A return to Ironwood Hills in Second Life

Ironwood Hills; Inara Pey, March 2016, on FlickrIronwood Hills – click any image for full size

Ironwood Hills, designed by Cyrus Knight (josman2088) and Jestyr Knight (Zeke Jestyr), is perhaps not the neighbourhood we’d ideally like to pick to live. When I last visited, the town appeared to be deserted, caught within a forever twilight of swirling mist and rains, thrall to the soulful wailing of forgotten sirens.

Now occupying a new location, the story of Ironwood Hills continues – and the darkness shrouding it has not lifted; and as with the last build, this is a design which makes superb use of space, creating the feeling that the region is much larger than the supplied 65,536 square metres.

Ironwood Hills; Inara Pey, March 2016, on FlickrIronwood Hills

It is also a place where anyone who visited the last instalment of the town will, on arrival, feel an immediate sense of déjà vu. This may be a different location and the sirens may no longer be audible, but it is clearly part of the same town. Rain still falls from the heavy sky, lightning flickers, and the down town streets still offer the last vestiges of working electric lights amidst the decay. Here, however, water flooded the streets and alleys, perhaps the result of the same disaster that inundated the fairgrounds of the older Ironwood Hills build.

The flood presents the visitor with a problem. How to explore the streets without having to wade through the water and perhaps risk injury? Fortunately, the answer is supplied by a rowing boat sitting by the arrival point, allowing us to make our way around the ruined streets, past guttering street lights and the wrecks of cars and trucks; the broken windows of stores in places staring back at us like empty eye sockets.

Ironwood Hills; Inara Pey, March 2016, on FlickrIronwood Hills

With careful navigation, it is possible to reach a route up to drier land, a route which will carry you past a church. But this  may not be a the place for spiritual restoration as one might expect. Carved stone figures, faces hidden under the hoods of their robes stand menacing guard at the church gates, while alongside the entrance a sign offers Ready or Not, Jesus Is Coming more in threat than in promise of salvation.

Beyond the church, the road continues upwards, climbing to a plateau sitting just above the roof tops of the down town area. Here, behind a protective wooden palisade, sits a cliff side residential area.  Beyond the houses nestled here, the rooftops of the taller down town buildings show more signs of habitation: a makeshift hospital here, a bar and still there, little huts, the gaps of alleyways separating them bridge by wooden planks while ladders connect roofs at different heights.

Ironwood Hills; Inara Pey, March 2016, on FlickrIronwood Hills

But where are the survivors now? To find that out, you must make your way between the houses and follow the road and it winds further up into the hills, the way getting darker, the warnings more grim as you progress. I’m not going to say any more here, because to do so would spoil the element of discovery.

Suffice it to say that there is as much to seen below ground here as there is above, and that the coiled snake of tunnels that leads you beneath the hills perhaps stands as a metaphor for the twisting descent into darkness taken by those who once survived here.

Ironwood Hills; Inara Pey, March 2016, on FlickrIronwood Hills

All told, this is another superb design by Cyrus  and Jestyr, one that adds a further chapter to the dark legend of Ironwood Hills. If you like your explorations of Second Life to have something of an edge to them, this is definitely a place to visit; and if you have enjoyed the town in its earlier incarnation, then this latest chapter is certain to be one you will not want to miss.

SLurl Details

At home at The Mill in Second Life

The Mill; Inara Pey, March 2016, on FlickrThe Mill – click any image for full size

“Because it all started with a Mill and a sink. Welcome to our house, decorated by us. Hope you like it as much as we do!” So reads the description for The Mill, the homestead region designed by Maxie Daviau and Shakespeare (Skinnynilla). And to be sure, there is absolutely nothing not to like about this picturesque location, positively packed with sights and photo opportunities, as well as offering numerous places to simply sit and relax.

The landing point delivers visitors close to the centre of the region, on its eastern, lowland side. The fork in the dirt track where you arrive is an open invitation to start exploring, forward toward the rugged uplands of the west side of the region, eastwards and south towards a wooden windmill, or north towards the lighthouse sitting on a shoulder of the hills.

The Mill; Inara Pey, March 2016, on FlickrThe Mill

Caitlyn and I opted to follow the track north, towards the rocky hills, a set of stone steps leading us upwards. As we climbed, and amidst the singing of the birds and distant caw of gulls, came music of a different kind carried on the breeze. This comes from a little radio sitting within a little shack, slightly tired in appearance, wood bleached and weathered, tin roof rusting.

