The Slender Man gets arty (and more) in Bellisseria

Bellisseria Slenderman Gallery

An entry in the Destination Guide highlights for July 2nd, 2021 pique my curiosity: the Bellisseria Slenderman Gallery.

He has visited your home. Have you visited his? Come and experience the Very NICE & Very EVIL home and art gallery of the Bellisseria Slenderman. If you can find it, take a ride on “Slender: The Eight Pages” THRILL RIDE!

– From the Destination Guide

For those who may not be aware (are there any?) the Slender Man is a fictional supernatural character created by Eric Knudsen (aka “Victor Surge”) in 2009 on the Something Awful forum.  It has gone on to become an Internet “folk legend” spanning multiple narratives – as well as becoming a focus of controversy when fiction connected to the character was connected to a number of physical world acts of violence in 2014,  including the Slender Man Stabbing.

The Slender Man in the skies of Bellisseria

The character also became the inspiration for an independent  first-person survival horror video game now called Slender: The Eight Pages.

It is this game that in turn forms the inspiration for this new Second Life experience, located within the Log Homes regions of Bellisseria, and which forms a further chapter in the Slender Man’s involvement with Bellisseria, something that commenced in February 2020.

Centred on a gallery images that record the character’s visitations / appearances within Bellisseria that is spread across the three floors of the house, the Bellisseria Slenderman Gallery includes a number of interactive elements, as indicated in the information note card available at the landing point:

  • A roller coater ride, reached via a “hidden” teleport.
  • A “hidden” basement awaiting visitors.
  • A hunt based on the eight pages that are at the heart of the the game – except there’s no trying to avoid the Slender Man (unless he happens to pop-up!), but instead offers various prizes.
  • For those with a Bellisseria passport, the opportunity to have it stamped (or maybe “unstamped!”) by the Slender Man.

In addition, the experience makes uses of the parcel as a whole, with various elements indoors and out to make it more a atmospheric setting. These include a dedicated EEP setting that is well worth seeing if you don’t have your viewer set to use shared environments by default (World → Environment →  Use Shared Environment).

To be honest, locating the teleports for the roller coaster and basement isn’t that hard, but be aware that not all teleports are referenced in the introductory notes, so careful mousing is recommended.

However, locating the eight pages in the hunt will take a certain amount of patience and careful camming / exploring (unless you’re using a viewer with Area Search and opt to cheat!). The prizes they offer are varied and clearly designed to appeal to a wide range of recipients. I admit to liking the Segway (and its instructions: “Say yes to any animation requests and turn your AO off so you don’t look like a big goof”!), even if it looks as if it has been designed for someone around 10 or 11 foot tall, rather than scaled more towards the “average” avatar heights commonly used nowadays.

Bellisseria Slenderman Gallery

My attempts to summon the Slender Man via the HUD failed miserably whilst initially exploring and working through the hunt.  However, when returning to the setting to take photos, he surprised me by popping up unexpectedly, and we ended up playing “let’s photograph one another”, as can be seen here and here on the Slender Man forum thread.

Meanwhile, the roller coaster makes for a smooth ride, and is best enjoyed in Mouselook. Taking it will provide hints on what to look for with the hunt’s eight pages for those who haven’t started / completed it; while those not so enamoured of hunts, etc., can wander around the back of the house and either climb to the seating platform on the roof or avail themselves of the bumper boats rezzer and mess around on the lake behind the house.

Bellisseria Slenderman Gallery

I admit, I’m not a great one for horror, and the idea of embracing a character that has in the past been controversial in inspiring acts of violence does cause a frisson of discomfort. However, what I do find fascinating about Bellisseria Slenderman Gallery is actually not so much the experience itself, but the fact it has allegedly been built by “Mouse Mysterious”.

This is a character who uses a Profile image / logo that has a certain similarity to that of a nonagenarian mouse logo used by a certain studio. I’m not aware of any link between said studio and the makers of the game from which the experience takes its inspiration, so no idea if this is purely coincidental or a possible hint of something in and of itself. Perhaps time will tell on this – or not!

Anyway, the experience is there to be discovered, and I’ll leave you to do so as the mood takes you.

