MOSP returns to Second Life

MOSP 2018

Chic Aeon has re-opened her Machinima Open Studio Project (MOSP) for machinima makers and photographers. First seen in 2012, MOSP has been through a number of iterations – as my past posts on the project will hopefully show. Offering indoor and outdoor film sets, studio facilities for filming shows and the like.

In this latest iteration, which is still under development, MOSP opened its doors in mid-January, offering – as a start – a ground-level location, based on her installation A Steamy Mystery at Terradale, with some additional element, and a city setting up in the sky, someone reminiscent of the original city setting from MOSP’s original iteration.

MOSP 2018

It is at this latter location that people first arrive. This offers outdoor night setting with a parking lot, façades for tower blocks, backed by surrounding backdrops of city high-rises seen against a misty night sky; so using the local windlight or setting your viewer to a cloud night setting is recommended for a visit, although with careful filming, daylight settings should work on the space as well.

The landing point faces a resource centre, which includes teleports to other set locations (again, only the ground level being open at the time of my visit although others provide hints as to what is coming). not far from this is a series of small stage sets, one of which is outfitted as a photography studio with backgrounds and green screen as well as pose balls. There is also a classroom / meeting area. Further afield, but still within the surrounding high-rises are further lots, apparently awaiting building-out. With cars parked around the lot, the building shells and the entrance to a subway station, the setting offers a fairly simple location for filming, which I assume will be added to over time.

MOSP 2018 

“This all new build offers full sim-sized environments for ease of shooting and continuity,” Chic says of the facility. “There is flow. There are surprises and plenty of details. Builds have been optimized for LOD2 to ease the drain on computer systems and let those with mid-level machines still turn on shadows or depth of field when needed.”

For those needing an outdoor small-town style of location for filming, the ground level “Terradale” set might fit the bill. “Obvious steampunk references have disappeared,” Chic states, “and many new buildings have been added. Structures are clustered for better filming and photography and ‘clutter’ has been added to private areas for a more realistic feel.” There is also an information centre inside one of the buildings, again offering teleports between the different stage / set levels.

MOSP 2018

Chic also notes, “While the infrastructure and many of the furnishings and props have been made by myself, the work of other content creators is also featured. Artist buildings are noted with name plaques; gacha collections with buildings have markers. If in doubt, right-click and inspect to note who to thank for bringing this sim to life.”

In previous designs, MOSP gradually developed a wide range of film sets and opportunities, from rural to city through outdoor settings to sci-fi, so it will be interesting to see how this iteration is developed and what additional resources are provided. In the meantime, the current facilities are open for people to use, and specific enquiries or questions should be directed to Chic Aeon.

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2018 viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 28th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.1.0.511732, dated January 9th, promoted January 16th formerly the Alex Ivy Maintenance RC – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Voice RC viewer updated to version 5.1.1.511952 on January 23rd and then to 5.1.1.512121 on January 26th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • No updates.

Mobile / Other Clients

  • MetaChat updated to version 1.2.21 on January 22nd, 2018.

Additional TPV Resources

Related Links

Journeys into darkness, fantasy and the future

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

 

Monday, January 29th 19:00: The Wolfen

Whitley Strieber is perhaps best known for his book for Communion, a non-fiction account of his alleged experiences with non-human entities. However, his is also a writer of horror fiction, with The Wolfen being his first published novel (1978).

When two New York Police Department uniformed officer are violently killed, detectives Becky Neff and George Wilson are tasked with investigating the incident and bringing the perpetrator/s to justice. The evidence reveals the two uniformed officers were quickly and brutally attacked by some kind of animal – so rapidly, in fact, neither were able to fire their service handguns – one even had his hand and gun ripped from his arm before having time to open fire on his attacker. Worse, both men were disembowelled, their organs devoured.

Gathering the evidence from the crime scene, Neff and Wilson start their investigation by trying to understand what kind of animal might have left the bloody paw prints around the bodies. This leads them down a path that touches on the issue of police corruption which involves Neff’s policeman husband is taking money from certain groups. As more bodies are discovered, Neff and Wilson are drawn into a world where the natural meets the supernatural: the forgotten parts of New York where the abandoned of the city live – and are preyed upon by the Wolfen.

Join Gyro Muggins as he reads the conclusion to Neff and Wilson’s investigations.

Tuesday, January 30th 19:00: 21 Balloons

Faerie Maven-Pralou reads from William Pène du Bois’ 1947 children’s classic, The Twenty-one Balloons.

