A return to the Kondor Art Museum in Second Life

Kondor Art Museum, June 2024: Scylla Rhiadra

It was back to the Kondor Art Centre, operated and curated by Hermes Kondor, for my second visit to the Kondor Art Museum, which saw the opening of its second four-month exhibition of 2D and 3D art; one which features 2D artist-photographers who are, in my opinion, some of the most expressive in the of field presenting work in Second Life.

The exhibition opened on June 23rd, 2024, the exhibition answers a question I cogitated during my first visit in February (see: The Kondor Art Museum in Second Life): would the Museum feature just the one set of exhibitions, or offer a rotating series of exhibits? For this four-month run, the Museum features pieces by Mihailsk, Monique Beebe, Hermes Kondor, Selen Minotaur and Scylla Rhiadra, with a selection of Ilyra Chardin’s charming 3D figures awaiting discovery at the entrance and in the main foyer.

To the left of the museum (as you enter the foyer), Scylla presents La Danse Des Petits Rats. However, this is not a celebration of small rodents jiving (or performing other dances), as the name might suggest; rather it is a celebration of the work of French artist Edgar Degas (July 1834 – September 1717). Often referred to as an impressionist painter, despite the fact he often despised the impressionist movement with its focus on “bright” colours and use of artificial light, Degas is probably best known for a series of paintings he produced  from the late 1860 through the 1880s focused on the young dancers studying at the School of Dance at the Paris Opera who were referenced as the Little Rats.

Kondor Art Museum, June 2024: Scylla Rhiadra

No-one knows exactly where the name originated, although the likes of Balzac claim that the romantics saw the rat as a creature to be held dear – small and inquisitive, but able to mature into a “tiger” or “panther”, powerful and lithe – just as the young students at the School of Dance started out urchin-like, maturing into a lithe dancers, their moves fluid and graceful.

Whatever the origins of the term, Degas’ paintings of the Little Rats stand as a history of the students at the School of Dance – from painting the dancers during a performance, he moved to producing “behind the scenes” paintings showing the dancers backstage, in rehearsal or being taught. In doing so, he provided insight into the secrets of ballet training, the paintings becoming extremely popular. At the same time, the series also helps to mark the artist’s own evolving style as a painter. Within her exhibit, Scylla offers A celebration of Degas’ style – his use of colour and light (both of which do stand him aside from his impressionist peers) and, like his original studies of the Little Rats, pay homage to them and their growing mastery of the art of ballet.

Kondor Art Museum, June 2024: Mihailsk

Connecting to Scylla’s exhibition and running around the back of the museum is that of Mihailsk, who is one of the most expressive single-frame storytellers in Second Life. Emotive, often rich in metaphor as well as shooting straight from the hip, Mihailsk’s work spans both colour and monochrome, the stories wrapped within them.

On the upper floor, Monique presents something of a retrospective of her avatar-focused photography, which – as with Mihailsk – is generally centred on her own avatar and marvellously expressive and rich on both narrative and, frequently, a degree of subtext. Her exhibitions tend to be thematically driven and often highly sensual in nature, and the latter is clearly observable in several of the pieces in this collection – and should potentially be regarded as NSFW.

Kondor Art Museum, June 2024: Monique Beebe

At the risk of repeating myself, Selen is also a richly expressive artist, often working to a theme or idea, the pieces she produces richly layered both in terms of their use of colour and elements and in terms of their meaning / interpretation. As with Moni, the items presented in this collect form a retrospective of her work from 2020 through 2024.

Rounding out the exhibition, and located at the front of the museum and to the right of the entrance is Beach Time, a quite marvellous collection of monochrome photographs by Hermes, celebrating summer at the beach.

Kondor Art Museum, June 2024: Selen Minotaur

Engaging, beautifully presented and ideal for appreciating / purchasing, these 2D exhibitions make for a worthy visit, with Ilrya’s characters bringing the charm of their own visit to the museum. Those visiting can also wander the Kondor Art Garden outside of the museum, which is again hosting an exhibition of AI art by Milena Carbone.

Kondor Art Museum, June 2024: Hermes Kondor

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Journey to Endless: Antipodes in Second Life

Endless: Antipodes, June 2024 – click any image for full size

I received an invitation to visit a further iteration of Endless: the Full private region featuring designs by Sombre Nyx and Jackson Cruyff – my thanks to Jackson for said invitation.

The last time I visited, Sombre had used a physical world location in New Zealand as an inspiration for her design (see: An Endless: Birdlings Flat in Second Life). This time around, she sticks with the idea of an antipodean location, but where it might be relative to you in the world is a matter of choice; the setting sits equally well in most northern / southern latitudes as thus could also be west or east as well, depending on your place in the world.

