Milly Sharple’s Creations in Second Life

Cynefin – Creations: Milly Sharple

Update: Milly has relocated her work and gallery to Fractal Insanity – The Art of Milly Sharple – see my review here.

I’ve long admired Milly Sharple’s art, as I’ve tended to mention in the past. I’ve reported on her work – which includes region designs as well as art; and along with many others, disappointed to hear she was retiring from Second Life art and shutting down her facilities at Timamoon Arts and Isle of Lyonesse.

However, such was the outpouring of support from those wishing to see Milly continue to display her art in, she relented and established a new gallery called Cynefin, where she is now exhibiting a select of work called Creations.

Cynefin – Creations: Milly Sharple

One of the major attractions for me with Milly’s work is her fractal art; I’ve written about it on numerous occasions, and Creations includes examples among the 52 pieces on display. However it also includes pieces representing her more recent experiments with mixed media, combining her work with fractals with her photography. Also to be found are samples of Milly’s landscape photography from within Second Life – all of which makes Creations a fascinating and worthwhile visit.

The gallery space is set within a single-storey building of modern design which is ideal for exhibiting Milly’s work. A central entrance lobby featuring six pieces of Milly’s more recent work in mixed media, which opens out into two large gallery spaces with rooms for wall-mounted and free-standing displays of Milly’s art.

Cynefin Creations: Milly Sharple

The art itself is, as always, is magnificent; the richness of the pieces has to be seen in order to be fully appreciated. The diversity of styles on display – as is evidenced on entering the lobby space, where one is greeted by six attention-holding pieces – means this is a truly superb exhibition. As such, written words do not do any of the art offered the justice it deserves; nor does picking out any particular piece or group of pieces for specific mention above the others. However …

There is a series of seven female studies which I have to admit completely captivated me with their presence and depth (five are show in the image below). At first appearing as “simple” studies, there is a richness of style within each of them. With some this borders on the abstract, with others there is a hint of Milly fractal work within the mix of human study and floral painting. They are – even by the extraordinary standards of Milly’s art as a whole – stunning.

Cynefin Creations: Milly Sharple

Milly’s work stands as some of the most beautiful art in Second Life – and frankly, the grid could have been a duller place without it.  Seeing her return with a new gallery space, and one so rich in content is both a pleasure to see and a joy to welcome. I’m looking forward to many future visits.

Exodus: A Trip for Life in Second Life

Exodus: A Trip for Life

Art can be expressive in many ways. It can be an outflow of creativity, a reflection of moods and emotions, a cathartic release of hopes, fears, wants or needs; or an echo of joy or contemplation or endeavour or of life itself. And it can be a voice of conscience commenting on society, culture and politics.

Exodus: A Trip for Life is a full region installation which falls squarely it that last bracket: offering a voice of conscience in response to our societal and political outlook. In doing so, it touches – invokes – something we can so easily lose sight of – even when it might appear we are trying to empathize.

Exodus: A Trip for Life

Designed by Kicca Igaly and Nessuno Myoo, Exodus: A Trip For Life deals with the discomfiting issue of the world’s refugee crisis, which became a hot button topic on several fronts of the past couple of years; one in which some essential truths have perhaps been lost in the clamour of angry voices, political posturing, and perceived threats to security, jobs and income.

“It almost seems,” Nessuno says in introducing the installation, ” As if all the evils of our society, unable to find effective solutions to the problems which from time to time appear, have found, in the dark threat of the foreign ‘invader’ , the perfect scapegoat.”

Exodus: A Trip for Life

And yet the simple truth is, these feared ‘invaders’, these people risking life and limb and family, do so not because they’re seeking to exploit our vulnerabilities and our way of living. They do so because they already are vulnerable; their war of life has already been destroyed through war and / or political / religious upheaval and oppression. Everything they have known has been torn apart in ways we cannot understand; far from coming here as exploited, they arrive as the exploited, preyed upon in their journey by criminals and traffickers; people more interested in taking money and possessions than in saving lives.

