Terrygold’s Oxygen in Second Life

Terrygold: Oxygen

Oxygen, with the subtitle The Suffocated Planet, is the title of a new installation by Terrygold, which officially opens at 13:30 SLT on Friday, January 25th. As with The Rusted Farm (read here for more) before it, it offers art with an ecological theme.

As with The Rusted Farm, Oxygen focuses on the myriad ways in which humans are systematically poisoning our own planet. But where the former dealt with the ruining of the world’s oceans and lands, Oxygen focuses on the manner in which we are slowly destroying the very air we breathe.

At its core, the installation provides a story, told it words and pictures, of a woman born in 2030, a time when the atmosphere has become so polluted people are unable to live outdoors without the aid of a respirator, which to her feels as suffocating as the deadly mix of gases in the unfiltered air. She longs to witness first had the world she has never known; a place where the sky was as blue as her eyes, and where plants and flower grow in abundance.

Terrygold: Oxygen

Her world appears to be that of underground habitation; a place of concrete walls, floors and ceilings, of passages and vast rows of tanks used to sustain our race. But even here the air is not fresh or clean, and the ever-present respirator imprisons her. There is only one place she can escape the cloying grasp of the mask, and then only briefly – and it brings forth all the longing she feels for the world that has passed, together with a renewed hated for the mask she’ll all-to-soon have to return to wearing.

My weekly hour in the municipal greenhouse is almost over; I’m already wearing my mask and in a little while I’ll be back into that fog. 59:55 … 56 … 57 … 58 … 59 it’s here. The Noise.

That “noise” is the sound of her own confined breathing, the beat of her own heart, reminders of her imprisonment.

Through the story, we follow her attempts to find peace, or rediscover all that humanity has lost. These attempts lead her to a truth: that nature is in fact stronger than we might think. While our own foolishness may bring about our own end, Nature herself will ultimately survive and recover, healing the wounds wrought by humanity in our foolishness.

Terrygold: Oxygen

Throughout the installation, the story is told through words seemingly painted on the walls of the drab halls of living spaces, and through self-portraits of Terrygold wearing the all-encompassing mask, a heavy, ugly affair. Through these images we witness her longing, her desires and ultimately, her discovery.

This tale is in many ways dark and sad; even the outcome is tinged with shadow as well as hope for the future or the natural world. However, the message is clear: should we not work with Nature, to cease our wilful destruction of environments, poisoning of water and polluting of the very air we breathe, in order to ensure the continuance all of this fragile ecosystem in which each and every one of us is born and depends upon? Or are we going to continue along a path in which, while it is true Nature through her hardiness will eventually survive and recover, will nevertheless leave humanity’s mark on the world akin to that of the dinosaurs, our passing marked only by the bones of our towns and cities?

SLurl Details

  • Oxygen: Solo Art (Casvian Caye, rated: Moderate)

2019 SL User Groups 4/2: Content Creation summary

Junbug; Inara Pey, December 2018, on Flickr
Junbug – blog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, January 24th, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer

On Wednesday, January 23rd, the following viewers were updated:

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

  • The simulator code is now out on the BlueSteel RC channel, which has also absorbed the Snack RC.
  • A further project viewer update is expected for the EEP viewer. This is currently awaiting QA clearance, which should hopefully be followed by an RC viewer soonTM
    • The latest EEP viewer (version 6.0.2.523088 and dated January 16th, at the time of writing) includes sample EEP assets in the Library section of inventory, in the environments folder. These will also be included in all versions of the EEP viewer as it moved towards release status.
    • It is not clear on whether the final shader updates (e.g. crepuscular rays) will be ready by the time the viewer goes to RC status.
  • The focus now is not on adding features but ensuring there are no significant blockers to EEP progressing to release status.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • Anchor Linden has resumed work on Bakes on Mesh.
  • This work is currently focused on fixing viewer bugs and moving the viewer forward.

