Nostalgia in Second Life

DiXmiX Gallery: Mareea Farrasco

Nostalgia is the title of an exhibition by Mareea Farrasco that opened at DiXmiX Gallery curated by Dixmix Source, on January 26th, 2019.

Presenting twelve soft-toned images that perfectly reflect the idea of memory and nostalgia, this is a hauntingly beautiful display of art, each image almost heart-rending in its sense of wistfulness.

DiXmiX Gallery: Mareea Farrasco

Mixing landscapes with what might be regarded as avatar studies, clues to the pieces can be found within their title – Freezing Point, Islands, The Rain Army – which may suggest interpretation or may simply offer a clue to the story within. But what that story might be really comes down to your mood / frame of mind when viewing them.

Indeed, such is the personal nature of the images, to offer any interpretation here would be pointless; the most I can offer is the impact they had on me. Such as with Mer étale (Sea Spreads), a piece that to me captures both the loneliness we can feel in life – and the need we all at times feel of wanting to be alone.

DiXmiX Gallery: Mareea Farrasco

In this respect, were I to suggest a single emotion that seems to pervade several of the images offered, it would perhaps be solitude; this sense of being alone contrasting with a desire to be alone.

Given the depth of meaning present within these images, they each deserve study and time; they are pieces that should be considered, not just glanced at; absorbed, not just seen.

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Willow Spring Ranch in Second Life

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch – click any image for full size

Update – and Ouch! Within 24 hours of posting this, Willow Spring Ranch has been taken down! SLurls removed as a result.

Once again we’ve been drawn to a region on the recommendation of Shakespeare and Max. Willow Spring Ranch is offered as a place for couples and friends to visit, explore and enjoy. A rugged setting, this Homestead region presents a rich landscape surrounded by tall, green mountains and water.

Designed by Gazza Tremor on behalf of region holder Brandi Darkwatch (Brandi Wycliffe), it’s a place blending multiple activities. Trails wind through the landscape, offering a route of exploration across both the high plateaus and the low-lying regions such as the beach. These can be followed on foot or – if you have a wearable horse – can be ridden (horse riding is expressly encouraged in the region).

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

As well as riding and walking, the region offers several places for dancing – most notably a large deck towards the west side of the region, overlooking the seas below. Games are also on offer, particularly down on the pier that brackets one side of the region’s beach.

For those who don’t fancy walking, the path north from the landing point leads to a bridge and, beyond it, a barn. Outside of this (among other things) is a bicycle rezzer – although I confess both Caitlyn and I found the winding paths alongside the barn and crossing the rest of that plateau difficult to navigate from the bicycle saddle!

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

With its open spaces, lack of buildings, its woodlands and lowlands, Willow Spring Ranch is a little different to many of the public regions usually found in Second Life. The design of the paths and trails lead the way around the region in such a way as to give the impression this is a park covering a large area, the paths naturally offering a way around it in such a manner that adds to the feeling the region is larger than is the case.

If you do have a wearable horse (or similar) for riding, Willow Spring Ranch might be a very worthwhile visit; but even if you are on foot, the region offers a lot to see and opportunities for a little outdoor relaxation, be it dancing or just sitting and talking. There’s even the option for 10-pin bowling!

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

Willow Spring Ranch; Inara Pey, January 2019, on FlickrWillow Spring Ranch

Justine at Artful Expressions

Artful Expressions: Justine

Now open at Artful Expressions Gallery is a small, untitled exhibition of Second Life photographs by Justine Here (Justherforpix). Small though it might be, it is also a marvellous introduction to a photographer who – so I understand from talking to the Gallery’s curator, Sorcha Sanvean (Sorcha Tyles) – is unsure of her work. I’m not sure why; Justine has a remarkable eye for photographic composition and expression within our digital world.

Her skill is perfectly expressed in the six images offered for this exhibition. A mix of avatar studies and landscape images, each and every one of them is utterly exquisite. I’m often prone to discussing pictures in terms of the narrative they offer; I’m naturally drawn to doing so as words and expression drive me. Sometimes that narrative is rich, at others it is subtle. In these pieces it is simply extraordinary. Untitled, each piece naturally draws the eye and the imagination into seeing and telling a story about the moment in time – the moment in life so perfectly captured and framed with each.

Artful Expressions: Justine

And I do mean life; all six pieces breathe its very essence through their composition: the use of light, colour, tones, focus, depth. Similarly, the level of emotion conveyed in each piece is magnificent. These are not pictures simply to be seen; they offer themselves as works to be seen; they are images to be tasted and savoured; the stories within them to be experienced.

As such, I’ll say no more here – but I will urge you to go and see for yourself. This is a small, but truly elegant exhibition.

