Ethereal Shapes in Second Life

Ethereal Shapes

Currently open through (I believe) until the end of October 2018, is Ethereal Shapes, an installation of form and light by Noke Yuitza. It comes with an intriguing introduction (touch “Info” on the board on arrival):

Within the forms of faces, animals, flowers… in groups of stars, ink, glitter… There are 4 scenes: Dreamer, Galaxy, Ballet, and Eyes. The concept that brings them together is the dreamer that looks at how stars dances in a galaxy ballet.

The landing point – a gazebo that appears to have been in part delicate spun from light – sits at the centre of a series of scenes brought to life by the shimmering play and movement of light. They stand in a circle against the darkness of night sky (note the windlight for the installation appears to have been set at parcel level, so if you are not using Firestorm, you may have to manually swap to Midnight in order to appreciate the setting properly).

Ethereal Shapes

The ring of scenes, linked by more shimmering tendrils of light that form intricate, ghostly flowers, are pointed t to by short walkways radiating out from the gazebo. Two of these routes may appear to have greater prominence than the others as they are marked by avenues of the gossamer, gently pulsating flowers. However, I’d venture to suggest it does not matter which of the five routes you opt to take in stepping off the gazebo; all of the scenes will captivate both eye and imagination.

These are elements designed to appeal to our imaginations, the dreamers within us, calling to us to look beyond the obvious and see what lies within each of them – the hidden faces, the hints of animal or creature outlines by curve and twist of leaf; the majesty of the cosmos around us, and the life it gives to us – and so much more. As such, words alone are insufficient to convey this installation; it needs to be experienced first-hand.

Ethereal Shapes

In this, having to manipulate the camera freely is of a huge advantage – and those who have a means to flycam via a joystick, game controller or Space Navigator style of mouse controller will be at a distinct advantage, as with some of the elements within the installation, a distant look isn’t always enough to fully grasp, rationally or via the imagination, the subtle beauty of things.

Take for example, the plants and the play of light across them.  It is as if they are in motion: dancers caught in an intricate ballet, or intangible creatures leaping into the air or caught on the wing. Then there are the very human figures also give to dance, their outlines broken into tiny constellations of softly pulsing light and flaring blooms of flowers. Zoom on these, and it is like zooming into the microcosm of the the heavens, a delicate reflection that we are in fact star-stuff.

Ethereal Shapes

Ethereal Shapes is an environment where the longer one spends within it, the more captivating it becomes. It is also a setting that is hosting a number of music events while open; so be sure to check the events board as well when visiting.

SLurl Details

Ethereal Shapes (LEA 2, rated Moderate)

A return to Kekeland – Bardeco in Second Life

Kekeland - Bardeco; Inara Pey, August 2018, on FlickrKekeland – Bardeco – click any image for full size

Update: Kekeland – Bardeco has closed. SLurls have therefore been removed from this article.

It’s been nigh-on a year since our first visit to Kekeland – Bardeco, and while the titular bar served as an inspiration of me to remodel Caitinara Bar, after we visited the in the latter half of 2017,  we hadn’t been aware of any move or make-over in the design – until, that is, Shakespeare dropped a new LM on me. Intrigued, we hopped over to have a look, to discover Kekeland – Bardeco has moved from a Homestead to Full region, and undergone a make-over in the process.

We tried to recreate a quiet, sunny and peaceful fishermen place, inspired by an Italian village. You will find a little harbour and a coloured village, and hillsides of vines, with camping and mountains.

– Dandy Warhlol (terry Fotherington) and Belle des Champs (Bridget Genna)

Kekeland - Bardeco; Inara Pey, August 2018, on FlickrKekeland – Bardeco

As recreations go, the “new” design for Kekeland is impressive, and succeeds in imparting the feeling of being within the kind of setting that inspired it; but the success might come at s slight cost to some visitors: this is a place where there is a lot going on, particularly with textures, so some adjustment to viewer settings might be required to compensate.But this should put you off visiting; after all, that’s what graphic presets are for!

The harbour described in the land description sits on the south side of the region, a walk down through the streets of the town surrounding it on two sides. Protected from the sea by a breakwater and watched over by a lighthouse, it is fairly bustling with boats: sailing boats, yachts, motorboats, RHIBs – so much so that the fishing boats tied-up at the wharves must have to fight their way out to the freedom of the sea in order to ply their trade each morning!

