The windmills of Zaanse Schans in Second Life

Zaanse Schans, January 2025 – click any image for full size

Some 15 kilometres north of central Amsterdam and on the east bank of the Zaan river, sits Zaanse Schans. Today regarded as something of a neighbourhood of Zaandam, it is a place of historic and cultural significance. It is also a destination for tourists, forming as it does a part of the European Route of Industrial Heritage (ERIH).

Originally a fortification – or sconce – built during the country’s Eighty Years’ War for independence from Spain, it became particularly famous in the modern era after a huge preservation operation was put into motion in the 1960s through early 1970s. This saw traditional Dutch Zaanse houses and windmills considered to be of cultural and historic value being carefully uplifted and moved from the area referred to as the Zaanstreek, north of Amsterdam, and relocated at Zaanse Schans, where they joined two windmills already in existence on the bank of the river there.

Zaanse Schans, January 2025

Today, backed by tulip fields, Zaanse Schans is home to  around a dozen windmills, seven museums, craft shops, historic Zaan-style houses, public gardens, and so on, all linked together by footpaths, cycle tracks, bridges, and waterways to offer an informative and cultural visit.

But most famously of all, there are the dozen windmills, many of which are also open to visitors, and which collectively demonstrate some of the many different uses to which these mills were put: cutting wood, grinding chalk, grinding seeds to make oil – even making paint! They stand as a living reminder of a time when wind was a major source of power, and when the region in which they stand was once home to an estimated 600 windmills to form a vital part of Netherland’s economy.

Zaanse Schans, January 2025

Even the names of the mills at Zannse Schans are somehow magical, breathing further life into them: De Bonte Hen (an oil mills dating back to 1693); De Zoeker (an oil, paint, and cocoa mill); De Kat (built in 1781, and the only working paint making windmill in the world); De Gekroonde Poelenburg (a Dutch paltrok mill, specifically design for sawing wood, and one of only five of it kind to survive to this day); and so on. Along the Zaanse, they stand brightly painted and well-maintained, and for those of us in Second Life who cannot get to see them first-hand, Jade Koltai presents a setting inspired by their timeless presence with her latest region design, Zaanse Schans.

Caught under a slowly brightening morning sky with the lowlands seeping mist into the air above them, this is an immediately visually engaging design. Visitors are greeted on one side by neat rows of tulips marching across the region, and on the other by the shadowy forms of four tall windmills guarding what might be taken as the bank of the broad river, the far side of which is little more than a misty silhouette. Like those of the real Zaanse Schans, not all of these windmills are the same, although all four carry their hoods and sails, some turning lazily in the breeze.

Zaanse Schans, January 2025

Rutted trails border the tulips in their field, and like the tracks and paths of its physical world namesake, these trails can be cycled along, courtesy of the rezzer near the landing point, or one can walk across the grassland to the windmills, all but one of which offers sitting of some from without itself or close by. Further places to sit await discovery along the banks  of the “river” and the bays to either side, the walk / ride to them allowing visitors to engage in a little bird-watching along the way.

One of these places to sit appears to have been set-up by an angler eager to get an early start on a day’s catch; four fish already lie in a crate for transport home, while the little makeshift bohemian bench and sun shade they’ve erected is a cosy spot for two. Elsewhere, bees are being cultivated for their honey, their hives adorned with flowers to reduce their journey time, and the air is rich with the early morning calls of birds eager to start their day.

Zaanse Schans, January 2025

No Zaan-style houses are to be found here; instead something of a counterpoint between ancient and modern is offered: across the fields from the old windmills, three giant wind turbines raise their slender fingers to the sky, their great blades turning slowly.

Whilst the old windmills with their four sails apiece might not fool Alonso Quijano into thinking he was facing giants, one wonders what he might make of the great towers and pumping arms of the wind turbines. Indeed, seeing them across the fields perhaps causes another pause for thought: the windmills of Zaanse Schans have stood for around 400 years; would our our modern alternatives stand nearly so long?

