Magic, music, murder and time travel in Second Life

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, April 13th 19:00: The Higher Space

Gyro Muggins reads Jamil Nasir’s 1996 novella that mixes science and magic.

Bob Wilson is a lawyer with a house in the suburbs, a beautiful wife, and a predictable life. Then he agrees to represent a neighbourhood couple in what looks like an open-and-shut custody case.

But no sooner do the Wilsons take in fourteen-year-old Diana Esterbrook than Bob must ask himself some troubling questions. Is Diana a computer genius or a dangerously disturbed adolescent? Why is his house being bugged? Who is the mysterious man in black? And what about Diana’s birth mother, a convicted kidnapper just released from prison?

Wilson’s quest for answers will lead him to an enigmatic private detective, a meek professor with dreams of immortality, and finally to the secrets of a discipline called Thaumatomathematics a strange blend of magic and science where death becomes the key to beatific ecstasy.

Tuesday, April 14th:

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session that is finding a new home in Ceiluradh Glen as guest of Seanchai Library.

19:00: Selections from The Wind’s Twelve Quarters

Willow Widlfire reads selections from this collection of short stories by American writer Ursula K. Le Guin, which the author described as a “retrospective”. First published in 1975, it brought together 17 previously published stories, four of which were the germ of novels Le Guin would later write, two of which are represented here and which between them offer insights into the origins of her Earthsea realm.

First published in the January 1964 issue of Fantastic, the short story The Word of Unbinding first introduces the islands of Earthsea as they are each subdued by the dark wizard Voll. Seen through the eyes of another wizard, Festin, the story unfolds around his attempts to stop Voll, only to have his own not inconsiderable powers be rebuffed each time until finally, Festin realises the truth behind Voll power – and the way to undo it. A way that has a terrible price. 

The Rule of Names, published in Fantastic in April 1964, takes us back to Earthsea, and to the rural island of Sattins Island in a convoluted tale of magic, school teachers, secret names, superstitions, dragons, lost treasures and unexpected outcomes. It is centred on the arrival on Sattins Island of a stranger from the archipelago, bent upon mischief-making. His target is the island’s resident magician nicknamed Underhill, widely regarded as incompetent. The stranger believes Underhill holds the key to his being able to reclaim the dragon-stolen treasure of his ancestors. It turns out he is absolutely correct in Underhill being the key to the treasure’s loss, but not in the manner the stranger anticipated. 

Wednesday, April 15th, 19:00: A Nun in the Closet

What do two Benedictine nuns, a secretive man-on-the-run, a Tibetan monk, three hippies, members of the Mafia and children of migrant workers have in common? Why, A Nun in the Closet, of course.

When a cloistered monastic community of nuns inherit an old house with 150 acres in up-state New York courtesy of a mysterious benefactor, they are at a loss as to what to do. Sister John and Sister Hyacinthe are therefore dispatched to give the property the once-over and report back. A simple enough assignment, except neither Sister is entirely prepared to deal with all that they find.

From hippies on the lawn to suitcase stuffed with money sitting at the bottom of a well, disguised cocaine and a wounded man who has hidden himself in a closet to avoid Mafia hitmen, not to mention strange apparitions in the night, It might have been better had Sister John and Sister Hyacinthe remained cloistered in the abbey. 

But it is amazing what two nuns can achieve armed only with their faith and boundless energy – up to and including a shocking revelation or two about ghosts, gangsters – and murder.

Join Caledonia Skytower as she reads Dorothy Gilman’s 1986 mystery.

Thursday, April 16th 19:00: Welcome to the Company

Shandon Loring reads one of Kage Baker’s short stories set within her “Company” series of historical time travel science fiction novels and novellas that revolve around Dr. Zeus Inc., a 24th century corporate entity using technologies of time travel and immortality to exploit the past for commercial gain. Also in Kitely – grid.kitely.com:8002:SEANCHAI).

