The rugged beauty of Toru

Toru. A land devastated by a major earthquake and underwater volcanic eruption hundreds of years ago, a cataclysmic event so devastating it split the land apart and left it barren for hundreds of years … But all is not lost as this land was rediscovered by an intrepid photographer who stumbled upon it, and its tragic history…

Toru
Toru

So reads the greeting, at least in part, when you arrive on Toru, a homestead region designed by Waynenz. Openly drawing inspiration from Hazardous, the region is dedicated to Wendy Xeno’s and Mandingo Quan’s work there, and to “all the designers and developers of SL who create content for us to fill this land and allowing us to share this space with residents and visitors of SL.”  It’s a beautiful place, one I knew I had to see for myself  after coming across it on Ziki’s blog.

There is a windlight preset for the region, but it’s really worthwhile taking the time to play with options and see what works for you – the layout from the cliff tops down to the lower-lying valley floor offers itself to a range of lighting options, and everything is perfectly positioned to offer the SL photographer a huge amount of choice and opportunity for framing many, many shots.

Toru
Toru

The cliff top area of the island is split into two, a single stone bridge spanning the narrow but deep gorge which separates them. On once side of the divide are signs of life returning to the island; a cafe has been built, as has a store (selling Wayne’s mesh creations), and other wooden building appear to be under construction. How well things are going for the inhabitants is hard to say, however; the cafe looks to be somewhat dilapidated, and there are a couple of rusting hulks of vehicles to be found – including one which looks like it might have been shaken from its parking spot by a more recent earth tremor…

Across the bridge there is the ruin of a stone-built structure, possibly a fortified house of some description given the remnants of two towers. There are signs of recovery here as well, with a stage set having been built, which suggests live gigs might be a thing of the future.

Toru
Toru

Follow the track away from the wooden buildings and you’ll find a set of stone steps leading you down to a smaller open space with a small cabin and outhouse, with further steps leading the way down to the photographer’s ultra-modern studio / home, which visitors appear to be invited to explore as well.

When adjusting windlight, make sure you give dusk / night settings a go; the island is prone to aurora displays just off the coast, possibly the result of underwater volcanic activity, which give rise to shimmering curtains just above the waves which look like a localised version of the aurora australis.

Toru
Toru

A fabulous region, beautifully conceived and put together and more than worth a visit. If you do, please considering dropping a contribution or two into the gratuities signs scattered around the buildings.

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Take a ride on the wild side

Ah, the fun fair! The Ferris wheel, carousels,  and rocket rides; the roller coaster; the zombies, malevolent-looking giant clowns and staccato gunfire; the ….

Hang on…

…”The zombies, malevolent-looking giant clowns and staccato gunfire” …?

DeadPool
DeadPool

No, I haven’t taken leave of my senses. I’ve decided to drop-in on DeadPool, currently in the Editor’s Picks in the Destination Guide.   It’s an amusement park where time seems to have been frozen in the 1970s, or as the Destination Guide description puts it:

Aged elegance is re-animated in DeadPool, a new experience ripe for exploration. Watch as the bygone disco days rise again! Zombies roam the overgrown and wistful spaces of a forgotten amusement park, see the old roller-disco flash and strobe while amazing DJ’s pump dance-worthy beats.

DeadPool
DeadPool

Thematically, this is the place which sort-of picks-up where MadPea’s magnificent Carneval left off, although it is of a different colour and experience, and so shouldn’t be written-off as a variation on the theme; it is as unique as Carneval ever was, and comes with very different risks. At Carneval, for example, the roller coaster was actually ride-worthy (I use “worthy” here in the sense of the ride being in one piece); however, the roller coaster at DeadPool takes the warning, “Patrons ride at their own risk” to a whole new level – and it has some interesting pose positions hidden within it! :).

The amusement park covers the entire region and offers a lot to see; in this I do recommend fiddling with windlight, as while the default is very atmospheric, it does mean you risk missing the smaller details if you’re not careful. There are a lot of opportunities here for the SL photographer to enjoy; although you may need to keep one eye on your surroundings. The aforementioned zombies can be a bit of a pain in the neck … or wherever else they opt to bite you when they find you :).

DeadPool
DeadPool

Which leads me to the gunfire. Some of the zombies are evidently “shootable”, and during my visit several people were availing themselves of this fact …

For my part, I kept myself occupied by dodging the zombies and playing around with windlight to grab shots. I was actually unable to make up my mind as to whether I should keep it light and airy in order to catch the details, or dark and atmospheric, to match the environment; hence the reason some shots may appear to be somewhat removed from my usual fare.

