Les évolutions dangereuses

This month sees the third round of the Linden Endowment for the Arts Artist-in-Residence programme drawing to a close. With applications for round 4 now open, I thought it time I caught-up on some LEA-related posts on various exhibits which have been in draft form over the past for weeks and got them blogged.

Given that science forms the basis for a large part of my non-SL posts here, I thought I’d begin with Kicca Igaly and Nessuno Myoo’s Danger in Evolution, currently on display at LEA27.

Danger in Evolution
Danger in Evolution

The artists describe the work, which comprises two separate but interlinked installations by each of them respectively, as:

The contradiction that is at the heart of any technological and scientific evolution when there is not  growth, maturity and an awareness of value potential risks that this implies evolution in the life of everyone. Especially when interests of prevarication or economic, social, religious interests come into play.

It’s a dark piece – literally, given the recommended windlight settings and overall hue and tone of the builds themselves – which is both provocative and rich in imagery, challenging us to consider the ethical, moral and religious challenges, both positive and negative, inherent both in the pursuit of science and technological development.

Danger in Evolution
Danger in Evolution

Nessuno Myoo presents us with a scene which is both chaotic and yet potentially joyful – a huge carousel-like ball on which people ride. From a distance all seems to be fun and laughter – but as one draws closer, it is apparent that this is not the case. Those riding the carousel are perhaps not really in control, but are perhaps trapped by the very thing they sought to create.

Closer examination still reveals that the carousel is far from innocent; at its heart lay a representation of of the atomic structure of uranium 235, of which the nucleus is that of “Little Boy”, the first atomic weapon ever used in anger, which exploded over the city of Hiroshima on August 6th, 1945. This brings the carousel’s design into sharp relief – it is in fact the mushroom cloud of a nuclear explosion, and thus the surrounding chaos can be understood, as can the myriad of eyes witnessing the scene.

Danger in Evolution
Danger in Evolution

In her piece, Kicca Igaly continues the nuclear theme central to Nessuno’s work, as she presents a piece depicting nuclear research, wherein those performing the work are seemingly oblivious to the fact that while they have the benefit of every protection which can be afforded them in their work, the real nightmare is already out in the world in the form of nuclear waste which is poisoning the world, and ruining lives, as shown by the two children who innocently play with toxic waste, themselves seemingly oblivious of their own missing parts…

The children are perhaps a link into the second aspect of Kicca’s work, as she also presents a tableau depicting genetic research as a scientist, surrounded by models of DNA, peers steadfastly into a microscope. Will he find a new means of aiding the sick or overcoming sickness – or will his research result in further chaos and destruction? As Kicca notes, “The timing of the research are often too short to fully evaluate the consequences of what is produced afterwards. I wanted to emphasize in these scenes, that these aspects need to be taken into extreme account by researchers and by who finances them and often influence their activities, with cursory expectations. ”

Danger in Evolution
Danger in Evolution

Of course, scientific and technological advancement are often rarely without risk. That does not mean we should turn out backs on either – and neither Kicca nor Nessuno are implying we should. But we have reached a point in our own understanding of both science and technology where we do need to be more aware of both the broader potential and impact of scientific discovery and development. As such, we perhaps move to free ourselves from both the imperatives of financial gain arising from research and  – equally – the religious ignorance which often prevails against the potential for life-saving / life-enhancing research and development, and look upon things in a broader light – particularly where our endeavours can have such a wide-ranging impact on both our evolution and on the world around us.

Danger in Evolution is a powerful, evocative piece, however one looks at it, both directly and indirectly. The imagery is both intense and also subtle, challenging us to consider matters of evolution, development, research and science from all parts. Walking through Nessuno’s part of the installation in particular, I could not help but hear Oppenheimer’s quote when looking back on the detonation of the very first A-bomb during the Trinity tests in New Mexico, when he referred to a passage from the Bhagavad Gita,  “Now, I am become Death, the destroyer of worlds.”

This is also a piece that again demonstrates the sheer power of environments such as Second Life for staging immersive works of art which can so challenge our perceptions and thinking – and as such, it is not one to be missed.

Danger in Evolution
Danger in Evolution

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LEA: AIR-4 applications sought

LEA_square_logo_60On Wednesday February 6th, the Linden Endowment for the Arts announced the opening of applications for the fourth round of the Artist-in-Residence (AIR) programme. The announcement, as allows, reads in part:

The LEA AIR programme seeks to promote and nurture the arts in Second Life, through providing limited term full-sim land grants to be used for creative projects and art installations over the course of a few months. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame (5 months). The LEA is able to offer land grants through the generosity of Linden Lab.

