Theda’s “clean slate” in Second Life

Theda Tammas: Tabula Rasa

Tabula Rasa is a Latin phrase meaning “clean slate”, it is a term often used by some epistemological philosophers to encompass the theory that we are born without built-in mental content, and all the knowledge we attain comes purely through experience or perception. We are a clean slate upon which our natures are formed as a result the nurturing and influence we receive from those around us, and through the environment we live within.

It’s a doctrine that sits in opposition to that of innatism, which holds that the mind is born already in possession of certain knowledge and traits which form the basis of our nature and personality, and thus are unlocked, rather than formed through the process of gaining experience and our developing perceptions. Both doctrines have long histories, tabula rasa can be traced back to the writings of Aristotle, whilst innatism was a doctrine held by the likes of Plato and Descartes.

Theda Tammas: Tabula Rasa

Tabula Rasa is also the title Theda Tammas has selected for her latest installation, which recently opened in Second Life. It Occupies a sky platform on which is set a stark setting – a construction site, if you will – has been established; a place of beams both horizontal and vertical, here and there with sheets and strips of fabric attached. Within it, and under the overcast sky, figures stand, walk and twirl on the spot. Most do so individually although some are in pairs; all have their faces covered as they appear to be exploring their environment.

The symbolism here is clear: the covered faces reference the idea to the blank slate, the we are all initially vessels empty of knowledge; their motions and poses of the individual figures suggesting they are exploring their environment – that through these acts, they are embodying the core concept of tabula rasa – that the knowledge we gain, we we become, is the result of exploration, experience and the growth of our perception.

This is further exemplified by the pairs of figures, their poses encompassing both the idea of experience and the concept of nurturing: in one place a hood figure cares for another by carrying it; in another two hold a loving embrace, suggesting the love and care passed from a parent to a child, further helping the latter gain understanding of love and care through the contact.

Theda Tammas: Tabula Rasa

Nor does the symbolism end there; it extends to the construct that forms the setting: the fact that the setting is that of a construction site underlines the idea that who we care, what we become, is a process of construction through experience and growing perception – just as a building is formed the the bringing together of beams and joists.

Whether or not one agrees with the doctrine of tabula rasa (studies have show innatism can be shown to exist, whereas tabula rasa is much harder to establish), this is a fascinating and rich exploration of the latter. When visiting – and as per the sign at the landing point – make sure you have ALM and shadows enabled (Preferences → Graphics), and use the local environment settings (menu → World → Environment and make sure Use Shared Environment).

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Admiring Adwehe’s Crescent Moon in Second Life

Nitroglobus Roof Gallery: Adwehe – Crescent Moon

Monday, February 14th, 2022 saw the opening of Crescent Moon, the latest exhibition Dido Haas is hosting at her Nitroglobus Roof Gallery in Second Life. Presenting the work of Adwehe, this is an exhibition that mixes 2D and 3D art together with a custom EEP setting for the gallery which really should be used (menu → World → Environment → make sure Use Shared Environment is set) if the exhibit is to be properly appreciated.

When the EEP is set, visitors will see that a crescent Moon dominates the sky along one arm of the Gallery; but this is no mere play on the title of the exhibition, there is a purpose in including this huge waxing crescent Moon and making it as much a visual element of the exhibition as any of the images and sculptures Adwehe has on display.

Nitroglobus Roof Gallery: Adwehe – Crescent Moon

Perhaps the best way to sum up the theme of Crescent Moon would be to use a word that has become a common subject within the world of Second Life art: “identity”. However, this is also too simplistic a term when applied here; Crescent Moon is a multi-faceted exploration of interlocking themes: an exploration of self, identity, the relationship between human and avatar; questions of “godhood” and creation and artistic discovery.

As Adwehe notes, the Moon has a special attraction for humans down the ages and around the world. It has been a focus of worship, a reminder of our small place within the cosmos, encouraging our ancestors to see it as the seat of one deity or another. It is also something we only see thanks to the sunlight it reflects – reminding us the Sun is very much the source of life on Earth – whilst that reflected light causing us to see the world around us differently to how we perceive it by the direct light of day; a world both illuminated, yet distorted.

