This week with Seanchai Library – June 6th-10th

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, June 6th, 19:00 Dandelion Wine

The inventor who almost took the pleasure out of life by building a Happiness Machine; the young reporter who fell in love with an alluring lady of ninety; the old gentleman whose last act was listening to the clang of a green trolley car going round a corner, two thousand miles away.

These are just a few of strange and vivid people who entered the secret world of a twelve-year-old boy during one enchanted summer when he discovered the fact that he really was alive…

“The summer of ’28 was a vintage season for a growing boy. A summer of green apple trees, mowed lawns, and new sneakers. Of half-burnt firecrackers, of gathering dandelions, of Grandma’s belly-busting dinner. It was a summer of sorrows and marvels and gold-fuzzed bees. A magical, timeless summer in the life of a twelve-year-old boy named Douglas Spaulding—remembered forever by the incomparable Ray Bradbury.”

 

Tuesday, June 7th

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: Beggar’s Day: The Beggar Prince

The Kingdom of Galaway has a law – The Test of Kings –  that every heir to the throne must work a year and a day as a commoner in order to prove they are worthy of being ruler. Not a great law when you are as lazy and indulgent as Prince Larry.

He find that on his day, he must become servant to a former slave, Brishee, as she is conscripted to find the lost artefact, The Shield of Many Uses. However, the evil Percy has other ideas. Via murder and conspiracy, he intends to usurp the throne of King Willy.

Will Larry survive in his role as servant to Brishee? Will she succeed in her quest – and Larry, by extension, succeed in The Test of Kings, or will he be the first to fail, and Percy thus succeed?

The King, meanwhile, has problems of his own: why does Cruith the Crone keep stealing his chickens? Why is she always the first in line to bend his ear on Beggar’s Day?

Caledonia Skytower reads M.J. McGalliard’s first volume in the Beggar’s Day series.

Wednesday, June 8th: Seanchai Flicks

A special for Star Wars month as the Seanchai cinema space plays host to videos and throw popcorn around!

Thursday, June 9th: Thursday Night Science Fiction

With Finn Zeddmore.

2022 viewer release summaries week #22

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, June 5th, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.6.0.571939 – formerly the Performance Improvements viewer, dated May 25th – No change.
  • Release channel cohorts:
    • Nomayo Maintenance RC (Maintenance N) viewer, version 6.6.1.572179, June 1.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • MetaChat updated to version 1.2.9138 on June 4th – release notes.

Additional TPV Resources

Related Links

Making Memories in Second Life

Making Memories, June 2022 – click any image for full size

The last time I visited a region design by Claudia (claudia74a Orsini) was almost five years ago, when I explored ~Neive~, a charming Homestead design (see: Visiting ~Neive~ in Second Life). So when I received a landmark to visit her current design, it struck me as a place I should go and poke my nose into – and I’m glad I did.

Also occupying a Homestead region, Making Memories offers a setting of multiple parts that roll together to form a whole worthy of exploration.

Making Memories, June 2022
To the south there’s a waterfront area with a paved footpath and road curling around the edge of the island, backed by promenades of brightly-coloured façades suggestive of a holiday town. West of this, and facing high off-region mountains across a water channel, sits a beach that flamingos have claimed as their own, backed in part by a small motel before cliffs rise from the grass and march northwards beyond the end of the sands.

These cliffs rise to form the island’s main peak, topped by a fortified tower / house that has a hint of medieval France about it. Rising above the surrounding trees, this house sits a little roughly on the hill’s crown and is fronted by a waterfall, all of which makes reaching it near-impossible – but visiting it is not the point; it sits as a backdrop to the setting’s east side landscaping.

Making Memories, June 2022

It is here, on the island’s lowlands, that there is the most to be found. A pastoral setting of farmhouses, meadows, a stream with a quaint bridge spanning it to carry the local (foot) traffic, and more, it is where both the landing point can be found and the attention to detail is the greatest, offering plenty of opportunities for photography.

