Bellisseria’s third anniversary in Second Life

Bellisseria – when it opened in 2019 – blog post

Friday April 15th through Sunday, April 17th 2022, will see the Linden Homes continent of Bellisseria and its residents celebrate the third anniversary of the continent’s opening in April 2019.

Conceived as an enhancement to the Premium Subscription option for users and to replace the original (and smaller) Linden Homes and lands first introduced in 2010, Bellisseria was developed from the start as a means to both present a better product to Premium users and encourage the development of more of a community spirit among those leveraging their ability to obtain one of the homes.

The four styles of the Bellisseria Camper and Trailer homes, the first theme to offer a mix of 512 and 1024 sq m designs, June 2019.

The opening of the continent came with the release of “Traditional” Homes and Houseboats – the latter being perhaps still being the most popular (and most versatile) of the designed released to date. Initially sitting to the south of the Sansara continent, Bellisseria has grown over the last three years, generally as a periodic result of the release of new Linden Home themes. As such, it initially stretched south to connect to Jeogeot, providing the means to not just travel by air / sea from Sansara through Bellisseria to Jeogeot, but to travel down the entire western continents from Heterocera on down.

More recently, Bellisseria has extended east and north, not as a contiguous landmass but as what might be regarded as “sub continents” defined by Linden Home themes: Silt Homes, Fantasy, Chalet and Newbrooke. This has allowed the continent to form a bridge with Satori. As I and others have tracked through blogs posts and reports over the last three years, each theme has brought with it entire environments for residents to enjoy, local facilities such as swimming pools, themed community centres and individual features and updates compared to previous releases.

The Bellisseria railway has proven to be popular with locals and visitors

While the development of distinctly-themed environments for the various themes has been understandable, it has – combined with overall demand for individual themes – lead to Bellisseria as a whole becoming somewhat disjointed in form when compared to other continents. This is most clearly noticeable when looking at the continent on the map, where unfinished coastlines remain – something that will hopefully be dealt with as Bellisseria continues to mature and as the final planned themes are deployed, allowing the LDPWs to complete any remaining nips and tucks that might be needed.

In terms of inviting a sense of community, there can be no denying the success Bellisseria has attained – the Bellisseria Citizen’s group is one of the most active on my list of groups, and I’m aware of around 24 other in-world groups focused specifically on Bellisseria.

Community Centres have been at the heart of several of the released Linden Homes themes, including the impressive Fantasy Themes centre

The continent has also seen the Linden Department of Public Works and Bellisseria residents establish a mutual exchange of ideas; suggestions voiced by the latter from the start were taken on-board by the Lab and acted upon wherever possible; I well remember (and not saying I was alone in this or that it was my comment that caused it) passing a comment in the early days that Bellisseria could benefit from airstrips for those of us who enjoy flying – and a few days later, one popped-up just of the east coast. This plus requests for more rez zones in general and for things like home security systems helped cement the community / LPDW relationship.

The community has also given rise to its own ecosystem of activities, from the Bellisserian Bureau of Bureaucracy and passports, to people presenting their homes as local social centres, cafés, and boutique galleries – or simply opening them to the public as examples of what could be done with the different themes and styles in terms of general décor. It’s an ecosystem that has also extended to the Marketplace, with an expanding range of options and additions being offered to those wishing to modify or extend their homes.

One of the public spaces within the Victorian Homes regions

For my part, I’m not that active in the Bellisseria community, although I try to keep an eye on things. However, since the Homes first arrived, I’ve made use of three of the themes – the Houseboat, Stilt and Newbrooke – all of which I’ve found appealing and well suited to modding and making into comfortable homes. I’ve also written up some ideas for using rezzing systems to make using individual house styles easier and for quick swapping between styles. I’ve even been cheeky enough to model one of the house styles for my personal use!

Of the three, the Houseboat probably remains my favourite; in part because it offered the most flexibility for what I wanted to achieve, but also because I was lucky enough to grab one in a region of low density – just nine houseboats – and which didn’t seem to impact general performance. Next to this I’d place the Stilt Home, with the Newbrooke coming up third – but only because it’s the location that hits my viewer the hardest.

Third Anniversary

For the third anniversary weekend, events will be focused on the Bellisseria Fairgrounds, the venue for events and activities in the region. It will play host to a range of entertainment (see below), and also the starting point / location for a number of activities, including:

  •  How well do you know your moles contest? Name the moles (in their human form) as pictured on the board and win one of five L$500 Gift Card prizes.
  • Bellisseria Easter Egg Quest – win a Bellisseria anniversary cap.
  • The Moles special Bellisseria 3rd Anniversary Display Area.
  • Three different styles of Linden Home to offer suggestions for interior décor to residents – and to show non-Premium members what some of the homes are like from the inside.
  • Take a scheduled air tour of the continent, courtesy of H. Quimby Aviation.
A Linden Homes caravan is one of the style on display at the third anniversary celebrations

Schedule of Entertainment

All times SLT.

