Art and quantum states in Second Life

Milena Carbone: Agape in Pace

Having opened at the Itakos Project, curated by Akim Alonzo, on Sunday, February 16th, Milena Carbone’s Agape in Pace is a fascinating exploration of art, love, hate, religion, politics  – all of which might be summed up as the human condition; together with reflections on quantum field theory – specifically the quantum vacuum state and the Casimir effect.

Spread over two floors of the gallery space, the exhibit presents a mix of images and text panels, which together present a layered, nuanced story.

Initially, the exhibition was inspired by the strangeness of the quantum vacuum: a vacuum that was the result of interactions of matter, antimatter and quantum fields that cancel each other out. The image of the Agape and Lilith twins represented the course of matter and antimatter that arises and rejoins almost simultaneously to disappear in the peace of emptiness.

As my work progressed, I drifted towards the two parallel stories: of Agape, oriented towards love and the search for peace; and of Lilith, oriented towards hatred of the other and the search for destruction. These are two postures towards the world. Not just the world of humans, but of all forms of life and the mystery of our existence. The two stories inevitably unite in death and forgiveness.

– Milena Carbone, describing Agape in Pace

Milena Carbone: Agape in Pace

The stories of Agape and Lilith are told on the lower floor of the exhibition, Agape to the left and Lilith to the right as you face the hall. Each can be followed individually, while each acts as a reflection of the other. Neither can actually exist without the other, yet should they ever meet, they will mutually annihilate one another violently and completely. But while they stay apart each might continue indefinitely, as symbolised by the mirror-like triptych at the end of the hall.

Further nuance is added through the examination quantum field theory. The popular idiom life doesn’t exist in a vacuum tells us that everything is in relation to it’s context; thus, neither Agape nor Lilith exist alone; they are intertwined – love and hate, light and dark – each giving life to the other; neither occupies a vacuum, and together, whilst never touching, they operate as an example of the Casimir Effect: their very existence as individuals means that between them, they generate a non-zero energy that effects the space (or others) around them.

Milena Carbone: Agape in Pace

On the upper level, the exhibition, Milena both continues her examination of the human condition whilst offering her own examination of Agape in Pace. In doing so, she offers insight into her creative process and her use of layering in her art as a part of her storytelling. Here as well, there are nuances and reflections on the nature of life and existence, religion, and an understanding of our place in the universe – indeed, the idea that life itself is a reflection of the physical forces at work throughout the cosmos.

Provocative in stimulating the grey matter, attractive in its art presentation, and ending on a pointed commentary on both the small-mindedness we are all too often witnessing in modern politics, and the reality of our tiny presence in a cosmos that small-mindedness presumes we own, Agape in Pace is a captivating exhibition.

Milena Carbone: Agape in Pace

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The serpentine beauty of Lake NumB in Second Life

Lake NumB, February 2020 – click and image for full size

Surrounded by tall green mountains and with fir trees in places lining its shore, Lake NumB sits hidden from the rest of the world, its waters a colour suggestive of great depth. It lies within with the hills uninterrupted save for a single, sinuous island that appears to be swimming through the blue waters from east to west, the narrow stripe of a stream running through it from end-to-end along its green back.

Designed by Num Bing, this homestead setting is stunning in its simplicity and beauty, and offered to visitors because – to use Num’s words:

I wanted to create a little spot… a stream banked with nature… with photo & relaxation spots… so here we are… wander & enjoy…

Lake NumB, February 2020

The landing point is on a wooden bridge spanning the stream towards its western end. To the south of this, a carpet of grass sits between water’s edge and stream to provide a access to two greenhouses. The first, and nearer of these, is a near-pristine structure tucked into a grove of fir trees and offering a quiet retreat – one of several throughout this meandering isle.

The second greenhouse sits further east, where the land rises very slightly between curtains of rock. It is older than the first, its frame now without glass but with net curtains hanging on one side. It offers a large tub of water as an escape for one our two people, the water warmed by copper coils absorbing the heat from a naked fire sitting alongside it. Nearby, grassy steps lead down to a deck sitting over the waters of the north shore, while to the south a second bridge offers way back to the path that runs between it and the landing point.