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Akim’s Anima in Second Life

Kondor Main Gallery: Akim Alonzo

Akim Alonzo, owner and creator of The Itakos Project, is also an excellent photographer artist in his own right, as I’ve noted in a number of pieces in this blog where I’ve covered his exhibitions (see Water and a Matrix: Reflections on Life by Akim Alonzo, for example).

The latest selection of Akim’s work is now on display at the Main Gallery of the Kondor Art Centre, curated by Hermes Kondor. It presents a mix of works that offer a choice of themes within it, and which also echo past exhibition themes Akim has produced, making for another eye-catching and thought-provoking display of art from a man who is a master of frame, tone and composition.

Kondor Main Gallery: Akim Alonzo

The images presented are offered under the title of Anima and comprise 27 individual images and 2 slide shows. One of the latter pages through a selection of the images on display, the other displays a collection of additional portraits. Between them, these two slide shows present the core themes to be found within this collection – both of which intertwine into a single, larger perspective.

One of these themes is that of the avatar-as-a-person. Avatar studies are a common theme with Second Life art – although more often than not, such studies tend to focus on presenting an emotional story / emotive response utilising the entire image – expression, pose, surroundings, etc., – that together form a single frame narrative. Akim, however, is one of the few Second Life artists who takes a very deliberate path in his studies: one that focuses on the emotions that may exist within an avatar.

Kondor Main Gallery: Akim Alonzo

Whether these emotions are real, or a projection of our own, or a reflection of the emotions Akim felt in composing each image, really doesn’t matter; although I would suggest that there is combination of all of these aspects involved. What is important is that each piece is a marvellously layered composition, the focus always on the subject, the  background and lighting a means to project / capture the emotions that we see as coming from within the avatar. This are pieces that make extraordinary use of chiaroscuro to imbue the subject of each image with a depth of life and feeling that is bewitching.

The second theme to be found within this collection is that of life itself – real or virtual – and the questions we can harbour about it; in this, some of the pieces are drawn from or reflect his 2019 exhibition The Matrix. There is a wealth of metaphor within these particular pieces – the majority of which can be found on the gallery’s upper floor – and also question: what is real? Is the digital realm any less “real” than the physical? Might we all in fact be unwittingly operating within a virtual realm, our need to project ourselves into a digital realm a reflection of this?

Kondor Main Gallery: Akim Alonzo

Both of these thematic strands come together to offer a broader set of ideas / questions related to the identity, self and who we are as individuals;  to questions of – dare I say it – soul.

Beautifully composed, perfectly executed and presented, Anima is an extraordinary exhibition by an extraordinary artist.

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A Sun Island in Second Life

Ilha Do Sol, June 2021 – click any image for full size

Update: Syx contacted me to assure me the villa in the north region is indeed open to the public, and encourages people to pop in to witness Bryn’s interior design!  

Ilha do Sol (literally “Sun Island”) is an estate comprising three regions designed by Syx Toshi and with touches by his SL partner Bryn Toshi (Bryn Bulloch), that between them offer a touch of Mediterranean sunshine and Californian surf in a contiguous setting that runs south-to-north through the estate.

While teleporting is open, perhaps the best place to start explorations is the middle region, the home of the little town of Ilha Do Sol itself. This huddles itself around a small bay and climbs the shoulders of the hills that cup the bay’s waters. Here, visitors are placed down within the small praça that sits on the landward side of the bay, separated from the water by a narrow ribbon of grass and sand on to which have been drawn a number of rowing boats, while a couple more sit out on the water.

Ilha Do Sol, June 2021

Featuring a traditional fishing boat of times past, the praça is home to a  modest open market that is proving popular with tourists and locals alike (the familiar static NPCs that are to be increasingly found across many public regions). The majority of the buildings bordering the square and climbing into the hills of the bay are façades, although a couple do have interior décor for those who wander the waterfront.

A tunnel sits to the rear of the praça, providing a subterranean route to the southern region, of which more anon. Passing over this tunnel is the main north-south road, which ends in a small car park overlooking the south region whilst also running north into the open country beyond the town.

Ilha Do Sol, June 2021

The north side of the town sits back from this main road, and offers more to see with little houses sitting along narrow streets, one of which forms a little cycle shop where bicycles can be rezzed and used by visitors. The local church can also be found here as well, tall and slim and with it doors open to visitors. Beyond it, the paved road twists around an upland shoulder of rock and quickly turns to a dusty track that winds into the northern region of the estate. Here, just across the region boundary is a small stable and field where visitors can rez a horse and go for a ride.