Tutorial: Second Life Names Changes

via Linden Lab

Second Life offers Premium Account holders the opportunity to change the the first name, the last name or both the first and last names of their account at any time, or to revert to any name they name have used in the past (again, first name, last name or both).

This Tutorial is intended to provide an overview of using the Name Change capability.

Important Points

First some points to note:

  • Premium members may change their first name or their last name or both their first and last name whenever they wish.
    • First names are free-form.
    • Last names are selected from a list, with the available names updated periodically.
  • There is a fee applicable each time the capability is used. This fee is displayed as a part of the Name Change process.
    • VAT at applicable rates will be added to accounts in VAT-paying countries.
  • Once a first name+ last name combination has been applied to an avatar account, it cannot be used by any other account (so “Josephine Bloggs” cannot use Name Change to become “Inara Pey”).
  • It is possible for you to revert back to any previously-used name assigned to your account.
  • If you are Premium and use the Name Change capability, then subsequently downgrade to Basic, you will retain whatever avatar / account name you have at the time you downgrade. You will not not “revert” to any past name you may have had, and you won’t be able to change you name again until such time as you re-up to Premium.
  • Name Changes is not replacing Display Names – these will remain available at no charge to all who wish to use them.
  • Name changes are made via the Second Life dashboard, and you must be logged-out of Second Life in order to make sure any Name Change you make is correctly applied to your account.

Changing Your Name

Note: It is possible (and based on some feedback received), that a name change might take a little time to propagate through SL’s various services, which may have some impact on things like scripted objects such as security systems.

Premium Members can change their names as follows:

  • Log out of the viewer if you are currently in-world.
  • Log on to your dashboard at secondlife.com.
  • Click Account on the left-menu.
  • Click on Change Name.
  • The Change Your Account Name page is displayed. This comprises:
    • The account availability of Name Changes (including a link for Basic account holders to upgrade to Premium.
    • The fee that will be applied to your account, including and VAT that may be added.
    • A reminder than you can change your first name, your last name or both.
    • An option to go ahead and change your account name.

The Change Your Account Name page

  • Click the Next Step button to proceed.
  • The Choose a New Name page is displayed. This comprises three parts:
    1. The Change First Name option.
    2. The Change Last Name option with a list of currently available last names names.
    3. A list of previous last names you have used – if you have not previously used Name Changes, only your current last name is displayed.

The Choose a New Name page, showing the three options for changing your first name (1); selecting an new last name from a list of currently available names (3), and for any previously-used last names (if available – 3)

Change Your First Name Only

  • Leave the Change First Name option checked.
  • Use the text input field to enter your desired first name.
  • Uncheck the Change Last Name option.

Change Your Last Name Only

  • Uncheck the Change First Name option.
  • Leave the Change Last Name option checked.
  • Click the radio button next to last name you would like to use.

Change Both Your First and Last Names

  • Keep both the Change First Name option and the Change Last Name option checked.
  • Enter your desired first name in the text input field under Change First Name
  • Click the radio button next to last name you would like to use.

Reverting to a Previously Used Name

If you have previously used Name Changes, and would like to change back to an “old” name:

  • Enter the first name in the Choose a First Name text input field (if required).
  • Click on the require last name from the list of your previously used Last Names (if available).

Completing the Change

  • When you are happy with the name(s) you have set / selected, click the Review Changes button.
  • A summary of your changes is displayed (if you have made no changes, you’ll be taken back to the Change Your Account Name page).

The Name Change summary – use it to make sure you are happy with the name(s) you have selected

  • Make sure the details are as you want them, or use the Go Back link to change your selection(s).
  • If you are certain of the changes:
    • Log out of the viewer if you have not already done so.
    • Click on Continue to Checkout.
  • On the check-out page, you are presented with your payment options:
    • Via an US dollar balance on your Tilia account.
      • Requires acceptance of the Tilia Terms of Service, if you have not already done so.
      • If you have a sufficient US dollar balance on your Tilia account, but do not with to use it, click the Don’t Use button.
    • Via any credit / debit card already tied you your Second Life Account.
    • By clicking the More Payment Options… and making a selection (e.g. assigning another credit / debit card to your account).
  • When you have selected your preferred payment method, click the blue Buy Now button to complete your Name Change.