A short walk from the landing point sits the main farmhouse:  a large single-stories, singled room structure that has a balcony along two sides and a cosy, homely interior design ready to welcome visitors. South of this over the bridge sits a barn which has been converted into an equally cosy summer house. A games room / bar occupies its upper floor – although given one side is open to the elements, an excess of imbibing wine might be best avoided!

Making Memories, June 2022

Between and around the house and barn is much more to be appreciated, enjoyed and photographed: animals in the meadows, seating around a fountain, a romantic wishing well, tea for two next to an old ruin or a family meal out in the garden of the farmhouse, walks out over the waters of the coast or around the local pond – and that’s just for starters.

To the north of the island, sitting on a low shoulder of the western hills, is another house. Occupying its own grounds, it lies at the end of the main track and rises as a red-roofed curiosity. Unfurnished and a little rough around the edges, it is again more for backdrop than internal exploration, and it fulfils this role with ease, the wild garden before it again offering the opportunities for photography.

Making Memories, June 2022

Those who fancy a little activity can find it by grabbing duckie bumper boats from the rezzer and paddle around the water to the north, east and west side of the region. Those who prefer something a little quieter, there are at least a couple of hideaway hammock either hidden among the trees or out on a little island.

All told, a pleasing, easy-on-the-eye setting with plenty of photo opportunities. Those in need of props can join the local group for rezzing rights (L$49 joining fee) – but please remember to pick up your items when done!

Making Memories, June 2022

SLurl Details

An Inner Bloom of art in Second Life

Art Korner: Ms Sqeeeze – Inner Bloom
Update, June 27th, 2022: Art Korner has Closed.

Say it with flowers is a banner line perhaps most recognisable from adverts for Interflora, the global flower delivery service. It is said to be a slogan crafted by ad man Patrick O’Keefe in 1917 on behalf of the Society of American Florists. It was a recognition of the fact that floriography – the  means of cryptological communication through the use or arrangement of flowers that has been a common practice across many cultures in Asia, Africa and Europe – had soared to new heights of popularity throughout Victorian Britain and the United States.

Most usually we associate the use of flowers as a means of shared communication of feelings. We give flowers as an expression of love / desire or as a means of communicating shared sympathy / commiseration / commemoration, or of a united joy / shared happiness, and so on.

However, such is the versatility of flowers that they can be used as a means of personal expression and narrative – and this is beautifully demonstrated in Inner Bloom, a remarkable exhibition of photography by Ms. Squeeeze (Squeeeze), which opened at Frank Atisso’s Art Korner on May 27th, 2022.

Art Korner: Ms Sqeeeze – Inner Bloom

Comprising 17 images spread through a single exhibition hall carefully crafted into three individual areas, Inner Bloom uses flowers to communicate moods, stories and feelings that may be highly individual to the artist, but are richly recognisable to the observer.

Separated by phantom translucent walls, the three spaces making up the exhibition are marvellously graduated in their presentation, the first section offering pieces largely slanted toward monochrome with just soft hints of colour, progressing to images where the colour is more prominent, to those with a depth of colour that contrasts strongly with those in the first section.

At the same time, the style of the images grades through the three sections, from a heavy, but controlled use of shadow and silhouette through to backdrops that provide clarity of image and lighting that more readily reveals expressions, whilst shadow and tone are used to draw specific attention and focus.

Art Korner: Ms Sqeeeze – Inner Bloom

By presenting the images in this manner, together with the changing colours of the flowers that form the “carpets” of the display areas, we are imbued with a sense of shifting moods and thoughts, and our imaginations are drawn to different narrative themes in progressing through the exhibition.

Evocative, rich in interpretation and artistic expression, Inner Bloom should be viewed using the supplied environment setting (World → Environment → Use Shared Environment), and with Advanced Lighting Model enabled.

