May 17th Firestorm meeting: audio and transcript

firestorm-logoOn Saturday May 17th 2014, the Firestorm team hosted another of their Q and A sessions to discuss Firestorm and Second Life, and to address users’ questions. Unfortunately, no public video for the meeting is available. The following transcript is therefore provided from a personal audio recording made by myself.

For those who wish to listen to the audio, and for ease of reference, it has been broken down into a number of files, each of which precedes the text to which it relates

When reading, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the audio, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, repetition, questions to others etc,, these are indicated by the use of “…”
  • Questions / comments were made in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. To provide context between questions and answers, questions in the transcript are given (in italics) at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat
  • This transcript is provided for informational purposes only. I am not an official member of the Firestorm team, and technical or support issues relating to Firestorm cannot be addressed through these pages. Such requests for assistance should be made through the in-world Firestorm Support groups or at the Firestorm support region.
Firestormers Assemble: Takoda, Tonya, Jessica and Ed settle-in for another Firestorm Q&A session
Firestormers Assemble: Takoda, Tonya, Jessica and Ed settle-in for another Firestorm Q&A session

Firestorm 4.6.5 and the Release Cycle

 

00:00 Jessica Lyon (JL): So we released 4.6.5 two months early – surprise! It’s been a more-or-less, pretty much across-the-board, a really good release for folks, with few problems and lots of improvements, although it is primarily just bug fixes which are in it anyways. So that was sort-of to be expected and hoped.

00:25 JL: It was a bit of an experiment, because we’ve had a lot of people complain about how long our releases take, including some of our own developers and even some support people. So it was a bit of an experiment in some ways just to see what happens if we do a release in half the time. And the results are interesting.

00:48 JL: Adoption – the rate at which people upgrade from whatever older version they’re on, has been very slow compared to other releases; although that’s not to say it’s non-existent. We have … 85,000 people on 4.6.5 now, and that’s not quite in a full week [since release]. So that’s no slouchy number; but in a typical release, we’re usually up around 140,000, so almost twice that.

01:28 JL: It’s easier for support, certainly, because fewer people are updating all at the same time, so I guess that stretches out the support load. [It’s] easer for QA, that’s good to know. But that doesn’t mean we’ll be able to do releases in that two-month time frame all the time.

01:56 JL: For example, our next task is going to be project interesting, which I’m sure most of you are aware of, Linden Lab just finally released it, and it’s apparently really, really good. Things rez much faster, and we can’t wait to get … to the point after we’ve merged it … [there’s a description of the interest list work, as per the blog post linked to above].

The interest list updates provide more predictable and faster scene rendering, such as large objects and those closest to you appearing first, rather than at random. more use is also made of the viewer's cache (so the warning for not clearing cache as a first action in "fixing" issues becomes even more important
The interest list updates provide more predictable and faster scene rendering, such as large objects and those closest to you appearing first, rather than at random. More use is also made of the viewer’s cache (so the warning for not clearing cache as a first action in “fixing” issues becomes even more important)

Continue reading “May 17th Firestorm meeting: audio and transcript” →

Viewer release summaries 2014: week 20

Updates for the week ending: Sunday May 18th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information

Official LL Viewers

  • Current viewer release: update to version 3.7.7.289461- No change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version 3.7.8.289922 on May 12th – core updates: multiple fixes to Mac viewer; fixes in Recent tab, Chat, LSL editor, land management, etc; GPU table updates; crash fixes & performance improvements (download and release notes)
  • Project viewers:
    • No Updates

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.3.9.8 on  May 16th – core updates: major UI changes; SL Share 2; new Snapshot floater design; Motion Blur is enabled by default (release notes)
  • CtrlAltStudio updated to version 1.2.1.41167 on May 12th – core updates: Xbox 360 controller support (release notes) – review

V1-style

  • Cool VL viewer updated on May 17th, as follows: Stable: version 1.26.12.1; Legacy: version 1.26.8.59 – core updates: please refer to the release notes (downloads)

Mobile / Other Clients

Additional TPV Resources

Related Links

CtrlAltStudio 1.2.1: Xbox 360 Controller support

CAS-logo Update, May 25th: Dave has released an update to the Windows version of CtrlAltStudio 1.2.1 to correct some issues with the controller not being recognised by the viewer. The updated version is 1.2.1.41169, available from the same CtrlAltStudio blog post as linked to in this article.

