Landscapes and avatars in Second Life

Focus Magazine: Charly Keating

Currently open at both the Focus Photo Gallery and the Focus Artist In Residence (FAIR) galleries, operated by Focus Magazine and curated by AngelaThespian and PatrickofIreland are a set of exhibitions I enjoyed viewing over the weekend for their mix of subject and styles.

Having opened on March 6th, the exhibition that the Focus Photo Gallery, located on the upper floors of the Magazine’s main building, features the landscape photography of Charly Keating (ladycharis). Described as a “painter of thoughts; photographer of dreams” her work is just that: art that offers settings as they might appear in thoughts and dreams.

Focus Magazine: Charly Keating

Dark-toned, carefully post-processed to emphasise certain elements – clouds, Sun, sky as a whole, the fall of light on a wall, and so on, and composed with an eye for harmony and balance between foreground and background, these are pieces in which it is easy to become lost. Such is the beauty of each scene offered, that it is both simultaneously new and yet familiar, regardless of whether or not we recognise the actual location where the original image may have been captured. They are evocative of memories that appear to be ours whilst in truth remaining Charly’s own vision.

Rich in colour and content, evocative in presentation, this exhibition served as my first exposure to Charly’s work in-world, and I look forward to seeing more in the future.

Focus Magazine: Rachel Magic

The remaining four artists considered here have their work exhibited at the FAIR gallery, a short walk across the sky platform from the Focus offices.

On the ground floor, Rachel Magic (larisalyn) similarly use her studies of landscapes settings and self-portraits to tell a story. She does so through a broad palette of styles, from black and white through to colour, with some using tonal approaches to their finish, others leaning more to painted scenes than photographs. All have touches of detail that help to draw the observer into them and frame their own narrative around the picture.

Focus Magazine: Jason Westfield

Across the hall, Jason Westfield offers a series of avatar studies that again offers a range of styles and approaches, from self-portraits through to subtle female studies rendered in a number of finishes that tend to draw the eye to them, although I personally felt the most evocative of the pieces displayed are Mask and Hand. The latter in particular is beautiful in its apparent simplicity, and yet deeply nuanced in potential interpretation and artfully presented.

The upper floor of the FAIR building presents what might be considered a join exhibition by SL partners Vin Soulstar and Airi Soulstar (AiriTryst).

Focus Magazine: Vin Soulstar

Both exhibits again focus on avatar studies and between them revel the couple’s relationship and a couple and as photographers. As such, these exhibits stand as both complimentary and complementary halves of the same coin, so to speak.

Within each side of the floor where they are displayed, we’re offered insight into the individual styles used by Vin and Airi – colour, tone, lighting, post-processing, finish – which sets them apart as individual photographers. At the same time, we are given witness to the manner in which they view their work and lives as an SL couple, which draws their respective exhibitions together into a single whole.

Focus Magazine: Airi Soulstar

An engaging series of exhibitions, nicely brought together in a single place, the Focus Magazine and FAIR galleries are well worth a visit. Should you do so, don’t forget to also pay a visit to the Exploratorium of Art, located under the main platform, and accessed via the building at its southern end.

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A touch of Celtic magic in Second Life

Finian’s Dream, March 2020 – click any image for full size

Finian’s Dream has been a destination that’s been on our list since the region officially opened; in fact it is one that has given rise to a few recommendations coming my way in the time since (thank you Miro, et al), with the only reason for a delay in dropping in is to allow the initial rush of visitors to be over, so we can creep around and peek at things without getting in the way of others too much.

Designed by Noralie78 of Lost Unicorn Forest fame (read here for more), the region’s description is perfectly offered by her through an introductory note card that can be obtained at the landing point:

Welcome to Finian’s Dream! This beautiful land is in celebration of old Celtic Ireland with a touch of magic 🙂 Ireland is known for its many mystical secrets of the forest…after all, that’s where fairies came from! Walk through the deep and magical woods, you might just make some discoveries along the way. Stop by the pub and allow Donngal to make you a drink while you watch Rowan perform her Irish dance (no she never gets tired :P).

