2019 SL User Groups 15/2: Content Creation summary

Maderia Springs; Inara Pey, February 2019, on FlickrMaderia Springsblog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, April 11th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

The EEP RC viewer updated to version 6.2.0.526104 on Thursday, April 11th. A significant addition to the viewer with this release is the Personal Lighting floater.

When opened, this floater takes a “snap” of the current shared environment (parcel or region / estate) you are in, and present you with a number of controls that allow you to make quick modifications to the environment that only you can see in your viewer, including Sun and Moon positions, ambient lighting cloud and sky colours, etc. These changes will persist until you log out or select World > Environment > Use Shared Environment, so you can close the floater once adjustments have been made.

The new EEP Personal Lighting floater, designed with SL photographers and machinima makers in mind.

This floater has been added in response to concerns raised that where No Modify EEP asset settings are applied to a location, photographers cannot alter the environment lighting, etc., in a manner to suit their needs, and as they’ve been accustomed to being able to do with windlight tools such as Phototools.

Rider notes that this is a first pass at providing photographers / machinima makers with a suite of options that do not claim an unreasonable amount of screen real estate and fulfil the above requirement. However, if there are specific options photographers feel are needed, and which cannot be otherwise tweaked for EEP settings that are No Modify, please submit them as feature requests.

Specularity Issues: the most recent versions of the viewer (nightly builds and the new RC update) contain an unwanted level of specularity, across objects and on Linden Water. Reports have / are being filed on this.

The latest EEP RC has some issues with specularity rendering on objects (l) and circled right (compared with the same terrain mesh seen on the default viewer, centre).

Bugs: Graham Linden continues to try to deal with the remaining shader bugs and clear them.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

Anchor Linden is attempting to characterise a couple of viewer bugs that might also require back-end updates as well. The viewer is also awaiting a merge with the latest release viewer (formerly the Love Me Render RC viewer).

Materials and BOM: Bakes on Mesh does not naturally support materials, as the basking service does not support materials, per the project outline above). However it is possible:

  • To manually apply materials directly to the mesh face in additional to BOM applying a worn composite.
  • To apply materials to a mesh via a scripted means. This involves using a script to take the UUID for one of the new universal bake channels (e.g. AUX_1), and pointing it to a normal map, then wearing a universal wearable that uses the same bake channel (e.g. AUX-1). This results in the normal map then being applied to the universal. It’s also not an approach the Lab recommend, and probably won’t be treated as a supported technique.

Animesh Follow-On

Vir has been working on impostor extents see BUG-226359). When impostors are enabled, they can get oddly cropped due to their bounding box size.

The obvious fix is to increase the bounding box size for impostors; however, doing so comes at a performance cost when the viewer renders them – thus potentially negating their purpose (to reduce the render cost / performance hit in rendering complex avatars / Animesh). This likely means that any fix is going to be something of a balance between “padding” (enlarging) impostor bounding box sizes and allowing some truncation to avoid too big a viewer performance impact (fps) when rendering them.

2019 SL User Groups 15/1: SUG; teleport disconnects

Sol Farm; Inara Pey, February 2019, on FlickrSol Farm blog post

Update, April 10th: as per Bugsly Linden’s forum comment, the RC regions are receiving a maintenance update – 19#19.04.09.526122, which contains additional logging to help capture data on the region crossing issues.

Server Deployments

As always, please refer to the server deployment thread for updates and news.

  • On Tuesday, April 9th the SLS (Main) channel was updated to server maintenance package 19#19.03.28.525781, comprising the simulator operating system update and EEP.
  • RC deployments – at the time of writing, there was a degree of conflict here:
    • The deployment thread states there is no planned deployment to the three main RC channels, and all three should remain on server maintenance package 19#19.03.28.525781.
    • At the Simulator User Group meeting, Simon Linden indicated there will likely be two deployments, stating:

We’re doing last-minute discussions but will likely have updates out tomorrow in the RC channels. One won’t have any visible changes, but has some logging that might help sort out the region change issue [teleport disconnect?].

The other is a maintenance release, the most interesting thing there is some additions to llGetObjectDetails() that give Animesh information.

    • I’ll update should the deployment thread be refreshed with new information.

UDP  Asset Messaging Deprecation

It was indicated in the week #14 deployment notes that 19#19.03.28.525781 would contain the removal of UDP Asset message handling from the simulator code, meaning that anyone using very old viewers still reliant on UDP messaging for assets will not be able to receive any updates for the following: animations, body parts, clothing, gestures, landmarks, meshes and sounds.

