A return of Bryn’s Hand in Second Life

Bryn Oh: Hand

Bryn Oh first created Hand is Second Life in 2016. An immersive experience, it mixed art and storytelling with a touch of mystery and discovery.

Originally an installation that used Second Life Experience Keys, Hand recently transitioned to Sansar with the assistance of a grant from the Ontario Arts Council, and which I recently wrote about in Bryn Oh’s Hand in Sansar. That grant has also allowed Hand to once again be resurrected in Second Life.

In writing about Hand in 2016, I noted of the installation:

This [is a] journey takes us through a strange, broken urban setting with decaying, collapsing buildings; a place where adults are almost (but not entirely) absent, apparently leaving their children to fend for themselves. Technology is still active – drones  buzz around and project adverts on walls and floors for whoever might watch them – presumably as a form of currency / earning, and lights flicker and play. Walking through the streets and buildings there appears to be nods to dystopian sci-fi: a hint of Soyent Green here, a reference to rampant consumerism there. While Flit [the principal character] and the other children brought to mind shades of And The Children Shall Lead, minus the space alien angle.

Bryn’s Hand in Second Life, December 2016

Bryn Oh: Hand

This is still true, as is the use of Experience Keys to assist visitors, instructions for which are provided at the landing point. What is different with this iteration is that rather than using a teleport to reach the actual starting point of the story – Flit sitting in an underground station – visitors must find their way through a tunnel from one station to the next, where Flit is waiting.

From here visitors once again travel up the escalator and out into the the run-down setting of a city well past its prime. Here the story will unfold by finding, and following Flit as she appears at various points in the installation, either pointing the way through the story or ready for a chapter of it to be told. As you approach the latter, you should hear the narration (assuming you have local sounds enabled). However, if no audio is obvious, make sure local sounds are on, and touch the microphone alongside Flit.

Bryn Oh: Hand

Aspects of the path through the story do require some care – making your way over tightrope-like planks and fallen towers for example, or climbing up piles of the detritus of humanity. Also, cleverly woven into the story are hooks to several other elements of  Bryn’s work – so don’t be afraid to touch things as you explore. Take the scene of the girl with the golden crown and her little entourage waiting to be found whilst exploring the rooms of the main building in the installation: touching the girl or the insects and creatures will offer you the chance to watch a video about The Girl with the Paper Crown.

Hand, whether visited in SL or Sansar – and a visit to both shows some of the core differences between the two – remains a captivating story, one that encourages us to fill-in the blanks through our own imaginations, adding to the richness of the tale Bryn tells through character, setting and the words of her narrator.

Bryn Oh: Hand

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  • Hand (Immersiva, rated: Moderate)

A man of many faces in Second Life

The Lost Unicorn: Razor Cure

Open through until Sunday, March 22nd at the Lost Unicorn Gallery is Razor Cure: Man of Many Faces, an exhibition of art by Razor Cure.

A Second Life photographer with a lean towards self portraiture, Razor doesn’t so much present characters and settings in eye-catching images, but actually inhabits the character he creates. some of these are born entirely of his imagination, others inspired by film or legend, while all of them reveal a man in love with stories, as he notes in writing about himself:

I go by Razor Cure, the name itself semi-borrowed from a book I was reading when I made my SL account … I came to SL for naughtiness, after my favour game, City of Heroes, died (and its back now, woo!) and ended up getting into picture taking. Now most of my time here is spent hunting for cool new outfits and attachments, exploring sims, tweaking poses…

The Lost Unicorn Gallery: Razor Gallery

This love of inhabiting characters and telling stories is very much in evidence in the pictures selected for this exhibition. Within it, we can join with Harry Potter at Hogwarts, ride a magic carpet with a Prince of Persia, watch as a Baby Groot borrows a certain stone-laden gauntlet, confront a Joker-esque villain or a masked anarchist; all of whom are framed in in a manner that sets them within a story our imaginations can unfold.

Alongside of these are pieces that might be regarded as more “traditional” avatar studies: the ring master, the cowboy, the hunter, and characters from fantasy. But again, Razor makes them characters he can inhabit, rather than just offer them as static studies, again making them stories in art.

