MetaHarpers: the art of new user orientation

Arrehn Oberlander recently contacted me concerning MetaHarpers and the -io- Team’s new Linden Endowment of the Arts installation, The Inspiring Orientation – a smaller version of which was recently displayed at SL9B.

The installation, which opened on June 22nd, is described as: “Part art walk, part tutorial – a vision of a future where new SL citizens are introduced to an interactive combination of gallery and orientation course.”

The inspiring orientation – from the outside

Teleporting to the venue brings you (a little wet-footed, but that seems par for the course at LEA venues!) to a greeting area, where you are welcomed in a wide range of languages and get to meet your guides for the tour –  tablet-like creations that display information and instructions on their screens.

A guide

Following the path takes you through various rooms, each with a specific focus on using your viewer and interacting with the world around you, starting with the basics of movement. Each section is quite cleverly put together, and the section on sitting cleverly introduces the idea of sitting on objects directly (scripted or otherwise) and using poseballs. Elsewhere there are lessons on using chat, which uses a range of animals with which to interact on a basic level, and there is a section devoted to camera movement and control.

Talking to the animals: “If I were asked to sing in hippopotamus
I’d say “whynotamous?” and I would!!

At the end of the walk there is the opportunity to explore SL itself, with a series of teleport alcoves. These are divided into categories: Music and Stage, Art and Fashion, Exploration, Games, and Social and Chat. Each of these has two (or more) vendor boards visitors can scroll through to see a range of destinations. Clicking on an image brings up the Place Profile floater, allowing the visitor to read more on the destination and, if they like it, click on the Teleport button and go visit.

Each alcove also has a notecard giver that explains a little more about the subject matter, and can provide additional help. The Art and Fashion notecard, for example, defines the major forms of clothing (system, prim/sculpted and mesh) and the differences between them. While one might grumble the presentation of this information could be better, it is nevertheless more informative than anything currently on offer to new arrivals in SL.

Where next?

Most importantly, this area of the installation offers a way back for those that need a little more assistance – something massively lacking in recent orientation offerings from LL, where once you leave, the way back is barred to you in a “Thank you, and good night!” approach.

There isn’t much else beyond this in terms of orientation – but its is enough to give a flavour of what might be achieved.

Not only is the tour a visual experience, it is also very aural: the various sections are filled with a range of atmospheric sounds or music. The section on flight features elements of Glyph Graves’ The Forest of Water and Strangers also Dance, which uses sounds and tones very cleverly and is definitely worth wandering around rather than simply flying straight through. Elsewhere sounds of the jungle accompany the animals in the chat section and Lily of the Lamplight provides an accompaniment as you learn about camera controls.

Given that sound is enabled by default on the official viewer, then the use of music and sounds adds a clear dimension to an orientation experience and helps demonstrate the rich immersive experience one can enjoy with SL.

Glyph Graves’ combined piece deep inside The Inspiring Orientation

Clearly, as a demonstration, the installation only offers up just a sampling of lessons that could be provided in order to provide a feel for the idea. It would seem to naturally lend itself to further lessons being added without over-burdening the new user, so I’m not going to critique the creators on the basis that it doesn’t show X or Y in terms of basic lessons – something easily fixed were this to go into production.

However, I would be a little concerned should the idea be used with some of the graphics as seen in this installation. The animals in the chat area and the cartoon bedroom used to demonstrate sitting and touching objects in-world may look cute – but they also run the risk of giving entirely the wrong first impressions about SL to the newcomer, who ends up simply turning around and walking out in the belief they’ve wandered into something aimed towards younger children, rather than a sophisticated immersive world.

Perhaps a little too much like a cartoon?

While the lessons don’t have to be totally rooted in the “reality” of SL, I can’t help but feel that they should at least have a greater rooting in what SL as actually like in terms of what the new user can reasonably expect to see and encounter once they pass on in-world. Doing so should help build familiarity and confidence in the user, and enable them to better respond to the things they see with greater familiarity.

Another area that isn’t really covered in the exhibit, which is perhaps more important, is that of language. Beyond the many greetings in the welcome area, The Inspiring Orientation is presented entirely in English – and that’s fine for a piece designed to stimulate the mind and demonstrate what might be achieved. But how would it handle multiple languages, given that those coming into SL do so from all over the world?  Would multiple “tablet” screens be used? If so, the lesson areas might get a little crowed. Would screens operate in more than one language? That could easily lead to confusion were someone to start reading instructions in German, only to have someone else click the button for the French option to be displayed…

In fairness, the team behind the piece may have already considered this issue and have an answer – if so, it would have been nice to see something presented here, if only to further demonstrate the practicality of the the approach.

