The digital mastery of Milly Sharple in Second Life

Milly Sharple – November 2022

I found it hard to believe that two years have passed since I last visited an exhibition of Milly Sharple’s fabulous digital art; so when I recently happened across a Landmark to her current gallery, I knew I would have to pay a visit.

For those who may not be familiar with Milly and her work, she is a successful artist and photographer in the physical world. Not only is her art sold on a global basis, it has been used for book and CD cover art, in promotional material, posters for theatrical productions, and even on bank cards. In 2020 she was invited to do a collaboration representing the Covid pandemic with Salvador Dali’s protégé, Louis Markoya.

Milly Sharple – November 2022

Milly joined Second Life in 2008, and established her first gallery the following year. Not content with simply displaying and selling her work in-world, she also established the Timamoon Arts Community, which in its day, hosted over 40 resident artists and was regarded as one of the most successful and popular art communities on the grid before circumstance forced Milly to retire the region on which it was based.

As one of the pioneers in introducing the world of fractal art to Second Life audiences, and while in recent years her work has diversified as she continues to develop and extend her range of artistic expression, fractals have remained an integral part of her creativity. To produce these pieces, she works with Apophysis, and open-source software package which allows her to create soft, flowing, liquid effects that sets her work apart from other, more rigidly geometric fractal art that can also be found displayed within Second Life. It’s an approach that not only acts a a differentiator between her work and other fractal art, it also gives her work a stunningly organic look and feel, rich in life.

Milly Sharple – November 2022

Alongside her fractal pieces, Milly also produces digital portraits that combine her use of organic forms with the human face and body. Flowing with intentionally rich and vivid colour, these pieces have a life that is both connected to, yet utterly separate from, her fractal pieces, containing as they do their own stunning depth of expression. These portraits share the upper floor of the gallery along with pieces that enfold within them elements of abstract expressionism, pure abstractionism and touches of surrealism in a further engaging selection of digital images.

And if this weren’t enough, the gallery offers a rich vein of Milly’s 3D sculptures and pieces. These again fold within them those elements of natural, organic form and multiple artistic genres to offer a rich and engaging select of pieces that work individual and collectively as works suitable for display in one’s own home.

Taken individually or as intentional sets (such as We Didn’t Start the Fire … Or Did We? – a quite marvellous commentary on climate and ecological disasters that can be said to have their roots in our own role in impacting the world’s climate), Milly’s work is always expressive not just visually, but in offering an idea or story.

Milly Sharple – November 2022

Offering the full richness of Milly’s art, a visit to her gallery is a must for anyone interested in either her work or in the potential of Second Life presents to physical world artists to display their work to a global audience.

SLurl Details

A Tango with Nottoo in Second Life

Tango with Nottoo, November 2022 – click any image for full size

Tango with Nottoo started life some three years ago as a tango dance venue occupying a Mainland parcel. The brainchild of Nottoo Wise, the club has expanded over the year, both in terms of size and offerings, and in August of 2022, it completed a move to its own Full region, where it continues the original club lounge as well as offering a range of dance venues, a movie theatre, beach, art gallery – and an eclectic mix of “hidden” attractions.

With its primary function being dance, music and entertainment, the region is styled differently to the majority of those featured in these pages, in that there is little overt terraforming within the region. Instead it present a largely flat aspect, the surface area given over to the various venues for music and dancing. Which should not be taken to mean it is without character; it’s simply that its character is invested in the venues and facilities offered.

Tango with Nottoo, November 2022

The dance settings take multiple forms, from the main ballroom, through the outdoor Always Tango area, where – as the name implies – an opportunity to dance a tango is always available (and, for those seeking a dance partner, the opportunity to find one through the Tango with Partners group) and the venues for both blues and jazz, to the outdoor dance expo garden and the very Deco inspired outdoor dance floor.

These all share the region with the Roxy Theatre, where dance performances may be held, the Bijou movie theatre, an art gallery, a 1950’s style diner and multiple places to sit outside and relax. Chief among these are the fine dining area, the beach and and an over-the-water bayou-style bar. Dancing is available through thanks to well-placed dance machines ,and the region boasts over 300 couples dances, a Spot-on Group Dance System, male and female individual dances and even a 3-person dancer!

Tango with Nottoo, November 2022

All of these points of interest are accessible from the main landing point – just follow the labelled paths leading away from it. The landing point also provides a wealth of information via notecard givers (and some gifts for visitors), as well as the daily schedule of events. A bicycle rezzer is available for those wishing to explore by means other than using their feet, and the Landing point is also home to one of the stations’ little railcar stations.