  • Friday, April 15th:
    • 10:00 – 10:15: Patch Linden Opening Speech (have voice turned on but microphones muted)
    • 10:15 – 11:30: DJ Krys rocks the fairgrounds.
    • 11:30 – 13:00: Dj Floyd hits the stage for more party tunes.
    • 13:00 – 14:00: live music – Reality? Maybe.
    • 17:00 – 19:00: Hooten Haller Contra Folk Dance.
  • Saturday, April 16th:
    • 10:00 – 11:00: DJ Freddie starts the day of celebration.
    • 11:00 – noon: Mole versus Residents boat race.
    • Noon – 13:00: DJ Stephanie continues the festivities!
    • 13:00 – 14:00: The Greatest Showman Particle Show by Delain Canucci
    • 19:00 – 21:00: DJ Dulcinea will bring in the evening with some spectacular sounds!
  • Sunday, Aril 17th:
    • 10:00 – 11:30: DJ Chuckey brings in some Easter Celebration.
    • 11:30 – 13:30: Hooten Haller Contra Folk Dance.
    • 13:30 – 15:00: DJ Fuyuko picks up the tunes and the party rocks on.
    • 15:00 – 17:00: DJ Gabi will bring the celebrations to their height and close it out with fireworks.

The 3rd anniversary celebrations are open to all, not just Bellisseria residents. So, if you’re curious about the continent, its homes and its residents, why not hop over and join the fun?

April at Windlight Gallery in Second Life

Kultivate Windlight Gallery: April 2022

I dropped in Kultivate Magazine’s Windlight Gallery in the week, which is recently opened its April ensemble exhibition and – for the time being – is hosting a long-running exhibition by Elise Sirnah on the upper level. The ensemble exhibition opened on April 10th, with the featured artists listed as Jaime Poutine, Carmelia (captainofmysoul resident), Lucas Tiros, Johannes Huntsman, Tempest Rosca and Veruca Tammas.

Occupying the centre and right sides of the exhibition space, these six present engaging mix of art bringing together avatar studies, SL landscapes and physical world art in a combination that immediately captures the eye. In this, I admit to being particularly drawn to the selection by Lucas Tiros, an artist whose work I don’t think I’ve encountered before (he states he’s been absent SL for a number of years and is now just returning, so that could be the reason why).

Kultivate Windlight Gallery: April 2022 – Lucas Tiros

A professional photographer in the physical world, Lucas here presents ten images in what might be said to be three groups, all of which are utterly absorbing in their content, use of colour, expressiveness and emotion. From portraits through landscape to wildlife, these are ten pieces that carry within them a captivating deep of life and vitality.

While is not to say the work of the other artists is not also worthy of praise and appreciation; all offer much to admire as one come to them, and  – as noted – all six together offer a rich and complimentary mix of art that is guaranteed to please. This is also true of a further group of artists waiting to be found on the left side of the gallery’s lower floor.

Kultivate Windlight Gallery: April 2022

Although not listed on the April exhibition advertising (and so might actually be from an earlier exhibit, and so might be subject to vanishing soon), Jamee Sandalwood, Reya Darkstone, Pam Astonia, Kalina Sands, Anouk Lefavre, Jesie Janick and Vanessa James all – at the time of my visit – added a further engaging mix of SL landscapes and avatar studies.

On the upper level of the gallery (again, as she noted above, at the time of my visit) Kultivate presents The Art of Elise Sinah, a selection of predominantly avatar-focused pieces mostly offered as moments-in-time photographs such as might be found in a personal album.

Kultivate Windlight Art Gallery: Elise Sinah

Some are joyous celebrations of life (Dog Walk, Penalty, Coffee, An Oasis), some are considered studies designed to further engage both the grey matter and the emotions (Head in Clouds, Thoughts, Cling, Friend Hugs) whilst other offer a more personal glimpse of life and desires (and for some might be considered NSFW). All, however, are beautifully lit, framed and post-processed to convey their narrative and depth, demonstrating the eye for balance and nuance that marks Elise’s work as both a photographer and region designer.

Two (or three, depending on your point of view!) exhibitions that are well worth viewing whilst they remain available!