On Monday May 12th, Dave Rowe (Strachan Ofarrel in SL) released CtrlAltStudio version 1.2.1.41169 (Win) and 1.2.1.41167 (Mac). This brings with it a number of fixes and updates, and sees CtrlAltStudio maintain parity with the Firestorm 4.6.5, which appeared on Sunday May 11th. Most intriguingly, it includes support for the Xbox 360 controller, which appears to be aimed at reducing reliance on the keyboard for a range of tasks when wearing an Oculus Rift headset (although it is by no means constrained to just that use).

The release is for both Windows and Mac, and it is strongly recommended that a clean install is performed.

Xbox 360 Controller Support

CtrlAltStudio 1.2.1401169/67 allows you to use the Xbox 360 Controller to walk, fly, use flycam, orbit about points in 3rd person view, click on objects and use context menus with objects. It works in 3rd person view and Mouselook and can be used with normal, stereoscopic 3D, and Oculus Rift display output. However, please note that so far, this has only been tested on a Windows system.

By default, the controls are configured as follows:

Xbox 360 Controller buttons
Back: Toggle flycam on/off
Start: Toggle Left / Right Sticks between avatar & cursor movement
Avatar Movement Cursor Movement
Left Stick: Move forward / back / left / right Cursor up / down / left / right
Right  Stick: Change camera pitch and roll Zoom view
Left + Right Stick Fly down / up No Action
Back + Start: Toggle Rift or 3D stereoscopic 3D on/off
Left Stick click: Jump up / stop flying
Right Stick click: Toggle 1st person view
Left / Right Bumpers: Left or right mouse click (configurable by user)
Y button: Escape
X button: Control
B button: Shift
A button: Alt
D-pad: Not used

Once connected to your computer, the Xbox 360 Controller should be calibrated (e.g. by using the device’s properties provided via Windows’ Devices and Printers folder). It can then be enabled for use with SL by launching CtrlAltStudio 1.2.1 and enabling the controller via Preferences > Move & View > Movement > Enable Joystick and then using the Joystick Configuration button to configure it for SL.

Enable the Xbox 360 Controller and configure it as you would any joystick controller, via the Joystick Configuration options
Enable the Xbox 360 Controller and configure it as you would any joystick controller, via the Joystick Configuration options

Note that the settings displayed in the Joystick Configuration panel are not those supplied by LL; they have been adjusted to provide defaults specific to the Xbox 360 Controller.

Other Notable Updates

As well as the Xbox 360 support and parity with Firestorm 4.6.5 (reviewed here), this release of CtrlAltStudio also includes the following (again, please refer to the release notes for a full list of updates & any specific credits for them):

  • Fixed crashing with stereoscopic 3D display over HDMI when Set Output to 120Hz is checked
  • Fixed start-up in full screen overriding current display resolution so that can reliably use 720p stereoscopic 3D on a 1080p display
  • Fixed problems dragging physical objects
  • “Set output to 120Hz” display option only enabled on Windows, as it’s not used on other operating systems
  • Changed the minimum draw distance from 32m to 8m
  • Exiting flycam while in Riftlook  no longer causes the camera to start moving to the right
  • Improved the tool tips in the Rift display preferences
  • Avatar jumping at less than maximum walk speeds fixed.

I don’t actually have an Xbox system (360 or otherwise), so I cannot say how the controller works. However, Dave notes that BillyBob Snowpaw did a considerable amount of testing, so those with a controller shouldn’t experience anything untoward happening.

With Linden Lab continuing to work on the Oculus Rift integration. Given the problems inherent with using that HMD with a keyboard, it’s good to see that other options are being looked at by TPVs. while the Xbox Controller won’t help with typing, it would certainly appear to make avatar / camera / cursor movement a lot easier when used in combination with an HMD, and even with stereoscopic glasses.

