A return to WQNC in Second Life

WQNC, January 2022 – click any image for full size

Update: November 2022: WQNC has relocated – see me December 2022 article for more.

Back in September 2021, I visited Wo Qui Non Coin, a Homestead region design by Maasya, and which appeared to have drawn its name from Cowboy Bebop, an animated Japanese franchise covering television, movies and assorted media cantered on the adventures of a gang of bounty hunters in space. However, not long after I wrote about the setting (see: Wo Qui Non Coin in Second Life), the setting apparently vanished from Second Life – or it may have simply moved.

Courtesy of a recent tweet by Rig Torok, I discovered Maasya has greatly expanded the setting thanks to her now having a Full region utilising the additional private island Land Capacity bonus. Now simply called WQNC, the setting provides an extensive setting for exploration and discovery, mixing a number of environments together in a near-seamless whole, one with (again) a decidedly Japanese lean.

WQNC, January 2022

The main landing point is located on the ground level of the region, on the sidewalk of what might be a main road leading into a town. To one side the road is braced by a local railway line; on the other the town rises, grey concrete blocks of businesses and apartment buildings awash with illuminated billboards and crowned by advertising hoardings. Steps wind up between some of the buildings, offering a way into the town, crossing a second railway line as they climb the stepped slopes.

Further narrow streets run parallel with the slopes, offering different routes of exploration, with many of the buildings they pass being complete with interiors and fixtures to give them life.

WQNC, January 2022

Sitting towards the middle of the land, and behind the core of the town, a large torii gate provides access to a temple where, it would appear, a cat is central to worship (and quite rightly, as well; as the saying goes: dogs have owners, cats have … staff (or in this case, worshippers!)). Steps from this temple wind down the side of sheer-sided canyon through which a stream rushes, the steps providing a path that follows the stream’s bank.

Overlooking the town and the temple from an eastern hilltop is a large house. It is reached via a separate path, but is – so far as I can tell – also open to the public.

WQNC, January 2022

Throughout all this are numerous opportunities for photography, but the ground level of the town is not all the region has to offer.

Across the road from the landing point is a telephone box. It provides access to a sky platform, delivering visitors to the heart of a city  – and possibly a time removed from the ground level.  Once again there is a main street, this one with narrow side streets opening off of one side of it. However, this street is surrounded by high-rise buildings, billboards a mass of glowing signs and neon staring out from above doorways and shop windows.

WQNC, January 2022

However, this city is very different to the town on the ground, as a glance into the sky overhead will reveal. At either end of the main street float two giant portals – gateways to elsewhere, available for flying vehicles, as evidence by the flying vans, one of which is emerging from one of them, and the second that looks to be descending from the second gateway in preparation to refuel from a rooftop gas station.  Nor is this all, a platform is also floating close the the gas station, home to a couple of jet-engined sky bikes.

WQNC, January 2022

As with the streets of the ground-level tone, the side-streets here offer their own touches of detail, making a wake through and around them worthwhile, while posts and advertising on walls offer a further sense of life and depth to the setting.

I’ve still no idea if the region’s name is directly inspired by the song sung by Radical Edward (aka Edward Wong Hau Pepelu Tivruski IV as she likes to call herself) in Cowboy Bebop or indeed, whether any part of the setting is inspired by the show – although a sign visible on within the sky platform suggests that it is; but in its expanded location, WQNC still offers an engaging, photogenic visit – although do note, FPS can be low if running on a mid-range or lower system with bells and whistles enabled).

WQNC, January 2022

SLurl Details

  • WQNC (Bohemian Rhapsody, Moderate)

2021 viewer release summaries week #52

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, January 2nd, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version version 6.5.1.566335, formerly the Cache+ 360 Capture viewer, dated December 7, promoted December 15 – no change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Cica’s Funday in Second life

Cica Ghost: Funday, January 2022

Sunday, January 2022 saw Cica Ghost open her latest installation in Second Life – just in time for us all to have some extra New Year’s fun.

