A little amusement at GEL Park in Second Life

GEL Park, looking towards Space and Funland, March 2021

Sitting within the GEL residential community that spans some 40-ish regions, GEL Park is billed as an all-mesh public amusement park that offers some 26 different rides for the enjoyment of all who visit. It grabbed my attention after appearing in the Recently Added section of the Destination Guide, so over the weekend, I suggested to Caitlyn we hop over and take a look.

Utilising the entire ground level area of a Full private region and extending into the air overhead, the park is laid out in the manner of many a physical world amusement park – as anyone who has been to the likes of Disneyland, Six Flags Alton Towers and so on will likely recognise. There’s the familiar “main street” style of entrance next to the landing point, complete with mini arcades and store spaces (some of which are available for rent), with the rest of the region divided into five areas: Space, Adventure, Imagine, Yesterland and Funland.  There’s even a cable car to help give the sense of arriving from a distant car park.

GEL Park, March 2021

Most of these areas carry something of a theme to them. For example, Space has a distinctly futuristic look to it and features rides related to rockets, etc., that culminate in the region’s version of Space Mountain. Meanwhile, Yesterland takes a trip into the past with rides themed on ancient Egypt, Vikings and Atlantis. However, there is some degree of cross-over: Funland for example, includes Torgon’s Space Ride, whilst it is hard to miss the Stagate franchise references in a couple of Yesterland’s ancient Egypt themed rides.

While there is a lean towards rollercoasters, the park does offer a good mix of rides large and small, and anyone who enjoys amusement parks in the physical world will feel right at home among the dodgems/bumper cars, drop rides, pendulums and spinning rides,  and so on to be found here.

The rollercoasters themselves come in both of the common varieties: those with cars on the track and those with cars suspended from the track. Some have apparently been specially built for the park, others are commercially available and some have a touch of history to them. Torgon’s Space Ride, for example, first appeared at SL13B, and I can recall riding it there and am pleased to say it is as enjoyable now as it was then.

Yesterland, GEL Park, March 2021

There are a number of different approaches taken in how the different rides operate. Several will start automatically, waiting a number of seconds before setting off; some require you manually start them either via chat or the use of a supplied HUD, and some are triggered through the use of a local experience.

The latter are generally the rides that are located on sky platforms above the region, the experience intended to move you relatively seamlessly between ground and ride and back again. You’ll be asked to join it the first time you pass into the ground-level entrance for one of these rides (indicated by an area of deep shadow you’ll need to walk through); thereafter the experience will freely move you back and forth as required without any prompting or clicking.

The best way to appreciate most of the rides is to switch to Mouselook view, as this gives a more realistic sense of actually being on the ride (screen allowing), although a couple can result in a certain motion-induced giddiness, so a little care might be needed. Some rides will automatically drop you into Mouselook when you sit on them, others may require you to toggle it yourself.

Imagine, GEL Park, March 2021

This being SL, some of the rides can have the odd case of the jitters or have one or two small oddities (one rollercoaster is so compact, part of it seem to slice through you as you ride it!) but none of these hiccups actually prevent enjoyment of any given experience. My only real niggle was that I found the Haunted House ride in Adventure to be just that little bit too long (but then, I also feel the same way about LL’s annual Haunted House ride that rolls out each October).

Should the rides all get a little much, the north-east corner of the region presents Imagine, a garden space to wander within. This is home to paths, sculptures and water features, with places to sit and just unwind for a bit. It is also home to the Imagine Theatre, which I assume is home to dance productions and events – there is a auto-subscription board to one side of the theatre stage for the Imagine Dance update group (touching the board again will allow you to unsubscribe).

GEL Park – a Mouselook view whilst inverted in a loop, March 2021

Amusement parks are not new in Second Life (I’ve covered a number previously in these pages), and can be hit-and-miss events for visitors. However, GEL has a clean, open design that makes for an easy, fun visit, and aside for the minor hiccups mentioned above, all the rides worked for us.

SLurl Details

  • GEL Park (GEL Community 38, rated General)

Poetry, music and science fiction in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Tuesday, March 9th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session.

