Firestorm on the Official Viewer download page: tipping the balance?

via Linden Lab

I’ve been a user of the Firestorm third-party viewer (TPV) since its inception (and was a user of its precursor, Phoenix). It’s a viewer which offers a comprehensive set of capabilities – those also available in the Official Viewer; those otherwise tucked away in the debug settings and brought to light through the building of UI elements; and those developed by members of the Firestorm team and those contributing to it down the years.

True, it may not run well on all systems – indeed, it may not run as well as other viewers on the same computer; but it offers such a range of capabilities that it is practical for anything a person might want to turn their hand to in SL, from simply pootling around and having fun, to photography, building, scripting, and content creation. Hence why it has become the most widely used TPV in Second life (and, quite likely, Open Simulator worlds).

Given the large percentage of users engaged with SL through Firestorm can clearly present LL with some major headaches, particularly when it comes to matters of support and the deployment and adoption of new capabilities within Second Life. For example, in the six months or so prior to this article one of the main hold-ups in allowing LL to completely switch Second Life over to the WebRTC Voice service and finally turn-off the outdated, troublesome (and potentially costly?) Vivox service, has been the fact that many Firestorm users still use versions of the viewer without the necessary WebRTC support (although that number has been declining).

As it does have such a large percentage of the the total SL user base means it cannot simply be ignored by LL on any level. In this, I do applaud recent moves on the part of the Lab to allow staff to become more au fait with Firestorm and its capabilities, and in publicly recognising the sheer weight of user numbers Firestorm has. Not only does this potentially assist in terms of support issues, it allows Lab personnel more readily understand where people like content creators are coming from when discussing options and capabilities that may have been exposed within Firestorm but may not be so readily apparent in the Official Viewer.

However, what I don’t think is particularly fair is the for Lab to promote Firestorm to the exclusion of all other TPVs. At the June Web User Group it was stated that Firestorm would be added to the Official Viewer download page, and this was due shortly thereafter.

The updated official viewer download page with Firestorm

What I find unfair in this move is not the inclusion of Firestorm on the Official Viewer download page per se. As noted, there are good reasons for LL to acknowledge it. Rather it is in the fact that in doing so, all other TPVs are completely ignored to the point where they might as well not exist. Even the one link referencing third-party viewers goes to the Firestorm Viewer download page, not the Third Party Viewer Directory. There’s not even a statement as to what a TPV actually is.

Worse, the appearance of Firestorm alone on the Official Viewer download page can so easily be interpreted as meaning Firestorm is now “officially endorsed” by Linden Lab as “the” alternate viewer for accessing Second Life; or for those relatively new to SL, that Firestorm is the only TPV on offer.

As such, I cannot help but find this move to be demeaning towards the developers of other third-party viewers. Yes, they may well have a smaller overall percentage of users when compared to Firestorm, but this doesn’t invalidate them. What’s more – and as I’m sure the Firestorm developers will agree – many of the people behind those other viewers have contributed to the success of Firestorm and the Official Viewer through code contributions (direct and indirect).  Thus, to ignore them entirely is to do them a disservice, however unintended.

The point here is that all of the above could have been easily addressed from the outset by including a section on the Official Viewer download page below the one for Firestorm, outlining what third-party viewers are, and which provides links to the TPV Directory and the TPV Policy. Nor does such a statement have to be complicated. For example:

Third-party viewers are developed by users of Second Life. They are based on the core code from the official viewer but offer additional options and capabilities to users. Third-party viewers (including Firestorm) are not endorsed or supported by Linden Lab. However, those recorded on our Third Party Directory have been self-certified for their compliance with our Third Party Viewer Policy to provide a positive and predictable experience for all Second Life Residents.

Such an inclusion would only be fair an appropriate – as I hope that if anyone from the Lab who might read this piece would agree. All TPV developers put in considerable amounts of their own time and effort into developing viewers to offer users a broader choice in the software they might opt to use. As noted, numbers of active users employing them might pale in comparison to Firestorm, but this does not make them any less deserving of a similar degree of recognition by LL.

2025 week #25: SL SUG meeting

Semina: The Interactive EP Experience, Silent Melody, April 2025 – blog post

The following notes were taken from the Tuesday, June 17th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting. No video this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts.
  • The stall in simulators releases should be ending soon. It has largely been the result of:
    • Mainly a back-end move from one cloud asset store to another.
    • Coupled with continuing work on setting up github actions to build, store, deploy the various bits and pieces that run the SL backend services.

