Sea Monsters in Second Life

Sea Monsters

Update: Sea Monsters has closed. SLurls have therefore been removed from this article.

Open through until the end of September 2018, is Sea Monsters by Citta Wiskee. Created on a homestead region, it forms both an art exhibition and a place to visit, and offers a unique environment for explorers.

Sitting under a stormy sky lies a series of green islands caught within a dark sea. The largest of these islands is ringed by the others, and forms the landing point. Wooded and devoid of buildings, it is home to little water drop spirits, with more scattered across several of the other islands. Tiny and white, these little spirits offer a greeting to travellers or play instruments or paddle leaf boats on a pond or simply watch / listen. But they are not the only inhabitants of this region islands; there are others around the islands and some quite literally watching over them.

Sea Monsters

Look up, and you’ll see glowing jellyfish “swimming” through the air – the clouds high above them looking so much like waves of the ocean when seen from below. Light beams seem to penetrate the clouds, eddying and swirling in circles as dust floats, plankton-like through the air, while on the horizon a constellation of pinpoint lights maps the outline of a humpback whale. But these are not what is likely to hold your attention.

Look around the sky, and you’ll find two actual humpback whales floating in the air, heads dipped towards the island as they look back at you benignly. Not far from them, circling slowly above the  dark waters is a plump blue whale carrying a garden on its back. Click on it, and you can sit on a couple of poses to ride with it – or click the rope ladder hanging from the whale’s flank to ride daredevil-like.

Sea Monsters

There is no direct way between the islands other by flying, which is a little bit of a shame, but each offers something of its own little vignette to be enjoyed. On one a piano awaits a player, on another a swing seeks a rider, while on all of them more little water drop spirits can be found. One of these islands is home to a little movie theatre, showing an odd little slide-show film, cushions set before the screen for those who want to watch.

And the art? That lies underwater, and potentially easily missed for those who don’t look. Arcing around the east side of the central island is a submerged gallery displaying Citta’s art. Most of the seventeen images in the display reflect the theme of the region (or is that the theme of the region reflects their content?), with whales and other sea creates prominent within them. All are presented on mesh “paper” that appears to be flexed by the watery currents and include the play of water over their faces.

Sea Monsters

This gallery space, with a drowned woodland bordering one side, forms a garden-like space, glowing planets forming a soft carpet among which can be found ruins and places where more water drop spirits play. Overhead, beluga and humpback whales share the waters with rays and schools of small fish.

The art itself is reflective of moods or feeling – notably being on one’s own whilst wishing for something. As such, they are quite able to strum the heartstrings whilst also being beautifully framed and presented to visitors, the muted colours adding to the stories they have to tell. Again, it would be nice to have a more obvious way of moving between island and underwater gallery other than flying, but this is genuinely a very minor point.

Sea Monsters – hitching a ride

When you have done exploring and viewing, but don’t want to leave, keep an eye out for the paper boats floating on the water. They offer places to sit and reflect for one or two people.

An atmospheric, otherworldly setting, offering opportunities for photography as well as presenting some evocative art of its own, Sea Monsters makes for an entrancing visit.

SLurl Details

  • Sea Monsters (Yankari Island, rated: Moderate)

SL Land User Group and User Group summary

The Concierge & Land User Group meeting area

In my week #35/1 SL projects update, I referenced the upcoming re-launch of the Governance user group. Since then, the Lab has added a further group to the list that people might want to take note of.

The Concierge & Land has a fortnightly schedule (meeting every other Thursday), commencing on Thursday, September 13th, 2018, between 12:00 noon and 13:00 SLT; this puts it immediately before the Content Creation User Group. It will be led by Theresa Linden, and it will be held at the Linden Estate Services meeting area.

The focus for the meeting is described as being:

Discussion & education of SL topics such as current known issues and bugs, project viewers and new features, and general Mainland issues.

I assume the “known issues and bugs, project viewers and new features” relate directly to the land management tools within the viewer, rather than being for a more general discussion on all things viewer. However, the emphasis on “general Mainland issues”  is a little curious, as it almost appears to rule out private estates from discussion. So, it will be interesting to see how this is perceived / carried forward.