Nitroglobus Roof Gallery: Adwehe – Crescent Moon

And like the Sun and Moon were once seen as seats of goods, so we can, in sitting behind our screens, become gods in our own right: we can create and destroy at will, whilst our avatars sit as the projection of “self”, but one perhaps distorted. They are not us but projections or who we are – or more correctly, what we want to present of ourselves – through the medium of photons – the same atoms of light that give us life – but organised into a form that is not truly “us”.

Thus we have the opportunity to explore, to experiment, be it through self-expression, through that ability to create with prim, texture, particle, and mesh – and for the artist to do both, through experiments at colour and art from, physical and digital, camera and canvas, Opportunities that both reflect on our inner natures and also to play back into ideas of creation, godhood and primality.  All of this is richly explored within Crescent Moon. Within the images we have a captivating mix of painting and photography; they speak to the artist’s acknowledged experimentation with her work in preparing for this exhibition.

Nitroglobus Roof Gallery: Adwehe – Crescent Moon

But there is something more within them as well. The colours used in many of them are primal in tone: red, blue, black, green; colours that appear to have been painted on Adwehe’s avatar as much as the canvas. This gives the colour images a primal element, something added to by the fact that the character in them – and most of the more monochrome images – is dancing, something that might be seen as an act of worship – or given the Moon’s association with the female gender, perhaps they might also be seen as a celebration of femininity and woman as the source of life. Through these primal / feminine themes, we have a further intertwining of ideas of identity, exploration of self and place both as modern explorers of coming to terms with a new digital realm, giving birth to new means of expression and creation, whilst also presenting an echo of our ancient ancestors as they faced a new and strange realm of the world we have long-since tamed – or is that conquered?

This expressiveness of art, dance, and exploration of our sense of self and place extends into the sculptures Adwehe also presents. With regards to these sculptures, I particularly like the way they both embody the themes of the exhibition and moods expressed by the images and even gently enfold JadeYu Fhang’s KHAOS, a regular piece Dido has on display at Nitroglobus, perfectly into Crescent Moon.

Nitroglobus Roof Gallery: Adwehe – Crescent Moon

This is an exhibition that mixes so much into it: 2D and 3D art; primal body painting and modern abstractionism; contrasts of humanity and godhood; reflections of our modern mastery of the technology to create worlds of our own, and of our need to find comfort in what could be a strange and something frightening physical world through the worship of what appeared to be two great constants of life: the Sun and the Moon. It is also an exploration of self and mood as we join the artists in her experiments with light, colour, image and object.

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Spring at Aurora Falls in Second Life

Aurora Falls, February 2022 – click any image for full size

I was drawn to the setting of Aurora Falls after coming across it within the Destination Guide. The work of Suite Belle Stark (Suitelady DeCuir) and Zaccai J. Stark (Robesz), it utilises the western half of a Full region furnished with the private island LI bonus to present a mix of public and private spaces available for exploration and / or rent.

With a north-south orientation, the setting offers a rugged coastal setting, a place that would look perfectly at home along the northern coastlines of the United States or Canada, or perhaps along the Scandinavia or more rugged parts of the Baltic. To the south and north are upland regions, the former somewhat higher that the latter, the lowlands between largely given over to an inlet that cuts into the landscape to form a curling bay, a single channel, crossed by a bridge, facing the open sea to the east, and high peaks rising to the west that give the sense that this is a small island hugging the coast.

Aurora Falls, February 2022

The landing point sits on the southern highlands, where a broad road emerging from a tunnel; quite where the tunnel, topped by a crown of trees, might lead is left to the imagination. From it, the broad road rolls down from the uplands to double back on itself as it reaches the lowlands and what might have once been a little fishing hamlet. Here it eventually comes to an end facing the furthest reach of the inlet.

What appear to have been the original buildings around the bay have a distinctly working appearance: a warehouse here, a boathouse, shacks built out over the waters as if ready to receive fishing boats as they come alongside. However, if this had once been a little commercial fishing haven, those days are long gone. The buildings built out over the water and the old warehouse have all been repurposed; the former has been converted into an over-the-water restaurant, the piers close by now home to an old houseboat that has been converted into a little bar. The warehouse, meanwhile, as become a den for music and, shall we say, other recreational activities!