Endless: Antipodes, June 2024
An island at the end of the world, where seething seas break against the rocks of the coast. Where craggy and low, rugged hills offer views to forever. Where rural life is quiet, but full, and nothing really matters but the moment.

– Endless: Antipodes About Land

As the About Land description indicates, this is a craggy, rugged location, one island among a small group. The flora on the island – mostly scrub and grasses, interrupted here and there by lonely trees – the one close-knit grouping of trees being mangroves sprouting up from the wetlands on the island’s eastern side. Such is the lie of the land and its blanket of flora, it gives no clue as to its possible latitude or longitude, although it is not unfair to say it is probably outside of tropical and most sub-tropical climes.

Endless: Antipodes, June 2024

The arrival point lies toward the western side of the island, sitting on a shoulder of land separating two shallow bays with sandy beaches, one of which appears suitable for bathing, sheltered as it is from northern winds by a further high-shouldered promontory extending out into the sea. A footpath runs out along this headland, and also forms a track running eastward along the bluffs above the north coastline. As it does so, it crosses what appears to be the former course of a stream that once tumbled to the sea from higher ground, then descends towards the eastern coastal lowlands.

A wall has been build over the rocks of the coastline here, helping to ensure the sea and land remain separated and allowing the former to become a level setting for a homestead farm, complete with an orchard alongside it. The farmhouse has the look of  having been long since been converted into more of a cosy retreat than a place of work (although the apples from the orchard are very clearly being cultivated / harvested); the integral barn is now a bedroom and outdoor decks provide additional living space – their presence suggesting the island perhaps does not suffer from too much in the way of really inclement weather.

Endless: Antipodes, June 2024

This house is one of three on the island, the spines of hills separating it from its neighbours one of which lies on island’s far side, the other more directly to the south. A small, rough beach sits to one side of the farm, and the path continues from close bay, this time following the east coast as curves around a bay cutting deeply into the island, home to the wetland and mangroves mentioned above, and its mouth guarded by a small isle. Whether the studio is used by whoever occupies the little farmhouse or not is open to question, as the path continues on to the house on the south side of the bay, putting it within easy reach of the studio isle, whilst its design and décor perhaps suggest the aesthetic of an artist has been at work inside.

The remaining house is very much a place of work – a barn with tractor and feed for livestock, etc., lying just up the hill from it and a chicken coop betwixt the two. Whoever lives here likely owns the sheep found scattered across the island. As well as the sheep, the island is something of a home for birds, including herons and kingfishers as they carefully keep an eye on all the comings and goings across the land.

Endless: Jack’s Canyon, June 2024

Such is the design of the setting, it is easy to arrive and just wander; however, there is also a ground-level teleport system (starting at the arrival point) to help guide people around the major points of interest for those who prefer. Rezzing is open for photography props, with auto-return set to 30 minutes – but do please clean up yourself if you use the option.

Jackson’s location – as with his past joint designs with Sombre – occupies a sky platform overhead. It takes the form of another rugged setting – perhaps part of one of the island seen off the coast of Sombre’s setting. A short walk from the landing point the land is cut through by a deep gorge, clearly formed by the erosion of the water pouring into it from one end, before making its way seaward but not quite entering open waters. Instead, a natural rocky breakwater block overland progress – but given the water simply hasn’t risen to overcome the barrier, one might assume there are submerged routes passing under the rock that allow it to escape.

Endless: Jack’s Canyon, June 2024

This gorge gives the setting its name: Jack’s Canyon, and forms the focal-point for explorations. Invisible from ground level, it is a little like Rivendell, only opening to view when practically on top of it. Unlike Rivendell, the gorge has a man-made path in the form of a wooden board walk and ladder descending into it, the top of this walk forming a deck close to the one building in the setting: a small wooden cabin.

This route down into the gorge is overlooked by a further deck extending out from the west cliffs, whilst the seaward end is watched over by two tall  rock formations, one of which also looks down on a small camp site sitting on a broad lip of rock and grass forming a step in the cliffs on the west side of the canyon (another little camp area occupies a further lip close to the bottom of the canyon as well). Wildlife in the form of bears, boars, wolves, foxes, cranes and eagles are to be found throughout the setting, all of which perhaps suggest this is a location more in the northern hemisphere – but wherever you choose to place it (if at all), there is no doubting its natural beauty. So much so, that even a time-traveller appears to have dropped in for a bit of a look around!

Endless: Jack’s Canyon, June 2024

Like Antipodes, Jack’s Canyon includes a local teleport for hoping between the local arrival point and the canyon floor. However, this is not directly connected to Sombre’s Endless: Antipodes; both the ground level setting and the canyon are only linked via the common landing point in the region – hence why no SLurl earlier in this article – which must be pass through when moving between the two.