Name Change payment options

Second Life: the return of last names, and some notes

On Monday, April 13th, Linden Lab announced the return of Last Names to Second Life. Also known as Name Changes, the feature re-introduces the capability for (some) users to select a last name, as the blog post explains:

Back in the day, Second Life Residents were given the option at registration of selecting from a variety of pre-determined “last name” options. The use of shared “last names” helped build community among Residents who found instant kinship and bonding amidst these newfound virtual family ties shared with strangers of the same lineage. Similar to the commodity of dot-com domains, some “last names” held a special status in the community. Some were extremely rare and, in some cases, there were perceived attributes and reputations associated with certain last name offerings.

However, the capability is more about last names, as I’ll cover in a moment, but first:

The History Bit

When the capability was withdrawn in 2010, to be replaced by Display Names and leaving all new sign-up with the default (and largely invisible “last name” of “Resident”, there was widespread outcry, accompanied by requests and demands that the option for people to once more pick there last name be re-introduced.

Such was this demand, that by the end of 2011, the Lab was actually thinking of bringing the capability back, as the then-CEO, Rod “Rodvik” Humble announced on his profile feed:

Former Linden Lab CEO Rod Humble (Rodvik Linden) raising the possible return of Last Names back in December 2011)

Rod even went so far as to indicate Last Names would return in early 2012 (see Last names back in January? from 2011).

In the end, however, everything got bogged down in exactly how Last Names should be re-offered: should in be from a list again, or free form? (see: Last Names: don’t over-cook the baking). And so, in early March 2012, Rod admitted via a blog post (that is sadly no longer available, but you can read my thoughts on it in Rodvik blogs: No Last Names), that due to assorted complexities, Last Names would not be coming back.

Nevertheless, the requests / demands for the ability to select a last name persisted such that in March 2018, the Lab announced they were once again working on a way to bring last names back to Second Life ( see: Last names to return to SL and more – Linden Lab). Just how complex a task it has been to return them is perhaps made clear by the fact that it has taken two years from that initial announcement to the official re-launch in April 2020.

That said, and despite the title of the Lab’s own blog post, it’s important to remember the returning capability is about more than just last names; it’s about the ability to completely change your avatar’s account name, if you wish – last name and / or first name. This is why the project has generally been referred to as Name Changes, rather than “last names”.

As such, it comes with some important points that are (again) worth noting:

  • It is only available to Premium subscribers, who may change their first name or their last name or both their first and last name whenever they wish.
    • First names are free-form.
    • Last names are selected from a list, with the available names updated periodically.
  • Once a first name+ last name combination has been applied to an avatar account, it cannot be used by any other account (so “Josephine Bloggs” cannot use Name Change to become “Inara Pey”).
  • It is possible for you to revert back to any previously-used name assigned to your account.
  • There is a fee applicable each time the capability is used.
    • At the time of writing, the free for Premium accounts is $39.99 per change (first name or last name or both first / last) or to revert to a previous name).
    • It has been indicated that Premium Plus, once introduced, will likely have a lower fee applied for Name Changes.
    • VAT at applicable rates will be added to accounts in VAT-paying countries.
  • Name Changes is not replacing Display Names – these will remain available at no charge to all who wish to use them.
  • Name changes are not being offered as a part of the sign-up process because:
    • It is a Premium benefit.
    • The Lab has data to show that asking users to pick a name from a list was actually a sufficient enough blocker to prevent many of them completing the sign-up process.
  • If you are Premium and use the Name Change capability, then subsequently downgrade to Basic, you will retain whatever avatar / account name you have at the time you downgrade. You will not not “revert” to any past name you may have had, and you won’t be able to change you name again until such time as you re-up to Premium.
  • Name changes are made via the Second Life dashboard, and you must be logged-out of Second Life in order to make sure any Name Change you make is correctly applied to your account.
  • As it is now possible for users to change their account names, it is vital that any scripted means of recording avatar details (e.g. for the purposes of purchase redelivery, or within security systems and so on) do so by avatar key (UUID) and not avatar name.

