Friday, December 31st 2021 will once again see Bay City celebrate the turning of the year with their annual Prim Drop festivities.
An outdoor, black tie attire and/or full dress event, the Prim Drop is open to all Second Life residents, with festivities opening at 23:00 SLT at the Bay City Fairgrounds in North Channel. Marianne McCann will be providing the music and fireworks in a 2-hour extended DJ set, and food and drink will be provided.
This will also be the final opportunity in 2021 to donate to Child’s Play Charity, a US 501c3 non-profit organisation which helps seriously ill children around the globe during their hospital stays with the purchase of games and gaming equipment. So even if you can’t make it to the event itself, do please consider taking a couple of minutes out of your SL day and stopping by the Bay City Fairgrounds and making a donation via one of the collection bins there. 2021 has already seen over L$450,000 raised for Child’s Play – can the Prim Drop carry it through LS500,000? Why not hop along and join the fun and help push the funds even higher!
Bay City Prim Drop 20211/22 – get your photo taken on the red carpet!
About Bay City and the Bay City Alliance
Bay City is a mainland community, developed by Linden Lab® and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.
Drune Giger City, December 2021 – click any image for full size
Hera (Zee9) forwarded an invitation to visit the latest iteration of her Drune City design – Drune Giger City – which she has just opened on the ground level of her region.
If you read the name “Giger” and think of the late Swiss artist, Hans Ruedi (H.R.) Giger, perhaps most famous for his work on the original Alien film (with elements of his work – notably the alien itself – being used in the subsequent films in the franchise), you’d be absolutely right; this is a build that openly draws inspiration from Giger and his work – not just the Alien franchise, but also other elements of his extensive portfolio as well.
Drune Giger City, December 2021
The city is reached via Hera’s main landing point, where a brief introduction to the setting can be obtained, using a poster-sized teleport board to complete a journey down to the city proper. Before making the trip ourselves, I would point out a couple of things: make sure you accept the local environment settings for the region and that you have Advanced Lighting Model enabled, and do be advised that in taking its lead from Giger, the region is in places somewhat explicit in some of its elements.
The city retains the general layout found within the various iterations of Drune, but this time under a distinctly alien sky. However, this does not mean the buildings are in any way derivative of earlier iterations. As I’ve noted before when writing about her work, Hera goes to extraordinary lengths with her designs, using her own meshes and textures – and this is very much the case here. As such, I do recommend spending time and looking around carefully, as there is a lot of Giger-esque details to be appreciated, not all of them at first obvious to the eye.
Drune Giger City, December 2021
The city’s landing point again takes the form of a docking / landing station for aerial vehicles to one side of the cit. It is home to an alien vehicle, potentially a single-seat spacecraft, entirely of Hera’s own design but entirely in keeping with Giger’s approach to design. The walkway from this landing area gives the first direct example of the richness of Hera’s texturing: the mural is clearly homage to Giger’s bass relief style of art. This is continued through the outer walls of the buildings, the streets and elevator doors that provide teleport access to street-level in the city.
The streets themselves undulate around the buildings, here and there offering exits to the road that runs around the exterior of the city. The architecture of the buildings carries more of the Giger bass relief style of texturing, together with stronger hints of his work: xenomorph heads extending gargoyle-like above covered walkways, and strangely designed oval doorways that have the edge of genitalia to them – and these doorways / tunnel entrances are not the only sexualised elements.
Drune Giger City, December 2021
Scattered across the city and its surrounds are further suggestive elements – phallic growths and extrusions in the hills around the city (offering hints of Giger’s Landscape series), more obvious references to female genitalia on what look to be some form of machinery, a refreshment stand offering drinks from nipple-like dispensers. This vendor also offers novel seating – the “eggs” from which one of Giger’s Facehuggers once leapt and made a mess of John Hurt’s day. More of these eggs are laid out along an alleyway – with one open, so be careful when looking inside!
In keeping with past Drune cities, this one again features a night club. With more phallic elements, this also includes something of a homage to the holographic navigation systems used by the Engineers of the Alien films, while the interior as a whole has a Giger-like fluidity to it, with a further sexual undertone that goes beyond the phallic elements.
Drune Giger City, December 2021
Across the road from the club is a small lounge bar (replacing the hotel that has been present in some earlier iterations of Drune) where the sheer beauty of Hera’s work is on full display in a form that not only encompasses clear inspiration from H.R. Giger, but also to one or two sci-fi franchises.
