Cica’s Beginners in Second Life

Beginners - Cica Ghost
Beginners – Cica Ghost

“I made these travelling houses, like migrating people,” Cica Ghost told me of her latest installation, Beginners. “And I was thinking, they are looking for new beginning. I didn’t want political thoughts, especially not in SL. So I think they are just moving., travelling. “Migrants” is such a heavy word.”

And it is, particularly in the current political climate and the situations occurring in Africa and the Middle East. Yet, with Beginners, it is in some ways hard not to see a reflection of what is happening in the physical world.

Across a rocky landscape, devoid of trees but covered in part by breeze-swayed grass, a caravan is slowly making its way up an incline. Pulled by gigantic snails, each with a house on its back, the caravan comprises two sets of wheeled houses, yoked one to another, the leading ones in each train harnessed to one of the aforementioned snails.

Beginners - Cica Ghost
Beginners – Cica Ghost

Progress is slow. the snails stretch and contract, the wheels on the house turn, but forward momentum seems non-existent. And all of this is watched by enormous figures standing on nearby hills or seated on the edge of the grasslands. Somewhat unkempt, their faces twisted, the sleeves of the jumpers they wear stretched and hanging over hands, Cica refers to them as trolls, and notes they mean no harm; they’re just there to watch.

Taken as individual scenes, the snail caravan and the huge figures offer a humorous study; the poor snails stretch and try, stretch and try, without ever showing signs of reaching a particular destination, hauling gaily painted houses (which show signs of wear), while the troll figures offer a clown-like face and look to the world; their oversized jumpers giving them a gentle charm.

Beginners - Cica Ghost
Beginners – Cica Ghost

Nevertheless, the echoes of migration and the displaced cannot be entirely put aside. It’s there within the caravan, where a closer examination of the houses reveals that their careworn look might actually be the result of being caught in strife. It’s there in the idea of people moving their entire home to seek a new beginning and leave the past behind. It can even be found with  the trolls, although this might not initially be obvious.

As tall as they might be – easily matching the wheeled houses in height – the trolls and their relationship with the caravan take on a new meaning as you cam closely around them. As the caravan on the rigid comes into sight, the trolls aren’t giants any more. They are instead transformed into figures in the foreground, watching the distant caravan roll by, their expressions now filled with pathos and bewilderment, perhaps a reflection of inner turmoil at being unable to go on the journey as well.

There are other subtle nuances as well. For example, the landscape is pockmarked with craters, giving it an alien look in places. And “alien” is often a term we use is respect of those arriving in our lands from elsewhere, or when referring to lands and customs removed from those we have lived with.

Beginners - Cica Ghost
Beginners – Cica Ghost

Beginners is again another marvellous piece by Cica, working as it does on several levels. Whether or not one is struck by the potential parallels with the dispossessed, this is an installation which is hauntingly beautiful in its presentation. There is also Cica’s trademark sense of fun: you can sit on the roofs of the houses if you wish as the snails struggle forward, or you can ride a balloon over the fields (and beneath the waters!), either on your own or with a friend. And if you do look hard enough, you’ll find a little secret spot where you can curl up and relax, leaving the world above you to get on with itself.

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Windlight Magazine: Mardi Gras challenge: L$5k prize pool

mardigrasOriginally a religious festival, Mardi Gras (“fat Tuesday”), refers to events of the Carnival celebrations, beginning on or after the Christian feasts of the Epiphany (Three King’s Day) and culminating on the day before Ash Wednesday.

This year Mardi Gras falls on February 9th, and Windlight Magazine has partnered with Riel Estates to help Second Life residents get into the party / festival mood with a photography challenge offering a total prize pool of L$ 5,000.

All you have to do is pay a visit to Riel Estate’s St. John’s Parish, where you can find old New Orleans circa 1916, and take your photos! Up to three pictures per person can be submitted to the official Flickr Group to be entered into the challenge.

On offer are three prizes to the lucky winners, who will be selected by an independent panel, who will select the winning entries based on originality, creativity, technique, incorporation of your selected location and adherence to the challenge guidelines. The prizes are:

  • 1st Place: L$2,500 plus a double page ad in Windlight Magazine
  • 2nd Place: L$1,500
  • 3rd Place: L$1,000.

Guidelines

  • All photos have to be posted in the official Mardi Gras Photo Challenge Flickr Group
  • No more than 3 submissions per entrant
  • When posting your photos please use the following naming convention: Mardi Gras Photo Challenge – Photo #1-Your SL Name (Do not use display names). Add a #2 or a #3 for the additional photos you wish to submit
  • All photos must:
    • Include the SLurl of the St. John’s Parish location that you used
    • Be new and original. You can add the photo to other groups (please do respect the covenant of any club or venue, and make sure you obtain the permission of the venue owner to use their location in your submissions)
  • Nudity or adult behaviour is not allowed
  • Editing via Photoshop, Gimp, or any other graphics tools is permitted.

