Music and experimentation in Second Life

nnoiz Papp in the flesh
nnoiz Papp in the flesh

Drax Files: World Makers 43, released on Wednesday, February 1st, takes us back to the world of music in Second Life; specifically that of nnoiz Papp. As someone who has a deep appreciation of classical music, and who very much enjoys music with an electronic flavour and can wrap itself around Middle Eastern and Far Eastern themes and ideas, I have to say that the piece came as something of an eye-opener to me, as I’ve somehow managed to miss nnoiz’s music thus far – but having seen the segment, it is something I’m liable to be keeping an eye out for in the future.

nnoiz’s life very much revolves around music. His physical work has him providing sound and music for the animated television series, Sendung mit der Maus  (The Show with the Mouse), which has been running since 1971,  and is Germany’s longest-running animated children’s show. With a strong educational leaning, it has won 75 awards over the years. and has drastically altered perceptions around the value of television as a tool for learning with youngsters in Germany. nnoiz first became involved in it in 1984, and also works on the spin-off series Die Sendung mit dem Elefanten (The Show with the Elephant), aimed at pre-school youngsters, which launched in 2007 – the year he also got involved in Second Life.

Nnoiz Papp in the pixels
Nnoiz Papp in the pixels

In-world, he is able to bring together an engaging mix of classical-based, electronically inspired music which he describes as organic. It’s a description I’d agree with, intertwining contemporary, electronic / industrial beats with the more assured, mature influences of classical pieces and middle-eastern influence to produce something entirely harmonic, pleasing to the ear and very much alive.

nnoiz is very much an experimentalist within music – and Second Life is perhaps an ideal environment for such experimentation. Not only does it offer the chance to reach a global audience through in-world concerts and gigs, it is also a unique environment in which music and sound can be played with physically.

The original plug & play - nnoiz working at his modular synthesisers
The original plug & play – nnoiz working at his modular synthesisers

In his liner notes, Drax draws a line between nnoiz’s work at that of Wendy Carlos, and it is not in any way a stretch. For me, on hearing the excerpts of nnoiz’s music, together with learning about his work with modular synthesisers – something which carried me back to reading about and listening to the late Isao Tomita. Again, both men share similar ground in the avant-garde of music, whilst remaining true to some of the great composers of the past (I particularly enjoyed catching J.S. Bach woven into one of nnoiz’s pieces, Bach also being a favourite with Tomita).

This is a World Makers piece which largely speaks for itself – although non-German speakers should ensure they have subtitles enabled when watching! – and as such, extensive commentary from me risks adding hyperbole to what really is an excellent piece.

nnoiz's other alter-ego (who shares billing with nooiz): The Singing Cat
nnoiz’s other alter-ego (who shares billing with nooiz): The Singing Cat

That said, and in case you do find dealing with sub-titles a little difficult, I do urge you do watch the segment through to the end. From the 3:45 mark nnoiz offers some pithy insights into clichéd views on Second Life, included the tired old (and wholly incorrect) view that you “cannot” understand Second Life without entering into its smuttier side. As nnoiz points out, it is possible to visit a city and entirely its seedier side, unless that is your intention for visiting – which is something else entirely. So the idea that SL is “all about the sex”, or any exploration of SL “must” include sex, is a very erroneous position to take.

As this segment of World Makers again demonstrates, SL is so rich and vibrant a melting pot of experiences, ideas, explorations and opportunities, that someone entering it doesn’t necessarily have to jump into its “dirty corners” in order to fully and roundly appreciate it.

Light Reflections in Second Life

Light Reflections
Light Reflections

Light Reflections is the name of a full region installation in Second Life by Venus Adored. Spanning six levels, it is, as the name suggests, an experiment in light and reflections.

Visitors start at the top of the installation, where sit instructions on how to set the viewer to best enjoy the experience. Unfortunately, the most important instruction is absent: visitors must have Advanced Lighting Model (ALM) enabled via Graphics > Preferences in order to see the installation correctly. Failing to do this will leave some of the levels apparently devoid of detail.