As a small aside, it would be nice to see an orientation system that actually points to the assistance that is available in the Viewer – particularly the How To guide, which even LL ignores (in favour of the Destination Guide). It’s a small niggle, but the built-in help is there, and there is no harm in pointing people towards it.

But leaving my niggles aside, The Inspiring Orientation does offer an interesting and entertaining attraction that takes a fair crack at answering a question that has stumped LL to the point where they have seemingly abandoned it entirely: just how do you get users engaged with the viewer and introduce them to Second Life in a visual and informative medium? This exhibit doesn’t have all the answers, but it does offer an immersive and engaging alternative to what has been offered-up recently elsewhere. As such, it is very much a worthwhile visit, whether you enjoy SL art or have an interest in issues of new user orientation.

Related Links

Tyrehl Byk and Ultraviolet Alter: Almost Flat Land

I first came across Tyrehl Byk via his SL performance art pieces, Catharsis and Particle Phastasmagoria last year, and was completely enchanted in his use of particle effects and music to create marvellously immersive art shows. Now Tyrehl is back at the Linden Endowment of the Arts with a new full-sim feature, Almost Flat Land, which again uses particle effects, this time in an immersive environment in which you are very much a participant.

Arrival: take heed of the notes

On arrival at the installation, you will find yourself deep in a cavern – a foreword, if you will, to the piece itself. Here are instructions on setting your graphics particle and media settings to get the most out of your experience. High-end graphics do not need to be enabled, so long as you ramp-up the particle count to its fullest extent. You will, however, need both media and sound enabled to gain the most from Ultraviolet Alter’s soundscape – visiting the installation without either enabled with greatly diminish your experience.

Gallery

Once you are set, take the teleport down to the surface, where you will find yourself in the gallery, a hall that appears to have suffered the ravages of some geological event – and possibly something more. Here your task is to find a diary, one which offers a vivid tale of stranded explorers, missing team members and strange creatures from another dimension. It also perhaps carries a stark warning: the final pages incomplete and spattered with blood.

Diary

However, to consider Almost Flat Land a mystery waiting to be solved, would be a mistake. The diary isn’t a narrative device that guides you through a story. Rather it is a means of providing context for the rich soundscape and of encouraging you to explore; to simply stand and cam your way around would be a mistake, and would leave you missing out on a lot. And there is a lot to discover – far more than the water-encroached landscape might suggest, including a hidden portal taking you to another aspect of the piece.

Portal

The installation offers itself to a wide range of interpretations. There are stories to be told here, whether you chose to frame them with the passages of the diary or not. As an immersive experience, it offers images and sounds that will doubtless resonate differently and uniquely for each of us, even when using the diary as a guide for the imagination.

Why not take an hour to discover what it says to you?

Art in motion: a walk in the Shire

Today sees the start of the Raglan Shire Artwalk 2012, which will be running through until  May 27th, featuring almost 2000 works of art from over 130 artists from across Second life.

Now in its sixth year, the event is being hosted on the tiny community of Raglan Shire, and features displays of art, photography and sculpture.

Commenting on the event, Zayn Till, Magistrate of Raglan Shire said, “I started ArtWalk in 2007, inspired by the ArtWalk of Seattle, Washington. We want to give artists a fabulous opportunity to exhibit both RL and SL works. Over the years it has grown into one of the biggest art festivals in SL.”

Arrtists participating in the event include: Sledge Roffo, Van Caerndow, Corcosman Voom, Cat Boccaccio, briawinde Magic, StarZ33 McCullough, Gleman Jun, Nessuno Myoo, Teal Freenote, Kicca Igaly, Revontuli Oh, Kicca Igaly and Carlotta Ceawlin.

Visitors are encouraged to wander through the Raglan Shire regions, where they will find all manner of 2D art exhibited along the hedgerows in the central area of Raglan Shire sim, with sculpture work displayed among the trees and along the shores of the western half of Heron Forest in Heron Shire sim, in the parks on Morning Shire and Raglan Commons sim. TP kiosks to all display locations can be found throughout the grounds of the festival.

