Nature’s Golden Hair in Second Life

Golden Hair, June 2022 – click any image for full size

Golden Hair is a Homestead region held by BruiserBest and open to the public to visit and appreciate. Defined as a being a place “in defence of quiet places”, it is an engaging, very natural setting that reflects Bruiser’s love of nature and animals. It is also a demonstration of what can be achieved within a region to offer a rewarding visit to those who drop in without being in any way top-heavy in either mesh objects or textures.

Sculpted into a curving island which occupies roughly a third of the region’s total land area, Golden Hair gently undulates outwards from a rocky upland flowing into the main island from a northern headland, the slope rising gently until it meets west-facing cliffs, and then dropping away gently on its way to the south.

Golden Hair, June 2022

The top of this hill provides a superb vantage point from which to observe the island’s western and southern aspects. More particularly, tucked into the hill behind its cliff-edge is a small cave which forms the region’s landing-point. This ensures those arriving do not interrupt those already in the region and who may be taking photos, by avoiding avatars suddenly popping-up into the frame.

Both the cave and the rugged ground outside of it reveal Bruiser’s love of animals – a bear stand quietly inside the cave, while outside can be found deer apparently informally guarding the cave’s entrance.

Golden Hair, June 2022

A steam bubbles its way past the cliffs, running from the southern side of the main hill to pass by the cliffs and a small hill on its far bank. Tumbling over rocks and a fallen tree, the stream is a haven for animals seeking a drink, with its lower extent patrolled by a beaver.

The wildlife here is to be found throughout the setting, together with some more domesticated animals. In the case of the latter can be found cats, dogs, goats, horses, sheep, chickens, and a cow; with the former there are birds, the deer, wild boar, wolves, a snake, lizards, hares, and rabbits. However, none of the islands inhabitants have been randomly placed; gathered in groups at various points around the island, they offer little vignettes that are ideal for photography, either in their own right or with avatars suitably posed (rezzing rights can be obtained by joining the local group, 2 hour rez time).

Golden Hair, June 2022

This is a setting refreshingly free from the trappings of civilisation. There are no houses or other significant structures; the paths are – with one small exception where kerbs have clearly been laid to allow the ground to be pounded into a series of broad steps – all entirely natural, either following the line of flat rocks exposed over the years by the passage of the wind, or dusty trails most likely laid down by the passage of the animals to be found here.

The open nature of the region means that exploration is entirely on the whim of the visitor, while the nature elegance of its design presents opportunity after opportunity for photography. Those who look carefully may also spot the island’s more exotic animals, drawn from the world of fantasy.

Golden Hair, June 2022

Finished with an encompassing soundscape in which the heart of nature quite literally beats, Golden Hair might lack places to sit / cuddle, etc., but this is to its advantage as it is very much a setting to be appreciated through exploration and not for plonking oneself down and chatting.

All told, a genuinely engaging setting well worth visiting. My thanks to Shawn Shakespeare for the landmark to Golden Hair.

Golden Hair, June 2022

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The artistry of Melina Sue in Second Life

NovaOwl Sky Gallery: Melina Sue, June 2022

Now open through until Sunday, July 31st, 2022 is the most captivating exhibition of mixed media art it has been my delight to visit. Hosted within the Sky Gallery at NovaOwl, operated by Uli Jansma, Ceakay Ballyhoo & Owl Dragonash, the exhibition features the work of Melina Sue (MelinaSue1).

Set across two levels within the skybox is a selection of art that spans the digital divide, offering images, drawings and paintings from the physical world, together with avatar studies and wildlife pictures captured from within Second Life that is collectively utterly engaging in its richness and diversity.

A long-time resident of Second Life (having originally joined in 2009), Melina Sue describes herself as “a multi-discipline, mixed media artist”, a description that fall far short of her creativity, her eye for composition, colour, narrative, pose and lighting, and her innate ability to capture the very essence of life within her work.

NovaOwl Sky Gallery: Melina Sue, June 2022

Enter the main level of the gallery and you enter a place where Africa touches upon India’s rain forests, where gazelle, lion, elephant – and tiger – roam under a night-time sky (make sure you use the gallery’s Shared Environment settings). On the rock walls bounding three sides of this grass hollow are arranged images from Second Life: three large format avatar studies of equally enormous richness and that depth of life mentioned above, and three wildlife pictures.