DeadPool
DeadPool

There are some safe areas if you want to avoid the zombies. Standing under the two giant clowns at the entrance to the park is one of them. OK, so some with a specific phobia of clowns might find the definition of “safe” somewhat lacking in this context, admittedly. If this is the case, try the decrepit theatre across the region, up on the hill. It’s also zombie-free and offers something of a place to rest a while, and even to have a sit-down…

The park is the work of the region’s owner, Xjetx Chrome, together with Megan Prumier. It’s an altogether different destination, and one worth checking out if you’re into clubs, photography, amusement parks, a ride on the wild side – oh, and zombies, of course! Now, where exactly did I put my shotgun … ? 🙂

DeadPool
DeadPool

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Frolics in an autumn mist, in a land called Honah Lee

I’ve been flying out of Hollywood Airport on-and-off for a good while now, and frequently putting down at Honah Lee field as well, so you’d think I’d be familiar with the majority of Blake Sea and the vicinity. But it wasn’t until a recent flight that I spotted the huge dome of Palomar Observatory on the horizon (how I’d missed it before is probably down to having draw distance turned down to assist flying – or that’s my excuse and I’m sticking to it!). It immediately went down on my list of places to visit as and when time allowed.

However, plans changed when I received an IM from MarkTwain White extending an invitation for me to pay a visit to the observatory, based on our common interest in astronomy. So I took advantage of another lull in real life and dropped-in on the Honah Lee group of islands (specifically Honah Lee Point), to the south of Blake Sea and had a little bit of an explore.

Palomar Observatory, Honah Lee islands
Palomar Observatory, Honah Lee East

Now, it has to be said that these islands are steeped in legend, so when you visit, it’s really worthwhile taking time to follow the trails on foot or horseback – you can obtain a horse at the start of the trails – and avail yourself of the signs along the way; they’ll tell you a lot of about the legend, which may well have been handed down over the years until it reached the ears of Peter, Paul and Mary…

The trail leads around the main island, made up of six regions, taking you first south along one side of the central mountain ridge, offering a chance for the traveller to visit a number of famous and sometimes mysterious landmarks along the way.

The first of these is Puff’s Lagoon, where it is thought that large land and sea creatures may once have been seen, far back in ancient times, giving rise to the legend of the magic dragon referred to in song.  Just off the coast of the lagoon is a strange artefact, apparently millenia old, carved in stone, yet strangle unaltered or weathered in the passage of time. Facing out to sea, the Dragon Mother has no identifying tale associated with it and its purpose remains as much a mystery now, as when first discovered; and no-one knows whether it is somehow tied to the legends of the ancient creature said to have once roamed here, or something else entirely…

The Dragon Mother
The Dragon Mother

Further to the south of the island sits the Honah Lee Marine Nursery. Once a major tourist attraction and centre for marine studies, it has over the years become a much smaller facility than in its heyday, and marked by a small church and a wooden pier. Between it and Puff’s Lagoon are a number of places where tourists can rest awhile and watch the boats out on the water – but do be aware that there is also a private house sitting between the lagoon and the nursery.

The nursery is also where the trail divides – you can carry on around the island, or climb up to the plateau above and ride to the observatory. Taking the former option will bring you around to the east side of the island, past a couple more private residences and to Puff’s Meadow, an upland area of long grass again immortalised in song. A gazebo at the headland of the meadow offers a view out over the broad ocean.

Continuing my ride
Continuing my ride

Continue reading “Frolics in an autumn mist, in a land called Honah Lee”

A Nordic delight

Binemist is a homestead region developed by Bine Rodenberger which has been designed to give something of a Nordic coastal feel for visitors: high cliffs, a narrow beach, windswept grasslands, and more. There’s a lot to see and do here, and the entire layout of the island makes it a photographer’s delight.

Binemist
Binimist

From the arrival point on the west of the island, visitors can wander the beach  (or grab a bike and take ride), crossing a wooden bridge onto grasslands where sits the ruin of an old industrial-looking building. A track lead on around the east side of the island, where sits a small farm in the south-east corner. If you prefer to stay on the beach, there are views out over the sea, past the tall finger of a light house standing just off the coast, or there is the long climb up the wooden spiral steps to the hill tops, and the single stone church sitting high overhead.