This latter might be coincidental, but for me, it looking at the figurehead between the pair of xenomorphs, I couldn’t help but be reminded of the death mask used in the opening sequence of the first season of Stargate SG-1, with the patterns on the walls a little mindful of hieroglyphs and runes often seen in that series. Elsewhere, the bar setting that first seen (I believe) in Drune: Sleazy Street has been give a perfect redress to further enhances the further Giger / Alien vibe.
Drune Giger City, December 2021
Atmospheric, strange – yet familiar, alien – yet identifiable, and rich in detail, Drune Giger City might be a little discomfiting for some given some of the sexual motifs present, but that does not change the fact it is another work of art from Hera. So, if you have a love of her work and / or of H.R. Giger and / or sci-fi, this is a build not to be messed.
DRD: The Scarlett Hotel, December 2021 – click any image for full size
If you are seeking something different from a winter-themed region might want to pay a visit to The Scarlett Hotel, a full region designed by Jaimy Hancroft and the Death Row Designs (DRD) team – although you may need to do so before the end of December 31st, 2021, as I’m been informed (unofficially) that that is when the little adventures on the region may draw to a close).
The setting offers what might be taken as a coastal township caught in the midst of winter, snow lying so heavy on the ground, a snow plough is required to keep the local streets clear, and even the local fishing wharves sit under the snow’s thick blanket. Dominating this township is the eponymous hotel, its broad front carrying a certain similarity to the Overlook Hotel from Kubrick’s The Shining (or if you prefer, the Stanley Hotel, Colorado, which was used for many of the exterior shots of the hotel seen in that film).
DRD: The Scarlett Hotel, December 2021
Not only does the hotel give its name to the region, it is the location for a set of adventures that set this winter setting apart from others. There are 12 in all that visitors to the region are invited to participated in; and those who complete all 12 can earn a reward. In all there are 12 individual adventures – or stories – in which people can participate, and completing all 12 will reward people with a prize.
For those who do wish to participate in the quest, the best way to do so is to touch the Tutorial sign mounted on the wall of the landing point. This offer the opportunity to visit a browser-based tutorial (and also a web page of general rules), which forms a fairly good guide to getting started. The key points of this is that you must accept the local DRD experience and join the DRD group. Both of these actions can be achieved at the landing point. However, if you have problems with getting an invitation to join the experience (as I did), you can go to Me / Avatar in the viewer menu bar, click on Experiences → Search, make sure the search maturity is set to Moderate and search for “DRD Experience” (no quotes); this should display the experience name – double-click on it to open the experience profile, then click on Allow to join it. You’re then ready to obtain the game HUD.
DRD: The Scarlett Hotel, December 2021
Once players are set, the next stage is to head for the hotel and trigger a story. This is done by finding a story introduction – which is displayed in local chat (generally at the entrance to a room), and then clicking around objects and surfaces (including drawer and cupboards) to find the start point – once you have done so, the active story/ies (you can have more than one active at a time) will be indicated by a gear icon in the checklist of the HUD.
The recent history of the kitchen is a sad and tragic one. In 2002, an excited young chef from France named Claire Ménard started her career right here at the Scarlett Hotel. Her dishes that she wrote in her personal recipe book were fresh, new, and exquisite, but Head Chef Ernest Cunningham was not a fan. He was well respected in the culinary world and didn’t take well to a newcomer changing his beloved menu. It is reported that he was quick to temper and abusive with staff. Ever since The Accident, there have been reports of banging noises coming from inside the walk-in freezer…
– An introduction to one of the stories from The Scarlett Hotel
DRD: The Scarlett Hotel, December 2021
However, even for those not interested in the adventures, the region offers opportunities for photography and the introductions to the various stories to do tend to whet the appetite.
So, if you do fancy something a little different when exploring, why not check into the Scarlett Hotel and see if you can solve some of the mysteries there – or just and a wander and take a few snaps? Just make sure you do so before the end of 2021, just in case the rumour I heard is right, and things change.
The Cathedral and Sinful Retreat – Fly Kugin: Silent Beauties
In September 20221, I visited Chuck Clip’s Sinful Retreat art hub to witness The Falling Leaves, a series of watercolour paintings by Fly Kugin (FlyQueen), uploaded by the artist for presentation in Second Life (see: The Falling Leaves: Fly’s watercolours in Second Life). At the time, the tone of the notes with the exhibition and Fly’s own Profile gave the impression she was taking a possibly extended leave of absence from Second Life. I was therefore surprised – and delighted – that just before Christmas, I received an invitation to visit a further exhibition by Fly, which is once again being hosted by Chuck and Jewell, this time on the Sinful Retreat adjunct region, Angel’s Rest.
