To wander the subconscious in Second Life

SenKonscia: Cherry Manga

This article comes with an apology. A couple of months ago, Selen Minotaur invited me to pay a visit to to her latest endeavour, located in a small (4080 sq metre) parcel tucked into the corner of a Full region. Entitled SenKonscia, the parcel was introduced to me by Selen as “a place for photographers, dreamers, lovers of 3D art and surreal environments. It is unfinished – and will always remain unfinished, because I intend to add and change things regularly”.

Senkonscia is the Esperanto for “unconscious”, and is here used in the psychological definition of the word, rather than the medical, referencing that part of the mind said to lie beneath the subconscious; the home to the darker aspects of our personalities and the place where fears, feelings, and so on are repressed in an attempt to contain them, as well being as the repository of subliminal perceptions and automatic reactions. It’s the part of the mind we’re never directly aware of, but which (it is believe) manifests itself through our dreams, which can be a mix of the attractive, the surreal and the frightening.

SenKonscia: Cherry Manga, Eric Bloodrose, Harry Cover (impossibleisnotfrench), and Willem Koba

Thus the parcel presents a multi-level setting, from the ground through a set of three sky platforms – Water, Sky and Desert – Selen presents a series of minimalist settings in which 3D art from her personal collection is set out. Multiple artists are presented, including Cherry Manga (whose work can be seen throughout, but receives special attention in the Water platform), x1XDanteX4x, Eupalinos Ugajin, Eric Bloodrose, Harry Cover (impossibleisnotfrench), Willem Koba (willem Koba), Noke Yuitza, Bryn Oh, Stabitha (What88 Zond), Haveit Neox, and Keira Blackthorne.

Movement between the ground and the sky platforms is achieved via a “trapdoor” teleport network: left-click on a trapdoor to display a dialogue box of destination options. Click the name of the desired destination and then wait for the the hover text above the trapdoor to update, then click it again to display the World Map, and use that to teleport.

SenKonscia: Moebius9 and Noke Yuitza, Keira Blackthorne, May Tolsen and Stabitha (What88 Zond)

Each of the levels from the ground up offers a minimalist setting that uses its own environment settings and lighting, so it is important you have your viewer set to Use Shared Environment (World → Environment and check Use Shared Environment) and that Advanced Lighting Model is active (Preferences → Graphics and make sure Advanced Lighting Model is checked).

All of the levels present surreal settings in which the art has been laid out in a seemingly random manner, and where visitors can wander as they chose to witness it. In this, the settings add to the idea that SenKonscia is a trip through a state of dream, individual pieces of art a flash of an image conjured by the the unconscious and pushed into the conscious mind unbidden.

SenKonscia: Cica Ghost, Vincent Priesley (sweetvincent), Silas Merlin, and Willem Koba

Intriguing, surreal, perhaps in places a little disturbing – again like the very nature of our unconscious rearing up through our dreams or in times when primal instincts (“fight or flight”, etc.), take a hold – and sent to constantly evolve through changes to the art on display, SenKonscia is a fascinating trip through art into the landscape of the mind.

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Legends in Art in Second Life

Art Korner Gallery II: Seduce – Legends

Update, June 27th, 2022: Art Korner has Closed.

Currently on display at Art Korner,, owned and operated by Frank Atisso, is a truly stunning selection of art by an artist known as Seduce. And whilst I can use superlatives when writing about the art I appreciate, the use of “stunning” here is accurate: these are pieces that are truly exceptional in their composition, narrative and sheer beauty.

Hailing from France, and with a background in advertising, Seduce has been active in Second Life for over a decade, but has only – within the last twelve months or so – entered the world of Second Life photography. The latter is something that is hard to grasp given his work is easily among the most evocative of avatar-centric art to be created through the platform. Each piece, so beautiful composited and post-processed, carries a strong cinematic subtext that is glorious whilst being offered as a work that echoes some of the great masters of art in the physical world.

This is very much in evidence within the selection of pieces gathered for display at Art Korner under the title of Legends. Comprising 8 large-format pieces, the exhibition takes as its theme the tales of Ancient Greece and Rome – fact and fiction.

Art Korner Gallery II: Seduce – Legends

Around the walls of the gallery space – itself dressed to evoke a Greco-Roman flavour, and quite effectively so – several of the pieces allow us to witness Caesar’s fateful crossing of the Rubicon in 49 BC (the piece suitably entitled Alea Iacta Est – the words attributed to Caesar as he did so by the historian Suetonius), or to visit Pompeii at the moment Vesuvius erupts or become embroiled in one of Alexander the Great’s conquests. Others take us into the realms of mythology as effectively as a any blockbuster, so we might see Theseus confronted by the Minotaur and Poseidon rising up from the depths (possibly against Odysseus and his crew as they attempt to return home to Ithaca), whilst still others evoke Ridley Scott’s 2000 epic Gladiator.

