The Mask Collection in Second Life

The Mask Collection
The Dirty Grind: The Mask Collection

Now open at The Dirty Grind is an exhibition by John Brianna (Johnannes1977 Resident) entitled The Mask Collection. While it may at first seem to be a modest collection of nine images, it is  nevertheless a nuanced, eye-catching display, mixing the physical and the virtual which challenges us to consider what may or may not lie behind the mask we may wear at any given time.

The images, seven of which can be found within the main room at Dirty Grind Theatre and the remaining two in the foyer area, feature studies of both avatars and people wearing a variety of masquerade and other masks. All have been marvellous finished is style suggesting they are either either painted or drawn, and such is the skill with which this has been achieved, I leave it to you to decide for yourselves which are taken from Second Life and which from the physical world.

The Mask Collection
The Dirty Grind: The Mask Collection

“I wanted a collection that fits the theme of the Dirty Grind,” John told me as we discussed the display. “And to reflect the idea that we can wear masks in Second Life which can both conceal and reveal.”

The idea that we all wear masks, whether in the virtual realm or the physical, is an old one, subject to many debates and discussions on the nature of self, identity and how we project ourselves in different circumstances. Within Second Life, such debates can often become far more philosophical, simply because we have a much greater freedom to project an appearance through an avatar, or to play a role within an environment  without revealing much of ourselves beyond that role. Or equally, through the very act of “concealing” ourselves within an avatar /role, we can gain the security which allows us to project far more of our personality and nature among strangers and acquaintances than we would were we in the physical world.

The Mask Collection
The Dirty Grind: The Mask Collection

It’s an engrossing subject, but truth to tell, even without being drawn into such philosophical ruminations, this is a superb exhibition which should be seen to be appreciated. The images – as noted above, and which are offered for sale at L$400 each – are exquisitely produced; each one has a unique look and style, coupled with a very individual use of texture and colour, which makes it instantly captivating, drawing the visitor into it.

The Mask Collection will remain at The Dirty Grind through until the end of September 2016 – not to be missed.

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A Surreal Cube lands in Second Life

Surreal Cube - Molly Bloom
Surreal Cube – Molly Bloom

Surreal Cube is a complex art installation conceived by art archivist Art Blue, known for his celebrations of virtual world art and artists, including The Surreal Tower (of which Surreal Cube could be considered a direct descendent), Art Walk on the Moon (which you can read about here) and A Room for Ferrisquito (which you can read about here).

As with many of Art’s installations, Surreal Cube is enmeshed within a lengthy narrative (provided in note card form at the landing point), involving an attempt to save Earth’s art heritage (in this case, works by Molly Bloom) by building a gigantic space ship – the Surreal Cube – in which the art should be preserved. Those familiar with science-fiction and / or Art’s previous works and activities elsewhere may recognise some of the references within the story, such as Vulcanicus and the passing mention of billionaire SR Hadden – who featured in the late Carl Sagan’s seminal (and only) science-fiction novel, Contact.

Surreal Cube - Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)
Surreal Cube – Mistero Hifeng (with the Cube by Gem Preiz as the backdrop)

While the central focus of the exhibit is Moll’s work, the installation includes contributions by Juliette SurrealDreaming (who is also the exhibit curator), Hyde Hackl, Mistero Hifeng, Gem Preiz, and Moewe Winkler., some of which are placed one inside the next, matryoshka doll style. Mistero’s  sculptures are to be found around the perimeter of the region – perhaps those who came together to witness the landing of the great cube ship before it was frozen in time by Dr. Kawoom, who can be found in one corner of the sculpture parade.

The ship itself sits slightly canted over the dark waters of the region, caught in the moment of landing by Dr. Kawoom when it was realised it was too big for it’s intended landing space. The surface of this vehicle, designed by Gem Preiz, features his trademark fractal designs, which periodically change across the cube’s faces.