Funday offers a strange, partially-ruined town, a place where buildings are often lacking the accepted number of walls and roofs, and where courtyards and floors sit partially exposed, partially broken, while roads and paths are entirely absent – the way to get around is to simply wander over grass and under the trees.

Cica Ghost: Funday, January 2022

However, this is not a place of ruination; rather it is a place of contrasts and brightest; a playground, if you will. Paintings of flowers and windows brighten walls – one of which has Cica’s smiling face peeking down on those below, and another of her playing with a butterfly; washing lines are draped with oversized socks and jumpers, and run between towers and poles, suggesting they could by shimmied along, Nor are all the buildings in ruins; a number of them form thin, squat towers sitting upon pedestals, some of which can be reached by ladders.

Scale is something that doesn’t matter here; chairs suitable for avatars mix with couches (and floor lamps!) big enough for giants. Meanwhile, the local inhabitants  – cows, sheep and chickens – suggest a farm may once have been a part of the setting, while the local ponds are home to decidedly oversized frogs and a water worm.

Cica Ghost: Funday, January 2022

Given this is a build by Cica, there is also a mix of interactive elements (including the seats mentioned above) awaiting discovery, allowing visitors to enjoy a dance or two and even perform some acrobatics.

Easy to explore and with elements that match its the first part of its name, Funday presents an easy way to relax and enjoy Cica’s creativity.

SLurl Details

  • Funday (Thenest, rated Moderate)

The pink salt lakes Of Florence in Second Life

Florence, January 2022 – click any image for full size

Just before the New Year, Gnaaah Xeltentat kindly sent me a personal invitation to visit the latest iteration of Florence, his Homestead region, which has once again been given a new look by Iska (sablina), assisted by Tippah.

At the time of my last visit, almost a year ago (see: Spring at Florence in Second Life), the region had just been given a clever re-working by Iska and Tippah that offered a new twist on the layout originally created by Minnie Atlass in 2020 (see: Witnessing Florence at Low Tide in Second Life). For this iteration, however, the region has been completely redressed by Iska, who has drawn her inspiration from a location in the physical world; the Salin d’Aigues-Mortes (salts of Aigues-Mortes), Camargue, in the south of France.

Florence, January 2022

A natural wetland sitting between the Mediterranean Sea and the two arms of the Rhône delta, it is home to what are regarded as the largest salt water marshes in Europe, one designated a Wetland of International Importance. It is also noted as an Important Bird Area, being home to over 400 species of birds (including being one of the few European habitats for the greater flamingo). And if that weren’t enough, the area is also the one of the largest producers of salt in Europe, producing around 500,000 tonnes annually.
Whilst relatively unknown outside of France, the salt marshes are a popular destination for the French – the rather vicious local mosquitoes notwithstanding ; the result of both the richness of the birds and wildfowl in the area, and the natural pink colouring to the waters of the marshes.

The latter is due to the microscopic algae, Dunaliella Salina (the same algae that gives flamingos their pink colour) which is common in high concentrations of enclosed salt water environments such as the waters of the Camargue. As the algae grow, they synthesise beta-carotene (which also gives some fruit and vegetables their red/orange pigment) to protect them from the Sun, and it is this that makes the water in the marshes appear pink.

Florence, January 2022

All of this is encapsulated in the new design for Florence in a simple, elegant layout that has much to attract the eye and camera. The landing point is located alongside a collection of 31 rectangular salt tanks, representing those used by the Salin Group to “farm” salt from the region. To the east, but close by are three high peaks of salt, representing the massive tables of salt that tend to be a feature of the region as the salt is gathered and dried..

To the west, the land forms more natural bodies of salty water, sand / salt bars between them helping to form paths, and the waters being enjoyed by flamingos and other waterfowl whilst other birds fly overhead. Along one of the “sand bars” there sits a little artist’s retreat, its flat roof offering a good look-out point, while a wooden deck extends out into another pool, offering a further place to sit – or from which to fly a kite.