But what makes these pieces so extraordinary is their depth, particularly those where multiple characters are featured – such as with Alea Iacta Est, Last Kiss in Pompeii and Alexander and Bucephalus.

A close examination of these three will reveal a certain likeness between several of the characters within them whose faces are visible. This is because Seduce has apparently use his avatar(s) numerous times to produce individual images (presumably against a white / green / blue backdrop) which he has then carefully composited into the main image layer by layer, so creating a marvellous story-within-a-frame that on first encounter is breathtakingly unique.

Art Korner Gallery II: Seduce – Legends

Painstaking the work might be, but the end results really are magnificent to look at – so much so that I feel somewhat guilty about only writing about Legends now, when the exhibit is perhaps nearer the end of its run that the start. Hence why I do thoroughly recommend that anyone with a love of SL photography and art as whole make sure they stop by Art Korner Gallery II sooner rather than later, so as not to miss the most extraordinary of exhibitions.

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miu miu miu’s Stamp in Second Life

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Miu miu miu (miumiumiusecond) is an artist who – I believe I’m correct in saying – tends not to exhibit to frequently within Second Life, preferring, as many do, to use Flickr as the medium to present her work.

What is striking about her work – as revealed by even the most casual flip through her Flickr photostream –  is that whether focused on avatar studies or landscapes, whether posed or offered as a “natural” take, miu miu miu’s art is always given a sensitive touch of post-processing that allows her to offer pieces that are evocative of many different genres and presented in different styles – but which are all connected through an undeniable richness of narrative and content.

She is also an artist who is not afraid to express her joy in creating images or to openly publish multiple versions of the same image as she experiments with technique, colour and light. And both of these aspects of her work appear within in the portfolio she currently has offered for display within Dido’s Space at Nitroglobus Roof Gallery.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021

Entitled miu miu miu’s Stamp, this is in some respects an impromptu exhibit; Dido explained that she’d been trying to get miu miu miu back to Nitroglobus since much earlier in the year, but schedules and inspiration hadn’t been good enough to align themselves. Then miu miu miu came across a folder of previously unpublished images on her computer, and decided to offer them as a collection to exhibit.

The central focus of the images is that of the COCO ball joint dolls (BJD) avatars produced by Cocoro Lemon and available through her in-world store, with the emphasis on head-and-shoulder portraits. While the doll avatars might not be everyone’s cup of tea, miu miu miu has used them here to great effect, the individual pieces offering what might be regarded as a surprising wealth of emotion considering their construct – and I’d cite in particular Indigo through Turquoise as they share one wall of the gallery as evidence of this, although every single piece carries an emotional depth.

There is also a sense of joy that permeates these pieces, mainly that is transmitted through the post-process colour palette that suggests miu miu miu genuinely lost herself in both the creation of the look, mood and tone of each piece and the the joy of simple experimentation with both the doll avatar and within PhotoShop itself.

Nitroglobus Roof Gallery – miu miu miu’s Stamp, July 2021
Captivating, warm and marvellously expressive, miu miu miu’s Stamp also sits as an excellent companion / contrast to Mihailsk’s Baptism of Fire within the main hall of the gallery, and with which Stamp currently overlaps (and you can read about here).

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The Scale of Love in Second Life

The Carbone Gallery: Milena Carbone – The Scale of Love: Agape

The Scale of Love is the title of Milena Carbone’s latest solo exhibition, which is now open at The Carbone Gallery in Second Life. It is something of a refresh of her 2020 exhibition, The Nine Levels of Love, presented at Noir’Wen City, but which I failed to blog about at the time – so I hope this makes up for that oversight.

The central theme of the exhibition is a visual exploration of the various types of love as espoused by the ancient Greeks; but as with the majority of Milena’s work, the canvas she paints within this compact installation is – quite literally – cosmic in scale, and carries with it some religious undertones that indirectly link the piece back to one of Milena’s central themes: the nature of “god”.

The Carbone Gallery: Milena Carbone – The Scale of Love: Pothos

To address the art first – as this can be appreciated quite  independently of any more complex cogitations if one so wishes. This is set within a marble-walled structure stand nine large format images, each representing a state of love as defined by the ancient Greeks.

Each image interprets the selected ideal of love through a simple statement utilising posed avatars pictured against white backdrops and then processed to be presented in soft, neutral tones and / or monochrome (with a single notable exception). The result is a single frame encapsulation of their subject that has a depth of structure about it that is captivating.