With both locations offering local sound scape and various opportunities to sit and relax and / or take photographs, they can be enjoyed individually or jointly – and my thanks again to Jackson for the invite!

Endless: Antipodes, June 2024

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Primfeed: A dedicated social platform for Second Life

via Primfeed.com

Sharing your Second Life experience via social media can be something of a scattergun effort, utilising different platforms for different activities: Flickr or Deviant Art for photos, for example, Twitter or Bluesky or Discord, etc., for messaging and so on. But what if there was a single platform where these various needs could be met, one which – although independent from Second Life and Linden Lab – had been developed specifically for, and with input from, Second Life users and offered a degree of integration integration with Second Life, with the potential for more in the future?

Well, as of June 20th, 2024, there is: Primfeed. And this is its story so far.

First formally announced on May 26th, 2024, Primfeed is the brainchild of Luke Rowley, a Second Life resident and developer with over 17 years history on the platform. He is also the developer behind EasyBloggers, a blogger management system specifically designed to simplify the management of blogger teams by Second Life store owners and which has proven exceptionally popular and highly regarded among Second Life creators and bloggers alike since its launch in 2023.

About Luke

Primfeed developer Luke Rowley

Initially introduced to Second Life by his brother, Luke at first treated the platform as most of us do: as a means of fun and relaxation. However, he became fascinated by Linden Scripting language (LSL) and starting with objects scripted purely for fun, he quickly graduated to developing practical tools (including a complete combat meter system – something that also has relevance in 2024, as Rider Linden works to overhaul the Second Life Combat System (SLCS) and make it a more robust set of tools for combat system developers).

From here, Luke started developing web interfaces that could be used with Second Life, work which led him being engaged by one of the biggest hospitals in France developing a Second Life-based simulation to help train medical interns in providing support during disaster situations. Two years later, and still working in the healthcare sector, he started on a career as a web developer.

The main aspect of code I love is: Your code visually creates something. And with SL being this 3D world where the objects you script in-world directly interact with your avatar, I was sold.
While we can think SL looks outdated, I do feel that they are making huge progress, and trust me, it’s not easy when you have 21 years of legacy behind you, while maintaining what’s working now on the grid. What they are doing with PBR is awesome. It looks awesome, and it will save hours of work for every designer.

– Luke Rowley on the appeal of Second Life

Throughout all of this, Luke maintained his love of Second Life, looking for a means to combine his professional skills with the platform and develop something that would not only produce a useful service to Second Life users, but would actually raise the bar in how external websites can both support Second Life and offer a professional level of integration with the platform.

After much discussion with fellow SL users and creators, he came up with the idea for EasyBloggers, a platform which, at the time of writing and just 10 months after its launch, is used by over 400 designers and 2000 users. Part of this success is down to the fact that not only does EasyBloggers fill a much-needed gap in the Second Life creator / blogger ecosphere, it is exceptionally easy to use, feeling like a natural extension to SL. Another aspect with EasyBloggers is that Luke has not rested on his laurels: he has continued to develop and enhance the platform in response to user feedback. At the same time, he started looking at what else might be done to help support Second Life users, and his thinking quickly turned towards social media platforms.

Enter Primfeed

As anyone who has used any social media platform is aware, they can be difficult places for Second Life users, both directly, and Luke notes from his own experience. “You try to see what other SL users are doing and what’s going on but within second of scrolling on a traditional platform, about 90% of your timeline is flooded with ads and suggested content that have nothing to do with SL.”

This led him to thinking about a platform that might be specifically geared towards Second Life users and avoid the pitfalls of more generic options like Twitter/X et al. At the same time, he was aware of increasing frustrations within other spheres such as Flickr. Combining these two factors gave birth to the idea of a dedicated social media / photo sharing platform.

My personal timeline / feed on Primfeed

However, coming up with the idea for such a platform is not the same as developing one; as Luke noted, it’s another level of product management – one that would require some indication it would be welcomed if effort were to be put into it. As such, Luke initially thought it might be something to approach over time, starting with him testing the water first. “My original idea was to perhaps start work on it in 2025; but I was not sure residents were sharing my observations and frustrations,” he notes. “So I thought, ‘Well, let’s make a simple Google Form and see if people are interested’. I included some simple questions with the idea that if 30 to 50 people responded, I’d consider the idea as a future project.”

That questionnaire went live on May 16th, 2024 and the response was overwhelmingly positive, with people not only confirming they’ve love to see such a platform – but that they wanted it now. A message Luke received very clearly.