Florence, January 2022

Crossing the region from east to west is a set of rail tracks long which flatcars of salt can be rolled, a rutted cart / vehicle track paralleling them. A bridge from here spans a water channel to reach a larger dry landmass, home to a lighthouse and the local hotel. The latter also reflects the relaxed nature of the area: unsupervised access to the salt lakes in Camargue is not permitted; visitors are expected to stay locally and join one of the guided tours offered by foot or bicycle – or, for those who like a little more comfort – in a 75-minute train ride (perhaps again reflected by the presence of rail tracks in the region).

Also to be found in the region are horses, emblematic of the  Camargue horse, an ancient breed of horse of unknown origin and indigenous to the region, believed to be  one of the oldest breeds of horses in the world. These hardy little horses live in semi-feral conditions and are the traditional mount of the Camargue “cowboys”  who herd the black Camargue bulls. The latter are also represented in the region by a pair of cattle.

Florence, January 2022

As well as getting around on foot, the region offers a little motor boats visitors can putter around it, motoring along the water channel, or out to the little island that sits on its own, or around to the western side of the region, and the cover that awaits to one side of the hotel.

It is clear that a lot of care and consideration has gone into the creation of this setting such that it offers a good suggestion of the Camargue salt marshes whilst also being a very individual region design even if one does not reference them. There are multiple places to sit – outdoors and in, and – as noted – numerous opportunities for photography. But don’t take my word for it – get your 2022 off to a non-snowy start and pay a visit yourself!

Florence, January 2022

My thanks again to Gnaaah for the invitation!

SLurl Details

 

The Incal and the 4 mazes in Second Life

Akikaze: The Incal and the 4 mazes

Currently open at the Akikazie art hub, curated by , is a new large-scale installation by Betty Betty Tureaud which, for lovers of mazes in liable to be a measure of fun.

The Incal and the 4 Mazes takes as its inspiration the French graphic novel series The Incal (L’Incal), written by Alejandro Jodorowsky and originally illustrated by Jean Giraud (aka Mœbius), who published the initial stories in the series in the sci-fi / horror Métal hurlant (“Howling Metal”) science fiction / horror comics series he co-founded, with the full story later published as a single volume by Marvel/Epic. Set within a fictional universe, the story follows the adventures of one John Difool (in fact, the first story in the series was published in  Métal hurlant as “an Adventure of John Difool, and artefacts referred as the Incal – The Light Incal and the Dark Incal.

Akikaze: The Incal and the 4 mazes

The graphics novels include multiple themes, include technology, religion, space, good and evil,  and more. Within her installation, Betty pays homage to some of the themes and ideas through the four titular mazes of the the installation. These are placed individually placed in four blockhouses, and can only be accessed via a teleport. Each maze has a theme (or element) – Space, Earth, Techno, Mind – with those visiting referred to at the 5th element (a passing reference, perhaps to Luc Besson’s cult sci-fi  classic of that title?).

Accessing the mazes is a case of clicking on one of four teleport options arrayed at the landing point,  an Incal (Space), an eyeball (Mind), a pink flying creature and a cube that is mindful of those of the Borg (Techno).

Clicking on any of the them will carry you into one of the mazes. These are all designed around s similar layout, and the object in to find your way to the centre and both a gift and a teleport back out. None is particularly hard to complete and again – having not read the Difool series, I’m not entirely aware as to how each ties back to L’Incal.

However, there is a rich degree of symbolism within some of the mazes. Within the “techno” cube for example, the Borg-like is continued, but more particularly, some of the hallways of the maze are marked by curtains of binary notation (and clouds of binary lines tumble here and there as well). These may at first appear meaningless, but actually represent “2022” –  the year we have just entered. Meanwhile, within the “Mind” maze, there appear eyes and hands that bring to mind the Lab’s own eye-in-hand logo.

As well as the mazes, visitors can walk between the blockhouses to a teleport point at their centre. This provides access to the Incal floating over the installation as it flashes light through the four blockhouses.