SLurl Details

Second Pride 2022: a pocket guide to the celebrations

Second Pride, June 2022

SL Pride, the event celebrating diversity organised by and on behalf of Second Life’s LGBTQ+ community officially opened on Friday, June 3rd, 2022 and runs through until Sunday, June 12th, 2022.

With entertainment and activities throughout the event, 2022 is a special year for Second Pride, marking as it does the event’s 15th year.

You are … Unmovable, Unstoppable, Unbreakable

– Second Pride 2022 Theme

Second Pride, June 2022 – Stonewall Inn

Funds raised at this year’s even will benefit:

ILGA Europe: an independent, international non-governmental umbrella organisation bringing together over 600 organisations from 54 countries in Europe and Central Asia, and a part of the wider international ILGA organisation, ILGA-Europe is a driving force for political, legal and social change in Europe and Central Asia. Its vision is for a world where dignity, freedoms and full enjoyment of human rights are protected and ensured to everyone regardless of their actual or perceived sexual orientation, gender identity, gender expression and sex characteristics.

Broadway Cares/Equity Fights AIDS: is the philanthropic heart of Broadway, helping people across the United States receive life-saving medications, health care, nutritious meals, counselling and emergency financial assistance. It is one of America’s leading industry-based, non-profit AIDS fundraising and grant-making organisations, drawing upon the talents, resources and generosity of the American theatre community. Since 1988 Broadway Cares/Equity Fights AIDS has raised more than US $300 million for essential services for people living with HIV/AIDS, struggling with COVID-19 and facing other critical illnesses in all 50 states, Puerto Rico and Washington, D.C.

Second Pride, June 2022

This year set across two regions, the event follows its popular metropolitan setting, with the core music entertainment centred within a city park adjacent to the landing points. A Second Life Experience is operating in the regions to assist with teleports, etc., and newcomers are invited to join it as they arrive at the landing points. Also at the landing point are a couple of large posters that will provide visitors with a list of key landmarks around the event regions.

As well as the main stage at the park, events will also take place at a beach stage alongside the fun fair, and also the Bijou Theatre, where a series of live special performances have been scheduled:

  • Saturday, June 4th, 15:00 SLT: Men In Motion.
  • Sunday, June 5th, 14:00 SLT: Alchemelic.
  • Saturday, June 11th, 12:00 noon SLT: Britney Spears: A Live Event.
  • Sunday, June 12th, 18:00 SLT: Britney Spears: A Live Event.

When you arrive at the Bijou, walk the red carpet to the doors and you’ll be TP’d directly to the theatre proper.

Second Pride, June 2022 – the Bijou Theatre

There is also a teleport HUD that has been “in beta” during the run-up to the event, and which I was able to use extensively without incident in preparing this piece, so hopefully that will be available via kiosk / vendor at the landing points soon as well. It provides a full list of places of interest across the two regions, making getting around even easier.

This year also brings back some traditional landmarks for Second Pride: the elevated train line; the Stonewall Inn, outside of which Black Lives Matter is supported; the art exhibitions; the community resource centre; the Gateway Experience for those unfamiliar with Second Life who are coming to the event directly from the Second Pride website; and more. And of course, there are plenty of opportunities to donate and to shop!

So, be sure to make time to visit SL Pride during the coming week, share in the entertainment, see the art, tour the region – and donate to the supported charities.

Second Pride, June 2022

SLurl and Link Details

2022 CCUG meeting week #22 summary: reflection probes update

Deer River Spring, April 2022 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, June 2nd 2022 at 13:00 SLT. These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar.

This is a summary of the key topics discussed in the meeting and is not intended to be a full transcript.

Official Viewers Update

  • A new Maintenance RC viewer – Maintenance N, code-named Nomayo – version 6.6.1.572179 – was issued on June 1st. The viewer should offer improvements on media playback of web content, etc.

