To wander the subconscious in Second Life

SenKonscia: Cherry Manga

This article comes with an apology. A couple of months ago, Selen Minotaur invited me to pay a visit to to her latest endeavour, located in a small (4080 sq metre) parcel tucked into the corner of a Full region. Entitled SenKonscia, the parcel was introduced to me by Selen as “a place for photographers, dreamers, lovers of 3D art and surreal environments. It is unfinished – and will always remain unfinished, because I intend to add and change things regularly”.

Senkonscia is the Esperanto for “unconscious”, and is here used in the psychological definition of the word, rather than the medical, referencing that part of the mind said to lie beneath the subconscious; the home to the darker aspects of our personalities and the place where fears, feelings, and so on are repressed in an attempt to contain them, as well being as the repository of subliminal perceptions and automatic reactions. It’s the part of the mind we’re never directly aware of, but which (it is believe) manifests itself through our dreams, which can be a mix of the attractive, the surreal and the frightening.

SenKonscia: Cherry Manga, Eric Bloodrose, Harry Cover (impossibleisnotfrench), and Willem Koba

Thus the parcel presents a multi-level setting, from the ground through a set of three sky platforms – Water, Sky and Desert – Selen presents a series of minimalist settings in which 3D art from her personal collection is set out. Multiple artists are presented, including Cherry Manga (whose work can be seen throughout, but receives special attention in the Water platform), x1XDanteX4x, Eupalinos Ugajin, Eric Bloodrose, Harry Cover (impossibleisnotfrench), Willem Koba (willem Koba), Noke Yuitza, Bryn Oh, Stabitha (What88 Zond), Haveit Neox, and Keira Blackthorne.

Movement between the ground and the sky platforms is achieved via a “trapdoor” teleport network: left-click on a trapdoor to display a dialogue box of destination options. Click the name of the desired destination and then wait for the the hover text above the trapdoor to update, then click it again to display the World Map, and use that to teleport.

SenKonscia: Moebius9 and Noke Yuitza, Keira Blackthorne, May Tolsen and Stabitha (What88 Zond)

Each of the levels from the ground up offers a minimalist setting that uses its own environment settings and lighting, so it is important you have your viewer set to Use Shared Environment (World → Environment and check Use Shared Environment) and that Advanced Lighting Model is active (Preferences → Graphics and make sure Advanced Lighting Model is checked).

All of the levels present surreal settings in which the art has been laid out in a seemingly random manner, and where visitors can wander as they chose to witness it. In this, the settings add to the idea that SenKonscia is a trip through a state of dream, individual pieces of art a flash of an image conjured by the the unconscious and pushed into the conscious mind unbidden.

SenKonscia: Cica Ghost, Vincent Priesley (sweetvincent), Silas Merlin, and Willem Koba

Intriguing, surreal, perhaps in places a little disturbing – again like the very nature of our unconscious rearing up through our dreams or in times when primal instincts (“fight or flight”, etc.), take a hold – and sent to constantly evolve through changes to the art on display, SenKonscia is a fascinating trip through art into the landscape of the mind.

SLurl Details

Exploring Exhalt in Second Life

Exhalt, July 2021 – click any image for full size

Update: As I posted this, L̶i̶n̶L̶i̶n̶  was preparing to open a new sky level – Western World -, so this article has been updated to reflect this. 

It was off on a visit to a far East themed region for me this week, as I finally got around to dropping into the Full region that is called Exhalt, designed and held by L̶i̶n̶L̶i̶n̶ (Lyndy Lockwood).

In its current iteration, the ground level of the region offers a taste of the Far East, ancient and modern, but with a few twists – as seen by the African elephants, the giraffes the lions and the Indian tigers that can be found at various points throughout – and it does so with a certain flare that makes it both a destination that offers a fair amount to do and see, and which also offers a range of opportunities for photography, be it landscape or avatar focused.

Exhalt, July 2021

The first thing to note about the region is that while the majority of it is open to the public, there are rental properties within it, so some caution is required to avoid trespass on people’s homes – although most of these have been kept to the north side of the region (with the exception of one), so can be avoided by not straying off the paths that wind their way through the region. A further point to note is that the region utilises a local Experience; this is not vital for ground-level explorations, but as there are additional settings in the sky over it, visitors will need to accept the Experience to reach them.

The landing point lies to the south of the region, a waterside wharf watched over by an octopus and bounded on one side by a little marketplace and the rentals office and on the other by the local stables, where a horse can be obtained for those who would like to ride around the region and make use of the small riding track off to the west.