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The beauty of Broken in Second Life

Broken; Inara Pey, January 2019, on FlickrBroken – click any image for full size

Broken is the name Talia (Natalia Corvale) has given to her Homestead region, to which we were led over the weekend by Shakespeare and Max.

On the surface, this is an elegantly simple design, a place – at the time of our visit – dusted with a light fall of snow through which the grass raises fields of weary heads under an ochre sky held aloft by the trees scattered across the landscape.

Broken; Inara Pey, January 2019, on FlickrBroken

Cut by a stone-banked stream running outwards from a small pool and by the long finger of an inlet, this is a predominantly low-laying region, a single hill rising from its otherwise gentle undulations. It’s a place which at first glance might be mistaken for a residential location: sharing  the region with its trees, grass and water is a series of houses and cabins. However, each and every one of them is open to the public and offers a place of rest. More spots to sit, either on your own or with company, can be found outdoors as well, from a horse-drawn sleigh, through swings suspended under stout boughs or on verandahs to waterside benches and benches on wooden decks.

Devoid of any sound scape, the land here is quiet. As one who always appreciates the added depth given to a region through the use of ambient sounds, I have to say the lack of any here does detract from the setting in any way; if anything it adds to it. Not only does the silence (there is no audio stream either) give the impression this is a place where the snow lies as a blanket absorbing everything, it also sits perfectly with the intent of the region.

Broken; Inara Pey, January 2019, on FlickrBroken

This is because while Broken undoubtedly a place lovers and friends can enjoy – numerous couples poses abound in seats, beds and benches – it is also very much a place of solitude and introspection, as Talia herself notes in describing the region: “for anyone who’s ever lost someone”.

“Lost” in this sense doesn’t necessarily refer to having suffered the passing of someone close; rather it encompasses the separation born of a relationship – be it as lovers or friends – that has run its course and which now lies behind us. It is a place we can come to and give memories and thoughts – happy or sad; with freedom or regret – release. Thus, this is a place that can be both new to visitors and yet personal.

Broken; Inara Pey, January 2019, on FlickrBroken

This is clearly a personal design for Talia as well – as indicated by the dedication she gives with the region’s Pick in her profile. There is also a certain subtle aspect to the way things are placed in the region that perhaps reveals something of her own personality – which is also hinted at in her profile notes.

Take the positioning of the houses and cabins, for example. Their placement makes them both a part of the landscape – but the spaces between them set them apart from one another, allowing each to maintain a distance and individuality within the whole. This  – to me at least – seems to reflect the sense given by Talia’s profile notes that she is (somewhat like me) someone who enjoys company, buy tends to keep slightly apart, even when in that company. Or perhaps I’m just projecting!

Broken; Inara Pey, January 2019, on FlickrBroken

Broken also has something else about it. As well as projecting beauty and peace, there is also an air of strength about it; of endurance captured in the wintry setting and the hard lines of the wooden buildings. Thus, the region offers an appeal on multiple levels, its design touching us whether we visit whilst feeling lost, or in the company of those closest to us or simply out of that desire to explore and discover in Second Life.

I would perhaps like to see scripts enabled within the region, simply because any need to relog during a visit then requires a jump elsewhere and back to re-enable any worn animations such as scripted AOs, but this really is a very, very minor point. The beauty and peace of Broken speak for themselves, making any visit more than worthwhile, no matter what our mood.

Broken; Inara Pey, January 2019, on FlickrBroken

SLurl Details

  • Broken (Farron, rated: Moderate)

Terrygold’s Oxygen in Second Life

Terrygold: Oxygen

Oxygen, with the subtitle The Suffocated Planet, is the title of a new installation by Terrygold, which officially opens at 13:30 SLT on Friday, January 25th. As with The Rusted Farm (read here for more) before it, it offers art with an ecological theme.

As with The Rusted Farm, Oxygen focuses on the myriad ways in which humans are systematically poisoning our own planet. But where the former dealt with the ruining of the world’s oceans and lands, Oxygen focuses on the manner in which we are slowly destroying the very air we breathe.

At its core, the installation provides a story, told it words and pictures, of a woman born in 2030, a time when the atmosphere has become so polluted people are unable to live outdoors without the aid of a respirator, which to her feels as suffocating as the deadly mix of gases in the unfiltered air. She longs to witness first had the world she has never known; a place where the sky was as blue as her eyes, and where plants and flower grow in abundance.

Terrygold: Oxygen

Her world appears to be that of underground habitation; a place of concrete walls, floors and ceilings, of passages and vast rows of tanks used to sustain our race. But even here the air is not fresh or clean, and the ever-present respirator imprisons her. There is only one place she can escape the cloying grasp of the mask, and then only briefly – and it brings forth all the longing she feels for the world that has passed, together with a renewed hated for the mask she’ll all-to-soon have to return to wearing.