However, testing after the deployment of this package suggests that UDP messaging is still being handled through older viewers (notably the SL Linux Spur and Obsolete Platforms viewers) and on regions on any of the RC channels or the SLS (Main) channel. Whether this is due to a back-end issue (a stale cache?) or something else, is unclear. Commenting on the situation, Simon Linden noted:

I’m not sure what’s going on … it was _supposed_ to be disabled with the update that went to the full grid today.

SL Viewer

There have been no updates to the current SL viewer pipelines, leaving things as follows:

  • Current Release version 6.1.1.525446, formerly the Love Me Render RC viewer, dated March 26th, promoted April 2nd.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Estate Access Management (EAM) RC viewer, version 6.2.0.525891, April 4th.
    • EEP RC viewer version 6.2.0.525808, April 1st.
    • Bakes on Mesh RC viewer, version 6.1.1.525409, March 26th.
    • Teranino Maintenance RC viewer version 6.1.1.525401, March 20th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Teleport Disconnects

Teleport disconnects continue to be a problem, and the Lab is continuing to investigate, having issued a blog post on the matter on April 8th. Commenting on the situation at the Simulator User Group meeting, Simon Linden said:

Currently we know that the 2nd region and the viewer aren’t communicating as they should when it fails … it seems like you get transferred to the 2nd region OK, but the viewer just doesn’t get connected properly … The first region thinks all is well and it’s done, the 2nd gets the TP data but never starts talking right with the viewer.

Following the Simulator User Group meeting, a stress test was attempted, with groups of people teleporting between a group of three regions, with mixed results (some reported disconnects, others had no issues).

15-minute Disconnects

Older viewers have additionally been suffering with “regular” disconnects roughly every 15-minutes, which may be related to the deployment of the latest simulator operating system updates, and might be getting conflated with the teleport disconnects to some degree. However, for Singularity users, there are fixes in the works, and the suggestion is that, if possible, people try installing one of the more recent nightly builds.

April 2019 Web User Group: Marketplace Store Managers

April 3rd Web User Group meeting

The following notes are taken from the Web User Group meeting held on Wednesday, April 3rd, 2019.

These meetings are generally held monthly on a Wednesday at 14:00 SLT, and are chaired by Alexa and Grumpity Linden at Alexa’s barn. The focus is the Lab’s web properties, which include the Second Life website (including the blogs, Destination Guide, Maps, Search, the Knowledge base, etc.), Place Pages, Landing Pages (and join flow for sign-ups), the Marketplace, and so on and the Lab’s own website at lindenlab.com.

General Updates

  • Resident-to-Resident Mainland Auctions: user-to-user auctions for Mainland parcels launched on March 26th – see the official blog post and my own report. The response has been exceptionally positive.
  • New Linden Homes: samples of the first types of new Linden Homes due to be released “soon” are currently available to preview through until Sunday, April 7th. The preview is open to Premium and non-Premium account holders (although the houses, once available, will only be available to Premium account holders. You can read more about them, and the preview in my article New Linden Homes Preview.
    • The Lab is currently working on the web site for the homes: the process flow for selecting and obtaining a new Linden Home, etc.
  • SL.com: work has been carried out to fix broken direct SLurls, and work is in progress to further improve the new user flow, including the new starter avatars.
  • Marketplace: it is believed the recent issues with Wish Lists and with gifting have been resolved.
    • The message received by a user blocked by a Merchant has been revised to make the situation clearer.
    • Issues with transaction histories not displaying correctly should be resolved.
    • Work is continuing in preparing the MP for the return of last names / name changes.
    • The most recent blog on Marketplace updates can be found in Second Life Winter Web Work, dated February 28th, 2019.

Animated Group Tags

I’ve covered the use of scripted tools that can make rapid and multiple changes to a user’s group tag display. These actually a) use a function in a way not intended; b) can put significant strain on back-end services (trying to propagate multiple group tag changes from multiple users across the grid).

As noted in my previous notes on this, Linden Lab indicated they would be making back-end changes to reduce this issue, and as per their March 8th blog post on the subject, these updates have been deployed.  As a result, many of these scripted animators have now been removed voluntarily by Merchants. However, those that have not been removed are going to be blocked.