Non-HTTP Asset Fetching / UDP Path Deprecation

  • A further reminder that UDP message paths for inventory asset fetching is being removed from the simulators.
  • When complete, this means anyone using really old viewers that use UDP messaging rather than HTTP / CDN will no longer be able to obtain responses to asset requests.
  • This work is running a little behind the planned completion date of January 9th.

In Brief

  • Texture caching: the updates to the viewer texture cache are part of Graham Linden’s work, and he is currently focused on EEP and shader work.
  • Mesh uploader: as reported in my previous TPVD meeting update, Beq Janus contributed her updates to the mesh uploader to LL. These are being worked on for incorporation in the official viewer. This is no largely working, but has some UI inconsistencies to be ironed out.
  • ARCTan: this is the work to revise the calculations for avatar / object complexities
    • It is still at the data gathering phase. This data can then be used to redefine the formulas used in calculating complexities, leading to the necessary adjustments to things like rendering cost, LI, and upload costs.
    • This work also involves updates to the respective back-end services so that they can acquire all the information needed for the calculations, rather than relying on viewer-side analysis.
    • Texture use should also be considered in the new calculations – although this may be in terms of the number of textures, rather than their size.
    • ARCTan may also look at instancing of meshes (e.g. more than one instance of a specific mesh in a scene, if this is not done already (as textures already are).
  • Animesh follow-up: still at the discussion stage internally at the Lab.

RFL 2019: team registrations and Information Day

via RFL of SL

The 2019 Relay for Life Second Life fund-raising season is approaching, and with it comes some changes, some of which have been previously noted in these pages.

Chief among the changes are the move of a couple of key dates:

  • The kick-off weekend for the core 16 weeks of activities will launch at 10:00 SLT on Saturday, February 16th, 2019.
  • The Relay Weekend will take place on Saturday June 8th and Sunday June 9th, roughly a month earlier than has tended to previously be the case.  This will once again feature a number of key activities, including:
    • The Opening Ceremony.
    • Survivor / Caregiver walk.
    • Luminaria Ceremony.
    • Closing Ceremony.

Team registrations for the season opened on Sunday, January 20th, at part of the ACS National Recruitment Challenge, which runs January 20th through February 3rd, 2019.

As noted on the Second life Relay Information website, people can also participate in a number of other ways, including:

  • Attending RFL of SL events.
  • Merchants, creators and club owners can:
    • Place RFL kiosks and / or vendors in their shops / clubs.
    • Display RFL information in their businesses.
    • Donate ad board space.
    • Gift cards and / creations can be donated either to teams or for Relay auctions and raffles.
  • Live Singers and DJs can donate their services at Relay For Life events.
  • Group owners can  notices about Relay For Life events.
  • People can sponsor RDL of SL events – contact Ariel Stormcrow or Dianna Wycliffe for more information.
  • Land holders can donate their land for an RFL of SL event.

American Cancer Society Information Day

Information Day

Want to learn more about the American Cancer Society, Relay for Life and / or RFL of SL? Then why not drop in to one of the Information Day sessions being held on Sunday, January 27th, 2019.

The day will see four meet and greet sessions take place:

  • 06:00-08:00 SLT
  • 10:00-12:00 SLT
  • 14:00-16:00 SLT
  • 18:00-20:00 SLT

Each of these sessions will include the opportunity to hear about Relay for Life, Making Strides Against Breast Cancer, Survivor Support Groups, Caregiver Support Groups, connecting Second Life to Real Life American Cancer Society.

The Information Day will take place on the American Cancer Society island, As well as these sessions, there will also be entertainment from:

  • Austin Moores 12:00 noon SLT.
  • Max Kleene 13:00 SLT.
  • Relay Rap 16:00 SLT.
  • Keeba and the Tiny Maniacs 17:00.

For a full schedule of the event, please contact Nuala Maracas or Trader1 Whiplash in-world.