Light Reflections
Light Reflections

Each of the levels below the instructions provides an environment in which lighting and projected lights are used in different ways. In the first level, for example, visitors can fly around in soap bubbles (use the WASD / arrow keys for movement, and PAGE UP / PAGE DOWN to change height), and project lighting pattens on to the walls and floors of the room as they approach them.

Another level offers a set of different scenes, each within its own cube, where light and particles are again used to add ambience to the environment. Another offers an entirely monochrome setting, while the final (ground level) presents a landscape enhanced by projects lighting. Through the entire piece are interactive elements – the soap bubbles mentioned above, a paper boat visitor can rez and sail at the ground levels, and diamonds offering which will animate an avatar when touched in others.

Light Reflections
Light Reflections

Light Reflections is an interesting piece offering a good demonstration of projected lights in use, although I couldn’t help be feel some of the levels might have been combined (particularly the three introductory levels of instructions). However this doesn’t detract of the installation; if you enjoy seeing or an curious about projected lighting effects, Light Reflections is a worthwhile visit and will remain open though until the end of June.

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February at The Edge in Second Life

The Edge
The Edge

Saturday, January 28th, 2017 marks the formal opening of the latest exhibition at The Edge gallery, curated by Eleseren Brianna. The Edge is the fashion division of Kultivate Magazine, with a focus on the artistic and cultural side of fashion in both Second Life and the physical world.

Taking part in the exhibition are:  Delypop Cresci, Calima Dufaux, Hikaru Enimo, Algezares Magic, Ruby Ornamental, Apocketfullofbutterflies Resident, Khronoz Resident, Beatrice Serendipity, and Catalina Staheli. Layka63 Resident had also been scheduled to exhibit, but having been absent for more than a week, Eleseren has had to offer a selection of her own work for display.

The Edge
The Edge

The majority of the pieces on display across the gallery’s three levels are avatar studies, although some are given an added twist in that they are by some recognisable names from the world of Second Life modelling. The range of styles within the exhibition is varied, and the contrasts between approaches to subject matter and framing making for an interesting point of examination of the pictures and artists as one progresses through the gallery.

However, that said, I admit to being somewhat biased when it come to art; I much prefer images which suggest a narrative or offer the imagination licence to take flight. Static poses bereft of a deeper connection tend to have me passing over them perhaps a little too quickly, and I did find this to be the case at times with this exhibit.

The Edge
The Edge

But where I did find that narrative / challenge to the imagination, I found it to be strongly evoked, to the extent that I was drawn back, and into, to the work of some of the artists over and again, making this a rewarding visit that had my camera – and eyes – lingering as grey cell cogitated and reflected.

The February exhibition officially opens at 14:00 SLT on Saturday, January 28th, with a live music performance by Dimivan Ludwig. Formal dress is requested.

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A day at Sol Farm in Second Life

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm – click any image for full size

Sol Farm, Story of infinite, is a gorgeous, rural build by Show Masala, which really has to be visited to be appreciated. Given this Full region is almost exclusively built on the one level, with only two significant changes in elevation, and a good portion of it is flooded, it looks and feels far bigger than the single region it occupies.

This is a largely rural setting, centred around Sol Farm, complete with thatched farmhouse, fields of crops and livestock, outbuildings, and many of the mechanical accoutrements of a working farm. However, there is much more here than may at first be apparent. South of the farm sits a house with decidedly Mediterranean looks, complete with whitewashed walls and shutters for the windows. While it may at first seem to be another farm, flanked as it is by fields, the terraced pool behind it overlooking the region’s encircling beach suggests it is perhaps a holiday home.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

The Mediterranean feel continues westward as well, where a Tuscan style villa can be found, also overlooking the beach on one side. This, however, would appear to be a working farm, with livestock grazing in the grounds, produce from the garden on sale on tables and trestles and a tractor parked to one side. This smaller farm has a slightly incongruous neighbour: a long-deserted and broken fun fair. It strikes a different chord to the farmlands, without actually appearing out-of-place. A little open-air café sits within it, served by a converted tram sitting on tracks leading to a disused tunnel.