Kultivate Windlight Art Gallery: Elise Sinah

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Revisiting Hera’s Whitby in Second Life

Whitby, April 2022 – click any image for full size

In October 2021, Hera (zee9) opened a setting inspired by the historic English port of Whitby, Yorkshire and the role it played in Bram Stoker’s Dracula. It was a rich setting, deeply evocative of the tale of Stoker’s Dracula, Victorian Gothic horror and the period’s fascination with death, the afterlife and immortality; and I wrote about it at the time (see: Visiting Dracula’s Whitby in Second Life), although such is Hera’s creativity, the town folded into the mists of time to make way for another of her designs.

However, for those who missed it back then, I’m pleased to say that Whitby is back once more, and Hera is hoping to leave it and Goatswood standing for longer this time around whilst she works on another setting. As I visited Goatswood a few days ago (and writing about its return in Hera’s Goatswood returns to Second Life), I hopped back to have another tour of Hera’s Whitby, keen to see what had changed.

Whitby, April 2022

As I noted by in my 2021 article, Hera’s Whitby is not so much drawn upon from the real place – although it does touch upon aspects of the town (such as its history as a whaling port, the presence of the great abbey ruins, the long climb up to its location overlooking the Esk river valley, and so on) – but more from the fictional world of the legend of Dracula.

However, what I perhaps hadn’t appreciated at that time was the manner in which Hera’s build had been influenced by Francis Ford Coppola’s 1992 film Dracula. The fault in not noting this back in October 2021 was purely mine rather than any lack of clarity on Hera’s part; I confess the film is something I’ve largely blotted from memory due to the complete miscasting of Keanu Reeves in the role of Jonathan Harker.

But Reeves’ performance aside, the slant towards the film gives the setting an interesting twist, as do the ways in which Hera has altered this iteration from her October 2021 build.

Whitby, April 2022

Take for example, the manor house occupying the hilltop near the abbey ruins. In the first iteration of the setting, this leant more towards the actual manor house said to have been built from stone taken from the ruins of the abbey; here it has been replaced by a structure intended to evoke Boleskine House, the one-time residence of Aleister Crowley. Also, the famous church sitting alongside the Abbey ruins has completely gone, now replaced by a Saxon ship burial mound.

Whilst the original Boleskine House once stood on the south-east side of Loch Ness, its relocation to Hera’s Whitby is not entirely out-of-place. In his time Crowley was (among other things) a noted occultist and ceremonial magician – themes not entirely removed from the ideas of mysticism, immortality, black arts and magic that tend to get bound up with stories of Dracula and vampires. Similarly, the ship burial cavern isn’t entirely out-of-place given the Esk estuary was home to an Anglo-Saxon community (and indeed, the town was the home to the first known Anglo Saxon monk, Cædmon).

Whitby, April 2022

Elsewhere, this version of Whitby maintains direct links with the original build. Down on the waterfront one can still find the Spouter Tavern (celebrating Whitby’s links to whaling), and just down the street from it still sits the funeral parlour named for Madame Helen Blavatsky, whose thinking and writing did much to elevate matters of the occult, spiritualism and life and death amongst Victorians, and so may have indirectly influenced Stoker in his writing.  Meanwhile, at the back of the manor house and through its gardens, what might have been Lucy’s tomb once again awaits visitors.

The setting also retains its atmospheric EEP settings – although I’ve intentionally used day settings here, so please make sure you have your viewer set to Use Shared Environment to fully appreciate Hera’s work. As well as suiting the vampiric theme of the setting, it gives Whitby a touch of the Lovecraftian; a rich mysticism with and added sense of the unknown.

Whitby, April 2022

There is also a wealth of detail awaiting discovery here, from the streets of the town to the catacombs beneath the Abbey ruins. In this, visitors should pay particular attention to the manor house, which has a wealth of detail that both builds on the setting’s theme and reflects the life of Aleister Crowley (up to and including his presence on the dining room wall). Do note that these touches are not limited to the rooms within the manor; there are also some to be found under it and within the gardens to the rear of the house.

As with Goatswood, this iteration of Whitby is reached from the region’s landing point, dressed now as a railway station. Just take the red train by clicking in the open carriage door, and you’ll be whisked to Whitby’s little railway station. From here it is possible to either walk down into the town or up to the abbey and manor. While it is not required, I would suggest going to the former first, then climbing the steps up to the abbey from there; it helps capture some of the feel of the physical Whitby, and allows you to become more immersed in Hera’s setting.

Whitby, April 2022

Those visiting are further invited to dress for a visit if they so desire – Victorian, vampire or steampunk (Whitby town is home to regular Steampunk Weekends) – but this is not mandatory.

