MOSP returns to Second Life

MOSP 2018

Chic Aeon has re-opened her Machinima Open Studio Project (MOSP) for machinima makers and photographers. First seen in 2012, MOSP has been through a number of iterations – as my past posts on the project will hopefully show. Offering indoor and outdoor film sets, studio facilities for filming shows and the like.

In this latest iteration, which is still under development, MOSP opened its doors in mid-January, offering – as a start – a ground-level location, based on her installation A Steamy Mystery at Terradale, with some additional element, and a city setting up in the sky, someone reminiscent of the original city setting from MOSP’s original iteration.

MOSP 2018

It is at this latter location that people first arrive. This offers outdoor night setting with a parking lot, façades for tower blocks, backed by surrounding backdrops of city high-rises seen against a misty night sky; so using the local windlight or setting your viewer to a cloud night setting is recommended for a visit, although with careful filming, daylight settings should work on the space as well.

The landing point faces a resource centre, which includes teleports to other set locations (again, only the ground level being open at the time of my visit although others provide hints as to what is coming). not far from this is a series of small stage sets, one of which is outfitted as a photography studio with backgrounds and green screen as well as pose balls. There is also a classroom / meeting area. Further afield, but still within the surrounding high-rises are further lots, apparently awaiting building-out. With cars parked around the lot, the building shells and the entrance to a subway station, the setting offers a fairly simple location for filming, which I assume will be added to over time.

MOSP 2018 

“This all new build offers full sim-sized environments for ease of shooting and continuity,” Chic says of the facility. “There is flow. There are surprises and plenty of details. Builds have been optimized for LOD2 to ease the drain on computer systems and let those with mid-level machines still turn on shadows or depth of field when needed.”

For those needing an outdoor small-town style of location for filming, the ground level “Terradale” set might fit the bill. “Obvious steampunk references have disappeared,” Chic states, “and many new buildings have been added. Structures are clustered for better filming and photography and ‘clutter’ has been added to private areas for a more realistic feel.” There is also an information centre inside one of the buildings, again offering teleports between the different stage / set levels.

MOSP 2018

Chic also notes, “While the infrastructure and many of the furnishings and props have been made by myself, the work of other content creators is also featured. Artist buildings are noted with name plaques; gacha collections with buildings have markers. If in doubt, right-click and inspect to note who to thank for bringing this sim to life.”

In previous designs, MOSP gradually developed a wide range of film sets and opportunities, from rural to city through outdoor settings to sci-fi, so it will be interesting to see how this iteration is developed and what additional resources are provided. In the meantime, the current facilities are open for people to use, and specific enquiries or questions should be directed to Chic Aeon.

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A Lady and 26 Tines in Second Life

Bryn Oh: Lady Carmagnolle

Bryn Oh is currently working on a new immersive installation to succeed Hand, which closed in late 2017, and about which you can read more here. While the new installation is under development, she has opened two single-scene poems, Lady Carmagnolle and 26 Tines, both of which can be found on Bryn’s home region of Immersiva.

“A carmagnolle is one of the very earliest full metal diving suits,” Bryn says in explaining the first of these scene poems. “Monstrosities of protection that allowed people to explore the depths.” In fact, it was the first properly anthropomorphic design for an atmospheric diving suit (ADS), designed in 1882 by the Carmagnolle brothers. It features a distinctive metal helmet with multiple small glass ports to provide a view outside for the wearer.

Bryn Oh: Lady Carmagnolle

In Lady Carmagnolle, the titular lady of the piece stands alone on a deserted stage in a broken-down theatre, the helmet of the carmagnolle suit in one hand, a rock in the other, a face drawn upon it. “She imagines the rocks to be injured birds who she cares for,” Bryn states, “When it rains the ink washes away leaving a simple stone. When Lady Carmagnolle looks to find these rocks and instead finds them gone, she wistfully imagines that they have grown back their wings and returned to the sky, finding others to fly with. In her loneliness this is her most beautiful dream.”

It’s a sad tale, accompanied by a sad poem and sent within the haunting setting of the tumble-down theatre, where the rain falls as Lady Carmagnolle’s only audience.

Bryn Oh: 26 Tines

26 Tines, on the other hand, is something of a love story, again accompanied by a poem. “The laboratory is silent, the scientists gone, we have seven hours, before the dawn,” so reads the first stanza of the poem. It directly refers to the emotional bond between two robots within a research facility, a bond where  – even were they both human – words would be inadequate to express their feelings.

So instead, when the working day has come to an end, and the humans have left this secretive, underground bunker of a laboratory, the maintenance robot pauses in its tasks of cleaning up. Instead, it sits down with its tiny kindred, and the two connect via cable. In this way, they bypass clumsy language and exchange their feelings and emotions directly one to another via the 26 tines of wire contained within the cable connecting them.