It is the flat-topped hill over the tunnel which offers one of the regions two elevated points. It is the home to a squat lighthouse as it keeps a revolving set of eyes on both the land below it and the sea surrounding it. A set of stone steps offer the easiest route up to it, while it the graceful form of a glass pavilion keeps it company.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

North of all of this sit two islands. The first is connected to beach by a wooden board walk, which invites visitors out to the island. Two decks can be reached from the mid-point in the broad walk. The first provides space for a carousel, perhaps rescued from the old fun fair and restored; the other offers an over-the-water dining spot ready to entertain a small party. Beyond these sits a tall house with a folly guarding the steps to its gabled gate. While unfurnished, it’s hard not to picture this as an upmarket bed and breakfast, offering a unique dining experience down on the board walk.

The second island is entirely isolated from the rest of the region. Designed by SUNAO (hasunoahana) and YURU (yururikaze), it is in fact private property, and not open to casual visitors. It sits across a narrow channel from another of the region’s little incongruities: a small Japanese village, complete with Torii gates and festooned with lanterns. While this may also appear to be a separate environment, a rocky wall sitting between it and the farm fields, it is in fact a part of Show’s landscape, and can be freely explored.

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

South of this, sitting behind an old stone wall, is an open space of wild grass and trees, with a rocky pond. Held as a separate parcel by Powder Grau, this also appears open to explorers,  seamlessly blending with Show’s landscaping and the surrounding beach.

Nor is this all. Throughout the region are lots of little touches and spaces which both encourage wandering and offer places to tarry, be they the little coffee shops, or the picnic blankets or shaded and open cuddle spots. Should you prefer flying to walking when exploring, you might want to touch the barrel in the back of the little truck next to the coffee shop I’ve used for the SLurls in this article; it’ll give you a soap-bubble to fly around in. And do keep an eye out for the occasional tornado which seems to appear in the fields!

Sol Farm, Story of Infinite; Inara Pey, January 2017, on FlickrSol Farm

Caitlyn and I enjoyed our time visiting Sol Farm – and once again, our thanks to Shakespeare (SkinnyNilla), for the pointer. Should you decide to visit and find you also enjoyed your time there, please consider making a donation towards its continued presence in Second Life, via the tip urn at the coffee shop I’ve used for the SLurl in this review.

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  • Sol Farm (Story of Infinite, rated: Moderate)

Life Is A Journey in Second Life

Life Is A Journey
Life Is A Journey

“I always find that life is like a certain road. A path you walk on from birth to death. While walking that path you constantly can choose which direction you go,” Elin Egoyan states when introducing her exhibition Life Is A Journey, now open at the Paris METRO Art Gallery. “But also you are sometimes forced to go a certain direction, if you like it or not. Because of things that happen with or around you your path can suddenly make curves or slips into a total different direction then you ever could have imagined.”

It’s a thoughtful and somewhat philosophical statement, leading into a somewhat introspective piece, revealing some of Elin’s physical world while throwing open the doors to those broader questions we all tend to ask ourselves from time to time on the subjects of life, purpose, progression, growth  – or as Elin succinctly puts it, “what for (bleep) sake is the purpose of this stroll through life?”

Life Is A Journey
Life Is A Journey

At first glance, the introduction and notes given under the title of the exhibition might seem as odds with the exhibition itself. Displayed within the gallery are 24 pieces of Elin’s physical world art, together with a number of supporting in-world creations. The paintings are all bold statements, some decidedly abstract in nature, others more pictorial. Some stand alone, others carry a theme, existing as both individual pieces or joined forming natural sets of images – this being most notable in the selection of Dreamtree paintings, linked as they are to one another and the poem A Tree, A Dream.