G.B.T.H. Contaminated in Second Life

G.B.T.H. Project – Contaminated: Mistero Hifeng (foreground)

Now open at the G.B.T.H. Project is a an ensemble art exhibition featuring no fewer than 37 artists from across Second Life. Entitled Contaminated, it is both a fun piece and something of a curio.

The curators of the project – Marina Münter, Megan Prumier and Nath Baxton describe it thus:

Each participant was given figurine[s] to act as a blank canvas to be textured and decorated in their own individual styles. With Contaminated onlookers find themselves situated in a built-up urban environment faced with an intervention of an abundance of of characters.

G.B.T.H. Project – Contaminated: Nathali Luik

This description is offered at the landing point for the installation, which forms a part of the “urban intervention” (aka “street scene”) in which the figures are presented. Also offered at the landing point is a map to the installation, with a numbered key to where each artist’s piece(s) can be found.

A HUD is also available, which shows a total of 41 figures on its opening page (the additional numbers being the result of Luc Renoir presenting 2 figures in the installation and Mistero Hifeng a  total of four), and allows the visitor to page through individuals images of the figures in the alphabetical order of the artists’ names. To be honest, I found the HUD to be of passing value; it was easier to wander through the installation and just right-click / Edit figures, as this not only supplied the artist’s name but also the title for each figure – a basic piece of information missing from the HUD.

G.B.T.H. Project – Contaminated: Luc (eslucas), Kato (Kato Salyut), Praline (PralineBarjowski Ghost), Mich Michabo

The figurines themselves will be immediately familiar to anyone who has seen the classic LEGO® figures in the physical world. They are a fitting means of presentation, given it is possible to (at least to a degree) customise such figures, just as these have been customised by the artists. They present – like life itself – a rich mix of characters, each unique whilst remaining recognisably “LEGOy”.

While the figures may initially appear to be static, this is not entirely the case. Several feature animated textures. In this, I particularly liked I Am A Soul – I have a Body by Hope Something (NovaApache), with its burning soul, and Boy Meets Girl by miu miu miu (miumiumiusecond), which are in turn evocative and charming. Others are interactive, as with tutsy Navarathna’s Russian Dolls with its video media surface and Megan Prumier’s cheekily naughty “>_<“.

G.B.T.H. Project – Contaminated: Daze Landar

Some of the pieces might be seen as reflections on the rich diversity of life found within Second Life itself. Ash (Ashratum) offers 7 Faces of Dr Alt, for example, appears to be a comment on the manner in which Alt accounts can be used to deceive; Megan Prumier and Toods (Toodles Telling) appear to give a nod towards adult themes and nudity that are a part of Second Life (although obviously also found in the physical world). Yet others appear is reflections on life, love, memories, and more as we each encounter them on a daily basis.

To be honest, I have no idea why the title Contaminated was selected for the piece; is it perhaps a reflection of the figures being used as canvases? Might it be some form of comment on how we “contaminate” Second Life with out own thoughts, feelings, outlook and so on? Does it necessarily have to be contextualised with the figures rather than simply being a randomly selected title? I’ll leave that up to you to decide; I was happy simply wandering and viewing the figures as I came upon them.

G.B.T.H. Project – Contaminated: miu miu miu (miumiumiusecond), Mavi (Mavi Beck), Hope Something (NovaApache)

Contaminated will remain open for approximately two months.

SLurl Details

A slice of Russia in Second Life

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

COBKOBO, a Full region in Second Life designed by Света Денискина (Seller Xenno), has been gaining a lot of attention of late for its presentation of a Russian provincial town. It’s a place Caitlyn and I were first alerted to (within a brief period to one another) by Annie Brightstar and Shakespeare.