SL Viewer Updates

In Brief

  • Rider Linden raised the idea of shifting the Simulator User Group meeting to once every two weeks.
    • This was considered fine *if* there were not a lot going on – and with the exception of last few weeks and the end-of-year slow-down, this generally isn’t the case.
    • Most of those at the meeting expressed a desire to keep it on a weekly basis, with one suggestion that if there is not a lot to discuss during any given meeting, it is brought to a close early, rather than always trying to spin it out to an hour.
    • Another suggestion  – from Leviathan Linden – would be to keep the meeting to once a week, but alternate the Linden chairing it (so not always Rider Linden).
  • Questions on Introducing Opacity Control for BOM Layers and Mesh with same material applied to two or more faces but in different slots fail in interesting manner met with pretty much the same response: the ongoing back-end work and updates has more-or-less presented any significant updates involving the simulator.
    • Pepper Linden did indicate there is a desire within LL to do ore with Bakes On Mesh (e.g. PBR support).
  • llGetRegionWorldMapTile is tracked, but currently not on the roadmap for implementation.
  • A discussion on a Canny requesting the ability to trigger animations by UUID: how  / good bad the idea might be; the need to respect content rights (e.g. the The animation asset and the actively playing animation needing separate UUIDs).
    • No conclusions were drawn at the meeting.
  • The above got folded into a discussion on increasing regions sizes, based on this idea, and on a further discussion on UUIDs as a means of storing outfits to “save links” in inventory, uses for “wardrobe2 systems such as CTS, etc.
  • LSL functions to adjust parcel settings was raised and received positive responses from meeting attendees & Lindens (with a due discission on permissions and preventing idiots maliciously using scripts to bugger with other people’s land.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A further visit to a Silent Melody in Second Life

Silent Melody, June 2025 – click any image for full size

It’s been a little under eight months since my last visit to Silent Melody, held by Celtic McDaniels (Celtic3147), and as the region recently re-opened to the public, I felt it due time I hopped over and wandered around. During my last visit, the region offered an engaging mix of settings – mostly open landscape – all perfectly put together by Semina (Semiiina), as I noted in Return to a Silent Melody in Second Life.

Semina’s hand is still present within the latest iteration of the region’s design. The setting continues to offer various open spaces, but is now dominated by a large built-up area close to its heart. The default environment setting is strongly suggestive of a misty morning near the coast, and the way the larger buildings within this built-up area – notably the hotel and theatre – loom out of the surrounding mist when exploring is particularly satisfying.

Silent Melody, June 2025

The Landing Point sits to the eastern side of the buildings, occupying a broad terrace laid out at the feet of steps providing access to the imposing bulk of a large conservatory. The latter is home to the Da Capo – an engaging fusion of café and library / reading rooms.

A signpost at the foot of the steps points the way to various locations, each with its own musical names (reflecting Semina’s musical talents as a singer-songwriter – see: To the Moon and Back: a musical experience with Semina in Second Life): Clef City, Legato Beach, Fusion Farm, Staccato Forest, Harmony Lake and Sonata pier.

Silent Melody, June 2025

Behind the terrace, an open gateway provides access to a broad pier extending over one end of Legato Beach. However, if it is the beach you wish to visit, you’ll have to follow the signpost’s directions and take the wooden steps down from near to where the covered walkway leads to a large gazebo.

The main part of the beach looks out towards a pair of little islets where houseboats have been moored.  Reached by using the life ring boat rezzer on the beach, the two islands appear open to the public, while the houseboats are available for rent on a daily basis.

Silent Melody, June 2025

Following the sign for the beach will also reveal one of the two the archways marking the main access points into the built-up area of Clef City. However, the main street of the city can also be reached more directly through the Da Capo Café.

With old tram rails running down its main street, Clef City has a careworn look and feel to it. Most of the buildings are shells, including the imposing bulk of the hotel, but within some – notably the local, err, “herbal” store, the pub and the theatre – you will find décor and dressing. The theatre has window displays mindful of Semina’s musical experience noted above, and appears to be designed for indoor music events.

Silent Melody, June 2025

One thing to look for when exploring around the city, is the ladders. These provide access to (and in one case, between) rooftop spaces which have been delightfully put together, with music again part-and-parcel of the theme within some of them.