A steamship en route across the North Atlantic comes across the strange wreckage of twenty deflated gas balloons and rescue, much to their surprise, a lone man – one Professor William Waterman Sherman.

The professor had last been seen some three weeks previously, departing San Francisco aboard a giant balloon, determined to spend a year aloft and drifting on his own.

Now, as word spreads that the professor has been found alive and well – and in completely the wrong ocean to the one he had last been seen flying towards – the world awaits the story of how he came to circumnavigate the globe in record time, only to be fished from the wreckage of twenty balloons when he had started with just the one. When he has sufficiently rested and recovered after receiving a hero’s welcome on his homecoming, the good professor tells a tale most fantastic…

Wednesday, January 31st 19:00: Fractured Symmetry

In the future and 1,000 light years from Earth, a woman of action works for a reclusive, enigmatic genius…

Blair MacAlister is an expert at Judo, a credible AI hacker, and a certified pilot of craft atmospheric and interstellar. Her favourite weapon is sarcasm, or failing that, her ever-present blaster. Her boss is Terendurr the Black Stone: technical wizard, expert in the ethnography of myriad races, fancier of rare foods and wines, and even rarer fractalites. An Entharion Quadromorph, exiled from his homeworld and under constant threat of assassination, he is also somewhat irritable.

Together they investigate mysteries based on science, in a setting that brings them into contact with all the main races of Civspace: The mysterious Junn, the affable but biologically intense Raylics, the chaotic and powerful Oro-Ka, the commercial minded Keret, and the cynical Phair.

At the centre of their cases are transformative genetic therapies, unlikely fossils, the linked neurology of symbiotes, and more. Terendurr is over 300 years old and has seen and endured the worst and strangest the galaxy has to offer. Will Blair prove as durable as her boss?

Join Corwyn Allen as he reads from Fernando Salazar’s 2017 novel.

Thursday, February 1st 19:00: Star Wars: The Force Awakens

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February 2018 is Reach Out and Read, giving young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.

2018 UG updates #4/2: TPV Developer meeting

La Vie; Inara Pey, January 2018, on FlickrLa Vie – blog post

The following notes are taken from the TPV Developer meeting held on Friday, January 26th 2018. The video of that meeting is embedded at the end of this update, my thanks as always to North for recording and providing it. Time stamps in the text below will open the video in a new tab at the relevant point of discussion.

Viewer Pipeline

[0:00-1:25] The Voice RC viewer updated to version 5.1.1.512121 on January 26th, bringing it to parity with the Alex Ivy release viewer. The reaming viewers in LL’s pipelines remain as:

  • Current Release version 5.1.0.511732, dated January 9th, promoted January 17th. Formerly the Alex Ivy Maintenance RC – NEW.
  • Release channel cohorts:
    • Nalewka Maintenance viewer version 5.1.1.511871, January 17th.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Forthcoming Updates

  • The Voice RC is the next in line for promotion to release status, and this could happen in week #5 (commencing Monday, January 29th, 2018).
  • The Animesh and Project Render project viewers both have new updates in QA.
  • There is a new project viewer for media handling (with updates to the latest version of the Chrome Embedded Framework) also due to be made available.
  • A further 64-bit update is in the works.

Environment Enhancement Project (EEP)

Project Summary

A set of environmental enhancements, including:

  • The ability to define the environment (sky, sun, moon, clouds, water settings) at the parcel level.
  • New environment asset types (Sky, Water, Days – the latter comprising multiple Sky and Water) that can be stored in inventory and traded through the Marketplace / exchanged with others.
  • Scripted, experience-based environment functions, an extended day cycle and extended environmental parameters. This work involves both a viewer updates (with a project viewer coming soon) and server-side updates.

Current Status

[12:25-15:43] Rider Linden now has a test simulator on Aditi where he is able to successfully apply windlights at the parcel level. The work will now allow windlight settings to be applied by height above ground, but this will likely be fixed ranges defined on the simulator rather than allowing completely arbitrary heights for different windlight settings, as can be done viewer-side with some TPVs at present.

General Discussions

Level of Detail / RenderVolumeLODFactor

[4:17-5:21] The latest Firestorm release, 5.0.11.53634, has altered the behaviour of the debug RenderVolumeLODFactor so that changes with set it to any value higher than 4.00 will not persist across log-ins (see my Firestorm release overview here for more). The Lab is now considering implementing a similar change within the official viewer.

