Exploring Jilin’s DYNASTY in Second Life

DYNASTY at Peony – Jilin Estates, August 2021 – click and image for full size

It’s been two years since I first visited Jilin Estates, the Full region design by Jin Zhu (KidDreamz) and his SL partner, Li Zhu (JamaicasianBaby). It was a visit I can still recall and enjoyed at the time, so when Jin extended a personal invitation to drop into the latest iteration of Jilin – DYNASTY at Peony – Jilin Estates – ahead of the official opening, I was delighted to accept.

For those who remember the 2019 Jilin build, this latest iteration – which opened its doors to public access on at midnight SLT of the 21st / 22nd August, 2021 – is very different in presentation, but still retains the same Far East themes throughout, and more than maintains Jilin Estate’s to present an engaging design. With this new setting, the rural focus of 2019 is completely absent, replaced by a setting suggestive of a city borough or precinct, the shining towers an gleaming apartment blocks of the more affluent parts of the city forming the surrounding horizon / backdrop.

DYNASTY at Peony – Jilin Estates, August 2021

The focal point for the build is the tall, modern headquarters for Dynasty, Jin’s brand of oriental furnishings together with décor items and avatar accessories. North and south, this is bracketed by two squares, one of which forms the landing point for the region, the other the home of what might have been an old Shinto temple, now protected by a huge Tori gate even as more recent buildings attempt to hem it in on three sides.

Roads completely surround the Dynasty building, separating it and the square that is home to the landing point from what is clearly a much older neighbourhood, one perhaps looking down upon figuratively as well as literally by the distant shining towns of the city’s heart, that mixes utilitarian concrete blocks of buildings old than the glamming skyscrapers but more youthful than the wooden places of business and homes with which they mix. Besides the main square of roads around the landing point, this a neighbourhood rich with side street and alleyways and smaller squares (some one always obvious) that mark it as a veritable melting pot of ideas and opportunities for photographs.

DYNASTY at Peony – Jilin Estates, August 2021

It is also a place dominated by advertising, suggesting a society in which consumerism is the main deity. Along the side streets and alleys, neon signs hang much as up might expect them, but along the broader streets, the advertising is almost overpowering: great screens give life to adverts for faster, sleek cars, military careers, shows, and more. Not even the tall fingers of what have might once been the towers guarding former city gates have been spared, their faces covered in smooth cement on which still and animated advertising hoards have been hung, the spread of the city having long ago rendered the need for protective walls moot, their presence washed away in the drive to develop and grow, the towers left behind given a new lease of life.

Nor does the advertising end with hoardings, boards and signs: drones periodically swoop along the main roads, “pushing” holograms before them, deftly avoiding the traffic lights that also hover aloft, periodically directing traffic that many or many not require the surface roads and local expressway. These drones, together with a Deckard-style decommissioned Spinner parked alongside the landing point, suggest this is a place sitting in our not-too-distant future, a future that is refreshingly less dystopian in presentation than can be the case within SL.

DYNASTY at Peony – Jilin Estates, August 2021

The advertising perhaps initially suggests Japan as being the home to this city scene, but exploration around the landing point is likely to lean opinions more toward China. Places like the Yu Hua and Tai Fung Lau restaurants help with this push, as does the presence of  Fu dogs ornamentation around some of the building, lending them a degree of Feng Shui  protection as Chinese lanterns hang from rafters ore are strung along or across alleyways. But the truth is, this is a blending of oriental themes to which a soupçon of western elements have been added to provide a perfectly balanced mix of ideas that is both rich without in any way unpalatable.

And for those who might feel intimidated by all the advertising, a trip down one of the side streets / alleys might offer comfort thanks to the words DON’T PANIC! appearing above the roof of one building in large, friendly letters. One of these signs actually overlooks a small Cybermart – but whether the Sirius Cybernetics Corporation has a stall there or not is open to debate (see, two Hitch-Hikers Guide references for the price of one!).