Now you can – if you are a Premium account subscriber – change your accounts first and / or last name. See my tutorial for how

Observations

While the return of last names has long been request, whether Name Changes will be seen as fitting the bill by all users is open to debate. Money is involved (and a not trivial sum at that), so that alone will likely raise objections among those who have not followed the progress of the capability.

The fee has been intentionally set at a level where for those who are attracted to it will not use it to excess. This is because Name Changes go to the very heart of a Second Life account, and thus touch every single element of the platform – from the name you see on the screen over an avatar to things like inventory data, land information, the things and products they make and /  or sell, transactions they have made, the groups of which they are a member, and so on and so forth. As such, every name change impacts a range of services and databases which may sound “simple” in terms of field / array update – but which still have an impact.

Some might feel the left out by Name Changes being a Premium-only option, or just not worth the expense – and that’s why Display Names are remaining available.

I find myself entirely neutral on the matter. I’m fortunate enough to have an account name I’m unlikely to ever want to change, because after 13 years, it is very much a part of me. Even so, given the time taken to implement, the (albeit understandable) reason for the fee, etc., I actually cannot help wonder if Name Changes will actually generate the kind of return that will cover the 2-year cost of implementation.  But then, if those who do use it are happy to have at least some means to change their name whenever they wish – does that really matter?

Additional Links

2020 viewer release summaries week #15

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, April 12th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version  version 6.3.8.538264, dated March 12, promoted March 18th. Formerly the Premium RC viewer – No Change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

A desert ghost town in Second Life

Kolmannskuppe, April 2020 – click any image for full size

On April 10th, 2020, Serene Footman opened his latest limited-time region build to once again transport us to one of the most unusual places to be found on Earth.

I tend to wax lyrical over Serene’s designs, and for three good reasons: the first is they are invariably elegant in design and statement, packed with details that may be both obvious and subtle, whilst also incorporating Serene’s own recognisable individuality of touch that has marked all of his designs. The second is that they demonstrate that while Second Life sets the imagination free and can become the home of the strange, the out-of-the ordinary and the unique – so too can the physical world around us, which is every bit as richly diverse as anything to be found in-world; the difference is, Second Life offers the means for to visit such places where otherwise they might forever be out of out reach save for photographs and videos seen in publications and on-line.

The third reason is that his builds are always educational, both in terms of what can be achieved in Second Life with care and forethought in design and because as soon as I visit one of his designs, I’m reaching for the encyclopaedia and calling up my search engine to find out as much as I can about the locations he picks, so I might broaden my own knowledge.

Kolmannskuppe, April 2020

And so it is with Kolmannskuppe – The Ghost Town of Namib Desert, his build for April 2020, which brings to SL the long-deserted mining town of Kolmannskuppe or (to give its name in Afrikaans) Kolmanskop located on the inter-coastal erg of the southernmost reaches of the massive Namib desert in modern-day Namibia, but was at the time of the town’s founding, German South West Africa.

Named for a nearby kopje, or hillock, which had in turned been dubbed Kolmannskuppe “Kolman’s Head” after the wagon driver who had been forced to abandon his wagon there after a particularly violent sand storm in 1905, the town came to prominence as one of the first areas along the Namib coast to experience a diamond rush.

Three years later, a railway was being built between the territory’s major harbour town of Lüderitz on the coast and the inland town of Aus. The man in charge of the work was German-born August Stauch, who has moved to the territory in the hope of alleviating his asthma. An amateur mineralogist in his spare time, Stauch became fascinated the tales surrounding the territory’s founder, Franz Adolf Eduard Lüderitz (after whom the the harbour town was named) and his belief the region contained diamonds just waiting to be found.

