The Singer and the Songwriter in Second Life

The Singer and the Songwriter: September 19th and 20th, 2018

Wednesday, September 19th and Thursday, September 20th, 2018, Commune Utopia and The Mumbling Goat, will host The Singer and the Songwriter Music Festival.

Featuring musician/songwriters from across Second Life presenting a mix of live music throughout the two days, the event kicks-off take at The Mumbling Goat, starting at 15:00 SLT on September 19th. It will then continue through Thursday, September 20th at both Commune Utopia and The Mumbling Goat.

The Singer and the Songwriter: The Mumbling Goat

Event Schedule

At the time of writing, the schedule for the event read as follows:

Wednesday, September 19th

At The Mumbling Goat.

  • 15:00-16:00: Jukebox Diesel
  • 16:00-17:00: Whirli Placebo
  • 17:00-18:00: Raspberry Rearwin
  • 18:00-19:00: Suzen Juel
  • 19:00-20:00: Wishing Lane & Chaos Noyes
  • 20:00-21:00: Chaos Noyes
The Singer and the Songwriter: Commune Utopia

Thursday, September 20th

At Commune Utopia

  • 08:00-09:00: Vinnie (Acoustic Rhapsody)
  • 09:00-10:00: Lexus Melodie
  • 10:00-11:00: Pol Arida
  • 11:00-12:00 noon: TBA
  • 12:00 noon – 13:00: Winston Aukland
  • 13:00-15:00: Lluis Indigo

At The Mumbling Goat.

  • 15:00-16:00: Aubryn Melody
  • 16:00-17:00: Marqs DeSade
  • 17:00:18:00: Lazarus Doghouse
  • 18:00-20:00: Jed Luckless

To find out more and to keep abreast of the event, be sure to check Through Owl’s Eyes, the blog of Owl Dragonash.

With thanks to Owl for the heads-up.

2018 SL UG updates #38/2: Governance User Group

The first of the renewed GTeam meetings, chaired by Kristen Linden (the robotic avatar on the left) – September 18th, 2018

The Governance Team held the first of its renewed User Group meetings on Tuesday, September 18th, 2018. These meeting will be held twice a month, and are designed to provide a forum for the discussion and education of issues involving Governance.  They are chaired by the current GTeam supervisor, Kristen Linden and are open to the public. Details on dates, times and location can be found on the Governance User Group wiki page.

Governance Team

  • Around five people are in the Governance Team, and are all Lab employees – Governance work is not outsourced.
  • The Team is responsible for dealing with Abuse Reports, in-world abuse, forum reports, Marketplace reports, etc.
    • The team is not responsible for issues with accounts being compromised, account subscription delinquency, fraud, etc. These matters should be reported via Support, and not through the Abuse Report system, so they can be passed directly to the Lab’s fraud team.
  • On average Governance deal with over 1,000 Abuse Reports per week, while the rate of reporting can reach 400-500 reports filed per day.

Abuse Reports

Please refer to the following resources for details information on filing Abuse Reports:

There is also a knowledge base article on how to deal with a range of abuse / harassment issues without necessarily the need to raise an AR.

A number of issues related to raising abuse reports – AR categories, how to fill-out a report, use of snapshots, chat logs, video, what is and isn’t “allowed”, etc., came up during the meeting. These are covered in the documents above, and not repeated here. Rather, I’ve chosen to focus on the more esoteric aspects of abuse reports and AR handling by the GTeam as discussed in the meeting.

  • All ARs that can be investigated are investigated. However:
    • How far the investigation goes largely depends on whether the AR is filed against something Governance is empowered to investigate, and how much meaningful information is supplied in it.
    • The Governance Team intentionally does not report back on the outcome of their investigations for a number of reasons (e.g. privacy). Just because the outcome might not be visible to the reporter / match their expectations when filing an AR, does not mean the report was ignored.
  • Reports are handled on a combination of age / priority. Those reports that tend to get the highest priority are griefing, certain types of harassment, age play, threats of actual violence outside of SL.
    • Those who feel a threat being made against them personally (not their avatar) are additionally advised to contact their local authorities if they have reason to believe the threat is genuine.
  • The volume of reports received about an incident makes no difference to the priority with which it is dealt with or the action that might be taken. So mass reporting of an incident by friends and friends of fiends TP’d into a location specifically to file a report is not a good idea.
  • Banning isn’t the only action taken. Depending on the nature of the abusive action, people may receive a warning, a short-term account suspension (days) or a temporary ban (weeks).
    • Generally, the process is warning, escalating through to a 2-week ban if offences continue, then ban.
    • Offences can be cumulative if persistent / depending on their nature. However, if there are extended periods between offences (e.g. multiple months / years) they are unlikely to be dealt with on a cumulative basis.
    • Major offences (e.g. age play, etc.), will generally go to an immediate ban.