Touching on elements of fantasy, all three portraits contain within them their own narrative that extends well beyond their frames, but which still as individual pieces that can be appreciated for their own beauty – with Inside Me offering a powerful resonance as to the strength of a woman. Between two of them, the wildlife pictures do more that offer images of the animals within them – but carry us to the Serengeti itself; placing us on the grasslands to witness first-hand the movement of gazelle, giraffe and elephant.

NovaOwl Sky Gallery: Melina Sue, June 2022

On the upper floor, reached by way of a ramp passing two further avatar studies, is another display of Melina’s art, which brings together paintings from the physical world, mixed media pieces from Second Life, and the most engaging drawings containing beloved pets and true life studies. These latter pieces are a continuation of a display of art on the lower floor, arranged around Melina’s signature. Click this and – if you have media enabled – you can witness her bringing a painting to life.

More than this, this selection of studies offer an introduction to Melina’s art in a manner we can all share: as a working artist, she offers both the opportunity for us to purchase her work to hang in our physical world, and will accept – subject to discussion – commissions to produce portraits of humans and our pets. For those who would like a professional photographic portrait of their avatar – or a painting of same – the info board alongside the display provides her rates, whilst more of her work can be viewed on her website.

NovaOwl Sky Gallery: Melina Sue, June 2022

A truly gifted artist, and a genuinely engaging exhibition.

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Within the Void in Second Life

The Void, June 2022 – click any image for full size

In May, Cube Republic passed me a Landmark to a place I’d never heard of – The Void – A Full region designed by Ninavah Snowflake and home to The Void and Minttea in-world stores. As I’m curious about stores that offer places to visit outside of their central business, I found time to take a look – and found something of an engaging, innovative setting.

Before going further, I’d like to stress a few things:

  • This is a review of the public spaces of the region, it’s neither a recommendation of endorsement of the products sold in either store, none of which I’ve viewed, much less purchased.
  • To access the region, you need to join the region (you will be offered the chance to join on trying to teleport view the SLurl given in this piece). This is necessary as the Experience runs the interactive elements within the region.
  • Some of the teleport and other effects use both light and motion, so those sensitive to bright / flashing white light or rapid motion / flashing should take care.
  • Make sure you have Advanced Lighting Model (ALM – Preferences → Graphics → make sure Advanced Lighting Model is checked).
The Void, June 2022

Accepting the Experience (if you haven’t already) will deliver you to the initial Landing Point; just follow the arrow to the portal and walk through it (be warning: flashing effects!) to arrive at the main hub. This is a setting where geometry is king, and which carries within it hints of Tron and Tron Legacy. Rendered almost entirely in black and white, this artificial landscape exists as islands over a grey body of water, below which machines sit.

Above the water, the setting is dominated by a gigantic cube rotated through 45º degrees to rest on edge on one of the flat islands. Limned in white neon-like light as with the rest of the setting, it is home to the Void / Minttea main store lobby and teleports, and sits flanked by two far more modest islands – one the home of Atherium, and the other, the Portals – which will be the focus of the rest of this piece.

The Void, June 2022

Three teleport disks are ranged before you on arrival, each clearly labelled. However, they are not your usual touch / sit teleports; they are instead collision-triggered. Walk onto / close to one of them and your avatar will be caromed into the air with a vivid, screen-saturating flash and somersaulted through the air, camera capturing the move from several angles. This can be a little unsettling the first time, but you will arrive at your destination safely.

Atherium is pretty much a Traffic Trap – visitors are asked to register with an obelisk that put me in mind of the MCP in the original Tron (albeit without the CGI and lights) and either remain close by or within the region as a whole in order to win the opportunity to pick from a (long) list of rewards.

The Void, June 2022

The Portal island, however, offers the opportunity to walk through three additional portals to further locations. These are:

  • Archive: enter a dark world where a console lit by two arrows pointing in opposite directions awaits. Approach it, and the room around you will turn white, revealing which computer-like objects hang overhead, together with scrolls of hieroglyphs. Use the arrow’s to “page” through the scrolls and touch a scroll to gain a dialogue of diary entries that form an evolving story – each entry will appear in local chat when selected.
  • Muses: a field of green under an azure sky of white fluffy clouds; a place to relax.
  • Dreamscape:   The most engaging element: walk the bridge across a misty void to the far wall. Touch the wall and enter the Chamber of Muses. Touch the device at the centre to rez a number of scenes – and watch the chamber literally spin them into being (with a certain amount of bright light / flashing).