Kolmannskuppe, April 2020

So firm was his belief Lüderitz had been correct, Stauch obtained a prospecting licence and told his railway workers to bring him any unusually shiny stones they might turn over whilst digging to lay the train line’s foundations, and in April 1908, one of his aides, Zacharias Lewala – who had previously worked at the Kimberley diamond mines in South Africa – did just that. Systematically searching the area Lewala had been scouting, Stauch found more of the stones and took them to Lüderitz, where his friend and mining engineer Sönke Nissen confirmed they were diamonds.

Using Stauch’s prospecting licence, the two men secured a 75-acre claim at Kolmannskuppe. At first they tried to keep the mine and their growing wealth secret, but news inevitably spread, sparking a diamond rush into the area, and Kolmannskuppe  grew to become an extremely wealthy settlement, boasting all the amenities of a modern town: a rail link to Lüderitz (itself massively enriched by the flow of diamonds from Kolmannskuppe  and further deposits found to the north), its own tram service, a host of civic facilities and utility services form a hospital (with the southern hemisphere’s first x-ray machine) through a theatre, ballroom and casino to its own power station and ice-making factory.

Kolmannskuppe, April 2020

The town reached its peak in the years immediately before and after the first world war. However, the discovery of a huge deposits of diamonds 270 km to the south around the mouth of the Orange River that did not require complex mining, resulted in many from Kolmannskuppe simply up and moving south, leaving their homes and possessions to the sands of the desert. These moves marked the start of 3-decade decline for Kolmannskuppe, the last inhabitants leaving the town to the shifting desert sands in 1956.

More recently, Kolmannskuppe has become a tourist attraction – if one that is corporately managed, De Beers and the Namibian government jointly funding it. This remaining buildings sit alongside a dusty road, dunes of tufted sand wrapping themselves around wooden, sun-bleached walls that are so leached of moisture they don’t so much fall down as crumble away. It’s a place that is beloved of photographers, artists and film-makers for its sense of desolation and nature’s reclamation of man’s fragile foot-hold in this harsh desert environment. As Serene notes in his own informative blog post on the setting, it is in some ways a contrived and artificial location, centred upon the hulking form of the former casino (and now the nexus for tourists) – but it is undeniably photogenic and captivating.

Kolmannskuppe as it is today. Via Wikipedia

It is in this form that Serene captures the town, and does so quite magnificently, from the high shoulders and roof of the former casino through to the crumbling skeletons of houses and the bare bones of former utilities. While some of the house styles may be more esoteric than those of the actual town, he has perfectly captured and embodies the spirit of Kolmannskuppe, right down to the touches of corporate artificiality, such as the misplaced baths.

As the same time, he has added his own touches, notably in the form of multiple places where visitors can sit and immerse themselves in the setting, watching the coming and going of others, the entire region surrounded by high dunes that mirror the Namib’s reputation for sand dunes that can reach heights of up to 300m. Rounded-out by the presence of oryx gazella, Kolmannskuppe – The Ghost Town of Namib Desert is yet another remarkable location presented by one of Second Life’s foremost region designers.

Kolmannskuppe, April 2020

SLurl and Links

Expressive art at La Maison d’Aneli in Second Life

La Maison d’Aneli: FionaFei

Aneli Abeyante opened the April 2020 exhibition at La Maison d’Aneli on Wednesday, April 8th, and once again she offers an intriguing and engaging selection of art and artists, with content running from physical world art through to digital media whilst enfolding both 2D and 3D art. In keeping with the gallery’s ensemble style of art shows, six individual exhibits are presented for April, the work of seven artists in total split between the lower and upper levels of the gallery.

On the lower floor, and to the south side of the central aisle are contrasting 2D art displays by Agleo Runningbear and Tralala Loordes.