Finian’s Dream, March 2020

This is a place that harks back to a time when Ireland’s many forests were united to cover much of the land; a place where Ireland’s legends and myths may well have been born. wreathed in mist and caught in a perpetual dusk. In this realm, awaiting discovery, is so much.

From the landing point, the forest, deep in shadow beckons; a place where tiny fairies flit and fly.  Statues and glades with stone circles, the air within them cut by slanting Moonlight, await along natural trails a paths set wide between broad tree trunks that hold aloft the covering blanket of branches and leaves.

Finian’s Dream, March 2020

A stream cuts through the forest with logs, either fallen or felled, providing crossing points over it, pointing the way to where a rutted cart track skirts the woodlands. Follow this in one direction, and it leads the way to where stone steps climb the region’s uplands, in the other it offers the way to open farmlands presided over a homely cottage and a lone windmill. Here the land is cut neatly by dry stone walls, home to sheep and cattle.

Above the farm and the canopy of trees, the highlands form a stepped plateau, home to a stone castle that commands the land and those surrounding it. The Irish tricolour hangs above the castle’s portcullis, casting a more recent time to the setting (the flag was a gift to Ireland in 1848, but not officially adopted until the early 20th century), which makes it a slight anachronism given the sense of age and history invoked by the rest of the region.

Finian’s Dream, March 2020

Within the castle can be found a marvellous display of CybeleMoon’s fabulous digital art, which is keeping with the setting, echoing as it does the rich sense of history and legend evoked by the design. Also to be found with the region are three story givers that relate famous Irish legends as narrated by SL resident Sukibombuki Resident.

With the heavy mists, the hidden farm beyond the woods, the cottage in the forest and the twilight sky, its not hard to imagine this is some form of Irish Brigadoon – a place cut off from the rest of the world, filled with its own mystery that, rather than appearing once a century, can only be found  by wandering deep into the older IrishfForests and following the path that brings you to this mystical, magical place.

Finians Dream, March 2020

Beautifully conceived and executed, Finian’s Dream is a place that is gorgeous to witness, lovingly put together by the hands and eyes that make Lost Unicorn such a joy to visit.

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Questioning the meaning of love in Second Life

Nitroglobus Roof Gallery: The Meaning of Love

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is The Meaning of Love, an exhibition by street photographer Natalia Serenade.

Noted for her vivid use of colour and composition, Natalia notes that her art is centred on physical world photography that are very much images caught in the moment as she roams with her camera, and then mixed together, given life and colour through Photoshop to become statements in their own right.

For the Meaning of Life, Natalia brings together a series of images that offer reflections and comments on love and relationships as they can occur in the virtual realm (but do not always remain there). Such relationships can, as many have learned over the years that Second Life has been around, be deeply rewarding – adding depth and light to our virtual presence, offering love, closeness and comfort that never need to stray out of the confines of this digital medium.

Nitroglobus Roof Gallery: The Meaning of Love

Sometimes it is possible for such relationships to reach beyond the digital and into the physical and become even more enriching for those involved. This is something the Lab has sought to emphasise through the video series Love Made in SL. But virtual relationships can also be fraught with uncertainty.

Anonymity allows us far greater freedom than the physical world; this is both a blessing and a curse – a point people can so easily forget when blithely quoting Wilde. “Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth” is only half the story. While we may well speak a great truth through the freedom given us by the mask of an avatar, so to does that same mask allow those who would  – if I might use half another famous quote, if slightly out-of-context and this time from Sir Walter Scott – “practice to deceive”.

Nitroglobus Roof Gallery: The Meaning of Love

To put it another way, when restricted to the the virtual, how can we ever be sure what we’re being told is the truth? What about those who enjoy the art of deceit and think nothing of using one or more alts achieve their own satisfaction? How can we even be sure such thoughts as these really have a grounding in “reality”, rather than being a product of our own uncertainty / hidden fears?