Exhalt, July 2021

The majority of the region presents something of an ancient Japan vibe, the land they stand upon cut by a series of waterways that effectively break it up into a series of islands, both high and low. These channels, spanned by stone bridges, mean the the best way of exploring really is to follow the earthen paths as they meander their way around the landing, linking the bridges and running past the major points of interest, with one in particular leading to one of the more hidden places within the region, a water garden tucked away out-of-sight.

While the majority of the region takes its led from Japan in terms of architecture, there are two exceptions. The first sits atop the highest point of the setting- and is called, appropriately enough Tibet. The other lies to the west of the region, but it isn’t accessed directly by any of the paths. To find your way into it without scrambling up a steep slope, you’ll need to locate the stairs and arch that lead to it – just be prepared to get a little wet (hint). When you have reached it, you’ll find you’ll pass from a sense of ancient Japan and into modern southern Asia, a setting dominated by elements of Eliza Wierwight’s superb PATRON builds that form a suite of exotic bath houses, with a small beach facing the sheltered southern waters.

Following the paths around the region will also reveal the smaller touches that add a living depth to it, such as a further water garden in the middle of the riding trail and the pavilion where you can play the harp to an audience of one – panthera tigris (although the giraffe standing in the shade of a large cherry blossom might eavesdrop)also be listening.

Exhalt, July 2021

More animals can be found during explorations, ranging from swans and horses to bears, foxes, pandas, stags, deer, lions, and more. A whale circling in the air over the central buildings adds a touch of fantasy to the setting, as does the presence of giant (but friendly) trolls. For those perhaps not so taken by animals, there are table games available in the building up on the central ridge (with backgammon available just outside), while a high hive platform offers a sporting element. Art also waits discovery, with pieces by Cica Ghost, Mistero Hifeng, Qutsal Alex, x1XDanteX4x, L̶i̶n̶L̶i̶n̶ herself, and more.

As noted above, Exhalt includes several skyborne settings. At the time of my visit, three of these were accessible via Experience-based teleports, and a fourth – The Roxy Club – reached via a teleport board mounted on a wall above the landing point, although I didn’t spot an obvious TP back to the ground.

Exhalt, July 2021

The other areas are reached by walking through Torii gates, one of which is alongside the landing point, with the other two a short walk from it through the main entrance into the ground level of the region. If you’ve not previously joined the region’s Experience, you’ll be prompted to do so when attempting to pass through one of the gates, which will take you, respectively, to the Old West (pretty self-explanatory), to Dark Tokyo (a modern urban setting with an adult lean), and to the Field of Dreams.

The last of these is close enough to be seen from the ground by those with a Draw Distance greater than around 150 metres. It presents a gorgeous walled garden with its own hints of fantasy and storybook elements that are enchanting to wander through – although the ghostly sasquatch wandering through it can be a little disconcerting! Both of these settings – Dark Tokyo and Field of Dreams – offer teleport loops back to the ground.

Exhalt, July 2021

With all this said, there is still more to be discovered in Exhalt – details that help to bring it to life and which might also be used in exploring; but rather than give away everything here, I strong encourage you to go see for yourself. And if you enjoy SL photography, trying playing with different EEP settings.

SLurl Details

  • Exhalt (Caligula, rated Adult)

Legends in Art in Second Life

Art Korner Gallery II: Seduce – Legends

Update, June 27th, 2022: Art Korner has Closed.

Currently on display at Art Korner,, owned and operated by Frank Atisso, is a truly stunning selection of art by an artist known as Seduce. And whilst I can use superlatives when writing about the art I appreciate, the use of “stunning” here is accurate: these are pieces that are truly exceptional in their composition, narrative and sheer beauty.

Hailing from France, and with a background in advertising, Seduce has been active in Second Life for over a decade, but has only – within the last twelve months or so – entered the world of Second Life photography. The latter is something that is hard to grasp given his work is easily among the most evocative of avatar-centric art to be created through the platform. Each piece, so beautiful composited and post-processed, carries a strong cinematic subtext that is glorious whilst being offered as a work that echoes some of the great masters of art in the physical world.

This is very much in evidence within the selection of pieces gathered for display at Art Korner under the title of Legends. Comprising 8 large-format pieces, the exhibition takes as its theme the tales of Ancient Greece and Rome – fact and fiction.