Lake NumB, February 2020

Beyond this, the island continues east, the land lined with trees, shrubs and flowers and grass paths encourage explorers forward to discover all the hidden delights to be found. And these delights are many: places to sit, decks over the water, little glades, and an out-thrust of land that offers a formal garden with checker board pebbles, trimmed hedgerows and topiary.

Extending out into the lake, the garden looks to have been artificially added to the island, and is home to another frame – for either a greenhouse or shed – that sits unfinished and provides home for an setting ready for afternoon tea complete. Entertainment is waiting to be provided by the most charming clavicytherium that came as a particular delight to me, as I had no idea one was available in SL (so kudos to Jake Vordun, its creator!).

Lake NumB, February 2020

Beautifully designed and presented, Lake NumB does precisely what Num Bing intended of it: presents a natural setting rich in places to relax and opportunities for photography (images can be submitted to the region’s Flickr group, if desired); it’s a place that works under multiple windlight options and encourages visitor to stay a while and that shouldn’t be missed.

Our thanks to Annie Brightstar for the tip.

Lake NumB, February 2020

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A journey through CybeleMoon’s Dark Wood

CybeleMoon: Dark Wood and Other Destinations

Now open at Savor Serenity is Dark Wood and Other Destinations, an exhibition of CybeleMoon’s always enchanting art. It offers a journey through her world, from woodland to coast, taking us past ethereal settings inhabited by children and creatures.

Cybele’s art ranges from portraits to landscapes, encompassing magical totems, hidden groves, wild glens, fairie circles, haunted woods, lonely shores and gardens of colour, light and shadow. Her palette offers us mixes of digital and real, gently mixed with tales and stories, children at play, picnic teas and enchanted children. All of which are offered within Dark Wood – and more besides.

CybeleMoon: Dark Woods and Other Destinations

Splitting the gallery into three spaces through the considered placement of wall hangings that carry images of their own, Cybele presents us with a gentle tour of her work. Within the centre area we are introduced to her waifs, a wonderful set of largely monochrome portraits of children, together with one of her marvellously layered digital pieces that comes landscape and child’s face to present a haunting story within, and video presentations of her work.

Bordering the central area are images of her woodlands and coastal scenes, her glades and more of her children – the latter often infusing several of her images with a sense of fae magic. For me, one of the attractive aspects of this exhibition is Cybele’s use of 3D elements with two of her pictures; these lead us into the art with which they are placed, making a part of their narrative. In this, it is exceptionally hard not to want to climb the wooden bridge in from of The Winter Path and attempt to follow the trail to see what lies beyond the distant bend that sees it pass behind shadowed trees.

CybeleMoon: Dark Wood and Other Destinations

Similarly, the use of a pool with small boat and lilies sitting upon the water that adjoins The Fairy Glen at Rosemarkie, adds a depth of narrative to the idea of fae folk the art presents, the face below the water suggesting a water nymph at play in the waters spreading outward from the glen and “into” the pool.

Evocative, rich in image, colour, tone and story, Cybele’s art is always a delight, and for those familiar with it or have yet to experience her work, Dark Wood and Other Destinations should not be missed.

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Beaming in to Aoshima in Second Life

Aoshima, February 2020 – click any image for full size

New Eldelyn is a garden world located on the far edge of the Circinus Stream. It is the new homeworld of the Kalimshari, following their exile from their home galaxy to the harrowing horrors of the void.

– from the “WikiDex, the free galactic codex”

This is the informative greeting given (via a holographic sign board) to arrivals at the landing station at Aoshima, a homestead region designed by Rydia Lacombe that is both a private home and a public space in which visitors are welcome to spend time and explore.

Aoshima, February 2020

It’s a nicely presented setting, carefully considered and with a flow that makes exploration pleasantly relaxing, starting with the feeling of having just landed after a voyage through space. This is achieved by playing the landing point at the foot of the boarding / cargo ramp of a vehicle modelled after the Star Trek Online Delta Class of shuttle (which in turn was derived from the Delta Flyer from Star Trek Voyager). Around the landing pad are all the signs that this is a busy centre of operations: cargo bins and equipment sit to one side of pad, a storage unit on the other, while small drones periodically arrive to collect or deposit more cargo boxes and carry out repairs.