All of these ideas are explored in the images Natalia presents here: the warming glow of being basked in the happiness of love and of having “found someone”, the first rising concerns that al might not be as it seems, the realities of being manipulated, the uncertainties created by our own thoughts, the deceptions of which we might be guilty in keeping our on-line life and lives hidden from those physically around us. Each image in this collection of thirteen represents an aspect of love and the rewards / risks it brings. Each image richly makes use of colour as much as form  and subject to convey visceral feelings and emotions.

Nitroglobus Roof Gallery: The Meaning of Love

It’s an engaging, vibrant exhibit (be sure to mouse over individual pieces to see names / gain context, and one in which Natalia appears to be asking a question – perhaps of herself more than anyone else: is love in SL real, or just – for most at least – a fantasy?

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A Nutmeg Getaway in Second Life

The Getaway – Nutmeg, March 2020 – click any image for full size

The Getaway – Nutmeg is a homestead region designed by Jacky Macpherson, and towards which we were steered by Shawn Shakespeare.

It’s a wonderfully simple design that is delightful in its attractive minimalism; the kind of place where description is superfluous, simply because its allure is entirely self-evident on arrival.

The Getaway – Nutmeg, March 2020

Two islands, split by a narrow, meandering channel and with shorelines partially formed by low-lying rocks, gently rise out of the surrounding waters. One rises just a few metres above the misty seas, the other somewhat – but not much – higher, thanks to its single, humped hill. Simple plank bridges cross the channel between them, as if stapling them together in an attempt to keep them from going their separate ways as they drift on the tide.

The Getaway – Nutmeg, March 2020

The larger of the two islands is home to the landing point and a single, open-plan cabin with deep-set verandahs. Cosily furnished and open to the public, the cabin has a fence for its neighbour, one that runs across the island as if cutting it into two and keeping the cabin separated from the only other man-made structure of significant substance to be found here: a sun-faded barn that is apparently home to a flea market, and which is also open to public visits, despite the fence.

The landing point sits between two fences that run – for a short distance at least – north-to-south, pointing the way both towards the  cabin and to the northern headland over which gulls wheel. A similar pair of fences curl in part around the hill of the second island, marking a routine around its northern flank, while the hill itself is crowned by a sunken tree that raises its boughs in scrub-like abandonment, and a comfortable looking hammock.

The Getaway – Nutmeg, March 2020

Covered in the coarse hair of wild grass and studded with silver birch and a few mountain pine, The Getaway – Nutmeg sits under a windlight sky and over a white sea that are both perfect for photography – as is the setting as a whole. Exploring is easy on the eye, as is the subtle richness of detail, with lots of little touches awaiting discovery.

But as I noted, lengthy descriptions of the region are superfluous, it speaks loudly, clearly and attractively for itself, making a visit more than worth the time taken to drop in and explore.

The Getaway – Nutmeg, March 2020

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Ubay Island: racing the King Tide in Second Life

Ubay Island, March 2020 – click any image for full size

In October 2013, a 7.2-magnitude earthquake struck the province of Bohol, Philippines, inducing about 1m land subsidence to some of its small island communities. Now, the islands of Batasan, Pangapasan, Ubay and Bilangbilangan of the Municipality of Tubigon experience partial or complete flooding even during normal spring tides. Coming face-to-face with a hundred years’ worth of sea level rise, the island communities show that they are far more resilient than we think.

This is the introduction to Racing the King Tide, a film and website looking at the impact of the 2013 Philippines earthquake that was centred on the island district of Bohol had on the people and islands close to its epicentre. One of these islands – perhaps the most deeply affect of them all – is tiny Ubay, which is the central inspiration for Serene Footman’s latest region design in Second Life, and which opened to the public on March 3rd.

Called, appropriately enough, Ubay Island, the setting offers a marvellous reproduction of little Ubay – which is less than 4 acres in size – perhaps as seen in the the time period immediately after the earthquake had struck the region. As is always his way, Serene has provided a comprehensive blog post to accompany the build, and I cannot recommend enough that it should be read alongside any visit to Ubay in-world, as it really puts the build into perspective. Through his writing, Serene provides not only a lens through which to view the build, but also wider context on on the earthquake, its impact on the peoples of Ubay Batasan, Pangapasan and Bilangbilangan.