Art Korner Gallery II: Seduce – Legends

Around the walls of the gallery space – itself dressed to evoke a Greco-Roman flavour, and quite effectively so – several of the pieces allow us to witness Caesar’s fateful crossing of the Rubicon in 49 BC (the piece suitably entitled Alea Iacta Est – the words attributed to Caesar as he did so by the historian Suetonius), or to visit Pompeii at the moment Vesuvius erupts or become embroiled in one of Alexander the Great’s conquests. Others take us into the realms of mythology as effectively as a any blockbuster, so we might see Theseus confronted by the Minotaur and Poseidon rising up from the depths (possibly against Odysseus and his crew as they attempt to return home to Ithaca), whilst still others evoke Ridley Scott’s 2000 epic Gladiator.

But what makes these pieces so extraordinary is their depth, particularly those where multiple characters are featured – such as with Alea Iacta Est, Last Kiss in Pompeii and Alexander and Bucephalus.

A close examination of these three will reveal a certain likeness between several of the characters within them whose faces are visible. This is because Seduce has apparently use his avatar(s) numerous times to produce individual images (presumably against a white / green / blue backdrop) which he has then carefully composited into the main image layer by layer, so creating a marvellous story-within-a-frame that on first encounter is breathtakingly unique.

Art Korner Gallery II: Seduce – Legends

Painstaking the work might be, but the end results really are magnificent to look at – so much so that I feel somewhat guilty about only writing about Legends now, when the exhibit is perhaps nearer the end of its run that the start. Hence why I do thoroughly recommend that anyone with a love of SL photography and art as whole make sure they stop by Art Korner Gallery II sooner rather than later, so as not to miss the most extraordinary of exhibitions.

SLurl Details

A re-visit to L2 Gallery and LHOOQ Gallery in Second Life

L2 Studio and LLOOQ Gallery, July 2021 – click any image for full size

In checking back through my visit history, I was surprised to see the last time I dropped into L2 Studio & LHOOQ Gallery, the Full region held and operated by Lindini2 (Lindini2 Lane) and Jessica (jessicabelmer) was in 2016.

Surprised, because the region – the home to Lindini2’s store and Jessica’s art gallery respectively – used to be on my list of places to visit semi-regularly due to it being highly attractive and subject to periodic changes, and I enjoyed dropping-in semi-regularly to see what had changed. So this being the case, I took a trip to see had things are today.

L2 Studio and LLOOQ Gallery, July 2021

No landing point is enforced, although one is defined – and used as the SLurl here – that brings folk down in the gardens between the L2 store and the LHOOQ gallery, allowing quick access to Lindini2’s creations (including teleports up to the demo areas in the sky for her buildings) and to appreciate Jessica’s art

The gallery and store are located on the largest island in the region, where they sit within the south-east corner, forming two of the biggest structures within the setting. The gallery in particularly is impressive, its design light and airy, the two floors offering plenty of space for Jessica’s work to be displayed in a fairly large format.

L2 Studio and LLOOQ Gallery, July 2021

Surrounding them, the gardens and land beyond are presented as a something of a wildling environment that is both managed and also left to grow fairly free: manicured cypresses mixing with shaggy fir, the grass mixing with scrub and rock whilst being maintained more by the munching of sheep than by any bladed means. It’s an effective, natural environment that climbs westward to where a Japanese teahouse sits within stone walls, the passage through its grounds literally forming the gateway between east and west

The teahouse is not the only structure to be found when wandering the paths around the studio and gallery, nor are the sheep the only animals waiting to be found. Some of the former are obvious, others take a little more discovery as they meander around and climb up and down through the landscape. The easiest to follow will lead you to an old gazebo, the way up to the teahouse close by; others might take you to a folly guarded by foxes or a little fenced garden offering a way down to a shingle beach and a view out to the north-west, or off to the north-east side of the land, of which more anon.

L2 Studio and LLOOQ Gallery, July 2021

Nor are the foxes and sheep alone in claiming the wildling setting as theirs; horses wander the grasses. An attempt has been made to cultivate a small part of the wildling, but I did find myself wondering how long it might last, given the way some of the sheep appeared to be eyeing things!

The store and gallery are balanced to the south-west by a house with garden and outhouses. A narrow neck of rock connects this headland with the rest of the main island, pools of water feeding waterfalls on either side.