Tired it may look, but the shack is clearly home to someone. Flowers are tended in buckets outside, a hammock sways in the breeze and washing hangs on the lines to dry. A garden hose and sprinkler curled around an old tree stump raised on one side of the shack suggests whoever lives here enjoys a slightly bohemian touch to their life, and happily so, given the books and general bric-a-brac scattered around.

The Mill; Inara Pey, March 2016, on FlickrThe Mill

Behind the shack, a path leads on upwards to the tops of the rugged hills, the way marked by a rope path. Here sits old ruins, split by a deep box gorge. To one side sits the remnants of a small castle or fortified house, now occupied by trees, bent as with age by long exposure to the wind, their stooped forms suggesting they are ancient guardians of this place. Across the gorge, and reached by the stone span of a bridge, sits a ruined chapel and nearby tower, another path from them leading back down to the lowlands for those who wish to explore in that direction.

To the north of the homely little shack, the path will take visitors up over the rocky hills or down stone steps and past a walled garden and greenhouse and, via more steps, to the lone figure of the whitewashed lighthouse. With the warm and comfortable lounge and bedroom inside, this would seem to be the rest of the home started at the shack, the cosy little garden forming a homely link between the two.

The Mill; Inara Pey, March 2016, on FlickrThe Mill

A beach beckons from below the lighthouse, and can be most quickly be reached via a zip slide which passes over a small inlet. Stone and board paths then led you onward, over water or across sand, towards the old wooden mill, sails slowly turning as it faces the revolving eye of the lighthouse across the land.

Fabulously and naturally landscaped while avoiding a reliance on mesh to achieve its look, The Mill is an incredibly eye-catching environment. There is far more to see then I’ve described here, including lots of special little touches (such as the Triumph TR3 sitting nonchalantly at the entrance to the gorge, the tea and toast in the shack, the little union flags all pointing to a certain Englishness here…). And when you have finished exploring and photographing, there are plenty of opportunities to sit and relax and snuggle; something Caitlyn and I did after all our wanderings, passing the evening chatting together and simply enjoying the sights and sounds of the island.

The Mill; Inara Pey, March 2016, on FlickrThe Mill

SLurl Details

Finnish legends and auroral displays in Second Life

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland – click any image for full size

Featured in a recent Destination Guide Highlights blog post from the Lab, is an entry for Suomi-Finland (Finnish for “Our Land”), located on the homestead region of Cubana Bay. The Guide entry describes it as, “a land rich in history, folklore, and natural wonders”, in which visitors are invited to “explore vast forests, long waterways and pristine, frozen wilderness as you chance to stumble upon various interactive and immersive elements meant to educate and inspire. ” Intrigued by the description, Caitlyn and I set out to investigate – and discovered something of a treat.

Created by Shen Molinaro and Sighvatr Sturluson, this is indeed an immersive, frozen wilderness. Snow lies deep on the ground, ice sheaths the water channels in many places, and almost the entire landscape sits beneath the boughs of tall fir trees which point to midnight sky around which an auroral display ebbs and flows.

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland

The landing point on the south side of the region should offer you an introductory note card on arrival, and we do recommend you read it, as it sets out what the region is a bout and – as importantly – offers a map of trails and points of interest. Key among the latter is the legend trail,starting at the Sámi camp, which takes you through part of the woods and to a series of small displays, each offering a note card (just touch the shaman drum at each one) on a particular aspect of Finland’s culture and mythology.

Suomi - Finland; Inara Pey, March 2016, on Flickr
Suomi – Finland

The note cards, by Sighvatr Sturluson, present a rich tapestry of Finland’s mythological heritage and are well worth reading either as you find them or later when snuggled up somewhere on the region. Through them, you can learn about the Sámi (Saemieh), the people who populated the Scandinavian peninsula long before other influences took hold. You can also discover something of the mystery of  Sampo, and meet the pantheon of old Finnish gods and discover the roles of elves, gnomes, spirits and cults in old Finnish culture.

But this is not all there is to find here. As the map reveals, there is also a wildlife trail, taking visitors past reindeer (Rangifer tarandus), bear, wolves, and deep into the forests across the semi-frozen streams and rivers. For those who prefer,  the map shows the way to an old pier where sleds can be rezzed to scoot over snow and ice – although I’d personally recommend walking, lest you miss something.

