pay per month until such time as they upgrade their systems.

Certainly, the $9.95 price-tag for the monthly is lower than the figure I had been anticipating following post-launch activities by OnLive; I’d been expecting the price to perhaps be on a par with their CloudLift service ($14.95 a month), which launched at the same time as SL Go. Similarly, dropping the pay-as-you-go rate to flat $1.00 per hour should make the occasional access via tablet or mobile device even more attractive you those who might need it. For those who are interested, and following-up from my initial review, I also have an article about running SL Go on a Nexus 2013 HD.

Firestorm Dynamic User Interface (DUI): it’s a real prototype

firestorm-logoOn April 1st, the Firestorm team released and April Fools video in the spirit of their 2013 “Firestorm Mobile” hoax.

As fun it was, there was a secret within the joke which many – including me – missed at the first watching of the video, largely because we didn’t follow the suggestion and manually type the URL at the end of the video into a web browser.

For those who may have missed things, and to provide a frame of reference, I’m including the video in this post as well.

Jessica Lyon contacted me just after I’d published a post on the Firestorm and Catznip April Fools and gave me a proper “Gotcha!” So, having taken the time to stay quiet on the matter, as Jessica requested (and in order to go wipe the egg from my face!), I’m here to say, as many Firestorm users have been poking me about over the last 24-hours, that the Firestorm Dynamic User Interface isn’t a joke. It’s here. I’m using it. What’s more the Firestorm team have now blogged to confirm it.

The viewer,Firestorm 4.6.1.40484 is available for download for Windows only, and will run on both Second Life and OpenSim.

It really isn't an April Fools - Firestorm 4.6.1.40484 really does allow you to move some floaters outside of the viewer window!
It really isn’t an April Fools – Firestorm 4.6.1.40484 really does allow you to move some floaters outside of the viewer window!

Now, the viewer – as Jessica and the team wish to express loud and clear – isn’t the finished article. It’s currently experimental, and as such, subject to unpredictable behaviour. It is not recommended for use as a primary viewer.

There are also some other points to note:

  • Not all of the floaters in the viewer may be capable of being pulled out of the viewer window. Those that can appear to float “above” the viewer window, rather than “in” it
  • Not all of thefloaters work smoothly at this time, and may be subject to jumping and / or, flickering, and options on menus associated with them may not be accessible as a result. There may be other issues, such as:
    • You cannot drag / drop items from the Inventory floater in-world
    • Conversations in the communications floater tabs may not scroll soothly
  • Floaters outside of the viewer window cannot be resizedYou cannot resize those floaters which can be moved outside of the viewer window
  • Torn-off menus cannot as yet be floated
The conversations floater can be pulled out of the viewer - but if you detach a specific IM tab, it will bounce back into the viewer window and cannot currently be dragged back out
The conversations floater can be pulled out of the viewer – but if you detach a specific IM tab, it will bounce back into the viewer window and cannot currently be dragged back out

Discussing the viewer with me after pointing out I’d been had with the April Fools video, Jessica said:

The intention is that we want to release this code in the hopes that ALL open-source developers out there, TPVs included, will pick it up. fix it, improve it, expand its capability and most importantly SHARE it with one another. It is my hope that this may become a catalyst to renew interest in viewer development among inactive developers and that ultimately this will open a whole new realm of possibilities for SL viewer technology moving forward.

We will not be assigning the gentleman’s agreement on this… it’s too important to make this about credit. I don’t care who releases it first as long as the code is shared equally. We will also work on improving it, but I think this should be a community effort.

Having detachable floaters like this has been one of the Holy Grails for the SL viewer, and has long, and oft been requested. However, the Lab has generally taken the view that to get something like this working would take a considerable amount of effort. The Firestorm’s team work is therefore very much pre-proof-of-concept, as their blog post on the matter indicates:

Firestorm DUI is little more than a very early proof of concept that a dynamic user interface is in fact possible with Virtual World viewers … our very own Nicky Dasmijn managed to come up with this in a relatively short amount of time, and we hope that it will translate to this functionality being available in a reasonable amount of time …

So, if you haven’t already taken it for a test-drive, and remembering the Firestorm DUI isn’t a release, and there may be issues with using it, and that it is not supported by Firestorm at this point in time. So again, when using it, please do not use it as your primary viewer.