Surrel Cube - The Cube: Gem Preiz
Surreal Cube – The Cube: Gem Preiz

Within the vessel lies an aquatic environment designed by Moewe Winkler, occupied by alien life forms and over which a ghostly pirate ship stands-to. Here, also, is a short story by Juliette SurrealDreaming, and an LM giver to visit the Second Life Surreal Tower exhibit. At the very centre of the cube lies an enormous egg designed by Hyde Hackl, within which lies a garden and the gallery of some two dozen pieces of Molly’s art (part of which can be seen in the banner image at the top of this article).

If all this sounds a little confusing, visitors are offered a choice of ways to find their way around. The first is to take the Meta Harper chair, available at the landing point. This takes control of your camera, carrying you a visual tour through the exhibit. The second is to use the network of teleport discs found throughout the installation and which offers the best way to examine each element of the exhibit in turn. In addition, there are various interactive elements – poses, a ridable flying horse – to be found and enjoyed.

Surreal Cube - The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)
Surreal Cube – The Egg: Hyde Hackl (with ghost ship in the foreground, added by Juliette SurrealDreaming)

The Surreal Cube has a twin available in OpenSim, and the installation will also feature at the Santorini Biennale, running from September 1st through to October 15th, through a video of the exhibit filmed by Wizardoz Chrome. After October 15th, the core of the Surreal Cube will be cleared away, remaining only in OpenSim, and the cube in Second Life used to house further installations curated by Juliette SurrealDreaming.

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Peace is a Choice: expressions of art in Second Life

Peace is a Choice Gallery
Peace is a Choice Gallery

Located on the north coast of Nautilus and occupying almost the entirety of a region, sits the Peace is a Choice Gallery, founded and curated by Dove (TheDove Rhode). It is the home to an art display collected / provided over some nine years, from installations and artists past and present. As well as the gallery spaces, Peace is a Choice provides an event venue and an associated dance studio / meeting place.

Originally founded as the S&S Gallery of Fine Art, the current gallery is centred on a huge steel-and-glass building of sleek, modern design, and which is home to both 2D and 3D art. Outside of this, on the surrounding waters and the shoreline behind the gallery, larger pieces of 3D art can be found, together with the other facilities offered here.

Peace is a Choice Gallery
Peace is a Choice Gallery

The cross-section of art on display is astonishing, with pieces from Francis Bagration, Mona Byte, Giovanna Cerise, Treacle Darlands, Asmita Duranjaya, Russel Eponym, Duna Gant, Cica Ghost, Instincta and Stem van Helsinski, Stem van Kicca Igaly, Pol Jarvinen, Gleman Jun, Livio Korobase, Daco Monday, Robin Moore, Moya, Nessuno Myoo, Fuschia Nightfire, Bryn Oh, Cheen Pitney, sChan Resident, Spiral Silverstar, Miso Susanowa, Ub Yifu, Noke Yuitza, and Jedda Zenovka. Such is the diversity of the of the art on display, it’s very easy to lose track of time wandering through the gallery and exploring outside.

Whether you start your explorations inside or outside the gallery is entirely a matter of choice; there is no set path to follow, and Dove has wisely placed the art so that there are no assigned areas for individual artists. This allows for some interesting juxtapositions of art, technique and expression, allowing visitors to gain a strong feel for contrasting styles among artists in Second Life. That said, the interior of the gallery building can be a little bewildering: during one of my trips to the gallery, a fellow visitor candidly admitted in IM that he had been admiring two pieces of art on one side of the gallery, only to realise they were part of a small stage area for musicians!

Peace is a Choice Gallery - Livio Korobase
Peace is a Choice Gallery – Livio Korobase

I’m fortunate enough to have a SpaceNav, so I initially cheated with the art outside, flycamming around (although doing so does give a unique perspective for viewing 3D pieces of art). For those restricted to shanks’ pony, there are invisiprims set over the water, allowing visitors to examine the works up close without fear of vanishing under the waves.