(image courtesy of LEA)
(image courtesy of LEA)

Up to twenty regions, donated by Linden Lab and managed by the LEA, are generally offered under the land grant programme, and successful applicants will be granted the use of one full region for a period of six months. The region may then be used on an individual or group basis for such diverse activities as:

  • Full sim exhibitions and / or immersive installations
  • Curated projects, especially those which have a connection to physical exhibitions and events (augmented reality)

Applications are not limited to visual art but are welcomed from all areas of artistic expression, including performance, music, and film.

Land grant regions: LEA10 through LEA29
Land grant regions: LEA10 through LEA29

Preference is for submitted works to be original in nature, although curated projects may present extant works. Successful applicants will have up to four months in which to execute their build, and must have it open for public viewing for at least the last two months of the grant period. Artists may alternatively use the land for multiple exhibits, but it is imperative that projects will be ready within four months from acceptance, and this time-frame should be considered (and reflected) in applications.

Key Dates

  • Applications open: February 5, 2013
  • Application deadline: February 19, 2013
  • Sim handover and public announcement: March 8, 2013
  • End of round: July 31, 2013

Applications forms can be found at the end of the LEA website announcement for Round 4, together with all other necessary information.

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Art Deco, SL style

ART DECO Exhibition
Art Deco

Melusina Parkin has a passion for Art Deco. Since entering Second Life in late 2008, she has kept herself extremely busy, becoming CEO of MEB Fashion at the start of 2009, and also launching Melu Decos supplying Art Deco furnishings to SL users, with stores featured in many historical and retro regions such as 1920 Berlin, Seraph City, Paris 1900, Roaring 20 Chicago, and so on.

ART DECO PosterShe is also a talented photographer and has had exhibitions at Galerie des Machines (Paris 1900), Schloss Museum (1920 Berlin), Café des Artistes (Paris 1900), R&D Diotima Gallery, Musee de la Duché de Coeur (Languedo Coeur), among others.

Opening at 14:00 SLT on Saturday 2nd February, Melusina now brings her passion for Art Deco design and art and her talents as an SL designer and an artist together in an elegant exhibition which will run through until (approximately) the end of March 2013.

Located at the Art India Gallery on Shekhawati, the exhibition is being kindly hosted by Veekay Navarathna and curated by Quan Lavender.

Quan graciously offered me the chance to preview the exhibit prior to the formal opening, which will be marked by a 20’s style Flapper Party, with invitations to all – and if you can attend appropriately costumed (while not required), so much the better!

Art Deco
Art Deco

The exhibition is located in a purpose-built space Melusina has designed herself and which forms an integral part of the show, incorporating a clearly Deco style which appears at first sight simple, but which is in fact exceptionally elegant and beautifully balanced.

AD-14Both the art and the furnishings and accessories are offered for sale, providing a unique combination of art exhibit and a demonstration of Melusina’s well-crafted, low-impact mesh designs for furnishings and lighting accessories which stunningly reproduce the Art Deco style in-world. I particularly liked the 1-prim, free-standing fan-lights which, for some reason, cast me back into the world of ITV’s Poirot, leaving me half expecting the (suitably padded and brilliant) David Suchet to waddle up…

The pictures themselves are typical of the Art Deco era both in style and presentation, and there are a couple which certainly caught my eye. The furnishings included in the exhibit are also typical of the era and demonstrate clean, strong lines which perfectly complement both the paintings and the design of the gallery itself. All of the items are mesh and had a land impact of 1 each, making them a cost-effective means of decorating a house in-world.

For anyone interested in Art Deco art, design and architecture, this is a must-see exhibition.

Art Deco opens at 14:00 SLT on February 2nd, 2013 and will run for approximately 2 months.

Art Deco
Art Deco

More About Melusina Parkin

As an art object creator, Melusina Parkin has been the best voted in the Virtual Museum of Architecture (VMA) Contest of Art Deco Clocks. She has presented two talks at the VMA; the first, in December 2010 was on Art Deco, and was reprinted in the SL Retropolitan Magazine. The second talk, in March 2012, was on the subject of London’s famous Battersea Power Station.

As a builder, Melusina has been responsible for a number of notable builds in SL, including the MEB main store at Klio, the Look Elite Model agency lobby and academy, and the Cotton Club set for the Look Elite agency graduation show of 2012. As a writer, she covers cinema, fashion and SL destinations and collaborates on a number of in-world publications. She speaks English, Spanish and Italian (her native language), understands French, a little bit of German and Portuguese. Her passion for Art Deco in SL is reflected in her Flickr photostream, where she has over 500 images of in-world places and buildings.

