A Dialogue in sculpture and art in Second Life

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

I was back at the Kondor Art Centre, operated and curated by Hermes Kondor, just a few days after witnessing and writing about Melusina Parkin’s Lockdown and Hope (see here for more). The occasion for such a reasonably quick return was the opening of a new exhibition.

Located in the Art Garden at Kondor Art Centre, Dialogue Exhibition by Artemis and Hermes presents the remarkable sculptures of Artemis (ArtemisGreece) displayed alongside Hermes’ art.

It’s a part of my desire to create a place for different Art and Cultural expressions – music, art, conferences, readings, and more; a garden display of Artemis’ sculptures and my photographic interpretations of them.

Hermes Kondor

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

Hailing from Greece, Artemis was attracted to Second Life due to it many opportunities for creativity and expression. She initially found an outlet building houses, but wanted to be more expressive. Whilst not a trained artist, she taught herself to use tools like PhotoShop and Blender, and moved to producing and selling sculptures and 3D designs, developing a portfolio of work, ranging, encompassing everything from neo-classical pieces through to humorous pieces (yes, you can have a farm cat riding bicycle!) and figures of musicians, as well as more general items – frames, cushions, etc.

For this exhibition we are presented with eight individual pieces that brings together elements of her work that lean toward  neo-classical pieces that appear to be cast from brass, and figurines that look to have been cast and painted, to a complete set of her Chamber Orchestra collection.

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

These are genuinely marvellous pieces, many encompassing themes, ideas and  or statements, some animated to add depth to their story / increase appreciation of their form. All are offered for sale to those who wish to purchase them. And believe me when I say these are pieces that will grace almost any setting; so much so, I could not resist obtaining a copy of Woman Makes The World Go Round for our garden; while those seeking something a little more special, Artemis presents an exclusive twin set Out of the Box.

Partnering the sculptures are ten pieces of Hermes’ digital art, rendered with his use of Second Life’s wireframe mode (see: Behind the Scenes in Second Life), but here given additional depth through an expressive use of colour.

Some of these images are placed as a backdrop to the sculpture they represent, as is the case with, for example Artemis Sculptures – 010 and Artemis Sculptures – 026; others stand a little more apart from their inspiration – but all of them a depth of narrative to accompany the pieces they represent. Artemis Sculptures – 010, for example, tells the story of how a dancer is inspired by the figure of The Ballerina, while Artemis Sculptures – 021 brings together a tale of Artemis’ Chamber Orchestra playing for the benefit of her Dancing Couple, in a tale of music, dance and romance.

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

Individually, Artemis’ sculptures and Hermes’ art are each captivating to witness and appreciate; together they make for an enchanting exhibition that should not be missed – and don’t forget the telephone station connecting the art garden with the rest of the Kondor Art Centre.

SLurl Details

 

 

 

An away team mission to Planet Idun in Second Life

Planet Idun, January 2021

Note: the Blushock team relocated and have established a new setting, the USS Sleipinir and Planet Freya – of which more in my update – Boarding the USS Sleipnir in Second Life, so the SLurl within this article has been updated to reflect the new location.

CK Ballyhoo dropped me a line concerning Planet Idun, a new role-play / photography region with which she has been involved, inviting me to hop over and join her in taking a look around, with region holder and co-creator Fazzy Constantine (Faisel Constantine) also on-hand to chat and answer questions.

Idun. A tropical jungle planet, set in the far reaches of the Milky Way galaxy. Featuring a full day and night cycle, dynamic weather, stunning scenery, views and hidden spots.

– from the region’s About Land description

Planet Idun, January 2021

Located on a Homestead  region, Planet Idun is the latest design Fazzy and his team have worked on under the BluShock RP group banner – a group with a role-play history that stretches back over a decade, and which has been responsible for some impressive designs, such as the ice world Vanargand, complete with its Oblivion-inspired spaceport tower, and also the world of Aegis Prime (as will as having a penchant for Norse mythology, as some of the name indicate!).

For Planet Idun, the BluShock team have opted to create a setting potentially warmer than Vanargand: a rugged, rain forested world where water in places falls from a teal sky to join with that tumbling from high cliffs into the gorge of a narrow river. Largely untamed, this is a world that does have some signs of civilisation – but finding your own way around will call for the explorer within you, as paths are not always obvious, at times relying on narrow ledges of rock.