Take, for example, Harmonia, with its two figures joined in form by dance both in the foreground and through their shadows (which in turn have amore nuanced meaning, to which I’ll return in a moment). It perfectly and simply encapsulates the idea of harmonious love – two souls united, able to move as one, sharing outlook and motion, a concord of expression.

The exception to the general approach of soft tones and monochrome – each of which offers a subtle statement on both the positives of love: gentleness, lightness of mood and touch, and the negatives: broodiness, possessiveness – is that of Eros, which Milena defines simple as “flesh love”, but which might be more correctly seen as primal lust, and the form of love the ancient Greeks saw as the most base and frightening, involving as it does a loss of control. To represent this, Milena utilises a sea of red washing around her two lovers, symbolising the heat of passion (and which may perhaps also be looked upon as having more subtle undertones).

The broader aspects of the installation revolve around the origins of love, both as a human concept and as a part of the cosmos as a whole.

The latter involves considerations on the universe as a whole, how everything we can see, everything we know, everything we are, is the result of particles coming together under the force of gravity, the one seemingly immutable and universal force of attraction. Thus, given that love – in all its forms, including its expression through our various religions – is an immutable part of human life, might it not be a continuance of that universal theme of mutual attraction?

Bound with this is a consideration of Aristophanes‘ speech from Plato’s symposium on the origins of human love. Intended as a humorous morality tale, the speech as referenced here is used to draw a further line through the idea of human love being part of the natural state of attraction found in the universe as a whole. At the same time, Milena perhaps offers a subtle reference to the speech through the positioning of the figures in Hormonia, I commented on earlier; note how they appear to be conjoined to form a double-headed, eight-limbed creature as imagined by Aristophanes whilst considering the nature of love.

The Carbone Gallery: Milena Carbone – The Scale of Love: Harmonia

One might niggle over Milena’s selection of types of love – where is Ludus or Pragma, for example? When considering their definitions, are not her Agape and Charis one in the same, both effectively referencing unconditional love? But the fact is, there are multiple ways to look upon the ancient Greek concepts of love; as such, it’s likely not advised to get too hung up on definitions or individual references.

What is worthy of appreciation is the art itself, even if you don’t follow the broader themes contained within it, because The Scale of Love is beautifully executed. The art is exquisite, while the setting offers a Greco-religious theme suggestive of both a temple and a church that are in keeping with both the focus of the exhibition and its broader themes: the marble and Doric columns echoing the former, the central hall and end rooms echoing the nave and crossing of a church. And in the latter regard, make sure you look down the “nave” from one end towards Agape at the other, and the marvellous way it has been framed (and consider the subtext within that framing).

As always with Milena’s Work, The Scale of Love engages the eye and mind on multiple levels, the art and setting alone making it visually appealing, the themes and ideas contained within them making it cognitively rich.

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The Borderless Project: immersive explorations in Second Life

The Borderless Project: Delain Canucci

Currently open within the region of Akimitsu, held and curated by Akiko Kinoshi (Akiko Kiyori) and forming a part of her “Akipelago” group of regions, is The Borderless Project, a multi-element, immersive exhibition that brings together a number Second Life artists known for their work in 3D spaces, and / or in using light, sound and immersion to create engaging and interactive spaces.

In the simplest terms, the Borderless Project is inspired by the work of Japan’s TeamLab, originally founded in 2001 by Toshiyuki Inoko, and which in 2021 marks its 20th anniversary with an immersive installation in Tokyo entitled Borderless, billed as “a world of artworks without boundaries, a museum without a map”, and which is the latest in their globe-spanning immersive experiences.

The Borderless Project: Betty Tureaud

As with TeamLab, the Borderless Project team – Betty Tureaud, Delain Canucci, Gem Preiz, Thoth Jantzen, Mitsuko Kytori, Blaise Timtam and Akiko herself – have created an installation that stands as a “gallery without a map” so to speak, through which visitors can wander and explore. Each artist has at least one space, each with at least one installation within it, the majority providing multiple elements within them.

The “gallery without a map” element comes from the fact that the various installation spaces  – located at different altitudes – are all linked by a teleport portals (touch or walk through to activate), which also link to the ground-level location I’m using here as a landing point. However, none of the portals are labelled in terms of artist or destination; therefore there is no implied hierarchy or order to the installations in terms of which should be seen “first”, etc., – visitors have utterly free choice.

The Borderless Project: Gem Preiz, tribute to TeamLab

What is key to spending time at the Borderless Project, is that you have your viewer correctly configured.

