Terrygold’s I Would: reflections on life

Terrygold: I Would

In May 2022, Terrygold opened I Would, a further installation of art exploring personal themes of, life, love, and the passage of time. It is something of a third chapter in a series that started with Empty Chairs (see: Terrygold’s Empty Chairs: remembrance in Second Life) and then continued with Rain (see Terrygold’s Rain in Second Life), which – at the time of writing this article, at lease – is still open to visitors at Terrygold’s gallery, alongside I Would.

As with its predecessors, I Would takes visitor on a journey of two parts; one reflecting on childhood and the innocence carried within it; the other the increasingly harsh realities of life within a society which appears to be growing ever more isolationist, intolerant and selfish. These two parts are mirrored one to the other, but they are not reflections of one another; rather they are windows into different states of mind, linked by the presence of Terry, an adult woman who is both guide and voice of the artist’s – and our own – thoughts.

Terrygold: I Would

In the first part of the installation, we travel with Terry from her house and through a park; a place which, in childhood was never short of magical and where excitement and fun and release always awaited and where something might always be found to delight. A place where any little girl could be a princess and dream dreams of a future bright within happiness and light, and within which the realities of human nature were hidden – as least until seen through the weary eyes of adulthood.

In the second, we also start within Terry’s house, but on exiting, we pass onto a street of a modern town; a place dark, dreary and where anger gnashes teeth, and everything appears to be in a state of decay and uncaring selfishness. This is a street where anger is quick to boil over, and where those that have care little for the hardship of those who do not have, whilst being without is grounds to exude the right to threaten and to take.

All of this is evidenced in the words spoken in local chat by Terry as you come across her at various points in both scenes, and also through the words of other characters that might also be found, whilst mood is set by the framing of the scenes and the vignettes waiting within them.

Terrygold: I Would

Within the park, for example, we travel from Terry’s house through the bright colours and magical mysteries imagined by childhood eyes, to arrive back at Terry’s house as it sits in the harshness of winter – symbolic of the passage of time as we grow from the gaiety of childhood to the coldness of adult life.  Meanwhile, in the street scene we find a subtle amplification between those who have, and those who do not: in a garden protected by a high fence, a little girl plays happily, utterly oblivious of the little girl down the street cut off from her enjoyment of the local swings thanks to the vandalism of others and the force erection of another, and altogether different, high fence.

Throughout both scenes the words of the character of Terry give us pause for thought and to question. Why is life like this? Why do we so readily give up on the magic and promise of childhood to settle so readily into the cynicism and cruelty of adult life? What is it about our natures and our societies that make it “easier” to live in anger, resentment, selfishness and disregard, rather than allowing ourselves a more positive and accepting outlook? We obviously cannot remain as innocent as when young – but can we not hold onto the dreams we have, share them, and made the world a better, brighter place by doing so?

Terrygold: I Would

Within each half of the installation are 2D images by Terrygold that offer further reflection and visual tapping of the words offered through the character of Terry. These images add a further layer to our interpretation of I Would as it offers a thought-provoking window into life and the questions we can silently ask of it, and consider the wishes we all have at some point whispered within the stillness of our own thoughts.

On arrival at the gallery landing point, use the teleport disk to visit I Would and the other installations. 

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In The Shambles in Second Life

The Shambles, June 2022 – click any image for full size

Update, July 20236th, 2022: The Shambles has relocated.

The Shambles is the name Tolia Crisp has settled upon for the latest of her Homestead regions designs which she broadly offered to visitors under her Frogmore Land Management group / brand. And for those familiar with the likes of Frogmore and Mousehole, there are elements here that place The Shambles within the same realm of those settings, with much to set it apart and offer a sense of mystery and surprise.

The first of the former of these is that the location is described as being “up the River Foss”; this is likely a reference to the river of that name that flows through North Yorkshire, England, rising close to Oulston Reservoir and meandering roughly south for about 30 kilometres to join the River Ouse in York. This puts The Shambles squarely into Tolia’s theme of English settings, albeit within a location pretty much diagonally at the other end of the country compared to Frogmore and Mousehole with their Cornish locales.