Kekeland - Bardeco; Inara Pey, August 2018, on FlickrKekeland – Bardeco

These fishing boats are tied-up on the east side of the harbour, which is clearly the “working” side: a busy waterfront road where a lot is going on. Behind it, and climbing the stepped cliffs, tall, modern-looking apartment blocks vie with  an ancient fort that once commanded a strategic view over the bay, to claim the skyline as theirs.

The town continues round to the north where, set back from the harbour is a plaza – surprisingly overgrown and with more tower blocks and houses climbing up the inland slope behind it. Along the plaza the predominant business appears to be entertainment and refreshment. The coffee houses, bars, boutiques and open-air music area, together with the more modern apartment houses up on the cliff-top, suggest why the harbour is so chock-full of boats: once a working coastal village, this place has now become a holiday destination.

Kekeland - Bardeco; Inara Pey, August 2018, on FlickrKekeland – Bardeco

A further attraction lies on the west of the harbour. Here, sitting atop a rough table of rock, sits Bardeco. The last time we saw this (also the occasion of our first visit to a region design by Belle and Dandy), it was imaginatively placed at the foot of of the region’s cliffs and built back into them, offering an entirely “covert”, so to speak, setting that was both part of yet separate from the rural setting above. Seeing it out in the open in this “new” location did take a little getting used to, I admit, but it has not lost any of its shabby-chic appeal.

North of Bardeco, beyond the slip of water and beach dividing it from the town, the buildings quickly give way to open, rugged land. Here can be found trails, old ruins and signs that not all the locals have been driven away by the maddening crowd on the waterfront. Goats are being reared and grape vines cultivated on some of the lower northern steps of the island, while old farmhouses hide among the trees or sit aloof from the trails on their own shoulders of rock. There’s also the ruins of a much grander property sitting forlorn and alone, whatever story of times past lying within its broken walls fading slowly as nature takes up a greater and greater residence.

Kekeland - Bardeco; Inara Pey, August 2018, on FlickrKekeland – Bardeco

In its Homestead iteration, Kekeland – Bardeco offered a wonderful sense of rural living, complete with its discrete and neatly tucked away bar. With its move to a Full region simulator, it presents a more urban setting, and marries these with some of the feeling on open spaces that made the “original” so appealing. It is very different to the “old” design, but sports a unique look and charm nevertheless.

Hypnopompia in Second Life

Nitroglobus Roof Gallery: Hypnopomia

Now open at Nitroglobus Roof Gallery, curated by curated by Dido Haas, is Hypnopompia, as exhibition by Cat Boucher. The title refers to the state of consciousness leading out of sleep (and not to be confused with hypnagogic state. The latter is associated with moving from wakefulness to sleep, and is referred to as a rational waking cognitive state).

Hypnopomia is more an emotional state of credulous dreaming, influenced by almost anything around us: noises, scents, touch, which on waking can lead to confusion, dissociation from our surroundings and confused (to others) speaking. The hypnopompic state is sometimes accompanied by lingering vivid imagery, and some of the creative insights attributed to dreams actually happen in this moment of awakening.

Nitroglobus Roof Gallery: Hypnopomia

All of this is richly reflected in Cat’s images, which are quite stunning in their range. Among the 14 pieces on offer are monochrome images – perhaps reflective of the state experienced by around 12% of people, who only dream in black-and-white (a percentage, interestingly enough that has changed over the last 60-ish years: dreaming in colour was once a rarity reported by adults, and according to some researchers, the shift from “monochrome dreaming” to “colour dreaming” appears to be associated with the arrival and rise in popularity of colour television broadcasting).

Other images in this selection are presented in deep, vivid colours, perhaps reflective of the more vivid influence our surrounding can have on us as we move through hypnopomia to full wakefulness. Most, reflect not a scene, but a moment in time: bones of a fish; a face caught in sharp focus; a figure with legs curls and entwined, but seemingly without a body. In this they mirror how we so often recall our dreams – not as a continuous narrative, but as flashes of images and colour that we can only recall as a single, brief frozen moment, there rest having been lost as another stimuli causes the mind to discard the imagery and move on.

Nitroglobus Roof Gallery: Hypnopomia

There would appear to be some plays here on the state of dreaming; one image seems to reflect an erotic dream – but whether it is brought about as a result of the brain processing actual events or simply the hypnopomic reaction of something, I leave to you to decide. There’s also an echo of the sepia tone so often loved by Hollywood directors when portraying dreams, while the clever use of vignetting can be said to both also reflect the Hollywood use of pinhole focus to convey dreaming and also, as noted above, as a metaphor for the way in which certain images in our dreams come into crystalline clarity and sharpness, imprinting themselves so strongly on our emotions, that the remain with us through our waking hours.