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Traci and Moni: of self through others in Second Life

Art Korner, April 2022: Traci Ultsch and Monique Beebe

Update, June 27th, 2022: Art Korner has Closed.

Opening on Wednesday, April 13th is a further joint exhibition at the main gallery within Frank Atisso’s Art Korner – one that again features the work of Traci Ultsch, who this time partners with Monique Beebe. Between them they offer two distinct exhibitions that share some common threads.

With Hell is Other People, Traci presents a series of pieces that are in part spiritually connected to her March exhibition at Art Korner – and not just because they share the same space on the upper level (see: Danni and Traci: portraits and colour in Second Life). This is a series of images that share much of a common root with that exhibition, challenging us to consider the individual in each of them, but to do by using them as a lens through which we might consider the question who am I?

Art Korner, April 2022: Traci Ultsch and Monique Beebe

In this respect, Hell Is Other People tackles some heady concepts – Satre, solipsism, phenomenology – who we really are when we see ourselves through the eyes of others. Hence the title of the piece, which is perhaps one of Satre’s most famous lines. It first appeared in his 1943 play, Huis Clos (“No Exit”), in which three men find themselves in hell – and come to realise their everlasting punishment is to see themselves through the eyes of others.

All those eyes intent on me. Devouring me. What? Only two of you? I thought there were more; many more. So this is hell. I’d never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the “burning marl.” Old wives’ tales! There’s no need for red-hot pokers. HELL IS OTHER PEOPLE!

– “Joseph Garcin” in Huis Clos, Jean-Paul Satre 1943

To explore this, Traci introduces the pieces in the exhibition via text from philosophy.com, while the pieces themselves offer unique perspectives of avatars. Portraits, yes (like those of the March exhibition), but from unusual angles and / or cut through with lines of colour or blackness, each one communicating a view, a perspective that might be seen as analogous to the idea of seeing oneself differently – through the eyes of others, one might say.

Art Korner, April 2022: Traci Ultsch and Monique Beebe

For Still Waters run Deep, located on the lower floor of the gallery, Monique Beebe also offers a series of images – self-portraits – that also have an introspective nature – and more. As the introduction to the selection notes:

Art is not created with the viewer in mind. It flies from the soul. The pictures on Moni each has their own story, their emotion. They resemble loneliness, waiting, hope and a little spark of hope.

The first part of this statement is an unattributed quote that has been used in various contexts, but here helps to provide that common thread that links Moni’s work with Traci’s: that her art is a reflection of herself. Each piece, as the introduction notes, is intended to convey an emotion, a story, we are invited to explore and consider. And perhaps, through viewing them and reflecting further of what drew us to the stories we feel they say, come to a better understanding of ourselves.

Art Korner, April 2022: Traci Ultsch and Monique Beebe

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Witnessing Anyas Awakening in Second Life

Anyas Awakening, April 2022 – click any image for full size
A labour of love that was created during a time of healing and personal growth. It symbolizes new beginnings and hopes for a better future. The destination is open for all to enjoy and is the perfect place to relax alone or with a loved one.

– SL Destination Guide entry for Anyas Awakening

I was led to Anyas Awakening after reading the above description within the Destination Guide recently; it struck me as so heartfelt that I had to pay a visit – and found a setting that is utterly engaging in its mix of natural beauty, mystique and fantasy.

Anyas Awakening, April 2022

Occupying a Homestead region, Anyas Awakening appears to sit under a night-time setting (or at least, that’s how I found it during separate visits each lasting a couple of hours apiece, promoting me to use my preferred daytime setting for the photos seen here). The landing point lies to the north of the region where a large gazebo sits within a forest glade. A note card giver lies between it and the archway leading to the rest of the setting, although at the time of my visits, it was not responding to being touched.

The trees around the landing point give the first hint as to the wooded nature of the rest of the region. A path runs down under the arch of the landing point to where it joins a trail crossing the region in a north-east / south-west orientation. Across this trail from the landing zone’s path there rise a set of steps leading up to a raised glade sitting at the base of high cliffs.

Anyas Awakening, April 2022

Running due south, the glade ends in another set of steps offering the way to where the ruins of a church stand, and aged courtyard to one side and a paved path that turns east to where a bridge spans the waters at the edge of the main island to reach a smaller one that serenely floats above the water, another place of worship or celebration that carries a unique human / elven mix that makes it an attractive destination.

Whilst it may once have been a place of worship, the church now looks to be used as a place of calm retreat and music; a garden of peace and calm where doves and deer have gathered. A piano sits within the ruins as a haven for butterflies, while candles reflect their light in a polished mirror.

