The Drax Files 38: economic empowerment in Second Life

Eboni Khan in Second Life
Eboni Khan in Second Life

The 38th video of The Drax Files World Makers arrived on Wednesday, June 8th, focusing on fashion designer Eboni Khan, who has been designing women’s apparel for the last decade, marketing it through her Hucci brand. However, this segment isn’t simply another examination of the creative and income generation opportunities offered by Second Life. While Eboni’s experience is very much central to the video, there is a lot packed into the three-and-a-half-minute running time, which makes this another fascinating piece.

As we learn in the video, Eboni’s ability to use Second Life as a viable means of income generation wasn’t entirely a conscious decision; trained in information management and employed as an IT manager, Eboni’s world was turned upside down when she was laid off. Second Life offered her the means to work for herself and earn an income which would enable her to raise her son (now in his 20s and attending college) – all through the power of her own creativity and that of the micro transaction.

Entering into a virtual business from a physical world business background provides Eboni with a keen awareness of the real power of virtual environments – as spearheaded by Second Life – which is worth considering when looking at things like Project Sansar and understanding where the Lab is coming from with that platform.

Eboni in the physical world
Eboni in the physical world

“Second Life has such a low barrier to market entry,” she notes early on in the video. “You don’t have that with any other kind of business; you can come in on your first day and set-up shop. It’s basically the perfect proving ground for international business  – the GDP, the amount of residents – Second Life is not a game.”

Of course, setting-up shop does not guarantee anyone of automatic success. Eboni mentions some of the secrets to building a successful brand within the platform, but there is also much more that cannot be packed into 3.5 minutes. Just like real life, running a business in SL requires not just time and effort, but forethought, planning and an evolving strategy.

This is something perhaps demonstrated in 2006-2008, when business from around the world rushed into Second Life without any definitive idea of what they were trying achieve in terms of basic marketing, leave alone trying to generate any revenue. Thus, they ended up tripping over themselves and leaving, dismissing SL as a viable proposition as they went.

The fact that effort and strategy are required is also why I tend to shy away from using the term “democratising” when referring to original content creation as a business enterprise in SL. The term suggest the platform offers a level playing field for everyone, but the reality is it doesn’t; there are skills and requirements involved which, with the best will in the world, not all of us either have or can learn well enough to succeed.

But creativity also doesn’t have to be about generating revenue and income. It’s worked for Eboni and others, because this is the path they chose to take; however, it’s important to remember that Second Life is as much about fun and freedom – escapism, if you will – as it is about anything else. This is something Eboni notes in the video.

“The world will be a better place if more people had a little escapism in their life,” she correctly observes. “Because real life is hard, and your Second Life should definitely be fun.” It’s an outlook those who sit outside SL and sneer at the platform would do well to consider.

Eboni's Hucci store
Eboni’s Hucci store

She also freely embraces the “sexier” (some  – even those who report on SL – might prefer the term “sleazier”) aspects of SL both directly and indirectly. Her designs are  unashamedly sexy, whilst her brand name is an open play on the name of a famous design brand and the fact that some dismiss SL as the home of hoochies. This approach, coupled with her views on escapism are refreshing. Second Life offers a huge freedom for people to positively express their individuality away from the constraints which might otherwise be imposed upon us in the physical world, so why not embrace it?

All told, this another fascinating and insightful piece, one which – as with every World Makers segment – but pushed into from the media. I say this not only because of what it says about Second life as a platform, but for what it reveals about virtual spaces being a genuine social environments and being both a melting pot and barrier breaking in the way they bring people together from all of the globe, from all walks of life and social backgrounds. It’s been a massively important (and oft overlooked) aspect of Second Life, and as Linden Lab and other have identified, it will be a significant part of the more immersive VR / AR / MR era we’re about to enter.

It’s’ also, I’m pleased to say, the perfect vehicle by which Drax and I have been able to re-engage in our conversations about each episode of World Makers, which tend to take place as they are being put together, or shortly before going to press with them. Catch our chat on this episode below the video.

Continue reading “The Drax Files 38: economic empowerment in Second Life”

Landscapes and anatomies in Second Life

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

Now open at Dathúil Gallery, operated by Max Butoh and Lυcy (LucyDiam0nd), is Landscape Anatomy, an exhibition by Cicciuzzo Gausman. It is perhaps the most extensive exhibit Dathúil has mounted for a single artist – fully 40 images are in display, offering visitors a visual feast in terms of content, style, format and subject.

Taking a quote from Mark Twain as his lead, “You can’t depend on your eyes when your imagination is out of focus”, Cicciuzzo presents a mix of landscape and avatar studies which he describes as, “A journey … exploring landscape photography, ranging from its natural scenery form to the shape of a body.”

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

The landscapes occupy the lower level of the gallery space and encompass both monochrome and colour. On offer are images of locations across Second Life, many of which will be familiar to the seasoned virtual traveller, and all of which present evocative views of their subjects, drawing the eye into them.

