SL16B Meet Patch Linden – a summary with audio and video

Courtesy of Linden Lab
On Monday, June 24th, 2019 at the SL16B celebrations, the first of five Meet the Lindens sessions was held at the SL16B Auditorium. It featured the Lab’s senior Director of Product Operations, Patch Linden.

The following is a summary of the session covering the core topics raised, with  audio extracts where relevant.

Note that there are three videos of this event that I’m aware of:

Table of Contents

When reading this summary, please note:

  • It is not a full transcript:
    • Discussion points have been grouped by topic, and not necessarily in the order raised during the session.
    • I have focused on those topics liable to be of the most interest to readers / generated the most informative answers, so this is not a summary of all comments. etc., but of those up to the 51:00 minute mark, after which the session includes more general feedback / comments from the audience. Please refer to the videos for these.
    • Topics are give as bullet-point highlights for ease of reference.
  • Audio extracts are provided.
    • These have been cleaned-up in places to remove repetition or pauses, etc.
    • Audio extracts may concatenate comments on specific subjects that may have been made at different points in the discussion, and so do not always match the chronology of the video.
    • There are some unavoidable instance of audio break-up (notably from Patch’s microphone).
  • Timestamps to the SL4Live – TV video are provided for those who would prefer to listen to Patch’s comments “in the raw”. This video is also embedded at the end of this article.
  • Note that the session was interrupted a couple of times by an 18-carat blockhead deciding to shout abuse over the voice channel, and this is reflected in the videos, although I have intentionally not include audio from my own recording where this noise occurs.

About Patch

Patch started as a Second Life resident, first joining the platform in 2004, and has been a male fashion designer, mentor, and community lead. His efforts with the latter brought him to the attention of the Lab, and in 2007 it was suggested he consider applying to work for the company.

Patch Linden. Credit: Linden Lab

Initially working as a support agent, he spent a brief period as a support liaison before moving to the Concierge team, eventually becoming that team’s manager. He later moved to the role of Operations Support Manager for a year prior to pivoting away from support entirely and joining the Product group, the team responsible for defining the features, etc., found within Second Life.

Here he developed the Land Operations team, which includes the Linden Department of Public Works (LDPW), which is really his most visible role, from a user perspective, in Second Life, as he tends to be very hands-on with the LPDW projects.

As the Senior Director of Product Operations, his role encompasses the LPDW and all of the Lab’s user support organisation – a total of five teams – and also the Sansar support team, which is managed on a daily basis by one of his line managers, Patch having little day-to-day involvement in that side of things.

As a part of his role in managing / overseeing the support teams, in 2018 Patch established a support centre in Atlanta, Georgia, and  is currently overseeing an expansion to this centre, which is doubling in size in terms of staff and also about to move to a larger office space as result.

There are a lot of aspects of SL he particularly enjoys, notably the social aspects, interacting with the residents. He’s also attracted to the power SL gives to people across the globe to connect to one another, support one another in multiple ways, to form friendships and relationships, provide broader social interactions (e.g. links to physical world event such as Pride Month), etc.

He regards his biggest challenge as seeing and feeling the pain people so often feel when they feel threatened by the deployment of a new aspect / feature / capability of Second Life. However, he also sees taking the upset and the often negative reactions to such things as learning experience to help inform future projects and work to try to ease the sense of pain / upset as they are announced / deployed.

We like to have ears all over the place. We pay attention to the forums, we pay attention to groups in-world. There’s all sorts of places that we tend to be, and that, I think, gives us a lot of insight. We can’t catch everything, though, so sometimes somebody will come to me and say, ‘Hey! did you know such-and-such a thing was going on?’ And I’m like, ‘No, I had no idea. Tell me about it.’

So as much as I like to say we can try to be everywhere and listen to everything at the same time, there’s a whole lot more of you [residents] out there than there is us, so I try to give everyone as much attention and time as I can to make sure that you know that we hear you.

– Patch Linden on trying to capture user feedback, thought, concerns, etc.
[Video 14:45-15:34]

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Who or What are the “Moles”?