Finding your way back from any point is simply a matter of finding the archway (Portals) or teleport disk.

The Void, June 2022

Immersive, unusual, and cleverly scripted / presented, The Void makes for a visually impressive, unique visit, whether or not you are hunting for movement  / flight / swimming assistance or other avatar accessories.

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Loss, life and strength, Alone in Second Life

Nitroglobus Roof Gallery: Mihailsk
There are moments in life when you feel like you are losing everything; the laughter, the joy, in short the colour disappears from your life. You are ALONE, nude, mourning about what you lost. You have to find the strength to stand on your own feet again and find the light in the darkness that surrounds you.

– Mihailsk, June 2022

With these words, Greek photographer-artist and observer of life Mihailsk introduces guests to his exhibition Alone, which forms the June exhibit at Dido Haas’s Nitroglobus Roof Gallery. As might be gathered from his intro, this is an exhibition that leans into darker feelings and emotions: loss and loneliness, depression and hurt, whilst also offering a sense of hope beyond the shadow and pain.

The fourteen pieces Mihailsk presents are extraordinary in the depth of life they each offer. All are finished in black and white, using deep shadow and nudity to tremendous effect. But while nudity is present, it is not excessively NSFW, (although caution might be best employed with a couple of the pieces). Nor is its presence in any way gratuitous; rather, it is essential to the exhibition’s theme and tone.

Nitroglobus Roof Gallery: Mihailsk

This is because – as Mihailsk notes – nudity is the most physical manifestation of helplessness / being alone. When nude, we have nothing by which to hide our condition; we are literally and metaphorically laid bare to the world and our scars are openly visible; scars that are not necessarily physical, but certainly emotional (and represented here by the tattoos, marks and drawings present on Mihailsk’s torso and face). Thus its use within these images is a literal expression of naked emotion.

Similarly, the use of shadow and monochrome project feeling and mood. The shadows are perhaps most obviously representative of depression, feelings of darkness, loss and being lost. At the same time, the use of shadows to obscure eyes (together with eyes being closed) speaks again to sorrow, loss, and emptiness.

Contrasting with this is the use of light, both directed and visible. Through the pieces, whether indirect and lighting Mihailsk’s body and face, or direct in the form of beams of light falling across him or the presence of a ceiling light, give a sense hope for the future, and happier times will come again. More particularly, its presence within the images literally pushes back against the darkness, bathing Mihailsk in a sense of warmth, a visual reference to the fact that bad times do come to an end and that – to borrow from another expression – our darkest times come just before the brightest.

Nitroglobus Roof Gallery: Mihailsk

This hope is further expressed through pose. Nowhere is the figure slumped or huddled; instead, the poses all contain one or more suggestions of strength: a muscular outstretched arm, a seated back that is straight, not curved in defeat; the fluid movement of dance, and so on. Thus, they further add to the sense of hope for the future, that our inner strength will allow us to survive and to move forward as we seek the light of better times.

Accompanying the art are two quotes from Greek writer and poet Anastasios-Pandeleïmon Leivaditis and Belgian poet and novelist Eleanore Marie Sarton, both of which perfectly encapsulate the spirit of the exhibition. This can be found on the gallery wall, while lighting by Adwehe has been provided to add further atmosphere to the piece (make sure Advanced Lighting Model is enabled).

Rich in metaphor, meaning and very real emotion, Alone is an exhibition of enormous personal depth, but which offers a richness of feeling that it resonates strongly with anyone who has experienced one or more periods of loss and / or darkness.

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Making Memories in Second Life

Making Memories, June 2022 – click any image for full size

The last time I visited a region design by Claudia (claudia74a Orsini) was almost five years ago, when I explored ~Neive~, a charming Homestead design (see: Visiting ~Neive~ in Second Life). So when I received a landmark to visit her current design, it struck me as a place I should go and poke my nose into – and I’m glad I did.

Also occupying a Homestead region, Making Memories offers a setting of multiple parts that roll together to form a whole worthy of exploration.

Making Memories, June 2022
To the south there’s a waterfront area with a paved footpath and road curling around the edge of the island, backed by promenades of brightly-coloured façades suggestive of a holiday town. West of this, and facing high off-region mountains across a water channel, sits a beach that flamingos have claimed as their own, backed in part by a small motel before cliffs rise from the grass and march northwards beyond the end of the sands.