Art plays a prominent, if subtle role here, with a piece by Chica Ghost down at the base of the cliffs on the beach, another by Bryn Oh close to the top of the spiral stairway, and other scattered around and waiting to be found.

Binemist
Binimist

There’s a teleport system available as well, cunningly disguised as innocent rocks, flower pots, tree stumps and so on. This can be used to get you around the island, out to the light house (or you can grab a rowing boat for this :)) and up to a couple of sky platforms. One of these is a small skybox, the other a garden with a small cabin to one side, both of which are open to the public as well.

One of the things I love about the island is that there is a juxtaposition of elements which offers up a unique look to the island. The beach and grassland, for example present a modern look and feel – the tall light house, the steel-and-concrete ruins, and so one, while up on the hill stands an old stone church speaking of bygone times. Down on the east side of the island is a comfortable-looking farm with electric lights, while just off the coast from it lies the wreck of an ancient Viking longship, its overall condition suggesting that perhaps it hasn’t been there that long at all, but which clearly speaks of an era long past when compared to the electrical conveniences of the farm. It’s an intriguing, almost eclectic mix, and it works really well.

Binemist
Binimist

The 30-minute auto return means that those wanting a location for a photo shoot are well served here when it comes to rezzing accessories. In fact, the entire region is a photographer’s dream; views and angles appear wherever one cams, and the island really does offer itself to extensive playing with windlight and camera options.

For those wanting an intimate setting, the region offers plenty of opportunities for sitting and cuddling, with the skybox and sky garden offering a little more privacy than on the ground. Do keep in mind when visiting that the region is Adult rated, however, and some of the pose system do reflect this!

Binemist
Binimist

Binemist is definitely one of those places which has to go on any SL’s explorer’s list of destinations. Whatever you’re looking for when exploring Second Life, you’ll find something here that will more than please your eye, and more than likely bring out the creative urges within the SL  photographer, as there really is a lot worth capturing on film here. For those who like a little romance, or who want to simply sit and let the world go by, you find plenty of opportunities for that as well – and to perhaps have a dance or two.

All-in-all, highly recommended.

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Calas Galadhon re-opens

Calas Galadhon
Calas Galadhon

Calas Galadhon has re-opened.

That’s the good news.

The really terrific news is that Ty and Truck have managed to re-organise things so that only two regions – Bay of Belfalas and Sea of Nurnen – have gone. While both will be missed, particularly the latter with its underwater “garden” with sea turtles and mer-friendly dance area, it means that the rest of the park remains intact and ready for a new season.

Ty and Truck: keeping their vision alive
Ty and Truck: keeping their vision alive

During the month-long closure, Ty and Truck have been busy right across the parklands, which are displaying signs that autumn is upon us, and we’re entering the shadow months of the year. Dimrill Dale and the Grey Havens have seen the most extensive changes, although there are touches and changes right across the entire estate.

“We added more romantic areas and new dances in the intans, too,” Truck informed me, when I dropped in on him and Ty shortly before they opened the gates once more. “We have three new gallery shows on main street,” he continued. “I’ve discovered Hamish Blakely, a RL artists we love… and of the period. And we have new rideable whales and dolphins.”

Dimrill Dale
Dimrill Dale

When looking at the issue of continuing to finance such a large public environment such as Calas Galadhon, Ty and Truck had considered allowing a small number of rental properties into the estate to help offset the costs of running so large an estate. Another idea they were toying with would be to limit park access. However, after giving both options cosiderable thought, they’ve decided to reject both, and continue to run the park as a place open to all.

“Considering our original vision of ‘Calas’ as an unique Estate destination (and haven) in Second Life, both in its size and natural beauty … we felt we’d be cutting off opportunities for those good folk who have not yet found us,” Ty comments in the blog post announcing the re-opening.

So when visiting, please do remember the donation points scattered throughout the regions and pass on a few Lindens so that many more can continue to enjoy the estate.

Live music will also continue to feature at Calas as well, with a new programme of events kicking-off in September at both the Dolphin Cafe and OZ Nightclub.  Details of events and performers can be found at the information hubs across the park.

Glanduin
Glanduin

Sadly, my semi-preview visit was cut short by the needs of real life. However, I managed to see a good deal of the park and can say that while two regions have gone, what remains is even more stunning than ever. The Calas Galadhon parklands aren’t simply to be explored and enjoyed, they are to be savoured, each of them a feast for the eyes. If you’ve never visited before, I really do implore you to do so; there is so much to see and to do, whether you opt to hike the tracks and trails, take to a horse, pilot a boat or ride the winds in a balloon. And don’t forget to keep your eyes peeled above and below ground (and ready to peek under water as well!), or you still might miss something!

