Subcutan Art Gallery: Sophie de Saint Phalle – Cyborgs
Currently open through December 2022 is Cyborgs, an installation by Austrian artist Sophie de Saint Phalle (Perpetua1010) located within her Subcutan Art region At its heart Copper plate etchings and lithographs, although they are framed in a much broader story.
Leave the security and assurance of your spoiled civilization and immerse yourself in the fantastic and futuristic world of Cyborgs and dangerous creatures.
– Cyborgs by Sophie de Saint Phalle
The full story behind the exhibition can be obtained from the information giver board at the landing point. In short, it is the far future and humanity is now an interstellar civilisation. However, it has also faced numerous wars with other civilisations, some of them possibly biological / genetic in nature, so humans have been left weakened and in need of cybernetic enhancement in order to survive, eventually reaching a point where children are conceived in vivo and assigned to full cyborg bodies which define their role in their civilisation.
Subcutan Art Gallery: Sophie de Saint Phalle – Cyborgs
Within the exhibition, the images represent a group of these human-cyborgs now forced to live bound to a single planet, where limited genetic materials are of ever increasing importance, as does the need for these human constructs to express their humanity.
Set within an environment representing the landscape of the planet to which they are confined, the installation comprises two parts: the landing point and events area – the installation opened with 6 hours of music – with the second containing the art itself. when visiting, it is essential you have Advanced Lighting Model enabled (Preferences → Graphics → make sure Advanced Lighting is checked), and preferably use the local environment (World → Environment → make sure Used Shared Environment is checked).
Subcutan Art Gallery: Sophie de Saint Phalle – Cyborgs
Within the art area, the etchings and lithograph are presented mounted on a series of granite-like blocks. At least two copies of each etching is presented, generally on the same block (or a neighbouring block), with each version of an etching given a different finish. They form expressive and very human aspects of life – people at work, people resting from exhaustion, male and female alike. None of them looks particularly “cyborg-like”; rather, but for the title given each piece, these could be studies of fully flesh-and-blood humans.
And it is in this that the power of the art lies: the rich suggestion of largely artificial beings trying to express (or recapture?) their essential humanness through art and carvings; seeking to reconnect with their species heritage and origins.
As well as the images, the landscape includes figurines intended to represent the races which may have forced humanity down this evolutionary path, the creatures they have had to tame – and the artificial bodies into which they have been forced based not on will or desire, but as a result of genetic make-up and algorithms about which they had no knowledge even as the life-forming decisions were being made about their futures.
Subcutan Art Gallery: Sophie de Saint Phalle – Cyborgs
Sophie’s work is always evocative and captivating, and Cyborgs offers a further dimension to her work displayed in Second Life, whether you opt to view the pieces as etchings in their own right or within the framework of the installation’s wider narrative. When visiting, do also consider using the teleport disk to visit the other exhibition spaces Sophie has created within her Subcutan arts region (about which you can read about in my January 2022 review).
SLurl Details
Cyborgs, Subcutan Art Gallery (Ocean Island, rated Adult)
Village de Roqueblanche, October 2022 – blog post
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, December 1st 2022 at 13:00 SLT. These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar.
This is a summary of the key topics discussed in the meeting and is not intended to be a full transcript.
Note: unfortunately, my recording software failed at the 50 minute mark of the meeting, so the end of the meeting and the after-meeting discussion were not recorded, so some discussion points are missing from this summary.
Official Viewers Status
Available Viewers
On Friday, December 2nd, the PBR Materials project viewer updated to version 7.0.0.576966 on Friday December 2nd. This viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
The following reflect the rest of the current official viewers available through Linden Lab.
Release viewer: version 6.6.7.576223 – MFA and TOS hotfix viewer – November 1 – No change.
Performance Floater / Auto-FPS project viewer, version 6.6.8.576737, November 28.
Maintenance P (Preferences, Position and Paste) RC viewer version 6.6.8.576812 on Monday, November 28.
VS 2022 RC viewer, version 6.6.8.576310, issued November 4 – utilises Visual Studio 2022 in the Windows build tool chain.
Project viewers:
Puppetry project viewer, version 6.6.3.575529, issued on October 12.
Love Me Render (LMR) 6 graphics improvements project viewer 6.6.2.573263, July 21.
General Viewer Notes
The Lab is aiming to get the Maintenance P RC viewer promoted to release status before year-end.
glTF Materials and Reflection Probes
Project Summary
To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
To provide support for reflection probes and cubemap reflections.
The overall goal is to provide as much support for the glTF 2.0 specification as possible.
The project viewer is available via the Alternate Viewers page, but will only work on the following regions on Aditi (the Beta grid): Materials1; Materials Adult and Rumpus Room 1 through 4.
Bugs and regressions continue to be reported via the project viewer on Aditi, and it is now unlikely the project will advance to a release state before early 2023 (end of 2022 always seemed ambitious).