Aurora Falls, February 2022

In its current design, the island now appears to be given over to a vacation retreat. A little grocery has been built close to the local gas station, and a pair of small holiday cabins have been built along the curve of the bay cutting into the land. Part of the old fishing village even seems to have been knocked down and turned into a Zen garden; a place to release the mind and spirit (if the items available at the warehouse haven’t already done so!), in meditations and / or yoga. Only the old boathouse appears to have retained its original purpose – although perhaps this is just to support recreational fishing trips off the coast, rather than any commercial enterprise.

The vacation cabins form the core of the rental properties in the region. Two sit on the inner meanderings of the setting’s inlet, the third facing the open waters on the east side, where the land points towards the northern highlands across the single wooden bridge. Whilst within their own parcels, these cabins are located directly adjacent to public spaces such that it is possible to visit all of the latter, such as the local camp site, without passing them and possibly invading privacy. However, they offer comfortably furnished spaces for those looking for, say a short-term vacation home.

Aurora Falls, February 2022

Atop the northern uplands sits the largest of the rentals: a sprawling single-storey house. Reached via a single footpath, it sits behind high waterfalls that face the rest of the setting and is given additional privacy by a surrounding screen of trees.

Whilst this northern headland is largely presented as a private residence, the highlands here do hide a secret. Tucked into their eastern corner (and outside of the parcel given over to the large house above), a watery tunnel winds its way into the hill to where a large cavern sits. Lit by torches, it is the home of an over-the-water bar and little snuggle spaces extending from its circular wall.

Aurora Falls, February 2022

Throughout all of this is a wealth of detail awaiting discovery – including clues to the more North American setting for the island (just look for the racoons!). There are also numerous places to sit and appreciate the setting and – needless to say – many opportunities for photography. Those requiring props can join the local land group for rezzing rights.

Those on medium-to-low end systems may find they need to make adjustments to their viewer in order to enjoy a smooth experience in the region when moving / camming – but this should not deter people from visiting; Aurora Falls is an engaging visit to make.

Aurora Falls, February 2022

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Milena’s reflections on Light and Life in Second Life

Milena Carbone: Light and Life

Since entering Second Life in 2019, Milena Carbone (Mylena1992) has demonstrated her talent as both an artist and as an agent provocateur in the way she has utilised her art to encourage us to think about matters of import to us all: the environment, climate change, the preservation of wildlife, the nature of our relationship with God and the controversial role religion has played in both that relationship and on the course of our history as a growing civilisation, and the greed that has also played that central role in the unfolding of our history. At the same time, Milena’s work serves as all art should: as pieces that stand as images to be individually appreciated in their own right for the beauty and / or simplicity of appearance and statement.

With the recent overhaul of her gallery space to form The Carbone Studio – a reflection of Milena’s expressiveness in art and dance – Milena opened her latest exhibition Light and Life, a selection of portraits that follow the lines of her more recent works in that that are engagingly minimalist in form whilst offering a depth of meaning and story.

Milena Carbone: Light and Life

Life and light are – as the introductory notes for the exhibit state – deeply intertwined. Both are born out of darkness, both express all that we have and are – and from whence we came. Between them, they offer us a chance too be renewed each and every day as we awake from darkness as the light of day calls us, and the life of wakefulness returns.

Within the nine images Milena presents in this exhibition is a glorious minimalism that personifies a part of the relationship of light and life: images that express the richness of life as captured through the message of photons travelling through space to be captured by the eye and lens to capture a moment; a memory.  At the same time they also speak more broadly to the themes noted above the birth of life from darkness, its growth through the nurturing warmth of light from simple organisms lost in a drop of water through to the complex creatures we are today, able to take joy in each new day, to share, create, to give and receive -even if darkness still sits within some of the poorer more selfish decisions we make as individuals and as a civilisation.

Milena Carbone: Light and Life

Whether you wish to enjoy Milena’s images and portraits of her avatar and life as she expresses it through it or whether you which to ponder the deeper questions and ideas Milena postulates in her introduction to the exhibit, Light and Life is again, a rich collection of images with an engaging, provocative core theme. It is reached via the main landing point for the Carbone Studio; while there, and before jumping to the gallery space, I also urge you to read Milena’s statement about herself and her art.

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An immersive Wonderland 2.0 in Second Life

Wonderland 2.0, February 2022 – click any image for full size
Go down the rabbit hole and find yourself in Alice’s abandoned park.