Zaanse Schans, January 2025

Atmospheric and best seen under its Shared Environment, photogenic, tranquil and perfectly stated, Jade’s Zaanse Schans is an absolute delight to visit and see. Those wishing to rez props for photographs should join the local group (but please clean-up after!).

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Art and Tree Stories in Second Life

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Tree Stories is the title of an exhibition of paintings by Mareea Farrasco she is hosting within one of the gallery spaces within her IMAGOLAND art gallery space. On display are 16 images featuring trees or which include elements of wood, each one very much a single-frame story and / or commentary on life and its history, folding into itself explorations of ideas and notions in a manner that ins intentionally provocative.

Tree are an integral part of our daily lives in various ways – whether through their tangible physical presence in our surroundings, remarkable in their singularity or as part of forests, orchards and more. They have served humanity from the very beginning through their wooden materiality, fulfilling our needs, and they continue to inspire through their spiritual significance as cultural, social, historical, mythical and artistic symbols. The Tree Stories exhibition offers a partial and subjective perspective on some of the forms and meanings of this nearly omnipresent object and concept.

– Mareea Farrasco

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Simply and directly painted in a marvellously minimalist style, each piece is rich in dualities of context; a visual agent provocateur, so to speak, to stir our grey matter. Each image offers a simple surface message – which might be a reflection on the simple role of the tree as a symbol of life and growth or beauty and comfort, or something similar – together with a deeper, potentially provocative commentary on our complex and often violent relationship with religion and spirituality.

To take just one example: Temptation. The tree and apple speak to the ability of trees to provide sustenance for us through the provision of fruits, whilst almost bringing to might the myth of the tree of knowledge of  good and evil (or more literally, “of everything”), and all that followed it within the tale of Genesis; thus, the tree can be seen as having been with us – in terms of the Biblical history of mankind – from the very beginning.

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Engaging, complex, rich in symbolism, Tree Stories opened on January 27th, 2025, and will remain open for at least a month.

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Ihrydia’s mystical charm in Second Life

Realm of Ihrydia, January 2025 – click any image for full size

Sitting within the north-eastern quarter of a Full region leveraging the private region Land Capacity bonus, sits the Realm of Ihrydia. The work of Second Life partners Kal and Lily Shade, it presents a ground-level setting open to exploration, and a sky platform event and store location.

The Landing Point (not enforced) lies on the east coast, where information on the setting can be obtained via a notecard giver, and the teleport station up to the Duplexity store and event space can be found – which I’ll touch on below. The Landing Point recommends the use of the local Shared Environment, and I’d agree with it; the setting as a somewhat ethereal feel to it which is enhanced by the ambient environment settings.

Realm of Ihrydia, January 2025
Welcome to the ethereal realm of Ihrydia, nestled amidst towering trees and shimmering glades, the land beckons adventurers and seekers of magic to explore its hidden mysteries.
Here, the air is alive with the hum of arcane energies, and every leaf holds the promise of discovery. Wander through enchanted groves where time seems to stand still, or lose yourself in the labyrinthine paths that wind through the heart of the forest.

– From the description of Ihrydia by lily and Kal Slade

A path winds inland from the Landing Point, almost immediately branching as it does so, one arm almost doubling back on itself. It leads to stone steps that curve gently as they climb a rocky promontory, guiding visitors up to a great stone tower topped by a circular room. The climb to this room is eased by the fact that touching the door at the base of the tower will TP you upwards, depositing you in the fire-warmed room and amidst its mysteries.

Realm of Ihrydia, January 2025

Getting down from the tower might at first seem a little harder: for no obvious door or stair presents itself. However, those who look to the hearth and press may find the way to return to the ground as intended.

The tower stands at the end of a line of hills marching the north coast until they reach the parcel’s western boundary. Whilst perhaps not the easiest climb from their eastern extent, these hills are home to points of interest and are more easily traversed from their western end. This can be reached by following the second arm of the track leading away from the Landing Point track as it winds its way from the shore and passing by way of a cottage built into the bole of a tree, and stair leading to the highlands along the south side of the Realm, arriving at a great hall.

