Hand and the art of Bryn Oh – in her own words

Bryn Oh, Hand – Sansar

Bryn Oh’s Hand first appeared in Second Life is 2016, located on her arts region of Immersiva. At the time, it proved a highly popular installation, likely thanks to its nuanced tale that straddled the light and the dark places of life and offered a commentary on the possible future relationship between physical and virtual life. More recently, Bryn rebuilt Hand  entirely in mesh for Sansar, taking advantage of that platform’s particular capabilities, before porting the mesh build back to Second Life and her home region of Immersiva, giving it a new lease of life there, using SL’s particular presentation strengths.

As with much of Bryn’s work and such is her standing as an artist, Hand has been supported by a grant from the Ontario Arts Council – a part of which has required Bryn produce a machinima of the installation; and she is offering members of her Patreon group and readers of this blog an advanced viewing of the film, which you can find at the end of this article.

Hand is the story of a time when society transitioned to living and working in the virtual space. In this society people housed their bodies in inexpensive pods hooked up to food cannisters. They discarded their houses and furniture as they were no longer needed. They evolved past their physical bodies and lived digitally as the person they wanted to be. Overseeing all of this is a singularity AI named Milkdrop, first seen in the Singularity of Kumiko, though only now revealed to be an AI.

– Bryn Oh on Hand

Bryn Oh: Hand – Second Life, 2020

In this, Hand, whilst an accessible piece in and of itself, offers a deeply layered story that reaches beyond its own pages. At its core, it is the story of children who have been left out of the VR “nirvana” entered into by adults, and who must fend for themselves. largely surviving by “borrowing” the condensed food used to feed the VR “dreamers” in their pods. For these children, any understanding of life and the world around them comes purely through the ideas of fairy tales and ancient copies of Dick and Jane books. They believe that the dreamers, like Sleeping Beauty, will one day awake and rejoin them – but until that time, they must strive to maintain life and family through the simple, idealised writing found in Dick and Jane.

We follow this story through the character of Flutter, a young girl who yearns for the touch and companionship of a mother. She sates some of this need through the plastic hand of a shop window mannequin, holding on to it as though it were the hand of a mother figure with whom she converses. Through Flutter and her conversations, we are connected to the rest of this world – a place that is perhaps unpleasant to both the rational and the emotive mind, both which may recoil from the themes offered. But that’s intentional; Hand is not supposed to be black-and-white. Rather, and like all of Bryn’s work, it is intended to provide a narrative and to challenge perception and raise questions.

Bryn Oh – Hand, Second Life: Flutter and a sleeper. Credit: Bryn Oh

The layering evident in the tale is highly nuanced, some of it contained within the central story, other elements reaching beyond it. For example, within the story we have the subtle parallel of between “dreaming” adults and awake children. The former have escaped reality into a virtual existence, whilst the latter find a more acceptable order to their reality by framing it in terms of the fictional happy family ideal of Dick and Jane.

But beyond, this, Hand reaches into the rest of Bryn’s immersive universe. As she noted herself, the AI Milkdrop is actually first witnessed in The Singularity of Kumiko (2016). It is also, perhaps, the intelligence that assisted human scientists create the robots from 26 Tines (2017), while those same scientists constructed the Rabbicorn we see in The Daughter of Gears (first seen in 2011 and again 2019), whilst the laboratory they use harkens back to 2011’s Standby.

Thus is it possible to bring these stories together on a time line, one in which Hand takes place some 120 years after The Daughter of Gears was built by her grieving mother, but only 20 years after the Rabbicorn discovered her in her Standby, whilst little more than a decade has passed since the events of The Singularity of Kumiko.

With my work I build for different types of people. There are those who have followed my work and know how to search for the deeper layers; they are the “experts”. For them, the story and time line are important. But I also try to build for people who know nothing about the history of the world I have created. So I build in layers: the top layer is for people who know nothing of my work and they enjoy the story on its own; the next layer is the story and then concepts within the story and the final layers are where the story fits into the time line.