Art Deco
Art Deco

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With thanks to Quan Lavender.

The Arrival of a question of departure …

The Arrival
The Arrival

Rose Borchovski’s latest installation at the Linden Endowment for the Arts opened on January 11th. I missed the actual event, but popped along to visit last week, and thought it time I got around to putting words to thoughts and reactions to the piece.

The Arrival is a full sim installation which is both a standalone piece and a continuation of the saga of her Susa’s – child-like beings of a mischievous and sometimes malevolent bent. Here they have captured a fish, and celebrations of the fact turn to questions as the fish dies literally beneath them as they use it as a stage for their jubilation; are they to blame for the poor fish’s demise?

The Arrival
The Arrival

Or that’s one of four explanations Rose gives for the piece. The others include memories from childhood, the inspiration of other artists, and even the influence of religion. In introducing the piece on the LEA blog, Rowan Derryth provides thought-provoking insight into the work which includes more on the possible origins of the piece – and I’ll leave you to go read her thoughts.

Quite how you interpret the work is up to you – you can follow Rowan’s thoughts, which are themselves based on commentary from Rose herself, or you can let your own thoughts percolate as your explore. The latter, by the way, is best done by using the teleport at the arrival point to get you started.

The Arrival
The Arrival

For my part, I found the piece something of an allegory / metaphor for how we humans behave, always busy exploiting this, that or the other, congratulating ourselves on what we can achieve and how we can enjoy everything, with little thought for what might happen when things are gone and we’re left to ponder our own role in their disappearance / extinction …

The Arrival is a fully immersive installation. The level of detail is stunning and ranges from the macro to the micro, plus there is a complete sound scape to take-in (scripted sounds rather than a media feed, so you’ll need sounds active to fully appreciate the work), and all manner of things to touch and prod – and which may surprise you in return. You’ll need to take your time as you explore, not only to make sure you experience all the interactive elements, but also because the detail really is amazing – a genuine tour-de-force as to what can be achieved in SL both in terms of art and in immersive, engaging environments. Make sure, as well, that you accept the region’s windlight settings on arrival, if asked. They are as much a part of the piece as anything else.

The Arrival
The Arrival

The Susas themselves are (as ever) marvellously made and beautifully expressive, particularly when there are grouped together when their child-like innocence is dispelled by looking into the eyes of several of them and witnessing a mischief which might border on malice lurking there. There also seems to be something of a hierarchy among them, as well, which is also hinted at in their expressions.

There is a charm and a disquiet about the piece. The charm comes in part from the very evident care with which all the piece within the installation have been created created – witness the line of peguins going for a dive towards the top of this piece. It also comes from the early sections of the piece where there is much merry-making and happiness, and well as wonderful little touches which are a delight to find (a little book with swimming fish!).

The Arrival
The Arrival

Move deeper into the installation as the story progresses, and the disquiet grows. Full credit here to Caer Balogh, a long-time collaborator with Rose, and her incredible scripted sound scape, which does much to set the mood as it is realised the fish is dead and questions arise. It was towards the middle of the piece that my own conscience was pricked and my thoughts turned to the potential for the piece being a allegory / metaphor, as mentioned above. A scene with two Susas tearing at one another’s faces and biting one another did little to quieten the unease; and while it certainly gave pause for thought, it most certainly did not put me off continuing my explorations. Like many outstanding pieces of art, The Arrival seeks to challenge, not offend.

The Arrival
The Arrival

All in all, this is a fabulous piece of art for all of these reasons and more, and very definitely worth a visit to explore, consider and participate in.

So, now you’re hooked, why not go and see what tales you can land for yourself?

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The Arrival
The Arrival

LEA Full Sim Art series – next round of applications sought

The LEA Full Sim Art series has a new call for proposals for the period March 2013 – February 2014.

All artists in SL are eligible to apply to have a full region provided for them for a period of one calendar month in which they can host a show of their choosing.

As with previous Full sim art series, successful applicants will receive:

  • A full, 15,000-prim region (inclusive of the media) – not all the prims have to be used!
  • The freedom to choose when to open the show to the public
  • Coverage within the LEA and UWA blog & potentially in any other blogs confirming their continuing support of the series

Access to regions will be granted to successful applicants on the first day of each month, and must end and be cleared from the region on the last day of the month.