My weekly hour in the municipal greenhouse is almost over; I’m already wearing my mask and in a little while I’ll be back into that fog. 59:55 … 56 … 57 … 58 … 59 it’s here. The Noise.

That “noise” is the sound of her own confined breathing, the beat of her own heart, reminders of her imprisonment.

Through the story, we follow her attempts to find peace, or rediscover all that humanity has lost. These attempts lead her to a truth: that nature is in fact stronger than we might think. While our own foolishness may bring about our own end, Nature herself will ultimately survive and recover, healing the wounds wrought by humanity in our foolishness.

Terrygold: Oxygen

Throughout the installation, the story is told through words seemingly painted on the walls of the drab halls of living spaces, and through self-portraits of Terrygold wearing the all-encompassing mask, a heavy, ugly affair. Through these images we witness her longing, her desires and ultimately, her discovery.

This tale is in many ways dark and sad; even the outcome is tinged with shadow as well as hope for the future or the natural world. However, the message is clear: should we not work with Nature, to cease our wilful destruction of environments, poisoning of water and polluting of the very air we breathe, in order to ensure the continuance all of this fragile ecosystem in which each and every one of us is born and depends upon? Or are we going to continue along a path in which, while it is true Nature through her hardiness will eventually survive and recover, will nevertheless leave humanity’s mark on the world akin to that of the dinosaurs, our passing marked only by the bones of our towns and cities?

SLurl Details

  • Oxygen: Solo Art (Casvian Caye, rated: Moderate)

G.B.T.H. Contaminated in Second Life

G.B.T.H. Project – Contaminated: Mistero Hifeng (foreground)

Now open at the G.B.T.H. Project is a an ensemble art exhibition featuring no fewer than 37 artists from across Second Life. Entitled Contaminated, it is both a fun piece and something of a curio.

The curators of the project – Marina Münter, Megan Prumier and Nath Baxton describe it thus:

Each participant was given figurine[s] to act as a blank canvas to be textured and decorated in their own individual styles. With Contaminated onlookers find themselves situated in a built-up urban environment faced with an intervention of an abundance of of characters.

G.B.T.H. Project – Contaminated: Nathali Luik

This description is offered at the landing point for the installation, which forms a part of the “urban intervention” (aka “street scene”) in which the figures are presented. Also offered at the landing point is a map to the installation, with a numbered key to where each artist’s piece(s) can be found.

A HUD is also available, which shows a total of 41 figures on its opening page (the additional numbers being the result of Luc Renoir presenting 2 figures in the installation and Mistero Hifeng a  total of four), and allows the visitor to page through individuals images of the figures in the alphabetical order of the artists’ names. To be honest, I found the HUD to be of passing value; it was easier to wander through the installation and just right-click / Edit figures, as this not only supplied the artist’s name but also the title for each figure – a basic piece of information missing from the HUD.

G.B.T.H. Project – Contaminated: Luc (eslucas), Kato (Kato Salyut), Praline (PralineBarjowski Ghost), Mich Michabo

The figurines themselves will be immediately familiar to anyone who has seen the classic LEGO® figures in the physical world. They are a fitting means of presentation, given it is possible to (at least to a degree) customise such figures, just as these have been customised by the artists. They present – like life itself – a rich mix of characters, each unique whilst remaining recognisably “LEGOy”.

While the figures may initially appear to be static, this is not entirely the case. Several feature animated textures. In this, I particularly liked I Am A Soul – I have a Body by Hope Something (NovaApache), with its burning soul, and Boy Meets Girl by miu miu miu (miumiumiusecond), which are in turn evocative and charming. Others are interactive, as with tutsy Navarathna’s Russian Dolls with its video media surface and Megan Prumier’s cheekily naughty “>_<“.

G.B.T.H. Project – Contaminated: Daze Landar

Some of the pieces might be seen as reflections on the rich diversity of life found within Second Life itself. Ash (Ashratum) offers 7 Faces of Dr Alt, for example, appears to be a comment on the manner in which Alt accounts can be used to deceive; Megan Prumier and Toods (Toodles Telling) appear to give a nod towards adult themes and nudity that are a part of Second Life (although obviously also found in the physical world). Yet others appear is reflections on life, love, memories, and more as we each encounter them on a daily basis.

To be honest, I have no idea why the title Contaminated was selected for the piece; is it perhaps a reflection of the figures being used as canvases? Might it be some form of comment on how we “contaminate” Second Life with out own thoughts, feelings, outlook and so on? Does it necessarily have to be contextualised with the figures rather than simply being a randomly selected title? I’ll leave that up to you to decide; I was happy simply wandering and viewing the figures as I came upon them.

G.B.T.H. Project – Contaminated: miu miu miu (miumiumiusecond), Mavi (Mavi Beck), Hope Something (NovaApache)

Contaminated will remain open for approximately two months.

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