– Bryn Oh

This broader layering is also reflected in some of those we meet in Hand, such as Milkdrop. Then there is also the character of Juniper, hidden under her blankets, and whom Flutter stops to visit on her way home. She is the central character in Bryn’s 2013 poem and machinima of the same name, and who also forms a part of Imogen and the Pigeons. Thus, through Hand, we discover more about Juniper’s huddled existence and why, in so strange and lonely world, she finds such security and comfort under her hole-riddled blankets.

Bryn Oh – Hand, Second Life: Milkdrop the AI and Flutter. Credit: Bryn Oh

Whilst stories in their own right, all sharing a common universe, there is something more within each of Bryn’s installations and pieces which reflects her thoughts and feelings in an almost journal-like fashion.

My work is almost a type of diary. I take things from my life or observations on society and incorporate them into the ongoing narrative. The idea is to create a parallel society we can recognise, but use very personal or emotional aspects of my own life to connect to the viewer. So as an artist if I take something from my own life, something I understand deeply and personally, I can convey that emotion to the viewer better than an idea that I have not lived. The first hand experiences let me detect the nuances that may be lost if I were to attempt to create something that I had not experienced.

– Bryn Oh

Bryn Oh in Second Life, by Jamisson Burnstein

As immersive pieces, Bryn’s works are also somewhat experiential, in that  they often involve a lot of activity on the part of visitors. This is again intentional, as Bryn noted to me: having to work for something results in a deeper attachment to an installation, a sense of achievement on gains success, together with a personal connection to the story through that achievement. It may not be something that appeals to everyone, but it is something that undoubtedly adds significantly to the ability of her work to keep people visiting and in making repeated visits.

When looking at Bryn’s work as a whole, it is not unfair to say that she has, over 13 years, become one of the world’s foremost virtual artists, and through her work in Second Life, Sansar and other virtual mediums and environments – including the use of machinima as seenat the end of this article -, she is very much a pioneer in shaping a new artistic movement.

We had the Cubists, Impressionists, Surrealists, Modernists and I see our movement as the Immersivists. I have believed in this idea a long time but now with virtual reality headsets such as Vive or Oculus, the immersion is less fragile. You don’t look at a computer screen and beyond its borders see a bill that needs to be paid or your cell phone rings… instead you are in the world I have created and firmly there. Unlike painting where you stand from a distance and look at a static scene or cinema where you are told a story as a passive observer, virtual reality artwork can offer the ability to be an active participant in the art.

– Bryn Oh

As a pioneer, Bryn herself faces many challenges, up to and including being able to finance her virtual work. In this, she is keen to note the on-going support of the Ontario Arts Council, which has been vital to Hand’s renewal in Sansar and Second Life, as well as supporting her in some of her other installations and work.

Hand took me almost a year to build; to undertake a project like this with potentially few prospects is, as you can imagine, unwise. So the financial support of the Ontario Arts Council helps enormously. But what is more important to me is the psychological support they provide through their belief in me as an artist. I work alone; few among my family and friends understand what I do, nor are they particularly curious … Recognition by, and support from, the OAC, is something that reinvigorates my confidence and says to keep going and striving in this art medium that I truly believe in. So I would like to thank again the OAC and the great work they do.

– Bryn Oh

A further reflection of the depth and importance of Bryn’s work also lies in the fact that professor Carolyn Steele of the Communication and Culture department at York University, Toronto, is putting together a new course on Bryn’s work that will be presented at the university in the near future. 

For those of us unable to attend that course, we still have Hand to appreciate in Second Life and Sansar – and, doubtless, more stories to come out of Bryn’s universe. So for now I’ll leave you with the aforementioned video, as produced for OTC, and also offer my thanks to Bryn for all of her work in Second Life and Sansar, which means a lot to so many, and for giving me the time to answer questions and discuss her work in order to produce this article.