Silent Beauties features Fly’s second collection of watercolours to be displayed in-world, and it is one that continues her exploration of watercolour painting as a means of expression through the creation of pictures depicting flora and flowers. However, where The Falling Leaves focused more on the former, Silent Beauties presents twelve simply gorgeous paintings of garden and wild flowers.
Offered as individual pieces for one-time sale (no copies), with each flower simply presented on a white canvas, the fifteen pieces in this collection are genuinely captivating – as is the setting for their display, which should be seen as a work of art in its own right, as I’ll come to in a moment.
The Cathedral and Sinful Retreat – Fly Kugin: Silent Beauties
The majority of Fly’s pieces are individually hung – the exception being Rose Effect, a group of four paintings of a rose presented in a single frame. Most of the paintings are offered with a single dominant colour / tone that reflects its title and / or emotional essence, including the four paintings of the rose to be found in Rose Effect. Taken individually or together, they demonstrate that Fly has, in the 6 months since she commenced her experiments with watercolours, become an accomplished and expressive artist in the medium (a further proof of which is the fact that all of the pieces have already been sold, and the exhibition only opened on December 21st).
The space in which Silent Beauties is being exhibited is The Cathedral, a build that might be said to be a piece of Second Life artistic history. Originally designed and created in 2009 by Patch Thibaud, it was textured by by DB Bailey utilising alphas to create its distinctive crystalline look. In 2020, Djehuti-Anpu (Thoth Jansen), an immersive, multi-media artist whose work I’ve long appreciated and admired, joined with DB to add media textures to the build, magnifying its depth and richness.
The frames for Fly’s art are displayed along the columns of the cathedral’s knave, one or two per column. These columns also feature some of the media surfaces Thoth has added to the Cathedral. To witness them in all their glory, together with the rest of Thoth’s artistry, (which blends well with Fly’s paintings), enter the Cathedral and enable media playback (click the movie camera in the top right corner of the viewer, alongside the media stream button and those for camera and graphics presets). The image below offers a sample of what you will see.
The Cathedral and Sinful Retreat – Fly Kugin: Silent Beauties
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week ending Sunday, December 26th
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version version 6.5.1.566335, formerly the Cache+ 360 Capture viewer, dated December 7, promoted December 15 – no change.
It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.
Sunday, December 26th, Noon: It’s a Wonderful Life
There can be few unfamiliar with Frank Capra’s 1946 American Christmas fantasy film It’s a Wonderful Life, starring James Stewart, Donna Reed and Lionel Barrymore, and based on the 1943 self-published short story, The Greatest Gift (in turn somewhat based on Charles Dickens novella, A Christmas Carol, published a century earlier).
While now considered one of the greatest films of all time, when it was released, the film didn’t fair too well; it received mixed critical reviews and under-performed at the box office, failing even to break even. This prompted some studios to see Capra as a director / producer who had lost his touch, something added to when the film achieved just one Oscar out of its five nominations – and that for Technical Achievement. It was only after the decision was made to put the film into the public domain, allowing it to be broadcast without licensing or royalty fees, that it gained the recognition it rightly deserves.
Telling the story of George Bailey, a man who has given up his personal dreams, in order to help others in his community, and whose thoughts of suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence Odbody (Henry Travers), who in turn takes on the role of a kind of latter-day Ghost of Christmases Past, Present, and Future, It’s a Wonderful Life is genuinely a feel-good, timeless classic one can watch again and again.
It’s also a story that translates well into a radio production. So why not share it with the Seanchai team of Corwyn Allen, Gloriana Maertens, Elrik Merlin, Kayden Oconnell, and Caledonia Skytower?
Monday, December 27th, 19:00: Touching Faith
Gyro Muggins reads a sci-fi adventure story.
Tuesday, December 28th, 12:00 Noon: Russell Eponym
Wednesday, December 29th 19:00 Adventures from Terry Pratchett’s Hogfather
Susan had never hung up a stocking . She’d never put a tooth under her pillow in the serious expectation that a dentally inclined fairy would turn up. It wasn’t that her parents didn’t believe in such things. They didn’t need to believe in them. They know they existed. They just wished they didn’t.
There are those who believe and those who don’t. Through the ages, superstition has had its uses; nowhere more so than in the Discworld where it’s helped to maintain the status quo. Anything that undermines superstition has to be viewed with some caution.
There may be consequences, particularly on the last night of the year when the time is turning. When those consequences turn out to be the end of the world, you need to be prepared. You might even want more standing between you and oblivion than a mere slip of a girl – even if she has looked Death in the face on numerous occasions.
Caledonia Skytower read selection from the 20th book in Pratchett’s Discworld series at Seanchai’s Winter Holiday setting.
Thursday, December 30th, 19:00: Seasonal Ghost Stories