Cica and Bryn’s White Veil in Second Life

White Veil, December 2020 – snowballs are a rollin’,rollin’, rollin’

Cica Ghost and Bryn Oh have once again teamed up to provide a little  light-hearted winter fun for those who feel like a little bit of a challenge with some avatar exercise.

White Veil, located on a snow-covered Homestead region under the patronage of Clementine Rosca, challenges visitors to make their way over wooden boards to a snowy valley between high peaks that winds up to where a strange tower twists its way up into the sky – and then climb the curving ramp of  said tower to reach the room at the top.

White Veil, December 2020 – will the magnets help or hinder you?

Sounds simple enough, doesn’t it? And it is – except for the gigantic snowballs that periodically rain from the sky to roll at random down the valley to sweep-up all that lies in their path. They are invariably followed by one true monster of a snowball that rumbles down the tower’s ramp to join its smaller brethren as they tumble down the valley.

Should you get caught by any of these great balls of snow, then you’re toast – or at least, you’re teleported back to the start line to try again. Nor are the snowballs alone in trying to hinder you. There are also white blocks lie  scattered around which, if you get too close will attempt to bounce you in the air, whilst blue bullets may be pelted at you from the tower’s open walls to try to delay you.

White Veil, December 2020, – meet the penguins

But, there is also assistance to be had. Scattered along the path are blue disks. Step on one and you’ll be enclosed in your own personal force-field for a time, impervious to snowballs blocks and bullets – just keep moving with the force field in order for it to benefit you the most. Magnets hanging over the curving ramp of the tower might also assist you by dragging you to them, and so up the slope – but they also might hinder, as once caught by one, it can be difficult to get free!

Nor is this all; while the goal is to reach the room at the top of the tower and witness the strangely garbed individual awaiting you there, so to are there opportunities to leave the valley and explore the lands beyond, occupied as they are by groups of Cica’s penguins, whilst pieces of Bryn’s art might also distract you.  Also to be found at the tower’s top is a narrow, snow-covered walkway leading to a flying chair; use the arrow and page Up / Down keys to manoeuvre it once seated.  A second narrow snowy walk can take you to a lonely television, whilst keeping an eye out for snow white pose balls might get you literally climbing the walls.

White Veil, December 2020 – having reached the top of the tower, I opted to take the flying chair back down, avoiding the snowballs

To experience the fun of White Veil, simply teleport over and then accept the experience associated with it (if you are a regular visitor at Bryn’s Immersiva, and have accepted the experience there, then you are actually all set). When you’ve done so, note the instruction about using Always Run (CTRL-R – although in places you might want to toggle it on / off. And for an added bit of fun, you could also try your hand at decoding the message in the region’s About Land description. It’s not hard, but all I’ll  say here is that it gives warning about the state of mind of certain flightless waterfowl …

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2020 SUG meeting week #50

Hidden Lake, October 2020 – blog post

The following notes were taken from the Tuesday, December 8th Simulator User Group (SUG) meeting.

Server Updates

Refer to the server deployment thread for the latest news and updates.

The week sees a series of deployments between Monday and Wednesday:

  • On Monday, December 7th, the simulators on the SLS Main channel were updated to simulator release 553168 contacting “some internal tweaks”.
  • On Tuesday, December 8th, the RC channels were updated to simulator release 553176, which again contains “some internal tweaks”.
  • If all goes will with the RC deployment, 553176 will be deployed to the SLS Main channel on Wednesday, December 9th.

Commenting on the week’s deployment, Rider Linden said:

So. We’re just about done with the tight sequence of rolls. Tomorrow [Wednesday  8th] we should be doing the main channel again, and then all will be right with the world. We are hoping that that is the final roll of the year. In January we should be back onto our regular Tuesday/Wednesday schedule. We know that the packed schedule has been disruptive over the last week, so thank you for being patient with us.

While there are no planned deployments between the end of this week and year-end, it is likely all regions will be restarted before the holiday break at the Lab to “keep things fresh”.

SL Viewer

The Start of the week has seen no change to the current crop of official viewers, leaving them as follows:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – No Change.
  • Release channel cohorts:
    • Dawa Maintenance RC Viewer, version 6.4.12.553053, released December 3.
    • Custom Key Mappings project viewer, version 6.4.12.552100, November 12.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.12.552224, December 4.
    • Simple Cache project viewer, version 6.4.11.551403, issued on November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • Map tiles are still not being regularity updated, however the Lab both identified the cause of the issue and a possible fix, however, it now seems probable this will not be deployed until after the holiday break.
  • LL have suggested that the Map system might be looked at in the future, with a request being made as to what people would like to see, were such a project to go ahead. Some of the suggested made at the meeting included:
    • The ability to add a logo over regions, rather than having to make one from prims (allowing for constraints that would be required to prevent abuse (such as having an expanded set of iconography?).
    • Allow the map to ignore region surrounds so the terrain can be seen on the map, rather than the map tile being a blank coloured square.
    • Heat maps showing traffic over varying time periods, a-la the old Metabolt client.
    • Better zoom capabilities.
    • Indicators / textures for showing whether the region is currently in daylight or night-time.
  • Work is continuing to try to improve the teleport issues some are experiencing.