The Shambles, June 2022

However, where Frogmore and Mousehole have their feet pretty much rooted in reality, The Shambles stands well to one side, a veritable potpourri of themes and ideas brought together in a surprising whole that delights the eyes. This is something that is immediately obvious on arrival: sitting behind the landing point platform and hovering over a broad channel that sits between village and an oddly denuded hump of an island, is a strange windmill, held aloft by downward-pointing rotors spinning away beneath it and the metal deck before it. In fact, with its larger sail turning slowly behind it, it looks not so much like a floating windmill as it does a fanciful flying house.

The landing point occupies a tiny islet connected to the village by a metal bridge around which tentacles rise from the coastal waters, adding a touch of Innsmouth to the setting.

The Shambles, June 2022

On the little waterfront across the bridge are hints which, together with the hovering house / windmill, help the setting lean towards the suggestion that is it steampunk themed. Cogs turn slowly on the wall of a cottage as a kind of mobile décor; a great gas boiler pumps heat into the cottage’s interior and, further along the waterfront, what looks to be the face of an old copper clock has been fashioned into a table where refreshments might be taken, watched over by a mechanical messenger owl.

However, it doesn’t take much to realise that the themes here run much broader than steampunk alone; close to the table mentioned above, for example, a poster hangs from the doorway of a magic shop proclaiming Harry Potter is Undesirable No 1, while the waterfront itself is probably awash with the engine noise from the Star Wars-esque flying vehicle which appears to have just passed overhead, zipping between rooftops and the bulbous bulk of a balloon moored by the landing point.

The Shambles, June 2022

Enter the main street of the village, and more of this blending of ideas unfolds before your eyes in ways that are genuinely captivating. A dieselpunk tricycle, driven by a great chugging internal combustion engine turning a pusher propeller awaits a driver; futuristic lasers zap between buildings; a steampunk style airship appears to have wedged itself into the cul-de-sac of the street, neon signs and LCD panels hang from walls…

This is a place where nothing is as it seems and unique elements are waiting to be found everywhere the camera turns. Take, for example, Cordelia Curiosus and the boulangerie adjoining it. Leaving the Buffy the Vampire Slayer reference in the name of the former, these initially appear to be ordinary places of business. But look again: the windows of Cordelia’s are aquariums, home to fish and corals, the water held in by a combination of window frames and – magic? Similarly the wall between the two shops is a shimmering face of water held back by something, the boulangerie a further haven for fish, turtles and aquatic plants.

The Shambles, June 2022

More touches can be found across the street, where a host of incongruities are gathering into a little vignette that offers so much. There’s a Victorian-era Bobby standing with his back to a pub cheekily calling itself the Scotland Yard, the walls of will are posted with a reward poster typical of those times and the front page of a newspaper offering the latest on the Whitechapel Murders – and the involvement of one S. Holmes, Esq.

The Bobby himself stands between a set of very futuristic packing cases before which floats a glowing umbrella projected by an equally glowing wand, none of which seems to fluster our good constable in the slightest – and nor does the London Police telephone box very definitely from the 1960s – so very definitely in fact, that one might be tempted to ask if it really is a police telephone box – and thus the entire vignette allows the imagination to take flight.

The Shambles, June 2022

Thus, wherever you roam, down through the village with its little stream and cornucopia of buildings, businesses and photo opportunities, or up on and between the rooftops, there is a lot to appreciate within The Shambles – far more than mentioned here. Yes, it is a little texture-heavy when loading; but it is nevertheless highly photogenic and offers more than a few places to sit down and pass the time. Those in the Frogmore group also get rezzing rights when visiting – but do please clean-up when done!

With thanks to Shawn Shakespeare for the nudge.