“I knew I’d have to start working on it as soon as possible,” he told me wryly, “So the next day I worked through the number of responses, looked at the realistic costs of building and running such a service, and quickly became convinced that yes, such a platform could be viable and supported by users. On the back of that, I made an informal announcement that I’d soon start work on the new platform – and the reaction was again overwhelmingly positive.

Over the next several days, Luke continued to refine the idea, looking at what he could initially achieve and how the service might be expanded. From the start, and like EasyBloggers, he wanted the platform to fulfil an identified need. He also wanted to make using it feel, as much as possible, as an extension to Second Life. By May 26th, he was ready to formally announce his new service, with his initial focus for its capabilities being to support the abilities to both upload photos in up to 4K resolution and share thoughts and ideas through simple Twitter/X-like posts.

Integration / Extension

Of course, Primfeed is not the first attempt as a dedicated Second Life centric social media platform – I’ve covered some past attempts in these pages. However, those services have tended towards the use of pre-existing software platforms and services. Primfeed, like EasyBloggers is being built as a dedicated service by Luke under his Kynno brand. This means he has the unique ability to directly engage with SL users and develop / tailor the platform in response to requests and feedback, thus helping to make the platform a genuine extension of people’s SL.

Already this is manifest in a number of ways. Take sign-up for example: Primfeed will automatically pull your Second Life profile photo across and use it as the default profile image there (although you can also change it if you wish).

An example of integration: when signing-up, Primfeed will automatically use your SL profile image for use with your Primfeed profile (which you can later change if you wish)

More particularly, Primfeed offers a set of maturity ratings that are remarkably similar to those found in Second Life and with similar icons and definitions, allowing Primfeed users to filter the content they see on the platform in a manner similar to that found on Second life, providing an instant sense of familiarity.

That said, Luke has taken things a step further than Second Life in this regard: as well as an Adult rating, he has provided an A+. The former indicates things like nudity are likely present, with the A+ indicating active sexual content, and others legal extreme content. Given the (incorrect) claim oft made by some that Adult always equates to “extreme content”, this is a useful distinction – art, for example, can include nudity, but is hardly “always” extreme content.

When you build your websites totally from scratch and you are not using a paid template, you can deeply and carefully add features that really matters and match what residents really want.

– Luke Rowley on designing Primfeed

Primfeed leveraging popular approaches from social media platforms such as Twitter/X, with a left-side menu providing users with easy access to options, and a Flickr-like gallery display of images

Nor does it end there; for those familiar with using the likes of Twitter/X, Bluesky and so on, the Primfeed interface will be immediately feel comfortable, sharing a lot of similarities of approach and layout:

  • The left-side quick-access menu.
  • The ability to click on a user’s name in the timeline and open their timeline and / or hover the mouse over their name to see their profile summary.
  • When viewing a user’s profile, the option to view a gallery of their uploaded images.
  • The ability to access a timeline directly (subject to being logged-in to the platform) using the format “primfeed.com/user_name” (so you could add your own timeline to your SL profile, for example.

Similarly, and in response to requests from Beta users, Primfeed presents a Flickr-like Gallery option for display uploaded photographs from all users, as shown in the image above.

An example user Gallery display, in this case the gallery accessed from my timeline / feed

Another aspect of integration – so to speak – is the fact that Primfeed is mobile / tablet friendly, offering the same capabilities and design layout, making it exceptionally easy for used to be able to use it and keep in contact with one another wherever they are (Internet connectivity allowing, of course!).

Photos and Posts – But More to Come

The initial release of Primfeed focuses on the ability to upload photographs and post then directly or with accompanying text, and the option to send Twitter-style text posts, which also includes these capabilities:

  • Posts (text and / or image) can be deleted or be opened to have their text edited.
  • URLs are automatically converted to clickable links.
  • Clicking images will open a viewing overlay, allowing the image to be zoomed in on to be viewed in detail, with any text accompanying it (and any posted comments) displayed on the right, a-la Twitter/X, etc.

But there is more to come, including:

  • Two public feeds / timelines: the first featuring both text posts and images (as is currently the case) and one specifically for uploaded images.
  • Support for direct messaging between users.
  • The integration of EasySubscribers: residents will be able to follow subscribe to a given store’s newsletter from the store’s profile.
  • The ability for creators to create personal accounts and have “Store” pages for their products, and the ability to switch between the two.
While the initial focus appears to be photography, Primfeed is not just about photographers; it will be for every Second Life resident who wants to use it. There will be a lot of features coming as the platform grows and I receive feedback and people vote on ideas through the upcoming Feedback Portal. 