How to Apply

  • Send a Notecard in-world to both Jayjay Zifanwe and Bryn Oh, which includes:
    • Your name and the name of anyone who might be working with you on the project
    • A 100-word description of your plan for your show
    • Give your 1st, 2nd, and 3rd preferences for the month in which you would like to use a region (from March 2012 through to February 2013 inclusive)
  • Applications must be received no later than midnight SLT on the 10th February, 2013.

With thanks to Bryn Oh

I did shun the frumious Bandersnatch …

I recently took the opportunity to participate in Jabba, Jabba, Jabba, the latest show offered by New Synthetic Theatre, a UK-based group lead by Alan Hudson, intending to “Exploit, explore and demonstrate the features offered by environments such as Second Life in order to create a new performance medium and to show that this can be financially viable,” with the aim of being recognised as, “a new form of commercial media, available to the entertainment industry and to education, enabling immersive , highly engaging experiences to be created.”

Think of it, perhaps, as a pop video, play or opera, in which you are both audience and cast.

The group’s first show, Ninety-Nine Percent opened in 2012. It is based on the world-wide Occupy movement and stands as the first demonstration of the application of a time-based Second Life ticketed theatrical show of this type. The show is still available at the NST’s main theatre complex in Second Life. It lasts for around 7 minutes.

Jabba, Jabba, Jabba is the second show from the NST, and is currently being featured in the SL Destination Guide as well as on the official viewer’s MOTD. It is described as, “A totally immersive experience unlike anything else in Second Life. You take part in the action, you fish for the moon, discover Xanadu or slay the manxome Jabberwocky.”

The initial set, Jabba Jabba Jabba
The initial set, Jabba, Jabba, Jabba

The show is based on three poems: The Wise Men of Gotham by Thomas Love Peacock, Samuel Taylor Coleridge’s marvellous Kubla Khan, and Lewis Carroll’s Jabberwocky. The aim is to entertain audiences who already love the poems, by making them a part of the story told in each of them. As such, the show can be enjoyed either individually, or as a part of a group.

NST shows are somewhat unique in that they are time-based: you purchase a ticket (L$75 from the ticket office on the ground) for a given performance period (in the case of Jabba, Jabba, Jabba, shows are run every 15 minutes from the top of the hour), and the ticket then acts as a means of both delivering you to the theatre in time for the start of the performance and as the object used to animate your avatar and make you a part of the various scenes being acted-out.

The Moon: a focus of
The Moon: a focus of The Wise Men of Gotham at Jabba, Jabba, Jabba

On arrival at the theatre area, there are additional information boards and an audio track which provides you with further information – you’ll obviously need sound enabled on your viewer and Allow the media stream if you are using a viewer equipped with the Media Filter (and have it enabled), but you’ll need the stream on anyway in order to hear the poems as they are recited. Any AO you have should also be turned off to prevent it interfering with the show’s own animations.

In the caverns of
In the caverns of Kubla Khan, Jabba, Jabba, Jabba

This is an immersive, rather than interactive show, so once in the theatre, there is little for you to do other than to focus your camera on yourself and then wait for the show to start – you may need to do some additional adjustment to the camera using the camera floater, but you’ll have no need to control your avatar unless you happen to be facing the wrong way at any point, in which case use the cursor keys to rotate your avatar. Don’t forget to use ESC if you find your camera ends up on the wrong side of things if you fo move it around.

K
Kubla Khan, Jabba, Jabba, Jabba

The sets for the poems comprise a mix of physical builds (notably The Wise Men of Gotham), particle effects, projections and phantom objects. The poems are narrated by Catherine Barrett, accompanied by suitable soundtracks and offer an interesting interpretation of the poems which fits will with the acts which go with them. These see your avatar fish for the Moon, stand in awe at the sight of Xanadu and then hunt down the Jabberwocky.

"Beware the Jabberwock, my son!" - Jabba, Jabba, Jabba
“Beware the Jabberwock, my son!” – Jabba, Jabba, Jabba

If I’m honest, the show left me with mixed feelings. Both Jabberwocky and Kubla Khan are poems I much enjoy, and it was interesting to be made a part of each of them; however, in some respects I felt the show was perhaps a little dry and left me a little too detached from things. Truth be told, I found myself listening more to Catherine Barrett’s reading of the pieces than paying attention to what was going on in-world, particularly with these two pieces. Being unfamiliar with The Wise Men of Gotham I rather conversely found myself more focused on what was going on in the boat than on paying attention to the poem itself.

Nevertheless, this is an interesting concept, and I have a feeling that when I can, I’ll be popping into Ninety Nine Percent.

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