Related Links

Viewer release summaries 2014: week 19

Updates for the week ending: Sunday May 11th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information

Official LL Viewers

  • Current viewer release: update to version 3.7.7.289461 (formerly the Interest list RC – improvements to how the viewer and server work together to know what scene objects to draw) on May 6th (download page, release notes)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • No Updates

LL Viewer Resources

Third-party Viewers

V3-style

  • Catznip updated to version R9 on May 9th – core updates: CHUI integration, materials processing support, initial overhaul of Preferences floater; improved camera / movement floaters; profile display updates;  bug fixes;  and more  (release notes) – review here
  • Firestorm updated to version 4.6.5.40833 on May 11th – core updates: Vivox 4.6.x; FmodEx updates & fixes; Fitted Mesh fixes; Mac Cocoa fixes; OpenSim updates; building & scripting updates; communications updates and fixes; bug fixes; and more   (release notes) – review here

V1-style

  • Cool VL viewer updated on May 10th, as follows: Stable: version 1.26.12.0; Legacy: version 1.26.8.58 – core updates: please refer to the release notes (downloads)

Mobile / Other Clients

  • Lumiya updated to version 2.6.0 on May 9th – core updates: Fitted Mesh support; Request Teleport; Support for selecting avatars in 3D by touch; significant 3D performance improvements; reduced memory footprint; improved bandwidth usage  (release notes) – review here

Additional TPV Resources

Related Links

Firestorm 4.6.5: steady as she goes

firestorm-logoOn Sunday May 11th, the Firestorm team released Firestorm 4.6.5.40833. Given this release comes just two months after the 4.6.1 release, it does not have a huge raft of new shiny. What it does offer is a nice package of new features and updates, together with a fair few bug fixes from both the Lab and the Firestorm team.

As always, the complete list of changes, together with attributions, can be found in the release notes, and I refer readers to that document for specifics on all contributors, FIRE JIRA links, etc. The following is intended as an overview of some of the more major / interesting changes, updates and  fixes to be found in the release.

The Before We Begin Notes

  • Downloading – a reminder: while the Firestorm download server performed perfectly for the 4.6.1 release, please remember it is the only server handling downloads. So in the unlikely event you encounter delays or a slow download, please be patient / consider re-trying a little later
  • Version blocking: Jessica informs me that there are no plans to block any older Firestorm versions following this release
  • Installation: as always, a completely clean install of the viewer is recommended.

Lab Updates

This release sees Firestorm reach parity with LL’s 3.7.4 code-base, and add a number of fixes and updates from the Lab, including (but not limited to):

  • Vivox 4.6.x updates
  • Advanced Lighting Model can no longer be enabled for Mac OSX 10.6.8 as Mac OSX 10.6.8 is no longer supported by Linden lab (The ability to enable ALM on 10.6.8 was removed because it caused rendering glitches when enabled)
  • Fix for huge amounts of memory being used & viewer crashing when opening large chat histories from the conversation log
  • Fix for BUG-5537, introduced as a result of changes made to the avatar_lad.xml for Fitted Mesh. These changes caused a non-rigged mesh attachment object worn on the chest attachment point shape to look fine in the wearer’s view whereas anyone else it would appear as if the wearer’s chest was showing through the clothing item
  • Fix for crash when editing certain rigged meshes at high altitude
  • Fix for crash when uploading corrupt .DAE file (BUG-4961)
  • Fix for BUG-997,terrain texture changes caused by changing texture elevation ranges or terraforming can not be seen until after relog or teleporting out and back to the region
  • Fix for a suspected thread race crasher in the FmodEx library.

A Note on Interest List Updates

The recent LL viewer-side interest list updates are not a part of the Firestorm 4.6.5 release. As noted elsewhere in this blog, the interest list code is a non-trivial merge due to the extent of changes included alongside of the core interest list updates. It’ll therefore take a little longer for this work to appear in Firestorm.

Building and Scripting Updates

Firestorm 4.6.5 see the Build options in Preferences revised, with two Build sub-tabs (Build 1 and Build 2) under Preferences > Firestorm.