Land Impact / Avatar Complexity Calculations

[5:33-5:52] I’ve referred to this project a number of times, which is intended to gather more representative data on the actual cost of rendering object in-world and the cost of rendering avatars and their attachments, with a view to revisiting the formulas used in calculating them, to see if anything can be done to make the calculations more representative of the “real” rendering costs (allowing for issues such as the potential to break content). It is currently hoped that the Lab will have enough data on this in the next for weeks to start carrying these investigations forward.

[27:13-28:12] One of the reasons often cited for creating one very detailed level of detail (LOD) model and a very low LOD model, rather than a number of LOD models (high, medium, low and lowest), is that the latter can penalise the finished model’s overall Land Impact (LI). This is something the Lab is going to be looking at in order to try to remove / reduce disincentives to making optimised content for SL as a part of this work.

[28:35-30:25] These updates are likely to affect the LI of existing and rezzed content. However, they will not be made in Q1 of 2018. Instead, the Lab plan to carry out simulator-side testing to ensure whatever changes that are decided upon cause as little disruption as possible, and will offer a strategy to help people transition to the new system to try to avoid any unnecessary item returns, show the revised formula run the risk of some content being returned when implemented (this might even comprise an increase in land capacity, if the difference between the “old” and “new” LI calculations aren’t too big). Improved tools for understanding LI are also planned as part of this work.

[31:08-31:47] To help people understand LI, content building, etc., Oz Linden has been trying to get more of the Lab’s own documentation on design and building to where it can be seen in public. This also extends to making more of the Lab’s own scripts being made available for public viewing.

Camera Presets Project

[7:09-8:00] Jonathan Yap is moving ahead with his camera presets project (see here and STORM-2145). This will most likely include Penny Patton’s recommendations for improved camera placement as one of the default sets of camera presets.

AIS Project

[8:51-10:28] The Lab is initiating a further Advanced Inventory System (AIS) project. this project will initially be focused on bug fixes, then will include looking for opportunities to deprecate old UDP-based inventory operations in favour of AIS – this work will likely take several months to complete, once started. Once any patches related to this have been made available to TPVs (with time given for them to be implemented), inventory UDP messaging will be turned off at the simulator end.

Texture Rendering and Caching

[16:05-17:15] Kitty Barnett has been looking at texture fetching/decoding and has noted some issues around discard levels in the viewer. Oz Linden would like to learn more on this.

In the meantime, the Lab’s own attempt to re-work how texturing caching works in the viewer hasn’t produced the results LL had hoped (e.g. improving the amount of textures which can be loaded per second). However, tests will continue in the hope that improvements can be gained. If the work is successful, then the Lab will look towards improving object caching as well.

Inventory Folders and Load Times

[18:52-20:50] Inventory and folders:  the recent change (current SL maintenance RC viewer and Firestorm 5.0.11) to include folders in the total inventory count has raised concerns about increasing inventory load times.

The Lab’s rule-of-thumb remains one of balance:

  • Individual folders with tens of thousands of item in them (object, links, sub-folders) – including trash – can cause the inventory load process to freeze, due to the way folders are individually loaded at log-in. Therefore, these are best avoided.
  • Conversely, having an individual folder for every single item – or just very small number of items can cause lots of little fetches that don’t achieve very much.

Therefore, somewhere between these two extremes is preferable.

Other Items

  • A resource has been made available to update the wiki documentation on the new viewer log-in screen widget.
  • There is liable to be something of a focus on the render pipe (there’s already the rendering project viewer in the pipeline), as a resource with SL rendering expertise has returned to the fold from Sansar.

Next TPVD Meeting

[1:35-2:05] The next Third-Party Developer meeting is set for Friday, February 16th, 2018 (although in theory this should be a date for the Web User Group meeting, which usually alternates with the TPVD meeting).

Flying Coyote River in Second Life

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River – click on any image for full size

Miro Collas passed on a suggestion we pay a visit to Flying Coyote River, a Full region designed by Lila Rose (Masha Eilde) and open to people with Payment Information On File (PIOF). It’s a strangely eclectic wilderness region with plenty to see, and which can be very photogenic under a wide variety of windlight settings.

The landing point sits in the middle of the region on a small island, the rest of the land divided into four, each part ruggedly terraformed using a mix of the natural terrain and mesh elements. Precisely where you go from the landing point is entirely a matter of personal choice. Before doing so, and if you want to get a feel for the immediate surroundings, there’s a small watchtower offering a vantage point for a look around (you might also want to see what is under the little hillock of the island).

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

However, whichever route you choose, you’ll be setting off on a voyage of discovery, because there is an awful lot to be found right across the region. So much so, in fact, that attempting to describe everything here would lead to a long article and spoil the fun. However, were I to be asked to define a possible single-word theme for the region, then it might be in “community”.