Q&A Element

  • What to do about persistent griefers using alt accounts: continue to AR them (e.g. under harassment), if you are positively able to link an alt to another account, provide details of how (what’s said – via text chat transcript, for example) and indicate the name of the other account.
    • IP bans are not seen as a solution for a number of reasons (e.g. many ISPs around the world assign dynamic IP addresses to their users, hence there is a risk an IP ban could result in an innocent party being blocked from SL).
  • Avatar “Permission Stealing” VWR-13228. This is a long-standing issue which is not easy to resolve, as the object usurping an avatar’s permission (movement, camera, etc), is being worn by another, and the usual revoke permissions options in the viewer cannot be applied to other avatar attachments.
  • Incident Blotter: (for those unfamiliar with it) at one time the Lab used to produce an “Incident Blotter”, a dealing significant abuse issues and their general outcome (not specific details on those involved) – see a 2010 sample here. This was discontinued several years ago, and unlikely to be reintroduced.
  • Retaliatory ARs: people filing an AR in response to discovering they have been AR’d (e.g. because the original reports has IM’d them with “You have been AR’d” or something) can be a thing. The Governance team is aware of this, and does take time to check if a report might be retaliatory, rather than genuine.
  • Vigilantism: The GTeam is aware of a number vigilante groups in SL who may use mass abuse reports either in an attempt to secure action or as a means of retaliation, and they do keep an eye on them.
  • Marketplace flagging: the GTeam handles these, and the volume received means it can take time to get through them. People are rarely disciplined for flagging items, unless it can be clearly shown they are doing so maliciously.
  • Could a generic notification be sent to a reporter when an AR is actioned: a complaint with the AR system is that those filing a report don’t get to hear whether or not it has been actioned. However, the current tool set isn’t geared to sending out even the most generic notification that an AR has been actioned (e.g. “Your Abuse Report of [date] has been actioned”), and it’s not clear if this could be changed.
  • Contacting GTeam members in-world: general contact for advice and / or with questions is encouraged. However, contact to try to circumvent the AR system or to make a “verbal” AR report is strongly discouraged.
    • Generally when in-world, the GTeam is actively dealing with ARs, or reviewing them while their avatars are parked, ready to go.

Next Meeting

Subject to confirmation on the Governance User Group wiki page, the next meeting should be on Tuesday, October 2nd, 2018. However, the location may change.

Tagus Enchanted Forest in Second Life

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest – click any image for full size

I walk away from the world I know,
To a forest were each thing can change
And where the floor is carpeted in seasonal splendour.
It is here I feel magic,
In the enchanted forest.

So reads the description for Tagus Enchanted Forest, a homestead region held and designed by Lady Amalthea (meganwhitlock). As the stanza suggests, this is intended to by a mystical, enchanted place; one given over to woodland in which assorted locations can be found, which lend themselves to a variety of fantasy themes – a hint of elves here, those of a magician or alchemist there; a touch of Game of Thrones along the wall of a crypt or the suggestion of witchcraft possibly lurking in the mists …

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

It is a wild, free place – a rugged island rising tall from the surrounding waters, crowned by tall trees between whose trunks paths and trail wind and loop, sufficient enough to guide travellers around the various locations to be found here, but with ample twists and turns to possibly confound one’s sense of direction.

From the landing point, lantern-marked steps offer a way up inland or down to the waterside, where further islands, long and thin and equally as rugged, can be seen.  These can be reached via rowing boat offered at a small pier – although only one offers a similar boat for getting back!