A typical TPV Developer meeting

User Groups – General Information

There are now user groups held on a weekly / fortnightly / monthly basis, together with the Third-Party Viewer Developer meeting. All of them are open to general attendance by users – but those joining a meeting are asked to keep questions they have rooted to the topics covered by each of the meetings.

So, for example, the Simulator User Group is primarily for questions on the simulator / back-end services; questions relating to governance issues, cannot be answered at these meetings. Similarly, specific content creation questions cannot be addressed at the TPV or Web meetings, etc.

Full details of the user group meetings can be found in the SL wiki user groups page. The following is a brief summary of all eight (including the TPV Developer meeting). Click the group links for the individual information pages:

Day Time (SLT) User Group Frequency Focus Location SLurl
Tuesday Noon-13:00 Simulator Weekly Simulator issues and technology. Denby
13:00-14:00 Governance1 Fortnight Governance-related issues such as in-world abuse, Abuse Reports, Forum Reports, Marketplace Reports, etc. Havenhurst
Wednesday 07:00-08:00 Open Development Weekly Open discussion of SL development, including open source contributions. Oz’s Raft
14:00-15:00 Web2 Monthly Discussion of issues around Web properties such as Marketplace, Profiles, Place Pages, Search, etc. Denby
Thursday Noon-13:00 Concierge & Land3 Monthly Discussion & education of SL topics such as current known issues and bugs, project viewers and new features, and general Mainland issues. Land Services 4
13:00-14:00 Content Creation4 Weekly Discussion of SL content creation including avatars, animations, and other meshes. Hippotropolis Campfire Circle
15:00-16:00 Server Beta Weekly Anything pertaining to server changes and public beta testing. On Aditi: SLurl
Friday 12:00-13:00 TPV Developer5 Fortnight Discussion of viewer & related development, updates, important changes. Primarily aimed at TPV developers Hippotroplis Theatre

Notes:

  1. Commencing: Tuesday, September 18th, 2018.
  2. Date of next meeting (at the time of writing): Wednesday, September 26th, 2018.
  3. Commencing: Thursday, September 13th, 2018.
  4. Excludes the first Thursday of each month.
  5. Date of next meeting (at the time of writing): Friday, September 7th, 2018.

Further:

  • All meetings are subject to US holidays.
  • Changes to the schedules are generally noted on the wiki pages.
  • You will need to have Voice enabled for the Content Creation and TPV Developer meeting (text can still be used at both for comments / questions, as can Voice).

With thanks to Whirly Fizzle for the pointer to the Land Group meeting.

 

The Cat Museum in Second Life

Cat Museum

If you are, like me, a cat lover, you might like to take a little trip out to the Cat Museum in Second Life. Curated by Selena Alexandre, it makes for a curious, playful visit – in much the same way as cats are curious, playful companions.

Currently featured in the Destination Guide, the museum occupies a 2048 sq m parcel of mainland, making for an easy visit. It is divided into a number of areas, again for easy browsing; on the ground floor, to the left as you enter through the front doors are plaques and boards honouring famous cats from the physical world, film and cartoons – with 10 Downing Street’s cats prominently featured (pity they aren’t actually running the country, particularly given Larry’s Twitter account 😉 ), together with Félicette, the first of two cats to fly in space (launched by the French Centre d’Enseignement et de Recherches de Médecine Aéronautique (CERMA)) – and who was also recovered after her 15 minute flight.

Cat Museum

At the back and two the right of the ground floor are information boards with factoids relating to cats, together with information boards spanning the meanings of a cat’s tail and ear movements, their general anatomy and information on plants they can enjoy or prove harmful to them.  This section also presents visitors with the opportunity to have a photo of their own real cat(s) in the museum. All that’s required for this to happen is to send a 512×512 full perm image of your cat(s), together with its / their name(s) to Selena in-world.

On the upper floor of the museum, things are a little lighter in tone, with a series of LOL Cat posters – some of which may be familiar to cat lover, particularly those who join in with the Caturday Tweets on Twitter on the weekends. There’s also a video screen on the upper floor, although at the time of my visit, it didn’t appear to be working.