Marketplace Store Managers

A long-standing request that is now just started to be worked on is Marketplace Managers – the ability for Merchants to appoint “managers” to help them run their Marketplace store.  Details are still being finalised, but broadly, speaking:

  • Merchants will be able to assign roles to their “managers” – what they can do, etc. So, for example, a Merchant can upload good to the MP, but assign a manager the ability to create and manage the actual listings for those goods.
  • Actions taken by managers will be logged and fed back to the Merchant, so they can keep track of what is going on with their store.

In Brief

  • Once the current tranche of work on the Marketplace is closed-off, the web team will likely look at Events.
  • This meeting marked the last for Alexa Linden as a Product Manager with direct involvement in the web services. She is going to be focused on the viewer and the server / simulator. Reed Linden will be stepping into her shoes with the Web services.

2019 SL User Groups 14/1: SUG; teleport disconnects

On The Other Side; Inara Pey, February 2019, on FlickrOn The Other Sideblog post

Server Deployments

As always, please refer to the server deployment thread for updates and news.

  • On Tuesday, April 2nd, the SLS (Main) channel was updated to server maintenance package 19#19.03.15.525315, comprising the simulator operating system update and EEP.
  • On Wednesday, April 3rd, the three RC channels should be updated with at least one server maintenance package (details TBA at the time of writing). Updates should include:
    • The removal of UDP Asset message handling across all RC channels – see below.
    • Some changes that might help with some disconnect issues older viewers have been experiencing, and which appears to be connected to some TCP message handling between the simulator and the viewer.

Removal of UDP Asset Message Handling

The removal of UDP message handing sees the removal of server-side support for asset (inventory) messaging via UDP. All maintained viewers should be using HTTP for all asset handling – and this has been the case for a good few years for several asset types, with the last few moving to HTTP in 2017; as such these viewers will not be impacted by this deployment.

However, it does mean that anyone using very old viewers still reliant on UDP messaging for assets will not be able to receive any updates for the following: animations, body parts, clothing, gestures, landmarks, meshes and sounds whilst connected to regions on any RC channels; this includes the two legacy viewers provided by Linden Lab, the Linux Spur viewer and the Obsolete platform viewer.

In particular, and since  some specific body parts are required to render avatars, user of these older viewers will see their avatar either as a cloud or the “Ruth” avatar, and will be unable to change from it.

SL Viewer

  • The Love Me Render viewer, version 6.1.1.525446, was promoted to de facto release status on Tuesday, April 2nd.
  • The EEP RC viewer updated to version 6.2.0.525808 on Monday, April 1st.

The rest of the viewer pipelines remain as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Bakes on Mesh RC viewer, version 6.1.1.525409, March 26.
    • Estate Access Management (EAM) RC viewer, version 6.2.0.525404, March 25.
    • Teranino Maintenance RC viewer version 6.1.1.525401, March 20.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Teleport Disconnects

Teleport disconnects continue to be a problem. Some are pointing to the EEP deployment as the cause, and also citing the use of derendering the sky (Advanced menu > Rendering Types > unchecking Sky or CTRL-ALT-SHIFT-6). This seems to work for at least some of those experiencing the issue. However, Maxidox and Rider Linden have been looking into this, with Rider commenting:

The sky thing is much the same as putting a banana in your ear to keep the alligators away.

In other words, while derendering the sky my offer a workaround for the problem, it doesn’t actually resolve the issue.

Simon Linden added:

It’s definitely possible that any difference in network traffic might make the system behaviour change – but I don’t think changing the sky settings produces that much network usage.

The failures I’ve investigated seem to be falling into a middle-limbo where the first region thinks it’s handed you off successfully, but the 2nd doesn’t get all the data it expects and eventually times out.

One suggestion is to keep examinations of physical region crossing disconnects separate to TP disconnect, on account of the former tending to be more generally unpredictable due to the added data being transferred (vehicle as well as avatar(s)) and the manner in which the hand-offs are made. A further possible conflation of figures is the ongoing Singularity disconnect issue.

At the moment, the Lab believe that have one statistic that may show the issue, but as it is only recorded once a day, they are waiting to gather further data from it before determining if it is revealing a possible issue / cause.

2019 SL User Groups 13/3: TPV Developer Meeting

Sol Farm; Inara Pey, February 2019, on FlickrSol Farmblog post

The following notes are taken from the TPV Developer meeting held on Friday, March 29, 2019. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. Time stamps are provided to the major topics of discussion, which will open the video in a new tab for ease of reference.