– The invitation to visit Wonderland 2.0

A region design apparently focused on Lewis Carroll’s Alice stories is nothing new within Second Life; I’ve visited a number through my time in Second Life and written about several in this blog, and thoroughly enjoyed each of them. In addition, Alice’s Adventures in Wonderland and Through the Looking Glass have both been the subject of art installation and special events within SL.

Wonderland 2.0, February 2022

However, Wonderland 2.0 is decidedly special. Designed and built by Lucifer (Samael Morningstar) and Violette (Violette Rembrandt), and occupying a Full private region, it has grown from a 1/3 region parcel through a half a region to this new iteration, which Lucifer and Violette are still nipping and tucking. It offers an immersive trip into not “the” Wonderland of the books, but “a” Wonderland – a marvellous place of imagination and adventure put together by Lucifer Violette in which the stories of Alice are the jumping-off point for a journey into the fantastical and the captivating within an incredibly eye-catching landscape; a unique adventure in which Alice’s experiences sit as touchstones throughout, and with a richness of interaction.

These touchstones commence at the skybox landing point, where jut outside of a small cabin, the Cheshire Cat grins through a giant keyhole at those stepping out of the cabin’s single room. A short walk past a not-too-friendly rabbit (Bryn Oh’s Mr Zippers) delivers arrivals to where light swirls within the open maw of a rabbit hole visitors are invited to jump down.

Wonderland 2.0, February 2022

Doing so delivers people to a further room where on a table sits a little bottle with the familiar invitation: Drink Me. Those who do so (by touching the bottle), will find themselves instantly reduced in size, the room grown large round them (through the neat use of a quick teleport), and the way forward marked by a previously tiny door of what might have once been a little moue hole but has now become a full-size door. Touching the RED arrow pointing at the door then delivers visitors to the region proper.

To describe this landscape would be to defat the purpose of a visit: that of taking a journey of discovery and adventure through a literal wonderland of colour, space, art and more. Throughout this landscape of paths and fields, flowers and hills, over which whales swim, boats float and island drift, lay rich vignettes, visible and hidden. Some embrace Alice’s adventures, other provide their own ride into immersive fantasy.

Wonderland 2.0, February 2022

Nor is what awaits restricted to the ground level; there is a lot more over it (and under it!) than the route down from the Landing Point. So much so, in fact, that I genuinely  doubt a single visit will suffice for someone to catch it all. These elements in the sky can be reached through one of the major means of exploring the region: the network of Anywhere teleports. Some of these take the form of the usual Door form, sitting on or floating serenely just above the ground. A click on them will open them, and a second will walk you through them – and on to another vignette, one generally – but not always on roughly the same level.

Some of these teleports, however take the form of rabbit holes, wells, and more (like a dip in the water of a stream, for example). These are indicated by 3D arrows which, when clicked, will carry you through them (again with animations) to another location, this time usually involving a vertical move to a location in the sky, or back to the ground. In places the two types of teleport combine to lead visitors from setting to setting – such as with the caves, pirate ship and winter vignettes that all await discovery. Thus, exploration is gently teased out of visitors, and given the manner in which these doors and jumps might be found, no single route through the region’s settings and vignettes might match another.

Wonderland 2.0, February 2022

Nor are these the only teleports: also to be found within the region are a number of Experience-based portals. If you accept the associated Experience, they will teleport you to other locations within Second Life. Meanwhile, for those who prefer to wander rather than just teleport around, there are paths to be found, undulating across the fields of flowers and also up some of the highlands of the regions – and I do urge visitors to follow them as well.

Wonderland 2.0 is a genuine treat for those who love exploring – and one of those places where, at the risk of repeating myself, I don’t want to delve into a huge amount of detail about for fear of spoiling the pleasure of direct exploration. It is a place that fully deserves special attention and time when exploring. In fact, such is the the design, it will take more than one visit in order to capture everything. In this, as well, I’d like to thank Lucifer for taking the time to show me elements within Wonderland 2.0, and I’d also like to pass my congrats to him and Violette on this latest, and largest iteration of their vision. I look forward to returning and seeing even more!