This northern region is largely open – there’s the sables, a small orchard and, climbing further into the hills, the steps of a vineyard, each held in place by a tile-topped wall, the vines fed water from sprinklers also mounted atop the walls. Having petered out prior to reaching these terraces, the track resumes to curl around them and climb up to pass close to the wall of a large villa before continuing on to the edge eastern cliffs that drop away to the sea.

Ilha Do Sol, June 2021

The villa sits within its own parcel, and while there is no sign or other indication this is the case, it gives the impression of perhaps being a private residence. As such, I didn’t pass through the gates as I didn’t want to invade privacy.

Returning to the southernmost region of the estate, this takes the form of a sweeping sandy bay facing open waters where whitecaps periodically roll into the shallows, offering the opportunity for surfing and swimming. The beach itself is home to a surf school that has its own lounge and swimming pool, while on its eastern side the sand runs between the blue waters and a number of private residences in the form of RVs, trailers and tents that sit along the edge of the region.

Ilha Do Sol, June 2021

Rezzing here is open, allowing people to use their own surfing and swimming gear, while for those who don’t have any surfing kit, board rezzers are also available. I confess that I didn’t ride the waves during my visit – but I did use the open sands to take my horse for a good gallop around the bay! Those who enjoy their surfing experiences might like to climb the sandy slope at the back of the beach to Syx’s shop as it sits with a commanding view over the bay and connects back to the town’s car park via a board walk.

There are many attractions to be found around Ilha Do Sol, and it lends itself well to photography, particularly if you take the time to try different EEP settings. However, for me, what really makes this as a setting is the time Syx has taken in order to blend traversable region with off-region surrounds to create a natural landscape. This rises from the sea to slow hills and scrubby plains and then to grass-topped foothills that join with the surrounding mountains that gives the setting a depth of design that is eye-catching.

Ilha Do Sol, June 2021

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Symmetry in art in Second Life

Kultivate Signature Gallery: JudiLynn India

Recently opened at the Kultivate Signature Gallery, curated by Johannes and Trempest Huntsman is Symmetry, an exhibition by physical world artist JudiLynn India.

With a lean towards abstract art, JudiLynn has been drawing and painting for as long as she can remember, and studied art at high school before moving to graphic design at Tyler School of Art/Temple University in Philadelphia, PA. Since the turn of the century she has focused on working in acrylics and digital painting, joining Second Life in 2009 and embracing the platform as a means to reach a broader audience with her work.

Spread across the three floors of the gallery is a series of paintings by JudiLynn that speak directly to the title of the exhibition through their use of symmetry as well as her trademark depth of colour, a factor that always gives her work a vibrant sense of life.

Kultivate Signature Gallery: JudiLynn India

Abstract they may be, but there are strong subliminal elements to be found in these paintings, some suggested by the titles of individual pieces, others by the titles placed around the walls of the gallery and which echo the essence of symmetry: balance, harmony, equilibrium. Some of these may help the eye and the mind to construct a frame of narrative in each piece, while the others, the flow of colour and shape might suggest a tale that sits quite aside from any given title.

Viewing the pieces in turn, I was particularly struck by the manner in which several suggested to me they could so easily have had a fractal origin, rather than being traditional paintings. These pieces (Dark WebEmperorColour of Life and Confetti Fun as examples) give an additional twist to this collection: whilst fractal art is created mathematically as an intersection between generative art and computer art, JudiLynn’s pieces present a sense of generative art that has entirely natural origin. Thus, these pieces might be said to offer a unique statement on the fusion between human and digital art forms.

Kultivate Signature Gallery: JudiLynn India

Enticing, attractive, and rich in colour, Symmetry is another engaging exhibition by someone I regard as one of Second Life’s foremost abstract artists.

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A Cloven Forest in Second life

Cloven Forest, June 2021 – click any image for full size
A quiet calm and stillness will comfort your soul as you wander beneath a canopy of trees and explore the spellbound forest at Cloven. Enjoy photography, horseback riding, the stone circle, hot springs and more.

