Attuned to a Silent Melody in Second Life

Silent Melody, March 2020 – click any image for full size

A full region, Silent Melody is an impressive, open region designed by Celtic McDaniels (Celtic3147) that offer room to explore, take photographs, relax and, at a time when we’re all being told to stay home, simply feel the richness of nature and breathe.

Rising from east to west, this is a setting that presents what might be taken as a slice of wilderness brought into the virtual; a place where water tumbles from pool to pool or down sheer faces of high cliffs to feed fast-flowing streams that in turn tumble away to coastal bays and channels that cut the region’s eastern side into attractive, irregular lowlands and islands.

Silent Melody, March 2020

The landing point is on the largest of these islands, sitting just above its rocky coastline, a lily-filled pool fed by a fountain and guarded by a brickwork square of path, offers a place to start explorations. From here, a track winds south and down to where a wooden bridge connects to a tongue of mainland that licks its way to the open sea, passing between the jaws of the landing point island and a smaller isle that forms the south-east corner of the region.

Two further bridges connect the landing point, one to region’s inland areas and the other to another little isle to the north-east. Both of these northern and south isles offer their own attractions – a shingle beach here, a chair hanging from the boughs of a tree there, while a picnic corner sits at the tip of the tongue extending between landing point and southern island.

Silent Melody, March 2020

Between these eastern isles and the western highlands, the land is a rich mix. Tracks are to be found running through parts of the grass and flower carpeted landscape, while picnic and seating spots lay scattered under the shade of trees and shrubs, little bridges connecting tracks and greenswards by spanning stream and inlet.

In the heart of the region sits a natural bowl of rock nestled against the feet the the western cliffs. It folds its arms around the ruins of a cabin, an old piano sitting outside to presenting a romantic setting, even through keys and strings have long since between given over to moss. An usual sitting spot can be found here, perfect for cuddles or contemplation – but you might have to look up in order to find it!

Silent Melody, March 2020

Just to the south of this stone ring, a track winds to the west, ending in grassy humps that rise to a rocky out-thrust from the high cliffs, stone steps rising from grass to its flat top. Here sits a large French provincial style house – but be warned, it is a private residence, so do try to avoid trespassing too close. However, it is possible to skirt the front of the house and reach a grass-topped path that runs around the cliffs like a hat band sitting half-way up their bulk. This path offers a way out onto the east-pointing finger of rock that extends away from the cliffs and channels one of the streams running down from the cliffs, before depositing it by way of the further set of falls to the inlet that cuts deepest into the region.

A humpbacked bridge sits at the end of this rocky out-thrust, reached on one side by a track that winds inland over the lowlands to the east, whilst on its far side a set of stone steps run down to a low-laying finger of land also pointing eastwards. From here, and via a further bridge, this one of wood, it is possible to reach the region’s north side, where a slender, white-sanded beach is watched over by a cosy waterside café.

Silent Melody, March 2020

West of the café, just a short walk over flower-speckled grass, sits formal gardens and a little precinct of town-style houses, little places of business and a second café, all squared-off around a stone fountain and dominated by the imposing bulk of an Irish-themed pub. The garden paths leading visitors to this square also pass an outdoor dance area marked by a pavilion and glass-sided piano. It’s one of two of what might be called “formal” dance areas within the region, the other being a deck connecting the bulk of the landscape with the little rocky isle sitting in the south-east corner of the region.

With its sense of space, subtle sound scape, plethora of places to sit (including those that might take a little time to spot, high and low, such is the fun of exploring!), and lots of opportunities for photography, Silent Melody offers a pleasing visual medley for all who visit.

Silent Melody, March 2020

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Ostoja: a woodland retreat in Second Life

Ostoja, March 2020 – click any image for full size

Designed by ViktoriaRaven and Janeen Arliss, Ostoja is a quarter of a Full region that is offered to public visits and photography. Bounded on two sides by curtains of cliffs on two sides, it is open to the sea on the other two – both watched over by a tall lighthouse, the rest of the parcel forming a high, mesa-like island linked to the cliffs by a pair of rock bridges.

Seen from the water, it is both an an intimidating and intriguing sight: its sheer sides seem to be foreboding, but the coastline offers a landing point with wooden steps climbing up to the top of the island and – if one looks – and the hint of a cave entrance promising secrets to be discovered.

Ostoja, March 2020

The landing point is located on a curved shelf of rock sitting just below the island’s peak, a place where an aged terrace sits and a small garden guards the wooden steps that rise from the beach. The greenhouse offers a place to lounge or bathe, whilst on the far side of the terrace from it a footpath of stepping stones points the way to a cliff-side glade on the far side of the island.

Here sits a tree-shaded conservatory, it’s high dome overlooking he ruins of a wall suggestive of an ancient structure, now all but gone. Beyond the wall is a private residence, the boundary marked by ban lines should you get too close. These spoil the setting a little, but as they’ve likely been raised as a result of people ignoring the signs requesting privacy, their presence is understandable.