Not that there is an actual community of users here per se, but rather that the region has been designed to give a feeling that it has been established by a group of people; although quite why they’ve done so here in the wilds surrounded by mountains, is a story perhaps best left to individual imaginations. It’s also the kind of place that looks ripe for casual role-play for like minds paying in a visit – and that’s something that visitors are invited to try, as noted in the About Land description.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

Buildings here come in all forms: houses, tree houses, converted rail cars, cottages, lighthouses, towers – even caves and hollows. All are scattered across the landscape, atop hills, improbably perched on cliffs, nestled along the coast or sitting in the branches of trees. Linking them one to the next is a series of trails, paths, bridges, ladders, tunnels and stairways, some of which are quite imaginatively placed, with others offering more than one way to reach a destination.

The best way of exploring the region is not to flycam / cam ahead – at least not to start with. It is far more fun to follow the paths and climb the hills to see what lies beyond the next ridge or hilltop then it is to constantly cam ahead. This way, you really get the feeling of being out in the wilds; and such is the design of the region, it can quickly start to feel as if is it far larger than its 256 metres on a side. Just as you feel you must have seen everything, there is something the pops into view or is at least hinted at just over the next rise – and so you’re drawn onwards.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

In this way, places like the garden with its wrecks of cars and bursts of flowery colour amidst the greenery of hills and trees raises a smile far more than when simply camming to it, while it hint of what might be a cavern or tunnel entices you further around the base of a hill or over a bridge and up a gravel path.  Gentle exploration also brings out the very mixed aspects of the region’s design, which brings together something of a post-apocalyptic flavour with twists of fantasy, all stirred into the feeling of being in the great outdoors – including a rope slide for the adventurous.

It is true that elements of the design are a little rough here and there – platform legs not quite reaching the ground, footings of bridges and buildings perhaps not as firmly placed into ledges and cliffs as they might be. But really, this doesn’t matter: Flying Coyote River offers so much to see, the attractions more than outweigh the niggles. There are also plenty of places to sit and rest, or look out over the landscape, from both indoors and from outside, again making a visit more than worthwhile.

Flying Coyote River; Inara Pey, January 2018, on Flickr Flying Coyote River

Again, when visiting the region, please remember access is restricted to those with PIOF, and note also that scripts are disabled if you re-log directly to the region. Our thanks again to Milo for suggesting we take a look.

SLurl Details

Now is the time on Living in a Modem World when we dance…

Hi. I’m R. Crap Mariner. I write things.

While Inara’s keeping busy in both Second Life and Sansar, I thought I’d share a bit about something that’s been keeping me busy for a while (No, it doesn’t have anything to do with a certain pirate who’s not a very good pirate).

For the past year or so, I’ve been obsessed with shooting photographs of the Second Life dance performance scene.

Guerilla Burlesque

A few months ago, I pinged Inara about an upcoming Monarchs full-sim dance show, but she was busy with some stuff, and she asked me if I could write something up about it. Being a professional writer, I did what came naturally: I dawdled and procrastinated, and I missed the deadline.

Yeah, I suck.

It All Begins at the Beginning…

I got an invitation to see a show by Guerilla Burlesque on the Idle Rogue region (okay, dozens of invitations over the years, but remember, I suck). I enjoyed the performance very much, and got to know the folks there, Over time, I’ve learned of so many other groups, 50 so far. And every month there’s somebody new out there learning the dance controller systems and putting their imagination out there for an audience.

Guerilla Burlesque

It’s amazing what people come up with, individually and in groups, bringing together so many elements:

  • Costumes
  • Sets
  • Controller systems
  • Animations
  • Music

It all comes together to make something truly alive and special. It’s art in motion and sound.

Club Image

So Many Groups

There are groups and performers from countries all over the world. England, Scotland, Japan, Germany, France, Russia, Australia, and Brazil to name a few.

Debauche - July 23 2017

Some of these groups, such as the dadaesque Ballet Pixelle, have been creating and performing for over ten years. Man, all those shows I’ve missed… big time sad panda. But sometimes, Ballet Pixelle brings back the classics.

Ballet Pixelle - Olmannen - August 27 2017

There are many different types of shows out there:

  • Themed shows, like Guerilla Burlesque of the Idle Rogues recently did with Caledonia Skytower’s Dickens Project or TerpsiCorps movie-inspired productions. The Royal Opera does some impressive ballet and opera productions, too.
  • Full-region productions, like Monarchs Kingdom does for Halloween and Christmas, or Club Image did for their Monsters Tea Party for Halloween.
  • Variety shows, like Winds of the Sahara and Noir Neverland.
  • Racier shows, such as the complex classy choreography of Debauche and La Coquette, or the naughty fancy of Kiki’s Burlesque.