Realm of Ihrydia, January 2025

Of grand design, the hall mixes influences – elven, Norse (Mjölnir sits outside the main doors), Grecian, and Medieval – and is guards by a young warrior woman, Nylathria, who is non too keen on talking! The the right of this great hall, the path rises to the hills mentioned above, marking the start of the easiest way to explore them. To the Hall’s left the path leads to both a memorial garden / burial area to the rear of the building, and to a large cavern of light, flowers and water which in turn leads to a hidden garden tuck between the south side uplands and the sheer cliffs of the parcel boundary.

Ihrydia welcomes all who yearn for a connection with nature and a taste of the mystical. Whether you seek tranquility in the embrace of ancient oak trees, seek knowledge in the archives of the elven sages, or simply wish to marvel at the beauty of a land untouched by time.

– From the description of Ihrydia by lily and Kal Slade

Realm of Ihrydia, January 2025

Reached via the broad stairs noted earlier, these southern uplands are most keenly elven in influence. On the lower of two plateaux, and directly overlooking the Landing Point trail, is a grand elven hall (a design by Compulsion Overdrive I’ve long admired). Guarded by stone Cerberus and fantastical beings, it is open to visitors to appreciate, just as is the great hall.

Upon the upper plateau is a citadel and garden, beautiful ethereal in looks and wreathed in tranquillity. It is within this garden that a further teleport portal can be found, also offering a way up to Duplexity, Kal’s PBR store selling a range of furnishings, décor, lighting, etc., all within an environment within is both futuristic (using one of Colpo Wexler’s buildings as its base design), as well as continuing the more mystical look and feel of the ground level in the surrounding grounds, within which the small events area can be found.

Realm of Ihrydia, January 2025

With several places to sit neatly tucked away (or out in the open!), hints of the magical and the mysterious, together with touches of the present: Christmas desserts in the gazebo, a steaming hot tub within the citadel, and with plenty of opportunities for photography, Realm of Ihrydia makes for an engaging, fantasy-oriented visit.

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A Drone Haven in Second Life

Drone Haven, January 2025 – click any image for full size

Drone Haven is a full region under group holding – led by Cate Infinity – and designed and built by Myrdin Sommer, who invited me over to have a look around just ahead of the region’s official opening on January 25th, 2025.

The setting presents as what might be regarded as a post-apocalyptic environment: a city being reclaimed by nature, humankind’s time having passed – but life of various forms has not entirely deserted it, and the streets and building are not entirely deserted.

Drone Haven, January 2025

In this, perhaps the best way to describe the setting is to use Cate’s own words:

Drone Haven, a long-abandoned city, stands as a haunting reminder of humanity’s fleeting importance, where rusted skyscrapers and overgrown ruins bear witness to nature’s quiet reclamation. Amidst the decay, drones roam like spectral caretakers, performing their programmed rituals of planting flora, symbolizing the paradox of human ambition and nature’s enduring dominance. This poignant landscape reflects the fragile balance of resilience and collapse, a testament to the inevitability of energy’s finite cycle and the enduring power of nature.

– Drone Haven description

Drone Haven, January 2025

To say this is a region packed to gills would be an understatement; there really is a lot to see, indoors and out. This being the case, I would perhaps suggest using a moderate draw distance to help ease the amount of data being sent to the viewer from the CDN at any given time; also, given the general design of the region, a high draw distance really isn’t required.

An example of the content awaiting discovery can be seen within the motel. Overlooked by the local elevated railway, this is a place where every room is furnished and has a story to tell – including hints to suggest not all the humans have necessarily departed the city.

Drone Haven, January 2025

Exploration of the setting can be done in a number of ways: on foot or following the various roads or by hopping on one of the tour bot cars, or by using the street signs which function as teleport boards allowing you to hop directly to places like the motel, the church, the bot shop (Futura Bots), the events area, and so on.