The mezzanine level is home to 20 avatar studies, again presented in both colour and black and white, many of which include nudity, so should be considered NSFW. Here again, the depth of presentation is mesmerizing, each image finely composed and balanced. There is a nuanced look to each of them which really does present them both as studies of the human for and studies of the human landscape; the latter encompassed in the gentle slope of a breast, the valley between thighs,  the meandering sweeps and curls of tattoo ink over bare flesh.

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

Both sets of images are at once singular to themselves, but they are entirely separated one from the other. Within the untitled landscape images one, and one alone, features an individual. Tall and slender, she stands within a sea of wheat, looking away from us towards s distant horizon. As we follow her gaze into that distance, so our eyes are inevitably drawn upwards to the images on the mezzanine. Thus a bridge is formed between the two sets of images, allowing us to naturally cross from one to the other.

I would have perhaps preferred it if there were slightly fewer images. Forty is a large amount to fit within Dathúil’s walls, such that they can be a little overwhelming. But make no mistake, Landscape Anatomy is another superb display of art from another of Second life’s outstanding talents, and should not be missed. It will remain open through until the end of June, and you can see more of Cicciuzzo’s images via his Flickr stream.

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

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Win a slice of L$5000 in Windlight’s Summer Time contest

Sumer timeIn the summertime when the weather is hot
You can stretch right up and touch the sky
When the weather’s fine
You got Windlight, you got Windlight on your mind
Take a pic, have a try
Go out and see what you can find!*

OK. so that’s not entirely how Mungo Jerry sung their debut single about the carefree days of summer in 1970. But over the decades it has come synonymous with the idea of hot summer days, time on the beach soaking up the rays, rides and walks in the countryside, picnics in parks and gardens, sailing boats against azure skies or swimming in crystal clear waters, and so much more.

From now through until 23:59 on Thursday, June 30th, Windlight Magazine is offering you the chance to capture in a picture what summer time means to you, and perhaps win a cash prize for doing so, with their In the Summer Time Photo contest.

On offer is a prize pool of L$5,000, comprising:

  • A first place prize of L$2,000, 1 double page ad in Windlight Magazine, with your picture printed in Windilght Magazine and on the Windlight website
  • A second place prize of L$1,5000,  with your picture printed in Windilght Magazine and on the Windlight website
  • A third place prize of L$1,000, with your picture printed in Windilght Magazine and on the Windlight website
  • A fourth place prize of L$500.

For the full set of rules, please refer to the competition entry guidelines on the Windlight website, but in brief:

  • The goal is to take photos of summer scenes, think beach, bbq’s, sailing, fishing, you name it – but the image must include a summer time theme
  • Only one entry per user, which must be made to the official Windlight Flickr contest group, no later than 23:59 on Thursday, June 30th. Flickr timestamps will be used to determine times of submission
  • All submissions must be labelled “Summer Time Photo Contest” followed by your SL name (do not use Display Names) and must include SLurl of the location in the description
  • All submissions should be new and original, but can be submitted to other groups
  • Nudity, if tasteful and suited to the scene, is allowed; adult behaviour and acts are not
  • Editing within external software is permitted prior to submission.

All entries will be judged using the following criteria: creativity, originality, technique, interpretation of the theme, adherence to the submission and guideline rules (again, please refer to the link above to confirm the guidelines).

So, should you choose to enter – good luck! And as I’ve quoted Mr. Dorset and Mungo Jerry at the top of this piece, it’s only fair they play this article out.

*With apologies to Ray Dorset!

UTSA re-opens its gallery in Second Life

UTSA ArtSpace
UTSA ArtSpace

I was alerted to the re-opening of the University of Texas, San Antonio ArtSpace gallery by Bryn Oh.  This marks the first new exhibition within the gallery in a new of years. It marks a reconnection of the university’s virtual presence with Second Life arts, which has been spearheaded by curator Constructivist Solo, with the very able support of Igor Ballyhoo and Rebecca Bashly.

Together with Bryn, Rebecca and Igor are three out of the five artists who will be exhibiting at the facility through until the end of July, the remaining two artists being Eupalinos Ugajin and Ini Inaka. In addition, works by Artée (Artistide Despres), Sasun Steinbeck and Afrika Burton can be found with additional piece by Igor and Rebecca within the broader region.

UTSA ArtSpace - Bryn Oh under preferred lighting (see the notes alongside the exhibit in the ArtSpace
UTSA ArtSpace – Bryn Oh under preferred lighting (see the notes alongside the exhibit in the ArtSpace

The new ArtSpace gallery complex is designed by Igor, towering over the tropical reaches of the region and supplies an appreciable amount of exhibition space. Just outside of it, and dominating the region, is a massive (and still under construction) DNA model, part of a long-term project for the region. Linked to this are a number of platforms bearing further art exhibits and facilities, most of which can be reached via a map-based teleport system.