From individual cabaret acts to full-on dance theatre, there’s something for everyone.

A&M Mocap - August 12 2017

Yes, everyone.

After a while, you’ll notice a few names that come up over and over again in performances. A lot of performers work the circuit, whether bringing an act to multiple variety shows, or lending a hand (and a body) to a group act for their friends at different shows. It’s like a large extended family, odd cousins and all.

Elysium Cabaret Roster

Galleries and Resources

There’s an in-world gallery at the Dance Queens infocenter, where you can learn of many of the groups that perform in Second Life. They have also a group for performance announcements (search for DANCE QUEENS), and an online calendar and blog which collect announcements for upcoming shows. This is useful if you don’t have all that many group slots available to keep track of upcoming shows.

Dance Queens Lobby

The Burlesque Network and Belly Dance Goddess groups are similar to Dance Queens, only for Burlesque and bellydancing.

There a lot of other photographers out there who maintain in-world galleries and Flickr galleries. And there’s a large number of people who post videos of dance performances to YouTube, too. These previews can give you an idea if a group’s performances suit your tastes or pique your interest.

I post my photo archive on Flickr, and I maintain an in-world gallery of the best of these photos on the recently-highlighted Edloe region. Each pushpin under a group’s frame contains that dance group’s home venue landmark.

The Gallery

Audience Etiquette

When you do attend a performance, and I strongly encourage that you do, please keep in mind that scripting load and memory on a region is absolutely critical for the movers and controllers and HUDs to work properly. Just as many people come up with minimal outfits for shopping and events, I’d recommend that you come up with a minimal and optimized outfit for attending dance performances. You do not need that Maitreya Lara Body HUD or the Catwa mesh head controller, do you? Many of their venues post script-shaming boards, and they will let you know if you need to pare down a bit to help keep things moving smoothly. After all, everyone’s there to see the show, not you in your seat, right?

Club Image Audience Shots

Also, facelights can disrupt the lighting configuration that many choreographers use in their sets and performances. Once again, everyone’s there to see the show, not you.

One trick that some people use is to derender everyone in the audience to reduce their impact on your viewer’s performance. Be sure to use Temporary derender, because a lot of people in the audience may turn out to be performers in other groups.

Winds of the Sahara - December 10 2017

Oops!

Tips are not required, but greatly appreciated. That’s how the performers buy new mocap dances, costumes, and pieces for their sets.]Some groups and venues have individual performer tipjars, while others have a collective tipjar that’s split among the choreographers. They’ll let you know how they share the loot, but it’s also okay just to applaud and hoot and holler if you’re spent your last dime at The Arcade, okay?

The host of the event will go over the rest, such as Windlight settings, draw distances, nametags, and so on. But the most important thing is to enjoy the show.

Learning the Moves

If at some point you catch the dancing bug and you’re interested in learning how to perform, some groups and performers teach classes on how to put together dance routines. In fact, Bernard Herzog’s New Brighton Belles recently put out a call for new performers.

I haven’t yet gone down this road, because I’m still into the whole photography thing, but at some point, I should probably take a class so I can have a better appreciation for what my friends do to bring that experience together.

Of course, the chalkboards may also be dancing…

Elysium Cabaret - November 17 2017

But every now and then, when there’s an audience participation event…

Debauche? - December 24 2017

There’s so much more…

I strongly encourage performers and groups to post in the comments some friendly invitations to their performances. Because there’s just so many of y’all out there, I feel like I’m letting a bunch of y’all down by not mentioning everyone, but I’ve got to keep it concise, right?

Oh, and by the way, Inara’s invited me to cover the dance performance art scene, and I’m hoping to do some profiles of dance performers and groups. You know, like Inara does sim journeys and explorations, with interviews and photos and video and stuff.

Thank you, Inara, for this opportunity to get the word out, and here’s hoping something I post here entices y’all to check out some of these amazing and entertaining performances.

Until then, this has been your fast easy fun reporte- oh, wait. That’s the alt.

(Back to your regularly scheduled programming.)

Thank you, R., for writing this, and for agreeing to run a new series through these pages – I’m absolutely delighted you did, and looking forward to the reviews, profiles, pictures and learning more about performance dance in SL.

♥

Inara.