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Milena’s retrospection and introspection in Second Life

Kondor Art Square: Milena Carbone – Introspective

I have been fortunate to follow a large part of Milena Carbone’s artistic journey in Second Life. Since her first major exhibition of work I visited (Agape, February 2020), Milena has repeatedly demonstrated the inherent power of art to challenge, to question, to offer statements on life, politics religion and self, to engage and to provoke.

Her work has tackled subjects as diverse as the nature of reality, self-perception and the realities (or otherwise) of “god”; it has plumbed the depths of our humanity (and inhumanity), of identify and self, and even navigated the waters of quantum field theory and the Casmir effect.

Kondor Art Square: Milena Carbone – Introspective

Thus, whilst offering a retrospective of her work after just three years of exhibiting it in Second Life might be seen as something of an exercise in ego, it is not (for one thing, I know Milena is far too self-aware to allow her ego to get in the way of things). Rather, it is a chance for those who have not had the ability to observe the evolution of her work and explore her ideas and thoughts on life, human nature, reality and self, to do so by acquainting themselves with piece from her catalogue of work to date, and to consider the paradigms she explores and presents. Equally, for Milena, it is an opportunity to revisit her work from earlier times and consider it under the light of her current thinking and world-view.Hence why, in receiving the invitation from Hermes Kondor to mount a retrospective of her work within the Art Square of his arts hub, Milena opted to title the exhibition Introspective, and frame it around a central commentary and three questions. The latter initially appear to be offered as a means to help frame her continued presence within SL; however, they actually reach much further than this.

Kondor Art Square: Milena Carbone – Introspective

Within all three resides both a cry oft heard down the ages, and also a challenge to us all in the here and now: why, really, are we here; what purpose do we serve? When are we finally going to put pettiness and anger and hate behind us and truly learn acceptance of one another and embrace love for one another? When will we, quite frankly, cease the shouting din of childish behaviours and grow up as a species?

Around the introductory boards (which on their reverse sides offer copies of the books Milena has produced in reference to some of her exhibitions, thus offering further insight and means of retrospection) and against the edges of the square are pieces taken from Milena’s exhibitions. These start in the north-east corner of the square and proceed south and then around to the north-west corner, arranged in chronological order. Each is presented with text either from the exhibition itself, or designed to offer a framing for it – text which also, for those willing to read, muse and reflect, offering further reverberations of the core questions Milena asks.

Kondor Art Square: Milena Carbone – Introspective

These images, in and of themselves, also allow us to travel through Milena’s growth in both experimentation and in confidence with her ability to use the tools at her disposal to represent her art and her thoughts and in allowing her inner voices to speak in unison and / or equally.

Introspective is an exhibition that can be appreciated purely visually; however, its full richness comes in taking the artist’s hand and walking through her words and thoughts in reflection of the images and the introduction.

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Nature’s Golden Hair in Second Life

Golden Hair, June 2022 – click any image for full size

Golden Hair is a Homestead region held by BruiserBest and open to the public to visit and appreciate. Defined as a being a place “in defence of quiet places”, it is an engaging, very natural setting that reflects Bruiser’s love of nature and animals. It is also a demonstration of what can be achieved within a region to offer a rewarding visit to those who drop in without being in any way top-heavy in either mesh objects or textures.

Sculpted into a curving island which occupies roughly a third of the region’s total land area, Golden Hair gently undulates outwards from a rocky upland flowing into the main island from a northern headland, the slope rising gently until it meets west-facing cliffs, and then dropping away gently on its way to the south.

Golden Hair, June 2022

The top of this hill provides a superb vantage point from which to observe the island’s western and southern aspects. More particularly, tucked into the hill behind its cliff-edge is a small cave which forms the region’s landing-point. This ensures those arriving do not interrupt those already in the region and who may be taking photos, by avoiding avatars suddenly popping-up into the frame.

Both the cave and the rugged ground outside of it reveal Bruiser’s love of animals – a bear stand quietly inside the cave, while outside can be found deer apparently informally guarding the cave’s entrance.