DYNASTY at Peony – Jilin Estates, August 2021

But the advertising is not the only thing to be found here – there is a wealth of attention to detail to be found through the build, from the appearance of several of shiro0822’s delightful Maru Kado cats (including a couple serving behind the counters of the Izakaya food bar!), through the detailing in the various restaurants to the placement of little market stalls, vehicles and other elements that bring the setting to life as a place, and all of which await the patient explorer.

As well as being offering for exploratory and photographic delight (if you join the region’s group for L$250, you can also have rezzing rights for props – just please make sure you clean up behind yourself!), the region retains opportunities for rentals; Jin informed me there are apartments available, and that commercial opportunities are available, be these “regular” stores or pop-up opportunities. Those interested in either should contact the Jilin Estate management team for details.

DYNASTY at Peony – Jilin Estates, August 2021

In terms of viewing the city, I will say it is pretty heavily loaded with textures, and these can take a while of render, particularly if you have Shadows enabled in the viewer. As such, it might be easier to toggle these off except with taking photos. Given the lighting employed through out, I would recommend you keep Advanced Lighting Model (ALM) active, or you enable it on arrival (Preferences → Graphics → check Advanced Lighting Model). And while the setting works under a range of EEP settings (I used my own for several of the images here purely for illustrative purposes), do make sure you enable Use Shared Environment (World menu) to see the region as Jin and Li intend it to be seen. Finally, do make sure you have local sounds enabled – it’s worth it to hear the supplied sound scape, which is perhaps not quite what you might expect in places (the robot commentary in particular!), but it again adds a further layer to DYNASTY at Peony.

Another engaging and photogenic design by Jin and Li, well worth the time to visit and appreciate – any maybe pick up some household / personal bits from Jin’s store!

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Get Out in Second Life

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang
GET OUT is an invitation into turning your compy off, grabbing the first quite satisfying camera you can find and into getting down the street, breathing more or less fresh air and look at your surroundings with new eyes, a street photographer (amateur or not) eyes. Soon, you’ll feel overwhelmed by the duality you can find in a city: darkness and light, colours and grey tones, tradition and modernity, beauty and ugliness, life and death.

– Insane Focus (aka Loviathar Hellman & Moolfryt Klang)

These are the opening words Loviathar and Moolfryt offer as an introduction to their joint exhibition Get Out, which opened on August 19th, 2021. And as they go on to note, this is not a call to rebel  against common sense precautions in the face of the continuing SARS-CoV-2 situation, but rather a call to those who might spend a little too much time in front of the computer (/me coughs and avoids looking into the eyes of my reflection in the monitor) to take the proper precautions and then get out and spend a little time in the big, wide world – preferably with a camera in hand.

In this, Get Out leads by example. Occupying the Kondor Art Square in Second Life, it is a celebration on multiple levels. On the first, it is a celebration of the artists’ time spent visiting numerous locations across Europe from England through Belgium, France, Italy, Croatia, Bosnia-Herzegovina, Montenegro and Greece. On the second, it is a celebration of one of the most powerful genres of photography – street photography; a means to capture and document moments in time and place and the lives of people around the world as they go about their daily lives.

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang

Thirdly, it offers a celebration of the world of photography, opening is it did on August 19th, 2021, World Photography Day.

It was on that date, back in 1839 that France took it upon itself to offer to the world the Daguerreotype process of photographic image development. Developed by Louis Daguerre, the technique (using a highly polished sheet of silver-plated copper mentioned) was not the first means to “fix” an image captured through a camera lens onto a medium – Daguerre actually built his technique on the work of his uncle, Nicéphore Niépce whilst others around the world were developing their own techniques – but it was the first publicly available technique of photographic image development, and in doing so, it started a movement that led directly to popular photography as we know it today.

Set out by country, some of the photos focus on a single centre (e.g. London in the case of the UK, Rhodos in the case of Greece) or two or more ports of call within a country (as with, for example, France and Belgium). The images presented are richly diverse in subject, tone and use of colour, each one fully capable of transporting its audience to the place it frames and the the glimpse of the story it has to tell, as well as allowing us to personally share in Loviathar and Moolfryt’s travels. All of them remind us of the power of the photographic lens to record a single moment of time and a unique perspective on that moment as seen through the eye(s) of the photographer; one that can be both deeply personal  and increasingly historical as time passes.