– Luke Rowley on expanding Primfeed’s capabilities

As Luke mentions, the Primfeed Feedback Portal will be an important element for helping to enhance Primfeed going forward. During the most recent period of development, Luke has relied on Discord and a group of Second Life users in a closed Beta phase of testing / feedback/ enhancement. However, he’s also recognised that when the platform is launched, he would need the mean for any and all users to have an easy, direct means of providing feedback, requesting features and – equally importantly – reporting issues.

This portal might also be said to be another aspect of trying to make using Primfeed as comfortable and familiar to users as possible: Luke has built it using the same software as Linden Lab now uses for its feedback portal, thus making filing and viewing requests, etc., as familiar as doing so for SL.

Costs and Payments

Obviously, running a service like Primfeed involves costs, both in terms of hosting and management and in development. As such, the platform will be based on a tiered / free / subscription model. At launch this will mean:

  • Those using free accounts will be limited to a maximum image resolution of 1500×1500.
  • Those opting to subscribe to the platform’s Pro option will be able to upload images up to 8196×8196 resolution.

As further features are added, so the Pro subscription will gain further benefits over free accounts, although these will be carefully weighed.  “I do want to provide more value to the Pro subscription, but I don’t want to paywall every feature on Primfeed,” Luke notes. “So my guiding principle is, “What can I give to people wanting to pay without making those on free accounts feel they are being penalised?”

One of the biggest aspects of Primfeed in this regarded is that right from launch it supports subscription payments in Linden Dollars. These can be made in-world at the Primfeed Payment Centre. At launch, a Pro subscription will be offered on a 4-week payment basis at L$1860 for 4 weeks or L$8870 for 24 weeks (representing a 12% saving of the 4-week rate).

Primfeed Pro subscriptions can be paid for in L$ through in-world terminals

“It’s important to me to offer a Linden Dollar payment service,” Luke told me. “Not only does it make Primfeed unique among social media platforms, but it does so at great convenience for SL users who might otherwise be put off by, or unable to make, payments in US dollar values. It also means that there is no requirement for users to have to provide personal payment data in order to use the service.”

How to Get Started

The Primfeed Profile edit pop-up

If all this sounds of interest to you, getting started with Primfeed couldn’t be easier:

  1. Go to the Primfeed website.
  2. Enter your Second Life avatar account name (not your Display name).
  3. A special code will be sent to you in-world via local chat.
  4. Enter this code into the sign-up page, accept the Primfeed Terms of Service, and you’re in!

Once your Primfeed account is established, you should go to the Settings option and add a password to your account. While this is not required, if you do not, you’ll have to repeat the steps above each time you want to log-in to Primfeed.

You can also use the Settings option to:

  • Set the maturity ratings you wish to be able to see when using Primfeed.
  • (If you are a Pro subscriber), see the time remaining on your subscription and use a button there to enabling teleporting to the in-world payment centre (by way of the SL World Map and launching your viewer, if required / enabled).

After this, you can update your Profile via the dedicated Profile link. In doing so, you can:

  • Update the profile photo and / or set the banner image displayed when viewing your Primfeed timeline / feed.
  • Provide a brief About bio.
  • Include links to any other popular social media and photo / art sharing platforms.

Closing Comments

Despite the rapidity of its initial development, Primfeed already has a lot to offer Second Life users, and it is clear Luke has a lot more planned in carrying the platform further. Even so, it is a service developed and operated by a Second Life user – which means that while it is developed by someone with an innate understanding of Second Life, its user base and what they would like to have, it also means it is a personal project, rather than a commercial offering – and thus lacks the weight and “assured” longevity of a platform like Twitter or Flickr. Thus, there are bound to be some concerns as to what might happen to Primfeed should Luke’s interests move elsewhere.

This is something Luke is all too aware of, as he noted to me. “It is always a gamble with any Second Life product or service; however, I have no intention to go somewhere else. Yes, I am a single developer and entrepreneur; but as long as residents continue to support Primfeed, EasyBloggers and EasySubscribers, I don’t see any reason to stop anything; all my products are very much a part of my work – so I’ll be staying in Second Life for as long as I possibly can!”

In proof of this, he’s not resting on his laurels but is already considering additional services for future development. “I will be working on a vendor system, again as a result of multiple requests from users of my current services. Can you imagine for a second what kind of integration could be done between Primfeed and EasyVendors? That’s exciting!”

And in case anyone is wondering why Primfeed doesn’t share the “Easy” naming convention with other products, the reply is simple, as Luke again explains.

I feel like my EasyApps are dedicated to creators/designers (EasyBloggers, EasySubscribers, EasyTextures, and so on), while Primfeed is for everyone, so it deserves distinction. It is also a reminder of where everything started in Second Life. Creating a prim is probably one of the first action you would do back in the days when you were playing Second Life, and I liked that element of nostalgia in the name.