“We are so excited to see such a wonderful collection of excellent works exhibited by the artists of Second Life,” Teal Freenote, ArtWalk Director and herself one of the exhibiting artists, said “Fabulous artists, both tiny and big, make this a visual feast.  What better way to enjoy May than wandering the lush grounds of the Shires reveling in wonderful art!”

Avatars of all shapes and sizes are welcome to visit the show during May and enjoy wandering these enchanting sims dedicated to tiny avatars.

Related Links

With thanks to Bear Silvershade and the folk at Raglan Shire.

UWA 5th Machinima Challenge; L$700K in prizes

On Friday February 10th, the University of Western Australia (UWA) kicked-off their fifth MachinimUWA Challenge under the title Seek Wisdom.

On offer are prizes totalling L$700,000 (approx. $3,000 US), including a top prize of L$130,000 and a UWA special prize of L$100,000, with eleven prizes in total on offer. The challenge is being co-sponsored by UWA, AviewTV, Philip Vought & The Tornado Gallery.

The Major Rule and Other Requirements

To quote from the press release on the Challenge:

Your machinima can be about whatever you choose, but there is one rule all entries must follow. The only requirement is that at least ONE of the 100 Treasures from UWA must form part of your story. These are actual treasures, however at least 17 of them exist on UWA land in Second Life. You may choose to include as many of the treasures as you like so long as there is at least ONE. Apart from this, feel free to film anything, anywhere. You may use props at the location, or maybe want to change the footage later during the post process, this is up to you… as long as the treasure or treasures you choose to be part of your Machinima can be recognised and form part of your storyline.

The recommended running time for entries is around 4 minutes 30 seconds in length. This isn’t a hard rule, but entries aiming for the UWA L$100,000 special prize, which will be awarded to the machinima that best captures the essence or spirit of 100 years of seeking wisdom at UWA, must fit within the recommended length.

Additionally, entrants are asked that they acknowledge the works featured in their submission and the lands in which the submission was filmed.

Completed entries should be uploaded to a suitable broadcast medium (e.g. Vimeo, YouTube, etc.), and links to the film sent to the UWA’s Jayjay Zifanwe and LaPiscean Liberty.

Closing Date for Entries

Midnight SLT, June 30th, 2012.

About the Theme

“Seek Wisdom” is the UWA’s own motto, found in its coat of arms, and was selected as the theme of the challenge to honour the new way education is delivered at UWA, “New Courses 2012.” The requirement to include at least one of the 100 treasures from the UWA in entries is to mark the university’s upcoming centenary in 2013.

Where to find 17 of the 100 UWA Treasures in SL

To help machinimatographers get started, the UWA press release for the Challenge lists the location of 17 of the treasures in SL, and entrants are encouraged to read about the 100 online treasures in the UWA book to gain a further feel for possible subject matter.

Prize List in Full

  • 1st Prize: L$130,000
  • 2nd Prize: L$105,000
  • 3rd Prize: L$85,000
  • 4th Prize: L$60,000
  • 5th Prize: L$40,000
  • 6th – 10th Prize: L$30,000
  • UWA Special Prize: L$100,000 (awarded by UWA members of the committee)
  • Best Machinima Poster: L$10,000 (awarded by SL Machinima Poster Archive; Glasz Decuir)
  • Machinima Audience Participation Prize: L$20,000

Links

Questions relating to the challenge should be sent directly to the UWA’s Jayjay Zifanwe. Seek wisdom poster by Eliza Wierwight.

Claudia’s Spirit at Art Screamer

It’s no secret that when it comes to the work of Claudia222 Jewell, I’m a confirmed supporter / fan. Her work, which spans the most creative use of sculpts and – more particularly – mesh, is some of the most breathtakingly captivating in Second Life, bringing to life the great and varied breadth and depth of her own imagination in wondrous pieces that are hauntingly beautiful and, sometimes, tingled with a little Bosch-like darkness.

Yesterday I was fortunate enough to attend a special preview of her latest sim-wide installation, Spirit, which is being hosted at Art Screamer starting today, Saturday 11th February, 2012. And I can say, all my bias aside, it is simply magnificent.

Claudia222 Jewell at Art Screamer

Words and images alone are not going to bring justice to the piece – it is one that has to be seen, pondered, savoured.