And once the exploring is done and you’re in need of a rest, camp sites can be found offering warmth, rest, and snuggles. Or for the intrepid, there’s a sauna, complete with traditional birch vihta (or vasta in Eastern Finland) for an authentic Finnish sauna experience. Just keep in mind the region is Moderate, so swimming costumes are probably best, particularly if you plan to take a roll in the snow between sauna sessions!

Suomi - Finland; Inara Pey, March 2016, on FlickrSuomi – Finland – click any image for full size

Suomi-Finland is a  beautiful design; simple but elegant, and offering the opportunity to dip oneself in the culture and ancient beliefs of another country whilst exploring it. When visiting, I would recommend using the region windlight, as suggested in the introductory notes, but would also suggest that you don’t let the recommendation to use Ultra graphics put you off; Caitlyn’s laptop tends to teeter on the edge of a major collapse if pushed much beyond Mid settings, for example, and she still found the region captivating.

SLurl Details

A story of a summer affair in Second Life

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

Sordid Affair,” Chuisle Alecto says of her homestead region (also known as Grace Island), “is the end of a summer’s love affair, as told through a photogenic beach sim capped with mountain forest. In Sordid Affair time stands still in heartbreak, for photography and to explore. Watch for clues and interpret the story your way.”

That may sound like a bleak description of the region, but while it might express a state of mind come the end of a relationship, it belies the simple, rugged beauty of the region; a beauty within which a story awaits discovery. One which, as Chuisle notes, the visitor is free to interpret.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island

The landing point, in the south-east corner of the region, forms a part of the low-lying beach which covers more than half the island as it sweeps around from the south, along the east coast and then curves back around to the north. Separated from this by a narrow ribbon of water and itself sitting on a rim of sand, lies a rocky plateau with steep, craggy flanks.

The beach is home to a little group of summer huts and, close by, but set apart from them by a fence, a small cottage and flat-topped hall. all of them are in turn watched over by the tall red tower of a lighthouse tucked into the north-east corner of the region.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

The plateau, reached by a single climb between rocky shoulders, is topped by woodland and grass which contrast strongly with the sands below. Amidst the trees can be found places to sit and a little pavilion, apparently awaiting guests for dinner. As one wander the island, other places to sit can be found scattered about, each of offering a hint of romance: places to snuggle and share. So, what then of story said to be waiting to be found?

This is actually to be found all around. The little snuggle spots form a part of it, as does the pavilion.  Further part of it can be found when exploring. What at first appears to be a small camp fire blazing through the trees turns out, on closer inspection, the be the funeral pyre of burning pictures. Down on the beach sits the concrete box of a war-time pillbox, wherein the reason the affair ended might be found. And then, across the beach, amidst the trees of the plateau and within the hall can be found several of Mistero Hifeng’s sculptures, each of which adds a further page to the unfolding story.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

This is a region which apparently changes in theme and design – and thus, I presume – story; as such, how long it will remain in its current form isn’t clear. So, if you do want to see how this particular story comes together for you, a visit sooner rather than later might be in order. For my part, I’m sure to be returning to Grace Island in the coming months to see what other treasures have been created there.

SLurl Details

A little bit of Hemingway in Second Life

Hemingway's Wine Cellar
Hemingway’s Wine Cellar

I recently wrote about Casablanca in Second Life, a fabulous recreation of the film and its sets, built by TracyLynne Carpenter for Sommer Carpenter, who hosts the build in the sky over her home.

Following that article, Sommer and TracyLynne both contacted me, and Sommer extended an invitation for Caitlyn and I to visit another of TracyLynne’s builds which demonstrates their joint passion for art, films and literature, which this time takes the form of an homage to writer Ernest Hemingway. It’s a build that is not open to the public (in fact it can only be accessed via a number of secret, or hidden entrances, making fining your way in an adventure in itself) so I’m not including a SLurl, but Sommer did give me permission to write about it.

Hemingway's Wine Cellar
Hemingway’s Wine Cellar

Residing under the grounds of a vineyard and winery, the “front door” to the build is cunningly hidden behind a secret door tucked away within a waterfront wine cellar, itself nested against the rocks of the vineyard island. Behind this, a brick-walled passageway leads the visitor to an underground lounge area. Comfortably furnished, this contains many nods and mementos to Hemingway, from the motorbike sitting against one wall, through to the posters of the film adaptations of his works, moving by way of nods to his love of hunting, enjoyment of cigars (and time in Cuba), photographs of the man himself, and more.