Despite hopes to the contrary, a lot of legacy content is impacted when rendered via the glTF PBR path, largely as a result of using linear alpha blending.
As a result, LL are working on turning to smooth around some of the edge cases without having to introduce a code fork in the viewer between “legacy” alpha handling and PBR alpha handling.
The aim remains to preserve as much of the appearance of legacy content under PBR rendering and reflection probes, without necessarily being slaved to preserving its looks over time. The major exception to this is would be situations where PBR rendering reveals seams between layers.
However, if it proves necessary, an “opt out” button will be provided to switch out of linear alpha blending.
mikkTSpace tangents affect all objects rendered in the PBR viewer. Unfortunately, due to the way mesh data has been stored prior to the PBR viewer, this means that creators wishing to get exactly the same results in their mesh models as they saw in their tool of choice (e.g. blender, etc.) when building their models, they will need to re-upload those models. This might result in a slight increase in the object’s Land Impact, if done.
This does mean, however that all tangents on uploaded meshes will be correctly handled going forward.
Capabilities will change with the PBR viewer: for example, there will be a basic glTF materials editor within the viewer; texture will rotate from a corner, rather than the centre (per the glTF specification extension for texture transforms); the upload will allow for the upload of individual materials from a glTF file.
Bakes on Mesh and Materials
Providing materials support to Bakes on Mesh has been a long-standing request which has been thus far resisted by the Lab on the grounds of the impact it would have on the Bake Service – both in terms of code updates and the potential number of servers used.
However, at the CCUG, Runitai and Vir floated the idea of materials on Bakes on Mesh being added – but only for the PBR rendering path. This would “drastically” cut down on the amount of back-end work required to make materials on BOM possible, and would mean that all avatar wearables would be Materials-capable.
This is not something that has been currently road mapped for implementation at any time by LL, and it would require time and effort to determine a mechanism to manage it, but the support were there for it, it is something that might be considered.
If this work was carried out, it might also pave the way for terrain painting – another popular request.
As PBR Materials is released, it will become the focus for SL going forward; whilst efforts will be made to ensure “pre-PBR” contact continues to look right, whether or not work is put into trying to “pull” legacy materials content into PBR is questionable, simply because the layered complexity of the underpinning code =, the updating / altering of which can result in content breakage.
In Brief
As noted in the summary of the last meeting, there are reports that the PBR project viewer generating some 10% more CPU temperature and 17% more GPU temperature.
LL are working on updates they hope will see any GPU increases return to the levels of the current release viewer.
Issues with CPU temperature are not believed to be related to PBR, but more to general texture rendering, where a couple of errors have crept in and are being actively corrected.
LODs and Land Impact:
Lower value LODs on models. Some creators attempt to “game” Land Impact by having extremely low values as their low-end models, thinking they are “never seen”; unfortunately, these are seen by people running SL on very low-end machines and thus can account for new users feeling SL “looks rubbish due to the official viewer defaulting to a RenderVolumeLODFactor of 1.25.
The RenderVoumeLODFactor setting will be more dynamic be default in the upcoming Performance Floater / Auto FPS viewer, although extremely lower LODs on models should still be avoided.
More broadly, LL is still considering how to better adjust the Land Impact system and the mesh uploader so that creators are not penalised for creating accurate LODs on their models (one of the goals originally stated for project ARCTan).
Linden Lab will be closed over the holiday period from end of business on Friday, December 23rd, 2022 through until start of business on Tuesday, January 3rd, 2023 (except for urgent support cases).
WQNC, December 2022 – click any image for full size
At the start of the year I made a return visit to WQNC, an iteration of the Wo Qui Non Coin region design by Maasya I first visited in September 2021. With the end of 2022 approaching, Shawn Shakespeare suggested I make a return and witness the current version of the setting, which has relocated since my January 2022 visit, and downsized to a Homestead region.
Not that the downsizing makes a difference; Maasya has a talent for creating captivating settings, and whilst this one may well be within a Homestead, that certainly remains true. In fact, I would suggest that it is perhaps a design that speaks closely to her self-described isolationist nature.
WQNC, December 2022
The setting takes the form of an east-west oriented island, a slender finger of rock rising from the surrounding seas, cut almost all the way through by a canyon, the western end of which blocked by a high table of rock, and what would otherwise by the open eastern end partially enclosed by a high-rise apartment building of indeterminate age.
It is at the foot of this high-rise that visitors initially find themselves, standing knee-deep in tidal waters lapping a small beach. This gives the impression of literally having just arrived – whether by boat or by swimming or simple luck on having survived some event, is hard to tell. However, the overall design of the location does suggest some form of apocalyptic upheaval may have taken place.