Related Links

A Fairelands Journey: the valley and the castle

Fantasy Faire 2020: Elemaria

We broke our fast before the Sun had cast its first orange light across the broken walls and towers of Siren’s Lore, our guide having told us we must pass through the the Spirit Valley during the light of day, for our next place of rest lay on the valley’s far side, and at the end of a long journey. And so we passed beyond the wooden pathways of the city across the rugged lands beyond, our guide telling of the first place we would encounter, and how it came to have its mysterious name of Spirit Valley of Kuruk.

His tale sounded both wondrous and fantastical: bear warriors, ancient gods and and transformations. And yet we all knew that the Faireland realms held mysteries and wonders, so it was with excitement rising in my heart that we reached the pass that marked the start of the descent into the valley. At first I saw little worthy of the breathless tales our guide related, the path winding downwards, morning mists hiding the far side whilst fir trees at first screened or view of its deep floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

But then we rounded a rocky curve and caught sight of the valley’s broad bowl, the path now clinging to the side of its rocky face. But it was not this breath-taking view that held our eyes; for there seated at the side of the road was a great brown bear, it’s fur tufted and arranged around its neck like a collar of office. On seeing it, my kinsmen cried aloud and reached for their bows, but our guide stayed heir hands. Cool black eyes regarded us, and our guide instructed us to pass the bear in single file. As we did so, the great beast raised its forelegs slowly, paws outward as if in blessing as we passed, and I heard the rumble of its voice, chanting deeply.

I could scarce keep my eyes from this marvellous beast until it was carried from view by a bend in the trail; but as I regarded the valley once more, so I saw more of these strange bears, watching us from high perches, including one that stood upon a wooden trestle, banners draped behind it, its fur painted and arranged into a headdress. I found myself caught in the gaze of a great chieftain or perhaps a medicine leader, who watched our progress even to the valley floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

It was here that we paused to eat, a procession of children marching to us from a nearby village. They bore platters of fruit and jugs of water for us to partake, as our guide informed us these were the Grizzly Cubs, who follow the path of the Great Bear Tribe, and defend the spirits of the valley and its healing ways.

The children said nothing as we ate, but sat with us as we ate. Afterwards, they walked to either side of us as we climbed the long path, passing the painted mouths of caves our guides said we should not enter, least too much time pass and we fail to arrive at the night’s destination at our appointed hour. As we reached the pass that would carry us into the lands beyond the valley, a slender boy came to each of us and indicated we should bow in turn as he painted symbols on each of our foreheads, our guide telling us not to wash or otherwise remove them until after the Sun had set.

Fantasy Faire 2020: The Spirit Valley of Kuruk

Beyond the valley the land changed quickly, rocks giving way to verdant grass and tall trees warmed by a rich afternoon Sun. At length we came to high curtain walls, their stones faced and well-fitted. Guardsmen hailed us from square towers draped with the Banner of Elemaria, and our guide went before us so that we might be allowed access to this walled realm of which I had heard so much.

Formed by the the elements – air, earth, water and fire all working in equal measure at the Edge of Time -, Elemaria lay as the Home of Nature, the elements present throughout its landscape, each having given of its best to create a place wherein harmony rules, and men, women and creatures live in peace, tending the land and creating a kingdom where all can find welcome and peace.

Fantasy Faire 2020: Elemaria

And so we passed along the grass-edged paths and between tiled-roofed homes and stores of Elemaria’s citizens, all of whom greeted us warmly or, on seeing the painted marks of the Grizzly Cubs upon our foreheads, with a degree of reverence.

Around trees and over streams we passed, drawing ever closer to the great castle the rose over this pleasing land, until we at last came to a paved circle marked by three arches. Here we were met by the royals of Elemaria, tall and fair folk of great grace and beauty, descended from the first people to enter this lands and peacefully occupy it to live in harmony with nature. 