A Silent Night in Second Life

Silent Night, December 2020 – click any image for full size

Early in December, Caitlyn and I visited Silent Night, a Homestead region design by Nessa  Nova of Lost Unicorn fame. As you might expect given the region’s name, it is a winter / Christmas setting – one that is eye-catching in the simplicity of its setting, carrying a natural beauty together with little touches of detail and humour than encourage visitors to explore.

Ringed by mountains, the region sits under a starlit sky across which the ribbon of the Milky Way has been thrown, a bridge of light and colour that spans the gap between two peaks, a gibbous Moon peeping at it from over the shoulder of another high mountain.

Silent Night, December 2020

Heavy in snow, the mountains shield the land from the rest of the world, a spur line of a railway cutting through the roots of the high peaks to bring a steam train hissing into the local station, the tunnel through which it has travelled seeming the one link between this place and the world at large. However, the train coming into the station is no ordinary service; it appears to be powered by the magic of the season: its coal tender empty of everything other than toys, presents and a Christmas tree glowing with lights.

The station is the region’s landing point, and from here, across the end of the line, a path winds past Babba’s Café where a hot drink can be enjoyed should the snow prove a little too much – and snow there is aplenty across the region. It  lies deep on the ground, has frosted the trees, and sits upon roofs and on benches as it falls softly from the sky.

Silent Night, December 2020

Beyond the end of the path, rutted tracks cut through the snow, marking routes that might be explored, whilst the heart of the region is given over to frozen lake where skating might be enjoyed around a tall, decorated tree at its centre, holding aloft a shining star.

The frozen lake is not the only place for skating, however. A Short walk across the snow from the café is a more formal rink, festooned with lights of its own, a snowman waiting to greet visitors and offer them skates.

Silent Night, December 2020

Elsewhere, a winding track runs back from one of the two piers that stretch out into the frozen waters of the Lake. It curls  through woodlands, passing under the high arch of rock curving out from the arms of a mountain, to lead the way to a cosy cottage to the north-east of the land.

To the south of the lake, a tongue of snow-covered land extends out into the frozen water. It shelters a heart-shaped tree guarded by a peacock and rabbits, where a fairy is waiting to offer couples the opportunity to dance. The path to it passes around the west side of the lake, offering the chance to visit a carousel and a little camp fire (one of three waiting to be found), whilst another little café offers food and drink.

Silent Night, December 2020

Simple in presentation, rich in contents – not everything is described here – and ideal for photography and winter romance, Silent Night is an engaging and attractive visit.

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Sensation & Perception in Second Life

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

Monique Beebe returns to Nitroglobus Roof Gallery, curated by Dido Haas for the gallery’s final exhibition of 2020, entitled Sensation & Perception.

Monique – Moni to her friends – is one of my favourite artists when it comes to narrative avatar studies;  her work is richly evocative, sometimes provocative, and always fascinating to read and admire. Such is the richness of her work, Moni has been a semi-regular at Nitroglobus over the last few years, and it is always a pleasure to see her work there. However, for this exhibition, she presents something a little bit different; a series of images that challenge her and those of us who view them, as she explains:

The aesthetic experience is more a matter of emotion and feeling (sensation) than of the subjective image which we create in our heads of what we see (perception). In other words you can be ‘touched’ by an image, a feeling you have, before you interpret the story shown on the image …
In that same way this exhibition Sensation & Perception is made. It’s not like my usual artwork where I try to capture emotions in a face. This time I moved outside of my comfort zone to create art that I leave to the observer to respond to through their own sensations and perceptions.

– Monique Beebe on Sensation and Perception

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

The result is a series of avatar studies, some of which might be considered not suitable for work (NSFW), others of which are richly layer via post-processing to offer a finish that is very different to many of Moni’s previous works, and which by doing so, particularly evoke sensations on a physical level as well as visuals by suggesting we might actually run fingers over their uneven surfaces in order to appreciate them through our sense of touch.