Adjoining this is a vaulted room, off of which sits a small bar area decorated in the manner of a gentlemen’s club. In both of these are more references to Hemingway – although some might be a little more esoteric. Is the model of the Titanic, for example, simply an adornment, or is it an oblique reference to Glenway Wescott, whom Hemingway unflatteringly presented through the character of Robert Prentiss in The Sun Also Rises, and once wished had perished, “with all his irk” in the Titanic disaster? Is the first aid cabinet a reference to Hemingway’s time as an ambulance driver in World War One?

Hemingway's Wine Cellar
Hemingway’s Wine Cellar

More obvious are the nods to Hemingway’s love of boats and fishing: tackle and rods are to be found, while on a wall hang images of Pilar, the fishing boat he acquired in 1934; and his love of the “occasional” tipple noted by the bar (and wine cellar setting).

There are further rooms to be found here as well. One of these, decorated in an oriental style, is hidden behind a further secret door, a tunnel leading from it back out to the sunlight and another nod to Hemingway’s love of sea fishing. Others are a little more obvious – such as the bathroom sitting behind the huge silver door normally found guarding a bank vault, while a bedroom, complete with a reminder of Hemingway’s time in Key West, Florida, can be found at the end of another brick walled passage opening of the main lounge area.

Hemingway's Wine Cellar
Hemingway’s Wine Cellar

Together with the above ground design of the island, this is another marvellous build by TracyLynne.  Beautifully detailed, magnificently brought together and beautifully atmospheric, Caitlyn and I thoroughly enjoyed out time exploring.

Our thanks to Sommer for extending the invitation to visit, and allowing us to wander and enjoy the comforts of this hidden treasure.

Hemingway's Wine Cellar
Hemingway’s Wine Cellar

A return to Binemist in Second Life

Binemist; Inara Pey, March 2016, on FlickrBinemist – click any image for full size

There are certain places in Second Life to which I always enjoy making a return. One of these is Binemist, Biné Rodenberger’s Homestead region, which changes as the mood or season takes her, and which has long been a particular favourite of mine. I was therefore surprised to realise that it is actually more than a years since I last blogged about it, and almost a year since I last dropped in.

Those familiar with the region (you can also read about it here, here and here if not) will know it has traditionally been a water region – one of the reasons it has always endeared itself to me. However, in its new iteration for the start of 2016, this is no longer the case: Binemist has become a desert landscape.

Binemist; Inara Pey, March 2016, on FlickrBinemist

“I love the colours, and I love the early morning sun,” Biné say of the new design, and I have to admit it is dramatic: an iron flat expanse of sand bounded by mountains on two sides, and across which are scattered a series of scenes visitors are invited to explore as crab-like robots skitter across its sandy surface.

Two of these, located south of the landing point, are dwellings:  a stone-built house with its own lush garden, complete with an attempt to cultivate a carpet of grass beyond its high walls, and a converted shipping container sitting among a collection of its peers (which also  features a most unusual and adult take on a playground ride!). It is alongside these two homes that the otherwise flat expanse of the land is broken by a rocky upthrust of rock offering two plateaus linked by a stone span.

Binemist; Inara Pey, March 2016, on FlickrBinemist

Northwards, across the sands from these, sits a little vignette visitors to Binemists Past will likely find familiar: the Buddha and floating eye, a gathering of pink flamingos, a grouping of mystic stones with an ethereal floating spire nearby and, standing at the very edge of the region while staring off to a distant horizon snuggled between the mountains, Bryn Oh’s White Balloon. Also, Just off sim to the east sits the familiar form of the wrecked Viking ship  which has always been a motif got the region, while over in the north-west corner of the region sits Haveit Neox’s Ship of Fools.

In addition to the ground level layout, the landing point offers two teleport portals to skyborne locations. The first of these is the sky rock which used to be the landing point for the region, where sits a rural scene reached by a teleport hole set in the ground. The second is a skybox set out as the interior of a house, where Biné experiments with interior design, and which is reached via a teleport door.

Binemist; Inara Pey, March 2016, on FlickrBinemist

The new Binemist is very different to past iterations, and even though I perhaps miss the water and what could be found beneath it, there is a wonderful, desolate beauty about the new design which is equally as attractive and photogenic. And for the adventurous, there’s also the opportunity to ride around the sand in a novel little “bubble car”!

SLurl Details