– Luke Rowley

In closing, and with the launch of Primfeed, I would like to thank and congratulate Luke for his time and on the launch of the service, and I look forward to continuing to use it. I’ve enjoyed the past week’s opportunity to try Primfeed and discuss the platform with him. As we were drawing things to a close, I offered Luke the opportunity for a final word.

“I’d like to thank everyone who has supported my work, and who have directly contributed to Primfeed’s development by responding to my questionnaire, who helped with initial alpha tests and engaged in beta testing, who provided feedback, identified issues and helped spread the word about Primfeed through their own social media activity. Most of all, I’d like to thank my RL partner, who has been an insane support for me.

“I hope everyone enjoys Primfeed and helps to make it a success!”

Addendum

To mark the launch of Primfeed there will be a party in-world:

  • When: Thursday, June 20th 14:00-17:00 SLT.
  • Where: Burrow Coffee Co.
  • Featuring music by Semina Live! and DJ Lichi

Links

The Demons of Reason at Nitroglobus in Second Life

Nitroglobus Roof Gallery: Maghda – Demons of Reason

Monday, June 17th see the return of evocative photographer Maghda to Nitroglobus Roof Gallery operated and curated by Dido Haas with a monochrome collection entitled Demons of Reason.

Maghda’s avatar studies are never less than richly composed and layered, frequently presenting explorations of self and life, and this is clearly evident in Demons, offering a visual essay on the struggles we have all doubtless suffered: dealing with the demons of irrationality as we try to face the daily challenges of life.

The Demons of Reason lurk in the shadows of our thoughts, challenging the clarity of our understanding. These elusive forces twist logic and distort perceptions, leading us into the labyrinth of irrationality. They whisper doubts and fears, causing us to question even the most evident truths. In this eternal struggle, the Demons of Reason remind us of the fragile balance between knowledge and ignorance.

– Maghda

Nitroglobus Roof Gallery: Maghda – Demons of Reason

These are beautifully minimalist pieces, the majority set against a plain white background, with several using the motif of a bottle or bottles – a motif also seen within the sculptures by Adwehe which support the exhibition. It’s an interesting motif, potentially symbolising a number of elements within the overall theme, such as referencing the way we so often try to bottle up the doubts and irrational thoughts we have all they way through to how we might try to silence them though more liquid means.

As well as the use of the bottle, the images in the collection offers views on how we might respond to our inner demons – and how thy might equally and irrationally take us over, becoming more that tiny voices inside us but near-physical entities whom we cannot ignore, leaving us feeling their darkness or somehow separated from those around us, leaving us ghosted to them – or them to us. Meanwhile, the tinges of green suggest the jealousy / envy that so often accompanies such irrationalities.

Nitroglobus Roof Gallery: Maghda – Demons of Reason

Maghda has intentionally avoided giving her images individual titles, and this allows us to appreciate them more fully, allowing each one to speak directly and individually to our own thinking / mood / imagination. As such, Demons of Reason is an exhibition which should be seen rather than experienced second-hand.

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Journeying through Infinite Darkness in Second Life (updated)

Infinite Darkness, June 2024 – click any image for full size

I recently received an invitation from Gian (GiaArt Clip) – together with some very gracious words, thank you, Gian! – to visit Infinite Darkness, their latest region design. Having previously visited and written about Gian’s Buddha Garden (see here and here) and Monkey Island (see here), I hopped over at the earliest opportunity to explore.

Anyone who visited either of these two past designs is going to find Infinite Darkness very different – and yet, equally rich in the kind of detail that made both Buddha Garden and Monkey Island so notable as places to visit – and places with a story to tell. A clue to that story lies within the About Land description for the setting:

Good and evil, water and fire, light and dark, are the essence of Infinite Darkness. The majesty of the gothic style, the occult symbolism and the dark powers of the vampires will immerse you on a hellish journey.

– Infinite Darkness About Land description

Infinite Darkness, June 2024

So it is that visitors find themselves arriving within the ruins of a chapel on the proverbial Dark and Stormy Night – and if not already set, it is at this point for the viewer to be checked to Use Shared Environment. These ruins (the marvellous Chapel Ruins by Marcus Inkpen, whose structures Gian has used throughout the region, giving them all a subtle connection of style and look, thus allowing them to become a natural part of the whole) sit upon an island, and give the first hints of the Light and Dark theme. To one side of the the chapel is a tombstone draped with a weeping angel. Facing it across the chapel’s worn floor is a stone plinth topped by an empty-eyed skull staring at the angel, as if mocking it and the idea of life after death.