Bryn Oh: 26 Tines

Thus it is, the two robots pass the time until morning comes and the daily routine intrudes, scientists returning to their lair to resume their work. Separated, the robots are left with the intimate memories of dancing together through the nights, the sublime delight of sharing their time, their feelings, so intimately for seven short hours each day – and the knowledge that in the night to come, they can be together once more.

Like Lady Carmagnolle, Bryn’s 26 Tines is haunting in theme, but with a slightly dark, science fiction turn.  Both are easy to visit, but offer layered meaning and a richness of pathos, loneliness and devotion.

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Dreamer’s Feelings in Second Life

Dreamer’s Feelings

Dreamer’s Feelings is the title of a collaborative 2D and 3D art installation by Maddy (Magda Schmidtzau) and CioTToLiNa Xue, which opened at Trésor de l’Art on January 10th, 2018.

The installation is located in a sky gallery, reached via teleport from ground level – which instructions for the best viewing experience can also be found. Those who find the preferred windlight – Ambient Dark – a little to dim to see, might prefer setting their viewer to midnight. Do, however, take note of the need to have Advanced Lighting Model (ALM) enabled. Shadows are not required, so this shouldn’t be too much of a performance hit for most people – however, as the exhibition does use projectors, it is essentially ALM is turned on (if not on by default in your viewer) in order to fully appreciate the installation. Once any adjustments to the viewer have been made, the installation proper can be reached via one of two red teleport discs.

Dreamer’s Feelings

Dreamer’s Feelings,” the artists note, Is a dreamlike narration through happy feelings.” And so it is visitors travel through a series of halls wreathed within the darkness of night, each offering scenes of colour and expression in which certain motifs – notably that of music  – can be found.

Starting from an illuminated pool, the display halls rise step-like, separated one from the next by steps or ghost-like art which stands almost glass-like across entrances or glides like smoke across them (again, it is essential that ALM is enabled to fully appreciate the scenes).  In the first hall, hands rise from the watery surface, lights playing over them and they surround a guitar. Close by, two more arms rise from the water, fingers entwined as lovers might hold hands, while images are projected  on the marble-like walls.

Dreamer’s Feelings

From this starting point, the remaining halls rise to surround the pool almost entirely, each one offering a mix of 2D art (Maddy) and 3D art and sculptures (Maddy and CioTToLiNa), with some of the motifs freely represented in either format. Directly above the pool float four spheres containing Figures of an angel, who  – in three at least – appears to be keeping watch on things.

With the dark environment settings, the projected lights and images drifting around and through the sets, the repeated motifs, this installation has the feel of travelling through a dream – but whether it is your own dream or someone else’s is up to you to decide. Whichever you chose, the art by both Maddy and CioTToLiNa is engaging wnough to warrent  visit to Dreammer’s Feelings and spending time wandering through the halls.

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MetaLES to close its doors in Second Life

MetaLES: Haveit Neox The Haul (2017)

On Monday, January 15th, Ux Hax and Second Life partner, Romy Nayar, announced that their art region, MetaLES, would be closing at the end of the day. The announcement came in a simple statement passed through a number of art group:

After 8 years of art, fantasy and work MetaLES ..O.. closes its doors. Many thanks to all the artists, bloggers, friends and visitors who made it possible, The decision is for the lack of time to dedicate to the project.

Kisses and hugs

Romy & Ux

“Yes today is the last day,” Ux informed me. “We are sad, but the art in SL will continue!” He went on to say that the lack of time mentioned in the notices is related to a new physical world project he and Romy are involved in. However, he refused to be drawn into providing any  specifics for the time being.

MetaLES: Rebeca Bashly – Sleepy Snail

My first exposure to MetaLES was back when it was referred to as Per4mance MetaLES ..O.., and came with the installation Conformational Change by Selavy Oh. However, it wasn’t until 2013 and Cica Ghost’s Ghostville that I regularly started blogging about the region and installations hosted there.

From the start, MetaLES proved a popular venue for some of Second Life’s top artists – Selavy, Rebeca Bashly, Cica, Cherry Manga, Eupalinos Ugajin, Moya, Bryn Oh, Kicca Igaly, Nessuno Myoo, Igor Ballyhoo, to name but a few, together with Romy and Ux themselves. The depth of art displayed on the region speaks volumes on the esteem in which both Romy and Ux are held by the SL arts community. For my part, one of the great attractions of the installations presented through the region has been the depth of narrative in so many of them.