In truth, it is a scenic setting – although apparently still under construction in places, given the fact there are footpaths being placed, rezzing boxes still visible. It is surrounded by tall, green hills coated by fir trees and wrinkled by fast-flowing streams that help to give the impression this is a town sitting on a small lake, a river meandering away through the hills.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

There is a certain Soviet / historical feel to the town, dominated as it is by large theatre-come-music hall, outside of which stands a statue of Vladimir Ilyich Ulyanov – better known by the alias Lenin – holding the hammer and sickle in outstretched arms. Other suggestions of the past lie scattered around the region in the form of military vehicles parked or abandoned, the badge of the Soviet army displayed above a garage / barn, and so on. But whether the setting is meant to be representative of a bygone era, or a modern setting where echoes of the past linger on, is for visitors to perhaps decide. 

Certainly there is enough going on in the region for it to be set in modern times: the theatre is available for showing videos, and there are areas given over to live entertainment, both outdoors and indoors. And there are obvious Western touches – such as “Roady’s” bar, and a motel sign.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

This is a place that appears to be newcomer friendly for SL’s Russian community. The block-like schoolhouse offers information boards on using the viewer and may also provide viewer lessons (I’m not entirely sure on this), with the events spaces offering a reason for people to come to the region.

The town is an interesting mix: large, solidly built structures on paved roads, their plain bulk suggestive (again) of the kind of structures we in the West regard as being from the Soviet era. But the roads quickly give way to tracks, the solid structures to wooden houses.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

Around the edges of the region are open, rugged spaces, including a beach and a pair of islands. One of these is topped by camp sites, one of which can be used as a music venue.  There are also private places to be found scattered around the edges of the region, where it is possible to to get away from the bustle of visitors. All of this is watched over from a corner by a lighthouse sitting atop a drum-like base.

As noted earlier, elements of the region still appear to be under construction, but this doesn’t make it any the less photographic in its current state. However, it will be interesting to see what else is planned for COBKOBO, and how it will appear once completed.

COBKOBO; Inara Pey, January 2019, on FlickrCOBKOBO – click any image for full size

In the meantime, the region makes for an interesting and somewhat different visit; a glimpse of a bygone era sitting within modern times.

SLurl Details

2019 SL User Groups 4/1: Simulator User Group

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams – blog post

Update: Magnum and LeTigre did not see a deploy on Wednesday, January 23rd, leaving them on server maintenance package 18#18.12.05.522294.

Server Deployments

As always, please refer to the server release thread for the latest news and updates.

  • On Tuesday, January 22nd, 2019 the SLS (Main) channel was updated with server maintenance package 19#19.01.09.523003, comprising logging to gather baseline information on simulator performance in various areas of interest together with additional logging.
  • On Wednesday, January 23rd, 2019 the RCs will be updated as follows:
    • BlueSteel will receive server maintenance package 19#19.01.18.523336, comprising the simulator support for the Environment Enhancement Project (EEP), and which will see the Snack channel currently used for EEP rolled into the BlueSteel RC.
    • Magnum and LeTigre were still TBD at the time of writing. I’ll update this article when more is known.

Region holders who wish to test EEP can contact support and ask for their region to be moved to an RC channel once the deployment has been made. Rider Linden currently has a request to have the SL wiki updated with the LSL functions for EEP, and has offered to provide a forum post on them, if required.

Remember, to work with EEP, you need the EEP project viewer, available from the Alternate Viewers wiki page.

SL Viewer

There have been no SL viewer updates to start the week, leaving the pipelines, at the time of writing, as follows:

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render RC viewer, version 6.0.2.523177, January 16th.
    • Estate Access Management (EAM) RC viewer, version 6.1.0.522564, December 19th.
    • BugSplat RC viewer, version 6.1.0.522614, December 18th. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

General

The SUG meeting was dominated with questions when upcoming features – grid-wide experiences,  new premium benefits, etc – may appear, and when the Lab anticipates completing the migration to the cloud. As always, and given the fact that SL is a dynamic environment with a lot going on, the replies were more-or-less “when they are ready”.