Anyas Awakening, April 2022

More ruins lie within the mid-level glade below the old church and also atop a rise at the north-east end of the main trail, where they can be reached by a further set of steps.

These latter ruins also contain a sense of peace and retreat, a swing hanging from one of the stone arches facing the carved figure for the forest goddess. Her form can also be found at the south-west of the trail, where she stands over the waters of a pool fed from falls that drop from a horseshoe curtain of cliffs.

Anyas Awakening, April 2022

Within this simple description there is much more waiting to be found; from swings to seats to walks among the trees, while statues and carved figures, together with lights strung within the branches of shrubs and trees add to the setting’s mystique. Wherever one roams, the woods are rich in the sound of bird song, while deer keep an eye on all the comings and goings and the sound of piano music drifts on the breeze from the church (five options are available from the piano, but perhaps the most well suited piece in Beethoven’s Moonlight Sonata).

I’ve no idea quite what Anya experienced that led her to create Anyas Awakening – and I’m not about to pry; knowing isn’t important. What matters is the fact that the setting she has created offers a most serene and refreshing retreat, rich in detail and form, with opportunities for photography aplenty. For those wanting to spend time in quiet contemplation, reflection or simply regathering their wits, I can think of no better place in which to do so.

Anyas Awakening, April 2022

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2022 SUG meetings week #15: summary

Long Feng and Akuma – Akuma, blog post

The following summary notes were taken from the Tuesday, April 12th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

  • There was no deployment to the Main SLS channel on Tuesday 12th, April.
  • Wednesday, April 13th should see the completion of the RC deployment of server release 570305, which was suspended last week. This comprises:
    •  Fixes issues with llRequestAgentData and llRequestSimulatorData sometimes failing after they’ve been called repeatedly.
    • A couple of crash fixes.
    • Additional logging around simulator start-up.

Upcoming Server Releases

There are a number simulator releases in the works, including:

  • One contains some reworking of a few of the internal subsystems, which are now suitable for update now that the tool uplift is completed.
  • One that contains some long requested additions to llGetObjectDetails and llGetEnv as well as a new LSL function.
    • llGetObjectDetails will gain a series of new constants: OBJECT_MATERIAL; OBJECT_MASS; OBJECT_TEXT; OBJECT_REZ_TIME (a timestamp); OBJECT_LINK_NUMBER and OBJECT_SCALE.
    • llGetEnv will gain:
      • “region_agent_limit”: Current maximum population for this region.
      • “region_agent_limit_max”: Maximum population setting possible.
      • “region_agent_unreserved”: Current limit on unreserved population.
      • “region_agent_reserved”: Current number of spaces reserved for premium.
      • Further options may be added prior to release.
  • Two further updates that respectively repairing offline friendship and group offers.

Available Official Viewers

All official viewer pipelines remain as follows:

  • Release viewer: version version 6.5.3.568554 – formerly the Maintenance J&K RC viewer, promoted Monday, February 28 – No Change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • MFA RC viewer, update to version 6.5.4.569725, on March 24.
    • Performance Improvements RC viewer version 6.6.0.569349, dated March 14.
    • Lao-Lao Maintenance RC viewer, version 6.5.4.569191, issued on March 11.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Monday, April 11th saw the SL log-in servers updated. Those running scripted agents may need to check their bots to make sure they are accessing SL correctly.
  • There were some requests for things like avatar height to be added to llGOD. After looking into it, Rider Linden feels it does not make sense put it there.
    • Instead, he is adding llGetVisualParams, which will give access to any of the visual parameters that are sent to simulator from the viewer. These will be accessible either by their ID number or the parameter name.
    • These are the parameters found within avatar_lad.xml.
    • It was noted that these parameters could be used to auto-size scripted clothing/attachments.
  • There has been a request made to allow Experience owners who build games using a specific EEP environment to be able to check whether or not all players are using the environment and not “cheating” by using a more advantageous EEP.
    • Note the request was not to determine what EEP settings a player is using, just as simple “yes / no” on whether or not they are using the game’s EEP settings.
    • This drew an over-reaction from some that doing so would be a means to “spy” on other users; a statement that at best seems to be a stretch, given the functionality and the fact it would be opt-in.
    • However, it was also acknowledged by LL that given the viewer is open, there’s a risk things degenerate between attempts to present cheating and finding way to cheat.
  • The above lead to a broader discussion on games and capabilities within SL, and some of the issues that can be encountered: latency over the Internet, general message handling, etc.