Evocative and captivating whether considered individually or as a part of the exhibition’s theme, these are stunning images – and all the more so given none are post processed; all Cat uses to achieve her completed images in the SL camera floater, within its colour and filter options, and suitable windlights.

SLurl Details

Cica’s Daydream in Second Life

Cica Ghost: Daydream

A misted isle where the ground is carpeted in flowers, the rolling hills covered in grass, the beaches arced with sand and the tress provide shade from the sun during the day, once the mist has been burned away, or places to rest and sleep as evening heralds the onset of night.

Such might be the place we slip away to when daydreams come to let us escape the drudgery of everyday life; a mystic realm where turtles can be ridden, fae folk might be found, and mushrooms stand as captive groups should we be tempted to dance before them. A land watched over by a kindly, horned giant, and where snails the size of houses court one another or butterfly people flutter.

Cica Ghost: Daydream

This is the world Cica Ghost presents to us in Daydream, which opened to the public on Friday, August 10th, 2018. Another wonderful whimsical build, it is a place to which we can all escape and explore, with something to discover at every turn. From the arrival point, this is a world wreathed in morning haze under a cloudy, almost alien sky, the hills are undulating shadows all around, breaking up the skyline.

Where you might wander is entirely, up to you – but be sure that whichever way you go, you’ll find something to captivate the eye, including many echoes of past works by Cica. Cats, mindful of those from 50 Cats (here), for example, are to be found ready to invite people to come inside hollow tree trunks and sit or lie with them for a time. Meanwhile a great horned dragon lies with his body covered in stand, just his head and tail visible, reminding us of the dragons from Fairy Tales (here), while the giant on the hill carries with him a look of her Beginners (here) – there’s even a hint of Strawberryland (here) waiting to be found, although the berries are rapidly being noshed by another pair of Cica’s characters!

Cica Ghost: Daydream

All of which should not be taken to mean that Daydream is derivative; far from it. This is as much an original as all of Cica’s prior works; the echoes are simply that – echoes. And give this is a place for daydreaming, they’re not at all out-of-place; why shouldn’t Cica have little dreams of her art and creations? And why shouldn’t we enjoy her daydreams as well?

As always with Cica’s creations there are things to do while exploring here – quite a lot, in actual fact. I’ve already mentioned a couple – sitting with cats or dancing before mushrooms, but there are many more, next to and on top of things – so be sure to mouse around yourself as you are exploring and taking pictures.

Cica Ghost: Daydream

I never cease to enjoy Cica’s work; it is always expressive, something whimsically, sometimes with a deeper interpretation. Howsoever you find it, there is always a sense of fun in life to be found. With Daydream. we’re presented with just that: a chance to jump into Cica’s daydreams and share in them with her, or to go exploring and find our own.

SLurl Details

The purpose of clouds in Second Life

The Purpose of Clouds

I’ve been spending time at the Visions of Art complex of late, looking at the various exhibitions by visiting and hosted artists. Curated and managed by dj12 Magic. What tends to attract me to the complex is the broad diversity of art that has been gathered in a single place, mixed both physical world artistry with that of the purely digital medium of Second Life, offering plenty of scope for me to see work by artists with whom I might not be familiar, and to at times re-acquaint myself with the work of those I know but may not have seen elsewhere for a while.

One of the artists in the former category is Paula Cloudpainter (paula31atnight). Located on the top floor of the building – appropriate, given the subject – she presents The Purpose of Clouds, a series of her physical world digital photographs of cloud formations taken at different times of the day.

The Purpose of Clouds

Transient, ever-moving at the whim of winds and air currents, there is a wonderful magic about clouds. They can flow across the sky, dappling the ground and water beneath in shadow, allow the Sun or Moon to play peek-a-boo with us – and driven by our imagination, no matter how young or old we are, they can become a thousand different things, however briefly. Looking up at them, we can see everything from grey-white towers reaching majestically into the heavens or great rolling tides of cloudy surf rolling across the sea of the sky or the most fantastic of creatures, by they from the real world or works of fiction or mythology, while towering piles of cumulonimbus can trundle across the horizon like great mobile castles on their way to war, the level reaches dark and threatening. Clouds can even, at times, mimic the look of parts of the world over which they pass, offering fleeting outlines of Great Britain here or Italy’s boot there, a Caribbean like chain of islands somewhere else…

With the canvas of the sky and the aid of the Sun, clouds can also become nature’s unique expressions of art; sky paintings in which colours become layered, and even the apparent strokes of a giant brush can be seen, as cirrus cloud vie with cumulus and alto-cumulus to form exotic landscapes in the sky. Paula captures all of this, together with the sheer grace and beauty clouds have in and of themselves, through the images she presents in The Purpose of Clouds.