Golden Hair, June 2022

A steam bubbles its way past the cliffs, running from the southern side of the main hill to pass by the cliffs and a small hill on its far bank. Tumbling over rocks and a fallen tree, the stream is a haven for animals seeking a drink, with its lower extent patrolled by a beaver.

The wildlife here is to be found throughout the setting, together with some more domesticated animals. In the case of the latter can be found cats, dogs, goats, horses, sheep, chickens, and a cow; with the former there are birds, the deer, wild boar, wolves, a snake, lizards, hares, and rabbits. However, none of the islands inhabitants have been randomly placed; gathered in groups at various points around the island, they offer little vignettes that are ideal for photography, either in their own right or with avatars suitably posed (rezzing rights can be obtained by joining the local group, 2 hour rez time).

Golden Hair, June 2022

This is a setting refreshingly free from the trappings of civilisation. There are no houses or other significant structures; the paths are – with one small exception where kerbs have clearly been laid to allow the ground to be pounded into a series of broad steps – all entirely natural, either following the line of flat rocks exposed over the years by the passage of the wind, or dusty trails most likely laid down by the passage of the animals to be found here.

The open nature of the region means that exploration is entirely on the whim of the visitor, while the nature elegance of its design presents opportunity after opportunity for photography. Those who look carefully may also spot the island’s more exotic animals, drawn from the world of fantasy.

Golden Hair, June 2022

Finished with an encompassing soundscape in which the heart of nature quite literally beats, Golden Hair might lack places to sit / cuddle, etc., but this is to its advantage as it is very much a setting to be appreciated through exploration and not for plonking oneself down and chatting.

All told, a genuinely engaging setting well worth visiting. My thanks to Shawn Shakespeare for the landmark to Golden Hair.

Golden Hair, June 2022

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The artistry of Melina Sue in Second Life

NovaOwl Sky Gallery: Melina Sue, June 2022

Now open through until Sunday, July 31st, 2022 is the most captivating exhibition of mixed media art it has been my delight to visit. Hosted within the Sky Gallery at NovaOwl, operated by Uli Jansma, Ceakay Ballyhoo & Owl Dragonash, the exhibition features the work of Melina Sue (MelinaSue1).

Set across two levels within the skybox is a selection of art that spans the digital divide, offering images, drawings and paintings from the physical world, together with avatar studies and wildlife pictures captured from within Second Life that is collectively utterly engaging in its richness and diversity.

A long-time resident of Second Life (having originally joined in 2009), Melina Sue describes herself as “a multi-discipline, mixed media artist”, a description that fall far short of her creativity, her eye for composition, colour, narrative, pose and lighting, and her innate ability to capture the very essence of life within her work.

NovaOwl Sky Gallery: Melina Sue, June 2022

Enter the main level of the gallery and you enter a place where Africa touches upon India’s rain forests, where gazelle, lion, elephant – and tiger – roam under a night-time sky (make sure you use the gallery’s Shared Environment settings). On the rock walls bounding three sides of this grass hollow are arranged images from Second Life: three large format avatar studies of equally enormous richness and that depth of life mentioned above, and three wildlife pictures.

Touching on elements of fantasy, all three portraits contain within them their own narrative that extends well beyond their frames, but which still as individual pieces that can be appreciated for their own beauty – with Inside Me offering a powerful resonance as to the strength of a woman. Between two of them, the wildlife pictures do more that offer images of the animals within them – but carry us to the Serengeti itself; placing us on the grasslands to witness first-hand the movement of gazelle, giraffe and elephant.

NovaOwl Sky Gallery: Melina Sue, June 2022

On the upper floor, reached by way of a ramp passing two further avatar studies, is another display of Melina’s art, which brings together paintings from the physical world, mixed media pieces from Second Life, and the most engaging drawings containing beloved pets and true life studies. These latter pieces are a continuation of a display of art on the lower floor, arranged around Melina’s signature. Click this and – if you have media enabled – you can witness her bringing a painting to life.