L2 Studio and LLOOQ Gallery, July 2021

Such is the design here that it is hard not to avoid the feeling the water – whilst crossed by a hump of rock – is there to form a natural barrier to indicate the house and gardens beyond are perhaps private property, a feeling added to by the steep shoulder of a hill rising between the falls and the house beyond that is sans obvious path up or around its slope. There are no signs to confirm this, but is did leave me a little circumspect in my wanderings so as not to trespass, just in case.

To the north, the region is given over to settings that showcase Lindini2’s houses. The first of these is laid one in a manner suggestive of Dutch waterways, although the houses are perhaps more North American in styling. Water forms a narrow basin with walled sides and cobbled road surfaces surrounding it and a pair of little bridges arching over it. Four house sit on the cobbled ways, while across a narrow channel of water, a low-lying, sandy island offers a beach-like setting for more houses.

L2 Studio and LLOOQ Gallery, July 2021

The final element of the landscape is a little town are that sits sandwiched between the island houses and the store and gallery. Located on its own little promontory, it balances the hill-top teahouse in having a Japanese vibe to its styling (perhaps with the exception of the little hi;;top greenhouse overlooking it, set is it is form a spot of very English afternoon tea!). There is a wealth of detail packed into this little town that it makes for its own entirely photogenic spot.

Finished with multiple touches that help bring a sense of life to it, from boats on the water to the animals and birds and the various places visitors are encouraged to sit and pass the time, L2 Studio & LHOOQ Gallery is richly detailed and a visually engaging visit. The layout allows exploration to be carried out in a single visit, over a course of days, depending on your mood.

L2 Studio and LLOOQ Gallery, July 2021

However, all this does come at a price; the the vast majority of the region’s land impact has been used, so there is a lot of mesh and textures for the viewer to handle, which can impact performance, so depending on your settings, you my need to make some adjustments. I found it a lot easier to get around by turning off Shadows when exploring, and only using them for photographs.

Even so, I would say the region remains enticingly photogenic, and is well worth a visit be shutter bugs, and Jessica’s photography stands as a very worthy reason for patrons of SL arts to also hop over and visit.

L2 Studio and LLOOQ Gallery, July 2021

SLurl Details

miu miu miu’s Stamp in Second Life

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Miu miu miu (miumiumiusecond) is an artist who – I believe I’m correct in saying – tends not to exhibit to frequently within Second Life, preferring, as many do, to use Flickr as the medium to present her work.

What is striking about her work – as revealed by even the most casual flip through her Flickr photostream –  is that whether focused on avatar studies or landscapes, whether posed or offered as a “natural” take, miu miu miu’s art is always given a sensitive touch of post-processing that allows her to offer pieces that are evocative of many different genres and presented in different styles – but which are all connected through an undeniable richness of narrative and content.

She is also an artist who is not afraid to express her joy in creating images or to openly publish multiple versions of the same image as she experiments with technique, colour and light. And both of these aspects of her work appear within in the portfolio she currently has offered for display within Dido’s Space at Nitroglobus Roof Gallery.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021

Entitled miu miu miu’s Stamp, this is in some respects an impromptu exhibit; Dido explained that she’d been trying to get miu miu miu back to Nitroglobus since much earlier in the year, but schedules and inspiration hadn’t been good enough to align themselves. Then miu miu miu came across a folder of previously unpublished images on her computer, and decided to offer them as a collection to exhibit.

The central focus of the images is that of the COCO ball joint dolls (BJD) avatars produced by Cocoro Lemon and available through her in-world store, with the emphasis on head-and-shoulder portraits. While the doll avatars might not be everyone’s cup of tea, miu miu miu has used them here to great effect, the individual pieces offering what might be regarded as a surprising wealth of emotion considering their construct – and I’d cite in particular Indigo through Turquoise as they share one wall of the gallery as evidence of this, although every single piece carries an emotional depth.

There is also a sense of joy that permeates these pieces, mainly that is transmitted through the post-process colour palette that suggests miu miu miu genuinely lost herself in both the creation of the look, mood and tone of each piece and the the joy of simple experimentation with both the doll avatar and within PhotoShop itself.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Captivating, warm and marvellously expressive, miu miu miu’s Stamp also sits as an excellent companion / contrast to Mihailsk’s Baptism of Fire within the main hall of the gallery, and with which Stamp currently overlaps (and you can read about here).