Another aspect of the setting is the degree of integration between the audio stream (when events are not in session) and the setting; the music within the audio streams is highly atmospheric and fits the environment perfectly – and I understand from Cate that it  includes quirky “ads” inspired bey the setting’s billboards – although I admit I did not hear any during my visit.  Also awaiting discovery are the many places to sit and pose / interactive elements (such as the animation booths).

Drone Haven, January 2025

The drones mentioned in the region’s description are to be found throughout the city, with several models available for purchase at Futura Bots, for those so inclined. Going about their business along the streets and at various places of business, the drones are one of the two most numerous populations within the city – the other being the local cats.

As well as the motel showing possible signs of continued human habitation, other signs that humans are may not be entirely absent from the city. Just take the survivalist camp, for example, complete with a dormitory taking the form of a remnants of a submarine.

Drone Haven, January 2025

To mark the region’s opening, Drone Haven / The Refuge team will be playing host to a 12-hour music festival commencing at 11:00 SLT on Saturday, January 25th, with 1-hour DJ sets running every hour through until 23:00 SLT, and all are welcome.  The dress code for the event is given as  Apocalyptic / Robotic / Futuristic / Survivalist.

Richly set and with the promise of future music events after the opening, Drone Haven is a captivating, visually engaging and photogenic – and I thoroughly recommend a visit.

Drone Haven, January 2025

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A Dawn of Lights in Second Life

l’Oree des lumieres, January 2025 – click any image for full size

l’Oree des lumieres (Dawn of Lights) occupies half of a Full Adult region leveraging the additional Land Capacity allowance, and was recently featured in the Destination Guide.

Design by Lisa Rose (lisabellia), it is a French-focused region offering a rich mix of themes, music and whimsy – a place which should be seen using its Shared Environment and with local sounds enabled (both essential for capturing the full ambience of the setting).

l’Oree des lumieres, January 2025
Dawn of Lights: the destination of all your dreams. Come and discover this magical place where all dreams are allowed, relax and have a good time with each other.

– l’Oree des lumieres Destination Guide entry

With an east-to-west orientation, the setting features its main Landing Point (not enforced) to the west, sitting on a small island it shares with the ruins of a small abbey. From here, the route of exploration is marked by a number of trails passing across the landscape, making find your way around a matter of following each of them and seeing where they might lead.

l’Oree des lumieres, January 2025

As well as offering routes of exploration, these paths also break the setting up into a number of vignette-like areas, each with its own notable elements, separated from the rest by the paths and yet flowing together as a whole. The largest of these is the large pond sitting towards the east end of the setting, around which one of the tracks loops, and where the gardens are rich in colour and light.

On the north side of this pond is a glass palace; a place which, going by the menus at the tables there, might well be suited to wedding lunches, the large swallows within it notwithstanding.  In this, the swallows are not the only animals and creatures to be found here, the setting being the home to a number of fae folk throughout as well as winged horses, centaurs, mermaids, giant butterflies – most of these are living, while others are celebrated in sculpture.

l’Oree des lumieres, January 2025

Beyond the pond and tucked behind a rocky wall cut through with a single entrance hole, sits a fairy garden and village cloaked by the spring boughs of the trees overhead, and above which a flying whale slowly circles and upon which visitors might sit. It is somewhat mirrored to the west by another garden rich in colour and flowers.

Throughout the setting are numerous places to sit and pass the time – and here again is where I strongly recommend having local sounds enabled, as the music here really is a part of the entire environment, offered through various objects found within the various vignettes.  There are other little secrets to be found – the wizard’s hideaway, the tunnel winding through the hills.

l’Oree des lumieres, January 2025

A further secret lies in the skies, although the way up to it is relatively easy to find as is lies between the glass palace and the pond. It takes the form of a teleport disc and sitting on it will lift you up to the local night club. Futuristic in form, yet carrying echoes of the more spiritual elements of the ground-level setting, the club is warm in look and tones. I’m not sure as to any events schedule for 2025, but I assume notices of any being held are publicised through the setting’s free-to-join Group.