Of the recommendations given it is crucial you have Advanced Lighting Model enabled, (Preferences → Graphics → make sure Advanced Lighting Model is checked – there is no need to also enable Shadows), together with media (the button with the movie camera on it, top right of the viewer window) turned on – and note that there are times where you will need to toggle this off / on again in order to pick-up the sounds within individual elements (keep an eye out for the in-world text requests to toggle). Less important is having draw distance set to the recommended 250m+; given the size of the individual installations and the distance at which you’re seeing things, this is frankly overkill.

The Borderless Project: the gardens by Akiko

The “primary” installations are by Betty, Delain, Gem, and Thoth, with Gem and Delain offering the largest by area / content, including two “secondary” displays apiece (Gem proving a hat-tip to TeamLab via two reproductions of elements from their Borderless installation, and Delain a separate “dino cave” that comes with places to sit). The garden spaces by Akiko, Blaise and Miyduko also offer places to sit and relax, and opportunities to play with EEP and more.

Each of the installations is richly diverse in terms of elements, colours and sounds (both local and via media – remember to toggle this off / on as directed), with some of the artists including interactive elements that can be walked into / over or pushed around. In respect of the local sounds, it’s important you avoid running / flying, as the scripted object can take a second or so to fire-up and call the sounds to be played in the viewer, so if you run you could easily miss hearing them – and if you fly, you won’t hear them at all!

The Borderless Project: in one of Delain’s smaller vignettes

I’m not going into great lengths about the individual installations here, as frankly, they should be experienced first-hand, and people should approach them unburdened by my own perceptions and ideas. I will say that when visited the large cubist environment Betty Tureaud has created, make sure you follow the big white arrival at the arrival point and grab + wear the teleport HUD – you might have problems finding your way inside the cubes if you don’t! Also, keep an eye out for the poses within Delain’s vignette settings – they offer multiple choices for photography.

I admit to having a couple of niggles during my visit – notably as a result of the local environment settings within Delain’s main setting, where I found it so dark I walked back through a teleport disk when trying to leave the landing point (and no, I didn’t have Shadows enabled alongside of ALM). More particularly, the low light makes it hard / impossible to read in-world guidance notes in places. As such, it might be better to either make them Full Bright (if they are not) or to add a couple of point lights to illuminate them to make them more obvious.

But niggles aside, there is no denying the depth of content to be found within the Borderless Project, and I enjoyed the several hours I spent exploring, trying and poking (including playing god and shoving the solar system around!).

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Cica’s Summer Day in Second Life

Cica Host: Summer Day

Cica Ghost opened her latest region installation on Sunday, July 18th. Entitled Summer Day, it is, as always with Cica’s installations, accompanied by a quote; one that might possibly have more meaning when taken with the installation than may perhaps have been the case with some of Cica’s recent works, a point I’ll come back to in a moment. That quote is:

Sometimes you will never know the value of a moment, until it becomes a memory.

– Dr Seuss

The scene is quite simple – a rolling landscape under a deep teal sky, white horses gambolling and frolicking amidst the grass and under the shade of trees; a chap fishing on a little lake where he is watched by a swan, the fish under the water perhaps teasing him by ignoring his line and bait; and a woman (his wife?) sitting outside of a house, fussing a pair of geese, one of which is perched on her lap.

Cica Host: Summer Day

What is surprising is that unlike Cica’s other region-wide installations, Summer Day has few sit-points within it – just the bench with its white cat and the little boat bobbing off-shore, so far as I could see; and there are none of the usual animations / dances that tend to be a hallmark of her work. It is this lack of animations and sits, combined with the use of the quote from Dr. Seuss that led me to wonder if, perhaps, there is a message to be found within this Installation.

Seuss’ words remind us that memories grow from the experiences we have – or create – in our lives; so it is important we ensure we make time to have experiences – moments – that will result in happy, lasting memories – be it through engaging in something we enjoy, appreciating nature’s beauty or simply having fun. Otherwise, there’s a risk that when we page back through our memories, there is a risk that rather than having a richness of experience to enjoy, we find that all we have are a lot of “what if I had just…” memories.

Cica Ghost: Summer Day

So might Summer Day be a little poke Cica is giving us to maybe take a break from computer screen and keyboard and make time for the things that will give us happy memories? Those moments needn’t be complex: just space to enjoy a favourite past-time (the chap fishing), or to enjoy the touch of nature (the woman leaving the washing and fussing the geese) or simply taking time to play (symbolised by the horses), especially if we can share the fun with a friend or loved one.

Obviously, I don’t want to put words into Cica’s mouth, but I found it hard not to escape this feeling / sentiment as I wandered Summer Day, although it is true you might find it says something different. Which is why (as always with Cica’s work), I recommend playing it a visit yourself, rather than just relying on what is written here.

However, while you do so, please excuse me if I pop out to the garden for a moment, and make some memories playing with my cat 🙂 .

Cica Ghost: Summer Day

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