These cliffs rise to form the island’s main peak, topped by a fortified tower / house that has a hint of medieval France about it. Rising above the surrounding trees, this house sits a little roughly on the hill’s crown and is fronted by a waterfall, all of which makes reaching it near-impossible – but visiting it is not the point; it sits as a backdrop to the setting’s east side landscaping.

Making Memories, June 2022

It is here, on the island’s lowlands, that there is the most to be found. A pastoral setting of farmhouses, meadows, a stream with a quaint bridge spanning it to carry the local (foot) traffic, and more, it is where both the landing point can be found and the attention to detail is the greatest, offering plenty of opportunities for photography.

A short walk from the landing point sits the main farmhouse:  a large single-stories, singled room structure that has a balcony along two sides and a cosy, homely interior design ready to welcome visitors. South of this over the bridge sits a barn which has been converted into an equally cosy summer house. A games room / bar occupies its upper floor – although given one side is open to the elements, an excess of imbibing wine might be best avoided!

Making Memories, June 2022

Between and around the house and barn is much more to be appreciated, enjoyed and photographed: animals in the meadows, seating around a fountain, a romantic wishing well, tea for two next to an old ruin or a family meal out in the garden of the farmhouse, walks out over the waters of the coast or around the local pond – and that’s just for starters.

To the north of the island, sitting on a low shoulder of the western hills, is another house. Occupying its own grounds, it lies at the end of the main track and rises as a red-roofed curiosity. Unfurnished and a little rough around the edges, it is again more for backdrop than internal exploration, and it fulfils this role with ease, the wild garden before it again offering the opportunities for photography.

Making Memories, June 2022

Those who fancy a little activity can find it by grabbing duckie bumper boats from the rezzer and paddle around the water to the north, east and west side of the region. Those who prefer something a little quieter, there are at least a couple of hideaway hammock either hidden among the trees or out on a little island.

All told, a pleasing, easy-on-the-eye setting with plenty of photo opportunities. Those in need of props can join the local group for rezzing rights (L$49 joining fee) – but please remember to pick up your items when done!

Making Memories, June 2022

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An Inner Bloom of art in Second Life

Art Korner: Ms Sqeeeze – Inner Bloom
Update, June 27th, 2022: Art Korner has Closed.

Say it with flowers is a banner line perhaps most recognisable from adverts for Interflora, the global flower delivery service. It is said to be a slogan crafted by ad man Patrick O’Keefe in 1917 on behalf of the Society of American Florists. It was a recognition of the fact that floriography – the  means of cryptological communication through the use or arrangement of flowers that has been a common practice across many cultures in Asia, Africa and Europe – had soared to new heights of popularity throughout Victorian Britain and the United States.

Most usually we associate the use of flowers as a means of shared communication of feelings. We give flowers as an expression of love / desire or as a means of communicating shared sympathy / commiseration / commemoration, or of a united joy / shared happiness, and so on.

However, such is the versatility of flowers that they can be used as a means of personal expression and narrative – and this is beautifully demonstrated in Inner Bloom, a remarkable exhibition of photography by Ms. Squeeeze (Squeeeze), which opened at Frank Atisso’s Art Korner on May 27th, 2022.

Art Korner: Ms Sqeeeze – Inner Bloom

Comprising 17 images spread through a single exhibition hall carefully crafted into three individual areas, Inner Bloom uses flowers to communicate moods, stories and feelings that may be highly individual to the artist, but are richly recognisable to the observer.

Separated by phantom translucent walls, the three spaces making up the exhibition are marvellously graduated in their presentation, the first section offering pieces largely slanted toward monochrome with just soft hints of colour, progressing to images where the colour is more prominent, to those with a depth of colour that contrasts strongly with those in the first section.

At the same time, the style of the images grades through the three sections, from a heavy, but controlled use of shadow and silhouette through to backdrops that provide clarity of image and lighting that more readily reveals expressions, whilst shadow and tone are used to draw specific attention and focus.

Art Korner: Ms Sqeeeze – Inner Bloom

By presenting the images in this manner, together with the changing colours of the flowers that form the “carpets” of the display areas, we are imbued with a sense of shifting moods and thoughts, and our imaginations are drawn to different narrative themes in progressing through the exhibition.

Evocative, rich in interpretation and artistic expression, Inner Bloom should be viewed using the supplied environment setting (World → Environment → Use Shared Environment), and with Advanced Lighting Model enabled.

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