The  latter provides access to the region’s public “hidden” areas, sitting beneath the land and the waves. To explore them, click the railcar sign at the station and hop aboard the little two-seater car it rezzes ((if you are riding on your own, make sure you sit on the right-hand side). Take the car to start the ride, and the car will carry you through an eclectic series of settings linked by tunnels. Each setting has its own little station in the form of a barrier that will stop the car (allowing you to get out and explore) and a further rezzer (allowing you to resume your ride). Should you opt not to explore any of these settings, touch the barrier to make it raise out of the way, and your car will resume its journey.

Tango with Nottoo, November 2022

Off to the east side of the region are two smaller islands. Accessible via jet ski, the northernmost of these islands presents a garden space open to all and, at the time of my visit, caught in the colours of autumn. south of this, the second island is a “members only” area, only accessible to those joining the Tango with Nottoo group (at no charge). Reached via a members-only teleport at the main landing point, the member’s island is one of the many benefits offered to group members – for details of the rest, check the Tango with Nottoo Member Benefits notecard available via the information board at the landing point for full details.

For anyone who loves dancing, Tango with Nottoo offers a lot, whilst the additional facilities – including the art gallery, which I barely touched upon here despite it hosing an exhibition of Milly Sharpe’s fabulous fractal art at the time of my visit – means the region has a lot to attract Second Life explorers as well.

Tango with Nottoo, November 2022

With Nottoo being out-world for much of her time, the region is largely cared for by Mona Layla (Monalayla) – who extended an invitation to me to visit;  and Rachela Rossini – who gave her time to answer my questions during my visit as well as providing a pleasant welcome. To both of them I offer my thanks.

SLurl Details

Tango with Nottoo (Tango, rated Adult – but using Moderate rules within the public spaces)

 

Milena Carbone’s Africa at Nitroglobus

Nitroglobus Roof Gallery: Milena Carbone – Africa
Milena Carbone is an artist who is constantly pushing at both the boundaries of her own creative means of expression and what might be regarded as the bounds of comfort of her audience.  Through her work, she has encouraged us to consider the world around us and challenged us to face up to the harm we, as a race, appear hell-bent on doing to it – even though that harm may ultimately bring about out own demise. She has also often held up a mirror to humanity’s arrogance and poked us with the conceit of gods created in the image of Man, and she has dared to encourage us to face the failures of religion, the threat of climate change, and more.

Almost all of this is touched upon and / or embraced in Africa, her new exhibition of art opening on October 31st, 2022 at Nitroglobus Roof Gallery, curated and operated by the marvellous Dido Haas; a complex and layered exhibit, comprising images, interactive 3D elements, and external elements that present further depth to the installation, which takes as its central (but not exclusive) focus the subject of climate change.

The most obvious elements in the exhibition are the images. These are framed within the continent of Africa – a place of both unparalleled beauty and bio-diversity, and which has perhaps suffered more than most thanks to the uncaring hands of the so-called “developed” nations, and is set to do so even more unless those same developed nations are willing to actively work to reduce the global threat of climate change. They present two interwoven stories, those of Grace and Abel, which unfold as an almost Biblical journey from creation (symbolised by In the Beginning, located on the Gallery’s east wall to the right of the café building), to the end times and the fall of mankind, couple with latter-day plagues.

Nitroglobus Roof Gallery: Milena Carbone – Africa

These are stories we can enter into by clicking on the title plague for each image, located just below its lower left corner. These can be used to open “chapters” on Milena’s website which both offer narratives on Grace and Abel and their respective journeys, and offer-up broader food for thought -notably on the realities of climate change – for consumption.

Within the images themselves – which are also hybrid art pieces, utilising background generated via the Midjourney AI art generator combined with avatar images – can also be found reflections and dualities. Take Deluge for example. In title and tone, it echoes the story of Noah and the flood, and the destruction of all that went before; but even as it does so, it suggests more of a foreshadowing then a look back: because as climate change increases, the people of Africa – as noted in the preceding Burn Them All! – will face some of the greatest outfalls, prompting a mass migration – a literal deluge of peoples that could wash away our comfortable civilisations to the north and east of that great continent.

Running along the centrelines of the gallery’s two arms is a series of plinths mounting models of African animals. Each bears a label which may at first appear nonsensically humorous, but in fact offers commentary on the nature of our global society, where the divide between humanity and nature is becoming ever wider and more harmful, thanks to the former’s self-indulgent demands for instant gratification in all things. These models also carry additional subtext on both the issue of climate change and on the nature of “god” – whether seen as an independent consciousness or as a construct formed in our own image -, and our relationship with it. To appreciate this, it is essential that visitors to Africa approach each of the plinths in order to trigger its transformation.

Nitroglobus Roof Gallery: Milena Carbone – Africa
(There is also a further interactive element to the installation in the form of a dance video displayed at one end of the gallery, complete with dance positions visitors can use to join in with the performance.)