Akikaze: The Incal and the 4 mazes

Those teleporting up to it will find sit points allowing them to take flight around the Incal  – although be careful when you stand: it can be a bit of the drop to the blockhouse below. There are several other points of interest around the installation – a crystal that rotates on being touched, another that generates a pyramid of glowing light, a cube that will provide information on Betty and a rezzer for a buzz fly creature you can sit on and take to the air.Curious, symbolic,  carrying with it an element of fun and the homage to Jodorowsky  and Giraud Incal and the 4 Mazes offers an interesting visit with rewards from Betty.

Akikaze: The Incal and the 4 mazes

SLurl Details

Pemberley: beauty and music in Second Life

Pemberley, December 2021 – click any image for full size

You won’t find Fitzwilliam Darcy waiting to host you at Pemberley, the Full region in Second Life held by Jude Mortensen and NataliaLinn. Nor, to be honest, will you find any grand manor house ready to captivate your gaze from afar, or signs of the gardens and English countryside across which  Elizabeth Bennet first caught sight of the house.

What you will find, however, is a public region landscaped by Dandy Warhlol (Terry Fotherington) that presents a rich rural environment  dusted in snow, surrounded by icy mountains, and watched over by the remnants of what might have been a once great manor – or, possibly, a fortified house or even a church.

Pemberley, December 2021
It is Pemberley, but not of old, time has passed, and the land has grown wild, and yet the magic lives on at Pemberley.

from Pemberley’s About Land description

The latter stands to the south of the region, on a table of rock that forms the main highlands for the setting but which is cut off from it via an narrow, stream-like channel that connects the east and west sides of the region’s surrounding water. Whilst rocks and debris offer various points where this little channel can be crossed, the primary means of doing so is via two bridges, one to the east and one to the west.

Pemberley, December 2021

It is the former – eastern – bridge that offers the most direct way up to the ruins. Constructed of stone, it links the snowy slope leading up the the broad steps of the ruins with a rutted road that meanders northwards to connect with the farms, homesteads, smaller ruins and other structures along the east and north side of the region on slightly elevated land. The core of the island remains mostly low-lying, a mix of small fields, outhouses, ruins and fences, interspersed with trees, shrubs and spaces where horses can roam.

The landing point to the region sits within these lowlands, lying towards the north-east. Its position means that explorers have the opportunity to freely choose where they want to go within the region. Paths are available that lead to various locations in the region, such as the little shingle beach on the east side, or the broader sandy beach to the north-west, and which comes complete with a rocky overlook, or the western cove with its old lighthouse. There’s also the promontory running between cove and water channel to reach a more recent lighthouse (with its own little footbridge connecting it with the slopes below the manor house ruins).

Pemberley, December 2021

But to return to the main ruins on the island. These form a point of interest not just for there visual impressiveness and photogenic nature, but also because they are the venue for the region’s music events. Details of these can be found both on the Pemberley website, as and when they are announced, or within the region’s event calendar. However, given this is New Year’s Eve, here are some highlights for those looking for something to do to celebrate, here’s some highlights:

  • Friday, December 31st:
    • 18:00-20:00 SLT – D.J. Mist.
    • 20:00-21:00 SLT – Samm Qendra live.
    • 21:00-23:00 SLT – D.J. Cati.
  • Saturday, January 1st, 2022:
    • 15:00-16:00 SLT – Fly Kugin live
  • Tuesday, January 4th, 2022:
    • 13:00-14:00 SLT – Tay live.

Pemberley, December 2021
The direct SLurl to the events space is provided at the end of this article. In the meantime, the region offers an engaging environment with many opportunities for photography. It also – at the landing point – presents visitors with the opportunity to join The Nature Collective group, described as:

The Nature Collective is a Second Life group created with the goal of cultivating a community around sims, spaces and projects which share a common focus on nature and nature conservation/preservation. It is our hope to foster a movement to help people engage and reconnect with the wonder and joy of nature, in the virtual world and beyond.

Click the poster on the the wall at the landing point for more information on the group. And for me – I’ll see you in 2022, when I’ll be resuming my travels through Second Life.

Pemberley, December 2021

SLurl Details

Note that Pemberley is rated Moderate