The rest of the official viewers remain as:

  • Release viewer: version 6.6.0.571939 – formerly the Performance Improvements viewer, dated May 25th – NEW.
  • Release channel cohorts:
    • Makgeolli Maintenance RC viewer (Maintenance M) viewer, version 6.5.6.571575, May 12.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.571296, May 10.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

Reflection Probes

Additional information available within my week #20 CCUG meeting summary.

  • A reflection probe will be a sphere or cube (mesh, prim or sculpt) set within a scene with specific properties allowing it to create a cube map of all objects within its bounding box. Anything within that bounding box with a “reflective” (shiny) surface (with the possible exception of worn attachments) will then offer “reflections” based on that cube map.
  • Cube maps for probes are a purely viewer-side artefact, and are updated approx. once every 30 seconds at 60 fps, although this will “get smarter” in the future and be based on actual probe location (e.g. in or out of the current field of view, etc.).
  • So, think of probes as mapping where reflections should be coming from in a scene, not as a tool for deciding which object should be reflecting things.
  • The viewer will hopefully be able to handle up to 256 probes at any one time (the number of probes in a region can be unlimited), each with a (current) maximum effective draw distance of 64 m.
  • Probes will:
    • Be detected by the viewer on load, much like lights already are (reflection probes use a lot of the code originally developed for light state management), with revisions to prevent issues associated with lighting such as flickering.
    • Have an influence volume, an ambience setting (which overrides the environment ambience) and a “near clip” parameter to help control what is rendered into the cube map (e.g. so items close to the centre of the probe and which might otherwise dominate any generated reflections, are not rendered into the cube map).
    • Require “PBR enabled”, and when this is set, legacy objects using glossiness and / or environment shine will render the reflection generated by a cube map respectively in accordance with the degree of glossiness / the sky environment, as well as any objects using the upcoming PBR materials.
      • There are a lot of nuances with the above bullet point such that legacy content won’t simply “work” with reflection probes, some degree of adjustment on object glossiness / shine might be required.
    • Work independently of LOD.
  • Probes will not be designed for use as attachments.

In Brief

  • Custom pivot point work: currently awaiting simulator updates & will require viewer-side changes; the focus is slowly moving towards trying to move the latter part of the work forward “in the not too distant future”.
  • It was noted that the mesh optimiser (as in the current release viewer) still has issues that need to be addressed,
    • One such issue is when the LOD generator is implicitly asked to simplify a model, and it cannot hit a target without destroying UV seams, it will destroy the UV seams (whereas GLOD will delete triangles, leaving holes in models). This appears to be happening on models with a lot of UV islands, resulting in texels becoming visible when they should never be drawn.
    • LL acknowledges that neither the optimiser issue nor the GLOD issue are ideal.
    • Issues with the mesh uploader are requested via Jira with objects included, if possible.
  • In response to a question, LL currently have no plans to alter the LI calculations for Animesh, however, with the performance improvements (and given part of the LI “penalty” was to compensate for the performance hit of animating Animesh characters), there is a suggestion it should perhaps be re-visited, particularly given most at the meeting with an opinion felt the 15LI penalty was a “blocker” to developing Animesh content.
  • The above points led to a general discussion on LODs, decimation, Land Impact based on size, the ARCTan project (still something LL would “like to get back to”), the impacts of draw calls over poly counts, etc., but with no actionable points raised.
  • There is a fork in the texture rendering pipeline underdevelopment that should, once available, ensure that only the required texture resolution is loaded when it is required (e.g. so the tiny buttons and the little broach and the earring etc., on an avatar won’t all be displayed at 1024×1024 all the time, but the system will only ever download at use a 128×128 version of the textures used).
  • Work is also in progress to ensure the official viewer uses all available video memory. This will eventually see the VRAM slider in Preferences → Graphics vanish.
    • Note that this is available video memory – not necessarily the total on your system; obviously, running SL and multiple browser tabs and other windows will impact how much memory the viewer can actually access, leading to the potential of textures being uploaded.

Next Meeting

  • Thursday June 16th, 2022.