Please don’t report any issues with the viewer here; I’m not a part of the Firestorm team, and cannot help you. As mentioned above, the DUI viewer is currently unsupported!

Viewer release summaries 2014: week 13

Updates for the week ending: March 30th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Official LL Viewers

  • Current Release updated to version 3.7.4.288138 (formerly the FmodEX Hotfix RC, dated March 18) on March 24 – core updates: assorted MAINT fixes (download page, release notes)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Merchant Outbox RC updated to version 3.7.5.288408 on March 28th – fixes for accurately detecting Merchant status and improves recovery for Merchant Outbox errors (download and release notes)
    • Google Breakpad RC updated to version 3.7.5.288464 on March 27th (download and release notes)
    • “Project Interesting” RC updated to version 3.7.5.288404 on March 27th – improved scene loading (download and release notes)
    • StatTest RC version updated to 3.7.5.288371 on March 27th – Tthis RC is not intended for formal release, but assists in bug-fix support for Google Breakpad (download and release notes)
  • Project viewers:
    • Project Zipper viewer updated to version 3.7.5.288507 on March 28th – faster viewer installation (download and release notes)

LL Viewer Resources

Third-party Viewers

V3-style

  • CtrlAltStudio updated to version 1.2.0.40751 on March 26th – core updates: convergence of release and alpha versions; parity with Facebook through to 4.6.1; small fixes / tweaks (release notes)
  • Kokua updated to version 3.7.4.32111 on March 28th – core updates: parity with LL 3.7.4 code base; attachment inventory edit + assorted TPV and Kokua team updates  (release notes)
  • UKanDo updated to version 3.7.24.27968 on March 25th – core updates: new UI skin & skinning option; revised Preferences floater; revised menus; Kokua scene refresh capability (release notes)

V1-style

  • Cool Viewer updated on March 29th to the following versions: Stable: 1.26.10.16; Experimental: 1.26.11.16; Legacy: 1.26.8.53 – core updates: numerous backports from LL code trees, bug fixes, code-clean-ups (release notes)

Mobile / Other Clients

  • Pocket Metaverse updated to version 1.9.0 on March 31st – core updates: parity with iOS 7; bug fix to address Second Life sign-in problems (release notes)

Additional TPV Resources

Related Links

Kokua 3.7.4 arrives

kokua-logoOn Friday March 28th, the Kokua viewer updated to version 3.7.4.32111.  This sees the viewer come to parity with the SL viewer code releases through to 3.7.4.

This means that Kokua now has:

  • FmodEx updates (SL viewer 3.7.4.288138)
  • The most recent MAINT fixes (SL viewer 3.7.3.287491)
  • The HTTP updates (SL viewer 3.7.2.286707)

In addition, the viewer includes a number of TPV code additions. Note that attributions are given where known.

Avatar Shape Import

You an import previously-saved shapes (XML) via the Edit Shape floater
You an import previously saved shapes (XML) via the Edit Shape floater

This option, from Firestorm, allows you to import an .XML avatar shape from your computer to your inventory.

Shapes are imported via the Import button on the Edit Shape floater.This opens a file picker window, allowing you to navigate to the folder in which the required shape has been saved, and then import it into Kokua.

When importing a shape, please note that it will replace the existing parameters for the shape you are currently wearing, and will be saved on exiting Edit Shape.

If you wish to retain the original shape, make sure you use the Save As button at the bottom of the floater, opposite the Import button, before you import a shape.

If you do forget to save your original shape to a new file name before importing a shape and replacing it, you can use Undo Changes to revert to your original shape. You can then use Save As to create a copy of it in your inventory, prior to re-importing your new shape.

Note that shapes you create can be exported to XML via the Develop menu (Ctrl-Alt-Q) > Avatar > Character Tests > Appearance to XML.

Attachment Inventory Edit

This is a popular TPV capability by Kitty Barnett.

Got a small attachment embedded in your avatar, or which you’ve dropped rather than detached, and cannot find? Go to your inventory, locate the object, right-click on it and select Edit. The edit crosshairs will be displayed over the object, allowing you to reclaim or reposition it.