The southern end of the city is elevated above the main street, a cobbled path curling around the apartment houses here to reach another terrace with pizza might be enjoyed al fresco, with both it and a smaller terrace to one side of the footpath also including their own musical motifs. The road up to them also overlooks Fusion Farm with its meadow, scarecrow-guarded field, horses and meandering brook. For those who enjoy horse riding, the Farm offers a horse rezzer. Again, follow the sign posts to reach it from the Landing Point.

Silent Melody, June 2025

To the north, the city quickly gives way to more rural looks, complete with Harmony Lake (“lake” might be a little grandiose, but it does sound better than “pond”:) ), the entire area serving as a captivating retreat with numerous places to sit, cuddle, pass the time – or photograph!

Also on the north-east side of the region, but down on the coast, is another open venue for music and dancing. It sits beneath the raised finger of a lighthouse and can be reached via several means, and I’ll let you discover them.

Silent Melody, June 2025

All of this is bound together by paths and trails and the Staccato Forest, which wraps around the west side of the region from north to south, embracing in its arc a path allowing visitors to completely circumnavigate the setting. It’s a route I thoroughly recommend taking, as it brings to the eye even more of the region’s beauty, and Semina’s attention to detail, including plants, flowers, critters, wildlife, statues, and more.

As with my past visits to Silent Melody, this latest iteration is an absolute delight.

Silent Melody, June 2025

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2025 SL viewer release summaries week #24

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 15th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer: 2025.04 – 7.1.14.15192634334, issued May 25, promoted May 28 – No Change.
  • Second Life Project glTF Mesh Import, version 7.1.14.15361077240 June 2 – No Change.
    • This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Firestorm 7.1.13.78266 June 15 – release notes.
  • Kirstens Viewer S24(3) – Fara Build 2440 – Beta, June 15 – release notes.
  • Kokua: 7.1.15.57097 (no RLV) and 7.1.15.60783 (RLV variants), June 7 – release notes.
  • Megapahit: 7.1.145.53776 – June 13 – changelog.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

The art of Miles Cantelou in Second Life

Miles Cantelou – Scirocco Art Galleries: Brutbuild Gallery

It has been some time since I had the pleasure to view the art of Miles Cantelou. This is in part because I gather he took a leave of absence from Second Life some time after I last had an opportunity to visit one of his exhibitions (see: Lucid Dreams with Miles Cantelou in Second Life). Given this, I was delighted to receive a note from him indicating he was once again active in SL, and inviting me to visit his latest undertaking, a multi-gallery complex showcasing his work.

Located on a portion of a Homestead region Scirocco Art Galleries occupies both the ground level and skyboxes which gather elements of Miles’ extensive catalogue of art and styles, with the ground level also offering spaces for relaxation, meditation and Tai Chi.

Miles Cantelou – Scirocco Art Galleries: Galleria Polynesia
What started as a couple of galleries has now become a kind of Terra Mitica and I have to say, it’s been a lot of creative fun which continues every day.

– Miles Cantelou

Those familiar with Miles’ work will know that his range encompasses street and studio photography, painting in acrylics and oils, working within 3D environments and more, whilst encompassing genres from abstract through surrealism to abstracted expressionism, with a strong lean into using light and light forms. Much of his work is colour-rich and boldly stated – although this is not always the case, as is demonstrated particularly within Ice, one of the smaller exhibitions within the Artist’s Block galleries space.

Miles Cantelou – Scirocco Art Galleries: Ice Exhibition

The latter is one of the skybox areas with the parcel, and one which – going from the sign displayed at the time of my visits – still in development, and planned to be a space for artists. Reached via the teleport board system which links all the various galleries and public spaces, it was home to a set of smaller exhibitions by Miles at the time of my visit, starting with the aforementioned Ice, featuring stunningly engaging blended photography portraits.

Joining Ice is Expo Retro Amsterdam, a truly magnificent series of images and street photography taken from around Amsterdam taken and processed in such a way as to bring a whole new vision of that city to life; Outback, a highly individualised reflection of Australian aboriginal art in  places given an abstracted lean; and Forest, a series of abstract paintings for forest environments.

Miles Cantelou – Scirocco Art Galleries: Expo Retro Amsterdam Exhibition

As I’ve stated in the past with regards to Miles’ work, it constantly expands boundaries; physically and metaphorically. Physically, because it embraces art genres, such as those noted above, whilst often offering a unique look and feel, a blending of styles, approaches and ideas that renders his work unique unto itself – whilst still being utterly approachable.