SL Viewer

There have been no updates to any viewers since my Simulator User Group summary. The viewer pipelines there remain as follows:

  • Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13, promoted February 28 No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

[2:22-6:55]

  • The hope is the EEP RC viewer will be eligible for promotion to de facto release status “pretty soon”.  However, as per my CCUG summary, both the EEP viewer and the new-to-RC-status Bakes on Mesh viewer  are awaiting some fixes.
  • The Estate Access Management viewer is good-to-go, but is awaiting some simulator update with a new capability, which is likely to be another couple of weeks, before it can be promoted.
  • All of this means that the next viewer liable to be promoted will be Love Me Render viewer.

EEP Limitations

[7:24-25:00] There are also a couple of user-identified issues with EEP that are being considered:

The first is that EEP doesn’t play well with RLV and RLVa capabilities that use Windlight settings. LL have offered to help see what LSL abilities within EEP might be used to overcome the issues.

The second is potentially more disruptive: the ability to locally change an environment for the purposes of photography is somewhat limited.

Currently, with Windlight, it is possible for a photographer to tweak the local environment in their own viewer (e.g. move the Sun to provide better lighting / shadows, alter the cloud and haze density / colour, etc.).

Within EPP, this ability is limited to only those settings a user has a right to alter, make such minor adjusts potentially impossible to achieve. This is related to the EEP permissions system that has been set to allow EEP assets to be sold by creators.

The only options are either a): completely replace the location environment with one attached to their avatar; or b) trying to build a personal “copy” of the location environment just to adjust the Sun position, etc., or c) trying to employ LSL to make the necessary changes, with b) and c) clearly being hard for most people to achieve.

Whirly Fizzle has raised a feature request (BUG-225921) to bring the matter to LL’s attention, and it is being examined. However, whether or not an alternative means to make such localised (/ personal) tweaks to an environment will make the initial EEP release or be held over to “EEP 2.0” has not been decided.

One suggestion put forward at the meeting allowing such minor tweaks might be to allow make changes without exposing the associated underlying values for the settings (thus avoiding people being able to copy  / rip EEP assets that they would otherwise have to buy), and to have the Save options disabled when doing so. Rider Linden indicated this is one of the approaches he was considering looking at.

Reminder: the EEP simulator code is now grid-wide. This means certain render feature – such as the stars – appear to be “broken” on non-EEP viewers (e.g. black “stars” can appear in daytime skies as square blotches, and at night white stars appear decidedly square. This is because the sky (including the stars) is rendered differently with EEP, but an attempt is made to convert things like stars back to a windlight setting for rendering by non-EEP viewers, which doesn’t entirely work.

This issue will obviously be fixed when the EEP viewer code is available in all viewers.

Simulator Update

[6:56-7:20] Simulator releases have been fairly quiet of late, with some weeks seeing no roles on either the SLS (Main) channel or one or more of the RCs. However, there are a number of simulator projects in flight which mean things are liable to be busy with simulator releasing over the coming weeks.

Teleport Issues

Teleport Disconnects

[25:37-34:01]

  • It’s been widely noted that there has been a sharp up-tick in teleport failures & viewer disconnections (with physical region crossings also causing similar issues).
  • This problem appeared to start with a server deployment, but the root cause(s) is / are proving hard to identify.
  • It took the Lab a while to realise there was a problem, as the tool they use to monitor the success / failure rate of teleports was not showing any significant issues, and Lindens in-world assumed that when they encountered the problem, it was an issue with their own connection.
  • Investigations are now in progress, but identifying a root cause is difficult, as it is proving hard to get a consistent set of circumstances by which the disconnects can be reproduced.
    • If anyone can determine a means to repro the issue, or determine the conditions under which the problem is more / less likely to happen, they are asked to put it in a Jira for the Lab.
  • Some changes have been made to the simulator code in the hope that they might either a) help alleviate the problem, or b) at least provide more data when teleport disconnects do occur, and some of these changes are likely to be deployed in week #14.