All entries must be submitted by midnight, Friday, February 5th, 2016, and the Flickr date and time stamps will be used to assess whether or not entries meet this criteria, so check your time zones. Winners will be announced on Tuesday, February 9th, 2016.

Lab Chat #2: Ebbe Altberg – transcript and audio

Lab Chat #2, January 21st, 2016 - Jo Yardley, Ebbe Altberg and Saffia Widdershins
Lab Chat #2, January 21st, 2016 – Jo Yardley, Ebbe Altberg and Saffia Widdershins

Update Wednesday, January 27th: The official Lab Chat #2 video is now on-line, and is embedded at the end of this article.

Thursday, January 21st saw the  second in a series of discussions called Lab Chat, billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

As with the first show, the session featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 80 questions were asked, all of which were reviewed by the Lab Chat production team, and from which the list of question to put to Ebbe was drawn. The questions select were those the production team thought would be of most interest to the attending audience, or represented those questions which were asked multiple times by different people.

The following pages offer a transcript of the show’s recording session, which has been split into three parts:

  • Those questions and answers those related to Second Life
  • Those focused more on Project Sansar
  • Additional questions & audience Q&A.

The first two sections are presented in chronological order – as the questions were asked during the recording of the show. The additional questions have been grouped together (where possible) by subject matter, for ease of reference.

The Quick Links below will take you directly to each of these three sections, or to any of the individual discussion points within them. Each question / answer includes an audio extract of that question and response for those who wish to listen rather than read.

Quick Links

Concerning Second Life

Concerning Sansar

Additional Questions

Closing Comments

Note: this is not a transcript of the entire recording session. The focus is on the questions asked and responses given. Also, the audio extracts are from a recording which was cleaned-up following the show to remove repetitions, pauses, trailing comments which otherwise break the flow / context of replies. However, no attempt has been made to editorialise or in any way alter the context of any response given to questions.

Return to an enchanted Cauldron in Second Life

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Cerridwen’s Cauldron (Flickr) – click any image for full size

I adore Elicio Ember’s work. As a craftsman of works of fantasy, he is one of Second life’s finest, as anyone who has had the delight and pleasure of seeing his work at Fantasy Faire over the years will know.

His in-world store of Cerridwen’s Cauldron is a stunning delight as well, and it is easy to spend a fair amount of time there, simply wandering, climbing the Dream Tower, riding a dragon around the towers, spires and outcrops of rocks and over the gardens, or walking its halls and chambers.

It’s been a while since I’ve actually written about Elicio’s home region, so when he recently informed me he was starting work and redeveloping the ground level (on which I blogged about far, far back in the mists of 2012), I was keen to see what he had done, although time played a little against me. So when he IM’d me to say he was making some additional changes and sent me an invite and Landmark to see things for myself, I knew I’d had to make up for lost time and hop over with Caitlyn to see.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

The Landmark Elicio sent me when extending his invitation for us to visit, delivered us directly to the Emerald Lounge. This lies within a huge cavern, seemingly hewn from the living rock, and through which water gently glides while crystal lamps hang from high ceilings.

Here, in a place I personally feel is best seen under night-time lighting, is a bar serving wines and ale and slices of delicious fruit, a space paved by great hexagonal blocks open to dancers before it. Nearby, on the dusty sand close to the entrance to the cavern, or just across the shallow waters, can be found places to sit, softly lit by the glow of crystals and some of Elicio’s beautiful plants.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

Steps lead the way upwards from the waters inside the cavern, allowing the visitor to go by glass-topped walkways and platforms up to the plateau overhead, revealing the incredible beauty of this island. The plateau sits like a table on stout rocky legs carved by the sea and sheltering the cavern within their midst, while beaches, exotic plants and an ornate water temple  gathered around their feet, while water tumbles from above.

Atop the plateau lies a beautiful realm of water, light, plants and open-sided structures with a distinctly elven feel to them.  Walk through the fluorescent plants at your feet, and slivers of phosphor drift into the air around you; walk under the great natural arch of a gigantic tree of life and witness the huge decorated skull of a long-dead dragon; climb the stairs to a broad hexagonal platform and find seating and refreshments awaiting you. Everywhere you turn, there is something waiting to be discovered.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

This is a place to be explored with local sounds enabled and your speakers / headset active. Like many regions throughout Second Life, Cerridwen’s Cauldron has an ambient sound scape, one beautifully crafted to add considerable depth to any exploration over the plateau and through the spaces beneath. It is one which really should be experienced in it fullest when walking through the fluorescent grasses or wading the shallow waters or standing beneath the slowly turning fae orb.

For those who prefer, a teleport system is available to scoot you around various locations – and up to and around Elicio’s store; but to use it exclusively in favour of exploring on foot would, both Caitlyn and I agreed, be a mistake.

Cerridwen's Cauldron; Inara Pey, January 2016, on Flickr Ground level – Cerridwen’s Cauldron (Flickr)

Cerridwen’s Cauldron has always been a magical, mystical place of harmony and beauty, and this latest design at ground level further reflects this fact. Indeed, looking at it from a distance sitting above the sea, it offers a harmonious echo of the store itself as the latter floats  in the sky atop its own islands, and extends beneath them with its stairways and stone halls, just as the garden sit atop their rock plateau and the cavern of the Emerald lounge sits beneath them.