So reads the description of Cloven Forest, the Full region design by Nova Murray that lies surrounded by mountains and offers a wooded landscape suggestive of great age, and where feet (and hooves can wander freely.

Naturally set beneath a night sky – I’ve opted to use daylight settings in the images here – the region may include the LI bonus available to Full private region, but the setting doesn’t in any way feel overloaded. Instead, it presents a landscape that undulates gently beneath that canopy of trees, shadowed avenues passing beneath their cover.

Cloven Forest, June 2021

These avenues are largely natural in nature, broad swathes of grass unburdened by track or paved surface. Periodically lit by by flower-shaped lanterns, these natural trails are easy to follow on foot and ideal for riding if you have a wearable horse.

Towards the centre of the region there rises a gentle hill, crowned by mature oak trees, and from which the two streams that cut through the land issue, presumably sourced by an underground aquifer. Whilst spanned by bridges, neither of these fast-flowing streams presents a real hazard to navigation, although the splashing waters of one has attracted a small family of black bears, a small sample of the wildlife scattered throughout the forest.

Cloven Forest, June 2021

The sense of age to be found here is not only offered by the great height and maturity of many of the trees, but also in the ruins to be found as one explores. These range from the remnants of what might have been a fortification crowning the flattened top of a hill to the west and what is left of an  old church and grave yard occupying the lowlands below, to an inner garden where the trees have been draped in lights, and a stone conservatory and fountain stand, both carrying a hint of fantasy to them that contrasts nicely with the more medieval look to the ruins.

Marked by a drystone wall with a single circular entrance guarded by two aged trees, this garden is just one of a number of places within the forest offering places to pass the time. Another such space come with pagan elements in the form of tree trunks craved into the form of a couple joining in matrimony, the fire and circle of seats nearby bracketed by barrels of wine or mead to one side and a small natural alter to the old gods on the other.

Cloven Forest, June 2021

Other places to sit lay scattered throughout, with one of them carrying a more modern vibe to it: a small camp site that almost borders on glamping, sitting on a table of rock rising from alongside the aforementioned garden space.

The one path that is to be found within the region runs alongside the north side of the island, passing through an area of younger woodland (going by the height of the trees) among which is hidden a wooden watch tower that overlooks the waters beyond the region. Passing beyond the tower, the path eventually branches, its two ends eventually delivering those who follow them to the old church ruins.

Cloven Forest, June 2021

With the landing point tucked into the north-east corner of the setting, balanced by a ring of standing stones in the south-east corner, Cloven Forest has a lot for visitors to discover throughout, both inland and along the shorelines. To the west, a stone bridge spans a channel of water into a second region – Clovenhearth, a homestead – but as the sign at the bridge notes, that region is a private residence, so explorations should be curtailed without crossing over the water and intruding on privacy.

Atmospheric under its night-time sky and highly photogenic by almost any daytime EEP setting, Cloven Forest makes for a relaxing visit and opportunity for exploring.

Cloven Forest, June 2021

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Zia Branner’s Orenda in Second Life

UASL – Zia Branner

Orenda is a term with a number of definitions. Perhaps the most apt is that it is the Iroquois name for a certain spiritual energy inherent in people and their environment.

I’ve no idea if it is this meaning that Zia Branner wishes to encompass in  her new exhibition of the same name at the United Artists of Second Life (UASL), and which opened on June 25th, 2021; however, it is true to say that the paintings she presents are rich in energy and carry all of her spirit as an artist.

UASL: Zia Branner

Working with acrylics and using a variety of structure materials like paste, gel, sand, glue, bandages and paper, and often accentuating parts with oil crayons and ink, Zia always finishes her work with a layer of mat or gloss varnish or binder. All of this gives Zia’s work a sense of depth and life that is captivating – a fact that is further reflected in the way she embraces a variety of styles in her art – still life, abstract, landscape, impressionism, and so on.

All of this can be seen within the pieces Zia presents at UASL in Orenda. In all 17 pieces are on display, running from paintings of animals through studies of the human form to semi-abstracted landscapes. Among these is the titular piece itself, an abstract that is rich in energy and fully embraces a spiritual element through its use and balance of colour.

UASL: Zia Branner

Beautiful in form, fabulous in colour and powerful and / or engaging in content, Orenda is a very visual, engaging exhibition by one of SL’s most engaging physical world artists.

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