Further examination of our relationship with “god” can be found within the constructs of the images and the characters within them. Milena herself notes that “Abel” is drawn from the Biblical tale of Cain and Abel, whilst “Grace” is a name and a term often associated with “god”. The story of Cain and Abel is perhaps one of the clearest demonstrations of “god’s” fickleness whilst also presenting a metaphor for man’s inhumanity to man – something for which Africa, as a continent both straddling the equator and containing some of the world’s poorest and more in-need nations will perhaps pay one of the highest prices.

Nitroglobus Roof Gallery: Milena Carbone – Africa

From the above, it is hopefully clear there is a lot to unpack and interpret within Africa, and that it is an installation where interpretation should be guided via the artist’s words, and not an “interpreter” (or interlocutor) like me. As such, I will leave you with a recommendation that you visit Africa and allow yourself time to be immersed within the stories and flow of ideas lying within it.

SLurl Details

Bamboo’s Personal Aspect in Second Life

Bamboo Barnes: Personal Aspect

October 28th, 2022 saw the opening of an extensive retrospective exhibition of art by Bamboo Barnes at the Akiniwa region, a part of the Akipelago, operated and managed by Akiko Kinoshi (A Kiko), supported by 3D sculptures by Kerupa Flow. And when I say extensive – I mean just that: Personal Aspect occupies for main gallery buildings, at well as featuring three “outdoor” displays of her work.

Hailing from Japan, Bamboo is, as I’ve frequently noted, one of the most vibrant, evocative, provocative, and emotive artists displaying her work in Second Life. She is also an artist unafraid of plumbing the depths of emotion and introspection – as can be witnessed in some of the pieces in this exhibition.

Bamboo Barnes: Personal Aspect

Bamboo began her artistic journey within Second Life in 2011, initially working with  with avatar screenshots. In 2013, she became enamoured by in-world 3D art installations, a factor which dramatically altered her artistic trajectory, her work shifting to a format that often presents a 3D depth through the two-dimensional form of the artist’s canvas.

With this shift in direction also came an opening of style and structure to her work; there is a focus of emotional self-reflection within many of them, often expressed through the use of vivid colours. She also sought explore the more esoteric through her art – the nature of self; metaphysics; what constitutes reality; the nature of art itself – particularly her own art, and more.

Bamboo Barnes: Personal Aspect

Within this exhibition – which features pieces Bamboo has selected as her “favourites” from her extensive portfolio – we are invited to join Bamboo on her journey through art, a journey that extends from Second Life landscapes and reflections on the world of 3D art within the platform, through to pieces offering insight into her examination of the themes noted above, onwards to her original digital art and experiments with motion (animation) in art to offer further dimensional depth.

Art is never finished, just abandoned.

Bamboo Barnes

Bamboo Barnes: Personal Aspect

One of the many beauties of Bamboo’s work is that she doesn’t not offer her own thoughts on it; rather, she prefers to allow her art to speak directly to those viewing it. As such, I don’t plan to offer much of a personal exposition on this retrospective. What I will say, however, is that this is an exhibition that should be seen – and appreciated with the time it deserves; to hurry through the halls risks missing the depth of expression awaiting discovery.

In  this, Kerupa’s 3D work is the perfect accompaniment to Bamboo’s. Also hailing from Japan, Kerupa shares that heritage, while her art plumbs similar depths of expression and theme.

Kerupa Flow at Personal Aspect

Not to be missed.

SLurl Details

A touch of Venetian H.R. Giger in Second Life

Giger Dead Venice, October 2022 – click any image for full size

I’ve missed out on a couple of recent builds by Hera (Zee9) – her builds have a habit of coming and going with some rapidity -, so when she dropped me the landmark to her October / Halloween 2022 build, I tried to hop over as soon as time permitted in the hope a write-up would reach the pages of my blog in time for others to enjoy this latest outing.

Giger Dead Venice brings together one of Hera’s poplar builds wrapped into a science-fiction / horror theme that is perfect for the season. The build in question is Venesha, Hera’s take on Venice, and which has often been a setting suggestive of dark arts, vampires, and the undead. The S-F / horror theme is that of H.R. Giger, as witnessed through the original Alien film and some of his broader work.

Giger Dead Venice, October 2022

Reached by taking a gondola teleport from the region’s landing point, this is a again a build that is unique Hera – with the majority of the mesh elements used within it created by her and utilising over 200 new textures she also created for the build. This version of Venesha also brings with it an enlarged port area, reflecting a recent version of Venesha reworked as the port of Kar from the Gor novels – one of the builds that did not see much light of day before being removed.

In terms of the Giger re-dress, this is exceptionally well done, with a richness of references to his and his work on the Alien movie to be found throughout. In this, Giger Dead Venice – to me – surpasses Drune Giger City, her H.R.G. inspired re-working of her Drune city (see: Hera’s Drune Giger City in Second Life).