However, the link between exhibition title and musings on life can be found on a number of levels. All of the paintings, all of the in-world creations by Elin reflect her own journey in life, her travels in self-discovery, learning and finding those things which bring her joy. Similarly, several of the pieces reflect the idea of life’s journey directly and through their titles. Then there is the rich use of colour and form, reflective of the richness of life and the fact that our journey is rarely straight, and at times choices must be made.

Life Is A Journey
Life Is A Journey

All of this makes Life Is A Journey something of a thought-provoking exhibit for those willing to look beyond initial impressions. But so to does it reinforce the simple pleasures life can bring us: the use of line, colour and abstraction in these paintings make each of them a genuine pleasure to appreciate.

Some hold that “real life” art doesn’t translate well into the virtual medium of Second Life. I tend to disagree. There is no reason why the full richness of an artist’s talent and intent cannot translate into the virtual medium any less well than a post-processed or cropped image originally captured in Second Life, and Elin’s pieces more than exemplify this simple fact.

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The gentle elegance of Whimberly in Second Life

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly – click any image for full size

Whimberly, a homestead region designed by Staubi (Engelsstaub), is another location Caitlyn and I were introduced to through Shakespeare (SkinnyNilla). He, along with his partner, Max (Maxie Daviau), has a knack of finding beauty spots in Second Life, and Whimberly is certainly that.

This is another region leaning towards a Mediterranean theme, split into two islands under clouds lit from above by the sun, filtering its light across the landscape. A villa stands atop the single, low hill on the larger of the two islands, neat lines of grape vines arranged around the slopes leading up to it, standing as if marshalled ready to march smartly down the hill to where a dirt track runs between the hill and the region’s landing point.

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

The track curls gently around the foot of the hill before branching, one arms climbs the gentle slope to the villa, the other following the curve of the coastline. Stone steps also lead up to the villa, passing between the lines of grapes. At the top, on the villa’s outer terrace, fruits are laid out for sale on the outer terrace of the villa, and geese roam. A cart with wine casks and an old pick-up truck add to the suggestion that this is a working estate, but the inner courtyard, with its pool, games room, barbecue and outdoor lounge area, carries a sense that this a more of a holiday location than a working vineyard.

Perhaps it is both; to the north, and on the lowlands beneath the villa, sit a cabin and a flat-roofed building. both offer comfortable, if small, accommodation. Might it be that those on vacation sleep within these, whilst availing themselves of the villa and its facilities for the rest of their needs?

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

To the east of the villa, and nestled at the foot of the hill on which it sets, is an artist’s studio, occupying the corner of an aged terrace which drops abruptly into the water. Smoke rises from a brazier a short distance away, where sits a small deck, one of several places on the island visitors can relax, a wooden board walk linking it to the studio, while its back sits to the dirt track.

Between the villa’s hill and the arms of the dirt track – the same track which passes by the landing point – sits a field of oilseed rape. It’s not hard to imagine a gentle breeze stirring the seed heads, causing them to dance in unison like ripples across a lake. Follow the track west and north, and it will bring you to one of the “holiday homes”. A short distance from this, across open grass, sits the bridge offering access to the smaller island. This points  a slender finger out over the water, dissected for most of its length by another track which brings visitors to a lone caravan sitting in the shade of one of the region’s scattered trees, and another wooden deck sitting out over the water.

Whimberly, Whimberly; Inara Pey, January 2017, on FlickrWhimberly

Whimberly is beautifully elegant in its simplicity of presentation. It offers much to explore without leaving the visitor overwhelmed, while the attention to detail means there are a lot of little touches to be discovered and enjoyed, all set beneath a sky crafted to suit the setting and completing the ambience of the region. Should you enjoy a visit, please consider a donation at the landing point to help with the upkeep of the region.

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