As per the title of the exhibition, all of the pieces presented generate an initial response that is guided by our senses – that initial wash of emotional response that may see us drawn to one image whilst perhaps stepping back from another. But so too, they challenge us to look again, to view them more deeply, and allow our perception to see past our initial reactions and let each piece tell its story as we study it more deeply. Again, as Moni notes:

Everybody has a different sense or perception: for instance when we see an image of a face with wrinkles we can get touched by the emotion of that face and we automatically assume it is an old person we see. But maybe we also see something different in it, like a person who went trough a lot, who suffered and/or lived in pitiful circumstances.

– Monique Beebe on Sensation and Perception

Nitroglobus Roof Gallery – Sensation and Perception, Monique Beebe, December 2020

This makes Sensation & Perception one of the most engaging exhibitions by an artist who has a deserved reputation for producing art that engages the eye and mind.

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2020 viewer release summaries week #49

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 6th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12th – No Change.
  • Release channel cohorts:
    • Dawa Maintenance RC Viewer, version 6.4.12.552224, released December 3rd.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates) updated to version 6.4.11.551213 on December 4th.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A path of reflection in Second Life

Path to Oneself Reflection

2020 will be – indeed is being – recorded as one of the most unpleasant years of the current century. For some, it marks the culmination of a period in which the politics of division and deceit have held sway, bringing forth the best in some and the worst in others.  For all, it has been the year in which a pandemic held sway, bringing personal and community hardship and suffering, whilst further amplifying both the best and worst in people in terms of care and support, and selfishness and carelessness.

The coming of the end of the year will not bring an end to all that has happened – the pandemic will not up and vanish;  nor will the division and deceit be so easily overcome. However, the end of the year does mark the opportunity for reflect on all that has happened in the last twelve months. With the Path to Oneself Reflection, the SL Random Art Crew led by RoxkSie (Roxie Logan)  have sought to do just that, by offering an immersive, art-focused environment that seeks to encourage us to review the year and consider all that has happened, and the manner in which it has both divided and united people.

This is both a complex and evocative installation, one in which art, mythology and history are brought together to frame our exploration of the year and offer subtle context to help steer thoughts and consideration. This actually makes Path difficult to define in writing, but when visited, easy to conceptualise – and as such, I do encourage people to pay a visit before it closes at the end of December 2020.

Path to Oneself Reflection

From the landing point, visitors descend steps to a path through a canyoned landscape in which the seasons pass as a part of the passage through the high rocky walls. Along the way, visitors pass first Michelanglo’s David, together with a explanatory text. Originally commissioned as one of a series of statues, it came to symbolise the defence of civil liberties within the Republic of Florence. Thus here, it is a reminder that the years leading up to 2020, as well as the year itself, have seen the very real erosion of the civil liberties afforded to some; whilst for others, the sensible constraints we have all been asked to observe until effective vaccines can be made available to overcome the threat of COVID-19, are – somewhat foolishly – have been an unbearable toll on their liberties.

Beyond this, a  statue of Mnemosyne encourages us to consider our own memories of the year and to recall how the year has affected us, together with a general introduction to Path, providing us with the approach the installation takes in informing, challenging and encouraging; the vignettes that follow recalling the events of the year – both directly and indirectly, and through the use the of figures from history and mythology -, each offered within the season of the year in which it occurred, culminating with the cold of winter, where we can consider the coming year and the role we might play.

Path to Oneself Reflection

Throughout the installation, events are presented in a manner that both gives pause for our own reflection and which offer counterpointed views. For example, up on a peak, we’re encouraged to consider the way fear of the pandemic led to a run on essential goods in stores as a result of selfish hoarding by some, counterpointed by the fact many acted selflessly to ensure the vulnerable within their families / communities were correctly shielded and cared for.

Also to be found are warnings that, as mentioned above, all that has happened both throughout 2020 and the the years leading up to it is not going to vanish with the turning of the year: there are wounds that will take time ho heal, and the pandemic itself has yet to be brought under control. Which is not to say this is a dark, brooding, installation. The presence of the art, the use of mythology and historical characters reminds us that humanity is capable of creating lasting beauty and has the ability to come together for its own betterment, whilst the setting itself reminds us that, like the seasons, life is always changing, offering a chance for renewal and growth.

Path to Oneself Reflection

Again, words alone do not do justice to this installation; a visit really is needed to grasp all of its context. Doing so also provides the opportunity to help the artists in their support for Relay for Life by making a donation at one of the RFL kiosks to be found within the installation. For those who enjoy the spoken word, stories are offered every Monday – details are available at the story amphitheatre that forms a part of the installation – and when visiting, do make sure you have local sounds enabled for the fullest experience.

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