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Congratulations to Bryn Oh on Arts Council grant

Bryn Oh by Tara Cetti
Bryn Oh by Tara Cetti

Second life artist Bryn Oh recently announced she has received a grant from the Ontario Arts Council.

Bryn, whose work is known and appreciated by many in Second Life, is one of 17 recipients in the latest round of grants awarded by the Council, and this marks the third such time her work in the virtual medium has received funding via a Canadian government grant.

The funds will in part be used to re-assemble and film The Singularity of Kumiko, and to create a first life exhibit using the Oculus Rift and Stem system. In addition, Bryn also notes the grant will additionally be put towards various other projects and activities, including marketing, voice acting, music, and travel.

From the thrust of Bryn’s post, it seems she is hoping the film project will help further her work in seeing immersive virtual arts gain wider appreciation, understanding and acceptance within the arts community as a whole. In making her announcement she notes:

I have spent a long time working in this area now and have witnessed the resistance of some curators to see outside their comfort zone.   Many curators have spent a life learning how to evaluate and understand painting, sculpture, film etc and to be honest, I think some of the resistance is from being intimidated by the prospect of having to learn something completely new and difficult for them.

The truth is that to understand an immersive artwork then one must become immersed, so the simplicity of pictures and text don’t apply to the Immersivist artwork and a curator just can’t hope to evaluate our artform by looking at pictures or even watching machinima.  They have to experience it and it’s not easy to do so.

Using a VR HMD with 360-filming would certainly help those unfamiliar with immersive, virtual art better understand the creative potential without the added complication of them having to need to understand the use of avatars, the viewer, and so forth.

The opening scene of The Singularity of Kumiko
The opening scene of The Singularity of Kumiko

The Singularity of Kumiko, which I reviewed here, originally opened in February 2014, and takes the form of a an immersive narrative which takes the visitor on a journey of discovery, focus on the exchanges between Kumiko and Iktomi (the latter communicating by means of letters placed inside bottles the visitor must find, while Kumiko uses a mixture of bottled missives and the spoken word.).

The journey the visitor must take, as with the flow of conversation between Kumiko and Iktomi is not always linear, further drawing the visitor into the piece and making them a part of the unfolding story. If you didn’t managed to visit it the first time around, I hope Bryn will leave it standing for visitors to enjoy for a while after she has completed filming.

In the meantime,her current work at Immersiva, The Gathering (which you can read about here), will remain open, Bryn says, for another month, after which it will be packed away to make room for The Singularity of Kumiko. so if you’ve not yet witnessed The Gathering, now is the time to do so!

Many (and belated) congratulations to Bryn on receiving the award!

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Stepping through the Gates of Memories in Second Life

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click any image for full size

Gates of Memories is a place where we are reminded that we don’t remember days,
we remember moments. Wandering through the region, designed by photographer shelly70, it is easy to understand why she feels this is the case: the region is filled with moments in time, each of which creates an impression waiting to be captured by eye and camera to become a memory to which we can return again and again.

Caught in the depths of winter, the snowbound region presents a rural setting where the rolling ground is blanketed in white and trees denuded of their leaves stretch frosted, gnarled fingers and arms towards a cloud heavy sky from which more snow swirls and falls.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr)

Close to the landing point and just through a gated arch, sits a quaint cottage, garden hidden beneath the snow, tall lamp-posts lighting the way to the front door. Paper lanterns. the air inside heated by tiny fires burning in cradles slung below them, turn and dance in the falling snow, their colour contrasting strongly with the otherwise near monochrome setting. A second cottage sits across the region, smoke also curling from its chimney, hinting at warmth inside, the footpath to the front door swept clear of snow in welcome to visitors.

While the surrounding landscape may seem sparse under the lowering sky, there is actually a lot here to be discovered. The open spaces mean that things can be carefully placed so that they can naturally stand apart from one another, allowing the visitor to come upon them in a way that presents each in turn as a moment in time.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click and image for full size

Art is very much central to these moments, particularly the work of Mistero Hifeng (a factor bound to attract me, as I simply adore his work), with pieces large and small to be found right across the region, sometimes standing alone whilst elsewhere forming the focal point for a particular setting – as with the couple standing in the centre of a little skating rink, the ice around them scored and crossed by the passage of skates.

But Mistero’s work isn’t alone in being celebrated here; those exploring the region will also come across figures by Rebeca Bashly (another artist I admire) and Angelica Leiner, as well as quirky characters by Krikket Bkackheart and Raya Jonson, whilst elsewhere a touch of fantasy can be found as unicorns play in the misty snow.

As well as offering moments in time to visitors, Gates of Memories  is itself a moment in time; one beautifully conceived and presented – and certainly one not to be missed.

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories (Flickr) – click and image for full size

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