Fantasy Faire 2020: Elemaria

They greeted each one of us in turn, taking each of us by the forearms drawing us close as we each gripped theirs, until forehead lightly touched forehead. Then one each paired with us, and by twos in a line, we climbed the stone stairs up to where a garden of water and blue-hued trees lay before the towers of the castle, the roar of the falls that fell true and sheer from these gardens bringing an end to conversation until we passed over the gardens atop arched bridges to pass within the walls of the castle. Here the sound of the water passed behind us, to be replaced by music as light and warmth greeted us within those high, dressed walls.

And so we arrived in Elemaria, the length of our journey soothed by the music, and the grace and beauty of our hosts who guided us to our quarters high within the castle, treated as royalty even though they who served us and welcomed us to their banquet later, were themselves of high office. 

Fantasy Faire 2020: Elemaria

Spirit Valley of Kuruk designed by Loki Eliot and sponsored by Spyralle, Little, Big Designs, Team ACTS, Totally Tinies. Featuring stores by: Attitude is an Artform, Atomic Kitties, Cerridwen’s Cauldron, Cheval D’or|Elysian, CHIMAERA, Designs by Isaura, Dinkie Boutique, Fantavatar & Moonstruck & Lilith’s Den, Icaland ind, Peeps Dinkies, Prehistorica: The Dawn Kingdoms, Stytchwytch Designs, Tiny Inc., and Twisted Whiskers & Dinkie Duds.

Elemaria by Bee Dumpling & Solas Enchantment and sponsored by Silvan Moon Designs, Secrets of Gaia. Featured stores: ABADDON ARTS, Ab.Fab skins and Fantasy, :: ANTAYA ::, =ED= Eagle Designs, FaceDesk Creative Creations, Flying Horse Head Studios, Gecko Creations & ~Soraida~, God Mod, Laminak, Last Ride, Stardust, Star Journey, The Elven Forest, The Wooly Pig, TRB – A Woman’s Touch, Unity Maxim, Valkyrie Designed, and .Viki.

Total raised by the end of the Faire’s third day: L$3,779,514 (US $15,118).

SLurls and Related Links

Regions are rated Moderate.

A Fairelands Journey: Siren’s Lore

Fantasy Faire 2020: Siren’s Lore

Our first view of the Fairelands – both our goal and the true start of our journey – came as our vessel approached the Isle of Shadows. It was perhaps not an auspicious start to our pilgrimage: the masts of sunken ships lay scattered amongst the rocky teeth that broke the surface of the waters leading to the inner bay; but our Captain assured us that the route to anchor was known to him, and as the clouds parted, our spirits lifted at the sight of the great vessel floating among them, held aloft by the form of a great dragon – Fairechylde!

Of course tales of this great flying ship had reached our homelands – where many considered it little more than a myth – but to see it now and after so long at sea, renewed our spirits, and we gathered on the deck as our ship slowly drifted into the bay, its anchors breaking the surface of the waters. Boats were lowered, and we were carried ashore aboard them, the entire crew eager to climb the ladders and steps that passed up through the raised hull that formed the moorings for Fairechylde, eager to avail themselves of the sky-ship’s welcome.

As much as we felt the same wish, and to seek the great caverns rumoured to be here, our path lay in a different direction. A guide awaited us on the the shores of the bay, ready to guide us onwards, across the high wooden bridge to where a stone path lay across the broken lands to where the high walls of our first destination lay, wreathed in afternoon mist.

Fantasy Faire 2020: Isle of Shadows

Passing over the bridge, we paused to look back at the bay and our ship, the Fairchylde floating above, before the road dipped into the vale beyond, carrying us past a tiny town formed from the trunks and stumps of trees. Whilst lights were starting to shine from little windows, we saw no sign of who lived within these strange small houses – the inhabitants perhaps driven indoors by the sound of our clumping feet and the hoof-falls of our mounts – and I was filled with a desire to wander down along the stone paths that ran from trunk to trunk, but with the lowering Sun approaching the horizon, our guide insisted we moved onwards.