The revised Build-1 sub-tab in Preferences > Firestorm
The revised Build-1 sub-tab in Preferences > Firestorm

Build 1 (above) contains the options for setting defaults for all newly created prims (size, settings, texture, permissions and pivot point) and the LSL pre-processor options.

The Build 2 sub-tab contains the six check-boxes (Save Scripts Edited from Inventory to Mono, Save Textures from Inventory to Disk as PNG Instead of TGA by Default, etc, which had been in the previous Build sub-tab). It also contains four new options.

The new Build 2 sub-tab in Preferences > Firestorm
The new Build 2 sub-tab in Preferences > Firestorm

The new options are:

  • Limit select distance (meters) – disallows selection of objects beyond the specified selection distance from your avatar
  • Limit drag distance (meters) – when enabled, this limits the translation distance of objects in a single operation of the translate tool (metres from start point)
  • Constrain rotations to multiples of X degrees, when not using ‘snap to grid’ – all rotations via the rotation tool are constrained to multiples of this unit (degrees)
  • Preview animations on own avatar during upload – when enabled, you can preview animations during the upload process on your own avatar instead of on the avatar dummy in the upload window.

Firestorm 4.6.5 also includes the following build related items:

  • An option to prevent avatar from turning to selected object when editing (Preferences > Move & View > Firestorm > Turn Avatar Towards a Selected Object)
  •  A fix so that when previewing an animation for uploading it (in paused mode), moving the track of the slider will now correctly change the displayed frame of the animation.

Communications Updates

There are a number of new options for communications with this release, together with a number of fixes. The new features include:

voice-warn
The new multiple voice instances option should enable you to run voice on multiple viewer instances on the same computer & without generating warnings like this
  • An option to allow voice to connect in multiple viewer instances simultaneously (Preferences > Sound and Media > Voice Settings), allowing you to run voice on multiple viewer instances, and without seeing the connection warning pop-up message (shown right)
  • An option to hear voice equally from everyone, rather than being dependent upon either avatar position or camera placement. This is a useful addition for meetings, etc., where attendees may be located at difference distances from your avatar / camera position, thus impacting voice quality when they are speaking.
The new voice options in Preferences > Sound and Media > Voice Settings
The new voice options in Preferences > Sound and Media > Voice Settings
  • A new option has been added to enable the full profile of an avatar to be opened when clicking on an inspect SLurl (Preferences > Firestorm > General > Open Avatar Profile Directly When Clicking on its Name).

Continue reading “Firestorm 4.6.5: steady as she goes” →

Catznip R9: the cat gets the cream

catznip logoCatznip released version R9 of their popular v3 viewer on Friday May 9th, and marks their biggest single update so far. As the team move towards a shorter, faster release cycle, it is likely to be the last of the really big updates we see coming out of the door from the team. In the future, things are liable to appear in smaller and more focused releases.

The complete list of changes can be found in the release notes, and I refer readers to that document for a full list of updates and changes, and any necessary specifics on code contributed to the viewer (if applicable).

The following is intended as an overview of some of what I feel are the more major / interesting / visible changes to be found in the release.

Chat  and CHUI

R9 sees Catznip get the best of CHUI and extras from the Catznip team that should help to present users with a chat  / IM conversations.

Catznip R9 chat takes the best of CHUI and adds Catznip's own tweaks, and the return of popular elements
Catznip R9 chat takes the best of CHUI and adds Catznip’s own tweaks, and the return of popular elements

One of the more noticeable elements is the ability to range tabs either vertically or horizontally. Given that many people do appreciate chiclets, considerable effort has been put into restoring the chiclets following the inclusion of the CHUI code.

Given the extent of the updates resulting from the CHUI merge and the team’s efforts to present a flexible, friend chat UI, Preferences > Chat has been extensively updated.