The outdoor display also encompasses events area outside of the galley structure, where music events are regularly held. Another way to see the outdoor art is to catch a teleport to the neighbouring dance studio – still part of the overall complex – via one of the boards displayed around the gallery. From there, it is possible to stroll out onto the beach and appreciate the art (or take a dance lesson, if you’re also so inclined!).

Peace is a Choice Gallery - Bryn Oh (foreground) and Francis Bagration
Peace is a Choice Gallery – Bryn Oh (foreground) and Francis Bagration

Peace is a Choice makes for a fascinating visit, offer a lot to see. For those into sailing or boating, it’s location makes it reachable by water as well, although I didn’t spot any mooring facilities – so if you do visit boat, the teleport limo may well be needed when leaving. However, you do opt to visit, please consider a donation towards the continued existence of the gallery.

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Immaculate perceptions and reflections in Second Life

Immaculate Perception - Immaculate Reflection
Immaculate Perception – Immaculate Reflection

“There is no truth, there is only perception … immaculate perception,” Krystali Rabeni enigmatically states in her introduction to Immaculate Perception – Immaculate Reflection. “What you see is what you thought before you looked … The immaculate perception of it is an immaculate reflection of the viewer. A very interesting abstraction proving that there is no truth, only perception.”

It’s a provocative statement leading the way into a surreal and thought-provoking setting, one complete with touches of abstract and the absurd – but one which is also compelling, given the artist’s statement. Across a watery landscape sits a host of vignettes drawn from multiple sources. Pieces in some of them will be familiar to visitors, others will be wholly new.

Immaculate Perception - Immaculate Reflection
Immaculate Perception – Immaculate Reflection

All present some curious scenes: animals hanging from balloons, a pair of women in 50’s style clothing walking a pair of hot-dogs, skeletons watching TV, chess pieces from one side pinning the king from the other side under a net, a pat of flamingoes examining images of other flamingoes; pocket watches with starfish, the list goes on.

However, what is important here is not from whence they came or even, necessarily, what the artist may have intended each to represent – but how we perceive them, and how that perception may be informed by the shadows of our own thinking even before we see what is in front of us.  Of course, how we perceive and interpret any art is a matter of personal reflection, but it is generally a subconscious process; here we’re being asked to consciously think about that process – which in turn further influences our perceptions.

Immaculate Perception - Immaculate Reflection
Immaculate Perception – Immaculate Reflection

In this, the track of thinking can become recursive: we question whether or not how much of what we’re perceiving in one vignette is shaped by our prior thinking, and then as we move on,  how much of that thinking is influencing our perception of the next vignette we see, which in turn calls into question our perceptions of the next vignette, and so on. Thus observation becomes as much introverted act, as it does a consideration of the art itself.
Within the installation, the potential recursiveness of our thinking  is perhaps enhanced by how the various vignettes are  placed. It is almost impossible to observe one without seeing two or perhaps three others, thus shifting our attention, directly or subliminally, influencing our thinking on the piece at hand, and thus influencing our perception of it.

Immaculate Perception - Immaculate Reflection
Immaculate Perception – Immaculate Reflection

However, and with all that said, we can leave the deeper considerations about Immaculate Perception – Immaculate Reflection to one side, and simply approach each vignette entirely on its own. Each offers a scene captivating to the eye which can be enjoyed in its own right, regardless of what is informing our perception, whilst also allowing us to tease ourselves with possible allusions which may appear to be in some of them which might otherwise be missed in any deeper appreciation / introspection.

However you approach this installation, it offers plenty of opportunity for visual appreciation and / or considered speculation.

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A visit to Cica’s Library in Second Life

Cica Ghost: Library
Cica Ghost: Library

Now open to visitors is Cica Ghost’s installation, Library, which she introduces with a quote from Albert Einstein, “The only thing that you absolutely have to know, is the location of the library.” And to be honest, this one is pretty hard to miss, being another of Cica’s installations produced on a huge scale – something visitors immediately appreciate on their arrival, being reduced to the role of Lilliputians during a visit.