SLURL DETAILS

Luane’s lost world in Second Life

Luane’s World – Le Monde Perdu, July 2021 – click any image for full size

It’s been a while since I’ve visited Luane’s World, the estate held and operated by LuaneMeo, but a recent blog post by Rig Torok of the estate’s main Full region – Le Monde Perdu (The Lost World)- gave me pause to take a jump back and take a fresh wander.

Le Monde Perdu is a beautiful, romantic Island far away from everything. A place where you can find inner peace, enjoy and relax. Landscaping by LuaneMeo and Gorba McMahon.

– from the region’s About Land description

Luane’s World – Le Monde Perdu, July 2021

I first visited the region in 2016, and then again in 2018. At the time of both of those visits, Luane’s world occupied a different location as an estate with two regions encompassing public spaces, Luane’s store and Luane’s Magical Garden. Today, the estate comprises five regions  – the main public region of Le Monde Perdu, and four residential regions gathered to the north of it, and both the store and Luane’s Magical world have shifted into the sky, reachable via teleport.

The ground level of Le Monde Perdu presents itself as a rugged island with a high horseshoe of hills skirted from south to north via the west coast by a sandy beach, with the eastern side falling to a narrow ribbon of rocky, shingle waterfront sitting between cliffs and shallows. At roughly the mid-point along the island’s south side, the hills break, allowing the sand to flow inland and cup the waters of a freshwater pool at the heart of the island, fed by falls that tumble down the cliffs that form the pool’s north side.

Luane’s World – Le Monde Perdu, July 2021

Within this setting there a a lot to see and capture, thanks in part to a use of altitude and landscaping – the hills aren’t all of a single height but offer stepped rises that present natural shoulders that present spaces which Luane and Gorba have used to the fullest. To the south-east, for example, the hills rise from the entrance to the inner pool to offer a choice of routes: one around the statue at the top of the rise and then down to a ribbon lake that sits on a lower shoulder, or left along a cobbled path that branches at the foot of a further rise.

The right branch of this path curls up around the the next rise of the hill reaching its top and the small farmhouse sits there alongside a sparkling, fast-flowing stream that tumbles down along the spine of the hill to help feed the freshwater pool below via its own falls. The left branch of the path, meanwhile, descends along a gentle slope to where a dining table has been set out beneath a net awning that also overlooks the central lake. The path to this dining area also offers a way down to (or up from) the lake via steeply-set steps, so giving visitors a further route of exploration.

Luane’s World – Le Monde Perdu, July 2021

The top of these steps is also home to a zipline that spans the mouth of the southern cutting, giving a means to reach a cabin that sits above the beach to the south-west, nestled under a truncated peak that feeds another stream that runs around the ridge of the hills to reach the north side waterfalls..

The shelf on which the cabin sits runs west and north around the island to reach a cavern, passing steps that climb up to it from the beach, whilst also offering visitors a further option to go horse riding within the region (there is one at the landing point, alongside a bicycle rezzer, although options for comfortable riding are a tad limited due to the lie of the land).As a further attraction, a little pond sits just down from the cabin, the home to a family of otters.

Luane’s World – Le Monde Perdu, July 2021

These otters are just a touch of the wildlife to be found across the island, and part of the fun in exploring is that of coming across the various animals and birds / waterfowl. Some are easy to spot, others might require keen eyes; some might even appear a little threatening / intimidating – the shark casually swimming alongside a part of the beach where paddling is clearly encouraged, and the bears within one of the island’s caverns (the second of these runs through the western hills between inner and outer beaches).

The richness of detail across the region cannot be over-emphasised; wildlife, plants, overall design, placement of buildings and structures, and places to sit have all been carefully considered to present Le Monde Perdu as a perfectly natural environment that flows from point to point, whilst also offering numerous individual locations that are either highly photogenic or offer places to sit and appreciate the surroundings – or both. And if you want to catch a different perspective of the island and its surroundings, try hopping up to the hot air balloon that floats serenely above it.

Luane’s World – Le Monde Perdu, July 2021

Finally, don’t forget that there is also Luane’s Magical World awaiting a visit in the sky overhead as well. You can reach it via the SLurl here, or via the experience-based teleport sign alongside the ground-level landing point for the region. I’m not going to delve into that here; suffice it to say it is another engaging setting, and I’ll leave a little taste of it with an image.

Captivatingly set and with a lot to see (and do), Le Monde Perdu remains a thoroughly engaging visit.

LLuane’s Magical World – Le Monde Perdu, July 2021

SLurl Details

Le Monde Perdu is rated as Adult.