A long and narrow bridge crosses the water to link the landing point. It is lined with further motifs conveying the ideas of light and dark, good and evil. These start on the left with a reproduction of Le génie du mal just outside the chapel, with its depiction of Lucifer becoming Satan, his crown held limply in one hand as his other feels the horns growing from his head even as his angelic wings have become demonic, bat-like membranes. Meanwhile, at the far end of the bridge is what might be seen as depiction of the corruption of innocence in the form of a naked woman giving herself over to the predations of a demon.

Infinite Darkness, June 2024

These motifs continue at the top of the stone stairway climbing up the steep side of the isle at the far end of the bridge, and the stone figure of an angel holding out a golden apple, a serpent wrapped around its torso. A clearer depiction of the Lucifer / Satan mythology and its link to the “fall of Man” I’ve yet to see; with the statue also underscoring the idea that both good (aka light) and evil (aka darkness) are spawned from the same roots.

It is before this figure that the adventure of discovery truly begins; one that I do not want to write above in great depth, as doing so would spoil anyone’s visit. Instead I’ll endeavour to offer some pointers for explorers.

Infinite Darkness, June 2024

The pool over which the statue of Lucifer/Satan sits is backed from a high waterfall, tumbling from beneath the shadowed for of a house occupying the island’s central peak. A stream exits the pools and curves around the north side of the peak to eventually tumble down into the cleft hewn between this island and an even taller one to the east. A path follows the course of the stream, providing access to both a tall bridge pointing north over the surrounding waters to another plateau of an island. Demons line the bridge, which is watched over by the decaying hulk of a stone gazebo, the demons giving a clue to what might be found on the far side of the bridge.

Neither bridge nor gazebo forms the path of the path however; instead, it crosses the stream as it takes the first step in its downward tumble by means of an old tree trunk, prior to continuing on by means of steps cut into the living rock that lead to the darkened maw of a tunnel as it beckons the adventurous inside.

A second path runs southwards from in front of Lucifer / Satan and around that side of the island’s peak, using a weathered board walk and mossy path to guide people to where a mix of ancient steps and wooden ladder provide access to the shadowy house above. In doing so, the path also provides access to yet another high bridge, tis one stretching its arm out to the south to touch another flat-topped island, this one home to the darkened bulk of a church, whilst the bridge and path are again watched over by a stone gazebo, thus one in far better condition than its northern cousin.

Straddling the flattened top of the rocky pinnacle, the house sits above two waterfalls to west and east, the latter also falling down into the cleft separating this island from the one rising even higher beyond it. A bridge spans this deep, narrow gap between these two isles, linking the front door of the house with a switchback path leading up to where the top of the taller island gives way to a the impressive bulk of a Gothic house built in the style of a castle. Shrouded in a veil of heavy rain as if trying to conceal itself from view and with thunder rumbling overhead, this house, with its towers and giant figure raised against its west face, appears to be a foreboding place.

Infinite Darkness, June 2024

Both of the houses offers a rich mix of ideas and motifs, with both leaning into the ideas of the occult and vampirism mentioned in the About Land description. With interiors by ViolaBlackwood, both should be explored fully, offering as they do their own details and sense of narrative for the imagination to explore – and I’ll say no more about them here so as not to spoil things, as noted above. However, they are not all that awaits; there are the aforementioned islands to the north and south to witness as well; and all I will say about these is that they are both very individual whilst together then further the theme of light/dark / good/evil.

Meanwhile, for others who do follow the tunnel below the smaller house and mentioned above, a further motif awaits in the form of a skeletal boatman standing in his vessel like Charon waiting to ferry the dead across the Styx. fortunately, the living do not have to take his boat across the misty waters: a rickety bridge spans them to provide access to another tunnel and caverns awaiting exploration.

Infinite Darkness, June 2024

Whether or not you are – like me – fascinated by the visual motifs and prompts neatly woven into the setting or simply love places that stir the imagination and represent time well-spent in exploration – or have a love of things occult / vampire -, Infinite Darkness offers a lot to see and appreciate, all of which is beautifully executed. For those who do share my fascination for symbols and motifs, I will in closing suggest you cam overhead and look down on the setting from above using your camera.

If you do, you might sport the region design, with it’s west-to-east orientation looks remarkably like the layout of a cathedral. To the west lay the entrance (the landing point), with its long bridge forming the nave, whilst the tall island with its Gothic house/castle sit as the chancel with its quire (or choir, if you prefer), ambulatory and apse. Meanwhile, the island to the north and south form the two transepts, their aisles and that of the nave coming together at the island with the smaller house to form the crossing.