All of this, and more is brought forth in Exodus: A Trip for Life. It starts out at sea, where a battered hulk rides a heavy swell, figures crammed into its rotting hold or crawling desperately up to the main deck and clinging in fear to anything looking remotely solid. The vessel is tossed by waves of money – a reference to the physical price those aboard have paid, while strings rise from the hull to a puppeteer’s controllers, a further reference to the exploitation inherent in trafficking the desperate, as they are time and again forced to travel in vessels unfit for purpose (and it is no coincidence that the bows of this ship bear two names, again underlining the dire circumstances faced by so many).

Exodus: A Trip for Life

Ashore, the imagery continues. New arrivals walk along a road, watched from a distance by locals, the gap between the two groups as telling at the walls that constrain the refugees to that single, lonely road. A camp sits close by, but again separated from  the locals as if in quarantine from the rest of the land, by walls and iron gates. Both the road and the camp stand as metaphors of how we see refugees; they may not be so alien, they may appear more human – but they are still “others” to be kept at bay. And we are far more comfortable when they can be moved from our sight and thoughts, as symbolised by the line of arrivals slowly vanishing into a white mist. They pass and are gone – to where does not matter, nor does the fact their plight still goes with them; we can resume our lives.

Poignant, pointed, provocative, richly nuanced and threaded with a wealth of observation and commentary, Exodus: A Trip For Life may not sit well with some; it may not even by easy to entirely decipher on a single pass. But it does have a voice; one that reaches into our conscience to whisper a stark reminder about the realities of the world around us even as sound bites, posturing and the fickle lens of the media would distract us and divert our thoughts and feelings.

Exodus: A Trip for Life

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Highlighting my interview with Gem Preiz for Kultivate Magazine

Fractal 397 (Wreck, 2016) by Gem Preiz, on FlickrFractal 397 (Wrecks, 2016) by Gem Preiz, on Flickr

I’ve been an admirer of Gem Preiz’s fractal art ever since I first encountered it several years ago on my travels as a reviewer of art in Second Life.

This year, 2017, marks the fifth anniversary of Gem’s first exhibitions in Second Life, and he has been marking the with two retrospectives. The first, A Retrospective, was held at the start of the year, and you can read about it here. The second, appropriately called Five Years of Fractals, opened in September 2017, and you can read about it here.

To help celebrate this anniversary – and the fact that Gem himself is fast approaching his 10th anniversary in SL -, I had the opportunity to sit down with him in late September 2017 and discuss his work with him on behalf of Kultivate Magazine. It was a fascinating opportunity to learn about his arrival in Second Life, his art, his interests and inspirations. If I say so myself, the interview is well worth taking the time to read simply because Gem does have so much to say that is worth reading; this being the case, I thought I’d help whet appetites by offering a few excerpts from our chat.

No Frontiers 10 by Gem Preiz (2017), on FlickrNo Frontiers 10 by Gem Preiz (2017)

On Second Life and The Potential for Artistic Expression

I actually discovered Second Life in 2007 while on a trip to America. I was actually there to study new technologies for use in business, but discovered a world with wonderful personal opportunities in this social and playful virtual world.

My awareness of the potential for sharing creations coincided with a growing interest in digital imagery. In particular, I discovered two artists – Fiona Leitner and Milly Sharple … Seeing Milly’s work helped me see the possibilities for displaying my own art within Second Life, and in reaching an audience from around the world while also having the freedom to create exhibition spaces which would be impossible in the physical world.

On His Passion for Fractals

I have a science and maths-focused education and have always worked with technology. Because of this, the computer naturally became my paint brush.

Some of my passions include ecology, Earth sciences, and humanity’s relationship and place in Nature. Astronomy and cosmology particularly bring together my fascination with science with my own imagination and fascination for the human capacity to imagine, discover, explore and learn. All of these play a role in my creative expression and imaginings.

… Fractals allow me to create – to paint, if you will … with such a diversity of results … In addition, the underlying mathematical aspect make them welcome to my rational, scientific side.