[Video: 9:02-10:09]

As surprising as it may seem, lot of SL users are not aware of what or who the Moles are.

  • They are generally SL residents who have developing skills in building (originally with prims, now with mesh), texturing and scripting.
  • They work on a freelance basis for the Lab under the title Linden Department of Public Works (LPDW), aka “The Moles”.
  • Moles support the Lab in a number of ways:
    • They build things like the Premium gifts.
    • They develop and maintain Mainland infrastructure (roads, railway lines, seaways, Linden-developed buildings, etc), working with the Mainland Land Team.
    • They help build out large-scale projects for the Lab such as Nautilus, Bay City, the Horizons residential regions and Bellisseria.
    • They lay out infrastructure and facilities for a wide range of events in SL, including those at SL16B, the Lab-run shopping events, the town hall meeting spaces, etc.
    • They construct and maintain the physical aspects of the various Lab-provided games (e.g. Horizons, Paleoquest, Linden Realms.

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SLB Organisation

[Video: 15:36-17:10]

SLB used to be driven by the Lab, but more recently (SL9B through SL14B in particular) have been community-driven, with the Lab staying in the background. LPDW was more involved in SL15B, and SL16B sees the Lab back driving things.

  • See this as a means to leverage engagement with users.
  • Recognises and appreciates the work done by residents in organising the SLB festivities over the last few years.
  • Are again trying to learn from the lesson of those events.
  • Believes the LL teams involved have had a lot of fun bringing the regions together and working with residents (e.g. exhibitors and performers).
  • Has received positive feedback from people whilst in the SLB regions.
  • Again, lessons are being learnt and will be folded back into future large scale events organised and managed by the Lab.
SL16B: the Tapestry of Time

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Linden Homes

[Video 18:15-29:13]

Note the order of these discussion points is not representative of the MTL session with Patch. The subject covered have been re-ordered compared to the video to hopefully provide a more structured presentation of the information given during the session.

New Traditional houses being added to the Bellisseria region of New Hamsterdam. These an other houses within the more recent developments on Bellisseria will be subject to a new rolling release process

Release Cadence: Houseboats and Traditional Houses

  • Linden Homes Have been and continue to be extremely popular.
  • Starting on Monday, June 24th, the release process for the available themes of houses will be changing:
    • It is planned to release one region of homes every Monday, Wednesday and Friday.
    • This schedule may slip a little as a result of things like holidays, any QA issues that might crop up, etc., but the Lab aim to try to maintain the cadence.
    • This is why the current development of homes on Bellisseria has been “in the open” and observable by residents.
    • [Note that obtaining the homes will still be the same process – via the Linden Homes registration page.]
    • See Special: Patch Linden on the new Linden Homes release process for more.
  • Developing regions like this offers some transparency to the process and helps demonstrate that regions in Bellisseria are not (as has been claimed in various places) “cookie cutter” region layouts that are simply replicated across the continent. They are all individually laid out to offer variety in road layout, parks, public spaces, land elevation, coastline, etc.

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Camper and Trailers Theme

  • SL16B offers a preview of the next major theme – Campers [Caravans] and Trailers.
    • Four styles of these new types of home were initially previewed at SL16B prior to Meet the Lindens with Patch.
    • In all there are eight styles (4 camper and 4 trailer styles), and the remaining styles were revealed at the SL16B Spellbound preview area during Patch’s MTL session.
    • The units are designed to fit both 512 sq m and 1024 sq m parcels, and will initially be issued on 512 sq m lots.
    • When ready, these types of home will be initially released as a large deployment to Bellisseria, including new landscaping that encompasses a very large communal social space.
    • After the initial deployment (date still TBA), these homes will roll into the new release cadence described above.
    • See A Look at the Camper and Trailer Homes with Patch Linden as well.
One of the additional styles of the upcoming trailer theme of Linden Homes, as unveiled at SL16B

The Campers and Trailers are going to come in a large release initially. We kind-of feel like rolling out that entire area, because it is a bit of a scenery change, a theme change and stuff like that. Thematically it doesn’t quite line up [with the current home types and styles], but it is designed to all blend together so you’ll transition from one area of the continent to another.