As with so many settings of this kin in SL, there is much that could be written about l’Oree des lumieres, but really – and genuinely – the best way to appreciate it is not through words or pictures, but in visiting and experiencing it.

l’Oree des lumieres, January 2025

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l’Oree des lumieres (Silver Island, rated Adult)

Selen’s Captive Lights in Second Life

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Currently open at the HeArt and Soul Gallery operated by Tom Willis and Lizzy Swordthain through the rest of January 2025 and into February, is Captive Lights, an exhibition by Selen Minotaur mixing (predominantly) 2D pieces with 3D sculptures. It is presented as being inspired by the works of James Turrell, and stands as both a unique homage to his work as well as reflecting Selen’s own sensibilities in the use of colour, geometry, and light to offer visual journeys and narratives.

The exhibition is the first at HeArt and Soul following the gallery’s update to utilise PBR materials. I’m not sure if Blinn-Phong (“legacy”) materials are provided as fallback. As such, I would recommend the use of a PBR-capable viewer when visiting (and note that some of the art elements within the exhibition are also PBR), together with the use of the Shared Environment.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Born in 1946, James Turrell is often referred to as “the master of light” for his work in combining natural light with artificial colour to create dynamic environments in which the sense of light and perception of colour shifts both naturally and as the visitor moves through them. In this, he is regarded as one of the principal torch-bearers of the Light and Space art movement, an initially loose affiliation of artists working with light, volume and scale (and which touches upon genres such as minimalism, optical art and geometric abstraction), which started in the 1960s and perhaps became more formalised in the 1970s.

Turrell’s own approach to his art is born of a mix of influences: his parents were both Quakers, with his mother defining their faith in terms of a simple decree: that each of us can experience an inner light of understanding of the the world (and by extension, the cosmos) around us. His father was an aeronautical engineer and pilot, from whom Turrell gained a love of flying (qualifying as a pilot himself at the age of 16) and a fascination with celestial phenomena. These influences led him to a degree in perceptual psychology prior to switching to art, and working on his earliest installations utilising light and volume.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

Today, Turrell is perhaps most famous for his Skyspace installations, which have been established in more than 75 locations world-wide, and most particularly for his Roden Crater installation. The latter is a 45-year project Turrell, with the support of various art institutions and universities, has been developing within the 4.8 km wide cinder cone of an extinct volcano near flagstaff, Arizona, and regarded as the pinnacle of his research into  human visual and psychological perception.

With Captive Lights, Selen presents a series of 2D pieces which reflect many of the core elements found within Turrell’s art and the wider Light and Space movement. There are pieces mindful of his Sky Space installations and the Alpha Tunnel at Roden Crater (Palace Corridor, for example). Similarly, Magic Cubes might be taken as a modern take on Turrell’s 1966 work, Afrum-Proto, whilst pieces such as The Wall Eye might bring to mind elements found within Turrell’s Passages of Light retrospective.

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

At the same time, the pieces in the collection are very much born of Selen’s own signature embodiment of abstraction, light, colour, and minimalism, and her ability to tug at the threads of our imagination and comprehension and offer hints of potential narrative or greater perception.

The images in this exhibition are intended to be minimalist, with light as the main heroine, even if characters sometimes appear. The light is framed or staged to capture an energy or a specific moment. The chosen title, deliberately loaded with mystery and symbolism, invites the viewer to connect their perceptions to their imagination, to their emotions, to build their own stories or representations.

– Selen Minotaur on Captive Light

HeArt and Soul Gallery: Selen Minotaur – Captive Lights

A thoroughly engaging exhibition to tickle the mind – and, for those unfamiliar with either Turrell’s work and / or the Light and Space art movement, an open invitation to explore both.

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