Kondor Art Square: Get Out by Loviathar Hellman & Moolfryt Klang

Get Out also reminds us that photography is open to all of us to try. Maybe we cannot all be a Dorothea Lange or a Lee Friedlander or a William Klein or an André Kertész – or a Loviathar or Moolfryt – and we might not be able to travel to distant towns and cities; but that doesn’t matter. The camera gives us the opportunity to capture moments across the very town we live in (and the opportunity to experience time away from the computer, as the exhibition’s intro notes). So why not go see Get Out and let it offer inspiration, then take the advice of the artists and take time away from the computer and get out and see what the streets around you have to say about themselves?

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Abstract expressions in Second Life

Raging Graphix Gallery: Matt Thompson

I recently received invitations to visit two exhibitions within Second Life which although unrelated in concept or core themes, are nevertheless linked by genre and technique, both utilising aspects of abstractism in their presentation. Given this, I’ve opted to offer thoughts on both exhibitions through a single article and hope that it will tweak curiosities sufficiently for readers to visit both exhibitions.

Matt Thompson (MTH63) in some ways needs no introduction here; I’ve covered his art on a number of occasions and have appreciated seeing the focus of his work in-world shift. Having built a strong reputation as a Second Life landscape photographer, Matt has, over his last several exhibitions, taken the opportunity to show his physical world art through the platform.

Raging Graphix Gallery: Matt Thompson

So far as I’m aware (and thus subject to correction on this), the majority of these latter exhibitions have been ensemble in nature, Matt sharing the space with a number number of other artists. However, with Abstractia Hugs the Countryside, which opened on on August 15th at Raging Graphix Gallery, owned and operated by Liv (Raging Bellls), his work takes centre-stage in a vibrant pieces that are largely abstract in nature, each of which has its own story to tell.

Rich in colour, largely vibrant in tone, Abstratica presents pieces that range of pure abstract expressionism (Zoom Boom, The One and Only the Brain Knows  through Yea Blah Blah), mixed with a degree of abstract impressionism (The Dangerous Solo Thought and Gateway to Oblivion) to even touch on Fauvism (Get a Tan You Said). The one exception to this is Faith Hope and Charity, a piece that carries a marvellous sense of etched realism even (conversely) though it appears to have its origins from within Second Life.

Raging Graphix Gallery: Matt Thompson

Each piece, combined with its title, gently marshals thought and perception to bring forth narratives that are as wide-ranging as the colours and tones used within each piece. As well as the inkling of a tale, these are pieces which can contain other elements – touches of Matt’s humour for example, which reveal him as an artist who is confident in his work but not in any way conceited about it; others perhaps have a subtle message within them, rather than narrative per se. Again, take Get a Tan You Said again, is there not a comment on global warming sitting within it? Thus, Abstractia stands as an engaging and layered exhibition.

Hailing from India, Neil (lo01ner01) has been active in Second Life since mid-2017, and at Les Halles de Paris Gallery, owned by Darcy Mokeev he offers a collection of images under the title TATHASTH: a monologue, a collection of 28 abstract images in which one might discern multiple narratives that stand both within single pictures and which may also appear to link some of them in theme.

Les Halles de Paris Gallery: Neil
Neil informs us that tathasth is a Hindu word “which speaks of standing back and calmly observing everything with love and detachment” – which very much speaks to Neil’s general approach to his art, and which here offers a frame in which the 28 images are set. All of them are numbered, and to get the fullest sense of flow between them, I strongly recommend taking the note card from the exhibition’s title easels and then viewing the images in their numbered order around the lower floor and then the upper.

On the lower floor are pieces that might be seen as a mix of abstract expressionism and abstract impressionism, their tones and colouring strongly suggestive of mood and emotion. Several of these perhaps most clearly have the sense of narrative running through them, one to the next. The upper level offers pieces that are more abstracted in nature, but which share that sense of mood / emotion through the use of colour.