19:00: Variable Winds

A continuing experiment in poetry, music, and communal dances with Ktadhn Vesuvin.

Wednesday, March 10th, 19:00: The Guns of Avalon

Across the worlds of Shadow, Corwin, prince of blood royal, heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his. But, a growing darkness of his own doing threatens his plans, an evil that stretches to the heart of the perfect kingdom itself where the demonic forces of Chaos mass to annihilate Amber and all who would rule there.

One of the most revered names in sf and fantasy, the incomparable Roger Zelazny was honoured with numerous prizes—including six Hugo and three Nebula Awards—over the course of his legendary career. Among his more than fifty books, arguably Zelazny’s most popular literary creations were his extraordinary Amber novels. The Guns of Avalon is the second book of The Chronicles of Amber.

With Corwyn Allen.

Thursday, March 11th:

19:00: Star Wars a New Hope

The story that started a saga with the immortal words:

A long time ago, in a galaxy far, far, away…

Join Sandon Loring and Caledonia Skytower as they bring us the story of Luke, Leia, Han, Chewbacca and two certain ‘droids as they fight for the Rebellion against the tyranny of the Galactic Empire. Also in Kitely! Find teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00 Seanchai Late Night

Finn Zeddmore presents contemporary Sci-Fi-Fantasy from such on-line sources as Light Speed, Escape Pod, Clarkesworld Magazine, and more.

2021 viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 7th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer: Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5th, 2021, promoted February 17th – ROLL BACK, see below.
  • Release channel cohorts:
    • Maintenance RC viewer – Eau de Vie, version 6.4.14.556149, released on March 4th.
    • Custom Key Mappings viewer updated to version 6.4.14.556098 on March 4th.
  • Project viewers:
    • No updates.

Roll Back Notes

The Simple Cache viewer, version 6.4.14.556088,was promoted to de facto release status on Tuesday, March 2nd. However, as a result of two significant bug (BUG-230337 – cache location not being adhered to, and BUG-230295 – uploads of textures above a certain size failing), it had to be rolled back, with the release viewer reverting to the Jelly Doll improvements viewer (6.4.13.555567). However, this resulted in some users who had updated to the Simple Cache viewer users experiencing a corrupted texture cache when using an older version of the viewer.

Because of this, the Simple Cache viewer has returned to a development status, and viewer releases were paused pending investigation into the texture cache corruption issue. Currently, and while the Lab continue to investigate the texture cache problem, it has been indicated that the Love Me Render 5 viewer, which was not merged with the Simple Cache viewer code, might be promoted in week #10.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • Cool VL Stable branch updated to version 1.28.2.12, followed by a hotfix release of 1.28.2.13, both on March 6th.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Vanessa’s Vignettes of Calas Galadhon in Second Life

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Currently open at the Carmel Art Gallery, curated by Martha McFarren (Martha Damballar), is a cosy exhibition by Vanessa Jane (Vanessajane66), entitled Vignettes of Calas Galadhon – A Journey to the Spirit of Place.

As one might gather from the title, the subject of the exhibition is the Calas Galadhon estate, thirteen regions of fabulous open landscape that form a public park operated for all Second Life residents by Tymus Tenk and Truck Meredith and their dedicated team.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Now in operation for more than a decade (December 2021 actually marks the estate’s 12th anniversary), Calas Galadhon is one of the genuine gems in Second Life’s crown, and a place one can never tire of seeing. While its form may have changed over the years as it has grown (and occasionally shrunk), it has remained a place of endearing beauty; its regions both demonstrate the power of creativity in Second Life and the true magic of the platform’s ability to offer living, breathing spaces we can escape to and enjoy.