Fractal 296 (Polychronies, 2014) by Gem Preiz, on FlickrFractal 296 (Polychronies, 2014) by Gem Preiz, on Flickr

On Science and Science Fiction

We are the ultimate product of life on this planet. We have been granted a brain which allows us to understand and influence our environment. At the same time, we question what is our purpose as a species …

Science, in its broadest sense, is the means by which we do so, through exploration, analysis, deduction, questioning and reason … We have it in us to resolve all of society’s issues – health, wealth, the environment – if only we are willing … I have a passion for science and a concern for the environment. We need both to secure our future – if we are to have a future.

Thus, Fractals and digital art are a means for Gem to express all of this to an audience, while at the same time giving flight to his creative narrative through both his visual art and the written word – as narrative forms a strong element in his pieces. Sometimes this may be obvious, such as a story running within one of his exhibitions, as with Heritage: Wrecks reviewed here) or it may be subtle: a story suggested by and introduction to his images, but which is left to the visitor’s imagination to flesh out.

Kultivate Magazine-October 17Through the interview, we were able to explore these ideas at some length, delving into just how some of his more recent exhibits came into being. We also explored his unique approach to reproducing his work in Second Life, as well as his ruminations on the platform as someone who has been a part of it now for almost a decade.

Gem is a genuinely warm, caring individual, and it was both a privilege and pleasure to chat to him for Kultivate. You can read the full interview in the October edition of the magazine, beautifully illustrated by images from Gem’s work selected directly from his library, which he kindly opened up to us to peruse in preparing the piece.

Click the magazine cover on the right to open it for reading in a new browser tab. You can also catch up on all of my reviews of his work in these pages through a dedicated blog tag.

The Galleries: celebrating art in Second Life

The Galleries: Ini Inaka

The Galleries, curated by Ernie Farstrider is a complex of four interconnected gallery buildings, each of two floors, located on a floating sky island. It is a place where those wishing to explore a broader (and no pun intended) canvas of art available for display and purchase is Second Life can wander among the works of 32 Second Life artists, who work encompasses pieces created within the platform and pieces they have produced in the physical word for upload to SL, with both 2D and 3D art represented among them.

Each of the four buildings is in turn divided into 8  exhibition spaces, four on each level. Eternal ramps and paths link the two levels across all four buildings, offering visitors a variety of paths through the halls and exhibitions. This means one can enjoy moving from the wide range of styles on display quite freely, with each hall and display visited often standing in strong contrast to the last, keeping one’s attention honed.

The Galleries: Kitty Mills

At the time of my visit, The Galleries was hosting work by the likes of Xirana Oximoxi, Freyja Merryman, Kitty Mills, Anna Anton Raymaker,Graham Collinson (always a delight to see his work), Kicca Igaly, Kayly Iali (with more of her physical world paintings that delight the eye), Theda Tammas, Janine Portal (of whom more anon), Louly Loon, Collin Key, Ini Inaka, Moewe Winkler, and more. To anyone familiar with SL Art, these names alone should help signify the rich mix of art and styles on display.

As noted above, there are a number of artists  exhibiting at the Gallery whose work I always enjoy seeing. However, a new name to me on my visit was that of Janine Portal. I’m not entirely sure how I’ve missed her work up until now, but I can say – and with due respect to all of the other artists exhibiting at The Galleries – it kept drawing me back to it.

The Galleres: Janine Portal

Romanced presents seven images which, in the worlds of the artist:

Speak to the issues of having relationships, specifically digitally aided or enhanced relationships, in this technological era.

While our romantic feelings and basic notions are no different from our ancestors’ were, and our emotional and irrational natures are still as mysterious as alchemical processes, we soldier on, finding intimacy in ever more distant and technologically enhanced ways.

Each of her pieces plays on a classic image and adds a “digital signature”, so to speak, to it. This may take the form of a scrolling element, such as numbers or text; or it might be the addition of formulae or precise lines and curves, or perhaps the embedding of circuit board elements and similar. In doing so each offers a unique perspective on the art, encouraging a closer, more considered look.  It is, in a word, entrancing.

The Galleries: Freyja Merryman

From avatar studies to abstract, fractals to landscape, real life to Second Life, The Galleries makes for an engaging and enjoyable visit.

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Zedekiah at Artful Expressions in Second Life

Artful Expressions

After a short hiatus from Second Life, Sorcha Tyles has re-opened her gallery Artful Expressions at a new location and with a new design – and a new exhibition.