The Lost Unicorn Gallery: Razor Cure

Man of Many Faces sits within the main hall of the Lost Unicorn and several of the surrounding halls. This both provides plenty of space for Razor’s art without overwhelming the visitor whilst also offering gentle encouragement to explore the other gallery spaces and the art and artists they have to offer.

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A Little World with a touch of Voodoo Land in Second Life

Little World, February 2020 – click any image for full size

Back in September 2018 we visited Little Havana and its neighbour, Voodoo In My Blood. The former was a joint design led by Sofie Janic, the latter largely the work of Megan Prumier. You can read more about that trip here).  Given the length of time that has passed, together with catching an image taken by Cecilia Nansen whilst she visited the region set me to thinking a return might be in order.

Little Havana has now gone – possibly for a while, given the amount of time since our last visit – and it has been replaced by Little World, a design again led by Sofie, together with Abaracdabra, and that is apparently still under construction. It’s a place very different to Little Havana but it retains the same photogenic attractiveness that has already brought it to the attention of SL photographers.

Little World, February 2020

The landing point sits on the south side of the region on the bridge linking it to Voodoo Land (which was called Voodoo In My Blood back in 2018, and of which more anon). From here, a road climbs to the east behind tall buildings with their backs to the water, steps point the way north and up to where an urban scene sits under a default sunset sky.

Neon is very much the order of things here, bright signs thrusting out into a narrow street that is in places made narrower by parked vehicles. Street-side eateries fill the air with steam from cooking foods, while steel shutters denote places of business that have closed for the night. Overall, the sense that this is a little corner of Japan is strong along this street – but that’s not to say the build as a whole is meant to represent a location in Japan.

Little World, February 2020

A second north-south street is home to an open market, rich with fruit, vegetables, fish, flowers and, in a throwback to times past, VHS tapes. While the signage on the buildings either side might be Japanese, the price tags and signs in the market are distinctly western. Thus, the sense that Little World is a melting pot of influences in the way of so many urban centres around the globe so often are.

Connecting the two streets at their northern ends is a cobbled square offering an open air café and a space for music. West of this sits an echo of Little Havana in the form of a narrow ribbon of beach. Little fishing boats that look to be more for decoration then for fishing sit moored against a deck sitting over the waves.

Little World, February 2020

While the buildings are shells, Little World offers many opportunities for photography, with locations further brought to life thanks to the local “residents” – human and feline! Photos are welcome at the region’s Flickr group.

Across the bridge, Megan Prumier’s Voodoo Land remains much as we remembered it from 2018. There’s a “new” store area on the west side, with Voodoo still sitting on the east side of the region overlooking the bay. South of this, the region retains its run-down Americana look, complete with ageing buildings and its tired, open beach front that is packed with detail and extends around to a fun fair in the south-west corner.

Little World, February 2020

There are other subtle changes here as well – the high pier and boat moorings have gone, but a new English-style pub appears to have been plonked down on the hedgerows and paved paths on the west side of the region. I’m assuming this is a temporary location for the pub, and that it may yet be moved.  There’s also an underground section I don’t remember from 2018 – but that could have simply been missed during that visit.

Like Little World, Voodoo Land presents multiple opportunities for photography and exploration, with both making for an ideal joint visit.

Voodoo Land, February 2020

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A return to Khodovarikha’s desolate beauty in Second Life

Khodovarikha, February 2020

In late 2017, Serene Footman, bringer of some of the more captivating and unusual locations from around the globe, opened Khodovarikha, a Homeland region  design inspired by a spit of land extending into the shallow waters of the Pechora Sea, now regarded as the south-eastern extent of what we call the Barents Sea off of Russia’s north coast, although it bore its name as far back as when the Barents was simply called the Murmanskoye Morye  (“Sea of Murmansk”).

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It’s a desolate, lonely place, marked by the wood-framed octagon of a lighthouse that once marked the Yugorsky Strait linking the Pechora and Kara Seas, once an important trade route and, during World War 2, the route taken by allied convoys bringing supplies and materiel to aid Stalin and his armies. Today, Khodovarikha is a largely forgotten place, most of its building falling into decline, a single, lonely weather station the only working centre. Its a place so remote, it isn’t even connected by road or rail to the rest of Russia.