Rich in open landscapes and waters that can be explored on foot or horseback or boat, or flown over in a hot air balloon, the park contains many places large and small to discover, and is home to regular and seasonal events. While through its contiguous vistas, it offers a breathtaking sense of space and natural depth that is genuinely stunning to the eye. In this, it stands equal to any national park we might choose to visit – but with the added benefit that the freedom and magic are just keystrokes, not hours, away, and can be instantly enjoyed whenever we choose.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

It is this sense of place that Vanessa has sought to capture in the pieces offered through her exhibition. Within the fourteen images presented in the gallery space, she reveals both the estate’s essential natural beauty and the hints of otherworldliness that is very much a part of its magic (and which is reflected in their names, drawn as they are from Tolkien’s mythology).

Offered with an artful touch of post-processing Vanessa presents these pieces as if seen through the eyes of a painter. Each one individually and uniquely captures an aspect of the park’s landscape, offering a hint of story for the observer to unfold. They are also collectively part of a whole, their individual stories coming together to offer an anthology of images that reveal the living spirit contained with the Calas regions.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Set within a space that Vanessa has also dressed in a manner that reflects the park’s glades and grasslands, Vignettes of Calas Galadhon – A Journey to the Spirit of Place richly illustrates the enduring beauty of Calas Galadhon and the manner in which it can capture the hearts and eyes of those who visit. As such, it is the perfect way by which those familiar with the park might recapture specific memories of their times within it, while for those who have yet to wander the park’s regions, the exhibition presents the ideal means to whet appetites and prepare the eye for all that might be revealed when exploring the regions themselves.

SLurl Details

SL18B music festival auditions applications are open

June 2021 will see Second Life officially “come of age” as it were, as the platform celebrates it’s 18th anniversary of opening to public access – and around the world, 18 is generally acknowledged as the age of shedding minority status and of (if only in a legal sense in) reaching adulthood.

As such, this year’s Second Life Birthday (SLB) celebrations will likely acknowledge this in some way or ways – although we’ll have to wait to find out exactly how.

In the meantime, opportunities for Second Life residents to actively participate in official SLB events and activities are starting to open, with the first – as has tended to be the case over the last few years – being that of the Second Life Music Fest, applications for which opened on Friday, March 5th.

Now in its 7th year, the Music Fest has become the traditional opener for the official celebrations, and this year it will provide three days of live music entertainment between Thursday, June 17th and Saturday, June 19th inclusive.

The Lab is seeking at least a dozen performers, both veteran Second Life musicians and those new to the scene, to provide the music for the festival. Full details on requirements / policies can be found in the Music Fest application form; however, and in brief:

  • Previous sets at the festival have generally run to an hour in length, so unless otherwise stated, expect this to be the case.
  • Accepted acts are requested to be at the venue one hour ahead of their appearance, in order to complete final check-out with SLB personnel to ensure everything is ready for their set.
  • This year, there will be no payment for participation – however performers will be permitted the use of tip jars, subject to the festival policy notes.
  • All performances and song lyrics must be G-rated.
  • Applications will close on Sunday, March 28th, 2021.

As with previous years, final selection for participation in the festival will be via an audition process, details of which will be provided to successful applicants. However, note that application submission does not guarantee acceptance for audition; all applications will be subject to an initial review, and invitations to audition will be extended on the basis of that review.

For more information, check the links below.

Related Links

Frogmore’s fourth in Second Life

Frogmore 4.0, March 2021

Tolla Crisp invited Caitlyn and I to visit Frogmore 4.0, the fourth iteration of her popular themed region which recently opened to visitors.

Once again, the setting draws its primary inspiration from the county of Cornwall, in the South-west of England – a place noted for its moors, hamlets, fishing, surfing, beaches and rugged beauty and which was the inspiration for the design we last saw in June 2020 (see Frogmore’s Cornish twist in Second Life). However, the design adds a couple of little twists of its own to the mix as well as offering a completely new look.

Frogmore 4.0, March 2021

Those twists take the form of a corner inspired by London’s Notting Hill, with another part taking the name “The Shire” – although whether this is a reference to Tolkien’s eponymous home of Hobbits or a reference to the shires of England in all their diverse beauty, is open to interpretation.