The gallery now sits within a charming garden setting, with a beach at one end, a terrace sitting between sand and gallery, offering a cosy, open-air hang-out which encourages visitors to sit a while and enjoy the Sun  … and a little coffee.

Artful Expressions:  Zedekiah, (ZaynIanLutz)

A single display hall is offered inside the gallery building, presenting space for exhibitions by individual artists. For October, Sorcha is featuring the work of Zedekiah, (ZaynIanLutz). And if there is one word which should be used to describe his work, it is perhaps “atmospheric”.

This is an artist with an eye for conveying a mood, a story, a world, within a single frame. Whether producing a landscape or an avatar study, there is a sensitivity and richness to his work that draws one in. Of the eight images presented here, four sway towards monochrome in tone and style, the remaining four offering muted tones and colours. In both cases, whether purely or predominantly monochrome, or when using a broader palette of colour, a rich sense of mood is evoked. So much so, that within the avatar studies particularly, we are – often without clearly being about the see any expression on the face – able to feel the emotion being expressed.

Artful Expressions: Zedekiah, (ZaynIanLutz)

Only two of the images do not feature an avatar, either as their focus or as a part of the overall scene: Winter Trace and September. Both of these are equally as evocative, with the near-monochrome look of Winter Trace drawing one into a feeling of a cold, dark night – one perhaps with a little hint of menace in the way the shadows seem to be gathering the house into themselves, without even a hint of light from the windows to offer cheer or welcome. Thus, within it, there is perhaps the echo of a thought, we are home, but are we safe?

September, seen below right, by contrast, perfectly reflects the fading of summer and the gathering folds of winter. There is still sunlight enough in the sky to feel warmth, the trees still carry their leaves and the grass is still heavy with seed. But the soft colours, the billowing clouds and the icy edge of the blue sky warn us that winter is indeed coming.

Artful Expressions: Zedekiah, (ZaynIanLutz)

A superb exhibition from an outstanding artist, not to be missed.

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DixMix: Elo, Maloe, Uma and a little change

DiXmiX Gallery – Uma Sabra

DixMix Gallery, curated by Dixmix Source, opened a new exhibition featuring the work of  Elo (elorac Paule), Maloe Vansant and Uma Sabra in mid-September; and it is fair to say come of the images presented should be considered NSFW.

As well as the exhibition – appropriately entitled Elo, Maloe, Uma, the gallery has under gone some alterations, and with them comes a new SLurl / landmark. The overall design remains the same, with the exhibition space divided into three halls – the Black Grey and White galleries, with both lower floors and mezzanine levels. Also retained is The Atom club space, with the rooms behind it now given over to Dixmix’s work.

DiXmiX Gallery: Elo

However, located within the Black Gallery space is the entrance to Womb, a new exhibition area located below the main building, and finished in a very futuristic style somewhat at odds with the main display halls, but nevertheless also complimenting them. I’m not sure if this is designed to be a further space for exhibiting different artists or whether it is intended to be dedicated to Megan’s work (which was being displayed during my visit).

Of the three artists exhibited in the main hall, two, Maloe and Elo, have been reviewed in these pages a number of times while exhibiting at various galleries in Second Life. Both offer striking avatar studies – the focus of this exhibition – but I do confess to being biased towards Elo somewhat because I do find her work powerfully expressive. This is certainly the case here, with some 12 pieces of her work presented in monochrome, in keeping with the theme of the gallery’s Grey exhibition hall.

DiXmiX Gallery: Maloe Vansant

Uma Sabra’s art occupies the White Gallery on the mezzanine level, where she presents 16 studies of herself strikingly taken against a plain black background. All be three are nude shots, the exceptions being three facial portraits which are, for me, the most striking.

Maloe’s work occupies the lower floor Black Gallery and is the richest in terms of colour and style, with several of the pieces presented as paintings more than photographs. Through all of them there is a very tactile element; it’s hard not to want to reach out and run a finger lightly over the surface of several of the pieces.

DiXmiX Gallery: Megan Prumier

A balanced and nuanced exhibition featuring three superb artists.

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