La Maison d’Aneli: Agleo Runningbear

Known as April Louise Turner in the the physical world, Agleo is a woman of many colours – art, shaman, teacher, poetess, to name but four – who presents her work under her own name and the title ArtShifter. She is a gifted portrait artist and caricaturist, who here presents 20 of her pieces in both line drawing and colour, of celebrities from the worlds of art, entertainment and fashion, some of them more than once.

Most of the faces (particularly if you have a long memory or a love or the arts, entertainment and fashion) may leap out at you, as did for me, Jaques Brel, Charles Aznavour (x2), Gerard Depardieu, the charcoal (?) caricature of Catherine Deneuve, the pairing of Karl Lagerfeld images (one a slight giveaway as his name is added) and the pair of Yves Saint Laurent pictures (although I did initially wonder if his blue-toned painting might be Isaac Asimov on first sighting it).

La Maison d’Aneli: Tralala Loordes

Tralala – perhaps best known for her Tralalas Diner location designs, presents a further series of self-portraits featuring LODE headpieces in what might be described as a celebration of the warmer seasons mixed with a hint of fantasy. These are quite gorgeous pieces – although I admit to feeling that the ambient lighting for the display does not do them the justice they deserve.

Across the central aisle to the north are the digital media presentations by Etamae and the combined talents of Kalyca McCallen and Eifachfilm Vacirca (aka Proton d-oo-b) operating under the combined name of Alchemelic.

La Maison d’Aneli: Etamae

Hailing from the UK, Etamae has a gift for producing striking images from Second Life of – to use her own words – “the things she has seen and loved which have inspired her to transform them into something else – not more, nor better – simply different.” The results are always captivating, and here she offers an installation of what might be described as two parts – both of which require the use of the viewer’s Advanced Lighting Model (ALM: Preferences → Graphics, with the further advisory that your local viewer time is set to midnight). The first presents a series of animated digital images that challenge the eye in an almost hypnotic manner, the subtle motion drawing us into them and gently holding us in a trace. The second part is an equally hypnotic chamber that again involves animated elements.

Alchemelic describe themselves as “a Zurich-based music and art project with cinematographic background, mixed media, and 3D modelling [who] aspire to spark your imagination and elevate your mood with our unique blend of visual art and original music.” At La Maison d’Aneli they offer a two-part installation, The Space Between, which again particularly requires ALM to be enabled) might be described as an examination of the nature of space and relationships that has taken on something of a new meaning in recent times.  Take the Anywhere Door to reach the second part of the installation.

La Maison d’Aneli: Etamae

On the upper floor of the gallery, and lying to either side of the events areas are the exhibits by FionaFei and Xirana Oximoxi.

An artist from Catalan, Xirana describes her art as reflecting her concerns and moods at different times, abstractions or “mental landscapes” that are rooted in a number of artistic mediums and genres. With Lost Souls she offers a marvellous unique series of images that have been born out of the pandemic worries of 2020, and which offer an entrancing play on the the idea of portraiture. Trapped by social isolation and visiting a rooftop, Xirana  found herself drawn to the irregular nature of the walls and their coverings. Weathered and cracked, in places broken, rough conglomerate abutting smooth surface finish, lined and cracked, the surfaces suggest – with a gentle touch of post-processing – faces and characters. The result is is series of utterly captivating “portraits” of “souls” caught within plaster, stone and concrete that brings an entire new meaning to the expression if these walls could speak.

La Maison d’Aneli: Xirana Oximoxi

Facing Lost Souls, FionaFei offers us the chance to visit a wonderful ink wash garden of water lilies in bloom as they are admired by butterflies. Initially appearing to be 2D pieces, these are all more of Fiona’s thoroughly delightful, almost fragile-looking sculptures-as-paintings. Six are offered as hanging scrolls, the seventh, sitting behind a small pond of Fiona’s lilies, as a painting. A small table offers 2D representations of this main painting as a gift to all who visit.

Individual, evocative and fascinating, April at La Maison d’Aneli presents another collection of art that should not be missed.

La Maison d’Aneli: FoinaFei

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