WQNC, December 2022
A tunnel passes under the foot of the apartment building to provide access to the canyon beyond. A teleport sign is mounted on one wall of this tunnel; at the time of my first visit, this provided access to the skybox, but on my return visit it appeared to have restricted access, as attempting to use it left me floating in the air within the tunnel.
Beyond the tunnel, a path winds through the canyon – a street winding through tall buildings backed against the rock walls of the natural canyon, such that they form their own man-made gorge. Neon and LED lights glow from street lamps and signs on the buildings and signs, some of which are mounted on metal poles to span the width of the road like latter-day Torii gates – much of the signage suggests this island street lies somewhere amidst the string of islands which make up the nation of Japan.
WQNC, December 2022
Follow the path to its western end, and the rock walls close to a narrow stair leading upwards, the bottom end marked by a traditional Torii gate. Ancient-looking lamps (fitted with LED or neon illumination) light the steps as they climb to the western table of rock to where a shrine is guarded by a pair of stone kitsune.
Quite where the power for the lights is coming from is a mystery as this is hardly a bustling thoroughfare; the buildings are heavy in vines, shrubs have claimed ledges and windowsills and also the rooftops – together with the odd tree have claimed. Thus, there is a sense of this strange location having been deserted a long time ago – although quite why is for your own imagination to determine; to me, there is a hint of a global catastrophe having overtaken a city (or the world), leaving this enclosed alley with its cliffs of buildings as the sole survivor of a drowned township.
WQNC, December 2022
The sense of mystery prevalent throughout the setting is added to by the ambient sound system; a distant sound of electronic drumming reverberates through the air, mixing here and there with echoes of music coming from somewhere – including one decidedly season tune. Also mixed in with the hissing crackle of electrical shorts from fallen power lines. Alongside of this is a sense of isolation and separation, as if this might be the last remnant of civilisation.
In this, and as noted above, the setting might be seen as a reflection of Maasya’s nature; her Profile defines her as someone preferring her own company, and perhaps not overly friendly towards strangers. This is something I can actually attest to, having been summarily banned from the region (without much of a prior warning) as a result of standing still for too long whilst taking photos during my visit; so I would advise visitors to keep on the move, just in case!
WQNC, December 2022
Outside of this (while at the same time keeping it in mind), the region is as photogenic and eye-catching as Maasya’s previous builds and well worth witnessing.
November 30th, 2022 saw the opening of the latest arts centre within the broader selection of galleries spaces and art walks making up the Corsica South Coasters, a group which includes the NovaOwl Gallery and the South Corsica Art Trail, both of which I’ve written about in these pages, and CK’s Corner.
The new facility is located on a sky platform and is called – appropriately enough – the Cloud Galleries. It has been created by arts patron Owl Dragonash, and offers 10 galleries spaces available for rent use by artists.
Cloud Galleries: Owl Dragonash
For the opening, se were occupied by:
Elan (Ineffable Mote) – primarily paintings from the physical world at the time of my visit.
Michiel Bechir – Second Life landscapes.
Anna Maria (AnnaMaria Lysette) – avatar studies.
Prins (Skylog) – images from Second Life.
Suzen JueL (JueL Resistance) – physical world art.
Pau (Paula Sieberi) – abstract expressionism.
KayLy (Kayly Iali) – animal and pet paintings from the physical world.
Jaminda Moon (Jaminda) – Second Life landscapes.
Raisa Reimse (RaisaReimse) – Second Life landscapes and images.
Owl Dragonash – Second Life landscapes.
Cloud Galleries: Raisa Reimse
Set within a garden, the gallery units are all built to the same style, offering split-level display space indoors, and a small outdoor display / sitting space to the rear.
Unit rentals are set at L$100 a week for 50 LI. CasperLet rent boxes are located at the rear of each studio, should one be available. General enquiries on availability and other requirements for using the gallery units should be passed to Owl Dragonash.
Cloud Galleries, November 2022
As a part of the broader Corsica South Coasters, Cloud Galleries can form part of a wider visit to locations in the group, and can be enjoyed alongside group music events and activities. Details of the group and everything going on within it can be found on the Corsica South Coasters website.
The annual RFL Christmas Expo opens its gates on Friday, December 2nd, 2022, and will run through until Sunday December 11th in support of The American Cancer Society and RFL of SL.
This year the Expo takes on a tales and fables theme entitled The Magic of Holiday Stories, and in keeping with this, with 11 of the 12 regions presented as “Chapters” in a storybook, with each telling its own story to visitors and landscaped by a guest designer. Rounding out the dozen is the Linden Lights of Hope region by Linden Lab, highlighting Linden Homes. Thus, the full dozen region comprise:
Linden Lights of Hope (Linden Homes) by Linden Lab (no SLurl available at the time of writing).
Notes to the above list:
Links provide SLurls to the regions.
Chapters 1 through 6 are the main shopping regions.