Ostoja, March 2020

Behind the conservatory and sitting slightly above it, is the ruin, of an ancient chapel, a quiet retreat complete with its own pool of water, the brick surrounds of which speak to it clearly having been added a long time after the chapel had fallen past its prime. Around it, the plants, sofa and lights make the old chapel a cosy retreat.

Take the steps down to islands coastline, and the ribbon of beach that is home to flamingoes, places to sit, the aforementioned landing point and – that hidden cave entrance.

Ostoja, March 2020

Tunnels and and caverns sit within the very heart of the island, winding their way to a point where a hidden place for trysts awaits, and a further opening offers a way out to the inland side of the island, a place with a cinder beach, lit by floating lanterns and overlooked by the house on its rocky perch. An imposing figure carved from stone rises from rocky footings between island and the waterfalls of the cliff walls, a further guardian for the the setting and the house.

Compact but with a lot to discover, photogenic and detailed, Ostoja is a delight to visit, and a destination not to be missed. Caitlyn and I both enjoyed our ramblings there, and would (again!) like to thank Shawn for tip.

Ostoja, March 2020

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  • Ostoja (Nadril, rated Moderate)

ArtCare Gallery: new space and new exhibits in Second Life

ArtCare Gallery: Thus Yootz

After something of a hiatus, Carelyna re-opened her ArtCare Gallery in mid-March to offer an expanded environment for displaying art in Second Life, complete with a featured ensemble exhibition of art that runs through until April 12th, 2020.

The featured exhibition is located on the upper floor of the gallery space, reached by a teleport disk towards the middle of the lower floor. The latter is home to the gallery’s foyer area and landing point, together with a series of exhibition spaces Carelyna has entitled the ArtCare Legacy Collection, celebrating past exhibitions hosted at the gallery.

ArtCare Gallery: MTH63

This lower level presents a marvellously rich variety of art from within and without Second Life. Within the halls can be found 2D and 3D pieces by the likes of Suzie Anderton, Bamboo Barnes, Zia, Branner, CybeleMoon, Lam Erin, Pol Jarvinen, Kimeu Korg, Silas Merlin, Moya Patrick, Agleo Runningbear, and more.

It’s a richly diverse collection featuring landscapes captured from within Second Life, avatar studies, digital mixed-media, pastels and paintings from the physical world, all laid out through the halls in a manner that naturally draws the visit through them, with each artist presented by just enough of their works that the visitor isn’t overwhelmed by the art of display.

ArtCare Gallery: Strimon

On the upper level of the gallery, the featured artists exhibition comprises collections by Devanahousha, Jessamine2108, MTH63, Strimon, Mareea Farasco, Mentat Immelmann, Viktor Savior and Thus Yootz. Here, each artist has an individual hall in which to display their art, allowing them to offer a much broader selection than found for the artists on the lower level.

Like those of the lower lower floor, these displays offer a rich mix of art: digital, Second Life landscapes, image and avatar studies, and physical world paintings and landscapes, the styles of each artist offering a further layer to the distinctiveness of the art to be found within each hall. All deserve equal appreciation, but I confess that I found myself particularly drawn to Thus Yootz’s corner with its impressive selection of 2D pieces that are marvellously processed and finished and displayed with a trio of sculpture trees that are also intensely individual.

ArtCare Gallery: Devanahousha

As noted, the featured artists’ exhibition will run through until April 12th, and both it and the Legacy Collection make for eye-catching visits.

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Art and a fort in Second Life

Grauland, March 2020 – click any image for full size

Grauland, the Homestead region held by JimGarand, is a location that undergoes periodic redesign on the part of its owner – something that keeps it an interesting and intriguing place to visit. We dropped into the region on Friday, March 21st having heard a whisper that Jim had been working on a new design; but as he was still in the process of moving walls and buildings around (and we didn’t want to intrude – or get clobbered by a wall passing by!) we quickly skedaddled away.

However, working with some speed, Jim took the region from a collection of wall sections and three buildings plonked down seemingly randomly, to a complete new setting that – as has always been the way with the region – offers a new delight for visitors.

Grauland, March 2020

The latest design – called Grauland Castle and Art Park – again offers an interesting mix. Split into two islands with what might be a sandy-bottomed tidal channel between them, the region presents a setting dominated by a great fort-like structure on the larger of the two. This has a mixed look of both Roman and medieval influences, presenting a large walled courtyard dominated by a basilica-like building together with a pair of clearly medieval buildings.

While the buildings were empty at the time of visiting, the rest of the grounds of this fort – it strikes me more of a fort than a castle, but that’s just a personal thing – offers 3D art awaiting appreciation. It’s an eclectic and attractive mix of sculptures and modern art pieces,  the courtyard also offering an outdoor seating area and a pergola covered bird cage, also with places to sit around it.

Grauland, March 2020

The art continues beyond the main, west-side gatehouse (which I’m using as an arbitrary landing point for this article), which contains the teleport to Jim’s sky-based store. Outside of the gate are two more pieces of art, one pointing the way to Grauland’s signature motif: it’s own version of the Giant’s Causeway formed from Cube Republic’s excellent basalt columns set.