But as we go through that process, you’ll see a who bunch of regions get spun up, for those of you who keep an eye on these things … You’ll probably see the building versions of those regions come soon, and we’ll start building those out and then at some point we’ll have a really large release for those as well; and then those will enter that same process of this more frequent release cadence.

– Patch Linden, SL16B, Monday, June 24th, 2019

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Bellisseria Fairgrounds

  • A large communal events space located on its own island regions.
  • Connected to Bellisseria via airstrip, landing pad, moorings and ferryboat.
  • Intended to provide a space to a range of community fairs and events (it is not intended to be an amusement park – think of it as Bellisseria’s version of the Bay City Fairgrounds).
  • It will be available for bookings for events – details are still TBA, but will likely involve a special group and sign-up process.
  • Inaugural events already planned for July 4th and July 6th organised by the Bellisseria community itself.

Currently occupying the centre of the new Bellisseria Fairgrounds island is a huge “Torley-fied” statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month

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Cica’s Cubism in Second Life

Cica Ghost: Cubes

As the old, old saying goes, “I have some bad news and some good news.”

The bad news is that if you were hoping to visit Cica Ghost’s Luna Park (see Cica’s Luna Park in Second Life), that build has now gone from Second Life, the result of low visitor figures, possibly as a result of clashing with SL16B.

The good news is that Cica has replaced it with something that is quite dynamically wacky (literally, if you wander across the landscape!), a piece she calls Cubes.

Cica Ghost: Cubes

Occupying the same region as Luna Park, Cubes is a curious piece, comprising a barren landscape under a bright sky, occupied by a few bare trees, but which is periodically deluged by downpours of … huge steel reinforced concrete blocks.

These appear a handful of metres above the dry land, hover for a few seconds as if waiting for gravity to notice them and question just what the heck do they think they are playing at, before yanking them down to the ground, where they tumble and roll against one another and build random mounds and towers before silently poofing and starting over.

With the lines of steel bars embedded within them creating checkerboard patterns on their face, these great cubes look like a certain cubic puzzle game, albeit one usually made up of smaller cubes with coloured faces. Hence why, perhaps, Cica gives Cubes a quote from that game’s creator:

The Cube is an imitation of life itself – or even an improvement on life.

– Ernő Rubik

Cica Ghost: Cubes

And, given these cubes are physical, they can have quite an – impact, shall we say – on life should you happen to wander out and stand when they are falling!

There is something very faintly Petrovsky Flux-ish (for those who remember that installation) about Cubes. The way the Cubes fall is mindful of the destruction of each Flux build – be here, all the pieces are regular, and the fantastical forms they create are entire as a result of their  dropping from the sky, rather than the starting point for their collapse. Watching them, like the parts Petrovsky Flux, can be oddly hypnotic.

I’m not sure how long Cubes will be open, but like Luna Park, it’s meant in fun.

SLurl Details

  • Cubes (Meropis, rated Moderate)

Special: Patch Linden on the new Linden Homes release process

The development of additional Bellisseria regions with houseboats and Traditional houses that people have been able to witness during May / June 2019 is part of a new approach the Lab is taking to releasing these Linden Homes, which comes into effect from Monday, June 24th

Update, June 25th: Patch’s forum post is now an official blog post.

Update: Patch has now issued a forum post on the new Linden Homes release process.

Since their launch in April 2019, the Linden Homes, available to Premium subscribers, have proven exceptionally popular. The first release of the houses – offered in two types: land-based “Traditional” homes and houseboats, each available in for styles – were snapped up in the first couple of days following their release, with the houseboats going within hours. Similarly, a special release of regions with houseboats was completely allocated in just 27 minutes.

For the last several weeks, the Linden Department of Public Works – LPDW – and the Lab’s Land Team have been work on a further development across a number of regions in Bellisseria, implementing new infrastructure as well as more Traditional homes and houseboats, all under the watchful eyes of curious residents. As Patch Linden, Senior Director of Operations Patch revealed on Monday, June 24th during his Meet the Lindens event, this open development of Bellisseria is part of a deliberate change in strategy.