Ubay Island, March 2020

The build presents Ubay as it appears for around 130-140 days a year: flooded to a typical depth of some 45cm (1.5 ft) – although tidal ranges can make the actual waters deeper. The flooding is a combined result of both rising sea level de to climate change – and which ultimately threaten Ubay’s future – and the fact that the 2013 ‘quake saw a mean decrease in elevation of a metre (3ft) within the area where Ubay is located (an collapse that also gave rise to The Great Wall of Bohol on Bohol island itself), leaving the island’s maximum elevation when dry at just 2.32 m (7.2 ft) above the surrounding sea level.

Under the default windlight the water is a dirty, brackish grey / brown – a reminder, perhaps that flood waters can carry with them dirt, mud, animal manure and human wastes which can be hazardous to health – with wooden walk ways partially winding through the village streets in an effort to keep passing feet dry. In this, the setting has the feel of depicting Ubay not long after the earthquake struck; more recently, much has been done (starting with an imitative by the islanders themselves before they received external support), to raise the village footpaths above the average level of the flood waters.

Ubay,Island, March 2020

The landing point sits within the local school playground, a location which is both touching and somewhat ironic. Touching, as Serene has captured the graffiti marking one of the playground walls that reminds us of the lives the adults and children of the island face: This Is Where We Play. The irony is that on the actual island of Ubay, the playground was supposed to be the evacuation assembly point should the island be at risk of flooding – but in 2013, it was one of the first places to be submerged.

You might think that given the state of the island, it would have been long deserted – and you’d be wrong. Despite the earthquake, despite the continued and very real threat of rising sea levels as a result of climate change, the people of Ubay steadfastly hold on to their homes and way of life, up to and including the annual threat of typhoons wiping the village off the face of the planet.

Ubay Island, March 2020 (as it might appear under a brighter sky and the invasion of sea water)

This might sound like a case of local hubris, but it’s not. With some 74% of the population living below the national poverty line even before the 2013 earthquake, there is simply nowhere else in the Philippines where the peoples of Ubay and its neighbours can survive. This was proven in the period following the 2013 ‘quake when the 300-ish Ubay islanders were made to evacuate to the “mainland”, and almost all of them quietly moved back to island as it was the only place they could survive as fisher folk. In doing so, they have given Ubay its ray of hope.

Serene has tried to capture this sense of life as well: fishing boats lie in the waters around the village, chairs are set out on raised “porches”, ribbons festoon some of the village paths, clothes are set out to dry in the sun and breeze even as the waters pass under the lines on which they are hung, and so on. Someone has even enterprisingly set-up a stage for a music concert while boat repair yards are still in business. True, one or two liberties may have been taken (for example, the  Racing the Tide website, for example, infers that the half-submerged house that’s included in the build may be at Bilangbilangan Island rather than Ubay), but none of this spoils the setting in any way – rather, they enhance it.

Set as it is under a heavy sky, with its muddied waters and the ruins of buildings pulled down by the earthquake, and its shanty-like corrugated metal walls and roof tops, you might think that Ubay is a bit of a dismal place in SL to visit, but this simply isn’t so. Serene offers something that is once again captivating, poignant and with a depth of story behind it that should not be missed.

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Providing a home for PAC in Second Life

Holly Kai Park: the new east side with welcome area / landing point (foreground) and updated re-brick gallery spaces in the tiers rising to the main gallery

At the start of February I blogged about the The Phoenix Artists Collaboration (PAC) and its search for a new home / partners as a change in circumstance meant the group would lose their current in-world home from the the end of March 2020 (see Seeking ownership or sponsorship: the Phoenix Art Collaboration). Since that time, a couple of things have happened that mean the group now has new opportunities beyond April 1st 2020 – and I’m pleased to say I’ve been able to play a part in bring one about.

In short, starting later this month PAC will be relocating core operations to a new location: Holly Kai Park, and there will also be an additional set of studio spaces that will be made available for the group as it expands.