All good libraries are presided over by a librarian, who is there to provide assistance or – as the movies would generally have us believe – to ensure that Quiet remains the word of rule among the hallowed bookcases. Cica’s bibliothèque is no exception: across the wooden floor from the landing point, a matronly figure sits behind her desk, apparently engrossed in a tome of sheet music while a parrot alongside her keeps a weather eye on the comings and goings. They are the first indication of the scale of this particularly library – as you can see from the shot below, as Caitlyn takes a rest from exploring, perching herself alongside Polly.

Cica Ghost: Library
Cica Ghost: Library

Beyond the desk, the bookshelves rise into the sky, but so engrossed is the librarian in her own studies, the fact that there are more books than shelves seems to have escaped her notice.; Thus, ungainly towers of book rise into the sky across the vast floor, and giant volumes cascade down green slopes rising above the floorboards. A gap between the bookcases provides access to the rest of the library, or for those feeling energetic, wheeled stairways offer a way up to the lowermost shelves and back down the other side.

Also, for the intrepid and the curious, the library includes places to sit and / or lie down atop the piles of books, on the parrot’s perch and librarian’s desk, across the floor in the library’s “little” truck – even up in the branches of a tree. For those who aren’t fond of heights, a couple of the library’s cats offer ballet dances to be enjoyed individually or in the company of another, and which go well with the piano soundtrack gracing the region. Visitors should also keep an eye out for a hidden room where quiet conversations can be had out-of-sight of the librarian!

Cica Ghost: Library
Cica Ghost: Library

Library is another of Cica’s pieces which is bound to delight and have visitors smiling; there is whimsy aplenty, things to do and enjoy, and one can feel Cica’s humour at every turn. It’s a place which can so easily draw you back for further visits – as I noticed on my return, bumping into several people who had been wandering between the books and sitting atop piles and on branches when Caitlyn and I first set foot in the Library.

Should you enjoy your visit – and believe me you will – please do consider providing a donation for Cica’s continued work in Second Life.

Cica Ghost: Library
Cica Ghost: Library

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  • Library by Cica Ghost (Rated:  Moderate)

Rain songs and cipherscapes in Second Life

Song About Rain
Song About Rain

Song about Rain is an ensemble exhibition now open at the Pretentious Art Gallery, Crestwick Island ( a location I blogged about in June 2015), featuring images by Panteleimon Aeo, Burk Bode, MaryFelicity, Cold Frog, Nur Moo, Charlie Namiboo, Laura Richards, Mr. S., Sugar Silverstar, Maloe Vansant, and  Anita Witt.

As the title suggests, the central theme of this exhibition is rain, with each artist submitting a single avatar study on the subject. Thus, it is an eye-catching exhibition of subtle contrasts in using rain  to frame a scene, focus the eye and  / or tell a story. All of the images have much to say, but I confess that where storytelling is concerned, I found myself particularly drawn to The Rain Song by Mr. S. (featured at the top of this article), which suggested an entire novella to me whilst admiring it. All of the pictures are offered for sale at the set price of L$300 each.

Song About Rain
Song About Rain

Next door, at the Broad Street Gallery, Cipher (Ciphertazi Wandin), co-holder of Crestwick Island, presents eight of his superb images which mix landscapes, avatar studies and images of personal space together in an intriguing set of pieces. All are superbly and evocative of mood and place, and can be purchased for the exceptionally modest L$100 each.

Both the Pretentious Gallery and Broad Street Gallery are modest in size, making trips to see the two exhibitions easy to combine. Doing so also offers visitors the opportunity to explore Crestwick Island which, if you haven’t done so before, is very much worth taking the time to see.

Cipherscapes
Cipherscapes

Note that due to the landing point in operation, you’ll need to walk into town to reach the galleries – but again, this gives you the chance to enjoy Crestwick Island more fully than if simply plonking down in front of the galleries 🙂 .

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