The Purpose of Clouds

These are wonderful reminders of the splendour of nature; and for those willing to let their imaginations flow free, there are perhaps stories to be seen in some. Is that a ghostly bat flying out of and orange-grey sky towards us? Dos the splash of white cloud among the grey and a deep blue sky look like and exotic sea creature hugged the relative safety of a shadowed reef? As we really looking up at a roiling sky of cloud caught in the light of a setting Sun, or are we perhaps hanging above an upside-down world looking at a rolling sea turned orange by its setting Sun?

While the images are perfect for purchase and hanging at home, I couldn’t help but wish that for the purposes of the exhibition, they’d been offered in a larger size, even if that meant fewer pieces (or perhaps using a little more of the central floor space). Doing so would immediate capture the eye with their sheer beauty. Nevertheless, The Purpose of Clouds is a wonderful exhibition deserving of being seen up close, rather than through the page of a blog post.

SLurl Details

A return to Summers Wind in Second Life

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind – click any image for full size

I’ve recently been drawn back to travelling to places in Second Life I’ve not visited for a while, and one of the places that sprang to mind – even though it has only been a couple of years since I was last there – is Summers Wind. The hub of Mexi Lane’s three “Wind” regions, the others two being Winters Wind and Autumns Wind, both of which adjoin it, but are given to private residential properties.

The major thing that drew me to Summers Wind the first time around was the extraordinary manner in which landscape designer Rumegusc Altamura has blended landscape and architecture in the public regions of the region to create something truly memorable: a great plateau of rock rises from the middle of the island. And I’m delighted to say that, but for a few changes, it is still very much the centrepiece of the design, with the region as a whole still a marvellous and eye-catching visit.

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind

Pitted and sculpted into to great sweeps and curves as if by wind and water, the plateau is worlds away from the usual tables of rock seen in Second Life. At the foot of that massive upthrust of land is a series of deep caverns, each fronted by marvellous Graeco-Roman architecture: ornate lintels supported by great Doric style columns. All bar one of the caverns is home to a small store, the exception being offered as a conference space.

Running northwards from the southern coast of the region, the plateau splits Summers Wind roughly in two. On its west side are private rental properties – so please keep this in mind when visiting. To the east (and atop the plateau) are the public areas, albeit it with a couple of private residences.

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind

Nestled against the eastern coast sits the Café des Arts. Maintaining Mexi’s patronage of the arts in Second Life – she has supported the arts in SL for most of her in-world time, most notably through her former arts region, MIC- Imagin@rium – the café regularly hosts informal exhibitions set out along its wooden decks, and at the time of my return, it featured a display of physical world art by Italian artist Giancarlo Petrini.

Just to the north of the café are little bumper boats that can be use to explore the waterways around and through all three of the Wind isles – but again, do please remember Winters Wind and autumn’s Wind are primarily residential in nature. These can be accessed overland via a stone footbridge in the north-east corner of Summers Wind, which links it to Winters Wind, with more private residences scattered long the north shore of Summers Wind to face Winters Wind across the intervening water.

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind

When we first came to Summers Wind, there was a glorious underground club space beneath the north reach of the great plateau. While the entrance remains, the club has now gone (sadly, as the design was exceptionally well done), a spa now replacing it. There was also a way up to the top of the plateau – a winding trail and steps, which also seems to have been removed at some point. Now, so far as I can tell, the way up to the top of the plateau is via the signpost near the landing point. Clicking on the various boards on it indicating the various public locations – including the cliff-top conservatory – will deliver a landmark to the destination, allowing visitors to teleport to their desired destination.

In writing about Summers Wind back in 2016, I used a stanza from Summer Wind, the 1965 classic by Johnny Mercer and made famous by Frank Sinatra. I did so both because the name of the region put me in mind of the song, and because the song’s source, the German Der Sommerwind (Bradtke and Meier) uses the Sirocco wind of the Mediterranean as a metaphor, which fits with the wind-sculpted look of Summers Wind’s great plateau. Given how little has changed with the region, I still find the song as applicable today as I did back then.

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind

Which is another way of saying Summers Wind remains a stunning and beautiful design that is a delight to visit, explore and spend time within, containing its own unique look and a special sense of romance.

SLurl Details