Chapter 7 and 8 are the Breedables / Pets regions and auctions areas.
Chapter 9 is the Expo Market.
As with past years, the event enfolds Fashion & Accessories, Home & Garden, Animations, Breedables and Pets, together with entertainment, auctions, hunts, special events, and more. All to help raise money for the American Cancer Society’s Childhood Cancer initiatives, where they will be used in support, research and palliative efforts to help children with cancer.
One of a Kind Auction Package: TWO 12 month Premium Plus Subscriptions (one for the winner and one to gift to a friend,) and a Homestead Region with no monthly maintenance fees for 12 months.
Linden Holiday single item auctions:
1 x 12-month Premium Plus Subscription.
1 x 3-month Premium Plus Subscription.
1 x 1-hour hang-out / photos with Patch Linden.
Linden Holiday auction package: 1 x 12-month Premium Plus Subscription; 1 x free Name Change; 1 x 1-hour hang-out / photos with Patch Linden; 2 x limited edition Patch Linden Bear (1 to keep and one giftable).
TWO L$50,000+ Shopping Spree Raffles: to be drawn on Sunday, December 11th. Tickets L$100 or L$200 for three. Also available at kiosks throughout the Expo.
Linden Holiday Raffles a set of individual raffles:
All proceeds from the auctions and raffles go to RFL of SL / The American Cancer Society.
Special Events
Lights of Hope landing point: once again Second Life’s premier builders are joining the SL Christmas Expo to present the 5th Annual Lights of Hope Home Decoration Contest, and this year, the region has been been playfully designed based on The Nutcracker story by SkyeRyder Varriale, of Varriale Designs.
Each of the builders has decorated the outside of one of their stunning houses in holiday style and brought it to the Expo. Stroll the Holiday Road neighbourhood at the Expo and vote for your favourites by donation to the American Cancer Society kiosk in front of each home! 100% of all donations go directly to the American Cancer Society. You can even purchase some of the homes and / or decorations from the American Cancer Society Christmas Expo vendors some of the builders have placed in front of their homes.
Linden Lights of Hope landing point: an adjunct of the Lights of Hope events, featuring Linden Premium Homes decorated by Lindens and Moles.
Build a Snowman Contest: get rolling those prims and build your snowman (build dates: December through 6th, inclusive). Plots are L$50 each (100% of all donations go directly to the American Cancer Society). original and unique snowman designs are encouraged, if prefab snowmen are used, they must include unique elements added to them. The best builds will be decided upon by popular vote, which will be open between December 7th and 10th, 2022, with the winners announced on December 11th.
RFL Xmas Expo 2022: Build a Snowman Contest
Photos with Santa: Santa and the Elves are at the Expo – see the schedule of their appearances and visit the Photos With Santa area and snap your holiday picture. 100% of the donations go to the American Cancer Society.
Santa’s Sleigh Ride Tour: join Santa in his sleigh at Tour Ride 1 or Tour Ride 2, for a reindeer powered flight around the Expo regions (optional donations can be made via the kiosks alongside the tour start points).
The 7th Annual Stocking Stuffer Hunt: find the Christmas Stockings hung in participating Expo merchants shops. Pay L$25 (all donations to RFL of SL / The American Cancer Society) and claim a copy of its contents. And take note – there may be more than one stocking in a store!
Don’t forget – full details of all activities and events at the Expo can be found in the SL Christmas Expo website.
On Thursday, December 1st, 2022, Linden Lab announced a suspension of set-up fees for regions ordered during the month of December – but only for Premium and Premium Plus members placing such an order with Linden Lab.
The offer means that a Premium / Premium Plus subscriber renting any Private region from the Lab stands to make the following first month savings:
Homestead region: US $40.
Full region: US $120.
Skill Gaming: US $245.
Additional notes:
All land fees are subject to VAT or Australian GST where applicable,
The requirement to hold at least one Full region in order to be able to hold one or more homestead regions still applies to Premium subscribers throughout this offer period (Premium Plus subscribers are exempt from this requirement).
Premium and Premium Plus subscribers will pay no setup fees for any new regions purchased during the month of December. Only pay the first month’s maintenance fee and move right in.
Here’s how to take advantage of this offer:
Have a Premium or Premium Plus account
Order a region between December 1 and December 31, 2022 by filing a support ticket with your order request using the Land and Region -> Order Private Region ticket type
Region delivery will occur within 2 business days once all details have been verified. For quickest delivery:
It is at times claimed that the set-up fee is often the reason people do not obtain their own regions from the Lab (although it is more likely the reality of having to pay the monthly tier has a far greater impact on people’s decision on whether or not to keep their region once rented); so it will be interesting to see what short and longer term impact this may have on region counts within Second Life, as reported monthly by Tyche Shepherd through her Grid Survey.