Cat Museum

With cat-related paraphernalia and information boards evenly split between Spanish and English (click on the flag where boards are in a single language), the Cat Museum is, as noted, a fun little visit for cat lovers. Just ask your furry boss for time off before you book a visit – after all, and as they saying goes: dogs have owners; cats have staff 🙂 .

SLurl Details

Land, Water, Sky in Second Life

National Museum of Caledon: Phrynne

Opening on Wednesday, September 5th, 2018 at the National Museum of Caledon, is an exhibition of the physical world photography of Phrynne, Dean of Commons at Caledon Oxbridge. Entitled Land, Water Sky, Phrynne describes the exhibition as a record of some of the places in North America she has visited and loves.

The upper floor and the centre in the lower floor contain photos of the Genesee River Gorge as the river flows through Letchworth State Park [the] oldest state park in New York … Also on the upper floor are photos taken on Oahu of sea and sky and wildlife. Downstairs are photos from Vermont, West Virginia, Ohio, Maryland and Minnesota, landscapes both wild and tame.

– Phrynne, describing Land, Water, Sky

National Museum of Caledon: Phrynne

The resultant images in the exhibition are dramatic in tone and scope; particularly those of the Genesee River Gorge, which is presented in loving detail – although as Phrynne notes, the falls within the gorge are not easy to capture in a single frame, except at distance.

The Oahu images are admittedly a little more mixed in the impressions, the leave, but are more than compensated for by the images captured in Vermont, Maryland, etc. These are again rich in composition, and offer both intriguing views and a little humour – as witness by Grasshopper Observer and What Do You See?

National Museum of Caledon: Phrynne

In all, some 34 images are offered in the exhibition – all of which are for sale -, which makes for a further eye-catching  display of art at the museum, which will remain open through September. Should you enjoy your visit, do leave a comment in the guest book; while an offering towards the continued upkeep of the museum would also doubtless be appreciated by Star (astarynite), the museum’s curator.

SLurl Details

2018 SL UG updates #36/1: Simulator / Governance User Groups

Summers Wind; Inara Pey, August 2018, on FlickrSummers Wind – blog post

Update: server maintenance package, 18#18.09.04.519319 failed to make it to the RC channels. There have been reports that some were updated to 18#18.09.04.519222, for which I have no details.

Server Deployments

There is currently no server deployment thread, however:

  • On Tuesday, September 3rd, the Main channel received server maintenance package 18#18.08.24.519036, previously deployed to the RC channels, comprising a fix for the land auction system.
  • On Wednesday, September 4th, the three RC channels should receive a maintenance package, 18#18.09.04.519319, comprising logging improvements.

In week #35, there was a back-end update that should have fixed some problems people were having starting voice in groups.

Server OS Update

Work is in hand to update the SL server operating system version, however, Simon Linden noted the work in preparing for this update is taking longer than hoped.

SL Viewer

There have been no updates to any of the SL viewers to mark the start of the week (and allowing for Labor Day weekend in the United States), living the pipelines as follows:

  • Current Release version 5.1.8.518593, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – No Change.
  • Release channel cohorts
    • Rakomelo Maintenance RC , version 5.1.9.519162, released on  August 31.
    • Animesh RC viewer, version 6.0.0.518949, August 24.
    • Love Me Render RC viewer, version 5.1.8.518751, released on August 20.
    • BugSplat RC viewer, version 5.1.8.518305, August 7. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Environment Enhancement Project

There is a chance that the EEP project viewer could be appearing this week. Depending on the nature of the RC server deployments, if one does appear, it may only work on Aditi.

The Governance User Group will meet at the Havenhurst camp site

Governance User Group

A New Governance User Group has been announced, with meetings to take place on a bi-weekly on Tuesdays, commencing on September 18th. The function of the meeting is quoted as being:

Intended for discussion & education of issues involving Governance such as in-world abuse, Abuse Reports, Forum Reports, Marketplace Reports, etc.