The Gallery Village – 19 single and two-storey studios units for artists

After thinking about my own  – being frank – failure to ensure the arts programme at Holly Kai Park continues to move forward and so leaving the park largely dormant, and the situation PAC faced, it struck me that both PAC and Holly Kai Park could mutually benefit one another, the latter providing a home for the former, and the former providing the much needed visual arts programme for the latter. So, discussions were started, and both Nber and Mark, owners of HRE, the parent estate for Holly Kai Park, and the core leaders of PAC Luke (Marshmal), Anibrm Jung and Will (Willyharris) were equally positive about the idea, so I started putting together a more formal set of ideas and a plan to revise Holly Kai Park’s layout to better suit PAC’s needs.

One concern with this was that at its launch, PAC had no fewer than 42 exhibiting artists (see: The Phoenix Artists Collaboration in Second Life) – and the numbers had since grown. Obviously, given its location and the fact that the region on which it sits is something of a shared environment, there was no way Holly Kai Park could provide a home to such a volume of artist – and fortunately, it doesn’t have to: thanks to the support of Audie Spade, additional exhibition space is being made available on a separate sky platform.

The Park Walks remain, but have been vastly cleaned-up to form more obvious links between the east and west art areas

Instead, the park can become something of a focal point for PAC activities, provide space for artists, room for 3D and Featured Artists exhibitions within the main gallery complex, as well as a primary Welcome & Information centre serving both PAC and the Park, and provide a social venue for PAC members,

Over the course of the last couple of weeks, I’ve bee re-working the park to better suit PAC’s needs and serve as a base of operations (hence why my blogging has been a little slower than usual). While there is still a little more work to be carried out / finalised, we’re now just about at the point were artists can start transitioning from the current PAC facilities, which will vanish come April, and the park.

The Park retains some “permanent” 3D exhibits, notably the interactive Ice Castle by Giovanna Cerise (above) and Frankx Lefarve’s Reflections at Midnight

I’m not going to bore you with  litany of changes, instead I’ll just say that the park now comprises three distinct areas for visual arts:

  • East side: retains space for boat moorings and provides 4 individual studios for artists, together with Caitinara Bar and a new landing point / welcome centre (which I freely admit I ripped from the “skytower” home design I put together for Isla Pey).
  • Centre: the Holly Kai Gallery, retained for feature exhibitions and a further with eight east-facing artist studios built-in to the hill on which it stands, while the lawns to its front façade have been re-worked to provide space for up to 2 3D art exhibitions.
  • West side: the Art Village, with nineteen individual studio spaces in two designs, with open spaces and boulevards so as not to feel overcrowded.
Another look at the landing point / welcome centre (r) that will be housing information on the park, PAC and exhibitions as well as teleport options to go directly to any given studio gallery, with Caitinara Bar, (l)

At the same time, much improved links between the east and west sides of the park (including via Holly Kai Gallery) have been put in place whilst retaining the park like feel to the north and south of the gallery hill. Improvements have also been made to the park / Seanchai Library space so that the latter feels and looks to be more included in the park as a whole.

For artists who have exhibited at PAC’s original venue, the spaces at Holly Kai park are admittedly smaller, and the LI allowance per head has been reduced as a result, but the hope is this will encourage more variance / update in and of displays within the studios. Discussions are currently in hand as to how best to handle studio allocations and display periods, and to ensure a good flow of traffic between PAC at Holly Kai Park and the upcoming sky platform space.

A view of some of the gallery spaces tiered under Holly Kai Gallery. The bridge to the lest links directly with Seanchai Library, as does the path under it, which also connects to the west side Gallery Village

With the potential to offer space to up to 35 artists at a time, together with representation by Seanchai Library – with whom it is hoped joint events such as Stories at the Park can be (re)initiated, and with Caitinara Bar as a possible social centre for PAC, we  – the PAC Board of Trustees (of which I’m also now a member) and the HRE management team – Holly Kai Park will hopefully become a worthwhile home PAC artists and activities.

I’ll have more about any formal re-opening / exhibition launch in the near future. In the meantime, anyone wishing to visit the Park is welcome to do so via the SLurl below – but please keep in mind it’ll likely be another week or so before art starts to be displayed there.

The lawns to the front of Holly Kai Gallery now offer better space for 3D art installations

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