Giger Dead Venice, October 2022

I say this because of the rich layering of motifs and in drawing out some of the more sexual aspects found in some of Giger’s work and combining them with suggestions of fetish and BDSM – at this point, I should note that aspects of this iteration of Venesha (or Venice if you prefer) might be considered somewhat NSFW.

The sexual elements are perhaps most obvious in some of the genitalia-like entrances to buildings and the phallic, umm, extensions around the base of the remodelled cathedral. However, these are not simply gratuitous, they are fully in keeping with much of Giger’s art, which often included a combinations of sexual / horror elements (just take his original drawings for the head and tail of his Xenomorph, as a basic example).

Giger Dead Venice, October 2022

Within the cathedral are more direct references to the Alien films – face hugger eggs, sculptures of baby Xenomorphs bursting from the chests of imprisoned humans, and etchings depicting the alien and a humanoid similar to the one known as the Pilot / Space Jockey.

The cathedral is not the only interior to the buildings here. For example, to the north, the church-like building has now been replaced by a temple with a mystical star map at its heart, whilst to the south and east, within what had at one time been home to a library, sits a lounge bar that more directly combines the Giger influences with elements seen within some of Hera’s previous lounge and bar designs and BDSM and sci-fi motifs. As for the others, such as the café and bistro-style settings, I’ll leave them to you to find.

Giger Dead Venice, October 2022

Other touches suitable for the Halloween season might also be found by the keen-eyed, offering a clever mix of the classical with that of H.P. Lovecraft, and what might be seen as a subtle commentary on the modern-day horror of right-wing “Christian” politics which puts love of the gun above love of human life.

Caught under a lurid sky that paints the setting with an otherworldly green tinge – the build really should be seen under the default EEP setting – Giger Dead Venice has much with which to commend itself to visitors and photographers. With its waterside walks, alleys, sculptures, mists and symbolism, it is one of the more imaginative “Halloween”-type settings I’ve seen this year – and definitely the most imaginative builds Hera has offered.

Giger Dead Venice, October 2022

Hera notes that there is no strict dress code for the setting, “But latex, rubber, leather, and metal just about covers it, or not depending on your preference 🙂 .”

SLurl Details

Innovations in portraiture in Second Life

Innovations in Portraiture: Cayla (YumiYukimura)

Innovations in Portraiture is the name of a new gallery in Second Life which celebrated its formal opening on October 15th, 2022.

The gallery is the joint work of Cayla (YumiYukimura) and Addie (adeleberry408), and is intended to act as a showcase for their respective art. Despite featuring the word “portraiture” within the title, the gallery covers a far broader spectrum of art than portraiture itself.

Innovations in Portraiture: Addie (adeleberry408)

Addie is a relative newcomer to the Second Life art world, her work focusing on Second Life landscapes. Within the gallery she offers Scenes of a Virtual World, a collection of 18 images captured from around Second Life which share a raw beauty that is more than likely recognised by anyone who has become caught in the world of potentials offered by Second Life photography.

These are images very much “as-seen” by the the camera’s eye, reliant on only EEP settings and the artist’s viewpoint, and sans post-processing. Hence my use of the term “raw”; it’s not in any way negatively, but rather to emphasise the honesty contained within these images that – in an age where everything captured in-world is so often post-processed and enhanced – is genuinely refreshing, open and attractive.

Innovations in Portraiture: Cayla (YumiYukimura)

In the physical world, Cayla is photographer and graphics artist. In particular, she specialises in what might be referred to as hybrid art – marking her current spread of work at the gallery the second encounter I’ve had with the format in recent weeks (see also: A gallery of dreams in Second Life), although Cayla’s work offers a new dimension to the format.

Her art starts with AI images prompted by a descriptive and sensory vocabulary. While multiple images may be produced, Cayla selects one for further processing through Adobe Photoshop to produce either a standalone image, or a possible backdrop for use with her avatar portraiture. This combination of AI generated image and avatar photography adds an additional layer to Cayla’s hybrid work.

Innovations in Portraiture: Cayla (YumiYukimura)

Within the ground level of the gallery, Cayla presents a remarkable selection of highly sensuous flower paintings, generated through AI which are, to say the least, utterly stunning. They are bracketed by a series of character portraits on the ground floor of the gallery, and a richly engaging series built around the theme of elves – a subject always close to my heart.

Two very different artists linked by a common love of art and expression, Addie and Cayla offer a lot to see and appreciate (I do recommend Cayla’s essay on AI art as well, available through an easel in the gallery), and a look forward to future visits and seeing more of their work.

Innovations in Portraiture: Cayla (YumiYukimura)

SLurl Details