And so at length we came to those high walls. Imposing from a distance, suggestive of great strength, I expected them to be watched over by armoured guards, our way forward challenged. But as we drew close, it was clear the walls had long since become broken, gates long ago gone, and so we passed unhindered into the realm of Siren’s Lore.

Fantasy Faire 2020: Siren’s Lore

Once a great and powerful city, Siren’s Lore stood through the ages as a beacon of beauty and power, a haven to all who came to her gates. A place close to the seas, the gods of which were revered by the city’s people. Then it had been a place of great commerce, where sea and land met harmony.

But that was before the Fall, its reason lost in time, but it left the city broken, towers and buildings crumbling, the  streets vanishing beneath the waves. And yet the citizens survived, and whilst the glory of the city’s former build was forever lost, so was a new Siren’s Lore born; a place where the Protectress still stands watch over the city’s remains and the the merchants, patrons and visitors who walk the wooden paths that have been lain to replaced the once sunlit streets that ran straight and true.  

Fantasy Faire 2020: Siren’s Lore

For Siren’s Lore, both lost and found, is once again a place of commerce, and we passed by many shops offering all manner of goods. It is also a place rich in mystery, and magical ruined beauty, all enhanced, I left as we passed along the wooden paths as the Sun reached the horizon and cast long shadows across the overgrown ruins of what might once of been a great palace or fortress.

And so it was that we came to the end of our first day within the lands of the Faire, strangers to these realms, yet welcomed, ushered to a place of refreshment and rest, where we could renew ourselves with a peaceful night’s sleep unbroken by the roll and creak of an ocean bound vessel. And as I settled upon my pallet in readiness for sleep, my mouth still tingling at the exotic taste of the foods we had been offered, I wondered what strange places we might find as we continued our journey on the morrow.

Fantasy Faire: Siren’s Lore

Isle of Shadows designed by Aelva & Emme Eales and sponsored by Seanchai Library.

Siren’s Lore designed by Syn Beresford and sponsored by Petrichor and Elysion. Featuring stores by: Ars Hokori, Belle Epoque, Celeste, Dragon Magick Wares, En Pointe, Harshlands, Living the FantaSea, LuluB!, Poet’s Heart & Mermaid Treasure Boutique, Poseidon, [QE] Designs, Romin Creations, RVi Design,[][]Trap[][], Valkyr RP, Voodoo, and Witchcraft.

Total raised on Day 1: L$1,829,351 (US $7,317).

SLurls and Related Links

Regions are rated Moderate.

 

2020 Kultivate Spring Arts show in Second Life

Kultivate Spring Art Show 2020

The 5th Annual Kultivate Spring Art Show opens it doors on Friday April 24th, 2020, and will run through until Saturday May 2nd.

Carrying a Parisian theme, complete with the Arc de Triomphe, the Eiffel Tower and Notre Dame, and with art studios sitting with French style town houses fronted by cobblestone walks, the Spring Show also marks the re-launch of Kultivate Magazine, the April 2020 edition of which is currently available.

The event featured 2D and 3D artists, entertainment with live performers, give away events with special prizes, juried and non-juried art contests, hunts, storytelling and cabaret.

Kultivate Spring Art Show 2020

The artist participating in the event comprise: AlexAvion, Angyel Resident, Anouk Lefavre, Danielofangel, Eucalyptus Carroll, Freedom Voix, Ilyra Chardin, Jamee Sandalwood, Johannes Huntsman, Judilynn India, Juliette Rainfall, Kacey Macbeth, Kapaan, KodyMeyers Resident, Leaf Mia Lone, Michael Lysios, mth63, Myra Wildmist, Paineful, Rory Torrance, Sabine Mortenwold, SandyBlackCloud,  Sheba Blitz, Skye Joubert, softandred, softandred, Solana Python, Syphera Inaka, TaraAers, Tempest Rosca, Vanessa Jane, Veruca Tammas, ViktorSavior,  Whata Conundrum, and Zigmal.

In addition, there are special exhibition by Debauche Dance, Dirty Pretty, & The Art Loft.