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

It is on the largest of these outer island that the Game of Thrones reference can be found: a wall of faces of the dead waiting to be worn, sitting at the back of a cliff-top crypt. A short distance from this crypt, and situated upon the highest plateau of the island is a small chapel, its organ being played by a ghostly, skeletal figure…

The remaining islands are marked by high waterfalls, one the home of an alchemist, the other featuring the ruins of a tower in which an ancient elven throne resides. Across the main island, to its north-west, another low tower is to be found atop a ridge, the seat of someone fascinated with the movement of the stars and the planets – an astrologer or magician, perhaps….

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

Finding your way around all of the trails and paths on the island can be an adventure in itself. Some are obvious, others perhaps less so as you climb and descend stone steps – just watch for the lanterns hanging from their ivy-draped poles. Along the way are numerous points of rest: camp fires to sit around, tents to sit within, places to dance, places to rest alongside still waters… All of this given a further air of mystery by the selected windlight.

There are one or two rough points one might journey into: the physics alongside the chapel’s only working entrance can at times knock the unwary sideways, and there are some landscaping elements floating above their peers. However, these do not prevent Tagus Enchanted Forest from being photogenic – and there is a Flickr group for those who wish to add their pictures.

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

A mysterious, place, Tagus Enchanted Forest perhaps awaits those willing to weave a tale of those who might reside in its towers and buildings.

SLurl Details

2018 SL UG updates 38/1: Simulator User Group

Bellefleurs; Inara Pey, August 2018, on FlickrBellefleurs blog post

Not a lot to report.

Server Deployments

As always, please refer to the server deployment thread for updates.

  • On Tuesday, September 18th, the SLS (Main) channel was updated with server maintenance package 18#18.09.04.519319, previously deployed to the main RC channels in week #37 and comprising Logging improvements.
  • The three main RC channels were not updated on Wednesday, but remained on release 18#18.09.04.519319.

SL Viewer

There have been no updates to the current round of official viewers in the various pipelines, leaving the list as follows:

  • Current Release version 5.1.8.518593, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – No Change.
  • Release channel cohorts:
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Rakomelo Maintenance RC, version 5.1.9.519298, September 5.
    • Animesh RC viewer, version 6.0.0.518949, August 24.
    • Love Me Render RC viewer, version 5.1.8.518751, released on August 20.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Region Crossings

Firestorm 5.1.7 introduced a workaround to better handle vehicle-based region crossings  viewer-side, largely as a result of Joe Magarac (animats) investigations into region crossing issues (see Experimental Region Crossing Code  in my Firestorm 5.1.7 review for more). It’s not a perfect solution, but it can help. Since then, Joe has been looking at similar issues relating to avatars being “half unseated” on region crossings, particularly when the avatar appears to “jump” between 25-100 metres into the air on a crossing, or get pushed sideways.The effect is akin to sitting on an object and the viewer sometimes briefly something you at 0,0,0 in a region before bouncing your view back to your actual seated position.

It’s thought this issue might be related to how the messaging for region crossings is handled: the avatar and vehicle data get packaged and transferred between regions separately to one another, and things can go awry in trying to put them back together if the messages containing the data are received “in the wrong order”. It’s one of several issues with regions crossings that might be improved through viewer-side updates, and Simon Linden suggest the viewer team would be glad to look at contributions aimed and fixing any of them.

 

A look at the new Second Life sign-up pages

The first of the new sign-up pages. Courtesy of Linden Lab

Linden Lab has deployed a new format sign-up process for those joining Second Life.

Using a simpler, more unified page design, the new sign-up process brings together the previously separate avatar picker and sign-up form into a single page, effectively reducing the number of individual steps a new user must take from initial sign-up through to downloading the viewer.

Picking a starter avatar is now a case of selecting one of two galleries from a drop-down menu in the left-hand panel in the initial page (shown below): Classic Avatars (the default) or Fantasy Avatars. Clicking the portrait of an avatar will display a full body animated thumbnail of the avatar, while personal information can be entered into the form on the right-hand panel.

The avatar selection panel, showing the Fantasy Avatar, complete with the thumbnail of the highlighted avatar

The options for selecting Basic or Premium membership follow the same page format, although the Premium button takes a user to the more familiar Premium upgrade page, allowing them to choose their preferred payment option: monthly, quarterly or annual. The Basic option button will complete the sign-up process and allow present the download option for the viewer.