Khodovarikha, February 2020

I mention this because Serene’s interpretation of Khodovarikha is once again open in Second Life for a limited period, and brings with it a new blog post on the location and his inspiration for creating it. However, this is not a mere re-establishing of a past build; rather, Serene has taken the spirit of his original build, together with some of the notable elements – the lighthouse, the weather station, etc., – to offer a new interpretation of Khodovarikha and the life of its one permanent resident – Vyacheslav Korotki, or Slava as he is known.

As Serene notes in his 2017 blog post on the original build, it was Slava’s story that first drew him to wanting to represent Khodovarikha in Second Life. Now, in this iteration of the build, we see more of that life brought into focus: the distinctive lighthouse no longer functional (as it was in the original build), reflecting the fact its namesake ceased operations in 1996. Similarly, the damaged side panels apparent in the model and perhaps seen as storm or other damage with the original build, are now explained by Serene as being the result of Slava’s assaults on the wooden frame in order to provide him with the warmth of firewood during the harsh winters. A zipline also now extends down from the lighthouse, a tribute, Serene informs us, to the sports hall that once stood at the base of the structure.

Khodovarikha, February 2020

Originally set within the cold harshness of winter, the region is this time offered in the summer months. This iteration brings new life to Khodovarikha: birds are very much in evidence, while with a few tweaks with the viewer’s windlight settings, it’s possible to render the setting under bluer skies as might be seen in the summer months, and which may well life Slava’s mood and thoughts. Certainly, a drop of sunshine adds warmth and light to Slava’s lonely, red-planked home.

The discovery of more photographs of the area have allows Serene to commission structures reflecting those to be seen in Khodovarikha – such as the brick-built but dilapidated bungalow sitting in the lee of the great lighthouse. This is reproduced within the region courtesy of Impossibleisnotfrench, who also produced the bothy in Serene’s last region design (see: Serene Footman’s Scottish vision in Second Life, December 2019).

Khodovarikha, February 2020

As Serene notes, Khodovarikha does not have any natural beauty to it what would make it a subject for postcards, but in its deteriorating, lonely position, now all but bereft of human presence save for one man and the annual visits of the Mikhail Somov, it has a desolate, captivating beauty of its own. In bringing his vision of the location back to Second Life, Serene is allowing us to experience that isolated, decrepit beauty for ourselves, making a visit to the region – and a reading of both of Serene’s blog posts on it – an absolute must of Second Life travellers and explorers.

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Strand Starsider’s art and stories in Second Life

Raging Graphix Gallery: Strand

Currently open at Raging Graphix Gallery, curated by artist RagingBellls, is an exhibition by digital artist and storyteller Strand Starsider.

The exhibition is split into two chapters: Magic, Angels and Demons, which ran from February 1st through 14th, and Fantasy and Scifi, launched on February 15th, and which runs through until the end of the month, which features the images seen in this article and includes a special celebration of art and music that will take place on Saturday, February 22nd from 11:00 to 13:00 SLT.

Strand’s work covers multiple genres: fantasy, science-fiction, noir, erotica, romance, avatar portraiture, abstract, whimsical, and more, enfoldling his imagination, Second Life and the physical world (catch his renderings of Christopher Walken, Clint Eastwood and Heath Ledger as The Joker available on his Flickr stream, for examples of the latter) . Rich in compositing, his are more than just digital art, they are genuine tales, each one with a narrative reaching far beyond the frame in which it sits, many often with subtle details that only reveal themselves through considered examination, adding to the tale they have to offer.

Raging Graphix Gallery: Strand

The pieces selected for this exhibition all offer a reflection of this gift for embodying narrative through art, and his exceptional ability to  create entire worlds within each piece. To fully appreciate them, I would strongly recommend using the viewer’s camera control to focus in on individual pieces rather than trying to view them from a distance. In this way, the details of each piece in turn are brought to the eye, rather than multiple images in the frame of view each competing for attention.