Tonally, these are “darker” pieces that those offered by Matt in his exhibition – but that doesn’t necessarily translate to dark or brooding moods throughout TATHASTH: a monologue. Rather, what is presented might be be summed up as perceptions of the the physical world (good and bad), as rendered through the filter of the subconscious, something which suggests that whilst abstract in form, these pieces are the product of automatism, rather than directed thought, further adding to their depth.

Les Halles de Paris Gallery: Neil

Abtractia and TAHASTH are, as noted, two very different exhibitions, but between them they demonstrate the richness of expression that artists can use through a chosen genre, particularly one as richly branched as abstractionism. Both are well worth the time taken to visit them, whether you chose to do so individually, or take the time to visit them one after the other.

My thanks to Fen (Fenrue) for pointing out Neil’s exhibition at Les Halles de Paris to me. 

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Kailana’s tropical sunset in Second Life

Kailani, August 2021 – click any image for full size

This is going to be a shorter than usual travelogue piece – which might be a blessing, given the way I can ramble on 🙂 – but I’m caught between several personal projects at the moment, which are limiting my time a little. However, Shawn Shakespeare pointed me towards half-region design  called Kailani, designed by Peter (Peterkes Beaton) with assistance from Sakira Mirabella.

Kaïlanï, a place between heaven and the ocean! A place created to hang with friends by friends, come and enjoy the chill mood at the beach or other photogenic spots.
Wander around at the plaza or play a little game just enjoy your stay…

– The About Land description for Kailani

Kailani, August 2021

Recently opened (August 7th), this is a setting of two distinct halves that blend together as a whole, making for an easy-to-tour location that is – as the About Land description notes – nicely photogenic.

The landing point sits within the walled yard of what looks like it might be a gallery space in the future. It sits tucked into the south-east corner of the region – Kailani has an east-west orientation – forming part of the small split-level town the form one of the two major areas of the setting.

Kailani, August 2021

The lower aspect of this town forms a waterfront area, complete with a small beach and wharves for fishing boats. Above it, reached by steps, is a square piazza and a cobbled street that sits between two paved sidewalks shaded by palm trees and the broad umbrella of a monkeypod tree. Brightly coloured houses line one side of the street, pointing the way to the Kailani café sitting in the little piazza, while a number of static NPCs add a sense of life to the setting.

West and north, separated from the rest of the region by a curtail wall of high cliffs and from the little town by a narrow channel of water, is a broad beach that arcs around a tropical forest that holds its own little secrets awaiting discovery.

Kailani, August 2021

This beach itself is home to the Hermit bar, while there are numerous places to sit both on the sand on on the water. At the western end of the beach, a boardwalk passes over the shallows to a circular sand bank where further places to sit and / or escape can be found. A second board walk skirts a small set of falls at the forest’s eastern end to reach a little set of facades nestled beneath the cliffs almost is if they are a little holiday home for visitors.

To reach the second board walk explorers must make their way through the forest to where wooden steps descend down to it. The route will carry visitors past the locations event space (and claim a group gift if so minded), and find a further place to sit and relax beyond it that offers a nice little view back towards the town.

Kailani, August 2021

There’s more to be found here (will you find the little cavern, for example?) as the setting sits beneath a setting Sun that casts long shadows photographers may enjoy playing with. However, other then repeating the fact Kailani offers multiple opportunities for photography and kicking-back (trying alternate EEP settings is recommended), I’ll leave things at that and suggest you hop along to witness things for yourself.

Thanks again to Shawn for passing along the LM!

Kailani, August 2021

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  • Kailani (Destiny Isle, rated Adult)

The art of Demy Ansar in Second Life

Gallery Demy Ansar

Recently opened in Second Life is Gallery Demy Ansar, an exhibition space created by Demy Ansar to primarily display her Second Life photography and art, and to which I received a personal invitation. I say “primarily” here, because while the focus is very much on Demy’s work, space is also given over to the work of her Second Life partner, Liliana Darwinian, and to a small display of 3D art by noted 3D artists and sculptors, as collected by Liliana.