Planet Idun, January 2021

The clearest sign of habitation is the large ultra-modern base built into the high cliffs towards the north-west of the setting. It is built around two covered landing areas for air / space craft, one of which is dominated by a monster hammerhead of a spacer I’d personally not have liked to pilot into its landing. Inside the base are comfortable living spaces as well as multiple workspaces, whilst its location is marked by both the manner in which its backs into the cliffs and the impressive communications arrays sitting on the peak above it.

However, this in not the only structure to be found within the setting. awaiting discovery on the tip of a high finger of rock pointing to the sky on the east side of the region is Idun’s Roof. A bar / house constructed of wood, presumably gathered from the local forest and reached via a long, winding stair. Elsewhere are other artificial constructs – an open-air landing pad, the region’s own landing point (complete with teleport connecting it with the Deep Space Destination Hub, a nexus for travelling between different sci-fi settings (just accept the experience to use the system for automatic teleports).

Planet Idun, January 2021

As a role-play environment, the region is intended to support free-form RP by members of BluShock and can support short RP situations created by other groups (e.g. as the location for an away team mission). There are a fair number of opportunities scattered around that can be used to built game play – camp sites, crashed vehicles, hidden walks and tracks (some obvious, others not so – as I said, you’ll need the explorer in you), and kayaks to explore the waters as well as the aforementioned bar and the cliff-side base.

Our last region, Vanargand, relied heavily on missions and events, off world time travel and so on. But this time we’ve decided to take a back seat and just build an enjoyable region. A few interested parties are also coming down from other groups to enjoy role-playing.  We’ve been inspired by a few sci-fi games – Mass Effect and Halo, for example.

– Fazzy Constantine

Planet Idun, January 2021

friendly group BluShock is also open to those interested in free-form sci-fi based role-play where the emphasis is on fun rather than an overburdening set of rules and requirements. In addition, those looking for sci-fi / fantasy-based photography may also find Idun to their liking, the dynamic custom day / night environment helps to add depth to the setting / photography.

Planet Idun will be officially opening at 11:00 SLT on Saturday, January 23rd, with a party and celebration at Idun’s Roof. However, it is currently available for general visits for those wishing to look around ahead of the official opening.

Planet Idun, January 2021

SLurl and Links

ZackHerrMann at Raging Graphix

Raging Graphix Sky Gallery: Zack Herr Mann

LIV (Raging Bellls) recently expanding her Raging Graphix Gallery with a new skybox exhibition area featuring a special exhibition by the master of psychedelic art, ZackHerrMann.

Hailing from France, Zack has a passion for art that dates back to his early years, and which has been influenced in a wide variety of ways – including by the likes of Marvel comics, the performance artistry oft found within LGBTQ communities and within the rock music scene. He studies art of a number of years, and had hoped to specialism, but freely admits higher  education in art (as with all subjects) can be prohibitively expensive.

Raging Graphix Sky Gallery: Zack Herr Mann

As a result, he became very much self-taught in terms of developing his own style and approach to art, as he also notes with disarming candour, touching on some of the influences on his work as noted above:

So, I started to discover night life, especially in the LGBT Community, touching on the worlds of drag queens and other creatures of the universe. Then I discovered the power of creation using a computer and graphics tablet, using PhotoShop. with these tools I felt reborn, free to recreate a persona based on a childhood character I made called Linda Cluster. This persona is a celebration of all that I love about the rock music culture, and is a nod to the musical artists I admire: Nina Hagen, Kate Bush, Cyndi Lauper, Bjork, and so on.
It is Linda Cluster’s work that I focus on presenting in SL, because its probably the more advanced works that I’ve done in RL.

ZackHerrMan discussing his work

The result of all of this are pieces that are rich and vibrant, frequently animated and carry a wonderful depth and life. wtached over by a figure whom I assume is a representation of Linda Cluster.

Raging Graphix Sky Gallery: Zack Herr Mann

Within the skybox at Raging Graphix, all of this is marvellously brought into focus. The two-roomed are is not large  but it perfect for housing the selection of art Zack displays.

These are pieces which – while “psychedelic” might be the term he uses to describe himself and which are vital in their colour and depth – also carry within then themes that might also be considered spiritual and / or cosmic. Within them are pieces that suggest living mandalas, whilst other perhaps suggest the tree of life, whilst other contain heavenly (as in cosmic rather than religious) themes.