MetaLES 7th anniversary retrospective – 2016

For example, both Haveit Neox and Igor Ballyhoo both explored ecological issues with The Haul and Tumor respectively; JadeYu Fang examined our anxieties through OpeRaAxiEty;  Rebeca Bashly explored ideas of birth, growth and life, and renewal with Queens Gambit Declined, while Ux and Romy explored the tarot through a multi-part series of installation in Escenas / Scenes (see here, here and here).

Such is the richness of art displayed at MateLES over the years, that it is hard to pick out a personal favourite – I thoroughly enjoyed all of those mentioned above, as well pieces like the exploration of Gaston Leroux’s Le Fantôme de l’Opéra in A Bit of Red, by Kicca Igaly and Nessuno Myoo, and lighter installations like Romy’s Sparky’s.

MetaLES: Nevereux – Journey into Communication – 2017

MetaLES is currently hosting three exhibitions, all of which will end with the closure: Shattered, by Theda Tammas, Melancholy by Ini Inaka and Journey into Communication by Nevereux (see here).  All three are well worth a visit.

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Three artists at Gallery Cecile in Second Life

Gallery Cecile: Rose B

Gallery Cecile is a complex of eight display spaces for artists, curated by Cécile (Pierce Taurog). It is devoted to exhibiting art from both the physical world and Second Life, and from the former, is currently exhibiting selections of art by Salvador Dali (1904-1989) and Roger Suraud (1938-2016), which can be found in the gallery’s 0 and 1 exhibition halls (the latter of which forms the main entrance. Both are excellent displays, which the Dali exhibit offering links to the wikipedia pages. However, for this review, I’d like to focus on three Second Life artists: Dixmix Source, Rose Beaumont and Sakura Taurus.

Dixmix Source can be found in exhibition hall 3 at the gallery. Entitled I Don’t Get Lonely When I’m Alone, his display features 10 minimalist black-and-white images, nine of which feature a single male figure, sometimes seen clearly, at others appearing slightly blurred or ghosted, framed within a landscape or setting.

Gallery Cecile: Dixmix Source

At first look, there appears to be certain pathos in several of the images, which on closer examination slowly morphs into something else, which I can only describe as a sense of “all-one-ness”. While the figure may initially appear to be alone, lost within a setting, a second look reveals something else: a man who may be on his own, but who appears to be at one with his surroundings. There is a certain ease in the way he sits or stands; while some of his poses may suggest an attitude of “leave me alone”, so to do the images as a whole suggest he’s actually entirely comfortable with his condition and location. Simply put, he’s never lonely while on his own: his surroundings offer him all he needs.

The final picture in the series presents a different view of aloneness: what appears to be a tiny sapling (or perhaps a single twig of a tree) set  against a white background, offering s singular image of the beauty of nature. As well as the images, Dix has prepared a soundtrack for the exhibition – click on the sign in the exhibition hall for the URL.

Gallery Cecile: Dixmix Source

Above this, in gallery 4, is Eclectic Rose, by Rose Beaumont (Rose Bomse). A series of ten avatar portraits, these stand in strong contrast to I Don’t Get Lonely When I’m Alone through the opulent use of colour within most of them; however, they also in some respects continue the theme of individual studies offered by Dix.

“I like taking pictures that tell a story alone or with models,” Rose says of her work. “My tastes in photography are quite eclectic and vary with the inspiration of the moment and my mood but always with a concern for quality and details. Shooting is not like a job for me, but must be a pleasure and a nice moment to share.”

Gallery Cecile: Rose B

The majority of these images, if not all of them, appear to feature the same model (Rose herself?). Narrative is strong in most of them, with one at least carrying something of a self-statement – Picture This Rose – which I found to be both captivating and layered, incorporating Rose’s photography as a whole, her passion as a photographer (framing one eye as if looking through viewfinder), the repeated motif representing her name, the overall suggestion of sensuality and the idea that this is just one aspect of a multi-faceted personality.

As with Dix, many of these images suggest that being alone is not equitable to be lonely – some directly, others in a more subtle manner of posing and setting. The sentiments within each of the images  are somewhat revealed by their individual titles, but this doesn’t stop the eye and the mind from using each title as a launching point for a deeper examination and consideration of each picture – and I confess to being quite drawn to several.

Gallery Cecile: Sakura Taurus

Taking the ramp upwards from Rose will bring visitors to exhibition area 6 (area 5 was empty during our visit),  an exhibition by Sakura Taurus, entitled Pour la Postérisé! (For the Posterized!) – a celebration of the art of posterization. Five panelled images are presented, all with a Japanese theme and shot around Second Life (I think I recognise Collins Lands in one, but am not 100% sure). All are presented on multi-panel frames, and each has been gently posterized, in keeping with the theme of the display.