Occupying a clean, modern building, the gallery can be divided into four principal areas: the two levels given over to Demy’s art, a further hall on the lower of these levels currently devoted to Liliana’s art, and a rooftop sculpture area which is joined to the rest of the exhibition spaces by a staircase to one side of the building.

Gallery Demy Ansar: Demy Ansar, August 2021

Demy describes herself as someone who took up photography in the physical world at a very early age – including developing her own images. This latter point allowed her opportunities to experiment with light and dark and exposure, and generally develop an eye for what works within any given image she has captured. As with many of us, the demands of life eventually came between her and her passion for photography, but with Second Life and the availability of digital tools for image manipulation and processing, she found a new outlet for her talent.

Within the gallery, Demy’s work is displayed over two levels, as noted. The lower, reached via steps running down from the landing point, features her landscape studies, with the floor above it devoted to her avatar studies, some of which might be be described as not suitable for work, involving as they do various degrees of nudity. But whether landscape of avatar focused, each an every image contains within it a balance and use of colour and tone that adds an engaging depth of life to it.

Gallery Demy Ansar: Demy Ansar, August 2021

As is common among landscape artists in Second Life, many of the images on the lower level are processed such that they have the feel of having been painted rather than imaged. However, the deftness of touch within them gives each a level of “realness” that, were one not aware of their origins, easily lead the mind to conclude they are representations of scenes encountered in the physical world.

On the upper level, the avatar studies similarly have about them that sense of realism. While this is not uncommon within avatar photography as a who as many artists strive to bring as much realism to their portraits as possible, Demy’s work is more subtle, her use of light and tone pose and camera angle working to offer a human naturalness to the images to present a sense of intimacy and realism that suggests they are personal pictures, taken within the bounds of a relationship between subject and camera holder, rather than artificially framed pieces involving a model and studio photographer.

Gallery Demy Ansar: Demy Ansar, August 2021

Occupying their own hall, Liliana’s pieces are altogether different in presentation, but no less engaging. Taken from around Second Life, they are presented mostly in warm and / or vibrant colours that evoke a sense of life and vitality. And while I may be incorrect for saying so, they would also appear to encompass an evolving style: several of he pieces seem to exude a deftness of touch that hints of a growing confidence in post-processing and a mastering of the subtle intricacies of layering and blending.

I’ve not idea how frequently the works on offer will change: the hall in which Liliana’s work is displayed is referred to as the “exhibition room”, suggesting displays here may change on a regular or semi-regular basis. Within her areas of the gallery, Demy notes she’ll change things whenever she feels she had something worth showing –  which given the richness of her work, could be fairly frequently!

Gallery Demy Ansar: Liliana Darwinian, August 2021

But, however frequently (or infrequently!) things change, I’m grateful to have had the invitation to familiarise myself with two artistic talents I’ve previously managed to overlook, and I will be making return visits to Gallery Demy Ansar to see what else may be offered for our enjoyment in the future.

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An Endless: Permafrost in Second Life

Endless: Permafrost, August 2021

I finally made time to drop into Endless: Permafrost, the latest design by Sombre Nyx that occupies her Full region in Second Life – my thanks to all who have been poking me to go over the course of the last week or so.

Sombre has a talent for capturing the essence of physical world environments from fenlands to the rugged beauty of Scottish / northern hemisphere islands and more. I’ve followed her work since she opened the first iteration of Endless – La Camargue – in 2019, and have always enjoyed the sense of place she incorporates within her designs – and Endless: Permafrost is no exception to this.

Endless: Permafrost, August 2021

The setting offers a take on the sub-arctic permafrost that stretches beneath 65% of the Russian landmass and under nearly a quarter of the northern hemisphere. It is a layer of soil up to several hundred metres deep that has been frozen for two or more years (most of it having been in a frozen state for hundreds of thousands of years). Only now it is changing – and it is this change that Endless: Permafrost uses as its focus.