To the south, across the narrow gorge / channel and on the smaller of the two islands, sit a ruined rotunda and a copy of Stonehenge. They lie separated from one another by the islands’ scrub grass, a single track running south from the fort to connect it to them, passing by way of a small bridge to do so. The south island can also be reached from outside the fort by following its walls south, while to the east there sits a low beach, its lie again suggesting it might also be tidal in nature.

Grauland, March 2020

This is a simple, minimalist build, but one offering an interesting mix of things to see, including a fair few – the fort, the henge, the rotunda and a tombstone raised in the last century – that suggest the island is a place with great age to it. One where art sits well within its boundaries, offering a further layer of interest for the Second Life traveller.

All told, another new twist on looks for Grauland, visually engaging and as worth taking the time to explore as the previous builds.

Grauland, March 2020

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Chouchou: The Babel re-opens in Second Life

Chouchou: the Babel

I was pleased to learn that The Babel, the “sounds lab” created by the musical partnership of pianist Arabesque Choche and vocalist Juliet Heberle, finally re-opened to the public on March 21st, 2020.

Originally conceived by the duo in 2009, The Babel was a fascinating interactive setting whilst available through until 2013, when it was closed and removed from the grid. More recently, and as I found myself reporting in May 2019, it looked as if all of the couple’s regions looked set for closure, the couple believing the builds had run their course. Fortunately, they were encouraged to reconsider their decision, and in October 2019, it was announced that the Chouchou regions would be remaining in SL under the auspices of the Second Life Region Preservation Society (SLRPS) – with the promise that The Babel would also be returning (see: Chouchou set to remain in Second Life – and there’s more).

Chouchou: The Babel

Well, it took a while to fully open but The Babel made its official public re-engagement on March 21st, 2020, and I took time out to jump over and visit after a somewhat hectic weekend, and am pleased to say that it remains an engaging visit for the musically minded.

To call The Babel a place would be a mistake; it is an experience, a musical construct comprising boxes, elements and levels, which may at first glance appear completely random – but there is order. Each box is a sound – a note or chord – which is played when touched. Some will play once when touched, others work on a toggle – they will play until touched again. These boxes are in turn grouped into elements, or collections of notes / chords / voices. By touching (and re-touching) the boxes around you, it is possible to create tonal harmonies and even “compose” your own pieces, although it takes a combination of practice and a quick eye / hand. Climb the stairs to play the upper levels, and you’ll find some of the steps also play notes, adding to the complexity.

If all this sounds confusing, Chouchou produced an introductory video to the build back in 2009, which once again has relevance.

Two books on the elements and boxes can be found at the foot of the spiralling stairs, but given the ambient lighting, these can be hard to read.

Climbing to the top of the stairs will take you in a room with piano notes and chords set out in two grids around a series of Julia’s voices, which some may find easier to “play”.

Chouchou: The Babel

As conceptual now as it was in 2009 (or 2012, when I first visited it!) The Babel makes and interesting return to Second Life and once more rounds-out the trio of Chouchou regions in-world.

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Pictures in neon in Second Life

Monocle Man Gallery: The Neon Challenge

We set a theme and we go our own ways. We take pictures at any sim in the whole of Second Life for about 2 or 3 weeks, and then at the agreed date, we combine our picture at the Café Gallery.

 – Lynx Luga and Kit Boyd describing their personal photo challenges

Photo challenges are not new to Second Life, but Kit and Lynx, owners and curators of the Monocle Man gallery spaces and hang-out, use them to good effect to capture images in a thematic manner whilst allowing them to jointly see Second Life in a way that might otherwise be missed or taken for granted.

For their latest joint challenge, now on display at the ground-level Monocle Man Café they offer The Neon Challenge: images of Second Life featuring or focused on the use of neon across the grid.

Monocle Man: The Neon Challenge

Neon is very much a part of Second Life; who hasn’t been to a cyberpunk / Bladerunner / sci-fi themed location, and not encountered neon signs, logos, and lighting? Similarly cityscapes oft have neon signage for stores and locations. As such, its not surprising that some of the images in this selection are from such locations – but they are not, as one might perhaps think, in the majority.

Both Lynx and Kit have cast their nets wide, such that while the sci-fi / Bladerunner, etc., elements are present, they mostly offer unique views and subtle hints (Videophone, Cyberpunk Circles). What’s more they are displayed alongside pieces where neon, whilst present, is not seen as the immediate focus. Instead it sits as a part of the complete picture, forming part of the narrative, rather than being the narrative (Neon Doggy, Trailer Park, Busted, Sexy Legs and Neon Girl).

Monocle Man Gallery: The Neon Challenge

Even what might be regarded as the seedier side of neon’s use in adult theme locations and advertising (Sexy Girls, Sexy Neon and Dancing Girls) is framed to offer a story behind the light. Take Dancing Girls in particular; within it lies the the suggestion of a hidden life of wanting being the colour-backed dance of the silhouettes, one that for me brought to mind the lyrics from Elton John’s In Neon.

An engaging exhibition that I believe will be open through the next month.

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