Take, for example, the display of street art present within the Brutbuild gallery, a name referencing the minimalist style of architecture common in post-war Britain in the 1950s and 1960 called Brutalist architecture, and which eschewed decorative design in favour of basic materials and structural forms. The gallery’s form is more in keeping with the term than that art it presents; although some of the art within the gallery might be seen as offering subtle nodes to the minimalism of Brutalist expression.

Miles Cantelou – Scirocco Art Galleries: The Far East Gallery

But more the point, within this gallery space is a richness of styles – impressionist, abstract,  surreal, cubist, digitally processed – all beautifully presented and individually approachable and understood – yet each given a unique turn of colour, processing, technique, etc., that leaves it as a suggestion of that metaphysical expansion: that beyond the frame, there is an entire story, an entire world colours and presented through Miles’ eyes, and awaiting our perception.

However, the best way to fully appreciate Miles’ work is to witness it, not read about it. Each of the major gallery spaces presents a themed collection (e.g. the Far East, a unique take on China and Japan; Mesoamerica, a homage to the Cubism of Picasso, for example), allowing them to be visited individually or collectively, in a single visit or across several, making it very easy to immerse yourself in Miles’ work.

Miles Cantelou – Scirocco Art Galleries: Gallery Morocco

Highly recommended for all lovers of art.

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A return to Dutch Pavilion in Second Life

Dutch Pavilion, June 2025 – click any image for full size

In September I wrote about Dutch Pavilion and Ameland, a pair of shared locations design by Sorcha Tyles, occupying the same Homestead region (see: Tea, coffee and pancakes with Sorcha in Second Life). Both shared similarities in looks and style (both being sandy temperate islands) and offers a lot to see and do.

Since then, things have changed. Ameland closed in March 2025. Dutch Pavilion, Sorcha’s first public setting, meanwhile, has relocated. Now occupying a south-west corner parcel of a Full private region, Dutch Pavilion retains all of its visual and photographic appeal.

Dutch Pavilion, June 2025
Enjoy the friendly atmosphere at Dutch Pavilion, a serene park with a windmill, where you can escape, dance, chat, have breakfast & coffee and hangout. Listen to the sound of the meandering river and the chatty geese.

– Dutch Pavilion About Land description

The Landing Point sits at the western end of the parcel, raised up on a bluff overlooking open water to one side and the gardens to the other. A signpost alongside the Landing Point provides access to a Dressing Room for those wishing to change their looks for photography (or sunbathing, etc.), and an outdoor photo studio set.

Dutch Pavilion, June 2025

The step down from the Landing Point to the stairs leading on down to the garden is a bit of a big one (well, it’s more of a jump than a step 🙂 ), with a loose-laid gravel path providing the way forward from the bottom of the broad stairs.

To either side of this path are garden spaces mostly given over to grass, one with a Tuscany style lean-to propped against an old Tuscany-style gateway, allowing it to serve as a little shelter for a donkey and its hay. To the other side, a Spanish style caravan and outdoor seating form a welcoming little vignette with butterflies circling and a rabbit keeping an eye on things.

Dutch Pavilion, June 2025

Further along the path the grass becomes an outdoor seating area for the little café which has taken over part of the mill house attached to the windmill tower. Still with its sales turning, the mill tower is now a studio for designing clothing, complete with large rolls of fabric awaiting use.

The stream mentioned in the About Land description runs parallel to the gardens for a part of their length, running from the eastern boundary of the parcel before turning out to the sea at the western end of the beach, lying on the far side of the stream relative to the gardens.

Dutch Pavilion, June 2025

The stream can be crossed via a single bridge, which accesses the boardwalk running along the back of the back and offering places to sit – as does the beach.

All of this is extremely picturesque whilst being easy to explore. However, what makes the setting enchanting is Sorcha’s attention to detail throughout. This comes in a myriad of forms: the dress of the interior of the café, the outdoor spaces with the café and the caravan; the flower vases on the tables; the rabbits and otter, the bicycles – the list goes on.

Dutch Pavilion, June 2025

I particularly appreciated the touches of the everyday – such as the hosepipe on its little cart and the sign and bag giver warning against allowing pet dogs to foul the grass, together with a convenient bin for dumping used bags.

Small it might be, but Dutch Pavilion is perfectly formed and a genuinely engaging visit – be sure to look around everywhere, including behind the windmill!

Dutch Pavilion, June 2025

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