Now making use of the Land Impact bonus available to full private regions, this iteration has been designed by Dandy Warhlol (Terry Fotherington), who has been responsible for all of the various Frogmore designs. This ensures something of a continuity of approach as the region changes, helping to give it a sense of evolution / life in keeping with the continuing focus on Cornwell for on its inspiration.

Frogmore 4.0, March 2021

With this iteration, the region offers a look and feel of the more rugged parts of Cornwall’s coast that can feature rocky coves with little fishing hamlets tucked into them. Split into a series of islands, there is no set route to finding your way around the region, instead, visitors can wander as they please, causeways and bridges connecting the various areas.

The core influence for this design is the north Cornish fishing village of Port Isaac. It’s a place that may not be familiar to those outside of the UK, but since 2004 it has been the setting for the comedy series Doc Martin, at least one season of which has been streamed in the United States.

Frogmore 4.0, March 2021

It is also the home of Fisherman’s Friends, a male singing group who have been performing sea shanties since 1995. In 2010, they garnered worldwide attention after signing a recording deal with Universal Music, and their story was used as the basis for a 2019 romantic comedy film. The village is also part of the Baltic Live Cam network, with a 24/7 webcam stream.

Listed as a Conservation Area due to the buildings at its centre representing 18th and 19th century architecture, Port Isaac is historically significant, having likely been founded in Celtic times; its Cornish name, Porthysek means “corn port”, reflecting the use of the bay in shipping corn grown inland to centres of populace. It’s importance as a point of trade grew in the Tudor period, when Henry VIII had the bay dredged and the main pier and breakwater constructed. Apart from the corn that gave the town its name, cargoes of coal, wood, stone, ores, limestone, salt, pottery and heavy goods also passed through the harbour.

Frogmore 4.0, March 2021

However, pilchard fishing formed the backbone for the village for most of its history up until the late 1800s, with fishing still part of village life today, together with tourism. A curiosity with Port Isaac is that it shares a stretch of the coast with the hamlet  of Port Gaverne; whilst separated b around a kilometre, the latter is often to be an outlier of the village, something that might be reflected in the way elements of this design stand aside from the rest, but nevertheless appear to be part of the whole.

With its harbour cove caught at low tide complete with breakwater, the heart of the region captures something of Port Isaac’s waterfront look whilst offering a wilder,  more rugged landscape that is not so densely packed with houses and buildings. These are represented by the cluster of houses, barns and public building clustered on the island directly to the north.

Frogmore 4.0, March 2021

The Notting Hill aspect to the region can be found in the south-west corner, where an antiques boutique typical of those found along Portobello Road is waiting to be found. Sitting on a finger of land reached by a covered bridge, it sits separated from the main Cornish village element by The Shire.

This is a location that sits both aside from, yet a part of, the rest of the region. As already noted, whether one takes the area’s name from Tolkien or stands in reflection of England’s shire counties is a matter of choice. Certainly, there are no Hobbit holes waiting to be found, and the buildings, drywalls and gardens are suggestive of places like the Home Counties shires mixed with a dose of Yorkshire and Derbyshire. However, the high mountains surrounding the region – which are definitely not of England – give a New Zealandish feel to the setting, putting one in mind of the likes of Peter Jackson and his iconic visualisation of Middle Earth through his films, and thus call forth thoughts of Hobbits.

Frogmore 4.0, March 2021

As with all of the Frogmore iterations, this setting is rich in opportunities for photography, exploration and simply sitting and enjoying the view. Do be aware, however, that given many of the buildings are furnished, it is a place packed with mesh and textures,  and this can have an impact on viewer performance, so be prepared to make allowances should this be the case.

But that said, from the compact gathering of houses and buildings clinging to the shorelines and cliffs complete with narrow streets, to the sweep of a northern beach overlooked by the ruins of a promontory fort, the richness of the Cornish landscape is hard to deny; while the twists within – the hints of Portobello Road to the touch of the Mediterranean in some of the buildings – make Frogmore a delightfully engaging visit.

Frogmore 4.0, March 2021

To mark the re-opening of the region, Tolla is holding a photography competition with a L$17,500 prize pool, details of which can be found here.

SLurl Details