Preferences > Chat has been revised with expanded options for managing all aspects of chat and IMs
Preferences > Chat has been revised with expanded options for managing all aspects of chat and IMs

These changes are apparent from the moment Preferences > Chat is opened, with six new sub-tabs appearing in the panel. Three of these – Translation, Auto-Replace and Spell Checking – replace the button which access these options in earlier releases. The remaining three tabs – Chat, IM & Groups and Logging – are entirely new to this release, and all include options for configuring chat and IM notifications, behaviour, appearance, and more (some of which have been inherited from the old Preferences > Catznip > Chat sub-tab, which has been removed from R9, being surplus to requirements).

The IM & Groups sub-tab helps with configuring chat / IM behaviour, appearance, etc.
The IM & Groups sub-tab helps with configuring chat / IM behaviour, appearance, etc.

Additionally, the spelling checker has been updated to support German, French, Italian and Polish.

Building Updates

Perhaps the most obvious change to Catznip R9 is the arrival of Materials Processing. However, there are other updates as well, including:

  • Windows only:
    • Drag-and-drop textures directly onto a prim face using local textures as the backing store
    • Drag-and-drop uploading of textures
  • Added a “Selection Options” pop-out to thebuildfloater,  grouping all selection related viewer options and including:
    • Select Only Copyable Objects (also added to Build menu > Options)
    • Option to prevent turning towards a newly selected object
  • Option to prevent the avatar’s arm from pointing at a newly selected object
  • Added copy/paste of the different types of texture parameters with three possible scenarios (always on a single object):
    1. Copy all texture faces (which may or may not be identical) => pastes the texture data on matching selected faces
    2. Copy one texture face => pastes the texture data on all selected faces
    3. Copy several texture faces => pastes the texture data on matching selected faces
  • Added pipette for the different types of texture parameters.
  • The Build floater with Selections Options pop-out (l) and Materials (r)
    The Build floater with Selections Options pop-out (l) and Materials (r)

    Camera and Movement Floaters

    The updated Camera and Movement floaters
    The updated Camera and Movement floaters

    Both the Camera and Movement floaters have been refined so they are transparent, rather than opaque, and are more compact. The Camera floater also has a revised layout.

    A slider in Preferences > Colors allows you to adjust the level of transparency / opacity of both floaters.

    Inventory Updates

    This release sees a number of inventory related updates and changes, including:

    • A significant speed improvements when filtering inventory
    • Open in Inventory check box added to the Buy Contents floater + UI layout cleanup
    • Texture tooltip added for inventory items
    • Copy Outfit List to Clipboard is now available when right-clicking any outfit folders in your inventory
    • Option to clear the current inventory filter rather than create a new inventory floater when the shown item is currently filtered
    • Inventory will always show the “Received Items” folder if the inventory’s panel contents are filtered (with a non-default filter)
    • Empty system folders no longer hidden by default (Advanced > Debug setting DebugHideEmptySystemFolders set to FALSE)
    • New option to control how offered inventory is handled while marked as Do not Disturb
      • Pop up a chiclet as normal (default)
      • Auto-accept the offer
      • Auto-decline the offer.

    Notecards / Scripts / Text editors

    These see the following features added to the R9 release:

    • Recovery support for unsaved notecards (embedded items are not preserved)
    • Texture tool tips for embedded notecard items
    • Use the current selection (text, etc.) as the default search string
    • Highlighting of occurrences in the target editor when using the Search/Replace floater
    • New keyboard shortcuts to the script editor menu
      • F1 opens the LSL reference
      • Shift+F1 opens keyboard help
      • Ctrl+G opens the “Go to line” floater.

    In addition, the following behaviours have been revised:

    • When you Go To a line in a script editor, at least three lines above/below the target line will now be visible
    • Case-insensitive search is now enabled by default for notecards, scripts and text editors.

    Preferences

    As well as the updates to the Chat tab, this release sees a number of other updates in Catznip’s Preferences which form a part of ongoing work to overhaul Preferences.

    The Sound and Media tab has been completely overhauled, with new sub-tabs for volume controls and streaming, Sound Alerts, and Voice Chat.

    The Sound Alerts sub-tab panel on the revised Sound and Media tab in Preferences
    The Sound Alerts sub-tab panel on the revised Sound and Media tab in Preferences

    Continue reading “Catznip R9: the cat gets the cream” →