Claudia222 herself describes the installation as, “This exposition for me is the letting go of a long period of grief, to let the spirits pass, and to start anew in peace.“ The element of letting go, and the symbolism of farewell is strongly – if sometimes in the most subtle of ways – evident throughout the work, frequently in the most beautiful of images.

Memories, reflections, passings…

Exploring the sim, one does come across familiar motifs that instantly mark this as one of Claudia222’s work. There are also a couple of familiar works seen elsewhere in exhibits last year; however, this is no r-tread of previous work by any stretch. The vast majority of the work here is fresh and new and ranges in size from the very big to the exquisitely small – itself another hallmark of Claudia’s extraordinary talent and vision. And where one or two familiar pieces do appear, they are fully in keeping with the overall theme of the exhibit; indeed, seeing one, I couldn’t help but feel Spirit is very much an expansion of the vision first encompassed by that particular piece, bringing it to full and glorious maturity. As such, it’s inclusion is not intrusive in any way; rather the reverse – it is entirely fitting.

Familiar motifs, Claudia222’s imaginative signature

This is truly a stunning tour de force of mesh art, one that I urge you to visit. It combines technology and art in a brilliant mix that artists across the grid are finding gives a new lease of artistic expression, as Claudia222 notes herself, “Creating things with mesh brings a great new freedom that will enable many of us artists to learn more about 3D techniques inside Second Life”.

So, makes sure you find the time to visit Spirit; you will not be disappointed. Take your time as you explore the vignettes; there is so much more to see, above and below, than might initially appear to be the case. Music has been provided to accompany the piece, and it is very much worth having audio enabled for it, and I do recommend you use the region’s Windlight settings to gain the fullest impact from the piece – particularly if you can run with deferred rendering enabled.

Spirit opens at Art Screamer opens at noon SLT on Saturday 11th February, with entertainment by Jordan Reyne.

Many thanks to the Art Screamer team for hosting this exhibit and, to Claudia222 for sharing her art and vision with us.

The Human(oid) side of art

Chestnut Rau is someone I respect very much and who knows her stuff when it comes to art in SL. So, when she makes a suggestion that I visit a sim in-world (as she did last year – shame on me for taking a while to get around to it), then I’ll sit up and take note.

Humanoid is one such place. The work of Wendy Xeno, it offers much to see and experience. Teleporting to the given landmark, you are asked if you’ll allow the region to control your Windlight settings – to get the maximum impact from the installation, you should. Also make sure sound is enabled.

Beneath you is a transcription that helps set the tone for your visit:

We never touch
people so lightly
that we do not
leave a trace

Bach-ing at the doors

If you’re lucky on arrival, a cello plays JS Bach’s Unaccompanied Cello Suite No. 1: Prelude – and if you wish, you can try your hand playing it while considering where to go next (click the cello to start the music). Hearing this music did make me smile; I love the cello (though sadly cannot play it), and Bach’s Prelude is a favourite piece (and I’ve recently fallen in love with Steven Sharp Nelson’s upbeat version, wherein he plays eight cellos).

Around you stand nine doors, each of which leads the way to further explorations – although there are things to see around you on the ground before (or after) you do.

I opted to wander at ground level first, visiting the various islands, each with it own sense of solitude and peace, different ranges of thought and emotion stimulated by each one. For example, at one, I could think of nothing other than SL friends I like spending time with simply “being” and talking; at another, I found myself thinking of those in SL I have known and who have, sadly, departed from the virtual…

“Time present and time past”

The doors lead to more wonders to enjoy and experience – be they dancing together in some great hall, sharing a rowing boat on a moonlit night amidst glowing lilies, witnessing a circus or sitting in quite contemplation of a verse:

Only passions,
great passions,
can elevate the soul
to great things

“Are both perhaps present in time future”

I’m not sure why Burnt Norton sprang to mind while exploring the ground level areas (athough The Four Quartets is a favourite of mine); perhaps it was my overall frame of mind – or perhaps it was evoked by the scenes themselves. Either way, the lines did pop into my head, and they did – and do – seem appropriate.

“Other echoes Inhabit the garden. Shall we follow?”

Summer sun, autumn skies, the snows of winter – all sit behind the various doors – indeed, to say too much would be to spoil your explorations.

“My love, on a midnight sea eternal…”

So why not pay a visit for yourself?

All snapshots in the article captured using Firestorm with default graphics settings & region windlight settings, with the exception of “Bach-ing at the doors”, wherein shadows were turned on.

Related Links