Other Items of Note

  • Restore items to last position (from Firestorm): if you return an object to inventory by mistake, or delete it from in-world, subject to region permissions, you can now restore it to its last known position by locating it in inventory (use the Restore Item option if it is in your trash can) and then right-clicking on it and selecting Restore to Last Position. Again, note that this will only work if you have rezzing permissions at location 0,0,0 in the region
  • Maximum Frames per Second (MaxFPS) debug setting (from Firestorm): sets a maximum threshold for viewer frame rates to ease loads on GPUs and reduces the  amount of viewer / server traffic. A value of -1.0 sets MaxFPS to off. As a rule, the human eye cannot discern differences in refresh rates above 60 fps
  • A number of defaults have been altered:  Draw Distance Range is now 0 -1024 metres for all slider locations; Object Mesh Detail maximum is increased from 4 to 8; Limit Select Distance is off; Disable Camera Constraints is on; the left toolbar button area is set to align buttons at the bottom
  • The Advanced Build Constraints menu entry is removed and the debug entry is defaulted on due to conflicts and duplications between the Build constraints code and limit overrides set by server-side awareness of Aurora code
  • OpenSim legacy search fixed so that searches which fail to yield a result advance to “Not Found” rather than remaining at “Searching”
  • Crash logging is on but, reports are not being sent. This will allow more detailed crash reports that users may attach to issue tracker reports.

Another compact update for Kokua helping it to maintain parity with emerging SL viewer capabilities and feature while at the same time absorbing several more useful TPV viewer capabilities.

Related Links

CtrlAltStudio 1.2.0 released

CAS-logoOn Wednesday March 26th, Dave Rowe released CtrlAltStudio version 1.2.0.40751.

While the release does not contain significant updates to either Oculus Rift support or to the stereoscopic 3D capability, the version number change 1.2, as Dave notes, serves to reflect the convergence of the 1.0 and 1.1 Alpha versions, and also brings CtrlAltStudio to parity with Firestorm 4.6.1.

With regards to the latter, this means CtrlAltStudio now includes all updates found in the  Firestorm 4.5.1 and 4.6.1 releases, including a number of significant LL-driven viewer updates, such as:

  • Fitted mesh support – for those unfamiliar with Fitted Mesh, I have an overview here
  • HTTP updates for improved rendering
  • Request Teleport feature
  • Region Restart updates
  • SL Share (link to Facebook)
  • CHUI updates
  • Particle capabilities, including particle muting
  • Materials support
  • Temporary attachments no longer get removed improperly
  • and more

(Further information on the recent Firestorm releases, please refer to my 4.5.1 review and my  4.6.1 review.)

In addition to the above, the release includes a number of fixes:

  • Fixed turning off Basic Shaders while in Riftlook messing up display.
  • Fixed Kinect fly up and fly down gestures sometimes being swapped when shouldn’t be.
  • Removed –riftlook command line option which wasn’t working properly.

An important point to note, again as Dave points-out, is that this release does not include any of the Lab’s own Oculus Rift support – for the simple reason that the code hasn’t been made available for integration into TPVs.

 

Viewer release summaries 2014: week 12

Updates for the week ending: March 23rd, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Official LL Viewers

  • Current Release version: no change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Sunshine / AIS v3 RC  – temporarily withdrawn on March 21 due to the number of viewers in the release channel
    • “Project Interesting” RC – temporarily withdrawn on March 21 due to the number of viewers in the release channel
    • Voice viewer RC – temporarily withdrawn on March 21 due to the number of viewers in the release channel
    • StatTest RC version 3.7.4.288282 released on March 20 – This is a maintenance release that has no functional changes compared to the current release viewer (download and release notes)
    • FmodEX Hotfix RC updated to version 3.7.4.288138 on March 18 – to correct a suspected thread race crasher in the FmodEx audio streaming library (download and release notes)
    • Google Breakpad RC version 3.7.4.288045 released on March 17 (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • No updates

V1-style

  • Cool Viewer updated on March 22 to the following versions: Stable: 1.26.10.15; Experimental: 1.26.11.15; Legacy: 1.26.8.52 – core updates: all – FMOD Ex updated to v4.44.32; added support for individual UI sounds disabling; Added support for the “delete in-world objects” UI sound; numerous code fixes and updates; added support for OpenSim/Aurora’s “VARREGION” feature;  Experimental: minor fix to the AISv3 code (release notes)

Mobile / Other Clients

  • No changes

Additional TPV Resources

Related Links