The revised Basic and Premium options display

The new sign-up process also gave me the opportunity to try the latest iteration of the Learning Island new users are delivered to the first time they log-in to Second Life using the official viewer.

As I reported in 2015 and 2016, the Lab have been using experience keys to help guide new users in gaining familiarity with the basic movement controls in the viewer. The most recent version of the Learning Islands continues this approach, offering incoming new users a basic set of tasks  – walking, jumping, flying – using the camera – they are asked to complete, before moving through a set of portals that deliver them to the Second Life Social Islands.

On arriving at the updated Learning Island, the guidance HUD automatically attaches, guiding users through the initial exercises. It detaches on leaving the island through the main portal

The new island design is a route through a series of broad halls built around a central terrace that might be suitable for socialising with other newcomers, and which is reached via a portal at the end of the final lesson (using the camera), and which contains the portal that delivers users to the Social Islands.

The lessons themselves and are indicated both on the HUD (seen in the image above) and via instruction tablets within the halls. Animated arrows (again seen in the image above) and on the floor help direct users around the halls.

The lessons are simple enough, and have been used before. however the environment is a marked improvement over the last iterations of the Learning Islands I’ve visited

Overall, the new sign-up process is a lot cleaner and – perhaps more importantly – a lot more modern-looking than the last iteration, which always felt cumbersome to me. It is concise enough to hopefully prevent a new user from bailing out before getting as far as downloading, installing and running the viewer.

Similarly, the updated Learning Island  – which may well have been in use for a while, I’ve not been keeping an eye on the generic islands of late, only the themed islands, – offer a much more straightforward approach to getting started with the basics of the viewer. It might be argued that as this particular iteration doesn’t include information on inventory, Linden Dollars, etc., it might be a little too light on details; but keep in mind this may be one of a number of Learning Island variants the Lab might periodically rotate into use.

 

ArtCare Gallery in Second Life

ArtCare Gallery: Care

Yany O’Real (Yany Oh) recently invited me to visit ArtCare Gallery, where a selection of his work is currently being exhibited. Curated by Care (carelyna), the gallery offers a large display space for her own art, whilst also featuring – at the time of my visit – the art of Yany, together with Leonorah Beverly, Lam Erin, Sandi Benelli, Marga J, Shakespeare (SkinnyNilla) and Maxie Daviau, with 3D art and particle displays by Pol Jarvinen and Kurk Mumfuzz.

I admit to having missed Care’s art up until now, and the gallery offers an excellent opportunity to gain familiarity with it. Focusing primarily on landscape studies from within Second Life, which she presents post-processed to resemble paintings.

ArtCare Gallery: Care

One group of her images are vividly rich in colour, strongly evocative of the likes of Van Gogh in their style and offering truly unique views of Second Life. The more lightly processed images are likewise attractive whilst more fully illustrating Care’s eye for presenting views of Second Life as we are familiar with them. Also included in her selection of art is a set of images captured at one of Kurk’s particle shows, which offers a further contrast in style and approach.

Facing Care’s work are gallery bays featuring the work of Max, Leonorah, Lam, Shakespeare, Marga J and Sandi. All are enticing Second Life landscape artists – and in the interests of disclosure, I have an abiding admiration for the work of Max and Shakespeare. Taken together these artists offer a natural flow of images hat allow us to travel through Second Life to many places and regions.

ArtCare Gallery: Shakespeare and Max

Situated in a hall of its only, Yany’s work covers both landscapes and avatar studies, and in a rich mix of styles. I found two of the images particularly captivating:  We Are Many, presenting a single image of avatars attending a presentation, which has been repeated several times over to become a collage, with the groups of images mirrored to offer something of a unique perspective on how we might perceive our avatars.

The second is Starman, a rich – and lighthearted? – take on the launch of Elon Musk’s Tesla Roaster into space as part of the first launch of the Falcon Heavy in February 2018.

ArtCare Gallery: Yany

Located against one of the walls of the gallery are two pairs of doors marked “reception” – one of which leads up to to a 3D display of Pol Jarvinen’s 3D work, and the other down to ground level and a small display of Kurk’s particle art.

With a rich mix of themed 2D art, together with the 3D and particle work above and below, ArtCare Gallery makes for an interesting visit.

ArtCare Gallery: Lam and Leonorah

SLurl Details