The meetings will be held at the Havenhurst camp site. The currently published time for the meetings is 13:00-14:00 SLT; however, as a result of concerns about the meetings clashing with any over-run of the Simulator User Group meetings, the Governance team may change the time. Those interested in attending the meeting should therefore keep an eye on the User Groups wiki page for possible updates in lieu of any official blog post that might be forthcoming.

 

Destiny Gardens in Second Life

Destiny Gardens; Inara Pey, September 2018, August 2018, on FlickrDestiny Gardens – click any image for full size

Update: Destiny Gardens has closed. SLurls have therefore been removed from this article.

Destiny Gardens is a fully region island primarily landscaped by Adalynne Romano (AdalynneReed) and held by Destiny Milos. Making use of the additional 10K land capacity available to full region owners (to give a total capacity of 30K), Destiny Gardens is a veritable temperate summer paradise – but visits to it may come at a cost to some.

This is a place that, from the landing point in the south-west through to all three other corners, is awash with colour from trees, shrubs and flowers. The landscape, raised to the south and low-lying to the north, is cut by waterways and pools, some of the latter quite large, the channels themselves crossed by a variety of bridges, all of which make for interesting rambles along trail, through grass and across shady glades.

Destiny Gardens; Inara Pey, September 2018, August 2018, on FlickrDestiny Gardens

The landing point, in the shape of a paved terrace atop the raised landscape to the south-west, offers gazebos in which to sit, together with outdoor seating, opportunities to play chess, and the first hints of the art to be found scattered across parts of the landscape in the form of a sculpture by Mistero Hifeng. It is also a place where bicycles can be obtained for those wishing to take a ride – but I’d suggest the great part of the region really doesn’t naturally support bike riding. Take the way down from the landing point, for example: this is marked by steps cut into the grassy banks and slopes, and also by wooden suspension bridges that can end in some precipitous slopes, while some of the log bridges down in the lower areas don’t naturally lend themselves to being ridden over 🙂 .

To the northern side of the island sit two little cottages built to identical lines, each within its own garden, their wooden roofs overlaid with turf. Cosily furnished by Destiny, these both appear to be open to the public. Also to the north side of the island is a topiary garden and shaded sitting area for visitors to enjoy. Meanwhile, south and east, the trees give way to more open land surrounding a large body of water in which merhorses swim, the banks of the pool again rich in flowering plants while water tumbles from the neighbouring upland of the landing point.

Destiny Gardens; Inara Pey, September 2018, August 2018, on FlickrDestiny Gardens

This only scratches at the surface of the region’s delightful colour; the use of flowers throughout the region is among the most extensive I’ve seen recently. There are additional places to sit and enjoy the scenery, be it in waterside gazebos or pergolas on a stone patio or bridges strung between tees and bowing over streams. It is also true to say not everything in Destiny Gardens is above ground. Search carefully, and you may find the entrance to a network of tunnels  – but be warned; not all of them are entirely dry!

It’s not quite all plain sailing – or walking – however. There can be cost for some visitors, as I mentioned towards the top of this article. The volume of plants  – even when repeated across the region – means there is a lot of texture handling to be done as you explore or cam. There’s also a lot of alpha meshes used in the creation of things like drifting dust clouds, all of which additionally keeps the viewer busy in rendering. For me, these combined to drop my frame rate to single digits and forced me to disable shadow rendering when not taking photos.

Destiny Gardens; Inara Pey, September 2018, August 2018, on FlickrDestiny Gardens

However, this does not detract from the sheer natural beauty of the region, or its photogenic qualities. In terms of the latter, a contest is running through until September 10th, with a L$6500 prize pool. Images should be posted to the region’s Flickr group, which can also be joined at the landing point, where full rules of entry for the contest can be found. Photos not intended for the competition are also welcome in the Flickr group.

Destiny Gardens makes for a fun, colourful visit. There’s a lot to see and find, and there is a grace about the design that makes it instantly welcoming. Our thanks, once again, to Shakespeare and Max for the pointer!

Destiny Gardens; Inara Pey, September 2018, August 2018, on FlickrDestiny Gardens

SLurl Details

  • Destiny Gardens (Destiny, rated: Moderate)