Calas Galadhon
Calas Galadhon

With sincere thanks to Ty and Truck for continuing to make this all possible, and congratulations on the re-opening!

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A town called Calico

"Yeah. I was one of those who voulnteered for the Calico rescue mission. If you can call it a rescue, 'cause that implies there are people needing rescuing..."
“Yeah. I was one of those who volunteered for the Calico rescue mission. If you can call it a rescue, ’cause that implies there are people needing rescuing…”

I was drawn to take a look at Calico after seeing shots of the place on the LivingSL feed which had been taken by Goizane Serenity. This isn’t my usual haunt in terms of SL explorations, but something in Goizane’s images caught my eye, and I had to go take a look.

This is a dark urban region – with the emphasis very much on the “dark” – I couldn’t see a blessed thing with the local windlight! :). Having read the introductory notes, I opted to switch over to something which would keep up the dark/dramatic feel of the place, but which would also let me take a few snaps.

"Spooky? That doesn't come close. The place was deserted. Not a soul ... more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they'd always been that way..."
“Spooky? That doesn’t come close. The place was deserted. Not a soul … more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they’d always been that way…”

That you’re in a place overtaken by some local calamity is clear to see when you arrive (when you can see, that is :)); car wrecks litter the road, as do trash, various belongings and, strangely, comic books… Buildings have broken windows; overhead the street lamps glow weakly, and everywhere is a sense of panic. But … where is everybody?

The clues are few and far between. It’s clear that something had caused the people on this strange, forgotten corner of the world to try to leave – and leave in a hurry. It also seems that the authorities tried to stop them. The one road out of town is blocked with heavy concrete blocks and police and military vehicles are much in evidence – including the hulk of a tank, its long barrel pointing ominously back into town.

"In fact everything looked old, y'know? Like it had been deserted for decades - yet there was still electrical power. The lights worked. Or some of them did..."
“In fact everything looked old, y’know? Like it had been deserted for decades – yet there was still electrical power. The lights worked. Or some of them did…”

But of the people who once lived here, the police, the servicemen, the civilians – not a sign. And what happened to the bridge beyond the road block? Ripped asunder, it offers no route to safety; but how did it come to be like this? No storm would cause such damage.

Elsewhere things are equally as strange; there is an odd air of decay about the place, some of it out-of-keeping with things like the modern makes of vehicle found scattered and broken through the town. The buildings are more decrepit than one might expect, and wooden piers seem to be rotting where they stand; even some of the trees look stark and diseased…

"The first place we searched was the hospital. We figured if anyone was alive, they'd be there. But there was nothing. No survivors, no medical staff...no bodies... just notihin'"
“The first place we searched was the hospital. We figured if anyone was alive, they’d be there. But there was nothing. No survivors, no medical staff…no bodies… just nothin'”

Clearly, there are questions to be answered here – and not just with what has happened. Visiting the region, I wasn’t actually sure whether it is intended for future role-play or whether it is meant for photography / machinima. In the end, and having read the About Land notes, I opted for the former, but the place perhaps isn’t ready to go just yet. The notes read:

A long forgotten town on an island, recently discovered after having been abandoned many years ago.  No one knows how the inhabitants vanished or why, only clues that an evacuation gone horribly wrong remain.

"And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we'd see that church tower, like it was leering over us, daring us inside..."
“And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we’d see that church tower, like it was leering over us, daring us inside…”

The one thing the place is, is very atmospheric; and if you explore it carefully, you’ll realise that everything that is presented here seems to all focus on the church sitting in what amounts to the dead centre of the town… Could this also be a clue….?

For those looking for an alternative venue to explore – and allowing for the fact that it may well become a role-play centre at some point – The Town of Calico is an interesting and dark diversion, which lends itself to the imagination and the creation of backstories.

Footnote: Pey’s Law is a wonderful thing. I IM’d the owner of A town called Calico about the purpose of the region. RL being what it is, our messages passed each other by, and his arrived just after I published this piece. Here’s what he said:

“At the current time it’s more geared towards photography and machinima.  We’re currently in the process of making it into a fully interactive game with roleplay and combat and survival elements. But as of now, it’s roleplay, photography and whatever else your heart desires. The sim itself is still under heavy construction.  It most likely won’t be actually open to the public for another month or two.”

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