Attachment Loss on Teleport

[34:09-36:59]

  • This is another issue that has been of increasing notice for a while now (e.g. inventory being actually detached; attachments being ghosted in your local view whilst others still see them attached; experience-controlled temporary attachments becoming ghosted, etc.).
  • The Lab does not have a solution for the problem as yet. However, via testing, they have found a number of issues that contribute to worn inventory being detached as a result of the teleport (/ region crossing).
  • Fixes for these issues are being developed, and more news on these should be available once the Lab has some definitive testing results.
  • The hope is that the Lab will able to resolve most of the issues  – or at least make things behave more correctly – just through changes on the server-side, rather than the fixes being heavily biased towards the viewer.
    • Any viewer-side changes that might be required will be highlighted at future TPVD meetings do that other viewers can take and merge them as required.

Other Items

Adult Rated In-Viewer Web Searches

[40:45-43:15]

Despite certain pundits claiming otherwise, the Adult rating is not all about “extreme sex and violence” (there are numerous residential, art, photographic, and role-play regions for example, that err on the side of caution and opt for an adult rating). However, a problem that does exist is that the web search in the viewer currently opens on the Events tab, and with the Adult search parameter enabled, this can result in sexually explicit adverts being displayed, which some who might otherwise be using Adult to rating simply to find the type of location noted above to be uncomfortable.

  • Unchecking the Adult search option isn’t a solution, as disables Adult searching in other categories thus preventing the art galleries, etc., mentioned above being listed in results.
  • One way to lessen this impact might be to make the Destinations tab the default tab on opening the web search panel. While this still has Adult destinations in the banner ads, these are more mixed with ads for destinations with other ratings, and potentially less noticeable.
  • Another suggestion offered is to possibly sub-categorise Adult search results between sexual / non-sexual (although this could be hard to achieve in avoiding issues of gaming).
  • The suggestion made for this issue to also be raised at the next Web User Group meeting.

 

2019 SL User Groups 13/2: Content Creation summary

On The Other Side; Inara Pey, February 2019, on FlickrOn The Other Sideblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, March 28th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • As noted in my Simulator User Group update, the Bakes on Mesh viewer has reached release candidate status with version 6.1.1.525409.
  • Depending on feedback from QA, this could mean Bakes on Mesh is fairly close to promotion to release status.
  • However, alongside of this work, the Bakes on Mesh reference textures have had to be re-uploaded, and thus have new UUIDs.
    • This means any test content (such as the test Omega system) using these textures will have to be updated in order to work with the RC viewer.
    • The new UUIDs have – at the time of writing – yet to be updated on the Bakes on Mesh wiki pages.
    • There are also LSL constants for the new UUIDs, but LL don’t currently have a simulator update for these yet, so if you try to set LSL to try to set textures to the appropriate channels they won’t currently work as expected.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Work is continuing to resolve some shader issues that see “certain things shading differently”.
  • It has been noticed that EEP can also impact frame rates, and the Lab is trying to quantify these better.
  • A further RC build of the viewer is in the wings, but has some issues with it (e.g. issues with handling projected lights) which need to be addressed. However, it is hoped this will surface in week #14 (commencing Monday, April 1st, 2019).

Reminder: the EEP simulator code is now grid-wide. This means certain render feature – such as the stars – appear to be “broken” on non-EEP viewers (e.g. black “stars” can appear in daytime skies as square blotches, and at night white stars appear decidedly square. This is because the sky (including the stars) is rendered differently with EEP, but an attempt is made to convert things like stars back to a windlight setting for rendering by non-EEP viewers, which doesn’t entirely work.

This issue will obviously be fixed when the EEP viewer code is available in all viewers.

Animesh Follow-On

Vir has commenced work on LSL support for Animesh objects. Right now this involves providing a means to get the number of animated attachment slots, the number of open slots.

Other Items

Animation Optimisations

It’s been noted that .bvh animations go through an optimisation process, but .anim animations do not (a past subject of discussion in CCUG meetings). It would make sense for the optimisations to be applied to both, if they are of benefit, or ignored by both if they are not proving beneficial. It’s been suggested that the optimisations result in .bvh animations being a little less fluid than .anims.

Thus far the Lab hasn’t acted on this, as the general feeling has been that most animators favour one of the formats over the other. Those noticing specific differences in performance between the two are asked to file a Jira and attach test versions of both formats so the Lab can do side-by-side comparisons.

Custom Pivot Points

This was another point of past discussion. Initial work has been done to allow custom pivot points within the viewer, but the current blocker is that it requires simulator support, specifically with the physics shapes that have to be generated. With everything else going on at the moment, there is no time frame as to if / when this work might be carried out.

Date of Next Meeting

Thursday, April 11th, 2019.