As a master artist, Strand is comfortable enough in his medium to not only present his work for public exhibition in-world and through his Flickr stream, but also take us into his creative world, producing videos that reveal his compositing process from end-to-end. Take Moon Princess, for example, shown below as it appears on Flickr and at the exhibition; it is accompanied by a time-lapse video showing how the image progressed from initial idea to finished piece, including the flow of change and experimentation that form part of the real-time creative process.

Strand: Moon Princess

I confess to wishing to be able to see Strand’s work displayed in a larger format than offered  – and I say that with no disrespect to RagingBellls; we all work within the space we can make available. It’s just that a larger format for the images would allow one to more easily focus on individual pieces.

However, and make no mistake, this is a stunning display of Strand’s art, and should not be missed, particularly if you’re unfamiliar with his work. Full kudos to RagingBellls for hosting it.

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A revisit to Otter Lake in Second Life

Otter Lake, February 2020

Update, November 2022: Otter Lake has relocated.

Otter Lake is one of the most alluring homestead regions we have recently visited. The work of Sharon Hinterland, this is a truly remarkable region in terms of the amount of space the region exudes, the beauty of the design, and the richness of detail. So much so that it is actually hard to believe it is only an Homestead region and thus capped with a land capacity of 5K.

I wrote those words back in June 2019 following our first visit to Otter Lake. We recently made a return to the region after receiving an invitation to do so from Sharon, who noted she’d made a number of changes to her design, and hoped we’d be able to take a look.

Otter Lake, February 2020 – click any image for full size

Now, to be honest, given the region really did captivate and offer a stunningly realistic design, hearing that it may have changed did cause something of a surge of anxiety: would the charm be retained? Would there still be the same sense of of depth, the same natural beauty?  Might something have changed to cause the magic of the region to evaporate, even if only in part?

Well, the answer to all of these concerns proved to be an emphatic “no”: Otter Lake remains as captivating and enticing as ever, the additional elements offering further depth and opportunities for photography and for simply appreciating Sharon’s work as a landscape artist.

Otter Lake, February 2020

Retaining the lake and home that gave the region its name, fed from on high by waterfalls dropping from a hilltop pool, the region offers a pleasing mix of the familiar and the new that combine into a further natural setting ready for exploration.

Perhaps the most obvious new element in the region is the fishing wharf that now forms the landing point. It’s an interesting focal point on its own: while this retains the warehouses of old and has a salmon trawler tied up alongside, fishing no longer gives the wharf’s purpose. The tallest of the warehouses has been converted into a home, the smaller into a cosy café, while what might have once have been fishmonger’s stores are now boutique shops.

Otter Lake, February 2020

Across the region from the wharf, a lighthouse raises its light over the trees, perhaps causing those who have visited the region in the past to recall another lighthouse that once stood there, albeit one without a tower. Other touches of the former design also await discovery: the humpbacked bridge, the broken delivery truck and much more besides.

As a firm fan of Alex Bader’s landscaping kits, I admit to particularly like the use of his stream building kits and specifically Sharon’s clever integration of elements from the Studio Skye Zen Garden Building Set. The later are to be found throughout the region and offer subtle accents throughout the landscaping.

Otter Lake, February 2020

Also among the newer elements are further buildings snuggled among the trees and paths, as well as some of the paths and trails themselves. Between them, the latter of take visitors on a marvellous trek through the region, one that again gives the feeling of walking through a space much, much bigger that the usual 65,535 square metres supplied by a region, without ever giving the impression that the space is in any way limited or feeling of walking in circles.

Sharon confessed to me that she wishes she has the land capacity to use “better trees”. However, while they my be low LI, the rich mix of trees that are provided across Otter Lake make for a rich – and quite natural – mix that varies by altitude, adding further depth to the region.

Otter Lake, February 2020

Filled with colour and natural sounds that change throughout the day – a day, by the way, enriched with a custom windlight -, with numerous places to sit in the open under boughs of trees, along river banks and paths and with much to see that doesn’t unduly impact viewer performance, Otter Lake remains one of the most alluring an natural settings it has been our pleasure to visit.

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