An important not to keep in mind when visiting is that Zack makes extensive use of projectors to give some of his pieces their depth. As such, if you are to fully appreciate attending this exhibition, it is essential you have Preferences → Graphics → Advanced Lighting Model enabled (you do not need to enabled shadow rendering as well, so the performance hit shouldn’t be too great).

Raging Graphix Sky Gallery: Zack Herr Mann

A visually impressive and and engaging exhibition.

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A Panacea for those who miss snow in Second Life

Panacea, January 2021

As is often the way, the changing of the year sees a lot of people in the northern hemisphere turn their thoughts away from winter and towards the promise of spring. With region designers, this often means moving to replace the snowy looks they may have set out on their regions for the holiday period with something with more colour and the promise of warmth.

Of course, this doesn’t happen overnight – some regions can continue to offer snowy scenes well into February and perhaps March. However, as January does move to February and thoughts of spring bubble up even more, it can mean that those who do like walking through a snowy white blanket or celebrating falling snow or taking to ice skates or sleds and are starting to miss opportunities to do so – or who simply like to witness / photograph the scarecrow form of trees without leaves, standing with arms upraised -, MoonStone (Hecatolite) and Louise (Sallielouise) may have just the right Panacea.

Panacea, January 2021

Occupying a Homestead region, this is a setting that – for now – remains caught in the grip of winter, although the thaw is showing signs from gradually breaking through.

Laid out along an east-west orientation (don’t be fooled by the map tile, that is still awaiting post-Uplift update at the time of writing), this is a rugged place. The highlands sit predominantly to the west:  hills that while not high, are already showing signs of greening as the days lengthen and the air warms. The lower slopes, however, are still wreathed in snow, some of which are are under curtains of snow that is falling gently, testament to the fact that winds across the island are low.

Panacea, January 2021

As the land rolls down towards the eastern coast, so it is cut by water that almost splits it in two, it extends as far as the green-topped hills that form an open-ended ring around it. But is this a river that is flowing out from the hills – or an inlet of water that, having forcing its way around a little eastern island, found the line of least resistance to cut its way deep into the landscape?, as suggested by the water’s direction of flow within the semi-iced channel.

The land is also cut by a second channel reaching to the west side hills; however, it is still largely frozen, with two large tables of ice sitting against the step slopes of the hills holding it in. One of these appears thick enough to withstand a complete thaw: is is home to a wooden bench that would not be any fun to try and haul by up the precipitous slopes.

Panacea, January 2021

Scattered across the island are a number of buildings and structures. These include two cabins – a blocky one sitting up among the hills, and a more traditional steep-roofed one encompassing a single room, sitting on the north-east headland, close to the rocky coast  and accompanied by a small folly. A lighthouse sits on the little eastern island guarding the river mouth / inlet, and beyond it, on the south-east headland, a gazebo provides a covering for the local ice rink.

Elsewhere, cafés offer places to enjoy a warm drink, while paths and trails winding through the land and the hills, watched over by the local wildlife. Most of the latter are birds, waterfowl, turkeys, squirrels and deer – although you might want to keep a wary eye on the wolves and polar bears that reside here. None of them appear to be aggressive, but you never can tell!

Panacea, January 2021
A simple yet carefully detailed winter setting, with sleds available for those wanted to have a little fun whilst a box at the ice rink will provide skates, Panacea offers a photogenic visit, and is also suitable for those who have a wearable horse and would like a winter’s ride. In this it’s name might also be taken as a pointer to the region offering a chance to sooth whatever stresses you might be facing.

With thanks to Shawn Shakespeare for the tip.

SLurl Details

  • Pancea (Ember Vale, rated Adult)

 

Art from a lockdown in Second Life

The Glinka Gallery: Lockdown Botanica

Idrial Difference (Idrial Ghost) is the owner of, and creator for, _-FAS-_, the store of plants & fantasy avatar attachments inspired by nature. He is also a 2D and 3D artist, and his most recent exhibition recently opened at The Glinka Gallery, operated and curated by Wolfgang Glinka.

Lockdown Botanica is a series of images from the physical world he produced during 2020’s first pandemic lockdown period, mixed with some of his 3D mesh creations.

As the title of the exhibition might suggest, the images presented within the exhibit are all of plants, flowers, leaves, fruit and  – with one piece – birds. All are beautifully presented in soft watercolours, with the majority of the pieces focused on a single fruit or flower that is presented against a pure white background that encourages the eye to  focus purely on the shape and colour of the subject without any distraction.