UTSA ArtSpace - Ini Inaka
UTSA ArtSpace – Ini Inaka

The region is described by Constructivist Solo as a “virtual exploration of interdisciplinary and culturally situated STEM education.” However, with the integration of visual and physical art into the region, it is fair to say it embraces STEAM, a movement to place equal emphasis on the Arts as on the traditional STEM areas of science, technology, engineering and maths, correctly seeing all of the arts as a vital element within education, learning, development and innovation.

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Standing in the Gates of Melancholy in Second Life

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy – click any image for full size

Newly opened as of Saturday, June 4th, is Gates of Melancholy, the latest regions design by photographer shelly70, and a further piece in her Gates series (see my article on Gates of Memories for a sample of her work cloaked in winter). And like her previous designs, Gates of Melancholy is a visual feast.

“This sim which is based on and inspired from the life and work of the famous American painter Andrew Wyeth,” Shelly says of the design, “is created to emulate and elicit the feel in [his] watercolour paintings.”

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

A realist painter, Wyeth (July 12, 1917 – January 16, 2009) predominantly focused on his local landscape and the people within it, presenting America and the world with a grim, flinty, and often starchily sentimental view of New England. His was a world of empty beaches, windswept, desiccated fields, wooden buildings grey with age, their frames like brittle parchment, and locals with faces as craggy as many a coastal cliff, couple with evocative studies of families and friends. There is, as Shelly states in her introductory notes, a stark nostalgia and melancholy evident in his work, and she has striven to recreate that feeling with the look and feel of the region.

This is a rugged, coastal landscape from which wood-framed outbuildings and chapels rise, wood parched and faded under the unrelenting influence of coastal weather, and where the farmhouses carry a careworn look. The lands around them is a mix of open fields, craggy scarps and rises, where the trees are often bent and crooked as with great age, shapes borne of long years resisting the prevailing winds. The grass is mostly short and tufted, often with the bald, rocky land beneath it showing through here and there before the land abrupt falls way by scarp or cliff. Over all of this, an ochre sun hands in an ochre sky, casting the landscape into a sombre twilight.

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

It is, quite simply, breath-taking – although I admittedly opted for an alternative Windlight when capturing the images shown here; there is so much that is evocative of Wyeth’s work. Two examples of this came to me in the form of a view up a grassy slope towards distance farm buildings which immediately suggested Christina’s World, albeit without the central character, whilst a rowing boat draw up onto the grass immediately put me in mind of Teel’s Island, Maine.

Nor is this any empty landscape – there are signs of life everywhere, within the barns, in the houses, and outside under the awnings of little market-like stalls, all offering views and scenes ready to capture the eye and camera. Many of the the building offer the opportunity to sit and snuggle or chat, adding to the desire to visit and tarry.

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholy

Complemented by an audio stream Shelly has taken pains to put together, as well as ambient local sounds, Gates of Melancholy, like Wyeth’s paintings, is not something simply to be seen; it is a place to be experienced and savoured for all of its stark beauty and realism. It is a place, I’ve little doubt, that were his spirit ever to visit, it would recognise and approve.

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A Snuggles Forest in Second Life

Snuggles Forest
Snuggles Forest

Just over the water from her Snuggles brand stores in Second Life, Teagan Parnas has created a little park open to the public to enjoy. Snuggles Forest, occupying a Homestead region, offers the chance for visitors to roam an undulating landscape and dance, sit, share time on the beaches, explore and – as them name might suggest – snuggle.

“Forest” is perhaps too broad a term for the region – there are trees for sure, but these are more woodland in nature and placement, rather than “forest”. So there is no need to fear you’ll be fighting through undergrowth and struggling to see things; the paths are all well-marked, and the sunshine falls as much on open spaces as it does on leafy canopies.

Snuggles Forest
Snuggles Forest

For those wishing to get to places quickly, the landing point offers a TP board – but setting out on shank’s pony is by far the best option. From the landing point on the north side of the region, visitors can head east or west to the Sunrise or Sunset Beach, or head inland and up the central hills, where there are places to sit or enjoy yoga.

The paths themselves lead right around the island, so whether you head east or west, you’ll find your way to most points, and there are plenty of diversions along the way, including the odd curio or two – such as the rock house nestled between the hunched shoulders of the humpbacked hills.  There’s even a Norman church sitting in one corner of the region which, in a bit of a Las Vegas twist, offers automated weddings, complete with personalised certificates, for those who want the efficiency of a DIY ceremony!

Snuggles Forest
Snuggles Forest

For those seeking a place to wander for a while, with lots of little open and secluded places to sit, snuggle and / or dance, Snuggles Forest offers a pleasing location for exploration and relaxation, and a fair few points for photography.

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