Ahead of that event, I had the opportunity to hear from Patch on what would be happening:

We are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes. Many of you have already been witness to the new process unfolding in front of you whether you knew it or not. 

Those regions that have been called out in various places such as. New Hamsterdam down to SSPE120 (soon to be officially named).  We did this for multiple reasons, mostly in an effort to show all of you the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the time-line involved.

Another of the new Traditional houses being prepared

In particular, and starting with this development, the Lab will be increasing the cadence of Linden Home releases, as Patch went on to explain:

Starting Monday, June 24th we’re going to try to release a region’s worth of new Linden Homes on a regular cadence.  We’re aiming to try for a region per every other day, so Monday, Wednesday, and Friday, but as we cannot control all the factors involved in the lengthy process, such as QA requirements, we may have some gaps which could last anywhere between a day to several days and especially on the weekends.

This means that development of Bellisseria is going to be on more of a rolling basis as individual region are readied, rather than large-scale releases with extended period between them. Nor will the roll-out be restricted to the current Traditional houses and houseboats; other types of Linden Homes will be made available, including the upcoming trailer-style homes, which will initially come in a larger release (I’ll have more on these in a follow-on post to this one).

And just as a reminder – the place to obtain one of the new homes as they are made available is via the Linden Homes registration page, not by queuing up inside Bellisseria (as has been done). Just check the page and look for Bellisseria in the drop-down list (arrowed below left), and the available house option(s) – Traditional house and / or Houseboat – and click on the image.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat – not that only one or the other may be available at any given time, and that further type of home will be added to this page as they are released.

Nor is this all in terms of development. Again, as many have already seen, there is a new island development within the arms of Bellisseria. Marked by the continent’s second airstrip, this 2-region island is to be the Bellisseria Fairgrounds, with Patch explaining:

Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event.  We have supplied the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad.  We will have a scheduling calendar and process in place where the space can be reserved in advance.  The first events already in line for use of this space will be around the 4th of July holiday coming up.  More information to come about how the reservation process will work in the near future.

Currently in the centre of the new Bellisseria Fairgrounds island is a huge “Torley-fied” statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month.

Note that the Fairgrounds aren’t an amusement park (or similar) but are designed to be used for a wide range of events.

It’ll be interesting to see how things go with the new cadence of releases – and the order in which they are made; given the idea is to release on a region at a time, and given regions tend to be split between land houses and houseboats, will the releases alternate between the two, or will it be more a more orderly release, proceeding region-by region along and down through the developed regions before moving on to the next set that are developed? I suspect the former, a this would give more of a mix to things – but the next week or so will show!

SL16B: Meet the Lindens – a reminder

April Linden (Systems Engineering Manager, Operations) and Oz Linden (Senior Director, Second Life Engineering) two of this year’s participants in Meet the Lindens at SL16B. Credit: Linden Lab

Don’t forget that the week of Monday June 24th through Friday, June 28th marks this year’s Meet the Lindens sessions at SL16B.

Each day at 14:00 SLT will see one or more members of the Lab and their helpers sit down to discuss their work, Second Life, (and in one case, possibly Sansar as well), and answer questions.

As I’ve previously noted, all the events will take place in the SL16B Auditorium and will feature the following participants:

Day (14:00 – 15:00 SLT) Participants
Monday 24th June Patch Linden, Senior Director, Product Operations
Tuesday 25th June Oz Linden, Senior Director, Second Life Engineering and April Linden, Systems Engineering Manager, Operations
Wednesday 26th, June Ebbe Linden (Altberg), Linden Lab CEO
Thursday 27th June Xiola Linden, Lead Community Manager, and Strawberry Linden, Marketing Specialist
Friday 28th June Meet the Moles – the Linden Department of Public Works
Some of the Moles and Lindens of the Linden Department of Public Works

You can read some brief liner notes about the Lindens taking part (and the Moles!) on the official Second Life blog post reminding people of the events. In addition, I offered some brief introductions to the Lindens who will be appearing in my article SL16B: Meet the Lindens – when and who.