Thus within its form, the region offers a further juxtaposition of “light” and “dark”: in form it resembles the “light” of Christian mythology, whilst the further into it one progresses, the more one is surrounded by the the “dark” of the occult and ideas of vampire and demons, with the latter form what might be seen as the most holy elements of a Christian cathedral, sitting as they do over the what might be seen as the location of a cathedral’s chancel, again giving focus to the idea that what we regard as “good” and “evil” are born of the same roots (our own imaginations).

Infinite Darkness, June 2024

All told, a superb setting and one deserving of time and thought when visiting.

Addendum

As pointed out to me by Gian, I did actually miss a detail within the build that is worth pointing out. Those who do delve into the tunnels and caverns should mouse-over the items they find within them carefully, as one has a hidden teleport. Those who find it will be transported to what I’ll call the layer of the vampire; a place which contains a sense of the ruins of Whitby and Bram Stoker (without actually being so), and carries with it a further element of the occult. With a vortex-like opening at one end, it also suggests it might be a further entrance to hell.  I’ll say no more here, and leave it to visitors to discover.

Infinite Darkness, June 2024

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Starborn Gallery re-opens in Second Life

Starborn Gallery June 2024: Lizbeth Morningstar

It’s been a while since I’ve covered an exhibition at Lizbeth Morningstar’s Starborn Gallery, in part because Lizbeth has been busy with various projects, one of which has been the re-designed and expanded. To mark this, the gallery is officially re-opening on Saturday, June 15th, 2024 with a special event and a featured exhibition of new work by Lizbeth herself.

The gallery itself now covers three floors and, in a little touch I’ve not seen at a gallery before, includes a garden on the roof where visitors and patrons can not only relax, they have the opportunity to buy the plants and items found within the garden, as supplied by the Featured Store. A teleport board within the event space fronting the gallery and between it and the beachfront provides access to the roof gallery and to the various levels of the gallery – although the latter can all be reached from this the gallery itself.

Starborn Gallery June 2024: Lizbeth Morningstar – Be Tough

Lizbeth has a very distinctive style with her photography, often leaning towards a sense of white contrast suggestive of intentional over-exposure, together with a use of soft focus and colour-washing that I’ve not seen used by other SL photographers. While it is not Lizbeth’s only approach to photographs – as I’ll come to – it does give her photography a unique tone and look: images with a sense of watercolour paintings or which have been given a gentle colour wash. It’s an attractive approach to photography, and well suited to landscape images whilst also working with pieces that include avatars. Further, there is a purity within this approach which is very much reflective of Lizbeth’s use of her SL photography as a means of meditative self-therapy.

It’s also an approach very much in evidence on the ground floor of the gallery, which features a large display of Lizbeth’s work to the left as one enters, and the feature exhibition, entitled Be Tough to the right.

Starborn Gallery June 2024: Lizbeth Morningstar – Be Tough

The latter might be defined as a essay on the life of the modern professional woman; someone who is all too often required to be both feminine and tough and unforgiving at the same time, forced to compete with male colleagues on terms defined solely by those same male colleagues – but who can, at the same time, celebrate themselves for who they are and celebrate the moments of freedom and delight to be found within the sunny streets of the city or when out to meet friend at night. It’s also, as the introductory notes suggest, something of a celebration of Lizbeth’s relationship with her avatar: how the persona of her avatar is both a reflection of Lizbeth as she is, and a facet of her personality as she would at times like to be – something I think we can all recognise in our own relationships with our avatars.

The majority of the upper floors of the gallery feature a further exhibition of Lizbeth’s work, entitled Before Dawn. This showcases Lizbeth’s approach to night-time photography, in which there’s often that use of a softer focus but here combined with a more obvious use of layering and employment of deeper contract and colour enhancement. In this, Before Dawn perhaps demonstrates a boarder range of images, running from hauntingly mysterious forest scenes rich in a sense of enchantment, through city scenes filled with enigmatic light and streets filled with a soft neon glow suggestive of noir-like settings, to more personal pieces presenting moods and emotions.

Starborn Gallery June 2024: Lizbeth Morningstar – Before Dawn

Both Be Tough and Before Dawn are evocative in their ability to evoke and reflect mood. They also (and her I include the broader exhibition of Lizbeth’s art on the ground floor of the gallery alongside Be Tough) form a richly contrasting but complementary pairing, both in terms of the styles and themes enfolded in each, and in the manner in which the sections of the gallery have been outfitted by Lizbeth.

The official opening of the gallery will take place between 098:00 and 10:00 SLT on Saturday, June 15th, 2024 . I’m pleased to see Lizbeth make a return to operating Starborn Gallery and continuing her love of SL photography, and I look forward to seeing more exhibitions at the gallery.

Starborn Gallery June 2024: Lizbeth Morningstar – Before Dawn

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