Hunt information can be found on the information boards within the event grounds, close to the landing point.

The Photo Challenge

Open to all visitors to the Kultivate Spring Art Show, the Photo Challenge offers a prize pool of L$5,000 shared between the four selected winners, with the winning images published on the Kultivate website.

To enter, all you have to do is take a picture of yourself whilst visiting the show (moderate or pg/g in rating), and then upload it to the contest Flickr group. Make sure you include the SLurl of where you took the image in the Flickr description, and that your image is uploaded to the Flickr group before 23:59 SLT on Thursday, April 30th, 2020.

Full guidelines and rules can be found on the challenge page on the Kultivate website.

Kultivate Spring Art Show 2020

Event Schedule

Times, where given, are SLT. Note that there may be further give away prizes at events.

  • Friday, April 24, 2020
    • Exhibition opens.
    • Photo Contest and Art Quest begin.
    • Judging of Juried Categories Begins.
    • Entertainment:
      • 16:00-17:00: live performer Wolfie Starfire.
      • 17:00-18:00: live performer SaraMarie Philly.
  • Saturday, April 25, 2020
    • 16:00-17:00: White Party with live performer Aislen Sings
      • Photo background HUD and & Fotoscope Fotostudio give aways.
    • 17:00-18:00: White Party with live performer Melenda Baptiste
      • The Camden Photo Studio Build by Maven Homes give away.
  • Sunday, April 26, 2020
    • 13:00-14:00: Sam Quenda.
    • 14:00-15:00: live storytelling with Seanchai Library.
  • Monday, April 27, 2020
    • 16:00-17:00: Spring Art Ball with live performer Holly Giles.
      • Trompe Loeil L$1,000 gift card give away.
Kultivate Spring Art Show 2020
  • Tuesday, April 28, 2020
    • 17:00-18:00: Audience Participation Cabaret with Whymsee.
      • L$1,000 give away.
  • Wednesday, April 29, 2020
    • 16:00-17:00: live performer Savannah Rain.
      • TEMPLAR Poses give away.
  • Thursday, April 30, 2020
    • 16:00-17:00: Kultivate Magazine relaunch party with live performer Mavenn
      • LumiPro give away.
    • Photo Contest Entries Due
    • Judges Selections Due
  • Friday, May 1, 2020
    • 16:00-17:00: live performer Max Kleene.
    • Palette Hunt and Art Quest end.
  • Saturday, May 2, 2020
    • 13:00-14:30: Closing Party.
      • Juried winners announced & awards ceremony.
      • Photo Contest winners announced.
      • Event ends.

SLurl Details

A journey to Orkney in Second Life

Endless 58-58N, April 2020 – click any image for full size

Orkney is an archipelago in the Northern Isles of Scotland, about 16 km from the coast of Caithness, comprising some 70 islands, of which 20 are inhabited, the largest being simply called Mainland. It is now also the subject of the latest region design by  Sombre Nyx called Endless 58-58N – in recognition of both her Endless region builds and Orkney’s northerly latitude (58º 58′ north).

Presenting an archipelago within an area just 256m on a side is not easy, but Endless 58-58N does so quite magnificently. True, there are off-sim surrounds that can help give the sense of depth to a location, however, how well they work can be a matter of debate. Here, by combining them with a hazy Windlight environment, Sombre has created a setting that perfectly captures the sense of being within a group of islands caught within the hazy coolness of the North Atlantic.

Endless 58-58N, April 2020

Thus Endless 58-58N is an engaging representation of Orkney’s gentle rugged beauty, with the focus on the South Isles as then encompass the natural basin of Scapa Flow, once the home of Britain’s Grand Fleet, and the place where the German Imperial German Navy was scuttled in 1918, the vessels that could not be salvaged becoming  – along with a number of sunken British ship – a popular dive spot.