As I noted in that article, and as with past Meet the Linden events, I hope to record all of these sessions (or as many as I can), for a series of summary reports on the sessions, complete with audio extracts for those who may prefer to read about them, rather than watching the full video – although the latter will be appended to each summary.

2019 viewer release summaries week #25

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, June 23rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – NEW.
  • Release channel cohorts:
    • Bakes on Mesh RC – temporarily withdrawn due to a significant bug (the viewer remains listed on the various official viewer pages, but cannot be downloaded + attempts to run any downloaded version should force a download of the current release viewer).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

Passing through a Witchwood in Second Life

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Witchwood is the name give to the Full region home of the Petite Mort and Oubliette stores, both of which are owned by Melora Frost (insilvermoonlight). It’s a location I’ve been aware of for a while, the region also being the home of the RMS Titanic dance venue (a quite separate build), which has been a semi-regular destination for us for a good while.

As well as being the home of the two stores, one to the east and the other to the west, the half of the region they occupy has been landscaped by Melora to provide a place of exploration, relaxation and photography – and it is very beautifully laid out.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

The landing point occupies the middle ground between the two stores: a low-lying paved area crowned by a fountain that overlooks a small lake backed against high cliffs to the north. This space, with a deck built out over the water and falls dropping from on high, can be a restful place unto itself, with swans swimming on the water from which ornate lotus lilies rise, and places to sit and enjoy the sounds of the falls and the ripples of the water. However, signs close by suggest it might also be the location for occasional flash sales, so there may be times when it is a little less restful!

Three paved paths exit the landing point, those pointing east and west, marked as they are by arches, lead the way to the stores as they sit on higher ground fronted by small formal gardens. The third points south, offering access to a cosy little beach by way of a slightly more distant arch.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

But it is the ground between the stores, sitting beneath the boughs of tress and within small glades in the mists of their green canopy, that the magic of the setting resides. Here, on one side of the path pointing to the beach, and just off the route up to Petite Mort, is a marvellous wild garden sitting among ancient ruins. Flagstones still lie in place on the ground, while ancient walls divide the space under the tall arms of trees into the suggestions of former rooms or halls.

Plants appear to grow wild here, but it is evident from the lay of the grass and the cared-for waters of the koi pond deep among the ruins, that these spaces are actually well tended, the feeling of wild growth carefully cultivated.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Within this garden are many points of interest, from the chaise lounge sitting atop an one stone stairway that perhaps once climbed much higher inside whatever building the ruins once were, the shaded soda close by, or the chaise and chair finished in imperial purple and standing guard either side of an old gramophone player in space clearly intended for photography.

Just off of the path leading to Oubliette is a slightly darker themed, but no less engaging, scene: that of an old graveyard. A single path spotted by flagstones runs between headstones, tombs and mausoleum, many lit by candles, to reach an old stone ring of arches that fold within their arms the statue of an angel.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Stone benches are placed along the path for those who wish to rest in solitude here, and I have to admit that during our visit an aged piano sitting on the path to the beach happened to be playing the adagio sostenuto from Beethoven’s evocative Moonlight Sonata, which added a certain depth to exploring here.

As well as being beautifully laid-out, there is a wonderful juxtaposition within this setting that might be easily overlooked, but which  – to me at least – adds a further poetic depth to the design. Sitting below Petite Mort (“little death” (or dead, if you prefer)), are old ruins that many or may have once been a castle or fortress – places that may well once have had an oubliette (a dungeon with an opening only at the top) deep within them. Then, just below Oubliette there sits a small graveyard, a place one might say of a “little death”. Thus, the stores are cross-linked by the themes of the settings over which they respectively stand.

Witchwood; Inara Pey, June 2019, on FlickrWitchwood, June 2019

Captivating throughout, Witchwood offers a place to visit and appreciate in its own right, even if you are not specifically shopping there. opportunities for photography lie throughout, either using the default windlight (found within the About Land description) or by setting one of your own. For those visiting purely for the opportunity to explore and who are minded to show their appreciation for such an engaging environment, tip jars are provided in a number of places.

SLurl Details