More than this, this selection of studies offer an introduction to Melina’s art in a manner we can all share: as a working artist, she offers both the opportunity for us to purchase her work to hang in our physical world, and will accept – subject to discussion – commissions to produce portraits of humans and our pets. For those who would like a professional photographic portrait of their avatar – or a painting of same – the info board alongside the display provides her rates, whilst more of her work can be viewed on her website.

NovaOwl Sky Gallery: Melina Sue, June 2022

A truly gifted artist, and a genuinely engaging exhibition.

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Within the Void in Second Life

The Void, June 2022 – click any image for full size

In May, Cube Republic passed me a Landmark to a place I’d never heard of – The Void – A Full region designed by Ninavah Snowflake and home to The Void and Minttea in-world stores. As I’m curious about stores that offer places to visit outside of their central business, I found time to take a look – and found something of an engaging, innovative setting.

Before going further, I’d like to stress a few things:

  • This is a review of the public spaces of the region, it’s neither a recommendation of endorsement of the products sold in either store, none of which I’ve viewed, much less purchased.
  • To access the region, you need to join the region (you will be offered the chance to join on trying to teleport view the SLurl given in this piece). This is necessary as the Experience runs the interactive elements within the region.
  • Some of the teleport and other effects use both light and motion, so those sensitive to bright / flashing white light or rapid motion / flashing should take care.
  • Make sure you have Advanced Lighting Model (ALM – Preferences → Graphics → make sure Advanced Lighting Model is checked).
The Void, June 2022

Accepting the Experience (if you haven’t already) will deliver you to the initial Landing Point; just follow the arrow to the portal and walk through it (be warning: flashing effects!) to arrive at the main hub. This is a setting where geometry is king, and which carries within it hints of Tron and Tron Legacy. Rendered almost entirely in black and white, this artificial landscape exists as islands over a grey body of water, below which machines sit.

Above the water, the setting is dominated by a gigantic cube rotated through 45º degrees to rest on edge on one of the flat islands. Limned in white neon-like light as with the rest of the setting, it is home to the Void / Minttea main store lobby and teleports, and sits flanked by two far more modest islands – one the home of Atherium, and the other, the Portals – which will be the focus of the rest of this piece.

The Void, June 2022

Three teleport disks are ranged before you on arrival, each clearly labelled. However, they are not your usual touch / sit teleports; they are instead collision-triggered. Walk onto / close to one of them and your avatar will be caromed into the air with a vivid, screen-saturating flash and somersaulted through the air, camera capturing the move from several angles. This can be a little unsettling the first time, but you will arrive at your destination safely.

Atherium is pretty much a Traffic Trap – visitors are asked to register with an obelisk that put me in mind of the MCP in the original Tron (albeit without the CGI and lights) and either remain close by or within the region as a whole in order to win the opportunity to pick from a (long) list of rewards.

The Void, June 2022

The Portal island, however, offers the opportunity to walk through three additional portals to further locations. These are:

  • Archive: enter a dark world where a console lit by two arrows pointing in opposite directions awaits. Approach it, and the room around you will turn white, revealing which computer-like objects hang overhead, together with scrolls of hieroglyphs. Use the arrow’s to “page” through the scrolls and touch a scroll to gain a dialogue of diary entries that form an evolving story – each entry will appear in local chat when selected.
  • Muses: a field of green under an azure sky of white fluffy clouds; a place to relax.
  • Dreamscape:   The most engaging element: walk the bridge across a misty void to the far wall. Touch the wall and enter the Chamber of Muses. Touch the device at the centre to rez a number of scenes – and watch the chamber literally spin them into being (with a certain amount of bright light / flashing).

Finding your way back from any point is simply a matter of finding the archway (Portals) or teleport disk.

The Void, June 2022

Immersive, unusual, and cleverly scripted / presented, The Void makes for a visually impressive, unique visit, whether or not you are hunting for movement  / flight / swimming assistance or other avatar accessories.

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