That the region appears to be a representation of Scapa Flow and the larger islands surrounding it comes not only from region’s introductory note card, by by the shape of the largest island in the region, which has the look of part of Mainland, Orkney’s largest island. Also, the tall finger of rock that rises from the south-west side of the second largest island carries with in a suggestion of The Old Man of Hoy, another of the islands that surround the bay.

Endless 58-58N, April 2020

Orkney has a long history of occupation dating back to Mesolithic and Neolithic times. Much evidence of this can still be found among the island, including the Standing Stones of Stenness and the Ring of Brodgar. To reflect this, Endless 58-58N includes its own standing stones, watching over the sheep that graze on the slopes below them.

There is no set route to exploring the region – from the landing point, visitors can wander where they will. As with Orkney and the wilds of Caithness, this is an open, rolling setting with few trees, but with coastal areas raised in hard, rugged cliffs. A small fishing wharf with piers and boats sits at the foot of one of these cliffs, just over a cottage-topped hill from the landing point. A single road runs back from this little port to where a deck sits out over the waters of the bay, offering a place to sit and appreciate the view.

Endless 58-58N, April 2020

Getting to the other two islands of the region is a case of flying, there being no obvious ferry or rowing boat to take. Do note, however, that there is a separate parcel to the south-west of the region sitting between the large island and its two small neighbours that has ban lines active, so care should be taken in that area.

Endless 58-58N is a region that deserves to be seen first-hand; minimal yet rich in detail, perfectly set within its windlight environment and with subtle celebrations of Orkney’s history, it is genuinely a delight to visit and photograph. Keep an eye out for the local seals as well!

Endless 58-58N, April 2020

With thanks to Shawn for the pointer!

SLurl Details

Phoenix Artists Collaboration: April update

Holly Kai Park

In March I wrote about the Phoenix Artists Collaboration (PAC) obtaining a new home (in part) at Holly Kai Park. Since then, things have been moving along (including a few changes at the Park!), but as a whole PAC is now moving to a point where it can start hosts exhibitions and events.

Since my last update, PAC has increased its facilities with the addition of a sky platform at Cherished Melody, provided and looked after by the talented Audie Whimsy. This provides space for a further 22 artists in addition to the 28 currently exhibiting at Holly Kai Park, with plenty of room for expansion, should the demand be there.

Cherished Melody

Both locations offer the same facilities to artists – gallery spaces with up to 50 LI per artist for personal use. Units  – as and when available – can be obtained by joining the PAC group in-world (although we are currently full at both locations; new units will be come on-stream in the near future, we just need time to breathe!), and there is no rental fee associated with unit use.

Units can be decorated however artists wish (although we request no temp rezzing and particle effects are kept to a minimum). Artists can also arrange and promote their own mini-exhibitions and advertise them through the PAC group and website.

Holly Kai Park

Planning is about to commence on the first of the PAC group exhibitions, which will also likely serve as the formal opening events for PAC activities at both Holly Kai Park and Cherished Melody. We’re also mulling options for group social events, and details of these will be announced through both the PAC in-world group and the new website.

Members who use Discord can also track activities, join / create discussions about art, SL and whatever else that suits them through our Discord server. All that’s asked is that conversations are kept polite, topics keep a focus on art (physical world or SL) and Second Life, and that the server isn’t used for spamming others. You can join the server (and create a Discord account, if required) via the link here, or via any of our Discord Server stands located at both Cherished Melody and Holly Kai Park.

Cherished Melody

Rather than information on PAC being confined to the Holly Kai Park website, a separate web presence for the group is being put together. While this is still very much under construction, but it can be found at https://phoenixartsl.wordpress.com/, where information on PAC, the PAC locations and current artists using PAC facilities can be found. In time, the website will also promote PAC events, host a blog on activities, exhibitions, artists and more, and more as we think of it!

There’s still some work to be done (notably with the website as indicated), with some nips and tucks going on at the two locations – so please forgive and sawdust, construction signs or bits that seem to be missing in the need few days. However, for those who do fancy a visit, feel free to drop into either or both locations.

The Phoenix Artists Collaboration website

SLurl Details