Beyond the landing pad gateway sits a raised walkway offering access to piers extend over the water, ready to receive water craft  arriving from the seas  that lie beyond the surrounding atoll hills. Beyond the piers, a series of habitat units have been stacked, awaiting occupancy.

Aoshima, February 2020

Like the rest of the station, the landing pay and the habitat modules sit on decks raised above the all-encompassing sea, suggesting that while the station sits within a bay formed by surrounding islands, the land is far too rugged to allow any form of homestead to be established on it. Instead, the rest of the facilities sit on five more such pontoons, three of which are directly connected one to another and linked to the landing pad by a low-slung light bridge – note that if this isn’t apparent, touch the blue pad on the lag of the white gate at the water’s edge and facing the central group of structures.

The middle island in this trio appears to be a domed recreational / refreshments centre for the station’s personnel. it is bracketed on one side by a garden area with further habitat modules waiting to be pressed into service, and which forms a home for solar arrays that help provide the station with power. Some of this may well go to the industrial facilities on the other side of the recreational pontoon. Within this workspace are more modules, a greenhouse and silos, all watched over by a  – somewhat ominous – tower block. Lit from within but with frosted as if to hide whatever is going on inside, this sits on its own pontoon adjoining the industrial area, blue laser-like beams menacingly guarding the arched gateway between the two.

Aoshima, February 2020

The final pontoon sits beyond the recreational centre, another light bridge spanning the gap between the two. It presents a private dwelling surrounded by a garden of Earth-like plants combined with what appear to be local flora. Split over two floors, this accommodation is considerably larger than the modules found across the rest of the station, with plenty of space for those living within it.

Life is brought to the setting through the combined use of NPC characters that can be encountered while exploring – one of whom appears to subscribe to the idea that if it looks complicated, it probably needs a bigger hammer, – and by the numerous drones flying around the station, carrying boxes or welding equipment, together with the flyers that periodically pass overhead.

Aoshima, February 2020

Also overhead sits the ICV Kyrona, which appears to be a sublight cargo hauler (at least going by the stasis pods housed within it) that has been converted into something of a space-going home. Reached via a teleport disc within the cargo bay of the ground-level shuttle, the Kyrona is also open to exploration, the teleport disc in the stern compartment returning visitors to the shuttle when they have done so.

Aoshima makes for an engaging visit, with – as noted – plenty to capture the eye and camera. Finished with a suitable sound scape, it does have a smattering of adult items scattered around, but for the most part these are placed so as to be nicely tucked out of the way so as not to be obtrusive, and so should nod interfere with a visit.

Aoshima, February 2020

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Tansee’s Pearls of Wisdom in Second Life

ArtCare Gallery: Pearls of Wisdom

Pearls of Wisdom is the title of an art exhibition currently available in its own space at ArtCare Gallery, curated by Carelyna, and which opened on February 7th.

Produced by Tansee, it is perhaps best described as an examination of some of the viewer’s advanced rendering capabilities, notably Advanced Lighting and lighting projectors, together with surface environment and shine effects available through the Build menu, through the medium of art. It utilises both 2D and 3D elements and allows for audience interaction.

ArtCare Gallery: Pearls of Wisdom

Given the above, it is necessary to have Advanced Lighting Model enabled in your viewer (Preferences→Graphics and check Advanced Lighting Model); failure to do so means that most of the exhibition will not work for you. Note that enabling ALM does not require enabling Shadows, which tend to have the most severe impact on viewer performance; however if you can run with shadows enabled, they do give additional depth to the 3D element of the exhibition.

This comprises a large hall with animated spheres – the pearls of the exhibit’s title, illuminated by projected lights and with shine applied together with animated textures. These are set against walls illuminated by projectors and a landscape of pearl-topped plants to create a soothing, alien-like setting in which visitors are invited to relax and spend time, either on the lidos on the floor or the floating cushions within an airborne sphere.