In short, the permafrost is thawing as a result of global warming, and it is doing so at an increasing rate year-on-year – on average, temperatures with arctic and sub-arctic areas of the world are warming two to three times faster than the rest of the planet. This is both revealing a new landscape within the permafrost regions, and having serious implications for the planet as a whole.

Endless: Permafrost, August 2021

By coincidence, I’ve recently been reading about the effects of permafrost thawing in the Chersky region in the far north-eastern tip of Russia. Around two decades ago, the main town in the region was referenced in western media as being “buried under ice and snow for eight months of the year” with temperatures averaging around -6ºC. Today, the periods of snow-bound isolation are less long-lasting and  the average winter temperature sits at -3ºC. Current estimates suggest that in the course of the next two decades this average will rise to around 0ºC – all of which is a stunning change in climate.

As a result, the once-solid permafrost around Chersky has been degrading: the few roads within the region that were once passable (in summer at least) by any type of vehicle are now the preserve of 4×4 drive vehicles, the thaw having caused the ground under them to collapse, breaking their surfaces. Similarly, buildings have been exposed to subsidence and severe structural damage and / or collapse – and not just houses and other structures that may not have deeply solid foundations.

Endless: Permafrost, August 2021

Chersky was once home to the largest building in north-east Asia, a water treatment plant that had been built upon steel piles driven into the permafrost, held in place by the frozen soil. But with the thaw had come a melting of the ice and softening of the ground, opening sinkholes and craters that robbed the piles of support, causing them to sag and / or fall over, bringing down parts of the building such that it looks to have been struck by a massive earthquake.

I’ve no idea if Sombre has in any way used Chersky and its surroundings as a basis for her Permafrost design, but I was drawn to thinking about it, because Sombre’s landscape bring elements of it to mind. For example, close the the landing point is the Arimat-Lubyn Research Station. Leaving aside the slightly Russian sounding name, its presence brought to mind the climate and permafrost research facilities also located in Chersky – facilities noted for being among the first to raise concerns over permafrost thaw back in the 1990s.

Endless: Permafrost, August 2021

Sombre’s research station sits at the western end of the setting’s upland are. This curves around the southern extent of the region, centring on high peak tall enough to rise above the tree line, its upper reaches bare of vegetation but still the home of paths that climb to its summit, where one the region’s sitting spots can be found.

To the north of these hills, the region offers a lowland setting reflective of more of the changes being wrought in northern latitudes by the thawing permafrost: the grass is potted by flooded sinkholes, while the broken remains of buildings and structures brought low by ground-level subsidence as the ice has melted. It’s an enticing setting, made all the more rich and photogenic by the presence of a sound scape and suitable wildlife – foxes, reindeer, geese, rock ptarmigan, all are awaiting discovery – while there are numerous sit-points for those who wish to make use of them.

Endless: Permafrost, August 2021

Those who check the landing point should spot the information giver. This provides a note card with Sombre’s comments on the permafrost and the risks involved in its thaw. In them she comments on the fact that the permafrost is perhaps the largest carbon sink on the planet – an estimated 1,400 gigatonnes of carbon is believed to be locked in the frozen soil. This is a worry because as the soil thaws, so organic processes within it resume. These consume the carbon and produce the greenhouse gases of carbon dioxide and methane. and the consumption of the carbon alone could produce 1.5 times more carbon dioxide than is currently present in the atmosphere.

Also to be found within the information note card are a pair of additional LMs that give access to other locations in the region: the Light House and the Endless: Islands. The first of these is a gentle, dream-like setting created by Sombre, offering a long boardwalk over water, places to sit scattered along it, the surrounding waters home to ice floes and a lone green island. The second is another fantastical setting of from the imagination of Jackson Cruyff: series of floating islands visitors can lose themselves within, and populated with their own delights.

Endless: Permafrost, August 2021

Beautifully conceived and executed, Endless: Permafrost is once again an engaged visit.

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