The Glinka Gallery: Lockdown Botanica

This approach elevates each piece from being a simple painting of a fruit or flower to being akin to a portrait as engaging as any portrait of a person or avatar, with the subtleties of form and colour playing as important a part in defining each subject as readily as the lines and expression on a face in a human portrait.

The two exceptions to this approach are Grapes Portrait, and Garden Tales. Both are again offered with plain white backgrounds, directing the eye and mind to focus on their subjects, the small grouping of the former giving a suggestion of life through its familiar depiction of grapes, the latter clearly suggestive of life and vitality through the presence of the two Cyanistes caeruleus.

Whwn viewing these pieces, with their lone focus on a specific item, rather than depicting each as sprays of flowers in a vase or a selection of fruits in a bowl, that brings to mind thoughts of the lockdown in which they were created. There is a sense of isolation and separation about each piece that is reflective of the sense of being separated from friends and family. Again, in this, both Grapes Portrait and Garden Tales stand a little apart, offering a view of times in the future when we will again be able to gather together with friends (Grapes Portrait) or spend time with someone we hold particularly close, but have been unable to see (Garden Tales).

The Glinka Gallery: Lockdown Botanica

Rounded out by 3D cacti, water lilies, tree stumps and more (make sure you touch the eggplant for a gift), Lockdown Botanica is an engaging exhibition by a creator and artist.

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A return to Armum in Second Life

Amrum, January 2021

In 2019,  we made our first visit to Amrum, the Homestead region presented for public enjoyment by Sunrise (Sunrise Avalanche) – see Amrum in Second Life. A lot has happened since then – most notably the fact that Armum has relocated, and has undergone at least one makeover. Back in 2019, our first visit to the region came at the suggestion of Shawn Shakespeare  (SkinnyNilla), so there is a certain serendipity in the fact a return visit in January 2021 also came after Shawn nudged me about it.

Sympathetic, charming, cosy and photogenic island…with many hideaways…time for feelings…dancing…time for two…waves..lonely beaches…riding….dreaming…meeting with friends…talking….

– from Arum’s About Land description

Amrum, January 2021

The current iteration of Armum contains a number of echoes of the version we visited just under two years ago: it retains its Adult region rating and the hint of BDSM activities (although not in a manner liable to put people off visiting), whilst the overall look of the setting retains the idyllic feel of a near-tropical region. Its open spaces means it remains welcoming to those who want to wear a horse and take a ride around the island.

The landing point lies towards the middle of the region and immediately reveals its sandy, open nature. The entire island is low-lying, the sand broken by scrub grasses, shrubs and relatively young Terminalia catappa, aka sea (or beach) almond. From the landing point, visitors are free to roam where they will.

Amrum, January 2021

The two main buildings on the island make for obvious destinations, each being a short walk from the landing point. The nerarer (and larger) is clearly visible to the north, and forms a large blockhouse style building. Flat-roofed and relatively high-ceilinged, its interior offers a cool relief from the outdoor warmth, the three rooms it provides simply furnished whilst still presenting a cosy retreat in which to enjoy the company of others, with further seating available on the outside deck that separates the house from a rectangular outdoor swimming pool.

To the south-east, the second house sits partially screened from the landing point by a line of sea almonds. It occupies roughly the same footprint as the first house, but offers more interior space that, thanks to the interior windows between the rooms, has a very open, airy feel. It is also somewhat more cosily furnished – although BDSM items form a more obvious part of is décor together with noticeably items and images.

Amrum, January 2021

This second house additionally shares the south-eastern end of the island with  a single-room cabin that sits as a sauna / bath house, whilst the shallow cove they both face makes for a little private beach bracketed by rocky outcrops extending into the water.

Further around the west side of the island, and again a short walk from the landing point, sits a trio of little beach houses that each offer a place to relax, while further still along the sweep of coastal sands and facing due west, sits another single-room cabin with an open deck for music and dancing sitting alongside it.

Amrum, January 2021

The buildings and decks are not the only places to sit;  there are numerous outdoor opportunities as well – beach chairs, hammocks, and off-shore folly on its own sand bank, blankets, and so on, some of which are watched over by the local sheep. All offer opportunities for people to relax and unwind within the island’s boundaries. There are also various details to be found, indoors and out, that further help retain Amrum’s reputation as a photogenic spot, with the entire setting nicely rounded-out by a suitable sound scape.

SLurl Details

  • Amrum (Secret Love, rated Adult)