Wonderland 2.0, February 2022

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A look at Elven Falls Art Collective in Second Life

Elven Falls Art Collective

In August 2021 I made my first visit to what was then the Elven Falls Gallery, operated by Ant (AntoineMambazo) and Aires Hax (see A quartet of artists at Elven Falls in Second Life). At that time the gallery was fairly new, and comprised four main buildings, each of two floors, fronted by a sculpture garden for 3D art.

Since that initial visit, Elven Falls has expanded and undergone a name change, becoming the Elven Falls Art Collective, offering an expended arts hub which now includes an option for artists (or those who appreciate living adjacent to an arts venue!) the opportunity to rent one of a number of spacious homes at what is a very modest price.

Elven Art Collective: Fuschia Nightfire

The Full region on which the collective stands (and which includes the Full private island LI bonus) has been split into two primary areas: to the south and running east-to-west lie the art spaces. To the north, offering the same overall orientation and separated from the art spaces by a channel of water, lay the rental properties.

With the landing point sitting at its eastern end, the arts venue can be very broadly split into four equally engaging areas. To the south lies the Left Bank, a broad, paved area overlooking open waters and off-region islands offering an outdoor display space for (primarily, at least during my visit) 2D artists. To the north, and forming one bank of the intervening channel between the two main parts of the region, sits a meandering sculpture garden that lies beyond the bridge that links arts venue to residential area, and continues all the way to the western end of the region and the Memory Garden.

Elven Falls Art Collective: Leiland

Between these two sits what I’ll call the “Studio Avenue”, six spaces studio / gallery spaces. They provide something of an “artists-in-residence” parade pointing the way to the main gallery spaces, giving visitors a pleasant opportunity to browse / shop for art along the way to the exhibition spaces.

Forming the fourth element of the art venue, the gallery buildings have been reduced from four to three, but this has been somewhat compensated for by the largest of the three now offering a third floor of exhibition space, reach via the elevator found just outside the front entrance. At the time of my visit, the February exhibition had recently opened, and given the time of year had been given a suitable title: Love is in the Art.

Elven Art Collective: Nina Camplin

The exhibition features four artists: Fuschia Nightfire, whose vibrant work I have not had the chance to see of late, so it was a pleasure encountering it once more; Nina Camplin, a gifted artist specialising in animal and pet portraiture and who, as well as participating in love is in the Art, is also the official Artist in Residence for Elven Falls; Leiland a physical world artist and photographer whose work spans multiple genres as can be witnessed here; and an artist whose work I believe I was encountering for the first time: Elven Falls Art Collective: Leiland.

All four exhibiting artists offer completely engaging displays of art; as noted, I genuinely enjoyed seeing Fuschia’s vibrant abstractions and sculptures; her work always have a depth and vitality infused into it through motion and colour. Similarly, Nina’s work captures the life and spirit of her subjects perfectly – and she offers the opportunity for anyone with a pet the opportunity to have her make it the subject of one of her pieces; Leiland’s work, meanwhile is so captivatingly broad in style, style and genre it is easy to lose oneself in his gallery space.

Elven Falls Art Collective: Elven Falls Art Collective: Leiland

And then there is Tarozaemon. His backstory is as rich and engaging as his art – and I recommend a read of his bio, both for its level of storytelling and for the information it supplies on the nature of of fractal art – which forms his artistic forte, as demonstrated in this highly engaging exhibit. Nor does Taro leave the explanations to a note card; within his gallery space he has taken the time to provide a guide to the various fractal types, from the simple Von Koch Curve, through to the perhaps most famous of them all: the Mandelbrot set, passing by way of the Julia set and others,. It adds a further depth of appreciation for his work – and if you are not familiar with the mathematical and natural form of the fractal, I high recommend a visit.

For those interested in the Elven Falls rental accommodations, these all take the form of Cain Maven’s expansive Cranmore house.  Six such units are offered, each within its own garden (but not its own parcel), laid out around a communal swimming pool and terrace. Sufficient room is provided between the houses such that local chat won’t carry between them, and each has a waterside view to the rear aspect. At L$200 per week for rent, they are offered semi-furnished (kitchen and bathroom) and have 200 LI included. At the time of my visit, two units were still available for interested parties.

Elven Falls Collective: rentals

Offering a rich and diverse selection of art and artists, Elven Falls is an engaging community hub that continues to grow both in that broadness of art on display, and through its design and layout.

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