ArtCare Gallery: Pearls of Wisdom

The L-shaped hall leading to the 3D element of the installation offers a range of 2D art, some of it using layering techniques and transparency settings, lighting projections to great effect, with some mixing digital images and techniques with images taken in the physical world. These again offer a sense of alien environments and ideas. It also includes the introduction to Pearls of Wisdom which should be read not only for the instructions on how to best view it, but also things to look for whilst spending time visiting the installation.

These pointers include hints at some of the element hidden within the images, and one notes the glittering pearls scattered throughout the exhibition. Touching these will offer pearls of wisdom in local chat. Further large silver pearls are scattered around the floor that use projected lights and can be pushed around by avatars when visiting, so “personal” lighting effects can be created as a part of the exhibition.

ArtCare Gallery: Pearls of Wisdom

An eye-catching exercise in digital art, lighting and viewer capabilities, Pearls of Wisdom is an engaging installation to visit and witness.

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Finding The Muse in Second Life

The Muse – The Library, February 2020 – click any image for full size

The Muse is a new Homestead region design that has recently opened to the public to offer “a place to find your own muse”. It is a group build by the wonderfully named United Nerds of Building, led by FenrisJohnson, and offers a series of interlinked settings available for exploration, photography, romance, dancing and relaxation.

In all there are six core areas within the region to be explored, with the landing point – which is not enforced – routed to the region’s sky platform; the remaining five being at ground level within a contiguous landscape. These five locations are: the Library, the Elven Ballroom, Gypsy Lane, Nemo’s Rest and The Pond, and all of them are connected to one another and the sky platform via teleport boards – but exploration on foot is the best way to appreciate those on the ground.

The Muse – Elven Ballroom, February 2020

The Library sits close to the centre of the region, adjoining a mesa that rises above the otherwise flat terrain. It is reached via a curving stairway that rises from a point just around the corner from the teleport board serving it, the path to it running between the sheer face of the mesa and a fast-flowing stream that runs outward from it and to the sea. The building is one suggestive of great age and with a fantasy lean. And while the Library may not have a plethora of books for avid readers, it does present a cosy retreat with views out over the landscape to the surrounding off-shore (off-sim) islets.

A walk along a narrow viaduct to one side of the Library and then between tall trees, will bring you to the Pond, a broad body of water occupying the top of the plateau that feeds four falls that drop into narrow streams to cut the landscape into four unequal quarters, each stream crossed by an identical humpbacked bridge, a mix of footpath and rutted track connecting them.

The Muse – Nemo’s Rest, February 2020

Two of these bridges are reached from the steps leading up to the The Library. Go north along the west side of the path, and crossing the bridge in that direction will deliver you to the arches and circle of the Elven Ballroom, the arches forming a pair of walks leading to and from the circular stone dance floor that is ghost an ethereal light by spheres hanging within the boughs of the surrounding trees.

Eastwards from the Library’s steps, the path passes over another bridge and to low grasslands bordering Nemo’s Rest, the home to the grounded wreck of a submarine, its hollowed-out shell of its hull forming a cosy hideaway.

The Muse – Gypsy Row, February 2020

Beyond both Nemo’s Rest and the Elven Ballroom sits Gypsy Lane, a row of three large Romany caravans sitting under the lee of the plateau and between it and a coastal woodland running along the north-east side of the island. Each of the caravans offers another cosy place to spend time, each one far enough from its neighbour(s) to invoke a sense of privacy.

The skyborne part of the region offers a large dance floor encircled by floating islands set against a backdrop of deep space. The dance floor has an animated wave-like finish to it and coral garden at its centre, while the islands surrounding it are connected one to the next by rope bridges and steps leading down to the first from the dance area. Each of the islands has its own small attraction – places to sit, Tai Chi, etc., – whilst floating a short distance away is a little space station that presents a further private space, while the local blue whale offers rides around the platform for those so inclined.

The Muse – Space, February 2020

A setting that is ideal for easy exploration and offers much for avatar-related photography, The Muse is a nicely designed and serene in setting. Our thanks to Liss Beattie for pointing us to it!

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Peaceful Play, the home of The Muse is rated Adult.

  • The Muse Consensual Kinks, rated Adult)