I’m personally not a fan of this form of art, but confess to finding the five images offered by Sakura attractive. I’m obviously biased towards anything oriental in nature, so this may be a part of it – but it is not the sole reason. All five images show a more nuanced, subtle approach to posterization than is perhaps more usually the case; so often the process is very “in your face”, so to speak, in the degree to which it has been used and in the use of colour. The five pieces presented by Sakura are altogether far more gentle in approach, to the extent that they suggest a blending of posterization and traditional painting – which ideally, in my opinion, suits their subject matter.

Gallery Cecile: Sakura Taurus

These, and the remaining exhibitions on offer make Gallery Cecile a very worthwhile visit – one deserving of having time put aside to appreciate the various displays fully.

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A journey into Sapiens in Second Life

Gem Preiz: Sapiens

Sapiens is the title of a new region-wide installation by fractal artist Gem Preiz, which has an official opening at 13:00 SLT on Wednesday, January 10th, 2018.

This is – quite literally – a huge installation. It starts at ground level, on a walkway where visitors can find information givers on the installation and how best to view it. Camming out from this will reveal a large floating cube shape, formed by a 3x3x3 matrix of smaller cubes, which is something of a motif for the installation:  can also be found at the end of the catwalk, where a smaller version acts as a teleport which will deliver visitors to the installation proper.

Gem Preiz: Sapiens

The build takes the form of a giant “labyrinth” very industrial in looks (something heightened by the stream venting at various points throughout). More raised catwalks form a grid around huge towers rising from the floor, catwalks and towers alike enclosed by massive walls. The walkways are further enclosed under high ceilings. At various points around this grid of catwalks – such as where they intersect with one another or in the corners of the grid – are platforms, some of which  have square holes at their centres. Above these rise huge shafts, further platforms visible at their tops, and from which square sections may periodically descend to fill the open spaces in a platform below, becoming elevators visitors can stand on top be carried between the levels of this vast complex.

Throughout each level – all of which have a slightly oppressive feel about them due to the repeated fractal designs of floors, walls and ceilings which imparts a feeling of unending sameness – Gem has variously put pieces of his fractal art, forty in all. These are intended to represent four themes: technology, mazes, darkness and confinement. Some many only appear once, others may be repeated; all are meticulous in their design and presentation and are visually captivating. They are not images one sees as one is drawn into them. Most reflect the environment in which they are set: enclosed and confined, limited; other suggest broader horizons and the promise of places we might yet discover.

Gem Preiz: Sapiens

There is more here to be seen than may be at first apparent. For a start, depending on which elevators you use, you may find the build seems to have 3 levels – but if you use others, you’ll find it actually has four (I’ll let you decide which lead where…). Also, triangular windows in the corners of the central towers hint at a world beyond the confines of the tunnels and catwalks. This can be seen by flycamming through the walls or by – on two of the levels of the build at least – finding the door marked EXIT, which can be opened with a touch (but do not step through without flying!).

Beyond the doors the labyrinthine effect of the installation is greatly enhanced: great shafts and tunnels seeming to run outward to infinity, standing like great tower blocks interlinked by giant enclosed bridges and walkways, all stretching off into the distance, spherical shuttles scooting along them or rising and descending through them. It’s a giddying display, particularly if you just cam out over the lip of the doorways and cam up / down and around.

Gem Preiz: Sapiens

So what is to be made of all this? Gem offers an explanation in the notes accompanying the installation, which might be summarised as an expression of growth, of overcoming limitations and the shadows of primal (and other fears) we individually and as a race have and do confront. Just as this is a maze of walkways and elevators, so to is the human mind a maze of thought processes which run this way and that, sometimes intersecting, sometimes looping back on themselves, sometimes offering glimpses of what might be. And some lift us a step at a time towards greater understanding, greater abilities, even as we are shadowed by fears (these in the form of the black hands stretching out towards / over some of the catwalks); until finally, we’re ready to break free of the shadows and fears and achieve.

This latter point is beautifully presented on the upper level of the installation’s catwalks, where a golden figure sits, cowering beneath the outstretched hand of primal and other fears – but which offers the way for us to become human, to become reasoned thinkers and creators – as indicated in the final scene of this installation (which also contains for catalogues of the fractal images used within / which inspired the build a teleport cube for returning to the landing point).

Gem Preiz: Sapiens

Complex and challenging, Sapiens offers a commentary on human growth and understanding. It is a theme, Gem informs me, which will be expanded upon in a second build Demiurge, which should open in late February / March time. I’m already curious to see if it will embrace either the Platonic of the Gnostic views of the word – or perhaps combine them both.

Note: fellow blogger Diomita Maurer offers her thoughts on Sapiens, and kindly makes mention of me.

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  • Sapiens (LEA 29, rated: Moderate)